From c7bde879da68ee34b5a78f6d3998f415a462bf46 Mon Sep 17 00:00:00 2001
From: MooseBotter
Date: Mon, 2 Mar 2026 05:44:20 +0000
Subject: [PATCH] Auto commit by GitHub Actions Workflow
---
Documentation/Core.Astar.html | 14 +-
Documentation/Core.Condition.html | 6 +-
Documentation/Core.Database.html | 8 +-
Documentation/Core.Fsm.html | 4 +-
Documentation/Core.Message.html | 10 +-
Documentation/Core.Pathline.html | 10 +-
Documentation/Core.Point.html | 118 +++---
Documentation/Core.Scheduler.html | 2 +-
Documentation/Core.Set.html | 72 ++--
Documentation/Core.Settings.html | 4 +-
Documentation/Core.Spawn.html | 380 +++++-------------
Documentation/Core.SpawnStatic.html | 12 +-
Documentation/Core.Spot.html | 35 +-
Documentation/Core.Vector.html | 40 +-
Documentation/Core.Zone.html | 168 ++++----
Documentation/Functional.AICSAR.html | 6 +-
Documentation/Functional.ATC_Ground.html | 6 +
Documentation/Functional.Autolase.html | 70 ++--
Documentation/Functional.Designate.html | 11 +
Documentation/Functional.Mantis.html | 126 +++---
Documentation/Functional.RAT.html | 73 ++--
Documentation/Functional.Scoring.html | 30 +-
.../Functional.ZoneCaptureCoalition.html | 14 -
Documentation/Ops.Airboss.html | 109 ++---
Documentation/Ops.CTLD.html | 341 ++--------------
Documentation/Ops.FlightGroup.html | 112 ++++--
Documentation/Wrapper.Controllable.html | 55 ---
Documentation/Wrapper.Marker.html | 72 +---
Documentation/Wrapper.Positionable.html | 44 --
29 files changed, 720 insertions(+), 1232 deletions(-)
diff --git a/Documentation/Core.Astar.html b/Documentation/Core.Astar.html
index 773b47a7c..6895d2f11 100644
--- a/Documentation/Core.Astar.html
+++ b/Documentation/Core.Astar.html
@@ -3008,7 +3008,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
Box "height" in meters along the y-coordinate. Default 40000 meters (40 km).
+
(Optional) Box "height" in meters along the y-coordinate. Default 40000 meters (40 km).
@@ -3021,7 +3021,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
Additional space in meters before start and after end coordinate. Default 10000 meters (10 km).
+
(Optional) Additional space in meters before start and after end coordinate. Default 10000 meters (10 km).
@@ -3034,7 +3034,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
Increment in the direction of start to end coordinate in meters. Default 2000 meters.
+
(Optional) Increment in the direction of start to end coordinate in meters. Default 2000 meters.
@@ -3047,7 +3047,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
Increment perpendicular to the direction of start to end coordinate in meters. Default is same as deltaX.
+
(Optional) Increment perpendicular to the direction of start to end coordinate in meters. Default is same as deltaX.
@@ -3244,7 +3244,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
Max distance in meters. Default is 2000 m.
+
(Optional) Max distance in meters. Default is 2000 m.
@@ -3982,7 +3982,7 @@ Very often the distance between nodes is a good measure for the cost.
-
Max distance between nodes in meters. Default is 2000 m.
+
(Optional) Max distance between nodes in meters. Default is 2000 m.
@@ -4126,7 +4126,7 @@ Very often the distance between nodes is a good measure for the cost.
-
Max distance between nodes in meters. Default is 2000 m.
+
(Optional) Max distance between nodes in meters. Default is 2000 m.
diff --git a/Documentation/Core.Condition.html b/Documentation/Core.Condition.html
index 4ab1a99e2..8abef341e 100644
--- a/Documentation/Core.Condition.html
+++ b/Documentation/Core.Condition.html
@@ -2721,7 +2721,7 @@ myCondition:AddFunction(isAequalB, a, b)
-
If true, evaluation return true if any condition function returns true. By default, all condition functions must return true.
+
(Optional) If true, evaluation return true if any condition function returns true. By default, all condition functions must return true.
@@ -2769,7 +2769,7 @@ Technically, a random number between 0 and 100 is created. If the given success
-
Success probability in percent. Default 50 %.
+
(Optional) Success probability in percent. Default 50 %.
@@ -2826,7 +2826,7 @@ Technically, a random number between 0 and 100 is created. If the given success
-
If true, abs. mission time from timer.getAbsTime() is checked. Default is relative mission time from timer.getTime().
+
(Optional) If true, abs. mission time from timer.getAbsTime() is checked. Default is relative mission time from timer.getTime().
diff --git a/Documentation/Core.Database.html b/Documentation/Core.Database.html
index 217c3868f..f5b0127b8 100644
--- a/Documentation/Core.Database.html
+++ b/Documentation/Core.Database.html
@@ -6368,7 +6368,7 @@ This method is used by the SPAWN class.
-
Typename of the static. Defaults to "container_cargo".
+
(Optional) Typename of the static. Defaults to "container_cargo".
@@ -6381,7 +6381,7 @@ This method is used by the SPAWN class.
-
Mass of the static. Defaults to 0.
+
(Optional) Mass of the static. Defaults to 0.
@@ -6394,7 +6394,7 @@ This method is used by the SPAWN class.
-
Coalition of the static. Defaults to coalition.side.BLUE.
+
(Optional) Coalition of the static. Defaults to coalition.side.BLUE.
@@ -6407,7 +6407,7 @@ This method is used by the SPAWN class.
-
Country of the static. Defaults to country.id.GERMANY.
+
(Optional) Country of the static. Defaults to country.id.GERMANY.
diff --git a/Documentation/Core.Fsm.html b/Documentation/Core.Fsm.html
index 5c035c055..2fa347885 100644
--- a/Documentation/Core.Fsm.html
+++ b/Documentation/Core.Fsm.html
@@ -5978,7 +5978,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #string
FSM._StartState
@@ -7610,7 +7610,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #string
FSM._StartState
diff --git a/Documentation/Core.Message.html b/Documentation/Core.Message.html
index 3612d3ec7..47fab1819 100644
--- a/Documentation/Core.Message.html
+++ b/Documentation/Core.Message.html
@@ -2889,7 +2889,7 @@ The message display times are automatically defined based on the timing settings
@@ -3255,7 +3255,7 @@ The message display times are automatically defined based on the timing settings
@@ -3325,7 +3325,7 @@ The message display times are automatically defined based on the timing settings
@@ -3382,7 +3382,7 @@ The message display times are automatically defined based on the timing settings
@@ -4087,7 +4087,7 @@ The message display times are automatically defined based on the timing settings
diff --git a/Documentation/Core.Pathline.html b/Documentation/Core.Pathline.html
index cfa89da38..5974ea330 100644
--- a/Documentation/Core.Pathline.html
+++ b/Documentation/Core.Pathline.html
@@ -2553,7 +2553,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
Color as RGB table plus alpha value. Default {1, 0, 0, 1.0}.
+
(optional) Color as RGB table plus alpha value. Default {1, 0, 0, 1.0}.
@@ -2566,7 +2566,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
Line type: 1=Solid (default).
+
(optional) Line type: 1=Solid (default).
@@ -2797,7 +2797,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Return value:
@@ -2841,7 +2841,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Return value:
@@ -2878,7 +2878,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
The index of the point. Default is the first point.
+
(optional) The index of the point. Default is the first point.
diff --git a/Documentation/Core.Point.html b/Documentation/Core.Point.html
index d60dfb159..fe1ba1d03 100644
--- a/Documentation/Core.Point.html
+++ b/Documentation/Core.Point.html
@@ -4006,7 +4006,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
Coalition: All=-1, Neutral=0, Red=1, Blue=2. Default -1=All.
+
(Optional) Coalition: All=-1, Neutral=0, Red=1, Blue=2. Default -1=All.
@@ -4019,7 +4019,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
RGB color table {r, g, b}, e.g. {1,0,0} for red (default).
+
(Optional) RGB color table {r, g, b}, e.g. {1,0,0} for red (default).
@@ -4032,7 +4032,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
Transparency [0,1]. Default 1.
+
(Optional) Transparency [0,1]. Default 1.
@@ -4045,7 +4045,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
RGB color table {r, g, b}, e.g. {1,0,0} for red. Default is same as Color value.
