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MOOSE generated documentation [skip ci]
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@@ -2043,7 +2043,7 @@ the class will destroy the missile within a certain range, to avoid damage to yo
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||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MISSILETRAINER).OnEventEjection">MISSILETRAINER:OnEventEjection(EventData)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Occurs when a pilot ejects from an aircraft
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initiator : The unit that has ejected </p>
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initiator : The unit that has ejected</p>
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</td>
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</tr>
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<tr class="w3-border">
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@@ -2080,8 +2080,7 @@ initiator : The unit that has ejected </p>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MISSILETRAINER).OnEventLand">MISSILETRAINER:OnEventLand(EventData)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Occurs when an aircraft lands at an airbase, farp or ship
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initiator : The unit that has landed
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place: Object that the unit landed on.</p>
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initiator : The unit that has landed.</p>
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</td>
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</tr>
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<tr class="w3-border">
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@@ -2093,7 +2092,7 @@ place: Object that the unit landed on.</p>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MISSILETRAINER).OnEventLandingQualityMark">MISSILETRAINER:OnEventLandingQualityMark(EventData)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Landing quality mark. </p>
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<p>Landing quality mark.</p>
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</td>
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</tr>
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<tr class="w3-border">
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@@ -2117,13 +2116,13 @@ place: Object that the unit landed on.</p>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MISSILETRAINER).OnEventMissionEnd">MISSILETRAINER:OnEventMissionEnd(EventData)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Occurs when a mission ends</p>
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<p>Occurs when a mission ends.</p>
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</td>
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</tr>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MISSILETRAINER).OnEventMissionStart">MISSILETRAINER:OnEventMissionStart(EventData)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Occurs when a mission starts </p>
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<p>Occurs when a mission starts.</p>
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</td>
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</tr>
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<tr class="w3-border">
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@@ -3913,7 +3912,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<p>Get the ClassName + ClassID of the class instance.</p>
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<p>The ClassName + ClassID is formatted as '%s#%09d'. </p>
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<p>The ClassName + ClassID is formatted as '%s#%09d'.</p>
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<div id= "#Functions##GetClassNameAndID" class="w3-show w3-white">
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<div class="w3-container w3-white" id="functiontype">
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@@ -3946,7 +3945,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<p>Get the Class <a href="Event.html">Event</a> processing Priority.</p>
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<p>The Event processing Priority is a number from 1 to 10,
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<p>The Event processing Priority is a number from 1 to 10,
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reflecting the order of the classes subscribed to the Event to be processed.</p>
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<div id= "#Functions##GetEventPriority" class="w3-show w3-white">
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@@ -3983,10 +3982,10 @@ reflecting the order of the classes subscribed to the Event to be processed.</p>
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<p>Note that the Parent class must be passed to call the parent class method.</p>
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<pre><code>self:GetParent(self):ParentMethod()
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</code></pre>
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<div id= "#Functions##GetParent" class="w3-show w3-white">
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<div class="w3-container w3-white" id="functiontype">
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<h2><strong>Defined in:</strong></h2>
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@@ -4045,7 +4044,7 @@ reflecting the order of the classes subscribed to the Event to be processed.</p>
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<p>Get a Value given a Key from the Object.</p>
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||||
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<p>Note that if the Object is destroyed, nillified or garbage collected, then the Values and Keys will also be gone.</p>
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<p>Note that if the Object is destroyed, set to nil, or garbage collected, then the Values and Keys will also be gone.</p>
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<div id= "#Functions##GetState" class="w3-show w3-white">
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<div class="w3-container w3-white" id="functiontype">
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@@ -4343,9 +4342,9 @@ reflecting the order of the classes subscribed to the Event to be processed.</p>
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local self = BASE:Inherit( self, BASE:New() ) -- #EVENT
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return self
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end
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</code></pre>
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<div id= "#Functions##New" class="w3-show w3-white">
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<div class="w3-container w3-white" id="functiontype">
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<h2><strong>Defined in:</strong></h2>
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@@ -4377,7 +4376,7 @@ end
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<p>Occurs when an object is completely destroyed.</p>
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<p>initiator : The unit that is was destroyed. </p>
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<p>initiator : The unit that is was destroyed.</p>
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<div id= "#Functions##OnEvent" class="w3-show w3-white">
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<div class="w3-container w3-white" id="functiontype">
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@@ -4446,8 +4445,8 @@ end
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<p>Occurs when a ground unit captures either an airbase or a farp.</p>
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<p>initiator : The unit that captured the base
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place: The airbase that was captured, can be a FARP or Airbase. When calling place:getCoalition() the faction will already be the new owning faction. </p>
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<p>initiator : The unit that captured the base.
