From a636bb0ea4609037c15febf5d5d5a26f1a4bb089 Mon Sep 17 00:00:00 2001 From: MooseBotter Date: Sun, 28 Dec 2025 13:08:11 +0000 Subject: [PATCH] Auto commit by GitHub Actions Workflow --- Documentation/AI.AI_Air.html | 88 ++++++ Documentation/AI.AI_Air_Dispatcher.html | 22 -- Documentation/AI.AI_Air_Squadron.html | 22 -- Documentation/AI.AI_Cargo_Airplane.html | 9 + Documentation/AI.AI_Cargo_Helicopter.html | 10 +- Documentation/Cargo.Cargo.html | 11 + Documentation/Cargo.CargoGroup.html | 3 + Documentation/Core.Fsm.html | 4 +- Documentation/Core.Settings.html | 26 +- Documentation/Core.Spawn.html | 214 +++++++++++++- Documentation/Core.Zone.html | 42 +-- Documentation/Functional.ATC_Ground.html | 10 +- Documentation/Functional.Autolase.html | 81 +----- Documentation/Functional.Designate.html | 6 +- Documentation/Functional.Detection.html | 6 +- Documentation/Functional.Mantis.html | 212 +++++++++++++- Documentation/Functional.RAT.html | 26 +- Documentation/Functional.Scoring.html | 234 ++++++++++++++- .../Functional.ZoneCaptureCoalition.html | 14 - Documentation/Ops.Airboss.html | 110 +++++-- Documentation/Ops.CSAR.html | 111 +++++++- Documentation/Ops.CTLD.html | 268 ++++++++++++++---- Documentation/Ops.FlightGroup.html | 12 + Documentation/Ops.Intel.html | 212 +++++++++++++- Documentation/Ops.OpsGroup.html | 11 +- Documentation/Ops.OpsZone.html | 9 + Documentation/Ops.PlayerTask.html | 54 +++- Documentation/Tasking.Task.html | 22 ++ .../Tasking.Task_A2G_Dispatcher.html | 10 +- .../Tasking.Task_Cargo_Dispatcher.html | 44 +++ Documentation/Wrapper.Controllable.html | 165 ----------- Documentation/Wrapper.Group.html | 78 +---- 32 files changed, 1567 insertions(+), 579 deletions(-) diff --git a/Documentation/AI.AI_Air.html b/Documentation/AI.AI_Air.html index 9d2c00e3c..69aeca0a8 100644 --- a/Documentation/AI.AI_Air.html +++ b/Documentation/AI.AI_Air.html @@ -3770,6 +3770,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + #number +AI_AIR.RTBSpeedMaxFactor + + + +
+ +
+
+
+ + #number +AI_AIR.RTBSpeedMinFactor + + +
@@ -6623,6 +6645,28 @@ A random value in this bracket is then applied in the waypoint routing generatio + + + +
+
+ + #number +AI_AIR.RTBSpeedMaxFactor + + + +
+ +
+
+
+ + #number +AI_AIR.RTBSpeedMinFactor + + +
@@ -7359,6 +7403,28 @@ A random value in this bracket is then applied in the waypoint routing generatio + + + +
+
+ + #number +AI_AIR.RTBSpeedMaxFactor + + + +
+ +
+
+
+ + #number +AI_AIR.RTBSpeedMinFactor + + +
@@ -8983,6 +9049,28 @@ A random value in this bracket is then applied in the waypoint routing generatio + + + +
+
+ + #number +AI_AIR.RTBSpeedMaxFactor + + + +
+ +
+
+
+ + #number +AI_AIR.RTBSpeedMinFactor + + +
diff --git a/Documentation/AI.AI_Air_Dispatcher.html b/Documentation/AI.AI_Air_Dispatcher.html index e1c6f81f7..e1472f740 100644 --- a/Documentation/AI.AI_Air_Dispatcher.html +++ b/Documentation/AI.AI_Air_Dispatcher.html @@ -4193,17 +4193,6 @@ Therefore, this class is considered to be deprecated

The Defender Default Settings over all Squadrons.

- - - -
-
@@ -9523,17 +9512,6 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

- - - -
-
diff --git a/Documentation/AI.AI_Air_Squadron.html b/Documentation/AI.AI_Air_Squadron.html index 1865e8369..f25ffbd77 100644 --- a/Documentation/AI.AI_Air_Squadron.html +++ b/Documentation/AI.AI_Air_Squadron.html @@ -3146,17 +3146,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
@@ -4228,17 +4217,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html index bf7400e50..bf8dc500c 100644 --- a/Documentation/AI.AI_Cargo_Airplane.html +++ b/Documentation/AI.AI_Cargo_Airplane.html @@ -2368,6 +2368,9 @@ Therefore, this class is considered to be deprecated

+ +

Set destination airbase for next :Route() command.

+ @@ -2401,6 +2404,9 @@ Therefore, this class is considered to be deprecated

+ +

Aircraft is on a depoly mission.

+ @@ -2426,6 +2432,9 @@ Therefore, this class is considered to be deprecated

+ +

Aircraft is on a pickup mission.

