diff --git a/Documentation/Cargo.Cargo.html b/Documentation/Cargo.Cargo.html
index e51bbe503..6bab1e781 100644
--- a/Documentation/Cargo.Cargo.html
+++ b/Documentation/Cargo.Cargo.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Cargo.CargoCrate.html b/Documentation/Cargo.CargoCrate.html
index 364000583..375a8c4c2 100644
--- a/Documentation/Cargo.CargoCrate.html
+++ b/Documentation/Cargo.CargoCrate.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html
index 4588b6a0a..ef0cca10f 100644
--- a/Documentation/Cargo.CargoGroup.html
+++ b/Documentation/Cargo.CargoGroup.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
@@ -1857,6 +1846,9 @@ Therefore, this class is considered to be deprecated
+
+ Then we register the new group in the database
+
diff --git a/Documentation/Cargo.CargoSlingload.html b/Documentation/Cargo.CargoSlingload.html
index 9b690d2f9..666e41be1 100644
--- a/Documentation/Cargo.CargoSlingload.html
+++ b/Documentation/Cargo.CargoSlingload.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Cargo.CargoUnit.html b/Documentation/Cargo.CargoUnit.html
index fc2c503fd..64ece4c19 100644
--- a/Documentation/Cargo.CargoUnit.html
+++ b/Documentation/Cargo.CargoUnit.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Core.Astar.html b/Documentation/Core.Astar.html
index 292c18d49..ef4aed12a 100644
--- a/Documentation/Core.Astar.html
+++ b/Documentation/Core.Astar.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Core.Base.html b/Documentation/Core.Base.html
index 4739b2c6a..df6b98eb2 100644
--- a/Documentation/Core.Base.html
+++ b/Documentation/Core.Base.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Core.Beacon.html b/Documentation/Core.Beacon.html
index 4d46345ed..bcc0b4d15 100644
--- a/Documentation/Core.Beacon.html
+++ b/Documentation/Core.Beacon.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Core.ClientMenu.html b/Documentation/Core.ClientMenu.html
index 3a3f769b3..05318dbec 100644
--- a/Documentation/Core.ClientMenu.html
+++ b/Documentation/Core.ClientMenu.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Core.Condition.html b/Documentation/Core.Condition.html
index 70444a0ff..3a72477b6 100644
--- a/Documentation/Core.Condition.html
+++ b/Documentation/Core.Condition.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Core.Database.html b/Documentation/Core.Database.html
index 32f970962..881c71644 100644
--- a/Documentation/Core.Database.html
+++ b/Documentation/Core.Database.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Core.Event.html b/Documentation/Core.Event.html
index 68c5c74d6..d691e7f54 100644
--- a/Documentation/Core.Event.html
+++ b/Documentation/Core.Event.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Core.Fsm.html b/Documentation/Core.Fsm.html
index b11bc0949..bc207ac29 100644
--- a/Documentation/Core.Fsm.html
+++ b/Documentation/Core.Fsm.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Core.Goal.html b/Documentation/Core.Goal.html
index bf39aeb3d..5ac52a467 100644
--- a/Documentation/Core.Goal.html
+++ b/Documentation/Core.Goal.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Core.MarkerOps_Base.html b/Documentation/Core.MarkerOps_Base.html
index 93e6bbab0..c78f32e13 100644
--- a/Documentation/Core.MarkerOps_Base.html
+++ b/Documentation/Core.MarkerOps_Base.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Core.Menu.html b/Documentation/Core.Menu.html
index d5e35ff24..a513cf791 100644
--- a/Documentation/Core.Menu.html
+++ b/Documentation/Core.Menu.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Core.Message.html b/Documentation/Core.Message.html
index 031cf1c1b..5b574d0ef 100644
--- a/Documentation/Core.Message.html
+++ b/Documentation/Core.Message.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Core.Pathline.html b/Documentation/Core.Pathline.html
index 9a0a962e0..0201e9763 100644
--- a/Documentation/Core.Pathline.html
+++ b/Documentation/Core.Pathline.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Core.Point.html b/Documentation/Core.Point.html
index f8d39217e..22ccb2859 100644
--- a/Documentation/Core.Point.html
+++ b/Documentation/Core.Point.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Core.Report.html b/Documentation/Core.Report.html
index 1c189e6fd..bad7e9a2f 100644
--- a/Documentation/Core.Report.html
+++ b/Documentation/Core.Report.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Core.ScheduleDispatcher.html b/Documentation/Core.ScheduleDispatcher.html
index de2a7eb0f..b5f94e566 100644
--- a/Documentation/Core.ScheduleDispatcher.html
+++ b/Documentation/Core.ScheduleDispatcher.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Core.Scheduler.html b/Documentation/Core.Scheduler.html
index 10556829e..01cbd05ee 100644
--- a/Documentation/Core.Scheduler.html
+++ b/Documentation/Core.Scheduler.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Core.Set.html b/Documentation/Core.Set.html
index a89815874..c82059850 100644
--- a/Documentation/Core.Set.html
+++ b/Documentation/Core.Set.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html
index e4ab0055e..cc7c36af5 100644
--- a/Documentation/Core.Settings.html
+++ b/Documentation/Core.Settings.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
@@ -2862,7 +2851,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #string
SETTINGS.A2GSystem
@@ -2906,22 +2895,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
@@ -5030,7 +5008,7 @@ It is advised to use this method at the start of the mission.
