- #string
+
SETTINGS.A2GSystem
diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html
index d1214a13f..8f7ce3a5a 100644
--- a/Documentation/Core.Spawn.html
+++ b/Documentation/Core.Spawn.html
@@ -3058,6 +3058,12 @@ and any spaces before and after the resulting name are removed.
SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle) |
+ |
+
+
+ SPAWN.communication |
+
+
|
@@ -3073,13 +3079,13 @@ and any spaces before and after the resulting name are removed.
- SPAWN.livery_id |
+ SPAWN.modulation |
|
- SPAWN.modulation |
+ SPAWN.uncontrolled |
|
@@ -3940,6 +3946,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -4064,6 +4081,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -4130,9 +4158,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
- Overwrite unit names by default with group name.
-
@@ -4144,8 +4169,60 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+
+
+
@@ -4203,7 +4280,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number
+
SPAWN.SpawnMaxGroups
@@ -4217,7 +4294,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number
+
SPAWN.SpawnMaxUnitsAlive
@@ -4452,7 +4529,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
+
When the first Spawn executes, all the Groups need to be made visible before start.
@@ -4526,6 +4603,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -4555,7 +4643,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
SPAWN.livery_id
+
SPAWN.modulation
@@ -4566,7 +4654,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
@@ -10662,6 +10761,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
@@ -10728,9 +10838,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups. Overwrite unit names by default with group name.
-
@@ -10742,8 +10849,60 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
+
+
+
+
+
@@ -10801,7 +10960,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
- #number
+
SPAWN.SpawnMaxGroups
@@ -10815,7 +10974,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
- #number
+
SPAWN.SpawnMaxUnitsAlive
@@ -11050,7 +11209,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups. Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
+
When the first Spawn executes, all the Groups need to be made visible before start.
@@ -11124,6 +11283,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
@@ -11153,7 +11323,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
SPAWN.livery_id
+
SPAWN.modulation
@@ -11164,7 +11334,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
SPAWN.modulation
+
SPAWN.uncontrolled
diff --git a/Documentation/Functional.AICSAR.html b/Documentation/Functional.AICSAR.html
index 0f381f322..7f6786997 100644
--- a/Documentation/Functional.AICSAR.html
+++ b/Documentation/Functional.AICSAR.html
@@ -3406,7 +3406,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#boolean
-
AICSAR.SRSTTSRadio
+
AICSAR.SRSRadio
@@ -6485,7 +6485,7 @@ See
AICSAR:SetPilotTTSVoice() and
AICSAR:SetOperatorTTSVoice(
#boolean
-
AICSAR.SRSTTSRadio
+
AICSAR.SRSRadio
@@ -8421,7 +8421,7 @@ See
AICSAR:SetPilotTTSVoice() and
AICSAR:SetOperatorTTSVoice(
#boolean
-
AICSAR.SRSTTSRadio
+
AICSAR.SRSRadio
diff --git a/Documentation/Functional.ATC_Ground.html b/Documentation/Functional.ATC_Ground.html
index 19104775b..bc0dfcc47 100644
--- a/Documentation/Functional.ATC_Ground.html
+++ b/Documentation/Functional.ATC_Ground.html
@@ -3942,7 +3942,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
ATC_GROUND.Airbases
@@ -3958,9 +3958,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
Kickspeed
-
@@ -4530,7 +4527,7 @@ An airbase can be specified to set the maximum kick speed for.
- #table
+
ATC_GROUND.Airbases
@@ -4546,9 +4543,6 @@ An airbase can be specified to set the maximum kick speed for.
-
-
Kickspeed
-
diff --git a/Documentation/Functional.Autolase.html b/Documentation/Functional.Autolase.html
index 870e66f45..a37b7cacc 100644
--- a/Documentation/Functional.Autolase.html
+++ b/Documentation/Functional.Autolase.html
@@ -2515,17 +2515,6 @@
-
-
-
-
@@ -2824,7 +2813,7 @@
+
+
diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html
index 9a171d8a5..a1b1a2d68 100644
--- a/Documentation/Functional.Designate.html
+++ b/Documentation/Functional.Designate.html
@@ -2483,6 +2483,17 @@ Use the method DESIGNATE.SetMission() to
+
+
+
+
diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html
index 86d689d85..e0535b3f0 100644
--- a/Documentation/Functional.Detection.html
+++ b/Documentation/Functional.Detection.html
@@ -20147,6 +20147,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
+
+
+
@@ -20164,7 +20175,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
@@ -24918,7 +24940,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
+
@@ -26660,7 +26693,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
-
+ #number
DETECTION_BASE.RefreshTimeInterval
diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html
index e23895970..add991b83 100644
--- a/Documentation/Functional.Mantis.html
+++ b/Documentation/Functional.Mantis.html
@@ -1985,6 +1985,12 @@ in the mission editor are absolute maximum ranges; in-game this is rather 50-75%
MANTIS:GetCommandCenter() |
Function to get the HQ object for further use
+ |
+
+
+ MANTIS.Groupset |
+
+
|
@@ -4417,17 +4423,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
The #DETECTION_AREAS object for AWACS
-
-
-
-
@@ -4472,17 +4467,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -4604,6 +4588,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.