+ diff --git a/Documentation/AI.AI_Cargo_Helicopter.html b/Documentation/AI.AI_Cargo_Helicopter.html index 9be8f6f09..cda7494b5 100644 --- a/Documentation/AI.AI_Cargo_Helicopter.html +++ b/Documentation/AI.AI_Cargo_Helicopter.html @@ -2505,22 +2505,28 @@ Therefore, this class is considered to be deprecated

- + #number AI_CARGO_HELICOPTER.landingheight + +

meter

+
- + #number AI_CARGO_HELICOPTER.landingspeed + +

kph

+
diff --git a/Documentation/Cargo.Cargo.html b/Documentation/Cargo.Cargo.html index 13bd9e4d3..d1ccede47 100644 --- a/Documentation/Cargo.Cargo.html +++ b/Documentation/Cargo.Cargo.html @@ -3329,6 +3329,17 @@ All derived classes from CARGO follow the same state machine, expose the same ca + + + +
+
+ + +CARGO.Weight + + +
diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html index b92fabd97..fa003615d 100644 --- a/Documentation/Cargo.CargoGroup.html +++ b/Documentation/Cargo.CargoGroup.html @@ -2426,6 +2426,9 @@ Therefore, this class is considered to be deprecated

+ +

Then we register the new group in the database

+ diff --git a/Documentation/Core.Fsm.html b/Documentation/Core.Fsm.html index 5749d60a0..4e4d9619b 100644 --- a/Documentation/Core.Fsm.html +++ b/Documentation/Core.Fsm.html @@ -6614,7 +6614,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string FSM._StartState @@ -8213,7 +8213,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string FSM._StartState diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html index b86641540..addffa2fc 100644 --- a/Documentation/Core.Settings.html +++ b/Documentation/Core.Settings.html @@ -3445,7 +3445,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #string + SETTINGS.A2GSystem @@ -3494,6 +3494,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + +SETTINGS.PlayerMenu + + +
@@ -5602,7 +5613,7 @@ It is advised to use this method at the start of the mission.

- #string + SETTINGS.A2GSystem @@ -5651,6 +5662,17 @@ It is advised to use this method at the start of the mission.

+
+ +
+
+
+ + +SETTINGS.PlayerMenu + + +
diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html index c28b802eb..81fe5b0a1 100644 --- a/Documentation/Core.Spawn.html +++ b/Documentation/Core.Spawn.html @@ -3661,7 +3661,31 @@ and any spaces before and after the resulting name are removed.

-

SPAWN.uncontrolled

+

SPAWN.frequency

+ + + + + +

SPAWN.hidden

+ + + + + +

SPAWN.livery_id

+ + + + + +

SPAWN.modulation

+ + + + + +

SPAWN.skill

@@ -4756,6 +4780,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + +SPAWN.SpawnInitModex + + + +
+ +
+
+ + +
+
+
@@ -4783,6 +4840,21 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+ + +SPAWN.SpawnInitSADL + + + + +

we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case + we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL

+ +
+
@@ -5164,7 +5236,51 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +
+
+
+ + +SPAWN.hidden + + + +
+ +
+
+
+ + +SPAWN.livery_id + + + +
+ +
+
+
+ + +SPAWN.modulation + + + +
+ +
+
+
+ + +SPAWN.skill @@ -11370,6 +11486,39 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ +
+
+
+ + +SPAWN.SpawnInitModex + + + +
+ +
+
+ + +
+
+
@@ -11397,6 +11546,21 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+
+
+
+ + +SPAWN.SpawnInitSADL + + + + +

we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case + we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL

+ +
+
@@ -11778,7 +11942,51 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

-SPAWN.uncontrolled +SPAWN.frequency + + + +
+ +
+
+
+ + +SPAWN.hidden + + + +
+ +
+
+
+ + +SPAWN.livery_id + + + +
+ +
+
+
+ + +SPAWN.modulation + + + +
+ +
+
+
+ + +SPAWN.skill diff --git a/Documentation/Core.Zone.html b/Documentation/Core.Zone.html index d8c947c1d..30bc03c85 100644 --- a/Documentation/Core.Zone.html +++ b/Documentation/Core.Zone.html @@ -3108,7 +3108,7 @@ This class implements the inherited functions from #ZONE -

ZONE_BASE:onafterTriggerRunCheck(From, Event, to, To)

+

ZONE_BASE:onafterTriggerRunCheck(From, Event, To)

(Internal) Check the assigned objects for being in/out of the zone

@@ -4737,7 +4737,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

ZONE_OVAL:onafterTriggerRunCheck(From, Event, to, To)

+

ZONE_OVAL:onafterTriggerRunCheck(From, Event, To)

(Internal) Check the assigned objects for being in/out of the zone

@@ -7128,7 +7128,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

_ZONE_TRIANGLE:onafterTriggerRunCheck(From, Event, to, To)

+

_ZONE_TRIANGLE:onafterTriggerRunCheck(From, Event, To)

(Internal) Check the assigned objects for being in/out of the zone

@@ -10582,7 +10582,7 @@ end

(Internal) Check the assigned objects for being in/out of the zone

@@ -10620,16 +10620,6 @@ end

#string - to -

-
-
-

-
-
-
-
-

To

@@ -19983,7 +19973,7 @@ end

(Internal) Check the assigned objects for being in/out of the zone

@@ -20021,16 +20011,6 @@ end

#string - to -

-
-
-

-
-
-
-
-

To

@@ -35269,7 +35249,7 @@ end

(Internal) Check the assigned objects for being in/out of the zone

@@ -35307,16 +35287,6 @@ end

#string - to -

-
-
-

-
-
-
-
-

To

diff --git a/Documentation/Functional.ATC_Ground.html b/Documentation/Functional.ATC_Ground.html index 7775e5f90..e7844317f 100644 --- a/Documentation/Functional.ATC_Ground.html +++ b/Documentation/Functional.ATC_Ground.html @@ -4536,7 +4536,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + ATC_GROUND.Airbases @@ -4552,9 +4552,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Kickspeed

-
@@ -5124,7 +5121,7 @@ An airbase can be specified to set the maximum kick speed for.

- #table + ATC_GROUND.Airbases @@ -5140,9 +5137,6 @@ An airbase can be specified to set the maximum kick speed for.

