From a254c6002117363a37c1f62e77d910a6e924511e Mon Sep 17 00:00:00 2001
From: MooseBotter
Date: Thu, 27 Aug 2026 12:13:33 +0000
Subject: [PATCH] Auto commit by GitHub Actions Workflow
---
Documentation/Core.Fsm.html | 4 +-
Documentation/Core.Settings.html | 30 +-
Documentation/Core.Spawn.html | 326 ++++++++++++-------
Documentation/Core.SpawnStatic.html | 84 -----
Documentation/Functional.Autolase.html | 33 +-
Documentation/Functional.Detection.html | 39 ++-
Documentation/Functional.Mantis.html | 410 ++++++------------------
Documentation/Functional.Movement.html | 28 --
Documentation/Functional.RAT.html | 84 +++++
Documentation/Functional.Scoring.html | 30 +-
Documentation/Ops.Airboss.html | 89 ++++-
Documentation/Ops.Airwing.html | 55 ----
Documentation/Ops.CSAR.html | 177 +++-------
Documentation/Ops.CTLD.html | 291 ++---------------
Documentation/Ops.FlightGroup.html | 112 -------
Documentation/Ops.Intel.html | 198 ------------
Documentation/Ops.PlayerTask.html | 15 +-
Documentation/Wrapper.Group.html | 78 ++++-
Documentation/Wrapper.Positionable.html | 44 ---
19 files changed, 716 insertions(+), 1411 deletions(-)
diff --git a/Documentation/Core.Fsm.html b/Documentation/Core.Fsm.html
index 6d9ca25b4..0beb71168 100644
--- a/Documentation/Core.Fsm.html
+++ b/Documentation/Core.Fsm.html
@@ -6021,7 +6021,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #string
FSM._StartState
@@ -7653,7 +7653,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #string
FSM._StartState
diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html
index 07992e69e..ff6f17f6b 100644
--- a/Documentation/Core.Settings.html
+++ b/Documentation/Core.Settings.html
@@ -2797,7 +2797,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #string
SETTINGS.A2ASystem
@@ -2852,11 +2852,22 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
@@ -4954,7 +4965,7 @@ It is advised to use this method at the start of the mission.
-
+ #string
SETTINGS.A2ASystem
@@ -5009,11 +5020,22 @@ It is advised to use this method at the start of the mission.
+
diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html
index fc1f00a75..c6b15c288 100644
--- a/Documentation/Core.Spawn.html
+++ b/Documentation/Core.Spawn.html
@@ -1828,6 +1828,12 @@ can be used to switch off the initial delay. Because there is no delay by defaul
SPAWN.AliveUnits |
+ |
+
+
+ SPAWN.BeforeTemplateSpawnFunc |
+
+
|
@@ -2234,6 +2240,12 @@ and any spaces before and after the resulting name are removed.
SPAWN:NewWithAlias(SpawnTemplatePrefix, SpawnAliasPrefix) |
Creates a new SPAWN instance to create new groups based on the defined template and using a new alias for each new group.
+ |
+
+
+ SPAWN:OnBeforeTemplateSpawnGroup(BeforeTemplateSpawnFunc) |
+
+ Allows to place a CallFunction hook just before spawning the group to tweak the template.
|
@@ -3015,6 +3027,18 @@ and any spaces before and after the resulting name are removed.
SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle) |
+ |
+
+
+ SPAWN.hidden |
+
+
+ |
+
+
+ SPAWN.uncontrolled |
+
+
|
@@ -3701,11 +3725,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #boolean
SPAWN.AIOnOff
+
+
The AI is on by default when spawning a group.
+
@@ -3717,6 +3744,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -3786,6 +3824,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
+
@@ -3885,17 +3926,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -3954,17 +3984,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -4031,17 +4050,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -4108,6 +4116,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+ Overwrite unit names by default with group name.
