diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index ff1f39e85..b264eef50 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -5038,14 +5038,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Flash messages to player
-Flash messages to player
-Flash messages to player
-Flash messages to player
-The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -self.CargoObject:Destroy()
- -The internal counter of the amount of spawning the has happened since SpawnStart.
-By default, no InitLimit
+ + + +self:T2( { self.SpawnTemplatePrefix, Vec2} )
+ + + +we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case + we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
+ +Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
+When the first Spawn executes, all the Groups need to be made visible before start.
@@ -4734,7 +4757,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauThe internal counter of the amount of spawning the has happened since SpawnStart.
-we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case + we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
+ +When the first Spawn executes, all the Groups need to be made visible before start.
@@ -11349,7 +11395,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups. - +SPAWN.speed diff --git a/Documentation/Core.SpawnStatic.html b/Documentation/Core.SpawnStatic.html index 1b21e897e..dc661a19b 100644 --- a/Documentation/Core.SpawnStatic.html +++ b/Documentation/Core.SpawnStatic.html @@ -3201,7 +3201,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauThe #DETECTION_AREAS object for AWACS
+The ME name of the HQ object
+Log SAM status in dcs.log every cycle if true
-self.SAMCheckRanges = {}
+ @@ -9359,6 +9351,28 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`The #DETECTION_AREAS object for AWACS
+ + + +The ME name of the HQ object
+ + + +Log SAM status in dcs.log every cycle if true
- - - -self.SAMCheckRanges = {}
+ diff --git a/Documentation/Functional.RAT.html b/Documentation/Functional.RAT.html index f7ad2f7e6..b6653cbd0 100644 --- a/Documentation/Functional.RAT.html +++ b/Documentation/Functional.RAT.html @@ -4813,7 +4813,7 @@ and any spaces before and after the resulting name are removed.Radio queue of LSO.
+Radio queue of marshal.
+Radio queue of LSO.
+Radio queue of marshal.
+Radio queue of LSO.
+ + + +Radio queue of marshal.
+ + + +VNAO Edit - Added
+VNAO Edit - Added
@@ -42086,7 +42152,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -VNAO Edit - Added
+VNAO Edit - Added
@@ -42100,7 +42166,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -VNAO Edit - Added
+VNAO Edit - Added
@@ -42280,7 +42346,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -Also decrease flag for section members of flight.
+Decrease stack/flag. Human player needs to take care himself.
@@ -42307,17 +42373,6 @@ When moose is loading dynamically (for moose class development), tracing is switData table at each position in the groove. Elements are of type AIRBOSS.GrooveData.
- - - -Set new time stamp.
+Set time stamp.
@@ -42681,7 +42736,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -VNAO Edit - Added
+VNAO Edit - Added
@@ -42759,17 +42814,6 @@ When moose is loading dynamically (for moose class development), tracing is switBand modulation.
- - - -Beacons
-tables
-Smokes and Flares
- - - -Beacons
-tables
-Smokes and Flares
- - - -Beacons
-tables
-Smokes and Flares
- - - -set to false to suppress flash messages
-set to false to suppress flash messages
-set to false to suppress flash messages
-set to false to suppress flash messages
-Stack by pointer.
-Stack by pointer.
-Coordinate of the mark.
- - - -Coordinate of the mark.
-Coordinate of the mark.
-