From ae3932be1c16828bf74dd0410d811566adf81d24 Mon Sep 17 00:00:00 2001 From: MooseBotter Date: Fri, 10 Oct 2025 09:44:33 +0000 Subject: [PATCH] Auto commit by GitHub Actions Workflow --- Documentation/AI.AI_A2A_Dispatcher.html | 20 +- Documentation/AI.AI_Air_Dispatcher.html | 44 --- Documentation/AI.AI_Air_Squadron.html | 22 -- Documentation/AI.AI_Cargo.html | 20 +- Documentation/AI.AI_Cargo_Helicopter.html | 40 ++- Documentation/Cargo.Cargo.html | 11 - Documentation/Cargo.CargoCrate.html | 22 -- Documentation/Cargo.CargoGroup.html | 3 - Documentation/Cargo.CargoUnit.html | 44 +-- Documentation/Core.Fsm.html | 4 +- Documentation/Core.Settings.html | 26 +- Documentation/Core.Spawn.html | 220 ++++++++++--- Documentation/Core.SpawnStatic.html | 4 +- Documentation/Core.Spot.html | 33 ++ Documentation/Functional.Designate.html | 11 - Documentation/Functional.Detection.html | 72 ++++- Documentation/Functional.Mantis.html | 36 ++- Documentation/Functional.Movement.html | 28 -- Documentation/Functional.RAT.html | 36 +++ Documentation/Functional.Scoring.html | 26 +- Documentation/Ops.Airboss.html | 104 +----- Documentation/Ops.CSAR.html | 171 +++------- Documentation/Ops.CTLD.html | 298 ++++-------------- Documentation/Tasking.Task.html | 22 ++ .../Tasking.Task_A2A_Dispatcher.html | 8 +- .../Tasking.Task_A2G_Dispatcher.html | 20 +- Documentation/Tasking.Task_CARGO.html | 13 +- .../Tasking.Task_Cargo_Dispatcher.html | 52 ++- Documentation/Utilities.FiFo.html | 44 +++ Documentation/Wrapper.Controllable.html | 55 ++++ 30 files changed, 761 insertions(+), 748 deletions(-) diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index b264eef50..ff1f39e85 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -5038,11 +5038,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean AI_A2A_DISPATCHER.SetSendPlayerMessages + +

Flash messages to player

+
@@ -11702,11 +11705,14 @@ They will lock the parking spot.

- + #boolean AI_A2A_DISPATCHER.SetSendPlayerMessages + +

Flash messages to player

+
@@ -12964,11 +12970,14 @@ They will lock the parking spot.

- + #boolean AI_A2A_DISPATCHER.SetSendPlayerMessages + +

Flash messages to player

+
@@ -14528,11 +14537,14 @@ They will lock the parking spot.

- + #boolean AI_A2A_DISPATCHER.SetSendPlayerMessages + +

Flash messages to player

+
diff --git a/Documentation/AI.AI_Air_Dispatcher.html b/Documentation/AI.AI_Air_Dispatcher.html index 52511bf21..736dbe5c6 100644 --- a/Documentation/AI.AI_Air_Dispatcher.html +++ b/Documentation/AI.AI_Air_Dispatcher.html @@ -4667,17 +4667,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The Defender Default Settings over all Squadrons.

- - - -
-
@@ -9997,17 +9986,6 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

- - - -
-
@@ -11323,17 +11301,6 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

- - - -
-
@@ -12951,17 +12918,6 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

- - - -
-
diff --git a/Documentation/AI.AI_Air_Squadron.html b/Documentation/AI.AI_Air_Squadron.html index 6a02f7032..5b4032d26 100644 --- a/Documentation/AI.AI_Air_Squadron.html +++ b/Documentation/AI.AI_Air_Squadron.html @@ -2726,17 +2726,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
@@ -3808,17 +3797,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
diff --git a/Documentation/AI.AI_Cargo.html b/Documentation/AI.AI_Cargo.html index ef39abb74..b05a07cf8 100644 --- a/Documentation/AI.AI_Cargo.html +++ b/Documentation/AI.AI_Cargo.html @@ -2922,7 +2922,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- Wrapper.Group#GROUP + AI_CARGO.CargoCarrier @@ -2960,9 +2960,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

No loading happened, so we need to pickup something else.

