- #boolean
+
SETTINGS.Metric
diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html
index 51f927b21..0466ad771 100644
--- a/Documentation/Core.Spawn.html
+++ b/Documentation/Core.Spawn.html
@@ -3649,6 +3649,18 @@ and any spaces before and after the resulting name are removed.
SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle) |
+ |
+
+
+ SPAWN.communication |
+
+
+ |
+
+
+ SPAWN.frequency |
+
+
|
@@ -3658,7 +3670,19 @@ and any spaces before and after the resulting name are removed.
- SPAWN.uncontrolled |
+ SPAWN.livery_id |
+
+
+ |
+
+
+ SPAWN.modulation |
+
+
+ |
+
+
+ SPAWN.skill |
|
@@ -4335,14 +4359,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean
+
SPAWN.AIOnOff
-
-
The AI is on by default when spawning a group.
-
@@ -4423,9 +4444,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
- Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
-
@@ -4492,20 +4510,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
-
-
- #number
-
SPAWN.SpawnCount
-
-
-
-
-
The internal counter of the amount of spawning the has happened since SpawnStart.
-
@@ -4539,17 +4543,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -4674,6 +4667,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -4751,8 +4755,60 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+
+
+
@@ -4768,6 +4824,32 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
self:T2( { self.SpawnTemplatePrefix, Vec2} )
+
+
+
+
+
+
+
+
SPAWN.SpawnInitSADL
+
+
+
+
+
we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case
+ we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
+
+
+
+
+
@@ -4799,7 +4881,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number
+
SPAWN.SpawnMaxGroups
@@ -4813,7 +4895,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number
+
SPAWN.SpawnMaxUnitsAlive
@@ -5133,6 +5215,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
@@ -5151,7 +5255,29 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+
+
SPAWN.skill
@@ -10939,14 +11065,11 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
- #boolean
+
SPAWN.AIOnOff
-
-
The AI is on by default when spawning a group.
-
@@ -11027,9 +11150,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups. Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
-
@@ -11096,20 +11216,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
-
-
-
-
- #number
-
SPAWN.SpawnCount
-
-
-
-
-
The internal counter of the amount of spawning the has happened since SpawnStart.
-
@@ -11143,17 +11249,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
-
-
@@ -11278,6 +11373,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
@@ -11355,8 +11461,60 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
+
+
+
+
+
@@ -11372,6 +11530,32 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.self:T2( { self.SpawnTemplatePrefix, Vec2} )
+
+
+
+
+
+
+
+
SPAWN.SpawnInitSADL
+
+
+
+
+
we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case
+ we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
+
+
+
+
+
@@ -11403,7 +11587,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
- #number
+
SPAWN.SpawnMaxGroups
@@ -11417,7 +11601,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
- #number
+
SPAWN.SpawnMaxUnitsAlive
@@ -11737,6 +11921,28 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
+
@@ -11755,7 +11961,29 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
SPAWN.uncontrolled
+
SPAWN.livery_id
+
+
+
+
+
+
+
+
+
+
+
+
SPAWN.skill
diff --git a/Documentation/Core.Zone.html b/Documentation/Core.Zone.html
index 5671f8e81..38d18bd33 100644
--- a/Documentation/Core.Zone.html
+++ b/Documentation/Core.Zone.html
@@ -6301,6 +6301,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
ZONE_RADIUS:SetRadius(Radius) |
Sets the radius of the zone.
+ |
+
+
+ ZONE_RADIUS.SetUnit |
+
+
|
@@ -6642,6 +6648,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
ZONE_UNIT:SetRadius(Radius) |
Sets the radius of the zone.