- -

Kickspeed

-
diff --git a/Documentation/Functional.Autolase.html b/Documentation/Functional.Autolase.html index fe8a51c4a..48158aee0 100644 --- a/Documentation/Functional.Autolase.html +++ b/Documentation/Functional.Autolase.html @@ -3049,7 +3049,7 @@
- #table + AUTOLASE.GroupsByThreat @@ -3109,17 +3109,6 @@ -
- -
-
-
- - #number -AUTOLASE.MonitorFrequency - - -
@@ -3283,7 +3272,7 @@
- #table + AUTOLASE.UnitsByThreat @@ -3332,17 +3321,6 @@ -
- -
-
-
- - #number -AUTOLASE.cooldowntime - - -
@@ -3354,17 +3332,6 @@ -
- -
-
-
- - #boolean -AUTOLASE.forcecooldown - - -
@@ -3376,17 +3343,6 @@ -
- -
-
-
- - #number -AUTOLASE.lasingindex - - -
@@ -3423,17 +3379,6 @@ -
- -
-
-
- - #boolean -AUTOLASE.notifypilots - - -
@@ -3456,28 +3401,6 @@ - - - -
-
- - #number -AUTOLASE.reporttimelong - - - -
- -
-
-
- - #number -AUTOLASE.reporttimeshort - - -
diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html index 935bf12c7..3198be5ac 100644 --- a/Documentation/Functional.Designate.html +++ b/Documentation/Functional.Designate.html @@ -3073,7 +3073,7 @@ Use the method DESIGNATE.SetMission() to
-DESIGNATE.LaseStart +DESIGNATE.LaseDuration @@ -3083,8 +3083,8 @@ Use the method DESIGNATE.SetMission() to
- #table -DESIGNATE.LaserCodes + +DESIGNATE.LaseStart diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html index 4912becf0..bb59fd1d0 100644 --- a/Documentation/Functional.Detection.html +++ b/Documentation/Functional.Detection.html @@ -20769,7 +20769,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
- #number + DETECTION_BASE.RefreshTimeInterval @@ -25534,7 +25534,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
- #number + DETECTION_BASE.RefreshTimeInterval @@ -27287,7 +27287,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
- #number + DETECTION_BASE.RefreshTimeInterval diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html index bc78e3825..a1f033019 100644 --- a/Documentation/Functional.Mantis.html +++ b/Documentation/Functional.Mantis.html @@ -2579,6 +2579,12 @@ in the mission editor are absolute maximum ranges; in-game this is rather 50-75%

MANTIS:GetCommandCenter()

Function to get the HQ object for further use

+ + + +

MANTIS.Groupset

+ + @@ -4993,8 +4999,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- -MANTIS.AWACS_Prefix + #table +MANTIS.AcceptZones @@ -5042,6 +5048,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + #table +MANTIS.ConflictZones + + +
@@ -5163,6 +5180,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.

+
+ +
+
+
+ + +MANTIS.Groupset + + +
@@ -5185,6 +5213,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The ME name of the HQ object

+
+ +
+
+
+ + #table +MANTIS.RejectZones + + +
@@ -5224,7 +5263,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + MANTIS.SAM_Table_Long @@ -5235,7 +5274,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + MANTIS.SAM_Table_Medium @@ -5246,7 +5285,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + MANTIS.SAM_Table_PointDef @@ -5257,7 +5296,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + MANTIS.SAM_Table_Short @@ -5752,6 +5791,61 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Log SAM status in dcs.log every cycle if true.

+
+ +
+
+
+ + #number +MANTIS.maxclassic + + + +
+ +
+
+
+ + #number +MANTIS.maxlongrange + + + +
+ +
+
+
+ + #number +MANTIS.maxmidrange + + + +
+ +
+
+
+ + #number +MANTIS.maxpointdefrange + + + +
+ +
+
+
+ + #number +MANTIS.maxshortrange + + +
@@ -5843,6 +5937,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

self.SAMCheckRanges = {}

+
@@ -10477,8 +10574,8 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- -MANTIS.AWACS_Prefix + #table +MANTIS.AcceptZones @@ -10526,6 +10623,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` +
+ +
+
+
+ + #table +MANTIS.ConflictZones + + +
@@ -10647,6 +10755,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.

+
+ +
+
+
+ + +MANTIS.Groupset + + +
@@ -10669,6 +10788,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

The ME name of the HQ object

+
+ +
+
+
+ + #table +MANTIS.RejectZones + + +
@@ -10708,7 +10838,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- #table + MANTIS.SAM_Table_Long @@ -10719,7 +10849,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- #table + MANTIS.SAM_Table_Medium @@ -10730,7 +10860,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- #table + MANTIS.SAM_Table_PointDef @@ -10741,7 +10871,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- #table + MANTIS.SAM_Table_Short @@ -11236,6 +11366,61 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

Log SAM status in dcs.log every cycle if true.

+
+ +
+
+
+ + #number +MANTIS.maxclassic + + + +
+ +
+
+
+ + #number +MANTIS.maxlongrange + + + +
+ +
+
+
+ + #number +MANTIS.maxmidrange + + + +
+ +
+
+
+ + #number +MANTIS.maxpointdefrange + + + +
+ +
+
+
+ + #number +MANTIS.maxshortrange + + +
@@ -11327,6 +11512,9 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` + +

self.SAMCheckRanges = {}

+
diff --git a/Documentation/Functional.RAT.html b/Documentation/Functional.RAT.html index 546209ae3..e763b1779 100644 --- a/Documentation/Functional.RAT.html +++ b/Documentation/Functional.RAT.html @@ -5239,7 +5239,31 @@ and any spaces before and after the resulting name are removed.