+
+
+
+
@@ -4648,17 +4643,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -4698,7 +4682,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
MANTIS.SAM_Table_Long
@@ -4709,7 +4693,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
MANTIS.SAM_Table_Medium
@@ -4720,7 +4704,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
MANTIS.SAM_Table_PointDef
@@ -4731,7 +4715,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
MANTIS.SAM_Table_Short
@@ -4888,8 +4872,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number
-
MANTIS.SkateNumber
+
+
MANTIS.SkateZones
@@ -5226,61 +5210,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Log SAM status in dcs.log every cycle if true.
-
-
-
-
-
-
-
-
@@ -5350,9 +5279,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
switch alarm state RED
-
@@ -5375,9 +5301,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
self.SAMCheckRanges = {}
-
@@ -10114,17 +10037,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
The #DETECTION_AREAS object for AWACS
-
-
-
-
@@ -10169,17 +10081,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
-
-
-
-
@@ -10301,6 +10202,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.
+
+
+
+
@@ -10345,17 +10257,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
-
-
-
-
@@ -10395,7 +10296,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- #table
+
MANTIS.SAM_Table_Long
@@ -10406,7 +10307,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- #table
+
MANTIS.SAM_Table_Medium
@@ -10417,7 +10318,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- #table
+
MANTIS.SAM_Table_PointDef
@@ -10428,7 +10329,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- #table
+
MANTIS.SAM_Table_Short
@@ -10585,8 +10486,8 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
-
-
-
-
-
@@ -11047,9 +10893,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
-
-
switch alarm state RED
-
@@ -11072,9 +10915,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
-
-
self.SAMCheckRanges = {}
-
diff --git a/Documentation/Functional.RAT.html b/Documentation/Functional.RAT.html
index e7e8045ef..e66f580d0 100644
--- a/Documentation/Functional.RAT.html
+++ b/Documentation/Functional.RAT.html
@@ -3411,12 +3411,6 @@ manager:Stop(7200)
RAT.termtype |
Type of terminal to be used when spawning at an airbase.
- |
-
-
- RAT.type |
-
-
|
@@ -4648,6 +4642,12 @@ and any spaces before and after the resulting name are removed.
RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle) |
+ |
+
+
+ RAT.communication |
+
+
|
@@ -4663,13 +4663,13 @@ and any spaces before and after the resulting name are removed.
- RAT.livery_id |
+ RAT.modulation |
|
- RAT.modulation |
+ RAT.uncontrolled |
|
@@ -7912,17 +7912,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Type of terminal to be used when spawning at an airbase.
-
-
-
-
@@ -15871,17 +15860,6 @@ Initializes the ratcraft array and group menu.
Type of terminal to be used when spawning at an airbase.
-
-
-
-
@@ -22920,17 +22898,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.Type of terminal to be used when spawning at an airbase.
-
-
-
-
diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html
index 03e7eda2f..64b6b8eea 100644
--- a/Documentation/Functional.Scoring.html
+++ b/Documentation/Functional.Scoring.html
@@ -2965,6 +2965,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
SCORING.AutoSavePath
@@ -3209,7 +3220,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean
+
SCORING.penaltyoncoalitionchange
@@ -3220,7 +3231,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
SCORING.AutoSavePath
@@ -6666,7 +6688,7 @@ The scale magnifies the scores given to the players.
- #boolean
+
SCORING.penaltyoncoalitionchange
@@ -6677,7 +6699,7 @@ The scale magnifies the scores given to the players.