+
(Optional) RGB color table {r, g, b}, e.g. {1,0,0} for red. Default is same as Color value.
@@ -4058,7 +4058,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
Transparency [0,1]. Default 0.15.
+
(Optional) Transparency [0,1]. Default 0.15.
@@ -4071,7 +4071,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.
+
(Optional) Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.
@@ -5043,7 +5043,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
Radius in meters. Default 1000 m.
+
(Optional) Radius in meters. Default 1000 m.
@@ -5056,7 +5056,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
Coalition: All=-1, Neutral=0, Red=1, Blue=2. Default -1=All.
+
(Optional) Coalition: All=-1, Neutral=0, Red=1, Blue=2. Default -1=All.
@@ -5069,7 +5069,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
RGB color table {r, g, b}, e.g. {1,0,0} for red (default).
+
(Optional) RGB color table {r, g, b}, e.g. {1,0,0} for red (default).
@@ -5082,7 +5082,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
Transparency [0,1]. Default 1.
+
(Optional) Transparency [0,1]. Default 1.
@@ -5095,7 +5095,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
RGB color table {r, g, b}, e.g. {1,0,0} for red. Default is same as Color value.
+
(Optional) RGB color table {r, g, b}, e.g. {1,0,0} for red. Default is same as Color value.
@@ -5108,7 +5108,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
Transparency [0,1]. Default 0.15.
+
(Optional) Transparency [0,1]. Default 0.15.
@@ -5121,7 +5121,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.
+
(Optional) Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.
@@ -5235,7 +5235,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
Intensity of the explosion in kg TNT. Default 100 kg.
+
(Optional) Intensity of the explosion in kg TNT. Default 100 kg.
@@ -5292,7 +5292,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
Scan radius in meters. Default 100 m.
+
(Optional) Scan radius in meters. Default 100 m.
@@ -5336,7 +5336,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
Scan radius in meters. Default 100 m.
+
(Optional) Scan radius in meters. Default 100 m.
@@ -5380,7 +5380,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
Scan radius in meters. Default 100 m.
+
(Optional) Scan radius in meters. Default 100 m.
@@ -6014,7 +6014,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
Rounding precision, defaults to 0
+
(Optional) Rounding precision, defaults to 0
@@ -6843,7 +6843,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
The fraction (0,1) where the new coordinate is created. Default 0.5, i.e. in the middle.
+
(Optional) The fraction (0,1) where the new coordinate is created. Default 0.5, i.e. in the middle.
@@ -9027,7 +9027,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
-
Power of illumination bomb in Candela. Default 1000 cd.
+
(Optional) Power of illumination bomb in Candela. Default 1000 cd.
@@ -9452,7 +9452,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
-
Height offset in meters. Default 2 m.
+
(Optional) Height offset in meters. Default 2 m.
@@ -9709,7 +9709,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
-
Coalition: All=-1, Neutral=0, Red=1, Blue=2. Default -1=All.
+
(Optional) Coalition: All=-1, Neutral=0, Red=1, Blue=2. Default -1=All.
@@ -9722,7 +9722,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
-
RGB color table {r, g, b}, e.g. {1,0,0} for red (default).
+
(Optional) RGB color table {r, g, b}, e.g. {1,0,0} for red (default).
@@ -9735,7 +9735,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
-
Transparency [0,1]. Default 1.
+
(Optional) Transparency [0,1]. Default 1.
@@ -9748,7 +9748,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
-
Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.
+
(Optional) Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.
@@ -10228,7 +10228,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
-
Coalition: All=-1, Neutral=0, Red=1, Blue=2. Default -1=All.
+
(Optional) Coalition: All=-1, Neutral=0, Red=1, Blue=2. Default -1=All.
@@ -10241,7 +10241,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
-
RGB color table {r, g, b}, e.g. {1,0,0} for red (default).
+
(Optional) RGB color table {r, g, b}, e.g. {1,0,0} for red (default).
@@ -10254,7 +10254,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
-
Transparency [0,1]. Default 1.
+
(Optional) Transparency [0,1]. Default 1.
@@ -10267,7 +10267,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
-
RGB color table {r, g, b}, e.g. {1,0,0} for red. Default is same as Color value.
+
(Optional) RGB color table {r, g, b}, e.g. {1,0,0} for red. Default is same as Color value.
@@ -10280,7 +10280,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
-
Transparency [0,1]. Default 0.15.
+
(Optional) Transparency [0,1]. Default 0.15.
@@ -10293,7 +10293,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
-
Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.
+
(Optional) Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.
@@ -10869,7 +10869,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
-
Coalition: All=-1, Neutral=0, Red=1, Blue=2. Default -1=All.
+
(Optional) Coalition: All=-1, Neutral=0, Red=1, Blue=2. Default -1=All.
@@ -10882,7 +10882,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
-
RGB color table {r, g, b}, e.g. {1,0,0} for red (default).
+
(Optional) RGB color table {r, g, b}, e.g. {1,0,0} for red (default).
@@ -10895,7 +10895,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
-
Transparency [0,1]. Default 1.
+
(Optional) Transparency [0,1]. Default 1.
@@ -10908,7 +10908,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
-
RGB color table {r, g, b}, e.g. {1,0,0} for red. Default is same as Color value.
+
(Optional) RGB color table {r, g, b}, e.g. {1,0,0} for red. Default is same as Color value.
@@ -10921,7 +10921,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
-
Transparency [0,1]. Default 0.15.
+
(Optional) Transparency [0,1]. Default 0.15.
@@ -10934,7 +10934,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
-
Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.
+
(Optional) Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.
@@ -11021,7 +11021,7 @@ Creates a line on the F10 map from one point to another.
-
Coalition: All=-1, Neutral=0, Red=1, Blue=2. Default -1=All.
+
(Optional) Coalition: All=-1, Neutral=0, Red=1, Blue=2. Default -1=All.
@@ -11034,7 +11034,7 @@ Creates a line on the F10 map from one point to another.
-
RGB color table {r, g, b}, e.g. {1,0,0} for red (default).
+
(Optional) RGB color table {r, g, b}, e.g. {1,0,0} for red (default).
@@ -11047,7 +11047,7 @@ Creates a line on the F10 map from one point to another.
-
Transparency [0,1]. Default 1.
+
(Optional) Transparency [0,1]. Default 1.
@@ -11060,7 +11060,7 @@ Creates a line on the F10 map from one point to another.
-
RGB color table {r, g, b}, e.g. {1,0,0} for red. Default is same as Color value.
+
(Optional) RGB color table {r, g, b}, e.g. {1,0,0} for red. Default is same as Color value.
@@ -11073,7 +11073,7 @@ Creates a line on the F10 map from one point to another.
-
Transparency [0,1]. Default 0.15.
+
(Optional) Transparency [0,1]. Default 0.15.
@@ -11086,7 +11086,7 @@ Creates a line on the F10 map from one point to another.
-
Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.
+
(Optional) Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.
@@ -11551,7 +11551,7 @@ Creates a line on the F10 map from one point to another.
-
Altitude above sea level. Default is above ground level.
+
(Optional) Altitude above sea level. Default is above ground level.
@@ -12550,7 +12550,7 @@ Creates a line on the F10 map from one point to another.
-
Coalition: All=-1, Neutral=0, Red=1, Blue=2. Default -1=All.
+
(Optional) Coalition: All=-1, Neutral=0, Red=1, Blue=2. Default -1=All.
@@ -12563,7 +12563,7 @@ Creates a line on the F10 map from one point to another.
-
RGB color table {r, g, b}, e.g. {1,0,0} for red (default).
+
(Optional) RGB color table {r, g, b}, e.g. {1,0,0} for red (default).
@@ -12576,7 +12576,7 @@ Creates a line on the F10 map from one point to another.
-
Transparency [0,1]. Default 1.
+
(Optional) Transparency [0,1]. Default 1.
@@ -12589,7 +12589,7 @@ Creates a line on the F10 map from one point to another.
-
RGB color table {r, g, b}, e.g. {1,0,0} for red. Default is same as Color value.
+
(Optional) RGB color table {r, g, b}, e.g. {1,0,0} for red. Default is same as Color value.
@@ -12602,7 +12602,7 @@ Creates a line on the F10 map from one point to another.
-
Transparency [0,1]. Default 0.3.
+
(Optional) Transparency [0,1]. Default 0.3.
