MOOSE generated documentation [skip ci]

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Applevangelist
2021-12-17 08:17:23 +00:00
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@@ -2676,7 +2676,7 @@ structure managing the tasks of the mission.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MISSION).OnEventEjection">MISSION:OnEventEjection(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when a pilot ejects from an aircraft
initiator : The unit that has ejected </p>
initiator : The unit that has ejected</p>
</td>
</tr>
<tr class="w3-border">
@@ -2713,8 +2713,7 @@ initiator : The unit that has ejected </p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MISSION).OnEventLand">MISSION:OnEventLand(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when an aircraft lands at an airbase, farp or ship
initiator : The unit that has landed
place: Object that the unit landed on.</p>
initiator : The unit that has landed.</p>
</td>
</tr>
<tr class="w3-border">
@@ -2726,7 +2725,7 @@ place: Object that the unit landed on.</p>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MISSION).OnEventLandingQualityMark">MISSION:OnEventLandingQualityMark(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Landing quality mark. </p>
<p>Landing quality mark.</p>
</td>
</tr>
<tr class="w3-border">
@@ -2750,13 +2749,13 @@ place: Object that the unit landed on.</p>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MISSION).OnEventMissionEnd">MISSION:OnEventMissionEnd(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when a mission ends</p>
<p>Occurs when a mission ends.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MISSION).OnEventMissionStart">MISSION:OnEventMissionStart(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when a mission starts </p>
<p>Occurs when a mission starts.</p>
</td>
</tr>
<tr class="w3-border">
@@ -8607,7 +8606,7 @@ Each Task can be set a certain Goals. The Mission will not be completed until al
<p>Get the ClassName + ClassID of the class instance.</p>
<p>The ClassName + ClassID is formatted as '%s#%09d'. </p>
<p>The ClassName + ClassID is formatted as '%s#%09d'.</p>
<div id= "#Functions##GetClassNameAndID" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -8640,7 +8639,7 @@ Each Task can be set a certain Goals. The Mission will not be completed until al
<p>Get the Class <a href="Event.html">Event</a> processing Priority.</p>
<p>The Event processing Priority is a number from 1 to 10,
<p>The Event processing Priority is a number from 1 to 10,
reflecting the order of the classes subscribed to the Event to be processed.</p>
<div id= "#Functions##GetEventPriority" class="w3-show w3-white">
@@ -8677,10 +8676,10 @@ reflecting the order of the classes subscribed to the Event to be processed.</p>
<p>Note that the Parent class must be passed to call the parent class method.</p>
<pre><code>self:GetParent(self):ParentMethod()
</code></pre>
<div id= "#Functions##GetParent" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
@@ -8739,7 +8738,7 @@ reflecting the order of the classes subscribed to the Event to be processed.</p>
<p>Get a Value given a Key from the Object.</p>
<p>Note that if the Object is destroyed, nillified or garbage collected, then the Values and Keys will also be gone.</p>
<p>Note that if the Object is destroyed, set to nil, or garbage collected, then the Values and Keys will also be gone.</p>
<div id= "#Functions##GetState" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -9037,9 +9036,9 @@ reflecting the order of the classes subscribed to the Event to be processed.</p>
local self = BASE:Inherit( self, BASE:New() ) -- #EVENT
return self
end
</code></pre>
<div id= "#Functions##New" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
@@ -9071,7 +9070,7 @@ end
<p>Occurs when an object is completely destroyed.</p>
<p>initiator : The unit that is was destroyed. </p>
<p>initiator : The unit that is was destroyed.</p>
<div id= "#Functions##OnEvent" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -9140,8 +9139,8 @@ end
<p>Occurs when a ground unit captures either an airbase or a farp.</p>
<p>initiator : The unit that captured the base
place: The airbase that was captured, can be a FARP or Airbase. When calling place:getCoalition() the faction will already be the new owning faction. </p>
<p>initiator : The unit that captured the base.