-
+ #string
SETTINGS.A2GSystem
@@ -5074,22 +5052,11 @@ It is advised to use this method at the start of the mission.
-
diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html
index a3ca24511..d100d5534 100644
--- a/Documentation/Core.Spawn.html
+++ b/Documentation/Core.Spawn.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
@@ -3069,6 +3058,24 @@ and any spaces before and after the resulting name are removed.
SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
+
+
+
+ SPAWN.livery_id
+
+
+
+
+
+ SPAWN.skill
+
+
+
+
+
+ SPAWN.uncontrolled
+
+
@@ -3831,9 +3838,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
-
@@ -3900,6 +3904,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+ #number
+
SPAWN.SpawnCount
+
+
+
+
+
The internal counter of the amount of spawning the has happened since SpawnStart.
+
@@ -3991,6 +4009,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -4046,6 +4075,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -4112,9 +4152,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
- Overwrite unit names by default with group name.
-
@@ -4126,8 +4163,16 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
@@ -4174,7 +4219,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number
+
SPAWN.SpawnMaxGroups
@@ -4188,7 +4233,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number
+
SPAWN.SpawnMaxUnitsAlive
@@ -4434,7 +4479,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
When the first Spawn executes, all the Groups need to be made visible before start.
+
Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
@@ -4508,6 +4553,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
@@ -10380,9 +10458,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups. Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
-
@@ -10449,6 +10524,20 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
+
+
+ #number
+
SPAWN.SpawnCount
+
+
+
+
+
The internal counter of the amount of spawning the has happened since SpawnStart.
+
@@ -10540,6 +10629,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
@@ -10595,6 +10695,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
@@ -10661,9 +10772,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups. Overwrite unit names by default with group name.
-
@@ -10675,8 +10783,16 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
+
@@ -10723,7 +10839,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
- #number
+
SPAWN.SpawnMaxGroups
@@ -10737,7 +10853,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
- #number
+
SPAWN.SpawnMaxUnitsAlive
@@ -10983,7 +11099,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups. When the first Spawn executes, all the Groups need to be made visible before start.
+
Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
@@ -11057,6 +11173,39 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
+
+
diff --git a/Documentation/Core.SpawnStatic.html b/Documentation/Core.SpawnStatic.html
index dd3e3261e..18e6c32fc 100644
--- a/Documentation/Core.SpawnStatic.html
+++ b/Documentation/Core.SpawnStatic.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Core.Spot.html b/Documentation/Core.Spot.html
index b27568880..1ea47706b 100644
--- a/Documentation/Core.Spot.html
+++ b/Documentation/Core.Spot.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Core.TextAndSound.html b/Documentation/Core.TextAndSound.html
index 7098b8bc8..6a9bb0f45 100644
--- a/Documentation/Core.TextAndSound.html
+++ b/Documentation/Core.TextAndSound.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Core.Timer.html b/Documentation/Core.Timer.html
index 2b2c10a60..ca2f83e5f 100644
--- a/Documentation/Core.Timer.html
+++ b/Documentation/Core.Timer.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Core.UserFlag.html b/Documentation/Core.UserFlag.html
index 04b16fc57..6f6e7003c 100644
--- a/Documentation/Core.UserFlag.html
+++ b/Documentation/Core.UserFlag.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Core.Vector.html b/Documentation/Core.Vector.html
index 82e73d3a4..342050908 100644
--- a/Documentation/Core.Vector.html
+++ b/Documentation/Core.Vector.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Core.Velocity.html b/Documentation/Core.Velocity.html
index 30b436566..bd4888178 100644
--- a/Documentation/Core.Velocity.html
+++ b/Documentation/Core.Velocity.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Core.Zone.html b/Documentation/Core.Zone.html
index dac08339b..e8a324b2c 100644
--- a/Documentation/Core.Zone.html
+++ b/Documentation/Core.Zone.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Core.Zone_Detection.html b/Documentation/Core.Zone_Detection.html
index 99df2c44a..94cbc7045 100644
--- a/Documentation/Core.Zone_Detection.html
+++ b/Documentation/Core.Zone_Detection.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/DCS.html b/Documentation/DCS.html
index 0f5d2d867..24f334587 100644
--- a/Documentation/DCS.html
+++ b/Documentation/DCS.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Functional.AICSAR.html b/Documentation/Functional.AICSAR.html
index 7f6f1221d..0f381f322 100644
--- a/Documentation/Functional.AICSAR.html
+++ b/Documentation/Functional.AICSAR.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
@@ -3417,7 +3406,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#boolean
-
AICSAR.SRSRadio
+
AICSAR.SRSTTSRadio
@@ -6496,7 +6485,7 @@ See
AICSAR:SetPilotTTSVoice() and
AICSAR:SetOperatorTTSVoice(
#boolean
-
AICSAR.SRSRadio
+
AICSAR.SRSTTSRadio
@@ -8432,7 +8421,7 @@ See
AICSAR:SetPilotTTSVoice() and
AICSAR:SetOperatorTTSVoice(
#boolean
-
AICSAR.SRSRadio
+
AICSAR.SRSTTSRadio
diff --git a/Documentation/Functional.ATC_Ground.html b/Documentation/Functional.ATC_Ground.html
index b9beecdf1..19104775b 100644
--- a/Documentation/Functional.ATC_Ground.html
+++ b/Documentation/Functional.ATC_Ground.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
@@ -3953,7 +3942,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #table
ATC_GROUND.Airbases
@@ -3969,6 +3958,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
Kickspeed
+
@@ -4538,7 +4530,7 @@ An airbase can be specified to set the maximum kick speed for.