@@ -12615,7 +12615,7 @@ Creates a line on the F10 map from one point to another.
-
Font size. Default 14.
+
(Optional) Font size. Default 14.
@@ -12678,7 +12678,7 @@ Creates a line on the F10 map from one point to another.
-
The controllable to retrieve the settings from, otherwise the default settings will be chosen.
+
(Optional) The controllable to retrieve the settings from, otherwise the default settings will be chosen.
@@ -12691,7 +12691,7 @@ Creates a line on the F10 map from one point to another.
-
(optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
+
(Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
@@ -12954,7 +12954,7 @@ Creates a line on the F10 map from one point to another.
-
Rounding precision, currently full km as default (=0)
+
(Optional) Rounding precision, currently full km as default (=0)
@@ -13289,7 +13289,7 @@ Creates a line on the F10 map from one point to another.
-
Rounding precision, currently full km as default (=0)
+
(Optional) Rounding precision, currently full km as default (=0)
@@ -13726,7 +13726,7 @@ Creates a line on the F10 map from one point to another.
-
(optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
+
(Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
@@ -13914,7 +13914,7 @@ Creates a line on the F10 map from one point to another.
-
The Angle in degrees. Defaults to 0 if not specified (nil).
+
(Optional) The Angle in degrees. Defaults to 0 if not specified (nil).
@@ -13927,7 +13927,7 @@ Creates a line on the F10 map from one point to another.
-
If true, keep altitude of original coordinate. Default is that the new coordinate is created at the translated land height.
+
(Optional) If true, keep altitude of original coordinate. Default is that the new coordinate is created at the translated land height.
@@ -14155,7 +14155,7 @@ Creates a line on the F10 map from one point to another.
-
Airspeed in km/h. Default is 500 km/h.
+
(Optional) Airspeed in km/h. Default is 500 km/h.
@@ -14441,7 +14441,7 @@ Creates a line on the F10 map from one point to another.
-
Time in minutes, the aircraft stays at the airbase. Default 10 min.
+
(Optional) Time in minutes, the aircraft stays at the airbase. Default 10 min.
diff --git a/Documentation/Core.Scheduler.html b/Documentation/Core.Scheduler.html
index c6729378c..4fa5213f3 100644
--- a/Documentation/Core.Scheduler.html
+++ b/Documentation/Core.Scheduler.html
@@ -2735,7 +2735,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
Trace level [0,3]. Default 3.
+
(Optional) Trace level [0,3]. Default 3.
diff --git a/Documentation/Core.Set.html b/Documentation/Core.Set.html
index 8b36545f8..90402ee8f 100644
--- a/Documentation/Core.Set.html
+++ b/Documentation/Core.Set.html
@@ -20085,7 +20085,7 @@ DBObject = SET_BASE:New()
-
Defines how many objects are evaluated of the set as part of the Some iterators. The default is 1.
+
(Optional) Defines how many objects are evaluated of the set as part of the Some iterators. The default is 1.
@@ -20363,7 +20363,7 @@ DBObject = SET_BASE:New()
-
If true, special characters in the Name are interpreted as plain text and not regular expressions. Default is self.filterNoregex.
+
(Optional) If true, special characters in the Name are interpreted as plain text and not regular expressions. Default is self.filterNoregex.
@@ -26095,7 +26095,7 @@ DBObject = SET_BASE:New()
-
Defines how many objects are evaluated of the set as part of the Some iterators. The default is 1.
+
(Optional) Defines how many objects are evaluated of the set as part of the Some iterators. The default is 1.
@@ -26373,7 +26373,7 @@ DBObject = SET_BASE:New()
-
If true, special characters in the Name are interpreted as plain text and not regular expressions. Default is self.filterNoregex.
+
(Optional) If true, special characters in the Name are interpreted as plain text and not regular expressions. Default is self.filterNoregex.
@@ -31069,7 +31069,7 @@ ClientSet = SET_CLIENT:New():FilterActive(false):FilterCoalition("blue"):FilterO
-
Seconds between check intervals, defaults to 30. Caution - do not be too agressive with timing! Groups are usually not moving fast enough
+
(Optional) Seconds between check intervals, defaults to 30. Caution - do not be too agressive with timing! Groups are usually not moving fast enough
to warrant a check of below 10 seconds.
@@ -33559,7 +33559,7 @@ DBObject = SET_BASE:New()
-
Defines how many objects are evaluated of the set as part of the Some iterators. The default is 1.
+
(Optional) Defines how many objects are evaluated of the set as part of the Some iterators. The default is 1.
@@ -33837,7 +33837,7 @@ DBObject = SET_BASE:New()
-
If true, special characters in the Name are interpreted as plain text and not regular expressions. Default is self.filterNoregex.
+
(Optional) If true, special characters in the Name are interpreted as plain text and not regular expressions. Default is self.filterNoregex.
@@ -38305,7 +38305,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
Seconds between check intervals, defaults to 30. Caution - do not be too agressive with timing! Objects are usually not moving fast enough
+
(Optional) Seconds between check intervals, defaults to 30. Caution - do not be too agressive with timing! Objects are usually not moving fast enough
to warrant a check of below 10 seconds.
@@ -40582,7 +40582,7 @@ DBObject = SET_BASE:New()
-
Defines how many objects are evaluated of the set as part of the Some iterators. The default is 1.
+
(Optional) Defines how many objects are evaluated of the set as part of the Some iterators. The default is 1.
@@ -40860,7 +40860,7 @@ DBObject = SET_BASE:New()
-
If true, special characters in the Name are interpreted as plain text and not regular expressions. Default is self.filterNoregex.
+
(Optional) If true, special characters in the Name are interpreted as plain text and not regular expressions. Default is self.filterNoregex.
@@ -46002,7 +46002,7 @@ GroupSet = SET_GROUP:New():FilterActive(false):FilterCoalition("blue"):FilterOnc
-
Seconds between check intervals, defaults to 30. Caution - do not be too agressive with timing! Groups are usually not moving fast enough
+
(Optional) Seconds between check intervals, defaults to 30. Caution - do not be too agressive with timing! Groups are usually not moving fast enough
to warrant a check of below 10 seconds.
@@ -48947,7 +48947,7 @@ DBObject = SET_BASE:New()
-
Defines how many objects are evaluated of the set as part of the Some iterators. The default is 1.
+
(Optional) Defines how many objects are evaluated of the set as part of the Some iterators. The default is 1.
@@ -49225,7 +49225,7 @@ DBObject = SET_BASE:New()
-
If true, special characters in the Name are interpreted as plain text and not regular expressions. Default is self.filterNoregex.
+
(Optional) If true, special characters in the Name are interpreted as plain text and not regular expressions. Default is self.filterNoregex.
@@ -56162,7 +56162,7 @@ DBObject = SET_BASE:New()
-
Defines how many objects are evaluated of the set as part of the Some iterators. The default is 1.
+
(Optional) Defines how many objects are evaluated of the set as part of the Some iterators. The default is 1.
@@ -56440,7 +56440,7 @@ DBObject = SET_BASE:New()
-
If true, special characters in the Name are interpreted as plain text and not regular expressions. Default is self.filterNoregex.
+
(Optional) If true, special characters in the Name are interpreted as plain text and not regular expressions. Default is self.filterNoregex.
@@ -62921,7 +62921,7 @@ DBObject = SET_BASE:New()
-
Defines how many objects are evaluated of the set as part of the Some iterators. The default is 1.
+
(Optional) Defines how many objects are evaluated of the set as part of the Some iterators. The default is 1.
@@ -63199,7 +63199,7 @@ DBObject = SET_BASE:New()
-
If true, special characters in the Name are interpreted as plain text and not regular expressions. Default is self.filterNoregex.
+
(Optional) If true, special characters in the Name are interpreted as plain text and not regular expressions. Default is self.filterNoregex.
@@ -69614,7 +69614,7 @@ DBObject = SET_BASE:New()
-
Defines how many objects are evaluated of the set as part of the Some iterators. The default is 1.
+
(Optional) Defines how many objects are evaluated of the set as part of the Some iterators. The default is 1.
@@ -69892,7 +69892,7 @@ DBObject = SET_BASE:New()
-
If true, special characters in the Name are interpreted as plain text and not regular expressions. Default is self.filterNoregex.
+
(Optional) If true, special characters in the Name are interpreted as plain text and not regular expressions. Default is self.filterNoregex.