place: The airbase that was captured, can be a FARP or Airbase. When calling place:getCoalition() the faction will already be the new owning faction.</p>
<div id= "#Functions##OnEventBaseCaptured" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -9177,7 +9176,7 @@ place: The airbase that was captured, can be a FARP or Airbase. When calling pla
<p>Occurs when any object is spawned into the mission.</p>
<p>initiator : The unit that was spawned </p>
<p>initiator : The unit that was spawned.</p>
<div id= "#Functions##OnEventBirth" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -9213,7 +9212,7 @@ place: The airbase that was captured, can be a FARP or Airbase. When calling pla
<p>Occurs when any aircraft crashes into the ground and is completely destroyed.</p>
<p>initiator : The unit that has crashed </p>
<p>initiator : The unit that has crashed.</p>
<div id= "#Functions##OnEventCrash" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -9249,7 +9248,7 @@ place: The airbase that was captured, can be a FARP or Airbase. When calling pla
<p>Occurs when an object is dead.</p>
<p>initiator : The unit that is dead. </p>
<p>initiator : The unit that is dead.</p>
<div id= "#Functions##OnEventDead" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -9357,7 +9356,7 @@ place: The airbase that was captured, can be a FARP or Airbase. When calling pla
</div>
<p>Occurs when a pilot ejects from an aircraft
initiator : The unit that has ejected </p>
initiator : The unit that has ejected</p>
<div id= "#Functions##OnEventEjection" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -9393,7 +9392,7 @@ initiator : The unit that has ejected </p>
<p>Occurs when any aircraft shuts down its engines.</p>
<p>initiator : The unit that is stopping its engines. </p>
<p>initiator : The unit that is stopping its engines..</p>
<div id= "#Functions##OnEventEngineShutdown" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -9429,7 +9428,7 @@ initiator : The unit that has ejected </p>
<p>Occurs when any aircraft starts its engines.</p>
<p>initiator : The unit that is starting its engines. </p>
<p>initiator : The unit that is starting its engines..</p>
<div id= "#Functions##OnEventEngineStartup" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -9465,9 +9464,9 @@ initiator : The unit that has ejected </p>
<p>Occurs whenever an object is hit by a weapon.</p>
<p>initiator : The unit object the fired the weapon
weapon: Weapon object that hit the target
target: The Object that was hit. </p>
<p>initiator : The unit object the fired the weapon.
weapon: Weapon object that hit the target.
target: The Object that was hit.</p>
<div id= "#Functions##OnEventHit" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -9503,7 +9502,7 @@ target: The Object that was hit. </p>
<p>Occurs when any system fails on a human controlled aircraft.</p>
<p>initiator : The unit that had the failure </p>
<p>initiator : The unit that had the failure.</p>
<div id= "#Functions##OnEventHumanFailure" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -9542,7 +9541,7 @@ target: The Object that was hit. </p>
<p>Contains more and different information. Similar to unit_lost it will occur for aircraft before the aircraft crash event occurs.</p>
<ul>
<li>initiator: The unit that killed the target</li>
<li>initiator: The unit that killed the target.</li>
<li>target: Target Object</li>
<li>weapon: Weapon Object</li>
</ul>
@@ -9580,11 +9579,10 @@ target: The Object that was hit. </p>
</div>
<p>Occurs when an aircraft lands at an airbase, farp or ship
initiator : The unit that has landed
place: Object that the unit landed on.</p>
initiator : The unit that has landed.</p>
<p>Can be an Airbase Object, FARP, or Ships </p>
<p>place: Object that the unit landed on. Can be an Airbase Object, FARP, or Ships.</p>
<div id= "#Functions##OnEventLand" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -9660,7 +9658,7 @@ place: Object that the unit landed on.</p>
<h2><a id="#(MISSION).OnEventLandingQualityMark" ><strong>MISSION:OnEventLandingQualityMark(EventData)</strong></a></h2>
</div>
<p>Landing quality mark. </p>
<p>Landing quality mark.</p>
<div id= "#Functions##OnEventLandingQualityMark" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -9696,7 +9694,7 @@ place: Object that the unit landed on.</p>
<p>Occurs when a new mark was added.</p>
<p>MarkID: ID of the mark. </p>
<p>MarkID: ID of the mark.</p>
<div id= "#Functions##OnEventMarkAdded" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -9732,7 +9730,7 @@ place: Object that the unit landed on.</p>
<p>Occurs when a mark text was changed.</p>
<p>MarkID: ID of the mark. </p>
<p>MarkID: ID of the mark.</p>
<div id= "#Functions##OnEventMarkChange" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -9768,7 +9766,7 @@ place: Object that the unit landed on.</p>
<p>Occurs when a mark was removed.</p>
<p>MarkID: ID of the mark. </p>
<p>MarkID: ID of the mark.</p>
<div id= "#Functions##OnEventMarkRemoved" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -9801,7 +9799,7 @@ place: Object that the unit landed on.</p>
<h2><a id="#(MISSION).OnEventMissionEnd" ><strong>MISSION:OnEventMissionEnd(EventData)</strong></a></h2>
</div>
<p>Occurs when a mission ends</p>
<p>Occurs when a mission ends.</p>
<div id= "#Functions##OnEventMissionEnd" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -9834,7 +9832,7 @@ place: Object that the unit landed on.</p>
<h2><a id="#(MISSION).OnEventMissionStart" ><strong>MISSION:OnEventMissionStart(EventData)</strong></a></h2>
</div>
<p>Occurs when a mission starts </p>
<p>Occurs when a mission starts.</p>
<div id= "#Functions##OnEventMissionStart" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -9907,7 +9905,7 @@ place: Object that the unit landed on.</p>
<p>Can occur either if the player is alive and crashes or if a weapon kills the pilot without completely destroying the plane.