- #boolean
+
SCORING.penaltyonfratricide
diff --git a/Documentation/Functional.Warehouse.html b/Documentation/Functional.Warehouse.html
index b1b28d788..f0155207e 100644
--- a/Documentation/Functional.Warehouse.html
+++ b/Documentation/Functional.Warehouse.html
@@ -1556,7 +1556,6 @@ force without resources and transportation is defenseless.
Author: funkyfranky
-
Co-author: FlightControl (cargo dispatcher classes)
@@ -1632,16 +1631,7 @@ It also alliviates the problem of limited parking spots at smaller airbases.
Furthermore, ground assets can be transferred between warehouses by transport units. These are APCs, helicopters and airplanes. The transportation process is modeled
-in a realistic way by using the corresponding cargo dispatcher classes, i.e.
-
-
-
-
Depending on which cargo dispatcher is used (ground or airbore), similar considerations like in the self propelled case are necessary. Howver, note that
-the dispatchers as of yet cannot use user defined off road paths for example since they are classes of their own and use a different routing logic.
+in a realistic way by using the
Ops.OpsTransport#OPSTRANSPORT class.
@@ -1738,19 +1728,6 @@ However, in the current DCS version (2.5.3) a mortar unit has a weight of 5 tons
of 630 kg. This is important as groups cannot be split between carrier units when transporting, i.e. the total weight of the whole group must be smaller than the
cargo bay of the transport carrier.
-
Setting the Load Radius
-
Boading and loading of cargo into a carrier is modeled in a realistic fashion in the AI_CARGO\DISPATCHER classes, which are used inernally by the WAREHOUSE class.
-Meaning that troops (cargo) will board, i.e. run or drive to the carrier, and only once they are in close proximity to the transporter they will be loaded (disappear).
-
-
Unfortunately, there are some situations where problems can occur. For example, in DCS tanks have the strong tentendcy not to drive around obstacles but rather to roll over them.
-I have seen cases where an aircraft of the same coalition as the tank was in its way and the tank drove right through the plane waiting on a parking spot and destroying it.
-
-
As a workaround it is possible to set a larger load radius so that the cargo units are despawned further away from the carrier via the optional loadradius parameter:
-
-
warehouseBatumi:AddAsset("Leopard 2", nil, nil, nil, nil, 250)
-
-
-
Adding the asset like this will cause the units to be loaded into the carrier already at a distance of 250 meters.
Setting the AI Skill
@@ -2014,7 +1991,7 @@ can use a polygon zone (see
Core.Zone#Z
and the road connection is less than 3 km.
The user can set the road connection manually with the WAREHOUSE.SetRoadConnection function. This is only functional for self propelled assets at the moment
-and not if using the AI dispatcher classes since these have a different logic to find the route.
+and not if using the OPSTRANSPORT class since this has a different logic to find the route.
Off Road Connections
@@ -2127,7 +2104,7 @@ from the queue or considered to be valid but cannot be executed at this very mom
Cargo Bay and Weight Limitations
-The transportation of cargo is handled by the AI_Dispatcher classes. These take the cargo bay of a carrier and the weight of
+
The transportation of cargo is handled by the OPSTRANSPORT class. This takes the cargo bay of a carrier and the weight of
the cargo into account so that a carrier can only load a realistic amount of cargo.
However, if troops are supposed to be transported between warehouses, there is one important limitations one has to keep in mind.
diff --git a/Documentation/Functional.ZoneCaptureCoalition.html b/Documentation/Functional.ZoneCaptureCoalition.html
index 6f5a824c8..63c021c8b 100644
--- a/Documentation/Functional.ZoneCaptureCoalition.html
+++ b/Documentation/Functional.ZoneCaptureCoalition.html
@@ -2184,20 +2184,6 @@ We start the monitoring after 5 seconds, and will repeat every 30 seconds a chec
-
-
-
-
-
-
ZONE_CAPTURE_COALITION.HitsOn
diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html
index 99801d9f3..f371daaa9 100644
--- a/Documentation/Ops.Airboss.html
+++ b/Documentation/Ops.Airboss.html
@@ -41901,7 +41901,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
VNAO Edit - Added
+
VNAO Edit - Added
@@ -41929,7 +41929,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
VNAO Edit - Added
+
VNAO Edit - Added
@@ -41943,7 +41943,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
VNAO Edit - Added
+
VNAO Edit - Added
@@ -42121,6 +42121,20 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
+
+
+
+
+
AIRBOSS.PlayerData.grade
@@ -42139,6 +42153,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.
+
+
+
+
@@ -42274,9 +42299,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
-
Set section lead of player flight.
