diff --git a/Documentation/Core.Astar.html b/Documentation/Core.Astar.html index 773b47a7c..6895d2f11 100644 --- a/Documentation/Core.Astar.html +++ b/Documentation/Core.Astar.html @@ -3008,7 +3008,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Box "height" in meters along the y-coordinate. Default 40000 meters (40 km).
+(Optional) Box "height" in meters along the y-coordinate. Default 40000 meters (40 km).
Additional space in meters before start and after end coordinate. Default 10000 meters (10 km).
+(Optional) Additional space in meters before start and after end coordinate. Default 10000 meters (10 km).
Increment in the direction of start to end coordinate in meters. Default 2000 meters.
+(Optional) Increment in the direction of start to end coordinate in meters. Default 2000 meters.
Increment perpendicular to the direction of start to end coordinate in meters. Default is same as deltaX.
+(Optional) Increment perpendicular to the direction of start to end coordinate in meters. Default is same as deltaX.
Max distance in meters. Default is 2000 m.
+(Optional) Max distance in meters. Default is 2000 m.
Max distance between nodes in meters. Default is 2000 m.
+(Optional) Max distance between nodes in meters. Default is 2000 m.
Max distance between nodes in meters. Default is 2000 m.
+(Optional) Max distance between nodes in meters. Default is 2000 m.
If true, evaluation return true if any condition function returns true. By default, all condition functions must return true.
(Optional) If true, evaluation return true if any condition function returns true. By default, all condition functions must return true.
Success probability in percent. Default 50 %.
+(Optional) Success probability in percent. Default 50 %.
If true, abs. mission time from timer.getAbsTime() is checked. Default is relative mission time from timer.getTime().
(Optional) If true, abs. mission time from timer.getAbsTime() is checked. Default is relative mission time from timer.getTime().
Typename of the static. Defaults to "container_cargo".
+(Optional) Typename of the static. Defaults to "container_cargo".
Mass of the static. Defaults to 0.
+(Optional) Mass of the static. Defaults to 0.
Coalition of the static. Defaults to coalition.side.BLUE.
+(Optional) Coalition of the static. Defaults to coalition.side.BLUE.
Country of the static. Defaults to country.id.GERMANY.
+(Optional) Country of the static. Defaults to country.id.GERMANY.
- Core.Settings#Settings + Core.Settings#SETTINGS Settings
- Core.Settings#Settings + Core.Settings#SETTINGS Settings
- Core.Settings#Settings + Core.Settings#SETTINGS Settings
- Core.Settings#Settings + Core.Settings#SETTINGS Settings
- Core.Settings#Settings + Core.Settings#SETTINGS Settings
Color as RGB table plus alpha value. Default {1, 0, 0, 1.0}.
+(optional) Color as RGB table plus alpha value. Default {1, 0, 0, 1.0}.
Line type: 1=Solid (default).
+(optional) Line type: 1=Solid (default).
Coalition: All=-1, Neutral=0, Red=1, Blue=2. Default -1=All.
+(Optional) Coalition: All=-1, Neutral=0, Red=1, Blue=2. Default -1=All.
RGB color table {r, g, b}, e.g. {1,0,0} for red (default).
+(Optional) RGB color table {r, g, b}, e.g. {1,0,0} for red (default).
Transparency [0,1]. Default 1.
+(Optional) Transparency [0,1]. Default 1.
RGB color table {r, g, b}, e.g. {1,0,0} for red. Default is same as Color value.
(Optional) RGB color table {r, g, b}, e.g. {1,0,0} for red. Default is same as Color value.
Transparency [0,1]. Default 0.15.
+(Optional) Transparency [0,1]. Default 0.15.
Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.
+(Optional) Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.
Radius in meters. Default 1000 m.
+(Optional) Radius in meters. Default 1000 m.
Coalition: All=-1, Neutral=0, Red=1, Blue=2. Default -1=All.
+(Optional) Coalition: All=-1, Neutral=0, Red=1, Blue=2. Default -1=All.
RGB color table {r, g, b}, e.g. {1,0,0} for red (default).
+(Optional) RGB color table {r, g, b}, e.g. {1,0,0} for red (default).
Transparency [0,1]. Default 1.
+(Optional) Transparency [0,1]. Default 1.
