From a254c6002117363a37c1f62e77d910a6e924511e Mon Sep 17 00:00:00 2001 From: MooseBotter Date: Thu, 27 Aug 2026 12:13:33 +0000 Subject: [PATCH] Auto commit by GitHub Actions Workflow --- Documentation/Core.Fsm.html | 4 +- Documentation/Core.Settings.html | 30 +- Documentation/Core.Spawn.html | 326 ++++++++++++------- Documentation/Core.SpawnStatic.html | 84 ----- Documentation/Functional.Autolase.html | 33 +- Documentation/Functional.Detection.html | 39 ++- Documentation/Functional.Mantis.html | 410 ++++++------------------ Documentation/Functional.Movement.html | 28 -- Documentation/Functional.RAT.html | 84 +++++ Documentation/Functional.Scoring.html | 30 +- Documentation/Ops.Airboss.html | 89 ++++- Documentation/Ops.Airwing.html | 55 ---- Documentation/Ops.CSAR.html | 177 +++------- Documentation/Ops.CTLD.html | 291 ++--------------- Documentation/Ops.FlightGroup.html | 112 ------- Documentation/Ops.Intel.html | 198 ------------ Documentation/Ops.PlayerTask.html | 15 +- Documentation/Wrapper.Group.html | 78 ++++- Documentation/Wrapper.Positionable.html | 44 --- 19 files changed, 716 insertions(+), 1411 deletions(-) diff --git a/Documentation/Core.Fsm.html b/Documentation/Core.Fsm.html index 6d9ca25b4..0beb71168 100644 --- a/Documentation/Core.Fsm.html +++ b/Documentation/Core.Fsm.html @@ -6021,7 +6021,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string FSM._StartState @@ -7653,7 +7653,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string FSM._StartState diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html index 07992e69e..ff6f17f6b 100644 --- a/Documentation/Core.Settings.html +++ b/Documentation/Core.Settings.html @@ -2797,7 +2797,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string SETTINGS.A2ASystem @@ -2852,11 +2852,22 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean SETTINGS.Metric +
+ +
+
+
+ + +SETTINGS.PlayerMenu + + +
@@ -4954,7 +4965,7 @@ It is advised to use this method at the start of the mission.

- + #string SETTINGS.A2ASystem @@ -5009,11 +5020,22 @@ It is advised to use this method at the start of the mission.

- + #boolean SETTINGS.Metric +
+ +
+
+
+ + +SETTINGS.PlayerMenu + + +
diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html index fc1f00a75..c6b15c288 100644 --- a/Documentation/Core.Spawn.html +++ b/Documentation/Core.Spawn.html @@ -1828,6 +1828,12 @@ can be used to switch off the initial delay. Because there is no delay by defaul

SPAWN.AliveUnits

+ + + +

SPAWN.BeforeTemplateSpawnFunc

+ + @@ -2234,6 +2240,12 @@ and any spaces before and after the resulting name are removed.

SPAWN:NewWithAlias(SpawnTemplatePrefix, SpawnAliasPrefix)

Creates a new SPAWN instance to create new groups based on the defined template and using a new alias for each new group.

+ + + +

SPAWN:OnBeforeTemplateSpawnGroup(BeforeTemplateSpawnFunc)

+ +

Allows to place a CallFunction hook just before spawning the group to tweak the template.

@@ -3015,6 +3027,18 @@ and any spaces before and after the resulting name are removed.

SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

+ + + +

SPAWN.hidden

+ + + + + +

SPAWN.uncontrolled

+ + @@ -3701,11 +3725,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean SPAWN.AIOnOff + +

The AI is on by default when spawning a group.

+
@@ -3717,6 +3744,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+ @@ -3786,6 +3824,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.

+
@@ -3885,17 +3926,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - -SPAWN.SpawnGrouping - - -
@@ -3954,17 +3984,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
@@ -4031,17 +4050,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPAWN.SpawnInitFreq - - -
@@ -4108,6 +4116,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Overwrite unit names by default with group name.

+ @@ -4119,16 +4130,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- -SPAWN.SpawnInitLivery - - +

By default, no InitLimit

@@ -4163,17 +4166,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- - -
-
- - -SPAWN.SpawnInitModu - - -
@@ -4194,11 +4186,15 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #string -SPAWN.SpawnInitSkill + +SPAWN.SpawnInitSADL + +

we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case + we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL

+
@@ -4230,7 +4226,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #number SPAWN.SpawnMaxGroups @@ -4244,7 +4240,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #number SPAWN.SpawnMaxUnitsAlive @@ -4412,6 +4408,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + #boolean +SPAWN.SpawnUnControlled + + +
@@ -4553,6 +4560,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + +SPAWN.hidden + + + +
+ +
+
+
+ + +SPAWN.uncontrolled + + +
@@ -7865,6 +7894,66 @@ Spawn_BE_KA50 = SPAWN:NewWithAlias( 'BE KA-50@RAMP-Ground Defense', 'Helicopter + + + +
+ + + +

Allows to place a CallFunction hook just before spawning the group to tweak the template.