-

RAT.uncontrolled

+

RAT.frequency

+ + + + + +

RAT.hidden

+ + + + + +

RAT.livery_id

+ + + + + +

RAT.modulation

+ + + + + +

RAT.skill

diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html index ac9d44905..9e18a0d1e 100644 --- a/Documentation/Functional.Scoring.html +++ b/Documentation/Functional.Scoring.html @@ -2486,12 +2486,24 @@ Various methods exist to configure:

SCORING.CoalitionChangePenalty

+ + + +

SCORING:DisableSceneryHitsinZones()

+ +

Disallow Scenery hits in Zones to count (no specific(!) scenery targets).

SCORING.DisplayMessagePrefix

+ + + +

SCORING:EnableSceneryHitsinZones()

+ +

Allow Scenery hits in Zones to count (no specific(!) scenery targets).

@@ -2540,6 +2552,12 @@ Various methods exist to configure:

SCORING:IfMessagesZone()

If to send messages after a target has been hit in a zone, and additional score is received.

+ + + +

SCORING.LoadSave

+ + @@ -2573,7 +2591,7 @@ Various methods exist to configure:

-

SCORING:New(GameName, SavePath, AutoSave)

+

SCORING:New(GameName, SavePath, AutoSave, LoadSave)

Creates a new SCORING object to administer the scoring achieved by players.

@@ -2669,7 +2687,7 @@ Various methods exist to configure:

-

SCORING:ReportScoreAllSummary(PlayerGroup)

+

SCORING:ReportScoreAllSummary(PlayerGroup, JustScore)

Report all players score

@@ -2702,6 +2720,12 @@ Various methods exist to configure:

SCORING.ScaleDestroyScore

+ + + +

SCORING.SceneryHitsInZone

+ + @@ -2749,7 +2773,7 @@ Various methods exist to configure:

SCORING:SecondsToClock(sSeconds)

- +

Opens a score CSV file to log the scores.

@@ -2882,6 +2906,12 @@ Various methods exist to configure:

SCORING:_EventOnHit(Event)

Handles the OnHit event for the scoring.

+ + + +

SCORING:_LoadPlayerSummaryScore()

+ +

[Internal] Helper to load scores from disk at scoring start

@@ -3580,6 +3610,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + +SCORING.LoadSave + + +
@@ -3679,6 +3720,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + #boolean +SCORING.SceneryHitsInZone + + +
@@ -4559,6 +4611,69 @@ Note that a zone can be a polygon or a moving zone.

+
+
+ +
+ + + +

Disallow Scenery hits in Zones to count (no specific(!) scenery targets).

+ +
+
+

Defined in:

+
+

SCORING

+
+

Return value:

+
+
+

#SCORING:

+
+
+ +

self

+ +
+
+
+ +
+
+ +
+ + + +

Allow Scenery hits in Zones to count (no specific(!) scenery targets).

+ + +

NOTE - Allowing this can spam your scoring display!

+ +
+
+

Defined in:

+
+

SCORING

+
+

Return value:

+
+
+

#SCORING:

+
+
+ +

self

+ +
+
+
+
@@ -4745,7 +4860,7 @@ Note that a zone can be a polygon or a moving zone.

Creates a new SCORING object to administer the scoring achieved by players.

@@ -4779,7 +4894,7 @@ Note that a zone can be a polygon or a moving zone.

-

(Optional) Path where to save the CSV file, defaults to your **\Saved Games\DCS\Logs** folder.

+

(Optional) Path where to save the CSV files, defaults to your **\Saved Games\DCS\Logs** folder. See next two options.

@@ -4792,7 +4907,20 @@ Note that a zone can be a polygon or a moving zone.

-

(Optional) If passed as false, then swith autosave off.

+

(Optional) If passed as false, then swith autosave off. This stores a detailed table which will never be loaded again by SCORING (for e.g. Discord purposes).

+ +
+ +
+
+

+ #boolean + LoadSave +

+
+
+ +

(Optional) If passed as true save summary scores per player, and load at restart of the mission.

@@ -5537,7 +5665,7 @@ Note that a zone can be a polygon or a moving zone.

Report all players score

@@ -5548,7 +5676,7 @@ Note that a zone can be a polygon or a moving zone.

SCORING

-

Parameter:

+

Parameters:

@@ -5562,6 +5690,30 @@ Note that a zone can be a polygon or a moving zone.

+
+
+

+ #boolean + JustScore +

+
+
+ +

If this is true, return just a table with playernames and overall scores.

+ +
+
+

Return value:

+
+
+

#table:

+
+
+ +

ReportTable Table returned if JustScore is true.

+ +
+
@@ -5839,7 +5991,7 @@ Note that a zone can be a polygon or a moving zone.

SCORING:SecondsToClock(sSeconds)

- +

Opens a score CSV file to log the scores.

@@ -5851,6 +6003,7 @@ Note that a zone can be a polygon or a moving zone.

+ #number sSeconds

@@ -5858,6 +6011,17 @@ Note that a zone can be a polygon or a moving zone.

+

Return value:

+
+
+

#string:

+
+
+ +

ClockString

+ +
+
@@ -6823,6 +6987,36 @@ The scale magnifies the scores given to the players.

+ + + +
+ + + +

[Internal] Helper to load scores from disk at scoring start

+ +
+
+

Defined in:

+
+

SCORING

+
+

Return value:

+
+
+

#SCORING:

+
+
+ +

self

+ +
+
+
+
@@ -6884,6 +7078,17 @@ The scale magnifies the scores given to the players.

+ + + +
+
+ + +SCORING.LoadSave + + +
@@ -6983,6 +7188,17 @@ The scale magnifies the scores given to the players.

+ + + +
+
+ + #boolean +SCORING.SceneryHitsInZone + + +
diff --git a/Documentation/Functional.ZoneCaptureCoalition.html b/Documentation/Functional.ZoneCaptureCoalition.html index 21999e2a5..27182fd46 100644 --- a/Documentation/Functional.ZoneCaptureCoalition.html +++ b/Documentation/Functional.ZoneCaptureCoalition.html @@ -2778,20 +2778,6 @@ We start the monitoring after 5 seconds, and will repeat every 30 seconds a chec
-ZONE_CAPTURE_COALITION.HitTimeLast - - - - -

Update last hit time.