RGB color table {r, g, b}, e.g. {1,0,0} for red. Default is same as Color value.
(Optional) RGB color table {r, g, b}, e.g. {1,0,0} for red. Default is same as Color value.
Transparency [0,1]. Default 0.15.
+(Optional) Transparency [0,1]. Default 0.15.
Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.
+(Optional) Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.
Intensity of the explosion in kg TNT. Default 100 kg.
+(Optional) Intensity of the explosion in kg TNT. Default 100 kg.
Scan radius in meters. Default 100 m.
+(Optional) Scan radius in meters. Default 100 m.
Scan radius in meters. Default 100 m.
+(Optional) Scan radius in meters. Default 100 m.
Scan radius in meters. Default 100 m.
+(Optional) Scan radius in meters. Default 100 m.
Rounding precision, defaults to 0
+(Optional) Rounding precision, defaults to 0
The fraction (0,1) where the new coordinate is created. Default 0.5, i.e. in the middle.
+(Optional) The fraction (0,1) where the new coordinate is created. Default 0.5, i.e. in the middle.
Power of illumination bomb in Candela. Default 1000 cd.
+(Optional) Power of illumination bomb in Candela. Default 1000 cd.
Height offset in meters. Default 2 m.
+(Optional) Height offset in meters. Default 2 m.
Coalition: All=-1, Neutral=0, Red=1, Blue=2. Default -1=All.
+(Optional) Coalition: All=-1, Neutral=0, Red=1, Blue=2. Default -1=All.
RGB color table {r, g, b}, e.g. {1,0,0} for red (default).
+(Optional) RGB color table {r, g, b}, e.g. {1,0,0} for red (default).
Transparency [0,1]. Default 1.
+(Optional) Transparency [0,1]. Default 1.
Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.
+(Optional) Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.
Coalition: All=-1, Neutral=0, Red=1, Blue=2. Default -1=All.
+(Optional) Coalition: All=-1, Neutral=0, Red=1, Blue=2. Default -1=All.
RGB color table {r, g, b}, e.g. {1,0,0} for red (default).
+(Optional) RGB color table {r, g, b}, e.g. {1,0,0} for red (default).
Transparency [0,1]. Default 1.
+(Optional) Transparency [0,1]. Default 1.
RGB color table {r, g, b}, e.g. {1,0,0} for red. Default is same as Color value.
(Optional) RGB color table {r, g, b}, e.g. {1,0,0} for red. Default is same as Color value.
Transparency [0,1]. Default 0.15.
+(Optional) Transparency [0,1]. Default 0.15.
Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.
+(Optional) Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.
Coalition: All=-1, Neutral=0, Red=1, Blue=2. Default -1=All.
+(Optional) Coalition: All=-1, Neutral=0, Red=1, Blue=2. Default -1=All.
RGB color table {r, g, b}, e.g. {1,0,0} for red (default).
+(Optional) RGB color table {r, g, b}, e.g. {1,0,0} for red (default).
Transparency [0,1]. Default 1.
+(Optional) Transparency [0,1]. Default 1.
RGB color table {r, g, b}, e.g. {1,0,0} for red. Default is same as Color value.
(Optional) RGB color table {r, g, b}, e.g. {1,0,0} for red. Default is same as Color value.
Transparency [0,1]. Default 0.15.
+(Optional) Transparency [0,1]. Default 0.15.
Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.
+(Optional) Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.
Coalition: All=-1, Neutral=0, Red=1, Blue=2. Default -1=All.
+(Optional) Coalition: All=-1, Neutral=0, Red=1, Blue=2. Default -1=All.
RGB color table {r, g, b}, e.g. {1,0,0} for red (default).
+(Optional) RGB color table {r, g, b}, e.g. {1,0,0} for red (default).
Transparency [0,1]. Default 1.
+(Optional) Transparency [0,1]. Default 1.
RGB color table {r, g, b}, e.g. {1,0,0} for red. Default is same as Color value.
(Optional) RGB color table {r, g, b}, e.g. {1,0,0} for red. Default is same as Color value.
Transparency [0,1]. Default 0.15.
+(Optional) Transparency [0,1]. Default 0.15.
Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.
+(Optional) Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.
Altitude above sea level. Default is above ground level.
+(Optional) Altitude above sea level. Default is above ground level.