+ + +

The provided method will be called just before a new group is spawned, including its given parameters. +The first parameter of the BeforeTemplateSpawnFunc is the raw Template used to spawn the group, the second is the SpawnIndex.

+ +
+
+

Defined in:

+
+

SPAWN

+
+

Parameter:

+
+
+

+ #function + BeforeTemplateSpawnFunc +

+
+
+ +

The function to be called before the group spawns.

+ +
+
+

Return value:

+
+
+

#SPAWN:

+
+
+ + + +
+
+

Usage:

+

+   -- Declare SpawnObject and call a function when a new Group is spawned.
+   local SpawnObject = SPAWN:New( "SpawnObject" )
+                            :InitLimit( 2, 10 )
+                            :OnBeforeSpawnGroup( function( SpawnTemplate )
+Tweaking the template units
+                                end
+                              )
+                            :SpawnScheduled( 300, 0.3 )
+
+ +
+
@@ -10394,11 +10483,14 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- + #boolean SPAWN.AIOnOff + +

The AI is on by default when spawning a group.

+
@@ -10410,6 +10502,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
@@ -10479,6 +10582,9 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.

+ @@ -10578,17 +10684,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
- - -SPAWN.SpawnGrouping - - -
@@ -10647,17 +10742,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
@@ -10724,17 +10808,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
- - -SPAWN.SpawnInitFreq - - -
@@ -10801,6 +10874,9 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Overwrite unit names by default with group name.

+ @@ -10812,16 +10888,8 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
- -SPAWN.SpawnInitLivery - - +

By default, no InitLimit

@@ -10856,17 +10924,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- -
-
-
- - -SPAWN.SpawnInitModu - - -
@@ -10887,11 +10944,15 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- #string -SPAWN.SpawnInitSkill + +SPAWN.SpawnInitSADL + +

we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case + we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL

+
@@ -10923,7 +10984,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- + #number SPAWN.SpawnMaxGroups @@ -10937,7 +10998,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- + #number SPAWN.SpawnMaxUnitsAlive @@ -11105,6 +11166,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ +
+
+
+ + #boolean +SPAWN.SpawnUnControlled + + +
@@ -11246,6 +11318,28 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ +
+
+
+ + +SPAWN.hidden + + + +
+ +
+
+
+ + +SPAWN.uncontrolled + + +
diff --git a/Documentation/Core.SpawnStatic.html b/Documentation/Core.SpawnStatic.html index 705237d69..bcd488e78 100644 --- a/Documentation/Core.SpawnStatic.html +++ b/Documentation/Core.SpawnStatic.html @@ -1972,24 +1972,6 @@ such as position and heading.

SPAWNSTATIC:_SpawnStatic(Template, CountryID)

Spawns a new static using a given template.

- - - -

SPAWNSTATIC.heliport_callsign_id

- - - - - -

SPAWNSTATIC.heliport_frequency

- - - - - -

SPAWNSTATIC.heliport_modulation

- - @@ -3118,39 +3100,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
- - -
-
- - -
-
-
@@ -5012,39 +4961,6 @@ Handy if you spawn from cargo statics which have resources already set.

- - - -
- - -
-
- - -
-
-
diff --git a/Documentation/Functional.Autolase.html b/Documentation/Functional.Autolase.html index 07d1aabf1..9e4366d9e 100644 --- a/Documentation/Functional.Autolase.html +++ b/Documentation/Functional.Autolase.html @@ -2416,6 +2416,17 @@ + + + +
+
+ + +AUTOLASE.LaserCodes + + +
@@ -2637,18 +2648,7 @@
- #number -AUTOLASE.maxlasing - - -
- -
-
-
- - #number AUTOLASE.minthreatlevel @@ -2686,6 +2686,17 @@ +
+ +
+
+
+ + #table +AUTOLASE.smokeoffset + + +
diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html index cd1645841..14c57209f 100644 --- a/Documentation/Functional.Detection.html +++ b/Documentation/Functional.Detection.html @@ -20279,6 +20279,17 @@ When moose is loading dynamically (for moose class development), tracing is swit + + + +
+
+ + #boolean +DETECTION_BASE.Locking + + +
@@ -20296,7 +20307,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
- #number + DETECTION_BASE.RefreshTimeInterval @@ -25033,6 +25044,17 @@ zones that reflect cloudy areas where detected units may not be so easily visual +
+ +
+
+
+ + #boolean +DETECTION_BASE.Locking + + +
@@ -25050,7 +25072,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
- #number + DETECTION_BASE.RefreshTimeInterval @@ -26808,6 +26830,17 @@ zones that reflect cloudy areas where detected units may not be so easily visual +
+ +
+
+
+ + #boolean +DETECTION_BASE.Locking + + +
@@ -26825,7 +26858,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
- #number + DETECTION_BASE.RefreshTimeInterval diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html index a10ffa1b9..d2c637929 100644 --- a/Documentation/Functional.Mantis.html +++ b/Documentation/Functional.Mantis.html @@ -1960,6 +1960,12 @@ in the mission editor are absolute maximum ranges; in-game this is rather 50-75%