+ |
+
+
+ ZONE_UNIT.SetUnit |
+
+
|
diff --git a/Documentation/Functional.Autolase.html b/Documentation/Functional.Autolase.html
index 46ed9dbd0..bb22c545a 100644
--- a/Documentation/Functional.Autolase.html
+++ b/Documentation/Functional.Autolase.html
@@ -2969,7 +2969,7 @@
-
@@ -3205,6 +3172,17 @@
+
+
+
+
@@ -3269,7 +3247,7 @@
-
@@ -3393,19 +3360,8 @@
-
-
@@ -3459,7 +3404,18 @@
+
+
+
+
AUTOLASE.smoketargets
@@ -3470,7 +3426,7 @@
- #table
+
AUTOLASE.targetsperrecce
diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html
index e9a267847..30ccee221 100644
--- a/Documentation/Functional.Designate.html
+++ b/Documentation/Functional.Designate.html
@@ -3063,17 +3063,6 @@ Use the method
DESIGNATE.SetMission() to
-
-
-
-
@@ -3085,17 +3074,6 @@ Use the method
DESIGNATE.SetMission() to
-
-
-
-
diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html
index c89f9d3f5..d616bdbe3 100644
--- a/Documentation/Functional.Detection.html
+++ b/Documentation/Functional.Detection.html
@@ -20755,7 +20755,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
+ #number
DETECTION_BASE.RefreshTimeInterval
@@ -25509,7 +25509,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
-
+ #number
DETECTION_BASE.RefreshTimeInterval
@@ -27251,7 +27251,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
-
+ #number
DETECTION_BASE.RefreshTimeInterval
diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html
index ac24670ae..191469f98 100644
--- a/Documentation/Functional.Mantis.html
+++ b/Documentation/Functional.Mantis.html
@@ -2567,7 +2567,7 @@ in the mission editor are absolute maximum ranges; in-game this is rather 50-75%
- MANTIS:New(name, samprefix, ewrprefix, hq, coalition, dynamic, awacs, EmOnOff, Padding, Zones) |
+ MANTIS:New(name, samprefix, ewrprefix, hq, Coalition, dynamic, awacs, EmOnOff, Padding, Zones) |
Function to instantiate a new object of class MANTIS
|
@@ -3164,6 +3164,12 @@ in the mission editor are absolute maximum ranges; in-game this is rather 50-75%
MANTIS.checkradius |
Radius of the SAM sites
+ |
+
+
+ MANTIS.coalition |
+
+
|
@@ -4113,7 +4119,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- MANTIS.SamData.NIKE |
+ MANTIS.SamData.Nike |
|
@@ -5337,8 +5343,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
MANTIS.SkateZones
+ #number
+
MANTIS.SkateNumber
@@ -6068,7 +6074,7 @@ Accept- and RejectZones. Last, if it is inside a conflict zone, it is accepted.
Function to instantiate a new object of class MANTIS
@@ -6136,7 +6142,7 @@ Accept- and RejectZones. Last, if it is inside a conflict zone, it is accepted.
#string
- coalition
+ Coalition
@@ -10523,8 +10529,8 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
-
-
MANTIS.SkateZones
+ #number
+
MANTIS.SkateNumber
@@ -14970,7 +14976,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
#table
-
MANTIS.SamData.NIKE
+
MANTIS.SamData.Nike
diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html
index 0424f9582..e12777b5a 100644
--- a/Documentation/Functional.Movement.html
+++ b/Documentation/Functional.Movement.html
@@ -2846,20 +2846,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
-
-
-
- #number
-
MOVEMENT.AliveUnits
-
-
-
-
-
Contains the counter how many units are currently alive.
-
-
-
-
@@ -3090,20 +3076,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
-
-
-
- #number
-
MOVEMENT.AliveUnits
-
-
-
-
-
Contains the counter how many units are currently alive.
-
-
-
-
+
+ RAT.communication |
+
+
+ |
+
+
+ RAT.frequency |
+
+
|
@@ -5230,7 +5242,19 @@ and any spaces before and after the resulting name are removed.
- RAT.uncontrolled |
+ RAT.livery_id |
+
+
+ |
+
+
+ RAT.modulation |
+
+
+ |
+
+
+ RAT.skill |
|
diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html
index 04c625497..7e6455074 100644
--- a/Documentation/Functional.Scoring.html
+++ b/Documentation/Functional.Scoring.html
@@ -3526,6 +3526,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
SCORING.AutoSavePath
@@ -3759,7 +3770,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
SCORING.AutoSavePath
@@ -7052,7 +7074,7 @@ The scale magnifies the scores given to the players.