-
@@ -4955,7 +4952,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- Wrapper.Group#GROUP + AI_CARGO.CargoCarrier @@ -4993,9 +4990,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

No loading happened, so we need to pickup something else.

-
@@ -5570,7 +5564,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- Wrapper.Group#GROUP + AI_CARGO.CargoCarrier @@ -5608,9 +5602,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

No loading happened, so we need to pickup something else.

-
@@ -7073,7 +7064,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- Wrapper.Group#GROUP + AI_CARGO.CargoCarrier @@ -7111,9 +7102,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

No loading happened, so we need to pickup something else.

-
diff --git a/Documentation/AI.AI_Cargo_Helicopter.html b/Documentation/AI.AI_Cargo_Helicopter.html index 074373485..ad1fb732d 100644 --- a/Documentation/AI.AI_Cargo_Helicopter.html +++ b/Documentation/AI.AI_Cargo_Helicopter.html @@ -3074,22 +3074,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #number AI_CARGO_HELICOPTER.landingheight + +

meter

+
- + #number AI_CARGO_HELICOPTER.landingspeed + +

kph

+
@@ -4992,22 +4998,28 @@ Adjust if necessary.
- + #number AI_CARGO_HELICOPTER.landingheight + +

meter

+
- + #number AI_CARGO_HELICOPTER.landingspeed + +

kph

+
@@ -5662,22 +5674,28 @@ Adjust if necessary.
- + #number AI_CARGO_HELICOPTER.landingheight + +

meter

+
- + #number AI_CARGO_HELICOPTER.landingspeed + +

kph

+
@@ -7220,22 +7238,28 @@ Adjust if necessary.
- + #number AI_CARGO_HELICOPTER.landingheight + +

meter

+
- + #number AI_CARGO_HELICOPTER.landingspeed + +

kph

+
diff --git a/Documentation/Cargo.Cargo.html b/Documentation/Cargo.Cargo.html index 73e2690c4..8554ed870 100644 --- a/Documentation/Cargo.Cargo.html +++ b/Documentation/Cargo.Cargo.html @@ -2909,17 +2909,6 @@ All derived classes from CARGO follow the same state machine, expose the same ca - - - -
-
- - -CARGO.Weight - - -
diff --git a/Documentation/Cargo.CargoCrate.html b/Documentation/Cargo.CargoCrate.html index a546750a5..a3b0afcae 100644 --- a/Documentation/Cargo.CargoCrate.html +++ b/Documentation/Cargo.CargoCrate.html @@ -1951,17 +1951,6 @@ Therefore, this class is considered to be deprecated

Field(s)

-
- - -
@@ -2630,17 +2619,6 @@ Therefore, this class is considered to be deprecated

Field(s)

-
- - -
diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html index 88203febf..528630fb5 100644 --- a/Documentation/Cargo.CargoGroup.html +++ b/Documentation/Cargo.CargoGroup.html @@ -2006,9 +2006,6 @@ Therefore, this class is considered to be deprecated

- -

Then we register the new group in the database

-
diff --git a/Documentation/Cargo.CargoUnit.html b/Documentation/Cargo.CargoUnit.html index 502ef2a64..ab0533b7c 100644 --- a/Documentation/Cargo.CargoUnit.html +++ b/Documentation/Cargo.CargoUnit.html @@ -1894,6 +1894,17 @@ Therefore, this class is considered to be deprecated

+ +
+
+
+ + CARGO_UNIT.CargoInAir @@ -1912,17 +1923,6 @@ Therefore, this class is considered to be deprecated

Set cargo object.