MANTIS:GetJammedSAMs()

Get table of currently jammed SAM group names.

+ + + +

MANTIS.Groupset

+ + @@ -6101,8 +6107,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table -MANTIS.AcceptZones + +MANTIS.AWACS_Prefix @@ -6150,17 +6156,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - #table -MANTIS.ConflictZones - - -
@@ -6282,6 +6277,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.

+
+ +
+
+
+ + +MANTIS.Groupset + + +
@@ -6381,62 +6387,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - #boolean -MANTIS.NavalAutonomy - - - - -

ship groups outside EWR radar coverage go alarm RED and search autonomously (see SetNavalAutonomy)

- -
- -
-
-
- - #number -MANTIS.NavalAutonomyRadius - - - - -

meters; a ship group within this distance of an alive EWR group counts as covered

- -
- -
-
-
- - #boolean -MANTIS.NavalPerUnit - - - - -

classify & switch every ship unit individually (see SetNavalPerUnit)

- -
- -
-
-
- - #boolean -MANTIS.NavalSurfaceWakeup - - - - -

quiet ships go active when enemy surface combatants close (see SetNavalSurfaceWakeup)

-
@@ -6448,17 +6398,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - #table -MANTIS.RejectZones - - -
@@ -6498,7 +6437,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + MANTIS.SAM_Table_Long @@ -6509,7 +6448,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + MANTIS.SAM_Table_Medium @@ -6520,7 +6459,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + MANTIS.SAM_Table_PointDef @@ -6531,7 +6470,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + MANTIS.SAM_Table_Short @@ -6549,20 +6488,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
- - #boolean -MANTIS.SEADNaval - - - - -

ships hard-kill inbound missiles; they do not go EMCON under SEAD (see SetNavalSEAD)

- -
-
@@ -6713,8 +6638,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number -MANTIS.SkateNumber + +MANTIS.SkateZones @@ -6784,6 +6709,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + #table +MANTIS._jammedSAMs + + +
@@ -6842,6 +6778,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + #table +MANTIS._jammerSnapshot + + +
@@ -7175,61 +7122,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Log SAM status in dcs.log every cycle if true.

-
- -
-
-
- - #number -MANTIS.maxclassic - - - -
- -
-
-
- - #number -MANTIS.maxlongrange - - - -
- -
-
-
- - #number -MANTIS.maxmidrange - - - -
- -
-
-
- - #number -MANTIS.maxpointdefrange - - - -
- -
-
-
- - #number -MANTIS.maxshortrange - - -
@@ -7299,6 +7191,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

switch alarm state RED

+
@@ -7321,9 +7216,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

self.SAMCheckRanges = {}

-
@@ -13838,8 +13730,8 @@ Substring matching with digit-boundary protection prevents false matches
- #table -MANTIS.AcceptZones + +MANTIS.AWACS_Prefix @@ -13887,17 +13779,6 @@ Substring matching with digit-boundary protection prevents false matches -
- -
-
-
- - #table -MANTIS.ConflictZones - - -
@@ -14019,6 +13900,17 @@ Substring matching with digit-boundary protection prevents false matches

Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.

