diff --git a/Documentation/AI.AI_Air_Dispatcher.html b/Documentation/AI.AI_Air_Dispatcher.html index 52511bf21..736dbe5c6 100644 --- a/Documentation/AI.AI_Air_Dispatcher.html +++ b/Documentation/AI.AI_Air_Dispatcher.html @@ -4667,17 +4667,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -Aircraft is on a depoly mission.
-Aircraft is on a pickup mission.
- @@ -4688,6 +4693,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauAircraft is on a depoly mission.
-Aircraft is on a pickup mission.
- @@ -5309,6 +5319,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauAircraft is on a depoly mission.
-Aircraft is on a pickup mission.
- @@ -6818,6 +6833,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauAircraft is on a depoly mission.
-Aircraft is on a pickup mission.
- diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html index 26f378389..528630fb5 100644 --- a/Documentation/Cargo.CargoGroup.html +++ b/Documentation/Cargo.CargoGroup.html @@ -2006,9 +2006,6 @@ Therefore, this class is considered to be deprecated - -Then we register the new group in the database
- @@ -2020,20 +2017,6 @@ Therefore, this class is considered to be deprecated - - - -Now we spawn the new group based on the template created.
-The AI is on by default when spawning a group.
-Overwrite unit names by default with group name.
- @@ -4314,6 +4321,50 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case - we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
- -The AI is on by default when spawning a group.
-we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case - we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
- -The ME name of the HQ object
+self.SAMCheckRanges = {}
+The ME name of the HQ object
+self.SAMCheckRanges = {}
+Radio queue of LSO.
+Radio queue of marshal.
+Radio queue of LSO.
+Radio queue of marshal.
+Radio queue of LSO.
+Radio queue of marshal.
+VNAO Edit - Added
+VNAO Edit - Added
@@ -42086,7 +42152,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -VNAO Edit - Added
+VNAO Edit - Added
@@ -42212,9 +42278,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - -Set case of f
- @@ -42283,7 +42346,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -Also decrease flag for section members of flight.
+Set stack flag.
@@ -42310,17 +42373,6 @@ When moose is loading dynamically (for moose class development), tracing is switData table at each position in the groove. Elements are of type AIRBOSS.GrooveData.
- - - -Set section lead of player flight.
- @@ -42481,9 +42530,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - -Set Stable Hover
- diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index 4920cd1d4..b83c60523 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -2717,12 +2717,6 @@ Dropped troop noMessage and forcedesc parameters aren't saved.contain a table for each SAR with all units he has with the original names
- - - -contain a table for each SAR with all units he has with the original names
- - - -contain a table for each SAR with all units he has with the original names
- - - -message suppression
+message suppression
+message suppression
+Can transport crate.
+Location (if set) where to get this cargo item.
+Location (if set) where to get this cargo item.
+set to false to suppress flash messages
-set to false to suppress flash messages
-set to false to suppress flash messages
-set to false to suppress flash messages
-The DCS controllable class.
-The DCS controllable class.
-The DCS controllable class.
-The DCS controllable class.
- - - -The DCS controllable class.
- - - -Vec3 LastPosition.
+[USER] Destroy a DYNAMICCARGO object.
[USER] Destroy a DYNAMICCARGO object.
+ +DYNAMICCARGO
++ #boolean + GenerateEvent +
+Set to false to remove an item silently. Defaults to true.
+ +#boolean:
+Return Returns nil if the object could not be found, else returns true.
+ +Coordinate of the mark.
-Coordinate of the mark.
-Coordinate of the mark.
-