diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index ff1f39e85..b264eef50 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -5038,14 +5038,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Flash messages to player
-Flash messages to player
-Flash messages to player
-Flash messages to player
-Aircraft is on a pickup mission.
+Aircraft is on a pickup mission.
+Aircraft is on a pickup mission.
+Aircraft is on a pickup mission.
+meter
-kph
-meter
-kph
-meter
-kph
-meter
-kph
-self.CargoObject:Destroy()
+ +Then we register the new group in the database
+Now we spawn the new group based on the template created.
-SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
The AI is on by default when spawning a group.
+The internal counter of the amount of spawning the has happened since SpawnStart.
+self:T2( { self.SpawnTemplatePrefix, Vec2} )
- - - -The AI is on by default when spawning a group.
+The internal counter of the amount of spawning the has happened since SpawnStart.
+Function to get the HQ object for further use
-The #DETECTION_AREAS object for AWACS
+ + + +Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.
- - - -The ME name of the HQ object
+ + + +Log SAM status in dcs.log every cycle if true
+ + + +switch alarm state RED
+ @@ -5214,6 +5288,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +self.SAMCheckRanges = {}
+ @@ -9321,6 +9398,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`The #DETECTION_AREAS object for AWACS
+ + + +Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.
- - - -The ME name of the HQ object
+ + + +Log SAM status in dcs.log every cycle if true
+ + + +switch alarm state RED
+ @@ -10100,6 +10257,9 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` + +self.SAMCheckRanges = {}
+ diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html index 21ad83aa1..316a87afd 100644 --- a/Documentation/Functional.Movement.html +++ b/Documentation/Functional.Movement.html @@ -2429,6 +2429,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauContains the counter how many units are currently alive.
+ +Contains the counter how many units are currently alive.
+ +RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Radio queue of LSO.
-Radio queue of marshal.
-Radio queue of LSO.
- - - -Radio queue of marshal.
- - - -Radio queue of LSO.
- - - -Radio queue of marshal.
- - - -Set current case.
- @@ -42344,6 +42275,20 @@ When moose is loading dynamically (for moose class development), tracing is switSet stack flag.
+ +Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.
-VNAO Edit - Added
+VNAO Edit - Added
@@ -42733,7 +42667,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -VNAO Edit - Added
+VNAO Edit - Added
@@ -42811,6 +42745,17 @@ When moose is loading dynamically (for moose class development), tracing is switBand modulation.
+ + + +table of CSAR unit names
+table of CSAR unit names
+table of CSAR unit names
+holds #CTLD_ENGINEERING objects
-tables
-enfore engineer build only?
-time to repairor build a unit/group
+noob catch
holds #CTLD_ENGINEERING objects
-tables
-enfore engineer build only?
-time to repairor build a unit/group
+noob catch
holds #CTLD_ENGINEERING objects
-tables
-enfore engineer build only?
-time to repairor build a unit/group
+noob catch
Can transport crate.
-Location (if set) where to get this cargo item.
-Location (if set) where to get this cargo item.
-template for a group of 10 paratroopers
-template for a group of 10 paratroopers
-Stack by pointer.
+Stack by pointer.
+The DCS controllable class.
-The DCS controllable class.
-The DCS controllable class.
-The DCS controllable class.
-The DCS controllable class.
- - - -