+ + + +
+
+ + +MANTIS.Groupset + + +
@@ -14118,62 +14010,6 @@ Substring matching with digit-boundary protection prevents false matches - - - -
-
- - #boolean -MANTIS.NavalAutonomy - - - - -

ship groups outside EWR radar coverage go alarm RED and search autonomously (see SetNavalAutonomy)

- -
- -
-
-
- - #number -MANTIS.NavalAutonomyRadius - - - - -

meters; a ship group within this distance of an alive EWR group counts as covered

- -
- -
-
-
- - #boolean -MANTIS.NavalPerUnit - - - - -

classify & switch every ship unit individually (see SetNavalPerUnit)

- -
- -
-
-
- - #boolean -MANTIS.NavalSurfaceWakeup - - - - -

quiet ships go active when enemy surface combatants close (see SetNavalSurfaceWakeup)

-
@@ -14185,17 +14021,6 @@ Substring matching with digit-boundary protection prevents false matches - - - -
-
- - #table -MANTIS.RejectZones - - -
@@ -14235,7 +14060,7 @@ Substring matching with digit-boundary protection prevents false matches
- #table + MANTIS.SAM_Table_Long @@ -14246,7 +14071,7 @@ Substring matching with digit-boundary protection prevents false matches
- #table + MANTIS.SAM_Table_Medium @@ -14257,7 +14082,7 @@ Substring matching with digit-boundary protection prevents false matches
- #table + MANTIS.SAM_Table_PointDef @@ -14268,7 +14093,7 @@ Substring matching with digit-boundary protection prevents false matches
- #table + MANTIS.SAM_Table_Short @@ -14286,20 +14111,6 @@ Substring matching with digit-boundary protection prevents false matches
-
-
-
- - #boolean -MANTIS.SEADNaval - - - - -

ships hard-kill inbound missiles; they do not go EMCON under SEAD (see SetNavalSEAD)

- -
-
@@ -14450,8 +14261,8 @@ Substring matching with digit-boundary protection prevents false matches
- #number -MANTIS.SkateNumber + +MANTIS.SkateZones @@ -14521,6 +14332,17 @@ Substring matching with digit-boundary protection prevents false matches +
+ +
+
+
+ + #table +MANTIS._jammedSAMs + + +
@@ -14579,6 +14401,17 @@ Substring matching with digit-boundary protection prevents false matches +
+ +
+
+
+ + #table +MANTIS._jammerSnapshot + + +
@@ -14912,61 +14745,6 @@ Substring matching with digit-boundary protection prevents false matches

Log SAM status in dcs.log every cycle if true.

-
- -
-
-
- - #number -MANTIS.maxclassic - - - -
- -
-
-
- - #number -MANTIS.maxlongrange - - - -
- -
-
-
- - #number -MANTIS.maxmidrange - - - -
- -
-
-
- - #number -MANTIS.maxpointdefrange - - - -
- -
-
-
- - #number -MANTIS.maxshortrange - - -
@@ -15036,6 +14814,9 @@ Substring matching with digit-boundary protection prevents false matches + +

switch alarm state RED

+
@@ -15058,9 +14839,6 @@ Substring matching with digit-boundary protection prevents false matches - -

self.SAMCheckRanges = {}

-
diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html index 716f7e4e9..fc64fb430 100644 --- a/Documentation/Functional.Movement.html +++ b/Documentation/Functional.Movement.html @@ -2212,20 +2212,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - #number -MOVEMENT.AliveUnits - - - - -

Contains the counter how many units are currently alive.

- -
- -
@@ -2456,20 +2442,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - #number -MOVEMENT.AliveUnits - - - - -

Contains the counter how many units are currently alive.

- -
- -
diff --git a/Documentation/Functional.RAT.html b/Documentation/Functional.RAT.html index 9b9b66c77..e08fa850e 100644 --- a/Documentation/Functional.RAT.html +++ b/Documentation/Functional.RAT.html @@ -3412,6 +3412,12 @@ manager:Stop(7200)

RAT.AliveUnits

+ + + +

RAT.BeforeTemplateSpawnFunc

+ + @@ -3818,6 +3824,12 @@ and any spaces before and after the resulting name are removed.

RAT:NewWithAlias(SpawnTemplatePrefix, SpawnAliasPrefix)

Creates a new SPAWN instance to create new groups based on the defined template and using a new alias for each new group.

+ + + +

RAT:OnBeforeTemplateSpawnGroup(BeforeTemplateSpawnFunc)

+ +

Allows to place a CallFunction hook just before spawning the group to tweak the template.

@@ -4599,6 +4611,18 @@ and any spaces before and after the resulting name are removed.

RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

+ + + +

RAT.hidden

+ + + + + +

RAT.uncontrolled

+ + @@ -19189,6 +19213,66 @@ Spawn_BE_KA50 = SPAWN:NewWithAlias( 'BE KA-50@RAMP-Ground Defense', 'Helicopter
+
+
+ +
+ + + +

Allows to place a CallFunction hook just before spawning the group to tweak the template.