+
@@ -4119,16 +4130,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
-
@@ -4163,17 +4166,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -4194,11 +4186,15 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #string
-
SPAWN.SpawnInitSkill
+
+
SPAWN.SpawnInitSADL
+
+
we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case
+ we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
+
@@ -4230,7 +4226,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #number
SPAWN.SpawnMaxGroups
@@ -4244,7 +4240,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #number
SPAWN.SpawnMaxUnitsAlive
@@ -4412,6 +4408,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -4553,6 +4560,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
@@ -7865,6 +7894,66 @@ Spawn_BE_KA50 = SPAWN:NewWithAlias( 'BE KA-50@RAMP-Ground Defense', 'Helicopter
+
+
+
+
+
+
+
+
Allows to place a CallFunction hook just before spawning the group to tweak the template.
+
+
+
The provided method will be called just before a new group is spawned, including its given parameters.
+The first parameter of the BeforeTemplateSpawnFunc is the raw Template used to spawn the group, the second is the SpawnIndex.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+ #function
+ BeforeTemplateSpawnFunc
+
+
+
+
+
The function to be called before the group spawns.
+
+
+
+
Return value:
+
+
Usage:
+
+ -- Declare SpawnObject and call a function when a new Group is spawned.
+ local SpawnObject = SPAWN:New( "SpawnObject" )
+ :InitLimit( 2, 10 )
+ :OnBeforeSpawnGroup( function( SpawnTemplate )
+Tweaking the template units
+ end
+ )
+ :SpawnScheduled( 300, 0.3 )
+
+
+
+
@@ -10394,11 +10483,14 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
+ #boolean
SPAWN.AIOnOff
+
+
The AI is on by default when spawning a group.
+
@@ -10410,6 +10502,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
@@ -10479,6 +10582,9 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups. Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
+
@@ -10578,17 +10684,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
-
-
@@ -10647,17 +10742,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
-
-
@@ -10724,17 +10808,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
-
-
@@ -10801,6 +10874,9 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups. Overwrite unit names by default with group name.
+
@@ -10812,16 +10888,8 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
-
-
-
@@ -10856,17 +10924,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
-
-
@@ -10887,11 +10944,15 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
- #string
-
SPAWN.SpawnInitSkill
+
+
SPAWN.SpawnInitSADL
+
+
we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case
+ we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
+
@@ -10923,7 +10984,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
+ #number
SPAWN.SpawnMaxGroups
@@ -10937,7 +10998,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
+ #number
SPAWN.SpawnMaxUnitsAlive
@@ -11105,6 +11166,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
@@ -11246,6 +11318,28 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
+
diff --git a/Documentation/Core.SpawnStatic.html b/Documentation/Core.SpawnStatic.html
index 705237d69..bcd488e78 100644
--- a/Documentation/Core.SpawnStatic.html
+++ b/Documentation/Core.SpawnStatic.html
@@ -1972,24 +1972,6 @@ such as position and heading.
SPAWNSTATIC:_SpawnStatic(Template, CountryID) |
Spawns a new static using a given template.
- |
-
-
- SPAWNSTATIC.heliport_callsign_id |
-
-
- |
-
-
- SPAWNSTATIC.heliport_frequency |
-
-
- |
-
-
- SPAWNSTATIC.heliport_modulation |
-
-
|
@@ -3118,39 +3100,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
-
-
@@ -5012,39 +4961,6 @@ Handy if you spawn from cargo statics which have resources already set.
-
-
-
-
-
-
diff --git a/Documentation/Functional.Autolase.html b/Documentation/Functional.Autolase.html
index 07d1aabf1..9e4366d9e 100644
--- a/Documentation/Functional.Autolase.html
+++ b/Documentation/Functional.Autolase.html
@@ -2416,6 +2416,17 @@
+
+
+
+
@@ -2637,18 +2648,7 @@
-
+
diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html
index cd1645841..14c57209f 100644
--- a/Documentation/Functional.Detection.html
+++ b/Documentation/Functional.Detection.html
@@ -20279,6 +20279,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
+
+
+
@@ -20296,7 +20307,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
@@ -25050,7 +25072,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
+
@@ -26825,7 +26858,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
- #number
+
DETECTION_BASE.RefreshTimeInterval
diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html
index a10ffa1b9..d2c637929 100644
--- a/Documentation/Functional.Mantis.html
+++ b/Documentation/Functional.Mantis.html
@@ -1960,6 +1960,12 @@ in the mission editor are absolute maximum ranges; in-game this is rather 50-75%
MANTIS:GetJammedSAMs() |
Get table of currently jammed SAM group names.