Coalition: All=-1, Neutral=0, Red=1, Blue=2. Default -1=All.
+(Optional) Coalition: All=-1, Neutral=0, Red=1, Blue=2. Default -1=All.
RGB color table {r, g, b}, e.g. {1,0,0} for red (default).
+(Optional) RGB color table {r, g, b}, e.g. {1,0,0} for red (default).
Transparency [0,1]. Default 1.
+(Optional) Transparency [0,1]. Default 1.
RGB color table {r, g, b}, e.g. {1,0,0} for red. Default is same as Color value.
(Optional) RGB color table {r, g, b}, e.g. {1,0,0} for red. Default is same as Color value.
Transparency [0,1]. Default 0.3.
+(Optional) Transparency [0,1]. Default 0.3.
Font size. Default 14.
+(Optional) Font size. Default 14.
The controllable to retrieve the settings from, otherwise the default settings will be chosen.
+(Optional) The controllable to retrieve the settings from, otherwise the default settings will be chosen.
(optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
+(Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
Rounding precision, currently full km as default (=0)
+(Optional) Rounding precision, currently full km as default (=0)
Rounding precision, currently full km as default (=0)
+(Optional) Rounding precision, currently full km as default (=0)
(optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
+(Optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
The Angle in degrees. Defaults to 0 if not specified (nil).
+(Optional) The Angle in degrees. Defaults to 0 if not specified (nil).
If true, keep altitude of original coordinate. Default is that the new coordinate is created at the translated land height.
+(Optional) If true, keep altitude of original coordinate. Default is that the new coordinate is created at the translated land height.
Airspeed in km/h. Default is 500 km/h.
+(Optional) Airspeed in km/h. Default is 500 km/h.
Time in minutes, the aircraft stays at the airbase. Default 10 min.
+(Optional) Time in minutes, the aircraft stays at the airbase. Default 10 min.
Trace level [0,3]. Default 3.
+(Optional) Trace level [0,3]. Default 3.
Defines how many objects are evaluated of the set as part of the Some iterators. The default is 1.
+(Optional) Defines how many objects are evaluated of the set as part of the Some iterators. The default is 1.
If true, special characters in the Name are interpreted as plain text and not regular expressions. Default is self.filterNoregex.
(Optional) If true, special characters in the Name are interpreted as plain text and not regular expressions. Default is self.filterNoregex.
Defines how many objects are evaluated of the set as part of the Some iterators. The default is 1.
+(Optional) Defines how many objects are evaluated of the set as part of the Some iterators. The default is 1.
If true, special characters in the Name are interpreted as plain text and not regular expressions. Default is self.filterNoregex.
(Optional) If true, special characters in the Name are interpreted as plain text and not regular expressions. Default is self.filterNoregex.
Seconds between check intervals, defaults to 30. Caution - do not be too agressive with timing! Groups are usually not moving fast enough +
(Optional) Seconds between check intervals, defaults to 30. Caution - do not be too agressive with timing! Groups are usually not moving fast enough to warrant a check of below 10 seconds.
Defines how many objects are evaluated of the set as part of the Some iterators. The default is 1.
+(Optional) Defines how many objects are evaluated of the set as part of the Some iterators. The default is 1.
If true, special characters in the Name are interpreted as plain text and not regular expressions. Default is self.filterNoregex.
(Optional) If true, special characters in the Name are interpreted as plain text and not regular expressions. Default is self.filterNoregex.
Seconds between check intervals, defaults to 30. Caution - do not be too agressive with timing! Objects are usually not moving fast enough +
(Optional) Seconds between check intervals, defaults to 30. Caution - do not be too agressive with timing! Objects are usually not moving fast enough to warrant a check of below 10 seconds.
Defines how many objects are evaluated of the set as part of the Some iterators. The default is 1.
+(Optional) Defines how many objects are evaluated of the set as part of the Some iterators. The default is 1.
If true, special characters in the Name are interpreted as plain text and not regular expressions. Default is self.filterNoregex.
(Optional) If true, special characters in the Name are interpreted as plain text and not regular expressions. Default is self.filterNoregex.
Seconds between check intervals, defaults to 30. Caution - do not be too agressive with timing! Groups are usually not moving fast enough +
(Optional) Seconds between check intervals, defaults to 30. Caution - do not be too agressive with timing! Groups are usually not moving fast enough to warrant a check of below 10 seconds.