-
- -
-
-
- - #number -CARGO_UNIT.RunCount - - -
@@ -2609,6 +2609,17 @@ Therefore, this class is considered to be deprecated

+ +
+
+
+ + CARGO_UNIT.CargoInAir @@ -2627,17 +2638,6 @@ Therefore, this class is considered to be deprecated

Set cargo object.

-
- -
-
-
- - #number -CARGO_UNIT.RunCount - - -
diff --git a/Documentation/Core.Fsm.html b/Documentation/Core.Fsm.html index f3c1ae84f..04e073b7b 100644 --- a/Documentation/Core.Fsm.html +++ b/Documentation/Core.Fsm.html @@ -6191,7 +6191,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string FSM._StartState @@ -7790,7 +7790,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string FSM._StartState diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html index c9d1de30f..967aed7df 100644 --- a/Documentation/Core.Settings.html +++ b/Documentation/Core.Settings.html @@ -3069,22 +3069,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + SETTINGS.Metric -
- -
-
-
- - -SETTINGS.PlayerMenu - - -
@@ -5237,22 +5226,11 @@ It is advised to use this method at the start of the mission.

- #boolean + SETTINGS.Metric -
- -
-
-
- - -SETTINGS.PlayerMenu - - -
diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html index 16674f468..25564fdf2 100644 --- a/Documentation/Core.Spawn.html +++ b/Documentation/Core.Spawn.html @@ -3232,6 +3232,42 @@ and any spaces before and after the resulting name are removed.

SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

+ + + +

SPAWN.communication

+ + + + + +

SPAWN.frequency

+ + + + + +

SPAWN.hidden

+ + + + + +

SPAWN.modulation

+ + + + + +

SPAWN.skill

+ + + + + +

SPAWN.speed

+ + @@ -3994,9 +4030,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.

-
@@ -4324,13 +4357,10 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-SPAWN.SpawnInitPosition +SPAWN.SpawnInitLivery - -

self:T2( { self.SpawnTemplatePrefix, Vec2} )

-
@@ -4338,13 +4368,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-SPAWN.SpawnInitSADL +SPAWN.SpawnInitPosition -

we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case - we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL

+

self:T2( { self.SpawnTemplatePrefix, Vec2} )

@@ -4559,17 +4588,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- - -
-
- - #boolean -SPAWN.SpawnUnControlled - - -
@@ -4637,7 +4655,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

+

When the first Spawn executes, all the Groups need to be made visible before start.

@@ -4711,6 +4729,72 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPAWN.communication + + + +
+ +
+
+
+ + +SPAWN.frequency + + + +
+ +
+
+
+ + +SPAWN.hidden + + + +
+ +
+
+
+ + +SPAWN.modulation + + + +
+ +
+
+
+ + +SPAWN.skill + + + +
+ +
+
+
+ + +SPAWN.speed + + +
@@ -10583,9 +10667,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.

- @@ -10913,13 +10994,10 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

-SPAWN.SpawnInitPosition +SPAWN.SpawnInitLivery - -

self:T2( { self.SpawnTemplatePrefix, Vec2} )

- @@ -10927,13 +11005,12 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

-SPAWN.SpawnInitSADL +SPAWN.SpawnInitPosition -

we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case - we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL

+

self:T2( { self.SpawnTemplatePrefix, Vec2} )

@@ -11148,17 +11225,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
- - #boolean -SPAWN.SpawnUnControlled - - -
@@ -11226,7 +11292,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

+

When the first Spawn executes, all the Groups need to be made visible before start.

@@ -11300,6 +11366,72 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + +SPAWN.communication + + + +
+ +
+
+
+ + +SPAWN.frequency + + + +
+ +
+
+
+ + +SPAWN.hidden + + + +
+ +
+
+
+ + +SPAWN.modulation + + + +
+ +
+
+
+ + +SPAWN.skill + + + +
+ +
+
+
+ + +SPAWN.speed + + +
diff --git a/Documentation/Core.SpawnStatic.html b/Documentation/Core.SpawnStatic.html index abed262c2..4390a44c4 100644 --- a/Documentation/Core.SpawnStatic.html +++ b/Documentation/Core.SpawnStatic.html @@ -3183,7 +3183,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + SPAWNSTATIC.TemplateStaticUnit @@ -4929,7 +4929,7 @@ Handy if you spawn from cargo statics which have resources already set.