+ |
+
+
+ MANTIS.Groupset |
+
+
|
@@ -6101,8 +6107,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
@@ -6282,6 +6277,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.
+
+
+
+
@@ -6381,62 +6387,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
-
-
- #boolean
-
MANTIS.NavalAutonomy
-
-
-
-
-
ship groups outside EWR radar coverage go alarm RED and search autonomously (see SetNavalAutonomy)
-
-
-
-
-
-
-
- #number
-
MANTIS.NavalAutonomyRadius
-
-
-
-
-
meters; a ship group within this distance of an alive EWR group counts as covered
-
-
-
-
-
-
-
- #boolean
-
MANTIS.NavalPerUnit
-
-
-
-
-
classify & switch every ship unit individually (see SetNavalPerUnit)
-
-
-
-
-
-
-
- #boolean
-
MANTIS.NavalSurfaceWakeup
-
-
-
-
-
quiet ships go active when enemy surface combatants close (see SetNavalSurfaceWakeup)
-
@@ -6448,17 +6398,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -6498,7 +6437,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
MANTIS.SAM_Table_Long
@@ -6509,7 +6448,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
MANTIS.SAM_Table_Medium
@@ -6520,7 +6459,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
MANTIS.SAM_Table_PointDef
@@ -6531,7 +6470,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
MANTIS.SAM_Table_Short
@@ -6549,20 +6488,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
- #boolean
-
MANTIS.SEADNaval
-
-
-
-
-
ships hard-kill inbound missiles; they do not go EMCON under SEAD (see SetNavalSEAD)
-
-
-
@@ -6713,8 +6638,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
@@ -6842,6 +6778,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -7175,61 +7122,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Log SAM status in dcs.log every cycle if true.
-
-
-
-
-
-
-
-
@@ -7299,6 +7191,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
switch alarm state RED
+
@@ -7321,9 +7216,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
self.SAMCheckRanges = {}
-
@@ -13838,8 +13730,8 @@ Substring matching with digit-boundary protection prevents false matches
-
@@ -14019,6 +13900,17 @@ Substring matching with digit-boundary protection prevents false matches
Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.
+
+
+
+
@@ -14118,62 +14010,6 @@ Substring matching with digit-boundary protection prevents false matches
-
-
-
-
-
-
- #boolean
-
MANTIS.NavalAutonomy
-
-
-
-
-
ship groups outside EWR radar coverage go alarm RED and search autonomously (see SetNavalAutonomy)
-
-
-
-
-
-
-
- #number
-
MANTIS.NavalAutonomyRadius
-
-
-
-
-
meters; a ship group within this distance of an alive EWR group counts as covered
-
-
-
-
-
-
-
- #boolean
-
MANTIS.NavalPerUnit
-
-
-
-
-
classify & switch every ship unit individually (see SetNavalPerUnit)
-
-
-
-
-
-
-
- #boolean
-
MANTIS.NavalSurfaceWakeup
-
-
-
-
-
quiet ships go active when enemy surface combatants close (see SetNavalSurfaceWakeup)
-
@@ -14185,17 +14021,6 @@ Substring matching with digit-boundary protection prevents false matches
-
-
-
-
@@ -14235,7 +14060,7 @@ Substring matching with digit-boundary protection prevents false matches
- #table
+
MANTIS.SAM_Table_Long
@@ -14246,7 +14071,7 @@ Substring matching with digit-boundary protection prevents false matches
- #table
+
MANTIS.SAM_Table_Medium
@@ -14257,7 +14082,7 @@ Substring matching with digit-boundary protection prevents false matches
- #table
+
MANTIS.SAM_Table_PointDef
@@ -14268,7 +14093,7 @@ Substring matching with digit-boundary protection prevents false matches
- #table
+
MANTIS.SAM_Table_Short
@@ -14286,20 +14111,6 @@ Substring matching with digit-boundary protection prevents false matches
-
-
-
-
- #boolean
-
MANTIS.SEADNaval
-
-
-
-
-
ships hard-kill inbound missiles; they do not go EMCON under SEAD (see SetNavalSEAD)
-
-
-
@@ -14450,8 +14261,8 @@ Substring matching with digit-boundary protection prevents false matches
+
@@ -14579,6 +14401,17 @@ Substring matching with digit-boundary protection prevents false matches
+
+
+
+
@@ -14912,61 +14745,6 @@ Substring matching with digit-boundary protection prevents false matches
Log SAM status in dcs.log every cycle if true.