+ + +

The provided method will be called just before a new group is spawned, including its given parameters. +The first parameter of the BeforeTemplateSpawnFunc is the raw Template used to spawn the group, the second is the SpawnIndex.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ #function + BeforeTemplateSpawnFunc +

+
+
+ +

The function to be called before the group spawns.

+ +
+
+

Return value:

+
+
+

#SPAWN:

+
+
+ + + +
+
+

Usage:

+

+   -- Declare SpawnObject and call a function when a new Group is spawned.
+   local SpawnObject = SPAWN:New( "SpawnObject" )
+                            :InitLimit( 2, 10 )
+                            :OnBeforeSpawnGroup( function( SpawnTemplate )
+Tweaking the template units
+                                end
+                              )
+                            :SpawnScheduled( 300, 0.3 )
+
+ +
+
diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html index 0f8282898..fb5f03a4c 100644 --- a/Documentation/Functional.Scoring.html +++ b/Documentation/Functional.Scoring.html @@ -2922,6 +2922,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +
+
+
+ + SCORING.AutoSavePath @@ -3166,7 +3177,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + SCORING.penaltyoncoalitionchange @@ -3177,7 +3188,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + SCORING.penaltyonfratricide @@ -6379,6 +6390,17 @@ The scale magnifies the scores given to the players.

+ +
+
+
+ + SCORING.AutoSavePath @@ -6623,7 +6645,7 @@ The scale magnifies the scores given to the players.

- #boolean + SCORING.penaltyoncoalitionchange @@ -6634,7 +6656,7 @@ The scale magnifies the scores given to the players.

- #boolean + SCORING.penaltyonfratricide diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html index 1643192a5..da04f6d74 100644 --- a/Documentation/Ops.Airboss.html +++ b/Documentation/Ops.Airboss.html @@ -9866,6 +9866,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Radio queue of LSO.

+
+ +
+
+
+ + +AIRBOSS.RQLid + + +
@@ -9877,6 +9888,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Radio queue of marshal.

+
+ +
+
+
+ + +AIRBOSS.RQMid + + +
@@ -30574,6 +30596,17 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of LSO.

+
+ +
+
+
+ + +AIRBOSS.RQLid + + +
@@ -30585,6 +30618,17 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of marshal.

+
+ +
+
+
+ + +AIRBOSS.RQMid + + +
@@ -33698,6 +33742,17 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of LSO.

+
+ +
+
+
+ + +AIRBOSS.RQLid + + +
@@ -33709,6 +33764,17 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of marshal.

+
+ + +
+
+ + +AIRBOSS.RQMid + + +
@@ -42063,7 +42129,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

VNAO Edit - Added

+

VNAO Edit - Added

@@ -42091,7 +42157,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

VNAO Edit - Added

+

VNAO Edit - Added

@@ -42105,7 +42171,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

VNAO Edit - Added

+

VNAO Edit - Added

@@ -42218,7 +42284,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

Set current case.

+

Set case of f

@@ -42451,7 +42517,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

Make player section lead if he was not before.

+

Set section lead of player flight.

@@ -42647,7 +42713,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

VNAO Edit - Added

+

VNAO Edit - Added

@@ -42753,17 +42819,6 @@ When moose is loading dynamically (for moose class development), tracing is swit

Band modulation.

- - - -
-
- - -AIRBOSS.Radio.voice - - -
diff --git a/Documentation/Ops.Airwing.html b/Documentation/Ops.Airwing.html index 9362984bb..b0417391d 100644 --- a/Documentation/Ops.Airwing.html +++ b/Documentation/Ops.Airwing.html @@ -6068,17 +6068,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Mission queue table.

- - - -
-
- - #number -AIRWING.nCAPgrouping - - -
@@ -9754,17 +9743,6 @@ Spawning on runways is not supported.

Mission queue table.

- - - -
-
- - #number -AIRWING.nCAPgrouping - - -
@@ -16300,17 +16278,6 @@ Cohort assets will not be available until relocation is finished.

Mission queue table.

- - - -
-
- - #number -AIRWING.nCAPgrouping - - -
@@ -29898,17 +29865,6 @@ this request is used to put the groups back into the warehouse stock.

Mission queue table.

- - - -
-
- - #number -AIRWING.nCAPgrouping - - -
@@ -31852,17 +31808,6 @@ this request is used to put the groups back into the warehouse stock.

Mission queue table.

- - - -
-
- - #number -AIRWING.nCAPgrouping - - -
diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index 829cf8dae..c293febf0 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -2604,12 +2604,6 @@ Dropped troop noMessage and forcedesc parameters aren't saved.