@@ -76274,7 +76274,7 @@ DBObject = SET_BASE:New()
-
Defines how many objects are evaluated of the set as part of the Some iterators. The default is 1.
+
(Optional) Defines how many objects are evaluated of the set as part of the Some iterators. The default is 1.
@@ -76552,7 +76552,7 @@ DBObject = SET_BASE:New()
-
If true, special characters in the Name are interpreted as plain text and not regular expressions. Default is self.filterNoregex.
+
(Optional) If true, special characters in the Name are interpreted as plain text and not regular expressions. Default is self.filterNoregex.
@@ -83571,7 +83571,7 @@ DBObject = SET_BASE:New()
-
Defines how many objects are evaluated of the set as part of the Some iterators. The default is 1.
+
(Optional) Defines how many objects are evaluated of the set as part of the Some iterators. The default is 1.
@@ -83849,7 +83849,7 @@ DBObject = SET_BASE:New()
-
If true, special characters in the Name are interpreted as plain text and not regular expressions. Default is self.filterNoregex.
+
(Optional) If true, special characters in the Name are interpreted as plain text and not regular expressions. Default is self.filterNoregex.
@@ -88457,7 +88457,7 @@ UnitSet = SET_UNIT:New():FilterActive(false):FilterCoalition("blue"):FilterOnce(
-
Seconds between check intervals, defaults to 30. Caution - do not be too agressive with timing! Groups are usually not moving fast enough
+
(Optional) Seconds between check intervals, defaults to 30. Caution - do not be too agressive with timing! Groups are usually not moving fast enough
to warrant a check of below 10 seconds.
@@ -91527,7 +91527,7 @@ DBObject = SET_BASE:New()
-
Defines how many objects are evaluated of the set as part of the Some iterators. The default is 1.
+
(Optional) Defines how many objects are evaluated of the set as part of the Some iterators. The default is 1.
@@ -91805,7 +91805,7 @@ DBObject = SET_BASE:New()
-
If true, special characters in the Name are interpreted as plain text and not regular expressions. Default is self.filterNoregex.
+
(Optional) If true, special characters in the Name are interpreted as plain text and not regular expressions. Default is self.filterNoregex.
@@ -95843,7 +95843,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
Coalition: All=-1, Neutral=0, Red=1, Blue=2. Default -1=All.
+
(Optional) Coalition: All=-1, Neutral=0, Red=1, Blue=2. Default -1=All.
@@ -95869,7 +95869,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
Transparency [0,1]. Default 1.
+
(Optional) Transparency [0,1]. Default 1.
@@ -95882,7 +95882,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
RGB color table {r, g, b}, e.g. {1,0,0} for red. Default is same as Color value.
+
(Optional) RGB color table {r, g, b}, e.g. {1,0,0} for red. Default is same as Color value.
@@ -95895,7 +95895,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
Transparency [0,1]. Default 0.15.
+
(Optional) Transparency [0,1]. Default 0.15.
@@ -95908,7 +95908,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.
+
(Optional) Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.
@@ -96760,7 +96760,7 @@ DatabaseSet = SET_ZONE:New()
-
Check every seconds for objects entering or leaving the zone. Defaults to 5 secs.
+
(Optional) Check every seconds for objects entering or leaving the zone. Defaults to 5 secs.
@@ -98963,7 +98963,7 @@ DBObject = SET_BASE:New()
-
Defines how many objects are evaluated of the set as part of the Some iterators. The default is 1.
+
(Optional) Defines how many objects are evaluated of the set as part of the Some iterators. The default is 1.
@@ -99241,7 +99241,7 @@ DBObject = SET_BASE:New()
-
If true, special characters in the Name are interpreted as plain text and not regular expressions. Default is self.filterNoregex.
+
(Optional) If true, special characters in the Name are interpreted as plain text and not regular expressions. Default is self.filterNoregex.
@@ -105588,7 +105588,7 @@ DBObject = SET_BASE:New()
-
Defines how many objects are evaluated of the set as part of the Some iterators. The default is 1.
+
(Optional) Defines how many objects are evaluated of the set as part of the Some iterators. The default is 1.
@@ -105866,7 +105866,7 @@ DBObject = SET_BASE:New()
-
If true, special characters in the Name are interpreted as plain text and not regular expressions. Default is self.filterNoregex.
+
(Optional) If true, special characters in the Name are interpreted as plain text and not regular expressions. Default is self.filterNoregex.
diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html
index e62e3dd0a..d301b4d61 100644
--- a/Documentation/Core.Settings.html
+++ b/Documentation/Core.Settings.html
@@ -2829,7 +2829,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean
+
SETTINGS.Metric
@@ -4986,7 +4986,7 @@ It is advised to use this method at the start of the mission.
- #boolean
+
SETTINGS.Metric
diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html
index fe37b1939..c49ee4c8e 100644
--- a/Documentation/Core.Spawn.html
+++ b/Documentation/Core.Spawn.html
@@ -2992,42 +2992,12 @@ and any spaces before and after the resulting name are removed.
SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle) |
- |
-
-
- SPAWN.communication |
-
-
- |
-
-
- SPAWN.frequency |
-
-
|
SPAWN.hidden |
- |
-
-
- SPAWN.livery_id |
-
-
- |
-
-
- SPAWN.modulation |
-
-
- |
-
-
- SPAWN.speed |
-
-
|
@@ -3702,11 +3672,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #boolean
SPAWN.AIOnOff
+
+
The AI is on by default when spawning a group.
+
@@ -3787,6 +3760,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
+
@@ -3853,6 +3829,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+ #number
+
SPAWN.SpawnCount
+
+
+
+
+
The internal counter of the amount of spawning the has happened since SpawnStart.
+
@@ -3886,6 +3876,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -3944,17 +3945,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -4010,17 +4000,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -4087,6 +4066,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+ Overwrite unit names by default with group name.
+
@@ -4098,38 +4080,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
-
-
-
@@ -4156,17 +4108,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
self:T2( { self.SpawnTemplatePrefix, Vec2} )
-
-
-
-
@@ -4198,7 +4139,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #number
SPAWN.SpawnMaxGroups
@@ -4212,7 +4153,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #number
SPAWN.SpawnMaxUnitsAlive
@@ -4380,6 +4321,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -4447,7 +4399,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
When the first Spawn executes, all the Groups need to be made visible before start.
+
Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
@@ -4521,28 +4473,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
-
@@ -4554,39 +4484,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
-
-
@@ -7011,7 +6908,7 @@ So ensure that the routes for groups that respawn, always return to the original
-
Wait this many seconds before despawning the alive group after landing. Defaults to 3 .
+
(Optional) Wait this many seconds before despawning the alive group after landing. Defaults to 3 .
@@ -8190,7 +8087,7 @@ This will actually enable a respawn of groups from the specific index.
-
The index of the group from where the spawning will start again. The default value would be 0, which means a complete reset of the spawnindex.
+
(Optional) The index of the group from where the spawning will start again. The default value would be 0, which means a complete reset of the spawnindex.
@@ -10371,11 +10268,14 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
+ #boolean
SPAWN.AIOnOff
+
+
The AI is on by default when spawning a group.
+
@@ -10456,6 +10356,9 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups. Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
+
@@ -10522,6 +10425,20 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
+
+
+ #number
+
SPAWN.SpawnCount
+
+
+
+
+
The internal counter of the amount of spawning the has happened since SpawnStart.
+
@@ -10555,6 +10472,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
@@ -10613,17 +10541,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
-
-
@@ -10679,17 +10596,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
-
-
@@ -10756,6 +10662,9 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups. Overwrite unit names by default with group name.
+
@@ -10767,38 +10676,8 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
-
-
-
-
-
@@ -10825,17 +10704,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.self:T2( { self.SpawnTemplatePrefix, Vec2} )
-
-
-
-
@@ -10867,7 +10735,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
+ #number
SPAWN.SpawnMaxGroups
@@ -10881,7 +10749,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
+ #number
SPAWN.SpawnMaxUnitsAlive
@@ -11049,6 +10917,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
@@ -11116,7 +10995,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups. When the first Spawn executes, all the Groups need to be made visible before start.