-
+ #table
ATC_GROUND.Airbases
@@ -4554,6 +4546,9 @@ An airbase can be specified to set the maximum kick speed for.
+
+
Kickspeed
+
diff --git a/Documentation/Functional.AmmoTruck.html b/Documentation/Functional.AmmoTruck.html
index a389bc4d9..aac4c4795 100644
--- a/Documentation/Functional.AmmoTruck.html
+++ b/Documentation/Functional.AmmoTruck.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Functional.Artillery.html b/Documentation/Functional.Artillery.html
index 414105c37..eae5b7246 100644
--- a/Documentation/Functional.Artillery.html
+++ b/Documentation/Functional.Artillery.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Functional.Autolase.html b/Documentation/Functional.Autolase.html
index d2a1799fe..f4f75a3dc 100644
--- a/Documentation/Functional.Autolase.html
+++ b/Documentation/Functional.Autolase.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
@@ -2741,6 +2730,17 @@
+
+
+
+
diff --git a/Documentation/Functional.CleanUp.html b/Documentation/Functional.CleanUp.html
index 9b04ae588..7fc4105ff 100644
--- a/Documentation/Functional.CleanUp.html
+++ b/Documentation/Functional.CleanUp.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Functional.ClientWatch.html b/Documentation/Functional.ClientWatch.html
index 8511db012..0f4f8d81c 100644
--- a/Documentation/Functional.ClientWatch.html
+++ b/Documentation/Functional.ClientWatch.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html
index 8e21302e2..9a171d8a5 100644
--- a/Documentation/Functional.Designate.html
+++ b/Documentation/Functional.Designate.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
@@ -2494,17 +2483,6 @@ Use the method DESIGNATE.SetMission () to
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-
diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html
index e46bb27ba..829ae67ba 100644
--- a/Documentation/Functional.Detection.html
+++ b/Documentation/Functional.Detection.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
@@ -20186,7 +20175,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
- #number
+
DETECTION_BASE.RefreshTimeInterval
@@ -24951,7 +24940,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
- #number
+
DETECTION_BASE.RefreshTimeInterval
@@ -26704,7 +26693,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
- #number
+
DETECTION_BASE.RefreshTimeInterval
diff --git a/Documentation/Functional.DetectionZones.html b/Documentation/Functional.DetectionZones.html
index 4af0f7bfe..515f33fad 100644
--- a/Documentation/Functional.DetectionZones.html
+++ b/Documentation/Functional.DetectionZones.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
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-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Functional.Escort.html b/Documentation/Functional.Escort.html
index eb8b321ff..40a1c4b60 100644
--- a/Documentation/Functional.Escort.html
+++ b/Documentation/Functional.Escort.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
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-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Functional.FORMATION.html b/Documentation/Functional.FORMATION.html
index 7337f66d8..3872cf2ca 100644
--- a/Documentation/Functional.FORMATION.html
+++ b/Documentation/Functional.FORMATION.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
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-
-
-
-
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-
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Functional - Train missile defence and deflection.
diff --git a/Documentation/Functional.Fox.html b/Documentation/Functional.Fox.html
index 5897969ec..9946c0322 100644
--- a/Documentation/Functional.Fox.html
+++ b/Documentation/Functional.Fox.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
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Functional - Train missile defence and deflection.
diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html
index 068a158b9..ab1b52d63 100644
--- a/Documentation/Functional.Mantis.html
+++ b/Documentation/Functional.Mantis.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
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Functional - Train missile defence and deflection.
@@ -4434,6 +4423,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
The #DETECTION_AREAS object for AWACS
+
+
+
+
@@ -4861,8 +4861,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number
-
MANTIS.SkateNumber
+
+
MANTIS.SkateZones
@@ -5199,61 +5199,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Log SAM status in dcs.log every cycle if true.
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@@ -5323,6 +5268,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+ switch alarm state RED
+
@@ -10081,6 +10029,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
The #DETECTION_AREAS object for AWACS
+
+
+
+
@@ -10508,8 +10467,8 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
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@@ -10970,6 +10874,9 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
+
+ switch alarm state RED
+
diff --git a/Documentation/Functional.MissileTrainer.html b/Documentation/Functional.MissileTrainer.html
deleted file mode 100644
index 78c96fb34..000000000
--- a/Documentation/Functional.MissileTrainer.html
+++ /dev/null
@@ -1,7248 +0,0 @@
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- Close ×
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Cargo - Management of CARGO logistics, that can be transported from and to transportation carriers.
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Cargo - Management of single cargo crates, which are based on a STATIC object.
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Cargo - Management of grouped cargo logistics, which are based on a GROUP object.
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Cargo - Management of single cargo crates, which are based on a STATIC object.
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Cargo - Management of single cargo logistics, which are based on a UNIT object.
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Core - A* Pathfinding.
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Core - The base class within the framework.
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Core - TACAN and other beacons.
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Core - Client Menu Management.
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Core - Define any or all conditions to be evaluated.
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Core - Manages several databases containing templates, mission objects, and mission information.
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Core - Models DCS event dispatching using a publish-subscribe model.
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Core - FSM (Finite State Machine) are objects that model and control long lasting business processes and workflow.
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Core - Models the process to achieve goal(s).
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Core - Tap into markers added to the F10 map by users.
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Core - Manage hierarchical menu structures and commands for players within a mission.
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Core - Informs the players using messages during a simulation.
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Core - Path from A to B.
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Core - Defines an extensive API to manage 3D points in the DCS World 3D simulation space.
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Core - Provides a handy means to create messages and reports.
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- Core - SCHEDULEDISPATCHER dispatches the different schedules.
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Core - Prepares and handles the execution of functions over scheduled time (intervals).
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Core - Define collections of objects to perform bulk actions and logically group objects.
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Core - Manages various settings for missions, providing a menu for players to tweak settings in running missions.
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Core - Spawn dynamically new groups of units in running missions.
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Core - Management of spotting logistics, that can be activated and deactivated upon command.
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Core - A Moose GetText system.
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Core - Timer scheduler.
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Core - Manage user flags to interact with the mission editor trigger system and server side scripts.
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CORE - Vector algebra.
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Core - Models a velocity or speed, which can be expressed in various formats according the settings.
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Core - Define zones within your mission of various forms, with various capabilities.
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Core - The ZONE_DETECTION class, defined by a zone name, a detection object and a radius.
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Functional - AI CSAR system.
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Functional - Monitor airbase traffic and regulate speed while taxiing.
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Functional -- Send a truck to supply artillery groups.
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Functional - Control artillery units.
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Functional - Autolase targets in the field.
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Functional - Keep airbases clean of crashing or colliding airplanes, and kill missiles when being fired at airbases.
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Functional - Manage and track client slots easily to add your own client-based menus and modules to.
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Functional - Management of target Designation .
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Functional - Models the detection of enemy units by FACs or RECCEs and group them according various methods.
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Functional - Captures the class DETECTION_ZONES.
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Functional - Taking the lead of AI escorting your flight.
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Functional - Build large airborne formations of aircraft.
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Functional - Yet Another Missile Trainer.
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Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
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Functional - Train missile defence and deflection.
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Functional - Limit the movement of simulaneous moving ground vehicles.
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Functional - Basic ATC.
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Functional - Create random air traffic in your missions.
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Functional - Range Practice.
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Functional - Administer the scoring of player achievements, file and log the scoring events for use at websites.
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Functional - Make SAM sites evasive and execute defensive behaviour when being fired upon.
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Functional - Short Range Air Defense System.
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Functional - Stratego.
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Functional - Suppress fire of ground units when they get hit.
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Functional - Simulation of logistic operations.
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Functional - Models the process to zone guarding and capturing.
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Functional - Base class that models processes to achieve goals involving a Zone.
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Functional - Base class that models processes to achieve goals involving a Zone and Cargo.
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Functional (WIP) - Base class modeling processes to achieve goals involving coalition zones.
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NAVIGATION - Beacons of the map/theatre.
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NAVIGATION - Navigation Airspace Points, Fixes and Aids.
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NAVIGATION - Airbase radios.
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NAVIGATION - Towns of the map/theatre.
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OPS - Air Traffic Control for AI and human players.
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Ops - MOOSE AI AWACS Operations using text-to-speech.
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Ops - Manages aircraft CASE X recoveries for carrier operations (X=I, II, III).
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Ops - Airwing Warehouse.
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Ops - Enhanced Ground Group.
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Ops - Brigade Warehouse.
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Ops - Combat Search and Rescue.
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Ops - Combat Troops & Logistics Department.
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Ops - Cohort encompassed all characteristics of SQUADRONs, PLATOONs and FLOTILLAs.
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Ops - Commander of Airwings, Brigades and Fleets.
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Ops - Create your A2G Defenses.
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Ops - Create your A2A Defenses.
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Ops - Fleet Warehouse.
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Ops - Enhanced Airborne Group.
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Ops - Flotilla is a small naval group belonging to a fleet.
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Ops - Office of Military Intelligence.
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Ops - Legion Warehouse.
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Ops - Enhanced Naval Group.
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Ops - Operation with multiple phases.
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Ops - Generic group enhancement.
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Ops - Transport assignment for OPS groups and storage.
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Ops - Brigade Platoon.
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Ops - Allow a player in a helo like the Gazelle, KA-50 to recon and lase ground targets.
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Ops - PlayerTask (mission) for Players.
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Ops - Recovery tanker for carrier operations.
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Ops - Rescue helicopter for carrier operations.
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Ops - Airwing Squadron.
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Author: nielsvaes/coconutcockpit
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Author: nielsvaes/coconutcockpit
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Author: nielsvaes/coconutcockpit
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Author: nielsvaes/coconutcockpit
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Shapes - Class that serves as the base shapes drawn in the Mission Editor
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Author: nielsvaes/coconutcockpit
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TRIANGLE class with properties and methods for handling triangles.
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Sound - Radio transmissions.
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Sound - Queues Radio Transmissions.
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Core - Makes the radio talk.
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Sound - Simple Radio Standalone (SRS) Integration and Text-to-Speech.
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Sound - Sound output classes.
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Sound - Manage user sound.
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Utilities Enumerators.
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UTILS - Classic FiFo Stack.
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Utilities - Derived utilities taken from the MIST framework, added helpers from the MOOSE community.
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Wrapper - AIRBASE is a wrapper class to handle the DCS Airbase objects.
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Wrapper - CLIENT wraps DCS Unit objects acting as a Client or Player within a mission.
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Wrapper - CONTROLLABLE is an intermediate class wrapping Group and Unit classes "controllers".
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Wrapper - Dynamic Cargo create from the F8 menu.
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Wrapper - GROUP wraps the DCS Class Group objects.
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Wrapper - IDENTIFIABLE is an intermediate class wrapping DCS Object class derived Objects.
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Wrapper - Markers On the F10 map.
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Wrapper - DCS net functions.
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Wrapper - OBJECT wraps the DCS Object derived objects.
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Wrapper - POSITIONABLE wraps DCS classes that are "positionable".
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Wrapper - SCENERY models scenery within the DCS simulator.
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Wrapper - STATIC wraps the DCS StaticObject class.
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Wrapper - Warehouse storage of DCS airbases.
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Wrapper - UNIT is a wrapper class for the DCS Class Unit.
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Wrapper - Weapon functions.
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Module Functional.MissileTrainer
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Functional - Train missile defence and deflection.
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Features:
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- Track the missiles fired at you and other players, providing bearing and range information of the missiles towards the airplanes.
- Provide alerts of missile launches, including detailed information of the units launching, including bearing, range
- Provide alerts when a missile would have killed your aircraft.
- Provide alerts when the missile self destructs.
- Enable / Disable and Configure the Missile Trainer using the various menu options.
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Missions:
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MIT - Missile Trainer
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Uses the MOOSE messaging system to be alerted of any missiles fired, and when a missile would hit your aircraft,
-the class will destroy the missile within a certain range, to avoid damage to your aircraft.
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When running a mission where the missile trainer is used, the following radio menu structure ( 'Radio Menu' -> 'Other (F10)' -> 'MissileTrainer' ) options are available for the players:
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- Messages : Menu to configure all messages.
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- Messages On : Show all messages.
- Messages Off : Disable all messages.
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- Tracking : Menu to configure missile tracking messages.
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- To All : Shows missile tracking messages to all players.
- To Target : Shows missile tracking messages only to the player where the missile is targeted at.
- Tracking On : Show missile tracking messages.
- Tracking Off : Disable missile tracking messages.
- Frequency Increase : Increases the missile tracking message frequency with one second.
- Frequency Decrease : Decreases the missile tracking message frequency with one second.
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- Alerts : Menu to configure alert messages.
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- To All : Shows alert messages to all players.
- To Target : Shows alert messages only to the player where the missile is (was) targeted at.
- Hits On : Show missile hit alert messages.
- Hits Off : Disable missile hit alert messages.
- Launches On : Show missile launch messages.
- Launches Off : Disable missile launch messages.
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- Details : Menu to configure message details.
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- Range On : Shows range information when a missile is fired to a target.
- Range Off : Disable range information when a missile is fired to a target.
- Bearing On : Shows bearing information when a missile is fired to a target.
- Bearing Off : Disable bearing information when a missile is fired to a target.
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- Distance : Menu to configure the distance when a missile needs to be destroyed when near to a player, during tracking. This will improve/influence hit calculation accuracy, but has the risk of damaging the aircraft when the missile reaches the aircraft before the distance is measured.
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- 50 meter : Destroys the missile when the distance to the aircraft is below or equal to 50 meter.
- 100 meter : Destroys the missile when the distance to the aircraft is below or equal to 100 meter.
- 150 meter : Destroys the missile when the distance to the aircraft is below or equal to 150 meter.
- 200 meter : Destroys the missile when the distance to the aircraft is below or equal to 200 meter.
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Developer Note
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Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE.
-Therefore, this class is considered to be deprecated and superseded by the Functional.Fox class, which provides the same functionality.
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Authors: FlightControl
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Contributions:
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- Stuka (Danny) : Who you can search on the Eagle Dynamics Forums. Working together with Danny has resulted in the MISSILETRAINER class.