CSAR.inTransitGroups

- - - -

CSAR.index

- - @@ -4195,7 +4189,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CSAR.FreeVHFFrequencies @@ -4713,11 +4707,25 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CSAR.downedPilots + +

Replacement woundedGroups

+ +
+ +
+
+
+ + #number +CSAR.downedpilotcounter + + +
@@ -4852,17 +4860,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

contain a table for each SAR with all units he has with the original names

-
- -
-
-
- - -CSAR.index - - -
@@ -5079,20 +5076,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -
-
- - #number -CSAR.rescuedpilots - - - - -

counter for saved pilots

- -
-
@@ -5118,20 +5101,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
- - #number -CSAR.rescues - - - - -

counter for successful rescue landings at FARP/AFB/MASH

- -
-
@@ -10667,7 +10636,7 @@ callsigns from playername or group name.

- #table + CSAR.FreeVHFFrequencies @@ -11185,11 +11154,25 @@ callsigns from playername or group name.

- + #table CSAR.downedPilots + +

Replacement woundedGroups

+ +
+ +
+
+
+ + #number +CSAR.downedpilotcounter + + +
@@ -11324,17 +11307,6 @@ callsigns from playername or group name.

contain a table for each SAR with all units he has with the original names

-
- -
-
-
- - -CSAR.index - - -
@@ -11551,20 +11523,6 @@ callsigns from playername or group name.

-
-
-
- - #number -CSAR.rescuedpilots - - - - -

counter for saved pilots

- -
-
@@ -11590,20 +11548,6 @@ callsigns from playername or group name.

-
-
-
- - #number -CSAR.rescues - - - - -

counter for successful rescue landings at FARP/AFB/MASH

- -
-
@@ -13346,7 +13290,7 @@ callsigns from playername or group name.

- #table + CSAR.FreeVHFFrequencies @@ -13864,11 +13808,25 @@ callsigns from playername or group name.

- + #table CSAR.downedPilots + +

Replacement woundedGroups

+ +
+ +
+
+
+ + #number +CSAR.downedpilotcounter + + +
@@ -14003,17 +13961,6 @@ callsigns from playername or group name.

contain a table for each SAR with all units he has with the original names

-
- -
-
-
- - -CSAR.index - - -
@@ -14230,20 +14177,6 @@ callsigns from playername or group name.

-
-
-
- - #number -CSAR.rescuedpilots - - - - -

counter for saved pilots

- -
-
@@ -14269,20 +14202,6 @@ callsigns from playername or group name.

-
-
-
- - #number -CSAR.rescues - - - - -

counter for successful rescue landings at FARP/AFB/MASH

- -
-
diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html index 6e2c07a34..370008c71 100644 --- a/Documentation/Ops.CTLD.html +++ b/Documentation/Ops.CTLD.html @@ -6080,17 +6080,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - #number -CTLD.CargoCounter - - -
@@ -6171,17 +6160,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Name of the class.

- - - -
-
- - #number -CTLD.CrateCounter - - -
@@ -6245,20 +6223,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -
-
- - #number -CTLD.Engineers - - - - -

use as counter

- -
-
@@ -6355,7 +6319,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.FreeFMFrequencies @@ -6366,7 +6330,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.FreeUHFFrequencies @@ -6496,11 +6460,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #string + CTLD.RadioPath + +

Folderpath.

+
@@ -6571,7 +6538,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.Spawned_Cargo @@ -6587,17 +6554,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - #number -CTLD.TroopCounter - - -
@@ -6717,17 +6673,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - #number -CTLD._c130DcAutoSeq - - -
@@ -6739,17 +6684,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - #table -CTLD._cargoByTemplate - - -
@@ -6761,17 +6695,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - #table -CTLD._troopsByName - - -
@@ -7395,9 +7318,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

message suppression

- @@ -7464,9 +7384,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

sub categories

- @@ -24084,17 +24001,6 @@ However, if you create a new folder inside the miz file, which contains the soun - - - -
-
- - #number -CTLD.CargoCounter - - -
@@ -24175,17 +24081,6 @@ However, if you create a new folder inside the miz file, which contains the soun

Name of the class.

- - - -
-
- - #number -CTLD.CrateCounter - - -
@@ -24249,20 +24144,6 @@ However, if you create a new folder inside the miz file, which contains the soun - -
-
- - #number -CTLD.Engineers - - - - -

use as counter

- -
-
@@ -24359,7 +24240,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.FreeFMFrequencies @@ -24370,7 +24251,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.FreeUHFFrequencies @@ -24500,11 +24381,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- #string + CTLD.RadioPath + +

Folderpath.