- #boolean
+
SCORING.penaltyonfratricide
diff --git a/Documentation/Functional.Shorad.html b/Documentation/Functional.Shorad.html
index 2dbf09b62..f199bf31f 100644
--- a/Documentation/Functional.Shorad.html
+++ b/Documentation/Functional.Shorad.html
@@ -2292,7 +2292,7 @@ When a missile is detected, SHORAD will activate defense groups in the given rad
- SHORAD:New(Name, ShoradPrefix, Samset, Radius, ActiveTimer, Coalition, UseEmOnOff) |
+ SHORAD:New(Name, ShoradPrefix, Samset, Radius, ActiveTimer, Coalition, UseEmOnOff, SmokeDecoy, SmokeDecoyColor) |
Instantiates a new SHORAD object
|
@@ -2349,6 +2349,18 @@ When a missile is detected, SHORAD will activate defense groups in the given rad
SHORAD.SkateZones |
Zones in this set are considered
+ |
+
+
+ SHORAD.SmokeDecoy |
+
+ = false,
+ |
+
+
+ SHORAD.SmokeDecoyColor |
+
+ = SMOKECOLOR.White
|
@@ -2427,6 +2439,12 @@ When a missile is detected, SHORAD will activate defense groups in the given rad
SHORAD:_ShotIsDetected() |
Calculate if the missile shot is detected
+ |
+
+
+ SHORAD:_SmokeUnits(Group) |
+
+ Smoke a SHORAD Group
|
@@ -2480,7 +2498,7 @@ When a missile is detected, SHORAD will activate defense groups in the given rad
SHORAD.scootformation |
- Formation to take for scooting, e.g. "Vee" or "Cone"
+Formation to take for scooting, e.g. "Vee" or "Cone"
|
@@ -3309,6 +3327,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
@@ -3382,7 +3422,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#string
SHORAD.scootformation
-
Formation to take for scooting, e.g. "Vee" or "Cone"
+
Formation to take for scooting, e.g. "Vee" or "Cone"
@@ -3542,7 +3582,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Instantiates a new SHORAD object
@@ -3643,6 +3683,32 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Use Emissions On/Off rather than Alarm State Red/Green (default: use Emissions switch)
+
+
+
+
+
+ #boolean
+ SmokeDecoy
+
+
+
+
+
Throw smoke decoy when getting activated. Defaults to false.
+
+
+
+
+
+
+ #number
+ SmokeDecoyColor
+
+
+
+
+
SMOLECOLOR to use. Defaults to SMOLECOLOR.White
+
Return value:
@@ -4321,6 +4387,49 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+
+
Smoke a SHORAD Group
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The Shorad Group to Smoke
+
+
+
+
Return value:
+
+
+
@@ -4833,6 +4942,28 @@ mymantis:Start()
+
+
+
@@ -4906,7 +5037,7 @@ mymantis:Start()
#string
SHORAD.scootformation
-
Formation to take for scooting, e.g. "Vee" or "Cone"
+
Formation to take for scooting, e.g. "Vee" or "Cone"
diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html
index ef977003a..3daba8df9 100644
--- a/Documentation/Ops.Airboss.html
+++ b/Documentation/Ops.Airboss.html
@@ -42810,17 +42810,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.
-
-
-
-
@@ -42978,9 +42967,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
- Set Stable Hover
-
@@ -43014,6 +43000,9 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
+ Set new time stamp.
+
@@ -43256,6 +43245,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
Band modulation.
+
+
+
+
diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html
index 64f6f7098..4c2541f82 100644
--- a/Documentation/Ops.CSAR.html
+++ b/Documentation/Ops.CSAR.html
@@ -3134,6 +3134,12 @@ Dropped troop noMessage and forcedesc parameters aren't saved.