-
@@ -42335,6 +42357,9 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
+
Set new time stamp.
+
@@ -42471,7 +42496,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
VNAO Edit - Added
+
VNAO Edit - Added
@@ -42499,7 +42524,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
VNAO Edit - Added
+
VNAO Edit - Added
@@ -42577,17 +42602,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
Band modulation.
-
-
-
-
diff --git a/Documentation/Ops.ArmyGroup.html b/Documentation/Ops.ArmyGroup.html
index bfc6f7e9c..40d4a04b4 100644
--- a/Documentation/Ops.ArmyGroup.html
+++ b/Documentation/Ops.ArmyGroup.html
@@ -2500,12 +2500,6 @@
ARMYGROUP:DestroyUnit(UnitName, Delay) |
Destroy a unit of the group.
- |
-
-
- ARMYGROUP.EPLRS |
-
-
|
@@ -3220,6 +3214,12 @@
ARMYGROUP:IsOnMission(MissionUID) |
Check if group is currently on a mission.
+ |
+
+
+ ARMYGROUP:IsOutOfA2GAmmo() |
+
+ Check if the group is out of A2G Ammo
|
@@ -18684,6 +18684,36 @@ Optionally, you can calculate the current max weight possible, which accounts fo
+
+
+
+
+
+
+
+
Check if the group is out of A2G Ammo
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
If true, group is out of torpedos.
+
+
+
+
+
diff --git a/Documentation/Ops.Auftrag.html b/Documentation/Ops.Auftrag.html
index 343cb5de0..7ade9e23a 100644
--- a/Documentation/Ops.Auftrag.html
+++ b/Documentation/Ops.Auftrag.html
@@ -7463,6 +7463,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Mission Ingress waypoint coordinate.
+
+
+
+
@@ -23199,6 +23210,17 @@ will always return.
Mission Ingress waypoint coordinate.
+
+
+
+
@@ -26580,6 +26602,17 @@ will always return.
Mission Ingress waypoint coordinate.
+
+
+
+
diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html
index 424fc6df6..2d45c3b0d 100644
--- a/Documentation/Ops.CSAR.html
+++ b/Documentation/Ops.CSAR.html
@@ -4456,7 +4456,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+
Core.Point#COORDINATE
CSAR.coordinate
@@ -4545,14 +4545,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -10804,7 +10801,7 @@ callsigns from playername or group name.
-
+
Core.Point#COORDINATE
CSAR.coordinate
@@ -10893,14 +10890,11 @@ callsigns from playername or group name.
@@ -13356,7 +13350,7 @@ callsigns from playername or group name.
-
+
Core.Point#COORDINATE
CSAR.coordinate
@@ -13445,14 +13439,11 @@ callsigns from playername or group name.
diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html
index d9cb15a18..e7984438c 100644
--- a/Documentation/Ops.CTLD.html
+++ b/Documentation/Ops.CTLD.html
@@ -8768,6 +8768,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Name of the class.
+
+
+
+
@@ -8788,7 +8799,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
CTLD.CtldUnits
@@ -8924,7 +8935,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
CTLD.FreeFMFrequencies
@@ -9040,14 +9051,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -9087,17 +9095,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Smokes and Flares
-
-
-
-
@@ -9350,6 +9347,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#1570
+
+
+
+
@@ -9624,17 +9632,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
enfore engineer build only?
-
-
-
-
@@ -9782,6 +9779,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
message suppression
+
@@ -9837,6 +9837,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+ sub categories
+
@@ -23533,6 +23536,17 @@ However, if you create a new folder inside the miz file, which contains the soun
Name of the class.
+
+
+
+
@@ -23553,7 +23567,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.CtldUnits
@@ -23689,7 +23703,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.FreeFMFrequencies
@@ -23805,14 +23819,11 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -23852,17 +23863,6 @@ However, if you create a new folder inside the miz file, which contains the soun
Smokes and Flares
-
-
-
-
@@ -24115,6 +24115,17 @@ However, if you create a new folder inside the miz file, which contains the soun
#1570
+
+
+
+
@@ -24389,17 +24400,6 @@ However, if you create a new folder inside the miz file, which contains the soun
enfore engineer build only?
-
-
-
-
@@ -24547,6 +24547,9 @@ However, if you create a new folder inside the miz file, which contains the soun
+
+ message suppression
+
@@ -24602,6 +24605,9 @@ However, if you create a new folder inside the miz file, which contains the soun
+
+ sub categories
+
@@ -26188,6 +26194,17 @@ However, if you create a new folder inside the miz file, which contains the soun
Name of the class.