+
@@ -24575,7 +24459,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.Spawned_Cargo @@ -24591,17 +24475,6 @@ However, if you create a new folder inside the miz file, which contains the soun -
- -
-
-
- - #number -CTLD.TroopCounter - - -
@@ -24721,17 +24594,6 @@ However, if you create a new folder inside the miz file, which contains the soun -
- -
-
-
- - #number -CTLD._c130DcAutoSeq - - -
@@ -24743,17 +24605,6 @@ However, if you create a new folder inside the miz file, which contains the soun -
- -
-
-
- - #table -CTLD._cargoByTemplate - - -
@@ -24765,17 +24616,6 @@ However, if you create a new folder inside the miz file, which contains the soun -
- -
-
-
- - #table -CTLD._troopsByName - - -
@@ -25399,9 +25239,6 @@ However, if you create a new folder inside the miz file, which contains the soun - -

message suppression

- @@ -25468,9 +25305,6 @@ However, if you create a new folder inside the miz file, which contains the soun - -

sub categories

- @@ -27068,17 +26902,6 @@ However, if you create a new folder inside the miz file, which contains the soun - - - -
-
- - #number -CTLD.CargoCounter - - -
@@ -27159,17 +26982,6 @@ However, if you create a new folder inside the miz file, which contains the soun

Name of the class.

- - - -
-
- - #number -CTLD.CrateCounter - - -
@@ -27233,20 +27045,6 @@ However, if you create a new folder inside the miz file, which contains the soun - -
-
- - #number -CTLD.Engineers - - - - -

use as counter

- -
-
@@ -27343,7 +27141,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.FreeFMFrequencies @@ -27354,7 +27152,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.FreeUHFFrequencies @@ -27484,11 +27282,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- #string + CTLD.RadioPath + +

Folderpath.

+
@@ -27559,7 +27360,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.Spawned_Cargo @@ -27575,17 +27376,6 @@ However, if you create a new folder inside the miz file, which contains the soun -
- -
-
-
- - #number -CTLD.TroopCounter - - -
@@ -27705,17 +27495,6 @@ However, if you create a new folder inside the miz file, which contains the soun -
- -
-
-
- - #number -CTLD._c130DcAutoSeq - - -
@@ -27727,17 +27506,6 @@ However, if you create a new folder inside the miz file, which contains the soun -
- -
-
-
- - #table -CTLD._cargoByTemplate - - -
@@ -27749,17 +27517,6 @@ However, if you create a new folder inside the miz file, which contains the soun -
- -
-
-
- - #table -CTLD._troopsByName - - -
@@ -28383,9 +28140,6 @@ However, if you create a new folder inside the miz file, which contains the soun - -

message suppression

- @@ -28452,9 +28206,6 @@ However, if you create a new folder inside the miz file, which contains the soun - -

sub categories

- diff --git a/Documentation/Ops.FlightGroup.html b/Documentation/Ops.FlightGroup.html index e859fcfd1..6be4b7a44 100644 --- a/Documentation/Ops.FlightGroup.html +++ b/Documentation/Ops.FlightGroup.html @@ -8101,20 +8101,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - #boolean -FLIGHTGROUP.isLateActivated - - - - -

No late activation.

-
@@ -8139,20 +8125,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -
-
- - #boolean -FLIGHTGROUP.isUncontrolled - - - - -

Spawn in uncontrolled state.

- -
-
@@ -18951,20 +18923,6 @@ Here we only check if stuck whilst taxiing.

-
- -
-
-
- - #boolean -FLIGHTGROUP.isLateActivated - - - - -

No late activation.

-
@@ -18989,20 +18947,6 @@ Here we only check if stuck whilst taxiing.

- -
-
- - #boolean -FLIGHTGROUP.isUncontrolled - - - - -

Spawn in uncontrolled state.

- -
-
@@ -39844,20 +39788,6 @@ Optionally, you can calculate the current max weight possible, which accounts fo -
- -
-
-
- - #boolean -FLIGHTGROUP.isLateActivated - - - - -

No late activation.

-
@@ -39882,20 +39812,6 @@ Optionally, you can calculate the current max weight possible, which accounts fo - -
-
- - #boolean -FLIGHTGROUP.isUncontrolled - - - - -

Spawn in uncontrolled state.

- -
-
@@ -42077,20 +41993,6 @@ Optionally, you can calculate the current max weight possible, which accounts fo -
- -
-
-
- - #boolean -FLIGHTGROUP.isLateActivated - - - - -

No late activation.

-
@@ -42115,20 +42017,6 @@ Optionally, you can calculate the current max weight possible, which accounts fo - -
-
- - #boolean -FLIGHTGROUP.isUncontrolled - - - - -

Spawn in uncontrolled state.

