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@@ -10059,17 +10059,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<p>Radio queue of LSO.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(AIRBOSS).RQLid" ><strong>AIRBOSS.RQLid</strong></a>
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</div>
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</div>
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@@ -10081,17 +10070,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<p>Radio queue of marshal.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(AIRBOSS).RQMid" ><strong>AIRBOSS.RQMid</strong></a>
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</div>
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</div>
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@@ -30728,17 +30706,6 @@ If removed flight is the section lead, we try to find a new leader.</p>
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<p>Radio queue of LSO.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(AIRBOSS).RQLid" ><strong>AIRBOSS.RQLid</strong></a>
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</div>
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</div>
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@@ -30750,17 +30717,6 @@ If removed flight is the section lead, we try to find a new leader.</p>
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<p>Radio queue of marshal.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(AIRBOSS).RQMid" ><strong>AIRBOSS.RQMid</strong></a>
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</div>
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</div>
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@@ -33841,17 +33797,6 @@ If removed flight is the section lead, we try to find a new leader.</p>
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<p>Radio queue of LSO.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(AIRBOSS).RQLid" ><strong>AIRBOSS.RQLid</strong></a>
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</div>
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</div>
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@@ -33863,17 +33808,6 @@ If removed flight is the section lead, we try to find a new leader.</p>
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<p>Radio queue of marshal.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(AIRBOSS).RQMid" ><strong>AIRBOSS.RQMid</strong></a>
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</div>
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</div>
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@@ -42279,7 +42213,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
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<p> Set case of f</p>
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<p> Set case to that of lead.</p>
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</div>
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@@ -42344,6 +42278,20 @@ When moose is loading dynamically (for moose class development), tracing is swit
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(AIRBOSS.PlayerData).flag" ><strong>AIRBOSS.PlayerData.flag</strong></a>
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<p> Set stack flag.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(AIRBOSS.PlayerData).grade" ><strong>AIRBOSS.PlayerData.grade</strong></a>
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@@ -42362,17 +42310,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
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<p>Data table at each position in the groove. Elements are of type <a href="##(AIRBOSS).GrooveData">AIRBOSS.GrooveData</a>.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#boolean
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<a id="#(AIRBOSS.PlayerData).holding" ><strong>AIRBOSS.PlayerData.holding</strong></a>
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</div>
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</div>
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@@ -42509,7 +42446,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
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<p> Make player section lead if he was not before.</p>
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<p> Set section lead of player flight.</p>
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</div>
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@@ -42533,9 +42470,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
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<p> Set Stable Hover</p>
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</div>
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</div>
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@@ -42569,6 +42503,9 @@ When moose is loading dynamically (for moose class development), tracing is swit
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<p> Set new time stamp.</p>
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</div>
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</div>
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@@ -42811,17 +42748,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
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<p>Band modulation.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(AIRBOSS.Radio).voice" ><strong>AIRBOSS.Radio.voice</strong></a>
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</div>
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</div>
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