CSAR.inTransitGroups |
+ |
+
+
+ CSAR.index |
+
+
|
@@ -5011,7 +5017,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
Core.Point#COORDINATE
+
CSAR.coordinate
@@ -5100,11 +5106,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -5125,25 +5134,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
@@ -5267,6 +5262,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
contain a table for each SAR with all units he has with the original names
+
+
+
+
@@ -5472,20 +5478,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
@@ -5511,20 +5503,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
- #number
-
CSAR.rescues
-
-
-
-
-
counter for successful rescue landings at FARP/AFB/MASH
-
-
-
@@ -11335,7 +11313,7 @@ callsigns from playername or group name.
-
Core.Point#COORDINATE
+
CSAR.coordinate
@@ -11424,11 +11402,14 @@ callsigns from playername or group name.
@@ -11449,25 +11430,11 @@ callsigns from playername or group name.
-
@@ -11591,6 +11558,17 @@ callsigns from playername or group name.
contain a table for each SAR with all units he has with the original names
+
+
+
+
@@ -11796,20 +11774,6 @@ callsigns from playername or group name.
-
-
@@ -11835,20 +11799,6 @@ callsigns from playername or group name.
-
-
-
-
- #number
-
CSAR.rescues
-
-
-
-
-
counter for successful rescue landings at FARP/AFB/MASH
-
-
-
@@ -13904,7 +13854,7 @@ callsigns from playername or group name.
-
Core.Point#COORDINATE
+
CSAR.coordinate
@@ -13993,11 +13943,14 @@ callsigns from playername or group name.
@@ -14018,25 +13971,11 @@ callsigns from playername or group name.
-
@@ -14160,6 +14099,17 @@ callsigns from playername or group name.
contain a table for each SAR with all units he has with the original names
+
+
+
+
@@ -14365,20 +14315,6 @@ callsigns from playername or group name.
-
-
@@ -14404,20 +14340,6 @@ callsigns from playername or group name.
-
-
-
-
- #number
-
CSAR.rescues
-
-
-
-
-
counter for successful rescue landings at FARP/AFB/MASH
-
-
-
diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html
index 9b3234928..19d62563b 100644
--- a/Documentation/Ops.CTLD.html
+++ b/Documentation/Ops.CTLD.html
@@ -9296,17 +9296,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Name of the class.
-
-
-
-
@@ -9327,7 +9316,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
CTLD.CtldUnits
@@ -9349,7 +9338,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
CTLD.DroppedTroops
@@ -9374,14 +9363,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -9493,9 +9479,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
Beacons
-
@@ -9549,14 +9532,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -9638,7 +9618,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
CTLD.Spawned_Cargo
@@ -9726,17 +9706,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -9895,17 +9864,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#1570
-
-
-
-
@@ -10180,17 +10138,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
enfore engineer build only?
-
-
-
-
@@ -10245,7 +10192,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- time to repairor build a unit/group
+ noob catch
@@ -10355,7 +10302,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number
+
CTLD.troopdropzoneradius
@@ -10393,9 +10340,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
sub categories
-
@@ -23491,17 +23435,6 @@ However, if you create a new folder inside the miz file, which contains the soun
Name of the class.
-
-
-
-
@@ -23522,7 +23455,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.CtldUnits
@@ -23544,7 +23477,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.DroppedTroops
@@ -23569,14 +23502,11 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -23688,9 +23618,6 @@ However, if you create a new folder inside the miz file, which contains the soun
-
-
Beacons
-
@@ -23744,14 +23671,11 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -23833,7 +23757,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.Spawned_Cargo
@@ -23921,17 +23845,6 @@ However, if you create a new folder inside the miz file, which contains the soun
-
-
-
-
@@ -24090,17 +24003,6 @@ However, if you create a new folder inside the miz file, which contains the soun
#1570
-
-
-
-
@@ -24375,17 +24277,6 @@ However, if you create a new folder inside the miz file, which contains the soun
enfore engineer build only?