Defines how many objects are evaluated of the set as part of the Some iterators. The default is 1.
+(Optional) Defines how many objects are evaluated of the set as part of the Some iterators. The default is 1.
If true, special characters in the Name are interpreted as plain text and not regular expressions. Default is self.filterNoregex.
(Optional) If true, special characters in the Name are interpreted as plain text and not regular expressions. Default is self.filterNoregex.
Defines how many objects are evaluated of the set as part of the Some iterators. The default is 1.
+(Optional) Defines how many objects are evaluated of the set as part of the Some iterators. The default is 1.
If true, special characters in the Name are interpreted as plain text and not regular expressions. Default is self.filterNoregex.
(Optional) If true, special characters in the Name are interpreted as plain text and not regular expressions. Default is self.filterNoregex.
Defines how many objects are evaluated of the set as part of the Some iterators. The default is 1.
+(Optional) Defines how many objects are evaluated of the set as part of the Some iterators. The default is 1.
If true, special characters in the Name are interpreted as plain text and not regular expressions. Default is self.filterNoregex.
(Optional) If true, special characters in the Name are interpreted as plain text and not regular expressions. Default is self.filterNoregex.
Defines how many objects are evaluated of the set as part of the Some iterators. The default is 1.
+(Optional) Defines how many objects are evaluated of the set as part of the Some iterators. The default is 1.
If true, special characters in the Name are interpreted as plain text and not regular expressions. Default is self.filterNoregex.
(Optional) If true, special characters in the Name are interpreted as plain text and not regular expressions. Default is self.filterNoregex.
Defines how many objects are evaluated of the set as part of the Some iterators. The default is 1.
+(Optional) Defines how many objects are evaluated of the set as part of the Some iterators. The default is 1.
If true, special characters in the Name are interpreted as plain text and not regular expressions. Default is self.filterNoregex.
(Optional) If true, special characters in the Name are interpreted as plain text and not regular expressions. Default is self.filterNoregex.
Defines how many objects are evaluated of the set as part of the Some iterators. The default is 1.
+(Optional) Defines how many objects are evaluated of the set as part of the Some iterators. The default is 1.
If true, special characters in the Name are interpreted as plain text and not regular expressions. Default is self.filterNoregex.
(Optional) If true, special characters in the Name are interpreted as plain text and not regular expressions. Default is self.filterNoregex.
Seconds between check intervals, defaults to 30. Caution - do not be too agressive with timing! Groups are usually not moving fast enough +
(Optional) Seconds between check intervals, defaults to 30. Caution - do not be too agressive with timing! Groups are usually not moving fast enough to warrant a check of below 10 seconds.
Defines how many objects are evaluated of the set as part of the Some iterators. The default is 1.
+(Optional) Defines how many objects are evaluated of the set as part of the Some iterators. The default is 1.
If true, special characters in the Name are interpreted as plain text and not regular expressions. Default is self.filterNoregex.
(Optional) If true, special characters in the Name are interpreted as plain text and not regular expressions. Default is self.filterNoregex.
Coalition: All=-1, Neutral=0, Red=1, Blue=2. Default -1=All.
+(Optional) Coalition: All=-1, Neutral=0, Red=1, Blue=2. Default -1=All.
Transparency [0,1]. Default 1.
+(Optional) Transparency [0,1]. Default 1.
RGB color table {r, g, b}, e.g. {1,0,0} for red. Default is same as Color value.
(Optional) RGB color table {r, g, b}, e.g. {1,0,0} for red. Default is same as Color value.
Transparency [0,1]. Default 0.15.
+(Optional) Transparency [0,1]. Default 0.15.
Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.
+(Optional) Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.
Check every seconds for objects entering or leaving the zone. Defaults to 5 secs.
+(Optional) Check every seconds for objects entering or leaving the zone. Defaults to 5 secs.
Defines how many objects are evaluated of the set as part of the Some iterators. The default is 1.
+(Optional) Defines how many objects are evaluated of the set as part of the Some iterators. The default is 1.
If true, special characters in the Name are interpreted as plain text and not regular expressions. Default is self.filterNoregex.