+
Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
@@ -11190,28 +11069,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
-
-
-
@@ -11223,39 +11080,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
-
-
-
-
diff --git a/Documentation/Core.SpawnStatic.html b/Documentation/Core.SpawnStatic.html
index 6ab1fc99e..f468ba685 100644
--- a/Documentation/Core.SpawnStatic.html
+++ b/Documentation/Core.SpawnStatic.html
@@ -3427,7 +3427,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
Callsign ID. Default 1 (="London").
+
(Optional) Callsign ID. Default 1 (="London").
@@ -3440,7 +3440,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
Frequency in MHz. Default 127.5 MHz.
+
(Optional) Frequency in MHz. Default 127.5 MHz.
@@ -3453,7 +3453,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
Modulation 0=AM, 1=FM.
+
Modulation 0=AM, 1=FM. Defaults to 0
@@ -4070,7 +4070,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
The ID of the country. Default country.id.USA.
+
(Optional) The ID of the country. Default country.id.USA.
@@ -4143,7 +4143,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
The ID of the country. Default country.id.USA.
+
(Optional) The ID of the country. Default country.id.USA.
@@ -4561,7 +4561,7 @@ Handy if you spawn from cargo statics which have resources already set.
-
The weight this cargo object should have (some have fixed weights!), defaults to 1kg.
+
(Optional) The weight this cargo object should have (some have fixed weights!), defaults to 1kg.
diff --git a/Documentation/Core.Spot.html b/Documentation/Core.Spot.html
index 410ab3336..4e2e19cf8 100644
--- a/Documentation/Core.Spot.html
+++ b/Documentation/Core.Spot.html
@@ -2775,6 +2775,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -3554,7 +3565,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
Start position of the laser relative to the lasing unit. Default is { x = 0, y = 2, z = 0 }
+
(Optional) Start position of the laser relative to the lasing unit. Default is { x = 0, y = 2, z = 0 }
@@ -4091,6 +4102,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -5679,6 +5701,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
diff --git a/Documentation/Core.Vector.html b/Documentation/Core.Vector.html
index 9e7416b48..7825737e9 100644
--- a/Documentation/Core.Vector.html
+++ b/Documentation/Core.Vector.html
@@ -2257,7 +2257,7 @@ Note that if you want to add a VECTOR, you can also simply use the +
-
Coalition Id: -1=All, 0=Neutral, 1=Red, 2=Blue. Default -1.
+
(Optional) Coalition Id: -1=All, 0=Neutral, 1=Red, 2=Blue. Default -1.
@@ -2270,7 +2270,7 @@ Note that if you want to add a VECTOR, you can also simply use the +
-
RGB color with alpha {r, g, b, alpha}. Default {1, 0, 0, 0.7}.
+
(Optional) RGB color with alpha {r, g, b, alpha}. Default {1, 0, 0, 0.7}.
@@ -2283,7 +2283,7 @@ Note that if you want to add a VECTOR, you can also simply use the +
-
RGB color with alpha {r, g, b, alpha}. Default {1, 0, 0, 0.5}.
+
(Optional) RGB color with alpha {r, g, b, alpha}. Default {1, 0, 0, 0.5}.
@@ -2296,7 +2296,7 @@ Note that if you want to add a VECTOR, you can also simply use the +
-
Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot Dash, 5=Long Dash, 6=Two Dash. Default 1.
+
(Optional) Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot Dash, 5=Long Dash, 6=Two Dash. Default 1.
@@ -2417,7 +2417,7 @@ Note that if you want to add a VECTOR, you can also simply use the +
-
The power in kg TNT. Default 100 kg.
+
(Optional) The power in kg TNT. Default 100 kg.
@@ -2464,7 +2464,7 @@ Note that if you want to add a VECTOR, you can also simply use the +
-
Color of flare. Default Green.
+
(Optional) Color of flare. Default Green.
@@ -2477,7 +2477,7 @@ Note that if you want to add a VECTOR, you can also simply use the +
-
Azimuth angle in degrees. Default 0.
+
(Optional) Azimuth angle in degrees. Default 0.
@@ -2981,7 +2981,7 @@ we would optain a delta of 90°-180°=-90°.
-
Distance in meters. Default 1000 m.
+
(Optional) Distance in meters. Default 1000 m.
@@ -3038,7 +3038,7 @@ we would optain a delta of 90°-180°=-90°.
-
The fraction (0,1) where the new vector is created. Default 0.5, i.e. in the middle.
+
(Optional) The fraction (0,1) where the new vector is created. Default 0.5, i.e. in the middle.
@@ -3582,7 +3582,7 @@ we would optain a delta of 90°-180°=-90°.
-
The power in Candela (cd). Should be between 1 and 1000000. Default 1000 cd.
+
(Optional) The power in Candela (cd). Should be between 1 and 1000000. Default 1000 cd.
@@ -3696,7 +3696,7 @@ we would optain a delta of 90°-180°=-90°.
-
Recipient of the mark: -1=All (default), 0=Neutral, 1=Red, 2=Blue. Can also be a GROUP object.
+
(Optional) Recipient of the mark: -1=All (default), 0=Neutral, 1=Red, 2=Blue. Can also be a GROUP object.
@@ -4339,7 +4339,7 @@ If z is given (not nil), then y is used a
-
Rotation angle in degrees). Default 0.
+
(Optional) Rotation angle in degrees). Default 0.
@@ -4432,7 +4432,7 @@ If z is given (not nil), then y is used a
-
Value of x. Default 0.
+
(Optional) Value of x. Default 0.
@@ -4479,7 +4479,7 @@ If z is given (not nil), then y is used a
-
Value of y. Default land/surface height at this point.
+
(Optional) Value of y. Default land/surface height at this point.
@@ -4526,7 +4526,7 @@ If z is given (not nil), then y is used a
-
Value of z. Default 0.
+
(Optional) Value of z. Default 0.
@@ -4570,7 +4570,7 @@ If z is given (not nil), then y is used a
-
Color of the smoke: 0=Green, 1=Red, 2=White, 3=Orange, 4=Blue. Default 0.
+
(Optional) Color of the smoke: 0=Green, 1=Red, 2=White, 3=Orange, 4=Blue. Default 0.
@@ -4641,7 +4641,7 @@ If z is given (not nil), then y is used a
-
Preset of smoke. Default BIGSMOKEPRESET.LargeSmokeAndFire.
+
(Optional) Preset of smoke. Default BIGSMOKEPRESET.LargeSmokeAndFire.
@@ -4654,7 +4654,7 @@ If z is given (not nil), then y is used a
-
Density between [0,1]. Default 0.5.
+
(Optional) Density between [0,1]. Default 0.5.
@@ -4861,7 +4861,7 @@ If z is given (not nil), then y is used a
-
Distance in meters. Default 1000 meters.
+
(Optional) Distance in meters. Default 1000 meters.
@@ -4874,7 +4874,7 @@ If z is given (not nil), then y is used a
-
Heading angle in degrees. Default 0° = North.
+
(Optional) Heading angle in degrees. Default 0° = North.
diff --git a/Documentation/Core.Zone.html b/Documentation/Core.Zone.html
index 4f8cf489f..7bfdbada1 100644
--- a/Documentation/Core.Zone.html
+++ b/Documentation/Core.Zone.html
@@ -2334,7 +2334,7 @@ This class implements the inherited functions from #ZONE
- ZONE_BASE:SetDrawCoalition(Coalition) |
+ ZONE_BASE:SetDrawCoalition((, Coalition) |
Set draw coalition of zone.
|
@@ -3969,7 +3969,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- ZONE_OVAL:SetDrawCoalition(Coalition) |
+ ZONE_OVAL:SetDrawCoalition((, Coalition) |
Set draw coalition of zone.
|
@@ -6366,7 +6366,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- _ZONE_TRIANGLE:SetDrawCoalition(Coalition) |
+ _ZONE_TRIANGLE:SetDrawCoalition((, Coalition) |
Set draw coalition of zone.
|
@@ -9385,7 +9385,7 @@ end
-
Check every seconds for objects entering or leaving the zone. Defaults to 5 secs.
+
(Optional) Check every seconds for objects entering or leaving the zone. Defaults to 5 secs.
@@ -9429,7 +9429,7 @@ end
-
RGB color table. Default {1, 0, 0}.
+
(Optional) RGB color table. Default {1, 0, 0}.
@@ -9442,7 +9442,7 @@ end
-
Transparency between 0 and 1. Default 0.15.
+
(Optional) Transparency between 0 and 1. Default 0.15.