-
-
-
-
@@ -24440,7 +24331,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- time to repairor build a unit/group
+ noob catch
@@ -24550,7 +24441,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #number
+
CTLD.troopdropzoneradius
@@ -24588,9 +24479,6 @@ However, if you create a new folder inside the miz file, which contains the soun
-
-
sub categories
-
@@ -26177,17 +26065,6 @@ However, if you create a new folder inside the miz file, which contains the soun
Name of the class.
-
-
-
-
@@ -26208,7 +26085,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.CtldUnits
@@ -26230,7 +26107,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.DroppedTroops
@@ -26255,14 +26132,11 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -26374,9 +26248,6 @@ However, if you create a new folder inside the miz file, which contains the soun
-
-
Beacons
-
@@ -26430,14 +26301,11 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -26519,7 +26387,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.Spawned_Cargo
@@ -26607,17 +26475,6 @@ However, if you create a new folder inside the miz file, which contains the soun
-
-
-
-
@@ -26776,17 +26633,6 @@ However, if you create a new folder inside the miz file, which contains the soun
#1570
-
-
-
-
@@ -27061,17 +26907,6 @@ However, if you create a new folder inside the miz file, which contains the soun
enfore engineer build only?
-
-
-
-
@@ -27126,7 +26961,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- time to repairor build a unit/group
+ noob catch
@@ -27236,7 +27071,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #number
+
CTLD.troopdropzoneradius
@@ -27274,9 +27109,6 @@ However, if you create a new folder inside the miz file, which contains the soun
-
-
sub categories
-
diff --git a/Documentation/Ops.FlightGroup.html b/Documentation/Ops.FlightGroup.html
index bbe8c5859..edf92b090 100644
--- a/Documentation/Ops.FlightGroup.html
+++ b/Documentation/Ops.FlightGroup.html
@@ -8714,6 +8714,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -8736,6 +8750,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Flight is ready for takeoff. This is for FLIGHTCONTROL.
+
+
+
+
@@ -19483,6 +19508,20 @@ Here we only check if stuck whilst taxiing.
+
+
+
+
@@ -19505,6 +19544,17 @@ Here we only check if stuck whilst taxiing.
Flight is ready for takeoff. This is for FLIGHTCONTROL.
+
+
+
+
@@ -40289,6 +40339,20 @@ Optionally, you can calculate the current max weight possible, which accounts fo
+
+
+
+
@@ -40311,6 +40375,17 @@ Optionally, you can calculate the current max weight possible, which accounts fo
Flight is ready for takeoff. This is for FLIGHTCONTROL.
+
+
+
+
@@ -42458,6 +42533,20 @@ Optionally, you can calculate the current max weight possible, which accounts fo
+
+
+
+
@@ -42480,6 +42569,17 @@ Optionally, you can calculate the current max weight possible, which accounts fo
Flight is ready for takeoff. This is for FLIGHTCONTROL.