(Optional) If true, special characters in the Name are interpreted as plain text and not regular expressions. Default is self.filterNoregex.
Defines how many objects are evaluated of the set as part of the Some iterators. The default is 1.
+(Optional) Defines how many objects are evaluated of the set as part of the Some iterators. The default is 1.
If true, special characters in the Name are interpreted as plain text and not regular expressions. Default is self.filterNoregex.
(Optional) If true, special characters in the Name are interpreted as plain text and not regular expressions. Default is self.filterNoregex.
SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
The AI is on by default when spawning a group.
+Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
+The internal counter of the amount of spawning the has happened since SpawnStart.
+Overwrite unit names by default with group name.
+ @@ -4098,38 +4080,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -By default, no InitLimit
self:T2( { self.SpawnTemplatePrefix, Vec2} )
-When the first Spawn executes, all the Groups need to be made visible before start.
+Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
Wait this many seconds before despawning the alive group after landing. Defaults to 3 .
+(Optional) Wait this many seconds before despawning the alive group after landing. Defaults to 3 .
The index of the group from where the spawning will start again. The default value would be 0, which means a complete reset of the spawnindex.
+(Optional) The index of the group from where the spawning will start again. The default value would be 0, which means a complete reset of the spawnindex.
The AI is on by default when spawning a group.
+The internal counter of the amount of spawning the has happened since SpawnStart.
+By default, no InitLimit
Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
Callsign ID. Default 1 (="London").
+(Optional) Callsign ID. Default 1 (="London").
Frequency in MHz. Default 127.5 MHz.
+(Optional) Frequency in MHz. Default 127.5 MHz.
Modulation 0=AM, 1=FM.
+Modulation 0=AM, 1=FM. Defaults to 0
The ID of the country. Default country.id.USA.
(Optional) The ID of the country. Default country.id.USA.
The ID of the country. Default country.id.USA.
(Optional) The ID of the country. Default country.id.USA.
The weight this cargo object should have (some have fixed weights!), defaults to 1kg.
+(Optional) The weight this cargo object should have (some have fixed weights!), defaults to 1kg.
Start position of the laser relative to the lasing unit. Default is { x = 0, y = 2, z = 0 }
+(Optional) Start position of the laser relative to the lasing unit. Default is { x = 0, y = 2, z = 0 }
+
Coalition Id: -1=All, 0=Neutral, 1=Red, 2=Blue. Default -1.
+(Optional) Coalition Id: -1=All, 0=Neutral, 1=Red, 2=Blue. Default -1.
+
RGB color with alpha {r, g, b, alpha}. Default {1, 0, 0, 0.7}.
+(Optional) RGB color with alpha {r, g, b, alpha}. Default {1, 0, 0, 0.7}.
+
RGB color with alpha {r, g, b, alpha}. Default {1, 0, 0, 0.5}.
+(Optional) RGB color with alpha {r, g, b, alpha}. Default {1, 0, 0, 0.5}.
+
Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot Dash, 5=Long Dash, 6=Two Dash. Default 1.
+(Optional) Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot Dash, 5=Long Dash, 6=Two Dash. Default 1.
+
The power in kg TNT. Default 100 kg.
+(Optional) The power in kg TNT. Default 100 kg.
+
Color of flare. Default Green.
+(Optional) Color of flare. Default Green.
+
Azimuth angle in degrees. Default 0.
+(Optional) Azimuth angle in degrees. Default 0.
Distance in meters. Default 1000 m.
+(Optional) Distance in meters. Default 1000 m.
The fraction (0,1) where the new vector is created. Default 0.5, i.e. in the middle.
+(Optional) The fraction (0,1) where the new vector is created. Default 0.5, i.e. in the middle.
The power in Candela (cd). Should be between 1 and 1000000. Default 1000 cd.
+(Optional) The power in Candela (cd). Should be between 1 and 1000000. Default 1000 cd.
Recipient of the mark: -1=All (default), 0=Neutral, 1=Red, 2=Blue. Can also be a GROUP object.
(Optional) Recipient of the mark: -1=All (default), 0=Neutral, 1=Red, 2=Blue. Can also be a GROUP object.
z is given (not nil), then y is used a
Rotation angle in degrees). Default 0.
+(Optional) Rotation angle in degrees). Default 0.
z is given (not nil), then y is used a
Value of x. Default 0.