- #table + SPAWNSTATIC.TemplateStaticUnit diff --git a/Documentation/Core.Spot.html b/Documentation/Core.Spot.html index c40aa5640..2d4252d01 100644 --- a/Documentation/Core.Spot.html +++ b/Documentation/Core.Spot.html @@ -3009,6 +3009,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + +SPOT.Target + + +
@@ -4325,6 +4336,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + +SPOT.Target + + +
@@ -5880,6 +5902,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPOT.Target + + +
diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html index ee9aad3f1..3eab90c97 100644 --- a/Documentation/Functional.Designate.html +++ b/Documentation/Functional.Designate.html @@ -2657,17 +2657,6 @@ Use the method DESIGNATE.SetMission() to - - - -
-
- - #table -DESIGNATE.LaserCodes - - -
diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html index 86792bc2b..36cf26e68 100644 --- a/Documentation/Functional.Detection.html +++ b/Documentation/Functional.Detection.html @@ -20189,6 +20189,28 @@ When moose is loading dynamically (for moose class development), tracing is swit + + + +
+
+ + #number +DETECTION_BASE.DetectedItemCount + + + +
+ +
+
+
+ + #number +DETECTION_BASE.DetectedItemMax + + +
@@ -20349,7 +20371,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
- + #number DETECTION_BASE.RefreshTimeInterval @@ -24954,6 +24976,28 @@ zones that reflect cloudy areas where detected units may not be so easily visual +
+ +
+
+
+ + #number +DETECTION_BASE.DetectedItemCount + + + +
+ +
+
+
+ + #number +DETECTION_BASE.DetectedItemMax + + +
@@ -25114,7 +25158,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
- + #number DETECTION_BASE.RefreshTimeInterval @@ -26707,6 +26751,28 @@ zones that reflect cloudy areas where detected units may not be so easily visual +
+ +
+
+
+ + #number +DETECTION_BASE.DetectedItemCount + + + +
+ +
+
+
+ + #number +DETECTION_BASE.DetectedItemMax + + +
@@ -26867,7 +26933,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
- + #number DETECTION_BASE.RefreshTimeInterval diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html index 9eb870199..2bb603c46 100644 --- a/Documentation/Functional.Mantis.html +++ b/Documentation/Functional.Mantis.html @@ -2117,6 +2117,12 @@ in the mission editor are absolute maximum ranges; in-game this is rather 50-75%

MANTIS:GetCommandCenter()

Function to get the HQ object for further use

+ + + +

MANTIS.Groupset

+ + @@ -4583,6 +4589,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.

+
+ +
+
+
+ + +MANTIS.Groupset + + +
@@ -4845,8 +4862,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- -MANTIS.SkateZones + #number +MANTIS.SkateNumber @@ -9549,6 +9566,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.

+
+ +
+
+
+ + +MANTIS.Groupset + + +
@@ -9811,8 +9839,8 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- -MANTIS.SkateZones + #number +MANTIS.SkateNumber diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html index 316a87afd..21ad83aa1 100644 --- a/Documentation/Functional.Movement.html +++ b/Documentation/Functional.Movement.html @@ -2429,20 +2429,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - #number -MOVEMENT.AliveUnits - - - - -

Contains the counter how many units are currently alive.

- -
- -
@@ -2673,20 +2659,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - #number -MOVEMENT.AliveUnits - - - - -

Contains the counter how many units are currently alive.

- -
- -
diff --git a/Documentation/Functional.RAT.html b/Documentation/Functional.RAT.html index ce11384f1..9082c6871 100644 --- a/Documentation/Functional.RAT.html +++ b/Documentation/Functional.RAT.html @@ -4804,6 +4804,42 @@ and any spaces before and after the resulting name are removed.

RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

+ + + +

RAT.communication

+ + + + + +

RAT.frequency

+ + + + + +

RAT.hidden

+ + + + + +

RAT.modulation

+ + + + + +

RAT.skill

+ + + + + +

RAT.speed

+ + diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html index 3127a81f1..d2e14097a 100644 --- a/Documentation/Functional.Scoring.html +++ b/Documentation/Functional.Scoring.html @@ -3067,6 +3067,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +
+
+
+ + SCORING.AutoSavePath @@ -3278,7 +3289,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + SCORING.penaltyonfratricide @@ -5990,6 +6001,17 @@ The scale magnifies the scores given to the players.

+ +
+
+
+ + SCORING.AutoSavePath @@ -6201,7 +6223,7 @@ The scale magnifies the scores given to the players.

- #boolean + SCORING.penaltyonfratricide diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html index cec0c3af9..3d685f325 100644 --- a/Documentation/Ops.Airboss.html +++ b/Documentation/Ops.Airboss.html @@ -10059,17 +10059,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Radio queue of LSO.

-
- -
-
-
- - -AIRBOSS.RQLid - - -
@@ -10081,17 +10070,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Radio queue of marshal.

-
- -
-
-
- - -AIRBOSS.RQMid - - -
@@ -30728,17 +30706,6 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of LSO.

-
- -
-
-
- - -AIRBOSS.RQLid - - -
@@ -30750,17 +30717,6 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of marshal.

-
- -
-
-
- - -AIRBOSS.RQMid - - -
@@ -33841,17 +33797,6 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of LSO.

-
- -
-
-
- - -AIRBOSS.RQLid - - -
@@ -33863,17 +33808,6 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of marshal.

-
- -
-
-
- - -AIRBOSS.RQMid - - -
@@ -42124,7 +42058,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

VNAO Edit - Added

+

VNAO Edit - Added

@@ -42152,7 +42086,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

VNAO Edit - Added

+

VNAO Edit - Added

@@ -42166,7 +42100,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

VNAO Edit - Added

+

VNAO Edit - Added

@@ -42278,9 +42212,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - -

Set case to that of lead.

- @@ -42349,7 +42280,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

Decrease stack/flag. Human player needs to take care himself.

+

Also decrease flag for section members of flight.

@@ -42376,6 +42307,17 @@ When moose is loading dynamically (for moose class development), tracing is swit

Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.

+ + + +
+
+ + #boolean +AIRBOSS.PlayerData.holding + + +
@@ -42569,9 +42511,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - -

Set time stamp.

- @@ -42708,7 +42647,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

VNAO Edit - Added

+

VNAO Edit - Added

@@ -42814,17 +42753,6 @@ When moose is loading dynamically (for moose class development), tracing is swit

Band modulation.

- - - -
-
- - -AIRBOSS.Radio.voice - - -
diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index 2a3bcb835..84c21c54e 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -2717,6 +2717,12 @@ Dropped troop noMessage and forcedesc parameters aren't saved.

CSAR.inTransitGroups

+ + + +

CSAR.index

+ + @@ -4711,25 +4717,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CSAR.downedPilots - -

Replacement woundedGroups

- -
- -
-
-
- - #number -CSAR.downedpilotcounter - - -
@@ -4853,6 +4845,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

contain a table for each SAR with all units he has with the original names

+ + + +
+
+ + +CSAR.index + + +
@@ -5058,20 +5061,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -
-
- - #number -CSAR.rescuedpilots - - - - -

counter for saved pilots

- -
-
@@ -5097,20 +5086,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
- - #number -CSAR.rescues - - - - -

counter for successful rescue landings at FARP/AFB/MASH

- -
-
@@ -11038,25 +11013,11 @@ callsigns from playername or group name.

- #table + CSAR.downedPilots - -

Replacement woundedGroups

- -
- -
-
-
- - #number -CSAR.downedpilotcounter - - -
@@ -11180,6 +11141,17 @@ callsigns from playername or group name.

contain a table for each SAR with all units he has with the original names

+
+ +
+
+
+ + +CSAR.index + + +
@@ -11385,20 +11357,6 @@ callsigns from playername or group name.