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place: The airbase that was captured, can be a FARP or Airbase. When calling place:getCoalition() the faction will already be the new owning faction.</p>
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<div id= "#Functions##OnEventBaseCaptured" class="w3-show w3-white">
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<div class="w3-container w3-white" id="functiontype">
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@@ -4483,7 +4482,7 @@ place: The airbase that was captured, can be a FARP or Airbase. When calling pla
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<p>Occurs when any object is spawned into the mission.</p>
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<p>initiator : The unit that was spawned </p>
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<p>initiator : The unit that was spawned.</p>
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<div id= "#Functions##OnEventBirth" class="w3-show w3-white">
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<div class="w3-container w3-white" id="functiontype">
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@@ -4519,7 +4518,7 @@ place: The airbase that was captured, can be a FARP or Airbase. When calling pla
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<p>Occurs when any aircraft crashes into the ground and is completely destroyed.</p>
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||||
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<p>initiator : The unit that has crashed </p>
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<p>initiator : The unit that has crashed.</p>
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<div id= "#Functions##OnEventCrash" class="w3-show w3-white">
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<div class="w3-container w3-white" id="functiontype">
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||||
@@ -4555,7 +4554,7 @@ place: The airbase that was captured, can be a FARP or Airbase. When calling pla
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<p>Occurs when an object is dead.</p>
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<p>initiator : The unit that is dead. </p>
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<p>initiator : The unit that is dead.</p>
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||||
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<div id= "#Functions##OnEventDead" class="w3-show w3-white">
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||||
<div class="w3-container w3-white" id="functiontype">
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||||
@@ -4663,7 +4662,7 @@ place: The airbase that was captured, can be a FARP or Airbase. When calling pla
|
||||
</div>
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||||
|
||||
<p>Occurs when a pilot ejects from an aircraft
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||||
initiator : The unit that has ejected </p>
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||||
initiator : The unit that has ejected</p>
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||||
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||||
<div id= "#Functions##OnEventEjection" class="w3-show w3-white">
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||||
<div class="w3-container w3-white" id="functiontype">
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||||
@@ -4699,7 +4698,7 @@ initiator : The unit that has ejected </p>
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||||
<p>Occurs when any aircraft shuts down its engines.</p>
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||||
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||||
|
||||
<p>initiator : The unit that is stopping its engines. </p>
|
||||
<p>initiator : The unit that is stopping its engines..</p>
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||||
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||||
<div id= "#Functions##OnEventEngineShutdown" class="w3-show w3-white">
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||||
<div class="w3-container w3-white" id="functiontype">
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||||
@@ -4735,7 +4734,7 @@ initiator : The unit that has ejected </p>
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||||
<p>Occurs when any aircraft starts its engines.</p>
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||||
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||||
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||||
<p>initiator : The unit that is starting its engines. </p>
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||||
<p>initiator : The unit that is starting its engines..</p>
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||||
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||||
<div id= "#Functions##OnEventEngineStartup" class="w3-show w3-white">
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||||
<div class="w3-container w3-white" id="functiontype">
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||||
@@ -4771,9 +4770,9 @@ initiator : The unit that has ejected </p>
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||||
<p>Occurs whenever an object is hit by a weapon.</p>
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||||
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||||
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||||
<p>initiator : The unit object the fired the weapon
|
||||
weapon: Weapon object that hit the target
|
||||
target: The Object that was hit. </p>
|
||||
<p>initiator : The unit object the fired the weapon.