- -
-
diff --git a/Documentation/Ops.Intel.html b/Documentation/Ops.Intel.html index 827c959ea..a10d1618a 100644 --- a/Documentation/Ops.Intel.html +++ b/Documentation/Ops.Intel.html @@ -4976,72 +4976,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Types of units we can detect accousticly. Defaults to {Unit.Category.HELICOPTER}

-
- -
-
-
- - #boolean -INTEL.DetectDLINK - - - -
- -
-
-
- - #boolean -INTEL.DetectIRST - - - -
- -
-
-
- - #boolean -INTEL.DetectOptical - - - -
- -
-
-
- - #boolean -INTEL.DetectRWR - - - -
- -
-
-
- - #boolean -INTEL.DetectRadar - - - -
- -
-
-
- - #boolean -INTEL.DetectVisual - - -
@@ -10957,72 +10891,6 @@ the radar (nose-on) and 90° when the target crosses the beam (side-on).

Types of units we can detect accousticly. Defaults to {Unit.Category.HELICOPTER}

- - - -
-
- - #boolean -INTEL.DetectDLINK - - - -
- -
-
-
- - #boolean -INTEL.DetectIRST - - - -
- -
-
-
- - #boolean -INTEL.DetectOptical - - - -
- -
-
-
- - #boolean -INTEL.DetectRWR - - - -
- -
-
-
- - #boolean -INTEL.DetectRadar - - - -
- -
-
-
- - #boolean -INTEL.DetectVisual - - -
@@ -12987,72 +12855,6 @@ Sources: public declassified estimates, Jane's, IISS assessments.

Types of units we can detect accousticly. Defaults to {Unit.Category.HELICOPTER}

- - - -
-
- - #boolean -INTEL.DetectDLINK - - - -
- -
-
-
- - #boolean -INTEL.DetectIRST - - - -
- -
-
-
- - #boolean -INTEL.DetectOptical - - - -
- -
-
-
- - #boolean -INTEL.DetectRWR - - - -
- -
-
-
- - #boolean -INTEL.DetectRadar - - - -
- -
-
-
- - #boolean -INTEL.DetectVisual - - -
diff --git a/Documentation/Ops.PlayerTask.html b/Documentation/Ops.PlayerTask.html index 1362dfb94..bfb51cad6 100644 --- a/Documentation/Ops.PlayerTask.html +++ b/Documentation/Ops.PlayerTask.html @@ -16070,14 +16070,11 @@ When moose is loading dynamically (for moose class development), tracing is swit
- Core.Set#SET_OPSGROUP + PLAYERTASKCONTROLLER.LasingDroneSet - -

self.PlayerMenu = {} -- #table

-
@@ -23594,14 +23591,11 @@ If you don't want SEAD tasks generated, use as follows where "mycontroller" is y
- Core.Set#SET_OPSGROUP + PLAYERTASKCONTROLLER.LasingDroneSet - -

self.PlayerMenu = {} -- #table

-
@@ -26068,14 +26062,11 @@ If you don't want SEAD tasks generated, use as follows where "mycontroller" is y
- Core.Set#SET_OPSGROUP + PLAYERTASKCONTROLLER.LasingDroneSet - -

self.PlayerMenu = {} -- #table

-
diff --git a/Documentation/Wrapper.Group.html b/Documentation/Wrapper.Group.html index 50f095a3b..4c233f1a3 100644 --- a/Documentation/Wrapper.Group.html +++ b/Documentation/Wrapper.Group.html @@ -5628,7 +5628,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-GROUP.InitRespawnRandomizePositionZone +GROUP.InitRespawnRandomizePositionInner + + + +
+ + +
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -10812,7 +10823,18 @@ These settings can be provided by calling the relevant Init...() methods of the + +
+
+ +
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -29025,7 +29058,18 @@ Coordinates are dependent on the position of the maps origin.

+ +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -29806,7 +29850,18 @@ If the Identifiable is alive, true is returned.

+ +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -30098,7 +30153,18 @@ If the Identifiable is alive, true is returned.

+ +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter diff --git a/Documentation/Wrapper.Positionable.html b/Documentation/Wrapper.Positionable.html index 24775e988..35094ba64 100644 --- a/Documentation/Wrapper.Positionable.html +++ b/Documentation/Wrapper.Positionable.html @@ -3821,17 +3821,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
- @@ -7987,17 +7976,6 @@ Coordinates are dependent on the position of the maps origin.

-
- -
-
-
@@ -8674,17 +8652,6 @@ If the Identifiable is alive, true is returned.

-
- -
-
-
@@ -8872,17 +8839,6 @@ If the Identifiable is alive, true is returned.

-
- - -
-