- -
-
- - #number -CSAR.rescuedpilots - - - - -

counter for saved pilots

- -
-
@@ -11424,20 +11382,6 @@ callsigns from playername or group name.

-
-
-
- - #number -CSAR.rescues - - - - -

counter for successful rescue landings at FARP/AFB/MASH

- -
-
@@ -13610,25 +13554,11 @@ callsigns from playername or group name.

- #table + CSAR.downedPilots - -

Replacement woundedGroups

- -
- -
-
-
- - #number -CSAR.downedpilotcounter - - -
@@ -13752,6 +13682,17 @@ callsigns from playername or group name.

contain a table for each SAR with all units he has with the original names

+
+ +
+
+
+ + +CSAR.index + + +
@@ -13957,20 +13898,6 @@ callsigns from playername or group name.

- -
-
- - #number -CSAR.rescuedpilots - - - - -

counter for saved pilots

- -
-
@@ -13996,20 +13923,6 @@ callsigns from playername or group name.

-
-
-
- - #number -CSAR.rescues - - - - -

counter for successful rescue landings at FARP/AFB/MASH

- -
-
diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html index e7cd97970..90cf89c14 100644 --- a/Documentation/Ops.CTLD.html +++ b/Documentation/Ops.CTLD.html @@ -8590,17 +8590,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Name of the class.

-
- -
-
-
- - #number -CTLD.CrateCounter - - -
@@ -8621,7 +8610,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.CtldUnits @@ -8643,7 +8632,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.DroppedTroops @@ -8668,28 +8657,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number -CTLD.Engineers - - - -

use as counter

- -
- -
-
-
- - #table CTLD.EngineersInField - -

holds #CTLD_ENGINEERING objects

-
@@ -8774,7 +8746,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.FreeFMFrequencies @@ -8785,7 +8757,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.FreeUHFFrequencies @@ -8796,14 +8768,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.FreeVHFFrequencies - -

Beacons

-
@@ -8857,14 +8826,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.PilotGroups - -

tables

-
@@ -8893,11 +8859,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #string + CTLD.RadioPath + +

Folderpath.

+
@@ -8943,7 +8912,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.Spawned_Cargo @@ -8959,17 +8928,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - #number -CTLD.TroopCounter - - -
@@ -9021,7 +8979,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-CTLD.VehicleMoveFormation +CTLD.UserSetGroup @@ -9172,17 +9130,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

#1570

-
- -
-
-
- - #table -CTLD.droppedBeacons - - -
@@ -9421,17 +9368,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

enfore engineer build only?

-
- -
-
-
- - #boolean -CTLD.onestepmenu - - -
@@ -9486,7 +9422,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

time to repairor build a unit/group

+

noob catch

@@ -9599,7 +9535,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number + CTLD.troopdropzoneradius @@ -21168,17 +21104,6 @@ However, if you create a new folder inside the miz file, which contains the soun

Name of the class.

-
- -
-
-
- - #number -CTLD.CrateCounter - - -
@@ -21199,7 +21124,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.CtldUnits @@ -21221,7 +21146,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.DroppedTroops @@ -21246,28 +21171,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- #number -CTLD.Engineers - - - -

use as counter

- -
- -
-
-
- - #table CTLD.EngineersInField - -

holds #CTLD_ENGINEERING objects

-
@@ -21352,7 +21260,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.FreeFMFrequencies @@ -21363,7 +21271,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.FreeUHFFrequencies @@ -21374,14 +21282,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.FreeVHFFrequencies - -

Beacons

-
@@ -21435,14 +21340,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.PilotGroups - -

tables

-
@@ -21471,11 +21373,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- #string + CTLD.RadioPath + +

Folderpath.