-
-
-
-
-
-
-
-
@@ -15036,6 +14814,9 @@ Substring matching with digit-boundary protection prevents false matches
+
+
switch alarm state RED
+
@@ -15058,9 +14839,6 @@ Substring matching with digit-boundary protection prevents false matches
-
-
self.SAMCheckRanges = {}
-
diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html
index 716f7e4e9..fc64fb430 100644
--- a/Documentation/Functional.Movement.html
+++ b/Documentation/Functional.Movement.html
@@ -2212,20 +2212,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
-
-
-
- #number
-
MOVEMENT.AliveUnits
-
-
-
-
-
Contains the counter how many units are currently alive.
-
-
-
-
@@ -2456,20 +2442,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
-
-
-
- #number
-
MOVEMENT.AliveUnits
-
-
-
-
-
Contains the counter how many units are currently alive.
-
-
-
-
diff --git a/Documentation/Functional.RAT.html b/Documentation/Functional.RAT.html
index 9b9b66c77..e08fa850e 100644
--- a/Documentation/Functional.RAT.html
+++ b/Documentation/Functional.RAT.html
@@ -3412,6 +3412,12 @@ manager:Stop(7200)
RAT.AliveUnits |
+ |
+
+
+ RAT.BeforeTemplateSpawnFunc |
+
+
|
@@ -3818,6 +3824,12 @@ and any spaces before and after the resulting name are removed.
RAT:NewWithAlias(SpawnTemplatePrefix, SpawnAliasPrefix) |
Creates a new SPAWN instance to create new groups based on the defined template and using a new alias for each new group.
+ |
+
+
+ RAT:OnBeforeTemplateSpawnGroup(BeforeTemplateSpawnFunc) |
+
+ Allows to place a CallFunction hook just before spawning the group to tweak the template.
|
@@ -4599,6 +4611,18 @@ and any spaces before and after the resulting name are removed.
RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle) |
+ |
+
+
+ RAT.hidden |
+
+
+ |
+
+
+ RAT.uncontrolled |
+
+
|
@@ -19189,6 +19213,66 @@ Spawn_BE_KA50 = SPAWN:NewWithAlias( 'BE KA-50@RAMP-Ground Defense', 'Helicopter
+
+
+
+
+
+
+
+
Allows to place a CallFunction hook just before spawning the group to tweak the template.
+
+
+
The provided method will be called just before a new group is spawned, including its given parameters.
+The first parameter of the BeforeTemplateSpawnFunc is the raw Template used to spawn the group, the second is the SpawnIndex.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+ #function
+ BeforeTemplateSpawnFunc
+
+
+
+
+
The function to be called before the group spawns.
+
+
+
+
Return value:
+
+
Usage:
+
+ -- Declare SpawnObject and call a function when a new Group is spawned.