+
+
+
+
@@ -26208,7 +26225,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.CtldUnits
@@ -26344,7 +26361,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.FreeFMFrequencies
@@ -26460,14 +26477,11 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -26507,17 +26521,6 @@ However, if you create a new folder inside the miz file, which contains the soun
Smokes and Flares
-
-
-
-
@@ -26770,6 +26773,17 @@ However, if you create a new folder inside the miz file, which contains the soun
#1570
+
+
+
+
@@ -27044,17 +27058,6 @@ However, if you create a new folder inside the miz file, which contains the soun
enfore engineer build only?
-
-
-
-
@@ -27202,6 +27205,9 @@ However, if you create a new folder inside the miz file, which contains the soun
+
+ message suppression
+
@@ -27257,6 +27263,9 @@ However, if you create a new folder inside the miz file, which contains the soun
+
+ sub categories
+
@@ -31860,6 +31869,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
Can transport crate.
+
+
+
+
diff --git a/Documentation/Ops.FlightGroup.html b/Documentation/Ops.FlightGroup.html
index c8b72170c..586c931dc 100644
--- a/Documentation/Ops.FlightGroup.html
+++ b/Documentation/Ops.FlightGroup.html
@@ -3360,12 +3360,6 @@
FLIGHTGROUP:DestroyUnit(UnitName, Delay) |
Destroy a unit of the group.
- |
-
-
- FLIGHTGROUP.EPLRS |
-
-
|
@@ -4080,6 +4074,12 @@
FLIGHTGROUP:IsOnMission(MissionUID) |
Check if group is currently on a mission.
+ |
+
+
+ FLIGHTGROUP:IsOutOfA2GAmmo() |
+
+ Check if the group is out of A2G Ammo
|
@@ -8124,14 +8124,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -8154,17 +8151,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Flight is ready for takeoff. This is for FLIGHTCONTROL.
-
-
-
-
@@ -18907,14 +18893,11 @@ Here we only check if stuck whilst taxiing.
@@ -18937,17 +18920,6 @@ Here we only check if stuck whilst taxiing.
Flight is ready for takeoff. This is for FLIGHTCONTROL.
-
-
-
-
@@ -25329,6 +25301,36 @@ Optionally, you can calculate the current max weight possible, which accounts fo
+
+
+
+
+
+
+
+
Check if the group is out of A2G Ammo
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
If true, group is out of torpedos.
+
+
+
+
+
@@ -39727,14 +39729,11 @@ Optionally, you can calculate the current max weight possible, which accounts fo
@@ -39757,17 +39756,6 @@ Optionally, you can calculate the current max weight possible, which accounts fo
Flight is ready for takeoff. This is for FLIGHTCONTROL.
-
-
-
-
@@ -41910,14 +41898,11 @@ Optionally, you can calculate the current max weight possible, which accounts fo
@@ -41940,17 +41925,6 @@ Optionally, you can calculate the current max weight possible, which accounts fo
Flight is ready for takeoff. This is for FLIGHTCONTROL.
-
-
-
-
diff --git a/Documentation/Ops.Intel.html b/Documentation/Ops.Intel.html
index f2a902d58..edd39170a 100644
--- a/Documentation/Ops.Intel.html
+++ b/Documentation/Ops.Intel.html
@@ -4882,6 +4882,72 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Types of units we can detect accousticly. Defaults to {Unit.Category.HELICOPTER}
+
+
+
+
+
+
+
+
+
@@ -10172,6 +10238,72 @@ Note that reject zones overrule accept zones, i.e. if a unit is inside an accept
Types of units we can detect accousticly. Defaults to {Unit.Category.HELICOPTER}
+
+
+
+
+
+
+
+
+
@@ -11991,6 +12123,72 @@ Note that reject zones overrule accept zones, i.e. if a unit is inside an accept
Types of units we can detect accousticly. Defaults to {Unit.Category.HELICOPTER}
+
+
+
+
+
+
+
+
+
diff --git a/Documentation/Ops.NavyGroup.html b/Documentation/Ops.NavyGroup.html
index c0ebda3db..1d0d17618 100644
--- a/Documentation/Ops.NavyGroup.html
+++ b/Documentation/Ops.NavyGroup.html
@@ -2529,12 +2529,6 @@
NAVYGROUP:DestroyUnit(UnitName, Delay) |
Destroy a unit of the group.