- Danny has shared his ideas and together we made a design.
- Together with the 476 virtual team , we tested the MISSILETRAINER class, and got much positive feedback!
- 132nd Squadron : Testing and optimizing the logic.
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Global(s)
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Global MISSILETRAINER
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-Constructor:
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-Create a new MISSILETRAINER object with the MISSILETRAINER.New method:
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- MISSILETRAINER.New : Creates a new MISSILETRAINER object taking the maximum distance to your aircraft to evaluate when a missile needs to be destroyed.
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#MISSILETRAINER
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MISSILETRAINER
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Constructor:
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Create a new MISSILETRAINER object with the MISSILETRAINER.New method:
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- MISSILETRAINER.New : Creates a new MISSILETRAINER object taking the maximum distance to your aircraft to evaluate when a missile needs to be destroyed.
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MISSILETRAINER will collect each unit declared in the mission with a skill level "Client" and "Player", and will monitor the missiles shot at those.
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Initialization:
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A MISSILETRAINER object will behave differently based on the usage of initialization methods:
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Developer Note
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Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE.
-Therefore, this class is considered to be deprecated and superseded by the Functional.Fox class, which provides the same functionality.
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Type(s)
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- Fields and Methods inherited from BASE
- Description
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- MISSILETRAINER.ClassID
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-The ID number of the class.
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- MISSILETRAINER.ClassName
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-The name of the class.
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- MISSILETRAINER.ClassNameAndID
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-The name of the class concatenated with the ID number of the class.
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- MISSILETRAINER:ClearState(Object, StateName)
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-Clear the state of an object.
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- MISSILETRAINER:CreateEventBirth(EventTime, Initiator, IniUnitName, place, subplace)
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-Creation of a Birth Event.
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- MISSILETRAINER:CreateEventCrash(EventTime, Initiator, IniObjectCategory)
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-Creation of a Crash Event.
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- MISSILETRAINER:CreateEventDead(EventTime, Initiator, IniObjectCategory)
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-Creation of a Dead Event.
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- MISSILETRAINER:CreateEventDynamicCargoLoaded(DynamicCargo)
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-Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
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- MISSILETRAINER:CreateEventDynamicCargoRemoved(DynamicCargo)
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-Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
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- MISSILETRAINER:CreateEventDynamicCargoUnloaded(DynamicCargo)
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-Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
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- MISSILETRAINER:CreateEventNewDynamicCargo(DynamicCargo)
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-Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
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- MISSILETRAINER:CreateEventPlayerEnterAircraft(PlayerUnit)
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-Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
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- MISSILETRAINER:CreateEventRemoveUnit(EventTime, Initiator)
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-Creation of a Remove Unit Event.
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- MISSILETRAINER:CreateEventTakeoff(EventTime, Initiator)
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-Creation of a Takeoff Event.
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- MISSILETRAINER:CreateEventUnitLost(EventTime, Initiator)
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-Creation of a Crash Event.
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- MISSILETRAINER:E(Arguments)
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-Log an exception which will be traced always.
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- MISSILETRAINER:EventDispatcher()
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-Returns the event dispatcher
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- MISSILETRAINER:EventRemoveAll()
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-Remove all subscribed events
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- MISSILETRAINER:F(Arguments)
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-Trace a function call.
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- MISSILETRAINER:F2(Arguments)
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-Trace a function call level 2.
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- MISSILETRAINER:F3(Arguments)
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-Trace a function call level 3.
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- MISSILETRAINER:GetClassID()
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-Get the ClassID of the class instance.
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- MISSILETRAINER:GetClassName()
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-Get the ClassName of the class instance.
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- MISSILETRAINER:GetClassNameAndID()
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-Get the ClassName + ClassID of the class instance.
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- MISSILETRAINER:GetEventPriority()
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-Get the Class Core.Event processing Priority.
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- MISSILETRAINER:GetParent(Child, FromClass)
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-This is the worker method to retrieve the Parent class.
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- MISSILETRAINER:GetProperties()
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-Get all of the properties of an object in a table.
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- MISSILETRAINER:GetProperty(Key)
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-Get one property of an object by the key.
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- MISSILETRAINER:GetState(Object, Key)
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-Get a Value given a Key from the Object.
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- MISSILETRAINER:HandleEvent(EventID, EventFunction)
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-Subscribe to a DCS Event.
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- MISSILETRAINER:I(Arguments)
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-Log an information which will be traced always.
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- MISSILETRAINER:Inherit(Child, Parent)
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-This is the worker method to inherit from a parent class.
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- MISSILETRAINER:IsInstanceOf(ClassName)
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-This is the worker method to check if an object is an (sub)instance of a class.
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- MISSILETRAINER:IsTrace()
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-Enquires if tracing is on (for the class).
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- MISSILETRAINER:New()
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-BASE constructor.
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- MISSILETRAINER:OnEvent(EventData)
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-Occurs when an Event for an object is triggered.
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- MISSILETRAINER:OnEventBDA(EventData)
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-BDA.
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- MISSILETRAINER:OnEventBaseCaptured(EventData)
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-Occurs when a ground unit captures either an airbase or a farp.