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||||
weapon: Weapon object that hit the target.
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||||
target: The Object that was hit.</p>
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||||
|
||||
<div id= "#Functions##OnEventHit" class="w3-show w3-white">
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||||
<div class="w3-container w3-white" id="functiontype">
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||||
@@ -4809,7 +4808,7 @@ target: The Object that was hit. </p>
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||||
<p>Occurs when any system fails on a human controlled aircraft.</p>
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||||
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||||
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||||
<p>initiator : The unit that had the failure </p>
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||||
<p>initiator : The unit that had the failure.</p>
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||||
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||||
<div id= "#Functions##OnEventHumanFailure" class="w3-show w3-white">
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||||
<div class="w3-container w3-white" id="functiontype">
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||||
@@ -4848,7 +4847,7 @@ target: The Object that was hit. </p>
|
||||
<p>Contains more and different information. Similar to unit_lost it will occur for aircraft before the aircraft crash event occurs.</p>
|
||||
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||||
<ul>
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||||
<li>initiator: The unit that killed the target</li>
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||||
<li>initiator: The unit that killed the target.</li>
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||||
<li>target: Target Object</li>
|
||||
<li>weapon: Weapon Object</li>
|
||||
</ul>
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||||
@@ -4886,11 +4885,10 @@ target: The Object that was hit. </p>
|
||||
</div>
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||||
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||||
<p>Occurs when an aircraft lands at an airbase, farp or ship
|
||||
initiator : The unit that has landed
|
||||
place: Object that the unit landed on.</p>
|
||||
initiator : The unit that has landed.</p>
|
||||
|
||||
|
||||
<p>Can be an Airbase Object, FARP, or Ships </p>
|
||||
<p>place: Object that the unit landed on. Can be an Airbase Object, FARP, or Ships.</p>
|
||||
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||||
<div id= "#Functions##OnEventLand" class="w3-show w3-white">
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||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -4966,7 +4964,7 @@ place: Object that the unit landed on.</p>
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||||
<h2><a id="#(MISSILETRAINER).OnEventLandingQualityMark" ><strong>MISSILETRAINER:OnEventLandingQualityMark(EventData)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Landing quality mark. </p>
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||||
<p>Landing quality mark.</p>
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||||
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||||
<div id= "#Functions##OnEventLandingQualityMark" class="w3-show w3-white">
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||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -5002,7 +5000,7 @@ place: Object that the unit landed on.</p>
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||||
<p>Occurs when a new mark was added.</p>
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||||
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||||
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||||
<p>MarkID: ID of the mark. </p>
|
||||
<p>MarkID: ID of the mark.</p>
|
||||
|
||||
<div id= "#Functions##OnEventMarkAdded" class="w3-show w3-white">
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||||
<div class="w3-container w3-white" id="functiontype">
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||||
@@ -5038,7 +5036,7 @@ place: Object that the unit landed on.</p>
|
||||
<p>Occurs when a mark text was changed.</p>
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||||
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||||
|
||||
<p>MarkID: ID of the mark. </p>
|
||||
<p>MarkID: ID of the mark.</p>
|
||||
|
||||
<div id= "#Functions##OnEventMarkChange" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -5074,7 +5072,7 @@ place: Object that the unit landed on.</p>
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||||
<p>Occurs when a mark was removed.</p>
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||||
|
||||
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||||
<p>MarkID: ID of the mark. </p>
|
||||
<p>MarkID: ID of the mark.</p>
|
||||
|
||||
<div id= "#Functions##OnEventMarkRemoved" class="w3-show w3-white">
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||||
<div class="w3-container w3-white" id="functiontype">
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||||
@@ -5107,7 +5105,7 @@ place: Object that the unit landed on.</p>
|
||||
<h2><a id="#(MISSILETRAINER).OnEventMissionEnd" ><strong>MISSILETRAINER:OnEventMissionEnd(EventData)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Occurs when a mission ends</p>
|
||||
<p>Occurs when a mission ends.</p>
|
||||
|
||||
<div id= "#Functions##OnEventMissionEnd" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -5140,7 +5138,7 @@ place: Object that the unit landed on.</p>
|
||||
<h2><a id="#(MISSILETRAINER).OnEventMissionStart" ><strong>MISSILETRAINER:OnEventMissionStart(EventData)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Occurs when a mission starts </p>
|
||||
<p>Occurs when a mission starts.</p>
|
||||
|
||||
<div id= "#Functions##OnEventMissionStart" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -5213,7 +5211,7 @@ place: Object that the unit landed on.</p>
|
||||
|
||||
|
||||
<p>Can occur either if the player is alive and crashes or if a weapon kills the pilot without completely destroying the plane.
