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<h2>Main Features:</h2>
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<ul>
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<li>Convenient access to DCS API functions</li>
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<li>Convenient access to Ground Crew created cargo items.</li>
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</ul>
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<hr/>
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<h2>Example Missions:</h2>
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<p>Demo missions can be found on <a href="https://github.com/FlightControl-Master/MOOSE_Demos/tree/master/Wrapper/Storage">github</a>.</p>
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<p>Demo missions can be found on <a href="https://github.com/FlightControl-Master/MOOSE_Demos/tree/master/">github</a>.</p>
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<hr/>
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<h3>Author: <strong>Applevangelist</strong></h3>
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<h3>Author: <strong>Applevangelist</strong>; additional checks <strong>Chesster</strong></h3>
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<hr/>
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@@ -1961,6 +1961,12 @@
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DYNAMICCARGO)._GetPossibleHeloNearby">DYNAMICCARGO:_GetPossibleHeloNearby(pos, loading)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>[Internal] _Get Possible Player Helo Nearby</p>
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</td>
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</tr>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DYNAMICCARGO)._HeloHovering">DYNAMICCARGO:_HeloHovering(Unit, ropelength)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>[Internal] _Get helo hovering intel</p>
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</td>
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</tr>
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<tr class="w3-border">
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@@ -2256,13 +2262,13 @@
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DYNAMICCARGO).GetPointVec2">DYNAMICCARGO:GetPointVec2()</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Returns a POINT_VEC2 object indicating the point in 2D of the POSITIONABLE within the mission.</p>
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<p>Returns a COORDINATE object indicating the point in 2D of the POSITIONABLE within the mission.</p>
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</td>
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</tr>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DYNAMICCARGO).GetPointVec3">DYNAMICCARGO:GetPointVec3()</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Returns a POINT_VEC3 object indicating the point in 3D of the POSITIONABLE within the mission.</p>
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<p>Returns a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
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</td>
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</tr>
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<tr class="w3-border">
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@@ -4507,6 +4513,63 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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</div>
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</div>
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</div>
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</div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<div class="w3-theme-l2">
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<h2><a id="#(DYNAMICCARGO)._HeloHovering" ><strong>DYNAMICCARGO:_HeloHovering(Unit, ropelength)</strong></a></h2>
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</div>
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<p>[Internal] _Get helo hovering intel</p>
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<div id= "#Functions##_HeloHovering" class="w3-show w3-white">
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<div class="w3-container w3-white" id="functiontype">
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<h2><strong>Defined in:</strong></h2>
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<div class="w3-margin-left">
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<p>DYNAMICCARGO</p>
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</div>
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<h2><strong>Parameters:</strong></h2>
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<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
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<div class="w3-half">
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<p>
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<a href="Wrapper.Unit.html##(UNIT)">Wrapper.Unit#UNIT</a>
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<strong><strong>Unit</strong></strong>
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</p>
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</div>
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<div class="w3-half">
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<p>The Unit to test</p>
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</div>
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</div>
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<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
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<div class="w3-half">
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<p>
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#number
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<strong><strong>ropelength</strong></strong>
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</p>
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</div>
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<div class="w3-half">
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<p>Ropelength to test</p>
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</div>
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</div>
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<h2><strong>Return value:</strong></h2>
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<div class="w3-row w3-border-bottom w3-margin-left">
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<div class="w3-half">
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<p>#boolean:</p>
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</div>
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<div class="w3-half">
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<p>Outcome</p>
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</div>
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</div>
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</div>
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</div>
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</div>
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@@ -6263,7 +6326,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
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<h2><a id="#(DYNAMICCARGO).GetPointVec2" ><strong>DYNAMICCARGO:GetPointVec2()</strong></a></h2>
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</div>
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<p>Returns a POINT_VEC2 object indicating the point in 2D of the POSITIONABLE within the mission.</p>
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<p>Returns a COORDINATE object indicating the point in 2D of the POSITIONABLE within the mission.</p>
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<div id= "#Functions##GetPointVec2" class="w3-show w3-white">
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<div class="w3-container w3-white" id="functiontype">
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@@ -6274,11 +6337,11 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
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<h2><strong>Return values:</strong></h2>
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<div class="w3-row w3-border-bottom w3-margin-left">
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<div class="w3-half">
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<p><a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a>:</p>
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<p><a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>:</p>
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</div>
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<div class="w3-half">
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<p>The 2D point vector of the POSITIONABLE.</p>
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<p>The 3D point vector of the POSITIONABLE.</p>
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</div>
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<div class="w3-half">
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@@ -6301,7 +6364,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
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<h2><a id="#(DYNAMICCARGO).GetPointVec3" ><strong>DYNAMICCARGO:GetPointVec3()</strong></a></h2>
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</div>
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<p>Returns a POINT_VEC3 object indicating the point in 3D of the POSITIONABLE within the mission.</p>
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<p>Returns a COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.</p>
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<div id= "#Functions##GetPointVec3" class="w3-show w3-white">
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<div class="w3-container w3-white" id="functiontype">
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@@ -6312,7 +6375,7 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
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<h2><strong>Return values:</strong></h2>
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<div class="w3-row w3-border-bottom w3-margin-left">
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<div class="w3-half">
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<p><a href="Core.Point.html##(POINT_VEC3)">Core.Point#POINT_VEC3</a>:</p>
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<p><a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>:</p>
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</div>
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<div class="w3-half">
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