+(Optional) Value of x. Default 0.
z is given (not nil), then y is used a
Value of y. Default land/surface height at this point.
+(Optional) Value of y. Default land/surface height at this point.
z is given (not nil), then y is used a
Value of z. Default 0.
+(Optional) Value of z. Default 0.
z is given (not nil), then y is used a
Color of the smoke: 0=Green, 1=Red, 2=White, 3=Orange, 4=Blue. Default 0.
+(Optional) Color of the smoke: 0=Green, 1=Red, 2=White, 3=Orange, 4=Blue. Default 0.
z is given (not nil), then y is used a
Preset of smoke. Default BIGSMOKEPRESET.LargeSmokeAndFire.
(Optional) Preset of smoke. Default BIGSMOKEPRESET.LargeSmokeAndFire.
z is given (not nil), then y is used a
Density between [0,1]. Default 0.5.
+(Optional) Density between [0,1]. Default 0.5.
z is given (not nil), then y is used a
Distance in meters. Default 1000 meters.
+(Optional) Distance in meters. Default 1000 meters.
z is given (not nil), then y is used a
Heading angle in degrees. Default 0° = North.
+(Optional) Heading angle in degrees. Default 0° = North.
Set draw coalition of zone.
Set draw coalition of zone.
Set draw coalition of zone.
Check every seconds for objects entering or leaving the zone. Defaults to 5 secs.
+(Optional) Check every seconds for objects entering or leaving the zone. Defaults to 5 secs.
RGB color table. Default {1, 0, 0}.
(Optional) RGB color table. Default {1, 0, 0}.
Transparency between 0 and 1. Default 0.15.
+(Optional) Transparency between 0 and 1. Default 0.15.
Set draw coalition of zone.
@@ -9476,20 +9476,30 @@ endZONE_BASE
#number - Coalition + (
Coalition. Default -1.
+ptional) Coalition Coalition. Default -1.
+ Coalition +
+RGB color table. Default {1, 0, 0}.
(Optional) RGB color table. Default {1, 0, 0}.
Transparacy between 0 and 1. Default 0.15.
+(Optional) Transparacy between 0 and 1. Default 0.15.
Time interval in seconds between updates. Default 60 sec.
+(Optional) Time interval in seconds between updates. Default 60 sec.
Time in seconds after which the updating stops. Default nil.
(Optional) Time in seconds after which the updating stops. Default nil.
Draw the zone. Default nil.
(Optional) Draw the zone. Default nil.
Delay in seconds before the scheduler will be stopped. Default 0.
+(Optional) Delay in seconds before the scheduler will be stopped. Default 0.
Delay in seconds before the zone is updated. Default 0.
+(Optional) Delay in seconds before the zone is updated. Default 0.
Draw the zone. Default nil.
(Optional) Draw the zone. Default nil.
Coalition: All=-1, Neutral=0, Red=1, Blue=2. Default -1=All.
+(Optional) Coalition: All=-1, Neutral=0, Red=1, Blue=2. Default -1=All.
RGB color table {r, g, b}, e.g. {1,0,0} for red.
+(Optional) RGB color table {r, g, b}, e.g. {1,0,0} for red.
Transparency [0,1]. Default 1.
+(Optional) Transparency [0,1]. Default 1.
RGB color table {r, g, b}, e.g. {1,0,0} for red. Default is same as Color value. -- doesn't seem to work
(Optional) RGB color table {r, g, b}, e.g. {1,0,0} for red. Default is same as Color value. -- doesn't seem to work
Transparency [0,1]. Default 0.15. -- doesn't seem to work
+(Optional) Transparency [0,1]. Default 0.15. -- doesn't seem to work
Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.
+(Optional) Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.
Check every seconds for objects entering or leaving the zone. Defaults to 5 secs.
+(Optional) Check every seconds for objects entering or leaving the zone. Defaults to 5 secs.
RGB color table. Default {1, 0, 0}.
(Optional) RGB color table. Default {1, 0, 0}.
Transparency between 0 and 1. Default 0.15.
+(Optional) Transparency between 0 and 1. Default 0.15.
Set draw coalition of zone.
@@ -18878,20 +18888,30 @@ end -#number - Coalition + (
Coalition. Default -1.
