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MooseBotter
2025-04-20 15:52:46 +00:00
parent 23be246daa
commit c89c14c1d8
33 changed files with 869 additions and 988 deletions
+107 -45
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@@ -8516,7 +8516,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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#table
<a id="#(CTLD).CtldUnits" ><strong>CTLD.CtldUnits</strong></a>
@@ -8666,7 +8666,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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#table
<a id="#(CTLD).FreeUHFFrequencies" ><strong>CTLD.FreeUHFFrequencies</strong></a>
@@ -8682,6 +8682,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Beacons</p>
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@@ -8818,7 +8821,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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#table
<a id="#(CTLD).Spawned_Cargo" ><strong>CTLD.Spawned_Cargo</strong></a>
@@ -8878,6 +8881,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<a id="#(CTLD).UserSetGroup" ><strong>CTLD.UserSetGroup</strong></a>
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@@ -9416,7 +9430,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<a id="#(CTLD).troopdropzoneradius" ><strong>CTLD.troopdropzoneradius</strong></a>
@@ -9454,6 +9468,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> sub categories</p>
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@@ -20289,7 +20306,7 @@ However, if you create a new folder inside the miz file, which contains the soun
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<a id="#(CTLD).CtldUnits" ><strong>CTLD.CtldUnits</strong></a>
@@ -20439,7 +20456,7 @@ However, if you create a new folder inside the miz file, which contains the soun
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<a id="#(CTLD).FreeUHFFrequencies" ><strong>CTLD.FreeUHFFrequencies</strong></a>
@@ -20455,6 +20472,9 @@ However, if you create a new folder inside the miz file, which contains the soun
<p> Beacons</p>
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@@ -20591,7 +20611,7 @@ However, if you create a new folder inside the miz file, which contains the soun
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#table
<a id="#(CTLD).Spawned_Cargo" ><strong>CTLD.Spawned_Cargo</strong></a>
@@ -20651,6 +20671,17 @@ However, if you create a new folder inside the miz file, which contains the soun
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<a id="#(CTLD).UserSetGroup" ><strong>CTLD.UserSetGroup</strong></a>
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@@ -21189,7 +21220,7 @@ However, if you create a new folder inside the miz file, which contains the soun
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<a id="#(CTLD).troopdropzoneradius" ><strong>CTLD.troopdropzoneradius</strong></a>
@@ -21227,6 +21258,9 @@ However, if you create a new folder inside the miz file, which contains the soun
<p> sub categories</p>
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@@ -22805,7 +22839,7 @@ However, if you create a new folder inside the miz file, which contains the soun
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#table
<a id="#(CTLD).CtldUnits" ><strong>CTLD.CtldUnits</strong></a>
@@ -22955,7 +22989,7 @@ However, if you create a new folder inside the miz file, which contains the soun
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#table
<a id="#(CTLD).FreeUHFFrequencies" ><strong>CTLD.FreeUHFFrequencies</strong></a>
@@ -22971,6 +23005,9 @@ However, if you create a new folder inside the miz file, which contains the soun
<p> Beacons</p>
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@@ -23107,7 +23144,7 @@ However, if you create a new folder inside the miz file, which contains the soun
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#table
<a id="#(CTLD).Spawned_Cargo" ><strong>CTLD.Spawned_Cargo</strong></a>
@@ -23167,6 +23204,17 @@ However, if you create a new folder inside the miz file, which contains the soun
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<a id="#(CTLD).UserSetGroup" ><strong>CTLD.UserSetGroup</strong></a>
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@@ -23705,7 +23753,7 @@ However, if you create a new folder inside the miz file, which contains the soun
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<a id="#(CTLD).troopdropzoneradius" ><strong>CTLD.troopdropzoneradius</strong></a>
@@ -23743,6 +23791,9 @@ However, if you create a new folder inside the miz file, which contains the soun
<p> sub categories</p>
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@@ -28278,17 +28329,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p>Can transport crate.</p>
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#number
<a id="#(CTLD.UnitTypeCapabilities).length" ><strong>CTLD.UnitTypeCapabilities.length</strong></a>
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@@ -28497,6 +28537,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p>Location (if set) where to get this cargo item.</p>
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<a id="#(CTLD_CARGO).Mark" ><strong>CTLD_CARGO.Mark</strong></a>
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@@ -30094,6 +30145,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p>Location (if set) where to get this cargo item.</p>
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<a id="#(CTLD_CARGO).Mark" ><strong>CTLD_CARGO.Mark</strong></a>
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@@ -34215,17 +34277,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
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<a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>
<a id="#(CTLD_ENGINEERING).currwpt" ><strong>CTLD_ENGINEERING.currwpt</strong></a>
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@@ -34879,17 +34930,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
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<a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>
<a id="#(CTLD_ENGINEERING).currwpt" ><strong>CTLD_ENGINEERING.currwpt</strong></a>
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@@ -38859,6 +38899,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p> template for a group of 10 paratroopers</p>
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#number
<a id="#(CTLD_HERCULES).j" ><strong>CTLD_HERCULES.j</strong></a>
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@@ -40185,6 +40236,17 @@ Use either this method to integrate the Hercules **or** the one from the "normal
<p> template for a group of 10 paratroopers</p>
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#number
<a id="#(CTLD_HERCULES).j" ><strong>CTLD_HERCULES.j</strong></a>
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