+
@@ -21521,7 +21426,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.Spawned_Cargo @@ -21537,17 +21442,6 @@ However, if you create a new folder inside the miz file, which contains the soun -
- -
-
-
- - #number -CTLD.TroopCounter - - -
@@ -21599,7 +21493,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-CTLD.VehicleMoveFormation +CTLD.UserSetGroup @@ -21750,17 +21644,6 @@ However, if you create a new folder inside the miz file, which contains the soun

#1570

-
- -
-
-
- - #table -CTLD.droppedBeacons - - -
@@ -21999,17 +21882,6 @@ However, if you create a new folder inside the miz file, which contains the soun

enfore engineer build only?

-
- -
-
-
- - #boolean -CTLD.onestepmenu - - -
@@ -22064,7 +21936,7 @@ However, if you create a new folder inside the miz file, which contains the soun -

time to repairor build a unit/group

+

noob catch

@@ -22177,7 +22049,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #number + CTLD.troopdropzoneradius @@ -23787,17 +23659,6 @@ However, if you create a new folder inside the miz file, which contains the soun

Name of the class.

-
- -
-
-
- - #number -CTLD.CrateCounter - - -
@@ -23818,7 +23679,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.CtldUnits @@ -23840,7 +23701,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.DroppedTroops @@ -23865,28 +23726,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- #number -CTLD.Engineers - - - -

use as counter

- -
- -
-
-
- - #table CTLD.EngineersInField - -

holds #CTLD_ENGINEERING objects

-
@@ -23971,7 +23815,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.FreeFMFrequencies @@ -23982,7 +23826,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.FreeUHFFrequencies @@ -23993,14 +23837,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.FreeVHFFrequencies - -

Beacons

-
@@ -24054,14 +23895,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.PilotGroups - -

tables

-
@@ -24090,11 +23928,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- #string + CTLD.RadioPath + +

Folderpath.

+
@@ -24140,7 +23981,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.Spawned_Cargo @@ -24156,17 +23997,6 @@ However, if you create a new folder inside the miz file, which contains the soun -
- -
-
-
- - #number -CTLD.TroopCounter - - -
@@ -24218,7 +24048,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-CTLD.VehicleMoveFormation +CTLD.UserSetGroup @@ -24369,17 +24199,6 @@ However, if you create a new folder inside the miz file, which contains the soun

#1570

-
- -
-
-
- - #table -CTLD.droppedBeacons - - -
@@ -24618,17 +24437,6 @@ However, if you create a new folder inside the miz file, which contains the soun

enfore engineer build only?

-
- -
-
-
- - #boolean -CTLD.onestepmenu - - -
@@ -24683,7 +24491,7 @@ However, if you create a new folder inside the miz file, which contains the soun -

time to repairor build a unit/group

+

noob catch

@@ -24796,7 +24604,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #number + CTLD.troopdropzoneradius @@ -35329,6 +35137,17 @@ When moose is loading dynamically (for moose class development), tracing is swit +
+ +
+ @@ -35982,6 +35801,17 @@ When moose is loading dynamically (for moose class development), tracing is swit +
+ +
+ diff --git a/Documentation/Tasking.Task.html b/Documentation/Tasking.Task.html index 8bfacd4cc..0422ec4f1 100644 --- a/Documentation/Tasking.Task.html +++ b/Documentation/Tasking.Task.html @@ -3023,6 +3023,17 @@ but can separately be modified later in your mission using the +
+ +
+
+
@@ -7659,6 +7670,17 @@ If the Unit is part of the Task, true is returned.

