diff --git a/Documentation/AI.AI_A2G_Dispatcher.html b/Documentation/AI.AI_A2G_Dispatcher.html index 905329857..c4450c65e 100644 --- a/Documentation/AI.AI_A2G_Dispatcher.html +++ b/Documentation/AI.AI_A2G_Dispatcher.html @@ -4907,17 +4907,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -Aircraft is on a pickup mission.
+Aircraft is on a pickup mission.
+Aircraft is on a pickup mission.
+Aircraft is on a pickup mission.
+This table contains the targets detected during patrol.
-This table contains the targets detected during patrol.
-This table contains the targets detected during patrol.
-This table contains the targets detected during patrol.
-Then we register the new group in the database
- @@ -2034,6 +2031,20 @@ Therefore, this class is considered to be deprecated + + + +Now we spawn the new group based on the template created.
+Set cargo object.
+Set cargo object.
+SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
The AI is on by default when spawning a group.
-Overwrite unit names by default with group name.
+ @@ -4294,8 +4311,38 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +By default, no InitLimit
+SPAWN.SpawnInitModex + + + +we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case + we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
+ +Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
+When the first Spawn executes, all the Groups need to be made visible before start.
The AI is on by default when spawning a group.
-By default, no InitLimit
+SPAWN.SpawnInitModex + + + +we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case + we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
+ +When the first Spawn executes, all the Groups need to be made visible before start.
Spawns a new static using a given template.
+Kickspeed
-Kickspeed
-switch alarm state RED
+ @@ -10111,6 +10114,9 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` + +switch alarm state RED
+ diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html index 924c76921..5fd1f69e8 100644 --- a/Documentation/Functional.Movement.html +++ b/Documentation/Functional.Movement.html @@ -2429,6 +2429,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauContains the counter how many units are currently alive.
+ +Contains the counter how many units are currently alive.
+ +Type of terminal to be used when spawning at an airbase.
+RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Type of terminal to be used when spawning at an airbase.
+Type of terminal to be used when spawning at an airbase.
+Radio queue of LSO.
- - - -Radio queue of marshal.
- - - -Radio queue of LSO.
- - - -Radio queue of marshal.
- - - -Radio queue of LSO.
- - - -Radio queue of marshal.
- - - -Decrease stack/flag. Human player needs to take care himself.
+Set stack flag.
@@ -42603,9 +42537,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - -Set time stamp.
- @@ -42848,6 +42779,17 @@ When moose is loading dynamically (for moose class development), tracing is switBand modulation.
+ + + +Name of the class.
+use as counter
+ +holds #CTLD_ENGINEERING objects
+Beacons
+tables
+Folderpath.
-Smokes and Flares
+#1570
+noob catch
+time to repairor build a unit/group
@@ -21004,6 +21079,17 @@ However, if you create a new folder inside the miz file, which contains the sounName of the class.
+ + + +use as counter
+ +holds #CTLD_ENGINEERING objects
+Beacons
+tables
+Folderpath.
-Smokes and Flares
+#1570
+ + + +noob catch
+time to repairor build a unit/group
@@ -23534,6 +23684,17 @@ However, if you create a new folder inside the miz file, which contains the sounName of the class.
+ + + +use as counter
+ +holds #CTLD_ENGINEERING objects
+Beacons
+tables
+Folderpath.
-Smokes and Flares
+#1570
+ + + +noob catch
+time to repairor build a unit/group
@@ -29040,6 +29265,17 @@ When moose is loading dynamically (for moose class development), tracing is switCan transport crate.
+ + + +Location (if set) where to get this cargo item.
+ + + +Location (if set) where to get this cargo item.
+ + + +template for a group of 10 paratroopers
- - - -template for a group of 10 paratroopers
- - - -