- -
- - -
-
- - ZONE_CAPTURE_COALITION.HitsOn diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html index b5bcaa4a4..d78e4a8e3 100644 --- a/Documentation/Ops.Airboss.html +++ b/Documentation/Ops.Airboss.html @@ -10485,6 +10485,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Radio queue of LSO.

+
+ +
+
+
+ + +AIRBOSS.RQLid + + +
@@ -10496,6 +10507,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Radio queue of marshal.

+ + + +
+
+ + +AIRBOSS.RQMid + + +
@@ -31132,6 +31154,17 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of LSO.

+ + + +
+
+ + +AIRBOSS.RQLid + + +
@@ -31143,6 +31176,17 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of marshal.

+ + + +
+
+ + +AIRBOSS.RQMid + + +
@@ -34223,6 +34267,17 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of LSO.

+ + + +
+
+ + +AIRBOSS.RQLid + + +
@@ -34234,6 +34289,17 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of marshal.

+ + + +
+
+ + +AIRBOSS.RQMid + + +
@@ -42495,7 +42561,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

VNAO Edit - Added

+

VNAO Edit - Added

@@ -42523,7 +42589,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

VNAO Edit - Added

+

VNAO Edit - Added

@@ -42537,7 +42603,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

VNAO Edit - Added

+

VNAO Edit - Added

@@ -42649,9 +42715,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - -

Set case of f

- @@ -42715,6 +42778,20 @@ When moose is loading dynamically (for moose class development), tracing is swit
+AIRBOSS.PlayerData.flag + + + + +

Set stack flag.

+ +
+ + +
+
+ + AIRBOSS.PlayerData.grade @@ -42869,7 +42946,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

Make player section lead if he was not before.

+

Set section lead of player flight.

@@ -42893,6 +42970,9 @@ When moose is loading dynamically (for moose class development), tracing is swit + +

Set Stable Hover

+
@@ -42926,6 +43006,9 @@ When moose is loading dynamically (for moose class development), tracing is swit + +

Set new time stamp.

+ @@ -43062,7 +43145,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

VNAO Edit - Added

+

VNAO Edit - Added

@@ -43168,17 +43251,6 @@ When moose is loading dynamically (for moose class development), tracing is swit

Band modulation.

- - - -
-
- - -AIRBOSS.Radio.voice - - -
diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index 8034066f9..a0d7792ca 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -4681,7 +4681,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CSAR.FreeVHFFrequencies @@ -5038,7 +5038,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + Core.Point#COORDINATE CSAR.coordinate @@ -5127,11 +5127,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CSAR.csarUnits + +

table of CSAR unit names

+
@@ -5496,6 +5499,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+ + #number +CSAR.rescuedpilots + + + + +

counter for saved pilots

+ +
+
@@ -5521,6 +5538,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+ + #number +CSAR.rescues + + + + +

counter for successful rescue landings at FARP/AFB/MASH

+ +
+
@@ -11026,7 +11057,7 @@ callsigns from playername or group name.

- + #table CSAR.FreeVHFFrequencies @@ -11383,7 +11414,7 @@ callsigns from playername or group name.

- + Core.Point#COORDINATE CSAR.coordinate @@ -11472,11 +11503,14 @@ callsigns from playername or group name.

- + #table CSAR.csarUnits + +

table of CSAR unit names

+
@@ -11841,6 +11875,20 @@ callsigns from playername or group name.

+
+
+
+ + #number +CSAR.rescuedpilots + + + + +

counter for saved pilots

+ +
+
@@ -11866,6 +11914,20 @@ callsigns from playername or group name.

+
+
+
+ + #number +CSAR.rescues + + + + +

counter for successful rescue landings at FARP/AFB/MASH

+ +
+
@@ -13575,7 +13637,7 @@ callsigns from playername or group name.

- + #table CSAR.FreeVHFFrequencies @@ -13932,7 +13994,7 @@ callsigns from playername or group name.

- + Core.Point#COORDINATE CSAR.coordinate @@ -14021,11 +14083,14 @@ callsigns from playername or group name.

- + #table CSAR.csarUnits + +

table of CSAR unit names

+
@@ -14390,6 +14455,20 @@ callsigns from playername or group name.

+
+
+
+ + #number +CSAR.rescuedpilots + + + + +

counter for saved pilots

+ +
+
@@ -14415,6 +14494,20 @@ callsigns from playername or group name.

+
+
+
+ + #number +CSAR.rescues + + + + +

counter for successful rescue landings at FARP/AFB/MASH

+ +
+
diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html index 670df11c0..e2abda4ce 100644 --- a/Documentation/Ops.CTLD.html +++ b/Documentation/Ops.CTLD.html @@ -9344,6 +9344,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Name of the class.

+
+ +
+
+
+ + #number +CTLD.CrateCounter + + +
@@ -9364,7 +9375,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.CtldUnits @@ -9386,7 +9397,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.DroppedTroops @@ -9411,11 +9422,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+ #number +CTLD.Engineers + + + +

use as counter

+ +
+ +
+
+
+ + #table CTLD.EngineersInField + +

holds #CTLD_ENGINEERING objects

+
@@ -9522,7 +9550,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.FreeVHFFrequencies @@ -9682,6 +9710,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + #number +CTLD.TroopCounter + + +
@@ -9934,6 +9973,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

#1570

+
+ +
+
+
+ + #table +CTLD.droppedBeacons + + +
@@ -10208,6 +10258,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

enfore engineer build only?

