diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index bc838081d..d0dfc86f4 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -5038,11 +5038,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Flash messages to player
+Flash messages to player
+Flash messages to player
+Flash messages to player
+The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -meter
+kph
+meter
+kph
+meter
+kph
+meter
+kph
+This table contains the targets detected during patrol.
-This table contains the targets detected during patrol.
-This table contains the targets detected during patrol.
-This table contains the targets detected during patrol.
-Now we spawn the new group based on the template created.
+Set cargo object.
-Set cargo object.
-SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
The AI is on by default when spawning a group.
+Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
-The internal counter of the amount of spawning the has happened since SpawnStart.
+By default, no InitLimit
+ + + + +The AI is on by default when spawning a group.
+The internal counter of the amount of spawning the has happened since SpawnStart.
+Function to get the HQ object for further use
+Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.
+ + + +The ME name of the HQ object
- - - -switch alarm state RED
+self.SAMCheckRanges = {}
-Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.
+The ME name of the HQ object
- - - -switch alarm state RED
+self.SAMCheckRanges = {}
-RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Set case to that of lead.
+Set case of f
Decrease stack/flag. Human player needs to take care himself.
- -Set section lead of player flight.
+Set Stable Hover
-Set time stamp.
-VNAO Edit - Added
+VNAO Edit - Added
VNAO Edit - Added
+VNAO Edit - Added
Band modulation.
+template for a group of 10 paratroopers
-template for a group of 10 paratroopers
-Get the warehouse storage of this airbase.
+Get the true airbase center as seen in the ME.
Get the true airbase center as seen in the ME.
+ + +The position returned by the dcs object is is wrong and often at the start of the runway.
+ +AIRBASE
+The center of the true center of the airbase if it contains runways, otherwise the default DCS object position.
+ +Coordinate of the mark.
+Coordinate of the mark.
+Coordinate of the mark.
+