+ptional) Coalition Coalition. Default -1.
+ Coalition +
+RGB color table. Default {1, 0, 0}.
(Optional) RGB color table. Default {1, 0, 0}.
Transparacy between 0 and 1. Default 0.15.
+(Optional) Transparacy between 0 and 1. Default 0.15.
Coalition: All=-1, Neutral=0, Red=1, Blue=2. Default -1=All.
+(Optional) Coalition: All=-1, Neutral=0, Red=1, Blue=2. Default -1=All.
RGB color table {r, g, b}, e.g. {1,0,0} for red.
+(Optional) RGB color table {r, g, b}, e.g. {1,0,0} for red.
Transparency [0,1]. Default 1.
+(Optional) Transparency [0,1]. Default 1.
RGB color table {r, g, b}, e.g. {1,0,0} for red. Default is same as Color value. -- doesn't seem to work
(Optional) RGB color table {r, g, b}, e.g. {1,0,0} for red. Default is same as Color value. -- doesn't seem to work
Transparency [0,1]. Default 0.15. -- doesn't seem to work
+(Optional) Transparency [0,1]. Default 0.15. -- doesn't seem to work
Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.
+(Optional) Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.
Index of the vertex. Default 1.
+(Optional) Index of the vertex. Default 1.
Index of the vertex. Default 1.
+(Optional) Index of the vertex. Default 1.
Index of the vertex. Default 1.
+(Optional) Index of the vertex. Default 1.
Transparency [0,1]. Default 1.
+(Optional) Transparency [0,1]. Default 1.
Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.
+(Optional) Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.
Transparency [0,1]. Default 1.
+(Optional) Transparency [0,1]. Default 1.
Height of the box in meters. Default 1000.
+(Optional) Height of the box in meters. Default 1000.
Coalition: All=-1, Neutral=0, Red=1, Blue=2. Default -1=All.
+(Optional) Coalition: All=-1, Neutral=0, Red=1, Blue=2. Default -1=All.
RGB color table {r, g, b}, e.g. {1,0,0} for red.
+(Optional) RGB color table {r, g, b}, e.g. {1,0,0} for red.
Transparency [0,1]. Default 1.
+(Optional) Transparency [0,1]. Default 1.
RGB color table {r, g, b}, e.g. {1,0,0} for red. Default is same as Color value.
(Optional) RGB color table {r, g, b}, e.g. {1,0,0} for red. Default is same as Color value.
Transparency [0,1]. Default 0.15.
+(Optional) Transparency [0,1]. Default 0.15.
Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.
+(Optional) Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.
Determines if the Zone should not be registered in the _Database Table. Default=false
+(Optional) Determines if the Zone should not be registered in the _Database Table. Default=false
Coalition: All=-1, Neutral=0, Red=1, Blue=2. Default -1=All.
+(Optional) Coalition: All=-1, Neutral=0, Red=1, Blue=2. Default -1=All.
RGB color table {r, g, b}, e.g. {1,0,0} for red.
+(Optional) RGB color table {r, g, b}, e.g. {1,0,0} for red.
Transparency [0,1]. Default 1.
+(Optional) Transparency [0,1]. Default 1.
RGB color table {r, g, b}, e.g. {1,0,0} for red. Default is same as Color value.
(Optional) RGB color table {r, g, b}, e.g. {1,0,0} for red. Default is same as Color value.
Transparency [0,1]. Default 0.15.
+(Optional) Transparency [0,1]. Default 0.15.
Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.
+(Optional) Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.
Determines if the Zone should not be registered in the _Database Table. Default=false
+(Optional) Determines if the Zone should not be registered in the _Database Table. Default=false
Check every seconds for objects entering or leaving the zone. Defaults to 5 secs.
+(Optional) Check every seconds for objects entering or leaving the zone. Defaults to 5 secs.
RGB color table. Default {1, 0, 0}.
(Optional) RGB color table. Default {1, 0, 0}.
Transparency between 0 and 1. Default 0.15.
+(Optional) Transparency between 0 and 1. Default 0.15.
Set draw coalition of zone.
@@ -34165,20 +34185,30 @@ end -#number - Coalition + (
Coalition. Default -1.
+ptional) Coalition Coalition. Default -1.
+ Coalition +
+RGB color table. Default {1, 0, 0}.