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- MISSILETRAINER:OnEventBirth(EventData)
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-Occurs when any object is spawned into the mission.
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- MISSILETRAINER:OnEventCrash(EventData)
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-Occurs when any aircraft crashes into the ground and is completely destroyed.
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- MISSILETRAINER:OnEventDead(EventData)
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-Occurs when an object is dead.
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- MISSILETRAINER:OnEventDetailedFailure(EventData)
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-Unknown precisely what creates this event, likely tied into newer damage model.
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- MISSILETRAINER:OnEventDiscardChairAfterEjection(EventData)
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-Discard chair after ejection.
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- MISSILETRAINER:OnEventDynamicCargoLoaded(EventData)
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-Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
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- MISSILETRAINER:OnEventDynamicCargoRemoved(EventData)
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-Occurs when a dynamic cargo crate is removed.
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- MISSILETRAINER:OnEventDynamicCargoUnloaded(EventData)
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-Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
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- MISSILETRAINER:OnEventEjection(EventData)
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-Occurs when a pilot ejects from an aircraft
-Have a look at the class Core.Event#EVENT as these are just the prototypes.
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- MISSILETRAINER:OnEventEngineShutdown(EventData)
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-Occurs when any aircraft shuts down its engines.
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- MISSILETRAINER:OnEventEngineStartup(EventData)
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-Occurs when any aircraft starts its engines.
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- MISSILETRAINER:OnEventHit(EventData)
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-Occurs whenever an object is hit by a weapon.
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- MISSILETRAINER:OnEventHumanFailure(EventData)
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-Occurs when any system fails on a human controlled aircraft.
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- MISSILETRAINER:OnEventKill(EventData)
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-Occurs on the death of a unit.
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- MISSILETRAINER:OnEventLand(EventData)
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-Occurs when an aircraft lands at an airbase, farp or ship
-Have a look at the class Core.Event#EVENT as these are just the prototypes.
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- MISSILETRAINER:OnEventLandingAfterEjection(EventData)
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-Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
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- MISSILETRAINER:OnEventLandingQualityMark(EventData)
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-Landing quality mark.
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- MISSILETRAINER:OnEventMarkAdded(EventData)
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-Occurs when a new mark was added.
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- MISSILETRAINER:OnEventMarkChange(EventData)
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-Occurs when a mark text was changed.
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- MISSILETRAINER:OnEventMarkRemoved(EventData)
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-Occurs when a mark was removed.
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- MISSILETRAINER:OnEventMissionEnd(EventData)
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-Occurs when a mission ends
-Have a look at the class Core.Event#EVENT as these are just the prototypes.
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- MISSILETRAINER:OnEventMissionStart(EventData)
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-Occurs when a mission starts
-Have a look at the class Core.Event#EVENT as these are just the prototypes.
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- MISSILETRAINER:OnEventNewDynamicCargo(EventData)
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-Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
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- MISSILETRAINER:OnEventParatrooperLanding(EventData)
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-Weapon add.
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- MISSILETRAINER:OnEventPilotDead(EventData)
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-Occurs when the pilot of an aircraft is killed.
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- MISSILETRAINER:OnEventPlayerEnterAircraft(EventData)
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-Occurs when a player enters a slot and takes control of an aircraft.
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- MISSILETRAINER:OnEventPlayerEnterUnit(EventData)
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-Occurs when any player assumes direct control of a unit.
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- MISSILETRAINER:OnEventPlayerLeaveUnit(EventData)
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-Occurs when any player relieves control of a unit to the AI.
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- MISSILETRAINER:OnEventRefueling(EventData)
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-Occurs when an aircraft connects with a tanker and begins taking on fuel.
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- MISSILETRAINER:OnEventRefuelingStop(EventData)
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-Occurs when an aircraft is finished taking fuel.
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- MISSILETRAINER:OnEventScore(EventData)
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-Occurs when any modification to the "Score" as seen on the debrief menu would occur.
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- MISSILETRAINER:OnEventShootingEnd(EventData)
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-Occurs when any unit stops firing its weapon.
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- MISSILETRAINER:OnEventShootingStart(EventData)
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-Occurs when any unit begins firing a weapon that has a high rate of fire.
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- MISSILETRAINER:OnEventShot(EventData)
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-Occurs whenever any unit in a mission fires a weapon.
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- MISSILETRAINER:OnEventTakeoff(EventData)
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-Occurs when an aircraft takes off from an airbase, farp, or ship.
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- MISSILETRAINER:OnEventTriggerZone(EventData)
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-Trigger zone.
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- MISSILETRAINER:OnEventUnitLost(EventData)
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-Occurs when the game thinks an object is destroyed.
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- MISSILETRAINER.Properties
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- MISSILETRAINER:ScheduleOnce(Start, SchedulerFunction, ...)
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-Schedule a new time event.
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- MISSILETRAINER:ScheduleRepeat(Start, Repeat, RandomizeFactor, Stop, SchedulerFunction, ...)
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-Schedule a new time event.
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- MISSILETRAINER:ScheduleStop(SchedulerID)
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-Stops the Schedule.