@@ -9465,7 +9465,7 @@ end
Set draw coalition of zone.
@@ -9476,20 +9476,30 @@ end
-
Parameter:
+
Parameters:
-
Coalition. Default -1.
+
ptional) Coalition Coalition. Default -1.
+
Return value:
@@ -9530,7 +9540,7 @@ end
-
RGB color table. Default {1, 0, 0}.
+
(Optional) RGB color table. Default {1, 0, 0}.
@@ -9543,7 +9553,7 @@ end
-
Transparacy between 0 and 1. Default 0.15.
+
(Optional) Transparacy between 0 and 1. Default 0.15.
@@ -16066,7 +16076,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
Time interval in seconds between updates. Default 60 sec.
+
(Optional) Time interval in seconds between updates. Default 60 sec.
@@ -16079,7 +16089,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
Time in seconds after which the updating stops. Default nil.
+
(Optional) Time in seconds after which the updating stops. Default nil.
@@ -16092,7 +16102,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
Draw the zone. Default nil.
+
(Optional) Draw the zone. Default nil.
@@ -16136,7 +16146,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
Delay in seconds before the scheduler will be stopped. Default 0.
+
(Optional) Delay in seconds before the scheduler will be stopped. Default 0.
@@ -16183,7 +16193,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
Delay in seconds before the zone is updated. Default 0.
+
(Optional) Delay in seconds before the zone is updated. Default 0.
@@ -16196,7 +16206,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
Draw the zone. Default nil.
+
(Optional) Draw the zone. Default nil.
@@ -16618,7 +16628,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
Coalition: All=-1, Neutral=0, Red=1, Blue=2. Default -1=All.
+
(Optional) Coalition: All=-1, Neutral=0, Red=1, Blue=2. Default -1=All.
@@ -16631,7 +16641,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
RGB color table {r, g, b}, e.g. {1,0,0} for red.
+
(Optional) RGB color table {r, g, b}, e.g. {1,0,0} for red.
@@ -16644,7 +16654,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
Transparency [0,1]. Default 1.
+
(Optional) Transparency [0,1]. Default 1.
@@ -16657,7 +16667,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
RGB color table {r, g, b}, e.g. {1,0,0} for red. Default is same as Color value. -- doesn't seem to work
+
(Optional) RGB color table {r, g, b}, e.g. {1,0,0} for red. Default is same as Color value. -- doesn't seem to work
@@ -16670,7 +16680,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
Transparency [0,1]. Default 0.15. -- doesn't seem to work
+
(Optional) Transparency [0,1]. Default 0.15. -- doesn't seem to work
@@ -16683,7 +16693,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.
+
(Optional) Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.
@@ -18787,7 +18797,7 @@ end
-
Check every seconds for objects entering or leaving the zone. Defaults to 5 secs.
+
(Optional) Check every seconds for objects entering or leaving the zone. Defaults to 5 secs.
@@ -18831,7 +18841,7 @@ end
-
RGB color table. Default {1, 0, 0}.
+
(Optional) RGB color table. Default {1, 0, 0}.
@@ -18844,7 +18854,7 @@ end
-
Transparency between 0 and 1. Default 0.15.
+
(Optional) Transparency between 0 and 1. Default 0.15.
@@ -18867,7 +18877,7 @@ end
Set draw coalition of zone.
@@ -18878,20 +18888,30 @@ end
-
Parameter:
+
Parameters:
-
Coalition. Default -1.
+
ptional) Coalition Coalition. Default -1.
+
Return value:
@@ -18932,7 +18952,7 @@ end
-
RGB color table. Default {1, 0, 0}.
+
(Optional) RGB color table. Default {1, 0, 0}.
@@ -18945,7 +18965,7 @@ end
-
Transparacy between 0 and 1. Default 0.15.
+
(Optional) Transparacy between 0 and 1. Default 0.15.
@@ -25967,7 +25987,7 @@ Note that only after a zone has been scanned, the zone can be e
-
Coalition: All=-1, Neutral=0, Red=1, Blue=2. Default -1=All.
+
(Optional) Coalition: All=-1, Neutral=0, Red=1, Blue=2. Default -1=All.
@@ -25980,7 +26000,7 @@ Note that only after a zone has been scanned, the zone can be e
-
RGB color table {r, g, b}, e.g. {1,0,0} for red.
+
(Optional) RGB color table {r, g, b}, e.g. {1,0,0} for red.
@@ -25993,7 +26013,7 @@ Note that only after a zone has been scanned, the zone can be e
-
Transparency [0,1]. Default 1.
+
(Optional) Transparency [0,1]. Default 1.
@@ -26006,7 +26026,7 @@ Note that only after a zone has been scanned, the zone can be e
-
RGB color table {r, g, b}, e.g. {1,0,0} for red. Default is same as Color value. -- doesn't seem to work
+
(Optional) RGB color table {r, g, b}, e.g. {1,0,0} for red. Default is same as Color value. -- doesn't seem to work
@@ -26019,7 +26039,7 @@ Note that only after a zone has been scanned, the zone can be e
-
Transparency [0,1]. Default 0.15. -- doesn't seem to work
+
(Optional) Transparency [0,1]. Default 0.15. -- doesn't seem to work
@@ -26032,7 +26052,7 @@ Note that only after a zone has been scanned, the zone can be e
-
Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.
+
(Optional) Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.
@@ -26627,7 +26647,7 @@ Note that only after a zone has been scanned, the zone can be e
-
Index of the vertex. Default 1.
+
(Optional) Index of the vertex. Default 1.
@@ -26671,7 +26691,7 @@ Note that only after a zone has been scanned, the zone can be e
-
Index of the vertex. Default 1.
+
(Optional) Index of the vertex. Default 1.
@@ -26715,7 +26735,7 @@ Note that only after a zone has been scanned, the zone can be e
-
Index of the vertex. Default 1.
+
(Optional) Index of the vertex. Default 1.
@@ -27126,7 +27146,7 @@ Note that only after a zone has been scanned, the zone can be e
-
Transparency [0,1]. Default 1.
+
(Optional) Transparency [0,1]. Default 1.
@@ -27139,7 +27159,7 @@ Note that only after a zone has been scanned, the zone can be e
-
Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.
+
(Optional) Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.
@@ -27196,7 +27216,7 @@ Note that only after a zone has been scanned, the zone can be e
-
Transparency [0,1]. Default 1.
+
(Optional) Transparency [0,1]. Default 1.
@@ -27243,7 +27263,7 @@ Note that only after a zone has been scanned, the zone can be e
-
Height of the box in meters. Default 1000.
+
(Optional) Height of the box in meters. Default 1000.
@@ -27725,7 +27745,7 @@ Note that only after a zone has been scanned, the zone can be e
-
Coalition: All=-1, Neutral=0, Red=1, Blue=2. Default -1=All.
+
(Optional) Coalition: All=-1, Neutral=0, Red=1, Blue=2. Default -1=All.
@@ -27738,7 +27758,7 @@ Note that only after a zone has been scanned, the zone can be e
-
RGB color table {r, g, b}, e.g. {1,0,0} for red.
+
(Optional) RGB color table {r, g, b}, e.g. {1,0,0} for red.
@@ -27751,7 +27771,7 @@ Note that only after a zone has been scanned, the zone can be e
-
Transparency [0,1]. Default 1.
+
(Optional) Transparency [0,1]. Default 1.
@@ -27764,7 +27784,7 @@ Note that only after a zone has been scanned, the zone can be e
-
RGB color table {r, g, b}, e.g. {1,0,0} for red. Default is same as Color value.
+
(Optional) RGB color table {r, g, b}, e.g. {1,0,0} for red. Default is same as Color value.
@@ -27777,7 +27797,7 @@ Note that only after a zone has been scanned, the zone can be e
-
Transparency [0,1]. Default 0.15.
+
(Optional) Transparency [0,1]. Default 0.15.
@@ -27790,7 +27810,7 @@ Note that only after a zone has been scanned, the zone can be e
-
Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.
+
(Optional) Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.
@@ -29288,7 +29308,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
-
Determines if the Zone should not be registered in the _Database Table. Default=false
+
(Optional) Determines if the Zone should not be registered in the _Database Table. Default=false
@@ -30210,7 +30230,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
-
Coalition: All=-1, Neutral=0, Red=1, Blue=2. Default -1=All.