+
+
+
+
diff --git a/Documentation/Ops.Intel.html b/Documentation/Ops.Intel.html
index de6949b71..4012ae01b 100644
--- a/Documentation/Ops.Intel.html
+++ b/Documentation/Ops.Intel.html
@@ -2437,7 +2437,7 @@ end
INTEL.DetectAccousticUnitTypes |
- Types of units we can detect accousticly. Defaults to {Unit.Category.GROUND_UNIT,Unit.Category.HELICOPTER}
+Types of units we can detect accousticly. Defaults to {Unit.Category.HELICOPTER}
|
@@ -5423,7 +5423,73 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#table
INTEL.DetectAccousticUnitTypes
-Types of units we can detect accousticly. Defaults to {Unit.Category.GROUND_UNIT,Unit.Category.HELICOPTER}
+Types of units we can detect accousticly. Defaults to {Unit.Category.HELICOPTER}
+
+
+
+
+
+
+
+
+
+
+
@@ -10409,7 +10475,73 @@ Note that reject zones overrule accept zones, i.e. if a unit is inside an accept
#table
INTEL.DetectAccousticUnitTypes
-
Types of units we can detect accousticly. Defaults to {Unit.Category.GROUND_UNIT,Unit.Category.HELICOPTER}
+
Types of units we can detect accousticly. Defaults to {Unit.Category.HELICOPTER}
+
+
+
+
+
+
+
+
+
+
+
@@ -12195,7 +12327,73 @@ Note that reject zones overrule accept zones, i.e. if a unit is inside an accept
#table
INTEL.DetectAccousticUnitTypes
-
Types of units we can detect accousticly. Defaults to {Unit.Category.GROUND_UNIT,Unit.Category.HELICOPTER}
+
Types of units we can detect accousticly. Defaults to {Unit.Category.HELICOPTER}
+
+
+
+
+
+
+
+
+
+
+
diff --git a/Documentation/Ops.OpsGroup.html b/Documentation/Ops.OpsGroup.html
index 419b3170c..5dd3662d1 100644
--- a/Documentation/Ops.OpsGroup.html
+++ b/Documentation/Ops.OpsGroup.html
@@ -39939,7 +39939,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
Has line of sight.
+
No of sight.
diff --git a/Documentation/Ops.OpsZone.html b/Documentation/Ops.OpsZone.html
index 88f9d8df8..775021af2 100644
--- a/Documentation/Ops.OpsZone.html
+++ b/Documentation/Ops.OpsZone.html
@@ -4170,6 +4170,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+ Contested.
+
@@ -7987,6 +7990,9 @@ myopszone = OPSZONE:New(ZONE_AIRBASE:New("Batumi",6000),coalition.side.BLUE) --
+
+ Contested.
+
@@ -9908,6 +9914,9 @@ myopszone = OPSZONE:New(ZONE_AIRBASE:New("Batumi",6000),coalition.side.BLUE) --
+
+ Contested.
+
diff --git a/Documentation/Ops.PlayerTask.html b/Documentation/Ops.PlayerTask.html
index a007086db..876bf892b 100644
--- a/Documentation/Ops.PlayerTask.html
+++ b/Documentation/Ops.PlayerTask.html
@@ -16299,14 +16299,11 @@ When moose is loading dynamically (for moose class development), tracing is swit
@@ -16789,7 +16786,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
+ #number
PLAYERTASKCONTROLLER.lasttaskcount
@@ -23189,14 +23186,11 @@ If you don't want SEAD tasks generated, use as follows where "mycontroller" is y
@@ -23679,7 +23673,7 @@ If you don't want SEAD tasks generated, use as follows where "mycontroller" is y
-
+ #number
PLAYERTASKCONTROLLER.lasttaskcount
@@ -25575,14 +25569,11 @@ If you don't want SEAD tasks generated, use as follows where "mycontroller" is y
@@ -26065,7 +26056,7 @@ If you don't want SEAD tasks generated, use as follows where "mycontroller" is y
-
+ #number
PLAYERTASKCONTROLLER.lasttaskcount
diff --git a/Documentation/Tasking.Task_A2A_Dispatcher.html b/Documentation/Tasking.Task_A2A_Dispatcher.html
index cbd1ec635..64cad8262 100644
--- a/Documentation/Tasking.Task_A2A_Dispatcher.html
+++ b/Documentation/Tasking.Task_A2A_Dispatcher.html
@@ -2625,7 +2625,7 @@ Therefore, this class is considered to be deprecated
-
+ #boolean
TASK_A2A_DISPATCHER.FlashNewTask
@@ -3350,7 +3350,7 @@ If too large, any airborne cap may not be able to reach the detected target area
-
+ #boolean
TASK_A2A_DISPATCHER.FlashNewTask
diff --git a/Documentation/Tasking.Task_Cargo_Dispatcher.html b/Documentation/Tasking.Task_Cargo_Dispatcher.html
index d8a87bb96..f362ae222 100644
--- a/Documentation/Tasking.Task_Cargo_Dispatcher.html
+++ b/Documentation/Tasking.Task_Cargo_Dispatcher.html
@@ -3768,6 +3768,50 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
+
+
+
+
@@ -3787,6 +3831,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -4874,6 +4929,50 @@ This method can only be used once!