|
||||
initiator : The unit that the pilot has died in. </p>
|
||||
initiator : The unit that the pilot has died in.</p>
|
||||
|
||||
<div id= "#Functions##OnEventPilotDead" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -5249,8 +5247,8 @@ initiator : The unit that the pilot has died in. </p>
|
||||
<p>Occurs when a player enters a slot and takes control of an aircraft.</p>
|
||||
|
||||
|
||||
<p><strong>NOTE</strong>: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
|
||||
initiator : The unit that is being taken control of. </p>
|
||||
<p><strong>NOTE</strong>: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
|
||||
initiator : The unit that is being taken control of.</p>
|
||||
|
||||
<div id= "#Functions##OnEventPlayerEnterAircraft" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -5286,7 +5284,7 @@ initiator : The unit that is being taken control of. </p>
|
||||
<p>Occurs when any player assumes direct control of a unit.</p>
|
||||
|
||||
|
||||
<p>initiator : The unit that is being taken control of. </p>
|
||||
<p>initiator : The unit that is being taken control of.</p>
|
||||
|
||||
<div id= "#Functions##OnEventPlayerEnterUnit" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -5322,7 +5320,7 @@ initiator : The unit that is being taken control of. </p>
|
||||
<p>Occurs when any player relieves control of a unit to the AI.</p>
|
||||
|
||||
|
||||
<p>initiator : The unit that the player left. </p>
|
||||
<p>initiator : The unit that the player left.</p>
|
||||
|
||||
<div id= "#Functions##OnEventPlayerLeaveUnit" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -5358,7 +5356,7 @@ initiator : The unit that is being taken control of. </p>
|
||||
<p>Occurs when an aircraft connects with a tanker and begins taking on fuel.</p>
|
||||
|
||||
|
||||
<p>initiator : The unit that is receiving fuel. </p>
|
||||
<p>initiator : The unit that is receiving fuel.</p>
|
||||
|
||||
<div id= "#Functions##OnEventRefueling" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -5394,7 +5392,7 @@ initiator : The unit that is being taken control of. </p>
|
||||
<p>Occurs when an aircraft is finished taking fuel.</p>
|
||||
|
||||
|
||||
<p>initiator : The unit that was receiving fuel. </p>
|
||||
<p>initiator : The unit that was receiving fuel.</p>
|
||||
|
||||
<div id= "#Functions##OnEventRefuelingStop" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -5467,7 +5465,7 @@ initiator : The unit that is being taken control of. </p>
|
||||
|
||||
|
||||
<p>Event will always correspond with a shooting start event.