+
(Optional) Coalition: All=-1, Neutral=0, Red=1, Blue=2. Default -1=All.
@@ -30223,7 +30243,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
-
RGB color table {r, g, b}, e.g. {1,0,0} for red.
+
(Optional) RGB color table {r, g, b}, e.g. {1,0,0} for red.
@@ -30236,7 +30256,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
-
Transparency [0,1]. Default 1.
+
(Optional) Transparency [0,1]. Default 1.
@@ -30249,7 +30269,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
-
RGB color table {r, g, b}, e.g. {1,0,0} for red. Default is same as Color value.
+
(Optional) RGB color table {r, g, b}, e.g. {1,0,0} for red. Default is same as Color value.
@@ -30262,7 +30282,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
-
Transparency [0,1]. Default 0.15.
+
(Optional) Transparency [0,1]. Default 0.15.
@@ -30275,7 +30295,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
-
Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.
+
(Optional) Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.
@@ -31773,7 +31793,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
-
Determines if the Zone should not be registered in the _Database Table. Default=false
+
(Optional) Determines if the Zone should not be registered in the _Database Table. Default=false
@@ -34074,7 +34094,7 @@ end
-
Check every seconds for objects entering or leaving the zone. Defaults to 5 secs.
+
(Optional) Check every seconds for objects entering or leaving the zone. Defaults to 5 secs.
@@ -34118,7 +34138,7 @@ end
-
RGB color table. Default {1, 0, 0}.
+
(Optional) RGB color table. Default {1, 0, 0}.
@@ -34131,7 +34151,7 @@ end
-
Transparency between 0 and 1. Default 0.15.
+
(Optional) Transparency between 0 and 1. Default 0.15.
@@ -34154,7 +34174,7 @@ end
Set draw coalition of zone.
@@ -34165,20 +34185,30 @@ end
-
Parameter:
+
Parameters:
-
Coalition. Default -1.
+
ptional) Coalition Coalition. Default -1.
+
Return value:
@@ -34219,7 +34249,7 @@ end
-
RGB color table. Default {1, 0, 0}.
+
(Optional) RGB color table. Default {1, 0, 0}.
@@ -34232,7 +34262,7 @@ end
-
Transparacy between 0 and 1. Default 0.15.
+
(Optional) Transparacy between 0 and 1. Default 0.15.
diff --git a/Documentation/Functional.AICSAR.html b/Documentation/Functional.AICSAR.html
index 5ab9dabd9..5cc5895d1 100644
--- a/Documentation/Functional.AICSAR.html
+++ b/Documentation/Functional.AICSAR.html
@@ -3346,7 +3346,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#boolean
-
AICSAR.SRSTTSRadio
+
AICSAR.SRSRadio
@@ -6425,7 +6425,7 @@ See
AICSAR:SetPilotTTSVoice() and
AICSAR:SetOperatorTTSVoice(
#boolean
-
AICSAR.SRSTTSRadio
+
AICSAR.SRSRadio
@@ -8394,7 +8394,7 @@ See
AICSAR:SetPilotTTSVoice() and
AICSAR:SetOperatorTTSVoice(
#boolean
-
AICSAR.SRSTTSRadio
+
AICSAR.SRSRadio
diff --git a/Documentation/Functional.ATC_Ground.html b/Documentation/Functional.ATC_Ground.html
index 8953661d9..a6c93529b 100644
--- a/Documentation/Functional.ATC_Ground.html
+++ b/Documentation/Functional.ATC_Ground.html
@@ -3892,6 +3892,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
Kickspeed
+
@@ -4477,6 +4480,9 @@ An airbase can be specified to set the maximum kick speed for.
+
+ Kickspeed
+
diff --git a/Documentation/Functional.Autolase.html b/Documentation/Functional.Autolase.html
index 3d2e254fa..90539cc8f 100644
--- a/Documentation/Functional.Autolase.html
+++ b/Documentation/Functional.Autolase.html
@@ -2389,7 +2389,7 @@
-
@@ -2675,6 +2653,39 @@
+
+
+
+
+
+
@@ -2692,7 +2703,18 @@
+
+
+
+ #boolean
AUTOLASE.smoketargets
diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html
index 2faeb2ca2..ec7e1fe04 100644
--- a/Documentation/Functional.Designate.html
+++ b/Documentation/Functional.Designate.html
@@ -2417,6 +2417,17 @@ Use the method
DESIGNATE.SetMission() to
+
+
+
+
diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html
index 4afce5ba0..e1534571a 100644
--- a/Documentation/Functional.Mantis.html
+++ b/Documentation/Functional.Mantis.html
@@ -1919,12 +1919,6 @@ in the mission editor are absolute maximum ranges; in-game this is rather 50-75%
MANTIS:GetCommandCenter() |
Function to get the HQ object for further use
- |
-
-
- MANTIS.Groupset |
-
-
|
@@ -4357,6 +4351,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
The #DETECTION_AREAS object for AWACS
+
+
+
+
+
@@ -4401,6 +4417,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -4522,17 +4549,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.
-
-
-
-
@@ -4562,18 +4578,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
@@ -9974,6 +9976,28 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
The #DETECTION_AREAS object for AWACS
+
+
+
+
+
@@ -10018,6 +10042,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
+
+
+
+
@@ -10139,17 +10174,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.
-
-
-
-
@@ -10179,18 +10203,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
-
-
-
diff --git a/Documentation/Functional.RAT.html b/Documentation/Functional.RAT.html
index 45997253d..26ed90129 100644
--- a/Documentation/Functional.RAT.html
+++ b/Documentation/Functional.RAT.html
@@ -3345,6 +3345,12 @@ manager:Stop(7200)
RAT.termtype |
Type of terminal to be used when spawning at an airbase.
+ |
+
+
+ RAT.type |
+
+
|
@@ -4576,42 +4582,12 @@ and any spaces before and after the resulting name are removed.
RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle) |
- |
-
-
- RAT.communication |
-
-
- |
-
-
- RAT.frequency |
-
-
|
RAT.hidden |
- |
-
-
- RAT.livery_id |
-
-
- |
-
-
- RAT.modulation |
-
-
- |
-
-
- RAT.speed |
-
-
|
@@ -7852,6 +7828,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Type of terminal to be used when spawning at an airbase.
+
+
+
+
@@ -15800,6 +15787,17 @@ Initializes the ratcraft array and group menu.
Type of terminal to be used when spawning at an airbase.
+
+
+
+
@@ -18290,7 +18288,7 @@ So ensure that the routes for groups that respawn, always return to the original
-
Wait this many seconds before despawning the alive group after landing. Defaults to 3 .
+
(Optional) Wait this many seconds before despawning the alive group after landing. Defaults to 3 .
@@ -19469,7 +19467,7 @@ This will actually enable a respawn of groups from the specific index.
-
The index of the group from where the spawning will start again. The default value would be 0, which means a complete reset of the spawnindex.
+
(Optional) The index of the group from where the spawning will start again. The default value would be 0, which means a complete reset of the spawnindex.
@@ -22838,6 +22836,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.Type of terminal to be used when spawning at an airbase.
+
+
+
+
diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html
index 684d84f49..faf2dbe13 100644
--- a/Documentation/Functional.Scoring.html
+++ b/Documentation/Functional.Scoring.html
@@ -2899,6 +2899,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
SCORING.AutoSavePath
@@ -3143,7 +3154,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean
+
SCORING.penaltyoncoalitionchange
@@ -3154,7 +3165,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
SCORING.AutoSavePath
@@ -6600,7 +6622,7 @@ The scale magnifies the scores given to the players.
- #boolean
+
SCORING.penaltyoncoalitionchange
@@ -6611,7 +6633,7 @@ The scale magnifies the scores given to the players.
- #boolean
+
SCORING.penaltyonfratricide
diff --git a/Documentation/Functional.ZoneCaptureCoalition.html b/Documentation/Functional.ZoneCaptureCoalition.html
index 236a88f11..648104240 100644
--- a/Documentation/Functional.ZoneCaptureCoalition.html
+++ b/Documentation/Functional.ZoneCaptureCoalition.html
@@ -2118,20 +2118,6 @@ We start the monitoring after 5 seconds, and will repeat every 30 seconds a chec
-
-
-
-
-
-
ZONE_CAPTURE_COALITION.HitsOn
diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html
index 8091b2f76..a1f637b39 100644
--- a/Documentation/Ops.Airboss.html
+++ b/Documentation/Ops.Airboss.html
@@ -9831,17 +9831,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Radio queue of LSO.
