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MooseBotter
2025-01-26 12:57:36 +00:00
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26 changed files with 616 additions and 489 deletions
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@@ -2630,6 +2630,12 @@ If you use units build by multiple templates, they will effectively double on lo
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CTLD).FreeVHFFrequencies">CTLD.FreeVHFFrequencies</a></p></td>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CTLD).GetGenericCargoObjectFromGroupName">CTLD:GetGenericCargoObjectFromGroupName(GroupName)</a></p></td>
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<p>(User) Get a generic #CTLD_CARGO entry from a group name, works for Troops and Vehicles, FOB, i.e.</p>
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@@ -10598,6 +10604,53 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<h2><a id="#(CTLD).GetGenericCargoObjectFromGroupName" ><strong>CTLD:GetGenericCargoObjectFromGroupName(GroupName)</strong></a></h2>
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<p>(User) Get a generic #CTLD_CARGO entry from a group name, works for Troops and Vehicles, FOB, i.e.</p>
<p>everything that is spawned as a GROUP object.</p>
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<h2><strong>Defined in:</strong></h2>
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<p>CTLD</p>
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<h2><strong>Parameter:</strong></h2>
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#string
<strong><strong>GroupName</strong></strong>
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<p>The name to use for the search</p>
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<h2><strong>Return value:</strong></h2>
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<p><a href="##(CTLD_CARGO)">#CTLD_CARGO</a>:</p>
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<p>The cargo object or nil if not found</p>
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@@ -26872,17 +26925,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p>Can transport crate.</p>
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#number
<a id="#(CTLD.UnitTypeCapabilities).length" ><strong>CTLD.UnitTypeCapabilities.length</strong></a>
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