+
+ +
+
+
diff --git a/Documentation/Tasking.Task_A2A_Dispatcher.html b/Documentation/Tasking.Task_A2A_Dispatcher.html index b672c6232..8097d4b9a 100644 --- a/Documentation/Tasking.Task_A2A_Dispatcher.html +++ b/Documentation/Tasking.Task_A2A_Dispatcher.html @@ -3102,7 +3102,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean TASK_A2A_DISPATCHER.FlashNewTask @@ -3827,7 +3827,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- + #boolean TASK_A2A_DISPATCHER.FlashNewTask @@ -5003,7 +5003,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- + #boolean TASK_A2A_DISPATCHER.FlashNewTask @@ -6481,7 +6481,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- + #boolean TASK_A2A_DISPATCHER.FlashNewTask diff --git a/Documentation/Tasking.Task_A2G_Dispatcher.html b/Documentation/Tasking.Task_A2G_Dispatcher.html index d138a824a..4bf94b5a5 100644 --- a/Documentation/Tasking.Task_A2G_Dispatcher.html +++ b/Documentation/Tasking.Task_A2G_Dispatcher.html @@ -3372,14 +3372,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + TASK_A2G_DISPATCHER.FlashNewTask - -

set to false to suppress flash messages

-
@@ -3952,14 +3949,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + TASK_A2G_DISPATCHER.FlashNewTask - -

set to false to suppress flash messages

-
@@ -5142,14 +5136,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + TASK_A2G_DISPATCHER.FlashNewTask - -

set to false to suppress flash messages

-
@@ -6634,14 +6625,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + TASK_A2G_DISPATCHER.FlashNewTask - -

set to false to suppress flash messages

-
diff --git a/Documentation/Tasking.Task_CARGO.html b/Documentation/Tasking.Task_CARGO.html index 113b61858..2eb0c3b1a 100644 --- a/Documentation/Tasking.Task_CARGO.html +++ b/Documentation/Tasking.Task_CARGO.html @@ -3315,11 +3315,22 @@ based on the tasking capabilities defined in + +
+
+
diff --git a/Documentation/Tasking.Task_Cargo_Dispatcher.html b/Documentation/Tasking.Task_Cargo_Dispatcher.html index 18413a772..24c318209 100644 --- a/Documentation/Tasking.Task_Cargo_Dispatcher.html +++ b/Documentation/Tasking.Task_Cargo_Dispatcher.html @@ -3423,11 +3423,22 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + @@ -4562,11 +4573,22 @@ This method can only be used once!

+ @@ -5453,11 +5475,22 @@ This method can only be used once!

+ @@ -6975,11 +7008,22 @@ This method can only be used once!

+ diff --git a/Documentation/Utilities.FiFo.html b/Documentation/Utilities.FiFo.html index 95d405090..f635cac0b 100644 --- a/Documentation/Utilities.FiFo.html +++ b/Documentation/Utilities.FiFo.html @@ -3493,6 +3493,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Stack by pointer.

+
+ +
+
+
+ + #number +FIFO.uniquecounter + + +
@@ -4342,6 +4353,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Stack by pointer.

+
+ +
+
+
+ + #number +FIFO.uniquecounter + + +
@@ -8259,6 +8281,17 @@ When moose is loading dynamically (for moose class development), tracing is swit +
+ +
+
+
+ + #number +LIFO.uniquecounter + + +
@@ -9108,6 +9141,17 @@ When moose is loading dynamically (for moose class development), tracing is swit +
+ +
+
+
+ + #number +LIFO.uniquecounter + + +
diff --git a/Documentation/Wrapper.Controllable.html b/Documentation/Wrapper.Controllable.html index bd9c36c32..99568d2e0 100644 --- a/Documentation/Wrapper.Controllable.html +++ b/Documentation/Wrapper.Controllable.html @@ -4636,6 +4636,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + +CONTROLLABLE.spot + + +
@@ -18216,6 +18227,17 @@ mygroup:WayPointExecute() +
+ +
+
+
+ + +CONTROLLABLE.spot + + +
@@ -22217,6 +22239,17 @@ Coordinates are dependent on the position of the maps origin.

+
+ + +
+
+ + +CONTROLLABLE.spot + + +
@@ -22770,6 +22803,17 @@ If the Identifiable is alive, true is returned.

+ + + +
+
+ + +CONTROLLABLE.spot + + +
@@ -22924,6 +22968,17 @@ If the Identifiable is alive, true is returned.

+ + + +
+
+ + +CONTROLLABLE.spot + + +