+ local SpawnObject = SPAWN:New( "SpawnObject" )
+ :InitLimit( 2, 10 )
+ :OnBeforeSpawnGroup( function( SpawnTemplate )
+Tweaking the template units
+ end
+ )
+ :SpawnScheduled( 300, 0.3 )
+
+
+
+
diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html
index 0f8282898..fb5f03a4c 100644
--- a/Documentation/Functional.Scoring.html
+++ b/Documentation/Functional.Scoring.html
@@ -2922,6 +2922,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
SCORING.AutoSavePath
@@ -3166,7 +3177,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean
+
SCORING.penaltyoncoalitionchange
@@ -3177,7 +3188,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
SCORING.AutoSavePath
@@ -6623,7 +6645,7 @@ The scale magnifies the scores given to the players.
- #boolean
+
SCORING.penaltyoncoalitionchange
@@ -6634,7 +6656,7 @@ The scale magnifies the scores given to the players.
- #boolean
+
SCORING.penaltyonfratricide
diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html
index 1643192a5..da04f6d74 100644
--- a/Documentation/Ops.Airboss.html
+++ b/Documentation/Ops.Airboss.html
@@ -9866,6 +9866,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Radio queue of LSO.
+
+
+
+
@@ -9877,6 +9888,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Radio queue of marshal.
+
+
+
+
@@ -30574,6 +30596,17 @@ If removed flight is the section lead, we try to find a new leader.
Radio queue of LSO.
+
+
+
+
@@ -30585,6 +30618,17 @@ If removed flight is the section lead, we try to find a new leader.
Radio queue of marshal.
+
+
+
+
@@ -33698,6 +33742,17 @@ If removed flight is the section lead, we try to find a new leader.
Radio queue of LSO.
+
+
+
+
@@ -33709,6 +33764,17 @@ If removed flight is the section lead, we try to find a new leader.
Radio queue of marshal.
+
+
+
+
@@ -42063,7 +42129,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
- VNAO Edit - Added
+ VNAO Edit - Added
@@ -42091,7 +42157,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
- VNAO Edit - Added
+ VNAO Edit - Added
@@ -42105,7 +42171,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
- VNAO Edit - Added
+ VNAO Edit - Added
@@ -42218,7 +42284,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
- Set current case.
+ Set case of f
@@ -42451,7 +42517,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
- Make player section lead if he was not before.
+ Set section lead of player flight.
@@ -42647,7 +42713,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
- VNAO Edit - Added
+ VNAO Edit - Added
@@ -42753,17 +42819,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
Band modulation.
-
-
-
-
diff --git a/Documentation/Ops.Airwing.html b/Documentation/Ops.Airwing.html
index 9362984bb..b0417391d 100644
--- a/Documentation/Ops.Airwing.html
+++ b/Documentation/Ops.Airwing.html
@@ -6068,17 +6068,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Mission queue table.
-
-
-
-
@@ -9754,17 +9743,6 @@ Spawning on runways is not supported.
Mission queue table.
-
-
-
-
@@ -16300,17 +16278,6 @@ Cohort assets will not be available until relocation is finished.
Mission queue table.
-
-
-
-
@@ -29898,17 +29865,6 @@ this request is used to put the groups back into the warehouse stock.
Mission queue table.
-
-
-
-
@@ -31852,17 +31808,6 @@ this request is used to put the groups back into the warehouse stock.
Mission queue table.
-
-
-
-
diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html
index 829cf8dae..c293febf0 100644
--- a/Documentation/Ops.CSAR.html
+++ b/Documentation/Ops.CSAR.html
@@ -2604,12 +2604,6 @@ Dropped troop noMessage and forcedesc parameters aren't saved.
CSAR.inTransitGroups |
- |
-
-
- CSAR.index |
-
-
|
@@ -4195,7 +4189,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
CSAR.FreeVHFFrequencies
@@ -4713,11 +4707,25 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
@@ -4852,17 +4860,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
contain a table for each SAR with all units he has with the original names
-
-
-
-
@@ -5079,20 +5076,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
@@ -5118,20 +5101,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
- #number
-
CSAR.rescues
-
-
-
-
-
counter for successful rescue landings at FARP/AFB/MASH
-
-
-
@@ -10667,7 +10636,7 @@ callsigns from playername or group name.