+
+ +
+
+
+ + #boolean +CTLD.onestepmenu + + +
@@ -10262,7 +10323,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

noob catch

+

time to repairor build a unit/group

@@ -10372,7 +10433,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #number CTLD.troopdropzoneradius @@ -24015,6 +24076,17 @@ However, if you create a new folder inside the miz file, which contains the soun

Name of the class.

+
+ +
+
+
+ + #number +CTLD.CrateCounter + + +
@@ -24035,7 +24107,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.CtldUnits @@ -24057,7 +24129,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.DroppedTroops @@ -24082,11 +24154,28 @@ However, if you create a new folder inside the miz file, which contains the soun
+ #number +CTLD.Engineers + + + +

use as counter

+ +
+ +
+
+
+ + #table CTLD.EngineersInField + +

holds #CTLD_ENGINEERING objects

+
@@ -24193,7 +24282,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.FreeVHFFrequencies @@ -24353,6 +24442,17 @@ However, if you create a new folder inside the miz file, which contains the soun +
+ +
+
+
+ + #number +CTLD.TroopCounter + + +
@@ -24605,6 +24705,17 @@ However, if you create a new folder inside the miz file, which contains the soun

#1570

+
+ +
+
+
+ + #table +CTLD.droppedBeacons + + +
@@ -24879,6 +24990,17 @@ However, if you create a new folder inside the miz file, which contains the soun

enfore engineer build only?

+
+ +
+
+
+ + #boolean +CTLD.onestepmenu + + +
@@ -24933,7 +25055,7 @@ However, if you create a new folder inside the miz file, which contains the soun -

noob catch

+

time to repairor build a unit/group

@@ -25043,7 +25165,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #number CTLD.troopdropzoneradius @@ -26667,6 +26789,17 @@ However, if you create a new folder inside the miz file, which contains the soun

Name of the class.

+
+ +
+
+
+ + #number +CTLD.CrateCounter + + +
@@ -26687,7 +26820,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.CtldUnits @@ -26709,7 +26842,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.DroppedTroops @@ -26734,11 +26867,28 @@ However, if you create a new folder inside the miz file, which contains the soun
+ #number +CTLD.Engineers + + + +

use as counter

+ +
+ +
+
+
+ + #table CTLD.EngineersInField + +

holds #CTLD_ENGINEERING objects

+
@@ -26845,7 +26995,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.FreeVHFFrequencies @@ -27005,6 +27155,17 @@ However, if you create a new folder inside the miz file, which contains the soun +
+ +
+
+
+ + #number +CTLD.TroopCounter + + +
@@ -27257,6 +27418,17 @@ However, if you create a new folder inside the miz file, which contains the soun

#1570

+
+ +
+
+
+ + #table +CTLD.droppedBeacons + + +
@@ -27531,6 +27703,17 @@ However, if you create a new folder inside the miz file, which contains the soun

enfore engineer build only?

+
+ +
+
+
+ + #boolean +CTLD.onestepmenu + + +
@@ -27585,7 +27768,7 @@ However, if you create a new folder inside the miz file, which contains the soun -

noob catch

+

time to repairor build a unit/group

@@ -27695,7 +27878,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #number CTLD.troopdropzoneradius @@ -32314,6 +32497,17 @@ When moose is loading dynamically (for moose class development), tracing is swit

Can transport crate.

+
+ +
+
+
@@ -32522,17 +32716,6 @@ When moose is loading dynamically (for moose class development), tracing is swit

Location (if set) where to get this cargo item.

-
- -
-
-
- - -CTLD_CARGO.Mark - - -
@@ -34168,17 +34351,6 @@ When moose is loading dynamically (for moose class development), tracing is swit

Location (if set) where to get this cargo item.

-
- -
-
-
- - -CTLD_CARGO.Mark - - -
@@ -38310,17 +38482,6 @@ When moose is loading dynamically (for moose class development), tracing is swit -
- -
-
-
@@ -38974,17 +39135,6 @@ When moose is loading dynamically (for moose class development), tracing is swit -
- - -
-
diff --git a/Documentation/Ops.FlightGroup.html b/Documentation/Ops.FlightGroup.html index facc9e437..615e4573b 100644 --- a/Documentation/Ops.FlightGroup.html +++ b/Documentation/Ops.FlightGroup.html @@ -8520,6 +8520,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Set the destination base.

+ @@ -19289,6 +19292,9 @@ Here we only check if stuck whilst taxiing.

+ +

Set the destination base.

+ @@ -40095,6 +40101,9 @@ Optionally, you can calculate the current max weight possible, which accounts fo + +

Set the destination base.

+ @@ -42264,6 +42273,9 @@ Optionally, you can calculate the current max weight possible, which accounts fo + +

Set the destination base.

+ diff --git a/Documentation/Ops.Intel.html b/Documentation/Ops.Intel.html index 8b9f1442d..69f794fb3 100644 --- a/Documentation/Ops.Intel.html +++ b/Documentation/Ops.Intel.html @@ -5476,6 +5476,72 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Types of units we can detect accousticly. Defaults to {Unit.Category.HELICOPTER}

+ + + +
+
+ + #boolean +INTEL.DetectDLINK + + + +
+ +
+
+
+ + #boolean +INTEL.DetectIRST + + + +
+ +
+
+
+ + #boolean +INTEL.DetectOptical + + + +
+ +
+
+
+ + #boolean +INTEL.DetectRWR + + + +
+ +
+
+
+ + #boolean +INTEL.DetectRadar + + + +
+ +
+
+
+ + #boolean +INTEL.DetectVisual + + +
@@ -8935,8 +9001,11 @@ Note that conflict zones overrule all other zones, i.e. if a unit is outside of

[Air] Add corrdidor zone floor and height.

-

Are considered as ASL (above sea level or barometric) values. -Overrides corridor exception for objects flying outside this limitations.