(Optional) RGB color table. Default {1, 0, 0}.
Transparacy between 0 and 1. Default 0.15.
+(Optional) Transparacy between 0 and 1. Default 0.15.
AICSAR:SetPilotTTSVoice() and AICSAR:SetOperatorTTSVoice(
#boolean
-AICSAR.SRSTTSRadio
+AICSAR.SRSRadio
@@ -8394,7 +8394,7 @@ See AICSAR:SetPilotTTSVoice() and AICSAR:SetOperatorTTSVoice(
#boolean
-AICSAR.SRSTTSRadio
+AICSAR.SRSRadio
diff --git a/Documentation/Functional.ATC_Ground.html b/Documentation/Functional.ATC_Ground.html
index 8953661d9..a6c93529b 100644
--- a/Documentation/Functional.ATC_Ground.html
+++ b/Documentation/Functional.ATC_Ground.html
@@ -3892,6 +3892,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+ Kickspeed
+
@@ -4477,6 +4480,9 @@ An airbase can be specified to set the maximum kick speed for.
+
+ Kickspeed
+
Function to get the HQ object for further use
-The #DETECTION_AREAS object for AWACS
+ + + +Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.
- - - -switch alarm state RED
-The #DETECTION_AREAS object for AWACS
+ + + +Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.
- - - -switch alarm state RED
-Type of terminal to be used when spawning at an airbase.
+RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Type of terminal to be used when spawning at an airbase.
+ + + +Type of terminal to be used when spawning at an airbase.
+ + + +Wait this many seconds before despawning the alive group after landing. Defaults to 3 .
+(Optional) Wait this many seconds before despawning the alive group after landing. Defaults to 3 .
The index of the group from where the spawning will start again. The default value would be 0, which means a complete reset of the spawnindex.
+(Optional) The index of the group from where the spawning will start again. The default value would be 0, which means a complete reset of the spawnindex.
Update last hit time.
- -Radio queue of LSO.
-Radio queue of marshal.
-Radio queue of LSO.
-Radio queue of marshal.
-Radio queue of LSO.
-Radio queue of marshal.
-VNAO Edit - Added
+VNAO Edit - Added
@@ -41968,7 +41902,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -VNAO Edit - Added
+VNAO Edit - Added
@@ -42160,6 +42094,20 @@ When moose is loading dynamically (for moose class development), tracing is switDecrease stack/flag. Human player needs to take care himself.
+ +Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.
+Make player section lead if he was not before.
- @@ -42619,17 +42575,6 @@ When moose is loading dynamically (for moose class development), tracing is switBand modulation.
- - - -Name of the class.
- - - -holds #CTLD_ENGINEERING objects
-tables
-Folderpath.
+#1570
-enfore engineer build only?
-message suppression
-sub categories
-Name of the class.
-holds #CTLD_ENGINEERING objects
-tables
-Folderpath.
+#1570
-enfore engineer build only?
-message suppression
-sub categories
-Name of the class.
-holds #CTLD_ENGINEERING objects
-tables
-Folderpath.
+#1570
-enfore engineer build only?
-message suppression
-sub categories
-Set current airbase.
+ +Spawn in uncontrolled state.
+ @@ -18616,6 +18622,20 @@ Here we only check if stuck whilst taxiing. + +Set current airbase.
+ +Spawn in uncontrolled state.
+ @@ -39466,6 +39478,20 @@ Optionally, you can calculate the current max weight possible, which accounts fo + +Set current airbase.
+ +Spawn in uncontrolled state.
+ @@ -41682,6 +41700,20 @@ Optionally, you can calculate the current max weight possible, which accounts fo + +Set current airbase.
+ +Spawn in uncontrolled state.
+ diff --git a/Documentation/Wrapper.Controllable.html b/Documentation/Wrapper.Controllable.html index a8d67be7a..a282a07ee 100644 --- a/Documentation/Wrapper.Controllable.html +++ b/Documentation/Wrapper.Controllable.html @@ -4423,17 +4423,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauThe DCS controllable class.
- - - -The DCS controllable class.
- - - -The DCS controllable class.
- - - -The DCS controllable class.
- - - -The DCS controllable class.
- - - -Coordinate of the mark.
- - - -Coordinate of the mark.
-Coordinate of the mark.
-