-
-
-
-
@@ -9853,17 +9842,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Radio queue of marshal.
-
-
-
-
@@ -30500,17 +30478,6 @@ If removed flight is the section lead, we try to find a new leader.
Radio queue of LSO.
-
-
-
-
@@ -30522,17 +30489,6 @@ If removed flight is the section lead, we try to find a new leader.
Radio queue of marshal.
-
-
-
-
@@ -33646,17 +33602,6 @@ If removed flight is the section lead, we try to find a new leader.
Radio queue of LSO.
-
-
-
-
@@ -33668,17 +33613,6 @@ If removed flight is the section lead, we try to find a new leader.
Radio queue of marshal.
-
-
-
-
@@ -41940,7 +41874,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
- VNAO Edit - Added
+ VNAO Edit - Added
@@ -41968,7 +41902,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
- VNAO Edit - Added
+ VNAO Edit - Added
@@ -42160,6 +42094,20 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
+
+
+
+
+
AIRBOSS.PlayerData.grade
@@ -42178,6 +42126,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.
+
+
+
+
@@ -42313,9 +42272,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
- Make player section lead if he was not before.
-
@@ -42619,17 +42575,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
Band modulation.
-
-
-
-
diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html
index 250bb0ada..08a7b2a74 100644
--- a/Documentation/Ops.CTLD.html
+++ b/Documentation/Ops.CTLD.html
@@ -5711,17 +5711,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -5791,17 +5780,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Name of the class.
-
-
-
-
@@ -5822,7 +5800,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
CTLD.CtldUnits
@@ -5844,7 +5822,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
CTLD.DroppedTroops
@@ -5869,14 +5847,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -5961,7 +5936,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
CTLD.FreeFMFrequencies
@@ -6052,14 +6027,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -6088,11 +6060,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -6163,7 +6138,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
CTLD.Spawned_Cargo
@@ -6258,40 +6233,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
-
-
@@ -6760,17 +6691,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
enfore engineer build only?
-
-
-
-
@@ -6918,9 +6838,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
message suppression
-
@@ -6938,7 +6855,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #number
CTLD.troopdropzoneradius
@@ -6987,9 +6904,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
sub categories
-
@@ -21376,17 +21290,6 @@ However, if you create a new folder inside the miz file, which contains the soun
-
-
-
-
@@ -21456,17 +21359,6 @@ However, if you create a new folder inside the miz file, which contains the soun
Name of the class.
-
-
-
-
@@ -21487,7 +21379,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.CtldUnits
@@ -21509,7 +21401,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.DroppedTroops
@@ -21534,14 +21426,11 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -21626,7 +21515,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.FreeFMFrequencies
@@ -21717,14 +21606,11 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -21753,11 +21639,14 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -21828,7 +21717,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.Spawned_Cargo
@@ -21923,40 +21812,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
-
-
-
-
-
@@ -22425,17 +22270,6 @@ However, if you create a new folder inside the miz file, which contains the soun
enfore engineer build only?
-
-
-
-
@@ -22583,9 +22417,6 @@ However, if you create a new folder inside the miz file, which contains the soun
-
-
message suppression
-
@@ -22603,7 +22434,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
+ #number
CTLD.troopdropzoneradius
@@ -22652,9 +22483,6 @@ However, if you create a new folder inside the miz file, which contains the soun
-
-
sub categories
-
@@ -24238,17 +24066,6 @@ However, if you create a new folder inside the miz file, which contains the soun
-
-
-
-
@@ -24318,17 +24135,6 @@ However, if you create a new folder inside the miz file, which contains the soun
Name of the class.
-
-
-
-
@@ -24349,7 +24155,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.CtldUnits
@@ -24371,7 +24177,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.DroppedTroops
@@ -24396,14 +24202,11 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -24488,7 +24291,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.FreeFMFrequencies
@@ -24579,14 +24382,11 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -24615,11 +24415,14 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -24690,7 +24493,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.Spawned_Cargo
@@ -24785,40 +24588,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
-
-
-
-
-
@@ -25287,17 +25046,6 @@ However, if you create a new folder inside the miz file, which contains the soun
enfore engineer build only?
-
-
-
-
@@ -25445,9 +25193,6 @@ However, if you create a new folder inside the miz file, which contains the soun
-
-
message suppression
-
@@ -25465,7 +25210,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
+ #number
CTLD.troopdropzoneradius
@@ -25514,9 +25259,6 @@ However, if you create a new folder inside the miz file, which contains the soun
-
-
sub categories
-
@@ -30235,17 +29977,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
-
-
-
diff --git a/Documentation/Ops.FlightGroup.html b/Documentation/Ops.FlightGroup.html
index 306f5c5b0..b61f3b8a8 100644
--- a/Documentation/Ops.FlightGroup.html
+++ b/Documentation/Ops.FlightGroup.html
@@ -7833,6 +7833,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
@@ -8053,17 +8067,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -8111,6 +8114,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+ Spawn in uncontrolled state.
+
@@ -18616,6 +18622,20 @@ Here we only check if stuck whilst taxiing.
+
+
@@ -18836,17 +18856,6 @@ Here we only check if stuck whilst taxiing.
-
-
-
-
@@ -18894,6 +18903,9 @@ Here we only check if stuck whilst taxiing.
+
+ Spawn in uncontrolled state.
+
@@ -39466,6 +39478,20 @@ Optionally, you can calculate the current max weight possible, which accounts fo
+
+
@@ -39686,17 +39712,6 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-
-
-
-
@@ -39744,6 +39759,9 @@ Optionally, you can calculate the current max weight possible, which accounts fo
+
+ Spawn in uncontrolled state.
+
@@ -41682,6 +41700,20 @@ Optionally, you can calculate the current max weight possible, which accounts fo
+
+
@@ -41902,17 +41934,6 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-
-
-
-
@@ -41960,6 +41981,9 @@ Optionally, you can calculate the current max weight possible, which accounts fo
+
+ Spawn in uncontrolled state.
+
diff --git a/Documentation/Wrapper.Controllable.html b/Documentation/Wrapper.Controllable.html
index a8d67be7a..a282a07ee 100644
--- a/Documentation/Wrapper.Controllable.html
+++ b/Documentation/Wrapper.Controllable.html
@@ -4423,17 +4423,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
The DCS controllable class.
-
-
-
-
@@ -18094,17 +18083,6 @@ mygroup:WayPointExecute()
The DCS controllable class.
-
-
-
-
@@ -22260,17 +22238,6 @@ Coordinates are dependent on the position of the maps origin.
The DCS controllable class.
-
-
-
-
@@ -22947,17 +22914,6 @@ If the Identifiable is alive, true is returned.
The DCS controllable class.
-
-
-
-
@@ -23145,17 +23101,6 @@ If the Identifiable is alive, true is returned.
The DCS controllable class.
-
-
-
-
diff --git a/Documentation/Wrapper.Marker.html b/Documentation/Wrapper.Marker.html
index abf9abc8e..d26e9835f 100644
--- a/Documentation/Wrapper.Marker.html
+++ b/Documentation/Wrapper.Marker.html
@@ -2949,28 +2949,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Coordinate of the mark.
-
-
-
-
-
@@ -3055,7 +3033,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#boolean
-
MARKER.togroup
+
MARKER.toall
@@ -5088,28 +5066,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Coordinate of the mark.
-
-
-
-
-
@@ -5194,7 +5150,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#boolean
-
MARKER.togroup
+
MARKER.toall
@@ -6731,28 +6687,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Coordinate of the mark.
-
-
-
-
-
@@ -6837,7 +6771,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#boolean
-
MARKER.togroup
+
MARKER.toall
diff --git a/Documentation/Wrapper.Positionable.html b/Documentation/Wrapper.Positionable.html
index 4999e10c0..751d27bba 100644
--- a/Documentation/Wrapper.Positionable.html
+++ b/Documentation/Wrapper.Positionable.html
@@ -3786,17 +3786,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -7952,17 +7941,6 @@ Coordinates are dependent on the position of the maps origin.
-
-
-
-
@@ -8639,17 +8617,6 @@ If the Identifiable is alive, true is returned.
-
-
-
-
@@ -8837,17 +8804,6 @@ If the Identifiable is alive, true is returned.
-
-
-
-