+

This is generally applicable to all(!) corridor zones. Considered as ASL (above sea level or barometric) values. +Overrides corridor exception for objects flying outside this limitations. +To set an individual ceiling/floor on any Core.Zone#ZONE you wish to use, set these properties on the Core.Zone#ZONE object: +mycorridorzone:SetProperty("CorridorFloor",500) -- meters, case sensitivity matters! +mycorridorzone:SetProperty("CorridorCeiling",10000) -- meters, case sensitivity matters!

@@ -8996,8 +9065,11 @@ Overrides corridor exception for objects flying outside this limitations.

[Air] Add corrdidor zone floor and height.

-

Are considered as ASL (above sea level or barometric) values. -Overrides corridor exception for objects flying outside this limitations.

+

This is generally applicable to all(!) corridor zones. Considered as ASL (above sea level or barometric) values. +Overrides corridor exception for objects flying outside this limitations. +To set an individual ceiling/floor on any Core.Zone#ZONE you wish to use, set these properties on the Core.Zone#ZONE object: +mycorridorzone:SetProperty("CorridorFloor",UTILS.FeetToMeters(5000)) -- feet, case sensitivity matters! +mycorridorzone:SetProperty("CorridorCeiling",UTILS.FeetToMeters(20000)) -- feet, case sensitivity matters!

@@ -10760,6 +10832,72 @@ Note that reject zones overrule accept zones, i.e. if a unit is inside an accept

Types of units we can detect accousticly. Defaults to {Unit.Category.HELICOPTER}

+
+ +
+
+
+ + #boolean +INTEL.DetectDLINK + + + +
+ +
+
+
+ + #boolean +INTEL.DetectIRST + + + +
+ +
+
+
+ + #boolean +INTEL.DetectOptical + + + +
+ +
+
+
+ + #boolean +INTEL.DetectRWR + + + +
+ +
+
+
+ + #boolean +INTEL.DetectRadar + + + +
+ +
+
+
+ + #boolean +INTEL.DetectVisual + + +
@@ -12579,6 +12717,72 @@ Note that reject zones overrule accept zones, i.e. if a unit is inside an accept

Types of units we can detect accousticly. Defaults to {Unit.Category.HELICOPTER}

+
+ +
+
+
+ + #boolean +INTEL.DetectDLINK + + + +
+ +
+
+
+ + #boolean +INTEL.DetectIRST + + + +
+ +
+
+
+ + #boolean +INTEL.DetectOptical + + + +
+ +
+
+
+ + #boolean +INTEL.DetectRWR + + + +
+ +
+
+
+ + #boolean +INTEL.DetectRadar + + + +
+ +
+
+
+ + #boolean +INTEL.DetectVisual + + +
diff --git a/Documentation/Ops.OpsGroup.html b/Documentation/Ops.OpsGroup.html index 4037393e8..711f10c29 100644 --- a/Documentation/Ops.OpsGroup.html +++ b/Documentation/Ops.OpsGroup.html @@ -9171,9 +9171,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Init a table.

- @@ -30908,9 +30905,6 @@ Optionally, you can calculate the current max weight possible, which accounts fo - -

Init a table.

- @@ -34008,9 +34002,6 @@ Optionally, you can calculate the current max weight possible, which accounts fo - -

Init a table.

- @@ -39942,7 +39933,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

No of sight.

+

Has line of sight.

diff --git a/Documentation/Ops.OpsZone.html b/Documentation/Ops.OpsZone.html index efd221850..f93d4006a 100644 --- a/Documentation/Ops.OpsZone.html +++ b/Documentation/Ops.OpsZone.html @@ -4173,6 +4173,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Contested.

+ @@ -7990,6 +7993,9 @@ myopszone = OPSZONE:New(ZONE_AIRBASE:New("Batumi",6000),coalition.side.BLUE) -- + +

Contested.

+ @@ -9911,6 +9917,9 @@ myopszone = OPSZONE:New(ZONE_AIRBASE:New("Batumi",6000),coalition.side.BLUE) -- + +

Contested.

+ diff --git a/Documentation/Ops.PlayerTask.html b/Documentation/Ops.PlayerTask.html index 367a4e371..fe5774686 100644 --- a/Documentation/Ops.PlayerTask.html +++ b/Documentation/Ops.PlayerTask.html @@ -16561,14 +16561,11 @@ When moose is loading dynamically (for moose class development), tracing is swit
- Core.Set#SET_OPSGROUP + PLAYERTASKCONTROLLER.LasingDroneSet - -

self.PlayerMenu = {} -- #table

-
@@ -17117,7 +17114,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
- + #number PLAYERTASKCONTROLLER.lasttaskcount @@ -17188,6 +17185,17 @@ When moose is loading dynamically (for moose class development), tracing is swit +
+ +
+
+
@@ -24002,14 +24010,11 @@ If you don't want SEAD tasks generated, use as follows where "mycontroller" is y
- Core.Set#SET_OPSGROUP + PLAYERTASKCONTROLLER.LasingDroneSet - -

self.PlayerMenu = {} -- #table

-
@@ -24558,7 +24563,7 @@ If you don't want SEAD tasks generated, use as follows where "mycontroller" is y
- + #number PLAYERTASKCONTROLLER.lasttaskcount @@ -24629,6 +24634,17 @@ If you don't want SEAD tasks generated, use as follows where "mycontroller" is y +
+ +
+
+
@@ -26443,14 +26459,11 @@ If you don't want SEAD tasks generated, use as follows where "mycontroller" is y
- Core.Set#SET_OPSGROUP + PLAYERTASKCONTROLLER.LasingDroneSet - -

self.PlayerMenu = {} -- #table

-
@@ -26999,7 +27012,7 @@ If you don't want SEAD tasks generated, use as follows where "mycontroller" is y
- + #number PLAYERTASKCONTROLLER.lasttaskcount @@ -27070,6 +27083,17 @@ If you don't want SEAD tasks generated, use as follows where "mycontroller" is y +
+ +
+
+
diff --git a/Documentation/Tasking.Task.html b/Documentation/Tasking.Task.html index a75792d58..e401ba017 100644 --- a/Documentation/Tasking.Task.html +++ b/Documentation/Tasking.Task.html @@ -3443,6 +3443,17 @@ but can separately be modified later in your mission using the + + + +
+
@@ -8088,6 +8099,17 @@ If the Unit is part of the Task, true is returned.