- |
-
-
- NAVYGROUP.EPLRS |
-
-
|
@@ -3249,6 +3243,12 @@
NAVYGROUP:IsOnMission(MissionUID) |
Check if group is currently on a mission.
+ |
+
+
+ NAVYGROUP:IsOutOfA2GAmmo() |
+
+ Check if the group is out of A2G Ammo
|
@@ -18562,6 +18562,36 @@ Optionally, you can calculate the current max weight possible, which accounts fo
+
+
+
+
+
+
+
+
Check if the group is out of A2G Ammo
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
If true, group is out of torpedos.
+
+
+
+
+
diff --git a/Documentation/Ops.OpsGroup.html b/Documentation/Ops.OpsGroup.html
index 3f074c53c..a13498eb1 100644
--- a/Documentation/Ops.OpsGroup.html
+++ b/Documentation/Ops.OpsGroup.html
@@ -1758,12 +1758,6 @@
OPSGROUP:DestroyUnit(UnitName, Delay) |
Destroy a unit of the group.
- |
-
-
- OPSGROUP.EPLRS |
-
-
|
@@ -2478,6 +2472,12 @@
OPSGROUP:IsOnMission(MissionUID) |
Check if group is currently on a mission.
+ |
+
+
+ OPSGROUP:IsOutOfA2GAmmo() |
+
+ Check if the group is out of A2G Ammo
|
@@ -7382,17 +7382,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Name of the class.
-
-
-
-
@@ -15122,6 +15111,36 @@ Optionally, you can calculate the current max weight possible, which accounts fo
+
+
+
+
+
+
+
+
Check if the group is out of A2G Ammo
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
If true, group is out of torpedos.
+
+
+
+
+
@@ -29127,17 +29146,6 @@ Optionally, you can calculate the current max weight possible, which accounts fo
Name of the class.
-
-
-
-
@@ -32235,17 +32243,6 @@ Optionally, you can calculate the current max weight possible, which accounts fo
Name of the class.
-
-
-
-
diff --git a/Documentation/Utilities.FiFo.html b/Documentation/Utilities.FiFo.html
index 6a788b214..16f844a92 100644
--- a/Documentation/Utilities.FiFo.html
+++ b/Documentation/Utilities.FiFo.html
@@ -8107,6 +8107,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
+
+
+
@@ -8956,6 +8967,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
+
+
+
diff --git a/Documentation/Wrapper.Controllable.html b/Documentation/Wrapper.Controllable.html
index ea494b486..411ab615c 100644
--- a/Documentation/Wrapper.Controllable.html
+++ b/Documentation/Wrapper.Controllable.html
@@ -4489,6 +4489,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
The DCS controllable class.
+
+
+
+
@@ -18162,6 +18173,17 @@ mygroup:WayPointExecute()
The DCS controllable class.
+
+
+
+
@@ -22317,6 +22339,17 @@ Coordinates are dependent on the position of the maps origin.
The DCS controllable class.
+
+
+
+
@@ -22993,6 +23026,17 @@ If the Identifiable is alive, true is returned.
The DCS controllable class.
+
+
+
+
@@ -23180,6 +23224,17 @@ If the Identifiable is alive, true is returned.
The DCS controllable class.
+
+
+
+
diff --git a/Documentation/Wrapper.Group.html b/Documentation/Wrapper.Group.html
index 130c0d011..badbfe9ee 100644
--- a/Documentation/Wrapper.Group.html
+++ b/Documentation/Wrapper.Group.html
@@ -5629,7 +5629,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
GROUP.InitRespawnRandomizePositionOuter
diff --git a/Documentation/Wrapper.Marker.html b/Documentation/Wrapper.Marker.html
index 0170497c5..1ec595a1f 100644
--- a/Documentation/Wrapper.Marker.html
+++ b/Documentation/Wrapper.Marker.html
@@ -3009,28 +3009,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Coordinate of the mark.
-
-
-
-
-
@@ -3115,7 +3093,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#boolean
-
MARKER.togroup
+
MARKER.toall
@@ -5148,28 +5126,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Coordinate of the mark.
-
-
-
-
-
@@ -5254,7 +5210,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#boolean
-
MARKER.togroup
+
MARKER.toall
@@ -6758,28 +6714,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Coordinate of the mark.
-
-
-
-
-
@@ -6864,7 +6798,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau