mirror of
https://github.com/FlightControl-Master/MOOSE_DOCS.git
synced 2026-08-12 16:16:34 +00:00
Auto commit by GitHub Actions Workflow
This commit is contained in:
@@ -2072,8 +2072,8 @@ This class is an abstract BASE class for derived classes, and is not meant to be
|
||||
|
||||
<ul>
|
||||
<li><a href="##(ZONE_POLYGON_BASE).GetRandomVec2">ZONE_POLYGON_BASE.GetRandomVec2</a>(): Gets a random 2D point in the zone.</li>
|
||||
<li><a href="##(ZONE_POLYGON_BASE).GetRandomPointVec2">ZONE_POLYGON_BASE.GetRandomPointVec2</a>(): Return a <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a> object representing a random 2D point within the zone.</li>
|
||||
<li><a href="##(ZONE_POLYGON_BASE).GetRandomPointVec3">ZONE_POLYGON_BASE.GetRandomPointVec3</a>(): Return a <a href="Core.Point.html##(POINT_VEC3)">Core.Point#POINT_VEC3</a> object representing a random 3D point at landheight within the zone.</li>
|
||||
<li><a href="##(ZONE_POLYGON_BASE).GetRandomPointVec2">ZONE_POLYGON_BASE.GetRandomPointVec2</a>(): Return a <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> object representing a random 2D point within the zone.</li>
|
||||
<li><a href="##(ZONE_POLYGON_BASE).GetRandomPointVec3">ZONE_POLYGON_BASE.GetRandomPointVec3</a>(): Return a <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> object representing a random 3D point at landheight within the zone.</li>
|
||||
</ul>
|
||||
|
||||
<h2>Draw zone</h2>
|
||||
@@ -2136,8 +2136,8 @@ This class is an abstract BASE class for derived classes, and is not meant to be
|
||||
|
||||
<ul>
|
||||
<li><a href="##(ZONE_RADIUS).GetRandomVec2">ZONE_RADIUS.GetRandomVec2</a>(): Gets a random 2D point in the zone.</li>
|
||||
<li><a href="##(ZONE_RADIUS).GetRandomPointVec2">ZONE_RADIUS.GetRandomPointVec2</a>(): Gets a <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a> object representing a random 2D point in the zone.</li>
|
||||
<li><a href="##(ZONE_RADIUS).GetRandomPointVec3">ZONE_RADIUS.GetRandomPointVec3</a>(): Gets a <a href="Core.Point.html##(POINT_VEC3)">Core.Point#POINT_VEC3</a> object representing a random 3D point in the zone. Note that the height of the point is at landheight.</li>
|
||||
<li><a href="##(ZONE_RADIUS).GetRandomPointVec2">ZONE_RADIUS.GetRandomPointVec2</a>(): Gets a <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> object representing a random 2D point in the zone.</li>
|
||||
<li><a href="##(ZONE_RADIUS).GetRandomPointVec3">ZONE_RADIUS.GetRandomPointVec3</a>(): Gets a <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> object representing a random 3D point in the zone. Note that the height of the point is at landheight.</li>
|
||||
</ul>
|
||||
|
||||
<h2>Draw zone</h2>
|
||||
@@ -2255,7 +2255,7 @@ This class implements the inherited functions from <a href="##(ZONE_BASE)">#ZONE
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_AIRBASE).GetRandomPointVec2">ZONE_AIRBASE:GetRandomPointVec2(inner, outer)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Returns a <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a> object reflecting a random 2D location within the zone.</p>
|
||||
<p>Returns a <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> object reflecting a random 2D location within the zone.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@@ -2420,13 +2420,13 @@ This class implements the inherited functions from <a href="##(ZONE_BASE)">#ZONE
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_BASE).GetPointVec2">ZONE_BASE:GetPointVec2(Height)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Returns a <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a> of the zone.</p>
|
||||
<p>Returns a <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> of the zone.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_BASE).GetPointVec3">ZONE_BASE:GetPointVec3(Height)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Returns a <a href="Core.Point.html##(POINT_VEC3)">Core.Point#POINT_VEC3</a> of the zone.</p>
|
||||
<p>Returns a <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> of the zone.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@@ -2438,13 +2438,13 @@ This class implements the inherited functions from <a href="##(ZONE_BASE)">#ZONE
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_BASE).GetRandomPointVec2">ZONE_BASE:GetRandomPointVec2()</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Define a random <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a> within the zone.</p>
|
||||
<p>Define a random <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> within the zone.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_BASE).GetRandomPointVec3">ZONE_BASE:GetRandomPointVec3()</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Define a random <a href="Core.Point.html##(POINT_VEC3)">Core.Point#POINT_VEC3</a> within the zone.</p>
|
||||
<p>Define a random <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> within the zone.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@@ -3737,7 +3737,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_GROUP).GetRandomPointVec2">ZONE_GROUP:GetRandomPointVec2(inner, outer)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Returns a <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a> object reflecting a random 2D location within the zone.</p>
|
||||
<p>Returns a <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> object reflecting a random 2D location within the zone.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@@ -3825,13 +3825,13 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_OVAL).GetRandomPointVec2">ZONE_OVAL:GetRandomPointVec2()</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Define a random <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a> within the zone.</p>
|
||||
<p>Define a random <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> within the zone.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_OVAL).GetRandomPointVec3">ZONE_OVAL:GetRandomPointVec3()</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Define a random <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a> within the zone.</p>
|
||||
<p>Define a random <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> within the zone.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@@ -4019,13 +4019,13 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_OVAL).GetPointVec2">ZONE_OVAL:GetPointVec2(Height)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Returns a <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a> of the zone.</p>
|
||||
<p>Returns a <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> of the zone.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_OVAL).GetPointVec3">ZONE_OVAL:GetPointVec3(Height)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Returns a <a href="Core.Point.html##(POINT_VEC3)">Core.Point#POINT_VEC3</a> of the zone.</p>
|
||||
<p>Returns a <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> of the zone.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@@ -4037,13 +4037,13 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_OVAL).GetRandomPointVec2">ZONE_OVAL:GetRandomPointVec2()</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Define a random <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a> within the zone.</p>
|
||||
<p>Define a random <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> within the zone.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_OVAL).GetRandomPointVec3">ZONE_OVAL:GetRandomPointVec3()</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Define a random <a href="Core.Point.html##(POINT_VEC3)">Core.Point#POINT_VEC3</a> within the zone.</p>
|
||||
<p>Define a random <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> within the zone.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@@ -5407,13 +5407,13 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_POLYGON_BASE).GetRandomPointVec2">ZONE_POLYGON_BASE:GetRandomPointVec2()</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Return a <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a> object representing a random 2D point at landheight within the zone.</p>
|
||||
<p>Return a <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> object representing a random 2D point at landheight within the zone.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_POLYGON_BASE).GetRandomPointVec3">ZONE_POLYGON_BASE:GetRandomPointVec3()</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Return a <a href="Core.Point.html##(POINT_VEC3)">Core.Point#POINT_VEC3</a> object representing a random 3D point at landheight within the zone.</p>
|
||||
<p>Return a <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> object representing a random 3D point at landheight within the zone.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@@ -5637,13 +5637,13 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_RADIUS).GetRandomPointVec2">ZONE_RADIUS:GetRandomPointVec2(inner, outer)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Returns a <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a> object reflecting a random 2D location within the zone.</p>
|
||||
<p>Returns a <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> object reflecting a random 2D location within the zone.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_RADIUS).GetRandomPointVec3">ZONE_RADIUS:GetRandomPointVec3(inner, outer)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Returns a <a href="Core.Point.html##(POINT_VEC3)">Core.Point#POINT_VEC3</a> object reflecting a random 3D location within the zone.</p>
|
||||
<p>Returns a <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> object reflecting a random 3D location within the zone.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@@ -5960,13 +5960,13 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_UNIT).GetRandomPointVec2">ZONE_UNIT:GetRandomPointVec2(inner, outer)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Returns a <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a> object reflecting a random 2D location within the zone.</p>
|
||||
<p>Returns a <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> object reflecting a random 2D location within the zone.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_UNIT).GetRandomPointVec3">ZONE_UNIT:GetRandomPointVec3(inner, outer)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Returns a <a href="Core.Point.html##(POINT_VEC3)">Core.Point#POINT_VEC3</a> object reflecting a random 3D location within the zone.</p>
|
||||
<p>Returns a <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> object reflecting a random 3D location within the zone.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@@ -6338,13 +6338,13 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(_ZONE_TRIANGLE).GetPointVec2">_ZONE_TRIANGLE:GetPointVec2(Height)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Returns a <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a> of the zone.</p>
|
||||
<p>Returns a <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> of the zone.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(_ZONE_TRIANGLE).GetPointVec3">_ZONE_TRIANGLE:GetPointVec3(Height)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Returns a <a href="Core.Point.html##(POINT_VEC3)">Core.Point#POINT_VEC3</a> of the zone.</p>
|
||||
<p>Returns a <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> of the zone.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@@ -6356,13 +6356,13 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(_ZONE_TRIANGLE).GetRandomPointVec2">_ZONE_TRIANGLE:GetRandomPointVec2()</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Define a random <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a> within the zone.</p>
|
||||
<p>Define a random <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> within the zone.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(_ZONE_TRIANGLE).GetRandomPointVec3">_ZONE_TRIANGLE:GetRandomPointVec3()</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Define a random <a href="Core.Point.html##(POINT_VEC3)">Core.Point#POINT_VEC3</a> within the zone.</p>
|
||||
<p>Define a random <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> within the zone.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@@ -7672,7 +7672,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<h2><a id="#(ZONE_AIRBASE).GetRandomPointVec2" ><strong>ZONE_AIRBASE:GetRandomPointVec2(inner, outer)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Returns a <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a> object reflecting a random 2D location within the zone.</p>
|
||||
<p>Returns a <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> object reflecting a random 2D location within the zone.</p>
|
||||
|
||||
|
||||
<p>Note that this is actually a <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> type object, and not a simple Vec2 table.</p>
|
||||
@@ -7713,11 +7713,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<h2><strong>Return value:</strong></h2>
|
||||
<div class="w3-row w3-border-bottom w3-margin-left">
|
||||
<div class="w3-half">
|
||||
<p><a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a>:</p>
|
||||
<p><a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a> object reflecting the random 3D location within the zone.</p>
|
||||
<p>The <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> object reflecting the random 3D location within the zone.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8428,7 +8428,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<h2><a id="#(ZONE_BASE).GetPointVec2" ><strong>ZONE_BASE:GetPointVec2(Height)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Returns a <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a> of the zone.</p>
|
||||
<p>Returns a <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> of the zone.</p>
|
||||
|
||||
<div id= "#Functions##GetPointVec2" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -8453,11 +8453,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<h2><strong>Return value:</strong></h2>
|
||||
<div class="w3-row w3-border-bottom w3-margin-left">
|
||||
<div class="w3-half">
|
||||
<p><a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a>:</p>
|
||||
<p><a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The PointVec2 of the zone.</p>
|
||||
<p>The COORDINATE of the zone.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8472,7 +8472,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<h2><a id="#(ZONE_BASE).GetPointVec3" ><strong>ZONE_BASE:GetPointVec3(Height)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Returns a <a href="Core.Point.html##(POINT_VEC3)">Core.Point#POINT_VEC3</a> of the zone.</p>
|
||||
<p>Returns a <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> of the zone.</p>
|
||||
|
||||
<div id= "#Functions##GetPointVec3" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -8497,7 +8497,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<h2><strong>Return value:</strong></h2>
|
||||
<div class="w3-row w3-border-bottom w3-margin-left">
|
||||
<div class="w3-half">
|
||||
<p><a href="Core.Point.html##(POINT_VEC3)">Core.Point#POINT_VEC3</a>:</p>
|
||||
<p><a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
@@ -8567,7 +8567,7 @@ local PropertyValue = PropertiesZone:GetProperty(Property)
|
||||
<h2><a id="#(ZONE_BASE).GetRandomPointVec2" ><strong>ZONE_BASE:GetRandomPointVec2()</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Define a random <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a> within the zone.</p>
|
||||
<p>Define a random <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> within the zone.</p>
|
||||
|
||||
|
||||
<p>Note that this is actually a <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> type object, and not a simple Vec2 table.</p>
|
||||
@@ -8581,11 +8581,11 @@ local PropertyValue = PropertiesZone:GetProperty(Property)
|
||||
<h2><strong>Return value:</strong></h2>
|
||||
<div class="w3-row w3-border-bottom w3-margin-left">
|
||||
<div class="w3-half">
|
||||
<p><a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a>:</p>
|
||||
<p><a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The PointVec2 coordinates.</p>
|
||||
<p>The COORDINATE coordinates.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8600,7 +8600,7 @@ local PropertyValue = PropertiesZone:GetProperty(Property)
|
||||
<h2><a id="#(ZONE_BASE).GetRandomPointVec3" ><strong>ZONE_BASE:GetRandomPointVec3()</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Define a random <a href="Core.Point.html##(POINT_VEC3)">Core.Point#POINT_VEC3</a> within the zone.</p>
|
||||
<p>Define a random <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> within the zone.</p>
|
||||
|
||||
|
||||
<p>Note that this is actually a <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> type object, and not a simple Vec3 table.</p>
|
||||
@@ -8614,11 +8614,11 @@ local PropertyValue = PropertiesZone:GetProperty(Property)
|
||||
<h2><strong>Return value:</strong></h2>
|
||||
<div class="w3-row w3-border-bottom w3-margin-left">
|
||||
<div class="w3-half">
|
||||
<p><a href="Core.Point.html##(POINT_VEC3)">Core.Point#POINT_VEC3</a>:</p>
|
||||
<p><a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The PointVec3 coordinates.</p>
|
||||
<p>The COORDINATE coordinates.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -8960,7 +8960,7 @@ end
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<a href="Core.Point.html##(POINT_VEC3)">Core.Point#POINT_VEC3</a>
|
||||
<a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>
|
||||
<strong><strong>PointVec3</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
@@ -16229,7 +16229,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
<h2><a id="#(ZONE_GROUP).GetRandomPointVec2" ><strong>ZONE_GROUP:GetRandomPointVec2(inner, outer)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Returns a <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a> object reflecting a random 2D location within the zone.</p>
|
||||
<p>Returns a <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> object reflecting a random 2D location within the zone.</p>
|
||||
|
||||
|
||||
<p>Note that this is actually a <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> type object, and not a simple Vec2 table.</p>
|
||||
@@ -16270,11 +16270,11 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
<h2><strong>Return value:</strong></h2>
|
||||
<div class="w3-row w3-border-bottom w3-margin-left">
|
||||
<div class="w3-half">
|
||||
<p><a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a>:</p>
|
||||
<p><a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a> object reflecting the random 3D location within the zone.</p>
|
||||
<p>The <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> object reflecting the random 3D location within the zone.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -16753,7 +16753,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
<h2><a id="#(ZONE_OVAL).GetRandomPointVec2" ><strong>ZONE_OVAL:GetRandomPointVec2()</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Define a random <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a> within the zone.</p>
|
||||
<p>Define a random <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> within the zone.</p>
|
||||
|
||||
|
||||
<p>Note that this is actually a <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> type object, and not a simple Vec2 table.</p>
|
||||
@@ -16767,11 +16767,11 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
<h2><strong>Return value:</strong></h2>
|
||||
<div class="w3-row w3-border-bottom w3-margin-left">
|
||||
<div class="w3-half">
|
||||
<p><a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a>:</p>
|
||||
<p><a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The PointVec2 coordinates.</p>
|
||||
<p>The COORDINATE coordinates.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -16786,7 +16786,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
<h2><a id="#(ZONE_OVAL).GetRandomPointVec3" ><strong>ZONE_OVAL:GetRandomPointVec3()</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Define a random <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a> within the zone.</p>
|
||||
<p>Define a random <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> within the zone.</p>
|
||||
|
||||
|
||||
<p>Note that this is actually a <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> type object, and not a simple Vec3 table.</p>
|
||||
@@ -16800,11 +16800,11 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
<h2><strong>Return value:</strong></h2>
|
||||
<div class="w3-row w3-border-bottom w3-margin-left">
|
||||
<div class="w3-half">
|
||||
<p><a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a>:</p>
|
||||
<p><a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The PointVec2 coordinates.</p>
|
||||
<p>The COORDINATE coordinates.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -17658,7 +17658,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
<h2><a id="#(ZONE_OVAL).GetPointVec2" ><strong>ZONE_OVAL:GetPointVec2(Height)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Returns a <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a> of the zone.</p>
|
||||
<p>Returns a <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> of the zone.</p>
|
||||
|
||||
<div id= "#Functions##GetPointVec2" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -17683,11 +17683,11 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
<h2><strong>Return value:</strong></h2>
|
||||
<div class="w3-row w3-border-bottom w3-margin-left">
|
||||
<div class="w3-half">
|
||||
<p><a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a>:</p>
|
||||
<p><a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The PointVec2 of the zone.</p>
|
||||
<p>The COORDINATE of the zone.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -17702,7 +17702,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
<h2><a id="#(ZONE_OVAL).GetPointVec3" ><strong>ZONE_OVAL:GetPointVec3(Height)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Returns a <a href="Core.Point.html##(POINT_VEC3)">Core.Point#POINT_VEC3</a> of the zone.</p>
|
||||
<p>Returns a <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> of the zone.</p>
|
||||
|
||||
<div id= "#Functions##GetPointVec3" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -17727,7 +17727,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
<h2><strong>Return value:</strong></h2>
|
||||
<div class="w3-row w3-border-bottom w3-margin-left">
|
||||
<div class="w3-half">
|
||||
<p><a href="Core.Point.html##(POINT_VEC3)">Core.Point#POINT_VEC3</a>:</p>
|
||||
<p><a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
@@ -17797,7 +17797,7 @@ local PropertyValue = PropertiesZone:GetProperty(Property)
|
||||
<h2><a id="#(ZONE_OVAL).GetRandomPointVec2" ><strong>ZONE_OVAL:GetRandomPointVec2()</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Define a random <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a> within the zone.</p>
|
||||
<p>Define a random <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> within the zone.</p>
|
||||
|
||||
|
||||
<p>Note that this is actually a <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> type object, and not a simple Vec2 table.</p>
|
||||
@@ -17811,11 +17811,11 @@ local PropertyValue = PropertiesZone:GetProperty(Property)
|
||||
<h2><strong>Return value:</strong></h2>
|
||||
<div class="w3-row w3-border-bottom w3-margin-left">
|
||||
<div class="w3-half">
|
||||
<p><a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a>:</p>
|
||||
<p><a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The PointVec2 coordinates.</p>
|
||||
<p>The COORDINATE coordinates.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -17830,7 +17830,7 @@ local PropertyValue = PropertiesZone:GetProperty(Property)
|
||||
<h2><a id="#(ZONE_OVAL).GetRandomPointVec3" ><strong>ZONE_OVAL:GetRandomPointVec3()</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Define a random <a href="Core.Point.html##(POINT_VEC3)">Core.Point#POINT_VEC3</a> within the zone.</p>
|
||||
<p>Define a random <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> within the zone.</p>
|
||||
|
||||
|
||||
<p>Note that this is actually a <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> type object, and not a simple Vec3 table.</p>
|
||||
@@ -17844,11 +17844,11 @@ local PropertyValue = PropertiesZone:GetProperty(Property)
|
||||
<h2><strong>Return value:</strong></h2>
|
||||
<div class="w3-row w3-border-bottom w3-margin-left">
|
||||
<div class="w3-half">
|
||||
<p><a href="Core.Point.html##(POINT_VEC3)">Core.Point#POINT_VEC3</a>:</p>
|
||||
<p><a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The PointVec3 coordinates.</p>
|
||||
<p>The COORDINATE coordinates.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -18190,7 +18190,7 @@ end
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<a href="Core.Point.html##(POINT_VEC3)">Core.Point#POINT_VEC3</a>
|
||||
<a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>
|
||||
<strong><strong>PointVec3</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
@@ -26145,7 +26145,7 @@ Note that <strong>only after</strong> a zone has been scanned, the zone can be e
|
||||
<h2><a id="#(ZONE_POLYGON_BASE).GetRandomPointVec2" ><strong>ZONE_POLYGON_BASE:GetRandomPointVec2()</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Return a <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a> object representing a random 2D point at landheight within the zone.</p>
|
||||
<p>Return a <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> object representing a random 2D point at landheight within the zone.</p>
|
||||
|
||||
|
||||
<p>Note that this is actually a <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> type object, and not a simple Vec2 table.</p>
|
||||
@@ -26162,7 +26162,7 @@ Note that <strong>only after</strong> a zone has been scanned, the zone can be e
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p><a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a></p>
|
||||
<p><a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a></p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -26177,7 +26177,7 @@ Note that <strong>only after</strong> a zone has been scanned, the zone can be e
|
||||
<h2><a id="#(ZONE_POLYGON_BASE).GetRandomPointVec3" ><strong>ZONE_POLYGON_BASE:GetRandomPointVec3()</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Return a <a href="Core.Point.html##(POINT_VEC3)">Core.Point#POINT_VEC3</a> object representing a random 3D point at landheight within the zone.</p>
|
||||
<p>Return a <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> object representing a random 3D point at landheight within the zone.</p>
|
||||
|
||||
|
||||
<p>Note that this is actually a <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> type object, and not a simple Vec3 table.</p>
|
||||
@@ -26194,7 +26194,7 @@ Note that <strong>only after</strong> a zone has been scanned, the zone can be e
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p><a href="Core.Point.html##(POINT_VEC3)">Core.Point#POINT_VEC3</a></p>
|
||||
<p><a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a></p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -27806,7 +27806,7 @@ Note that <strong>only after</strong> a zone has been scanned, the zone can be e
|
||||
<h2><a id="#(ZONE_RADIUS).GetRandomPointVec2" ><strong>ZONE_RADIUS:GetRandomPointVec2(inner, outer)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Returns a <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a> object reflecting a random 2D location within the zone.</p>
|
||||
<p>Returns a <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> object reflecting a random 2D location within the zone.</p>
|
||||
|
||||
|
||||
<p>Note that this is actually a <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> type object, and not a simple Vec2 table.</p>
|
||||
@@ -27847,11 +27847,11 @@ Note that <strong>only after</strong> a zone has been scanned, the zone can be e
|
||||
<h2><strong>Return value:</strong></h2>
|
||||
<div class="w3-row w3-border-bottom w3-margin-left">
|
||||
<div class="w3-half">
|
||||
<p><a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a>:</p>
|
||||
<p><a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a> object reflecting the random 3D location within the zone.</p>
|
||||
<p>The <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> object reflecting the random 3D location within the zone.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -27866,7 +27866,7 @@ Note that <strong>only after</strong> a zone has been scanned, the zone can be e
|
||||
<h2><a id="#(ZONE_RADIUS).GetRandomPointVec3" ><strong>ZONE_RADIUS:GetRandomPointVec3(inner, outer)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Returns a <a href="Core.Point.html##(POINT_VEC3)">Core.Point#POINT_VEC3</a> object reflecting a random 3D location within the zone.</p>
|
||||
<p>Returns a <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> object reflecting a random 3D location within the zone.</p>
|
||||
|
||||
|
||||
<p>Note that this is actually a <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> type object, and not a simple Vec3 table.</p>
|
||||
@@ -27907,11 +27907,11 @@ Note that <strong>only after</strong> a zone has been scanned, the zone can be e
|
||||
<h2><strong>Return value:</strong></h2>
|
||||
<div class="w3-row w3-border-bottom w3-margin-left">
|
||||
<div class="w3-half">
|
||||
<p><a href="Core.Point.html##(POINT_VEC3)">Core.Point#POINT_VEC3</a>:</p>
|
||||
<p><a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The <a href="Core.Point.html##(POINT_VEC3)">Core.Point#POINT_VEC3</a> object reflecting the random 3D location within the zone.</p>
|
||||
<p>The <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> object reflecting the random 3D location within the zone.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -30082,7 +30082,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
|
||||
<h2><a id="#(ZONE_UNIT).GetRandomPointVec2" ><strong>ZONE_UNIT:GetRandomPointVec2(inner, outer)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Returns a <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a> object reflecting a random 2D location within the zone.</p>
|
||||
<p>Returns a <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> object reflecting a random 2D location within the zone.</p>
|
||||
|
||||
|
||||
<p>Note that this is actually a <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> type object, and not a simple Vec2 table.</p>
|
||||
@@ -30123,11 +30123,11 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
|
||||
<h2><strong>Return value:</strong></h2>
|
||||
<div class="w3-row w3-border-bottom w3-margin-left">
|
||||
<div class="w3-half">
|
||||
<p><a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a>:</p>
|
||||
<p><a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a> object reflecting the random 3D location within the zone.</p>
|
||||
<p>The <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> object reflecting the random 3D location within the zone.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -30142,7 +30142,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
|
||||
<h2><a id="#(ZONE_UNIT).GetRandomPointVec3" ><strong>ZONE_UNIT:GetRandomPointVec3(inner, outer)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Returns a <a href="Core.Point.html##(POINT_VEC3)">Core.Point#POINT_VEC3</a> object reflecting a random 3D location within the zone.</p>
|
||||
<p>Returns a <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> object reflecting a random 3D location within the zone.</p>
|
||||
|
||||
|
||||
<p>Note that this is actually a <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> type object, and not a simple Vec3 table.</p>
|
||||
@@ -30183,11 +30183,11 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
|
||||
<h2><strong>Return value:</strong></h2>
|
||||
<div class="w3-row w3-border-bottom w3-margin-left">
|
||||
<div class="w3-half">
|
||||
<p><a href="Core.Point.html##(POINT_VEC3)">Core.Point#POINT_VEC3</a>:</p>
|
||||
<p><a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The <a href="Core.Point.html##(POINT_VEC3)">Core.Point#POINT_VEC3</a> object reflecting the random 3D location within the zone.</p>
|
||||
<p>The <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> object reflecting the random 3D location within the zone.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -32356,7 +32356,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
|
||||
<h2><a id="#(_ZONE_TRIANGLE).GetPointVec2" ><strong>_ZONE_TRIANGLE:GetPointVec2(Height)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Returns a <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a> of the zone.</p>
|
||||
<p>Returns a <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> of the zone.</p>
|
||||
|
||||
<div id= "#Functions##GetPointVec2" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -32381,11 +32381,11 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
|
||||
<h2><strong>Return value:</strong></h2>
|
||||
<div class="w3-row w3-border-bottom w3-margin-left">
|
||||
<div class="w3-half">
|
||||
<p><a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a>:</p>
|
||||
<p><a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The PointVec2 of the zone.</p>
|
||||
<p>The COORDINATE of the zone.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -32400,7 +32400,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
|
||||
<h2><a id="#(_ZONE_TRIANGLE).GetPointVec3" ><strong>_ZONE_TRIANGLE:GetPointVec3(Height)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Returns a <a href="Core.Point.html##(POINT_VEC3)">Core.Point#POINT_VEC3</a> of the zone.</p>
|
||||
<p>Returns a <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> of the zone.</p>
|
||||
|
||||
<div id= "#Functions##GetPointVec3" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -32425,7 +32425,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
|
||||
<h2><strong>Return value:</strong></h2>
|
||||
<div class="w3-row w3-border-bottom w3-margin-left">
|
||||
<div class="w3-half">
|
||||
<p><a href="Core.Point.html##(POINT_VEC3)">Core.Point#POINT_VEC3</a>:</p>
|
||||
<p><a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
@@ -32495,7 +32495,7 @@ local PropertyValue = PropertiesZone:GetProperty(Property)
|
||||
<h2><a id="#(_ZONE_TRIANGLE).GetRandomPointVec2" ><strong>_ZONE_TRIANGLE:GetRandomPointVec2()</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Define a random <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a> within the zone.</p>
|
||||
<p>Define a random <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> within the zone.</p>
|
||||
|
||||
|
||||
<p>Note that this is actually a <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> type object, and not a simple Vec2 table.</p>
|
||||
@@ -32509,11 +32509,11 @@ local PropertyValue = PropertiesZone:GetProperty(Property)
|
||||
<h2><strong>Return value:</strong></h2>
|
||||
<div class="w3-row w3-border-bottom w3-margin-left">
|
||||
<div class="w3-half">
|
||||
<p><a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a>:</p>
|
||||
<p><a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The PointVec2 coordinates.</p>
|
||||
<p>The COORDINATE coordinates.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -32528,7 +32528,7 @@ local PropertyValue = PropertiesZone:GetProperty(Property)
|
||||
<h2><a id="#(_ZONE_TRIANGLE).GetRandomPointVec3" ><strong>_ZONE_TRIANGLE:GetRandomPointVec3()</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Define a random <a href="Core.Point.html##(POINT_VEC3)">Core.Point#POINT_VEC3</a> within the zone.</p>
|
||||
<p>Define a random <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> within the zone.</p>
|
||||
|
||||
|
||||
<p>Note that this is actually a <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> type object, and not a simple Vec3 table.</p>
|
||||
@@ -32542,11 +32542,11 @@ local PropertyValue = PropertiesZone:GetProperty(Property)
|
||||
<h2><strong>Return value:</strong></h2>
|
||||
<div class="w3-row w3-border-bottom w3-margin-left">
|
||||
<div class="w3-half">
|
||||
<p><a href="Core.Point.html##(POINT_VEC3)">Core.Point#POINT_VEC3</a>:</p>
|
||||
<p><a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The PointVec3 coordinates.</p>
|
||||
<p>The COORDINATE coordinates.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -32888,7 +32888,7 @@ end
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<a href="Core.Point.html##(POINT_VEC3)">Core.Point#POINT_VEC3</a>
|
||||
<a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>
|
||||
<strong><strong>PointVec3</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
|
||||
Reference in New Issue
Block a user