+ + + +
+
diff --git a/Documentation/Tasking.Task_A2G_Dispatcher.html b/Documentation/Tasking.Task_A2G_Dispatcher.html index d5b96e273..e27d7bdd1 100644 --- a/Documentation/Tasking.Task_A2G_Dispatcher.html +++ b/Documentation/Tasking.Task_A2G_Dispatcher.html @@ -2898,14 +2898,11 @@ Therefore, this class is considered to be deprecated

- #boolean + TASK_A2G_DISPATCHER.FlashNewTask - -

set to false to suppress flash messages

-
@@ -3478,14 +3475,11 @@ Therefore, this class is considered to be deprecated

- #boolean + TASK_A2G_DISPATCHER.FlashNewTask - -

set to false to suppress flash messages

-
diff --git a/Documentation/Tasking.Task_Cargo_Dispatcher.html b/Documentation/Tasking.Task_Cargo_Dispatcher.html index d21386fba..68eea70f8 100644 --- a/Documentation/Tasking.Task_Cargo_Dispatcher.html +++ b/Documentation/Tasking.Task_Cargo_Dispatcher.html @@ -3774,7 +3774,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+ +
+
+
+ + #table TASK_CARGO_DISPATCHER.DefaultDeployZones @@ -4869,7 +4880,18 @@ This method can only be used once!

+ +
+
+
+ + #table TASK_CARGO_DISPATCHER.DefaultDeployZones @@ -5716,7 +5738,18 @@ This method can only be used once!

+ +
+
+
+ + #table TASK_CARGO_DISPATCHER.DefaultDeployZones @@ -7194,7 +7227,18 @@ This method can only be used once!

+ +
+
+
+ + #table TASK_CARGO_DISPATCHER.DefaultDeployZones diff --git a/Documentation/Wrapper.Controllable.html b/Documentation/Wrapper.Controllable.html index 5d7192b8d..b9f25402f 100644 --- a/Documentation/Wrapper.Controllable.html +++ b/Documentation/Wrapper.Controllable.html @@ -5071,28 +5071,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The DCS controllable class.

-
- -
-
-
- - #boolean -CONTROLLABLE.IRMarkerGroup - - - -
- -
-
-
- - #boolean -CONTROLLABLE.IRMarkerUnit - - -
@@ -5126,17 +5104,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - -CONTROLLABLE.timer - - -
@@ -18695,28 +18662,6 @@ mygroup:WayPointExecute()

The DCS controllable class.

-
- -
-
-
- - #boolean -CONTROLLABLE.IRMarkerGroup - - - -
- -
-
-
- - #boolean -CONTROLLABLE.IRMarkerUnit - - -
@@ -18750,17 +18695,6 @@ mygroup:WayPointExecute() -
- -
-
-
- - -CONTROLLABLE.timer - - -
@@ -22861,28 +22795,6 @@ Coordinates are dependent on the position of the maps origin.

The DCS controllable class.

- - - -
-
- - #boolean -CONTROLLABLE.IRMarkerGroup - - - -
- -
-
-
- - #boolean -CONTROLLABLE.IRMarkerUnit - - -
@@ -22916,17 +22828,6 @@ Coordinates are dependent on the position of the maps origin.

- - - -
-
- - -CONTROLLABLE.timer - - -
@@ -23548,28 +23449,6 @@ If the Identifiable is alive, true is returned.

The DCS controllable class.

- - - -
-
- - #boolean -CONTROLLABLE.IRMarkerGroup - - - -
- -
-
-
- - #boolean -CONTROLLABLE.IRMarkerUnit - - -
@@ -23603,17 +23482,6 @@ If the Identifiable is alive, true is returned.

- - - -
-
- - -CONTROLLABLE.timer - - -
@@ -23746,28 +23614,6 @@ If the Identifiable is alive, true is returned.

The DCS controllable class.

- - - -
-
- - #boolean -CONTROLLABLE.IRMarkerGroup - - - -
- -
-
-
- - #boolean -CONTROLLABLE.IRMarkerUnit - - -
@@ -23801,17 +23647,6 @@ If the Identifiable is alive, true is returned.

- - - -
-
- - -CONTROLLABLE.timer - - -
diff --git a/Documentation/Wrapper.Group.html b/Documentation/Wrapper.Group.html index 227a439ed..f68fec877 100644 --- a/Documentation/Wrapper.Group.html +++ b/Documentation/Wrapper.Group.html @@ -6211,18 +6211,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-GROUP.InitRespawnRandomizePositionInner - - - -
- - -
-
- - -GROUP.InitRespawnRandomizePositionOuter +GROUP.InitRespawnRandomizePositionZone @@ -11406,18 +11395,7 @@ These settings can be provided by calling the relevant Init...() methods of the - -
-
- -
-
- - -GROUP.InitRespawnRandomizePositionOuter +GROUP.InitRespawnRandomizePositionZone @@ -29406,18 +29373,7 @@ Coordinates are dependent on the position of the maps origin.

- -
-
-
- - -GROUP.InitRespawnRandomizePositionOuter +GROUP.InitRespawnRandomizePositionZone @@ -30198,18 +30154,7 @@ If the Identifiable is alive, true is returned.

- -
-