initiator : The unit that the pilot has died in. </p>
initiator : The unit that the pilot has died in.</p>
<div id= "#Functions##OnEventPilotDead" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -9943,8 +9941,8 @@ initiator : The unit that the pilot has died in. </p>
<p>Occurs when a player enters a slot and takes control of an aircraft.</p>
<p><strong>NOTE</strong>: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
initiator : The unit that is being taken control of. </p>
<p><strong>NOTE</strong>: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
initiator : The unit that is being taken control of.</p>
<div id= "#Functions##OnEventPlayerEnterAircraft" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -9980,7 +9978,7 @@ initiator : The unit that is being taken control of. </p>
<p>Occurs when any player assumes direct control of a unit.</p>
<p>initiator : The unit that is being taken control of. </p>
<p>initiator : The unit that is being taken control of.</p>
<div id= "#Functions##OnEventPlayerEnterUnit" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -10016,7 +10014,7 @@ initiator : The unit that is being taken control of. </p>
<p>Occurs when any player relieves control of a unit to the AI.</p>
<p>initiator : The unit that the player left. </p>
<p>initiator : The unit that the player left.</p>
<div id= "#Functions##OnEventPlayerLeaveUnit" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -10052,7 +10050,7 @@ initiator : The unit that is being taken control of. </p>
<p>Occurs when an aircraft connects with a tanker and begins taking on fuel.</p>
<p>initiator : The unit that is receiving fuel. </p>
<p>initiator : The unit that is receiving fuel.</p>
<div id= "#Functions##OnEventRefueling" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -10088,7 +10086,7 @@ initiator : The unit that is being taken control of. </p>
<p>Occurs when an aircraft is finished taking fuel.</p>
<p>initiator : The unit that was receiving fuel. </p>
<p>initiator : The unit that was receiving fuel.</p>
<div id= "#Functions##OnEventRefuelingStop" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -10161,7 +10159,7 @@ initiator : The unit that is being taken control of. </p>
<p>Event will always correspond with a shooting start event.
initiator : The unit that was doing the shooting. </p>
initiator : The unit that was doing the shooting.</p>
<div id= "#Functions##OnEventShootingEnd" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -10197,9 +10195,9 @@ initiator : The unit that was doing the shooting. </p>
<p>Occurs when any unit begins firing a weapon that has a high rate of fire.</p>
<p>Most common with aircraft cannons (GAU-8), autocannons, and machine guns.
<p>Most common with aircraft cannons (GAU-8), auto cannons, and machine guns.
initiator : The unit that is doing the shooting.
target: The unit that is being targeted. </p>
target: The unit that is being targeted.</p>
<div id= "#Functions##OnEventShootingStart" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -10235,7 +10233,7 @@ target: The unit that is being targeted. </p>
<p>Occurs whenever any unit in a mission fires a weapon.</p>
<p>But not any machine gun or autocannon based weapon, those are handled by EVENT.ShootingStart.</p>
<p>But not any machine gun or auto cannon based weapon, those are handled by EVENT.ShootingStart.</p>
<div id= "#Functions##OnEventShot" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -10271,8 +10269,8 @@ target: The unit that is being targeted. </p>
<p>Occurs when an aircraft takes off from an airbase, farp, or ship.</p>
<p>initiator : The unit that tookoff
place: Object from where the AI took-off from. Can be an Airbase Object, FARP, or Ships </p>
<p>initiator : The unit that took off.
place: Object from where the AI took-off from. Can be an Airbase Object, FARP, or Ships.</p>
<div id= "#Functions##OnEventTakeoff" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -10599,7 +10597,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o
<p>Set the Class <a href="Event.html">Event</a> processing Priority.</p>
<p>The Event processing Priority is a number from 1 to 10,
<p>The Event processing Priority is a number from 1 to 10,
reflecting the order of the classes subscribed to the Event to be processed.</p>
<div id= "#Functions##SetEventPriority" class="w3-show w3-white">
@@ -10647,7 +10645,7 @@ reflecting the order of the classes subscribed to the Event to be processed.</p>
<p>Set a state or property of the Object given a Key and a Value.</p>
<p>Note that if the Object is destroyed, nillified or garbage collected, then the Values and Keys will also be gone.</p>
<p>Note that if the Object is destroyed, set to nil, or garbage collected, then the Values and Keys will also be gone.</p>
<div id= "#Functions##SetState" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -11030,11 +11028,13 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
</div>
<h2><strong>Usage:</strong></h2>
<pre class="example"><code>-- Switch the tracing On
BASE:TraceOnOff( true )
<pre class="example"><code>
-- Switch the tracing On
BASE:TraceOnOff( true )
-- Switch the tracing Off
BASE:TraceOnOff( false )</code></pre>
-- Switch the tracing Off
BASE:TraceOnOff( false )
</code></pre>
</div>
@@ -11201,7 +11201,7 @@ BASE:TraceOnOff( false )</code></pre>
<p> TODO: Complete DCS#Event structure. <br/>
<p> TODO: Complete DCS#Event structure.
- The main event handling function... This function captures all events generated for the class.
@param #BASE self
@param DCS#Event event</p>