- #table
+
CSAR.FreeVHFFrequencies
@@ -11185,11 +11154,25 @@ callsigns from playername or group name.
+
@@ -11324,17 +11307,6 @@ callsigns from playername or group name.
contain a table for each SAR with all units he has with the original names
-
-
-
-
@@ -11551,20 +11523,6 @@ callsigns from playername or group name.
-
-
@@ -11590,20 +11548,6 @@ callsigns from playername or group name.
-
-
-
-
- #number
-
CSAR.rescues
-
-
-
-
-
counter for successful rescue landings at FARP/AFB/MASH
-
-
-
@@ -13346,7 +13290,7 @@ callsigns from playername or group name.
- #table
+
CSAR.FreeVHFFrequencies
@@ -13864,11 +13808,25 @@ callsigns from playername or group name.
+
@@ -14003,17 +13961,6 @@ callsigns from playername or group name.
contain a table for each SAR with all units he has with the original names
-
-
-
-
@@ -14230,20 +14177,6 @@ callsigns from playername or group name.
-
-
@@ -14269,20 +14202,6 @@ callsigns from playername or group name.
-
-
-
-
- #number
-
CSAR.rescues
-
-
-
-
-
counter for successful rescue landings at FARP/AFB/MASH
-
-
-
diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html
index 6e2c07a34..370008c71 100644
--- a/Documentation/Ops.CTLD.html
+++ b/Documentation/Ops.CTLD.html
@@ -6080,17 +6080,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -6171,17 +6160,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Name of the class.
-
-
-
-
@@ -6245,20 +6223,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
@@ -6355,7 +6319,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
CTLD.FreeFMFrequencies
@@ -6366,7 +6330,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
CTLD.FreeUHFFrequencies
@@ -6496,11 +6460,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -6571,7 +6538,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
CTLD.Spawned_Cargo
@@ -6587,17 +6554,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -6717,17 +6673,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -6739,17 +6684,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -6761,17 +6695,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -7395,9 +7318,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
- message suppression
-
@@ -7464,9 +7384,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
- sub categories
-
@@ -24084,17 +24001,6 @@ However, if you create a new folder inside the miz file, which contains the soun
-
-
-
-
@@ -24175,17 +24081,6 @@ However, if you create a new folder inside the miz file, which contains the soun
Name of the class.
-
-
-
-
@@ -24249,20 +24144,6 @@ However, if you create a new folder inside the miz file, which contains the soun
-
-
@@ -24359,7 +24240,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.FreeFMFrequencies
@@ -24370,7 +24251,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.FreeUHFFrequencies
@@ -24500,11 +24381,14 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -24575,7 +24459,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.Spawned_Cargo
@@ -24591,17 +24475,6 @@ However, if you create a new folder inside the miz file, which contains the soun
-
-
-
-
@@ -24721,17 +24594,6 @@ However, if you create a new folder inside the miz file, which contains the soun
-
-
-
-
@@ -24743,17 +24605,6 @@ However, if you create a new folder inside the miz file, which contains the soun
-
-
-
-
@@ -24765,17 +24616,6 @@ However, if you create a new folder inside the miz file, which contains the soun
-
-
-
-
@@ -25399,9 +25239,6 @@ However, if you create a new folder inside the miz file, which contains the soun
-
- message suppression
-
@@ -25468,9 +25305,6 @@ However, if you create a new folder inside the miz file, which contains the soun
-
- sub categories
-
@@ -27068,17 +26902,6 @@ However, if you create a new folder inside the miz file, which contains the soun
-
-
-
-
@@ -27159,17 +26982,6 @@ However, if you create a new folder inside the miz file, which contains the soun
Name of the class.
