MOOSE generated documentation [skip ci]

This commit is contained in:
Applevangelist
2023-02-23 09:48:35 +00:00
parent 4a904ef215
commit b231845d2a
34 changed files with 2226 additions and 991 deletions
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@@ -2696,6 +2696,12 @@ normandy:Start()
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ARTY).SetTacNukeWarhead">ARTY:SetTacNukeWarhead(strength)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Set nuclear warhead explosion strength.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ARTY).SetTrackInterval">ARTY:SetTrackInterval(interval)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Set time interval for weapon tracking.</p>
</td>
</tr>
<tr class="w3-border">
@@ -2852,6 +2858,18 @@ normandy:Start()
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ARTY)._FireAtCoord">ARTY:_FireAtCoord(coord, radius, nshells, weapontype)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Set task for firing at a coordinate.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ARTY)._FuncImpact">ARTY._FuncImpact(weapon, self, target)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Function called after impact of weapon.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ARTY)._FuncTrack">ARTY._FuncTrack(weapon, self, target)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Function called during tracking of weapon.</p>
</td>
</tr>
<tr class="w3-border">
@@ -3182,6 +3200,12 @@ normandy:Start()
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ARTY).db">ARTY.db</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ARTY).dtTrack">ARTY.dtTrack</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Time interval in seconds for weapon tracking.</p>
</td>
</tr>
<tr class="w3-border">
@@ -5105,6 +5129,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(ARTY).dtTrack" ><strong>ARTY.dtTrack</strong></a>
<p>Time interval in seconds for weapon tracking.</p>
</div>
</div>
@@ -9259,6 +9294,49 @@ The illumination bomb will burn for 300 seconds (5 minutes). Assuming a descent
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<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(ARTY).SetTrackInterval" ><strong>ARTY:SetTrackInterval(interval)</strong></a></h2>
</div>
<p>Set time interval for weapon tracking.</p>
<div id= "#Functions##SetTrackInterval" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>ARTY</p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>interval</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Time interval in seconds. Default 0.2 seconds.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
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@@ -9993,6 +10071,124 @@ The illumination bomb will burn for 300 seconds (5 minutes). Assuming a descent
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</div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(ARTY)._FuncImpact" ><strong>ARTY._FuncImpact(weapon, self, target)</strong></a></h2>
</div>
<p>Function called after impact of weapon.</p>
<div id= "#Functions##_FuncImpact" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>ARTY</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Wrapper.Weapon.html##(WEAPON)">Wrapper.Weapon#WEAPON</a>
<strong><strong>weapon</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Weapon object.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="##(ARTY)">#ARTY</a>
<strong><strong>self</strong></strong>
</p>
</div>
<div class="w3-half">
<p>ARTY object.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="##(ARTY.Target)">#ARTY.Target</a>
<strong><strong>target</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Target of the weapon.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(ARTY)._FuncTrack" ><strong>ARTY._FuncTrack(weapon, self, target)</strong></a></h2>
</div>
<p>Function called during tracking of weapon.</p>
<div id= "#Functions##_FuncTrack" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>ARTY</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Wrapper.Weapon.html##(WEAPON)">Wrapper.Weapon#WEAPON</a>
<strong><strong>weapon</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Weapon object.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="##(ARTY)">#ARTY</a>
<strong><strong>self</strong></strong>
</p>
</div>
<div class="w3-half">
<p>ARTY object.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="##(ARTY.Target)">#ARTY.Target</a>
<strong><strong>target</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Target of the weapon.</p>
</div>
</div>
</div>
</div>
</div>
@@ -14034,6 +14230,17 @@ The illumination bomb will burn for 300 seconds (5 minutes). Assuming a descent
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(ARTY).dtTrack" ><strong>ARTY.dtTrack</strong></a>
<p>Time interval in seconds for weapon tracking.</p>
</div>
</div>
@@ -15386,6 +15593,17 @@ The illumination bomb will burn for 300 seconds (5 minutes). Assuming a descent
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(ARTY).dtTrack" ><strong>ARTY.dtTrack</strong></a>
<p>Time interval in seconds for weapon tracking.</p>
</div>
</div>
@@ -17626,6 +17844,17 @@ The illumination bomb will burn for 300 seconds (5 minutes). Assuming a descent
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(ARTY).dtTrack" ><strong>ARTY.dtTrack</strong></a>
<p>Time interval in seconds for weapon tracking.</p>
</div>
</div>