|
||||
initiator : The unit that was doing the shooting. </p>
|
||||
initiator : The unit that was doing the shooting.</p>
|
||||
|
||||
<div id= "#Functions##OnEventShootingEnd" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -5503,9 +5501,9 @@ initiator : The unit that was doing the shooting. </p>
|
||||
<p>Occurs when any unit begins firing a weapon that has a high rate of fire.</p>
|
||||
|
||||
|
||||
<p>Most common with aircraft cannons (GAU-8), autocannons, and machine guns.
|
||||
<p>Most common with aircraft cannons (GAU-8), auto cannons, and machine guns.
|
||||
initiator : The unit that is doing the shooting.
|
||||
target: The unit that is being targeted. </p>
|
||||
target: The unit that is being targeted.</p>
|
||||
|
||||
<div id= "#Functions##OnEventShootingStart" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -5541,7 +5539,7 @@ target: The unit that is being targeted. </p>
|
||||
<p>Occurs whenever any unit in a mission fires a weapon.</p>
|
||||
|
||||
|
||||
<p>But not any machine gun or autocannon based weapon, those are handled by EVENT.ShootingStart.</p>
|
||||
<p>But not any machine gun or auto cannon based weapon, those are handled by EVENT.ShootingStart.</p>
|
||||
|
||||
<div id= "#Functions##OnEventShot" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -5577,8 +5575,8 @@ target: The unit that is being targeted. </p>
|
||||
<p>Occurs when an aircraft takes off from an airbase, farp, or ship.</p>
|
||||
|
||||
|
||||
<p>initiator : The unit that tookoff
|
||||
place: Object from where the AI took-off from. Can be an Airbase Object, FARP, or Ships </p>
|
||||
<p>initiator : The unit that took off.
|
||||
place: Object from where the AI took-off from. Can be an Airbase Object, FARP, or Ships.</p>
|
||||
|
||||
<div id= "#Functions##OnEventTakeoff" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -5905,7 +5903,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o
|
||||
<p>Set the Class <a href="Event.html">Event</a> processing Priority.</p>
|
||||
|
||||
|
||||
<p>The Event processing Priority is a number from 1 to 10,
|
||||
<p>The Event processing Priority is a number from 1 to 10,
|
||||
reflecting the order of the classes subscribed to the Event to be processed.</p>
|
||||
|
||||
<div id= "#Functions##SetEventPriority" class="w3-show w3-white">
|
||||
@@ -5953,7 +5951,7 @@ reflecting the order of the classes subscribed to the Event to be processed.</p>
|
||||
<p>Set a state or property of the Object given a Key and a Value.</p>
|
||||
|
||||
|
||||
<p>Note that if the Object is destroyed, nillified or garbage collected, then the Values and Keys will also be gone.</p>
|
||||
<p>Note that if the Object is destroyed, set to nil, or garbage collected, then the Values and Keys will also be gone.</p>
|
||||
|
||||
<div id= "#Functions##SetState" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -6336,11 +6334,13 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
</div>
|
||||
</div>
|
||||
<h2><strong>Usage:</strong></h2>
|
||||
<pre class="example"><code>-- Switch the tracing On
|
||||
BASE:TraceOnOff( true )
|
||||
<pre class="example"><code>
|
||||
-- Switch the tracing On
|
||||
BASE:TraceOnOff( true )
|
||||
|
||||
-- Switch the tracing Off
|
||||
BASE:TraceOnOff( false )</code></pre>
|
||||
-- Switch the tracing Off
|
||||
BASE:TraceOnOff( false )
|
||||
</code></pre>
|
||||
|
||||
</div>
|
||||
|
||||
@@ -6507,7 +6507,7 @@ BASE:TraceOnOff( false )</code></pre>
|
||||
|
||||
|
||||
|
||||
<p> TODO: Complete DCS#Event structure. <br/>
|
||||
<p> TODO: Complete DCS#Event structure.
|
||||
- The main event handling function... This function captures all events generated for the class.
|
||||
@param #BASE self
|
||||
@param DCS#Event event</p>
|
||||
|
||||
Reference in New Issue
Block a user