-
-
-
-
@@ -27233,20 +27045,6 @@ However, if you create a new folder inside the miz file, which contains the soun
-
-
@@ -27343,7 +27141,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.FreeFMFrequencies
@@ -27354,7 +27152,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.FreeUHFFrequencies
@@ -27484,11 +27282,14 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -27559,7 +27360,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.Spawned_Cargo
@@ -27575,17 +27376,6 @@ However, if you create a new folder inside the miz file, which contains the soun
-
-
-
-
@@ -27705,17 +27495,6 @@ However, if you create a new folder inside the miz file, which contains the soun
-
-
-
-
@@ -27727,17 +27506,6 @@ However, if you create a new folder inside the miz file, which contains the soun
-
-
-
-
@@ -27749,17 +27517,6 @@ However, if you create a new folder inside the miz file, which contains the soun
-
-
-
-
@@ -28383,9 +28140,6 @@ However, if you create a new folder inside the miz file, which contains the soun
-
- message suppression
-
@@ -28452,9 +28206,6 @@ However, if you create a new folder inside the miz file, which contains the soun
-
- sub categories
-
diff --git a/Documentation/Ops.FlightGroup.html b/Documentation/Ops.FlightGroup.html
index e859fcfd1..6be4b7a44 100644
--- a/Documentation/Ops.FlightGroup.html
+++ b/Documentation/Ops.FlightGroup.html
@@ -8101,20 +8101,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -8139,20 +8125,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
@@ -18951,20 +18923,6 @@ Here we only check if stuck whilst taxiing.
-
-
-
-
@@ -18989,20 +18947,6 @@ Here we only check if stuck whilst taxiing.
-
-
@@ -39844,20 +39788,6 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-
-
-
-
@@ -39882,20 +39812,6 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-
-
@@ -42077,20 +41993,6 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-
-
-
-
@@ -42115,20 +42017,6 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-
-
diff --git a/Documentation/Ops.Intel.html b/Documentation/Ops.Intel.html
index 827c959ea..a10d1618a 100644
--- a/Documentation/Ops.Intel.html
+++ b/Documentation/Ops.Intel.html
@@ -4976,72 +4976,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Types of units we can detect accousticly. Defaults to {Unit.Category.HELICOPTER}
-
-
-
-
-
-
-
-
-
@@ -10957,72 +10891,6 @@ the radar (nose-on) and 90° when the target crosses the beam (side-on).
Types of units we can detect accousticly. Defaults to {Unit.Category.HELICOPTER}
-
-
-
-
-
-
-
-
-
@@ -12987,72 +12855,6 @@ Sources: public declassified estimates, Jane's, IISS assessments.
Types of units we can detect accousticly. Defaults to {Unit.Category.HELICOPTER}
-
-
-
-
-
-
-
-
-
diff --git a/Documentation/Ops.PlayerTask.html b/Documentation/Ops.PlayerTask.html
index 1362dfb94..bfb51cad6 100644
--- a/Documentation/Ops.PlayerTask.html
+++ b/Documentation/Ops.PlayerTask.html
@@ -16070,14 +16070,11 @@ When moose is loading dynamically (for moose class development), tracing is swit
@@ -23594,14 +23591,11 @@ If you don't want SEAD tasks generated, use as follows where "mycontroller" is y
@@ -26068,14 +26062,11 @@ If you don't want SEAD tasks generated, use as follows where "mycontroller" is y
diff --git a/Documentation/Wrapper.Group.html b/Documentation/Wrapper.Group.html
index 50f095a3b..4c233f1a3 100644
--- a/Documentation/Wrapper.Group.html
+++ b/Documentation/Wrapper.Group.html
@@ -5628,7 +5628,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
GROUP.InitRespawnRandomizePositionOuter
diff --git a/Documentation/Wrapper.Positionable.html b/Documentation/Wrapper.Positionable.html
index 24775e988..35094ba64 100644
--- a/Documentation/Wrapper.Positionable.html
+++ b/Documentation/Wrapper.Positionable.html
@@ -3821,17 +3821,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -7987,17 +7976,6 @@ Coordinates are dependent on the position of the maps origin.
-
-
-
-
@@ -8674,17 +8652,6 @@ If the Identifiable is alive, true is returned.
-
-
-
-
@@ -8872,17 +8839,6 @@ If the Identifiable is alive, true is returned.
-
-
-
-