Field(s)
+
+
+
+
@@ -4893,6 +4992,17 @@ This method can only be used once!
+
+
+
+
@@ -5732,6 +5842,50 @@ This method can only be used once!
Field(s)
+
+
+
+
@@ -5751,6 +5905,17 @@ This method can only be used once!
+
+
+
+
@@ -7221,6 +7386,50 @@ This method can only be used once!
Field(s)
+
+
+
+
@@ -7240,6 +7449,17 @@ This method can only be used once!
+
+
+
+
diff --git a/Documentation/Utilities.FiFo.html b/Documentation/Utilities.FiFo.html
index 8b9ca81db..f4074b02a 100644
--- a/Documentation/Utilities.FiFo.html
+++ b/Documentation/Utilities.FiFo.html
@@ -8698,17 +8698,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
-
-
-
@@ -9558,17 +9547,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
-
-
-
diff --git a/Documentation/Wrapper.Controllable.html b/Documentation/Wrapper.Controllable.html
index 6b33a55d7..16c0f6aeb 100644
--- a/Documentation/Wrapper.Controllable.html
+++ b/Documentation/Wrapper.Controllable.html
@@ -5068,6 +5068,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
The DCS controllable class.
+
+
+
+
+
@@ -5090,6 +5112,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
@@ -18648,6 +18692,28 @@ mygroup:WayPointExecute()
The DCS controllable class.
+
+
+
+
+
@@ -18670,6 +18736,28 @@ mygroup:WayPointExecute()
+
+
+
+
+
@@ -22756,6 +22844,28 @@ Coordinates are dependent on the position of the maps origin.
The DCS controllable class.
+
+
+
+
+
@@ -22778,6 +22888,28 @@ Coordinates are dependent on the position of the maps origin.
+
+
+
+
+
@@ -23399,6 +23531,28 @@ If the Identifiable is alive, true is returned.
The DCS controllable class.
+
+
+
+
+
@@ -23421,6 +23575,28 @@ If the Identifiable is alive, true is returned.
+
+
+
+
+
@@ -23553,6 +23729,28 @@ If the Identifiable is alive, true is returned.
The DCS controllable class.
+
+
+
+
+
@@ -23575,6 +23773,28 @@ If the Identifiable is alive, true is returned.
+
+
+
+
+
diff --git a/Documentation/Wrapper.Marker.html b/Documentation/Wrapper.Marker.html
index 47dbbcc73..3a8ad394e 100644
--- a/Documentation/Wrapper.Marker.html
+++ b/Documentation/Wrapper.Marker.html
@@ -3600,28 +3600,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Coordinate of the mark.
-
-
-
-
-
@@ -3699,6 +3677,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Text displayed in the mark panel.
+
+
+
+
+
@@ -5739,28 +5739,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Coordinate of the mark.
-
-
-
-
-
@@ -5838,6 +5816,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Text displayed in the mark panel.
+
+
+
+
+
@@ -7349,28 +7349,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Coordinate of the mark.
-
-
-
-
-
@@ -7448,6 +7426,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Text displayed in the mark panel.
+
+
+
+
+
diff --git a/Documentation/Wrapper.Positionable.html b/Documentation/Wrapper.Positionable.html
index a42aef001..f88b03cd7 100644
--- a/Documentation/Wrapper.Positionable.html
+++ b/Documentation/Wrapper.Positionable.html
@@ -4443,6 +4443,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -8584,6 +8595,17 @@ Coordinates are dependent on the position of the maps origin.
+
+
+
+
@@ -9260,6 +9282,17 @@ If the Identifiable is alive, true is returned.
+
+
+
+
@@ -9447,6 +9480,17 @@ If the Identifiable is alive, true is returned.
+
+
+
+