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- MISSILETRAINER.Scheduler
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-The scheduler object.
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- MISSILETRAINER:SetEventPriority(EventPriority)
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-Set the Class Core.Event processing Priority.
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- MISSILETRAINER:SetProperty(Key, Value)
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-Set one property of an object.
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- MISSILETRAINER:SetState(Object, Key, Value)
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-Set a state or property of the Object given a Key and a Value.
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- MISSILETRAINER:T(Arguments)
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-Trace a function logic level 1.
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- MISSILETRAINER:T2(Arguments)
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-Trace a function logic level 2.
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- MISSILETRAINER:T3(Arguments)
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-Trace a function logic level 3.
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- MISSILETRAINER:TraceAll(TraceAll)
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-Trace all methods in MOOSE
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- MISSILETRAINER:TraceClass(Class)
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-Set tracing for a class
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- MISSILETRAINER:TraceClassMethod(Class, Method)
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-Set tracing for a specific method of class
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- MISSILETRAINER:TraceLevel(Level)
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-Set trace level
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- MISSILETRAINER:TraceOff()
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-Set trace off.
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- MISSILETRAINER:TraceOn()
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-Set trace on.
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- MISSILETRAINER:TraceOnOff(TraceOnOff)
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-Set trace on or off
-Note that when trace is off, no BASE.Debug statement is performed, increasing performance!
-When Moose is loaded statically, (as one file), tracing is switched off by default.
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- MISSILETRAINER:UnHandleEvent(EventID)
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-UnSubscribe to a DCS event.
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- MISSILETRAINER._
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- MISSILETRAINER:_F(Arguments, DebugInfoCurrentParam, DebugInfoFromParam)
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-Trace a function call.
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- MISSILETRAINER:_Serialize(Arguments)
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-(Internal) Serialize arguments
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- MISSILETRAINER:_T(Arguments, DebugInfoCurrentParam, DebugInfoFromParam)
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-Trace a function logic.
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- MISSILETRAINER.__
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- MISSILETRAINER:onEvent(event)
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-The main event handling function...
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Field(s)
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Function(s)
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Sets by default the display of hit alerts ON or OFF.
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Defined in:
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Parameter:
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- #boolean
- AlertsHitsOnOff
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Return value:
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Sets by default the display of launch alerts ON or OFF.
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Defined in:
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Parameter:
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- #boolean
- AlertsLaunchesOnOff
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Return value:
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Sets by default the display of alerts to be shown to all players or only to you.
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Defined in:
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Parameter:
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- #boolean
- AlertsToAll
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Return value:
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Sets by default the display of bearing information of missiles ON of OFF.
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Defined in:
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Parameter:
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- #boolean
- DetailsBearingOnOff
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Return value:
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Enables / Disables the menus.
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Sets by default the display of any message to be ON or OFF.
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Defined in:
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Parameter:
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- #boolean
- MessagesOnOff
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Return value:
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Sets by default the display of range information of missiles ON of OFF.
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Defined in:
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Parameter:
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- #boolean
- DetailsRangeOnOff
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Return value:
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Increases, decreases the missile tracking message display frequency with the provided time interval in seconds.
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The default frequency is a 3 second interval, so the Tracking Frequency parameter specifies the increase or decrease from the default 3 seconds or the last frequency update.
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Defined in:
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Parameter:
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- #number
- TrackingFrequency
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Provide a negative or positive value in seconds to incraese or decrease the display frequency.
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Return value:
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Sets by default the display of missile tracking report to be ON or OFF.
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Defined in:
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Parameter:
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- #boolean
- TrackingOnOff
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Return value:
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Sets by default the missile tracking report for all players or only for those missiles targeted to you.
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Defined in:
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Parameter:
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- #boolean
- TrackingToAll
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Return value:
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Creates the main object which is handling missile tracking.
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When a missile is fired a SCHEDULER is set off that follows the missile. When near a certain a client player, the missile will be destroyed.
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Defined in:
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Parameters:
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- #number
- Distance
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The distance in meters when a tracked missile needs to be destroyed when close to a player.
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- #string
- Briefing
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(Optional) Will show a text to the players when starting their mission. Can be used for briefing purposes.
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Return value:
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Detects if an SA site was shot with an anti radiation missile.
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In this case, take evasive actions based on the skill level set within the ME.
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Defined in:
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Parameters:
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Defined in:
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Parameters:
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Defined in:
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Parameters:
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Defined in:
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Parameters:
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Field(s)
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Function(s)
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Clear the state of an object.
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Defined in:
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Parameters:
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The object that holds the Value set by the Key.
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-
-
-
The key that is should be cleared.
-
-
-
-
-
-
-
-
-
-
-
-
-
Creation of a Birth Event.
-
-
-
-
Defined in:
-
-
Parameters:
-
-
-
-
-
The time stamp of the event.
-
-
-
-
-
-
-
-
The initiating object of the event.
-
-
-
-
-
-
- #string
- IniUnitName
-
-
-
-
-
The initiating unit name.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Creation of a Crash Event.
-
-
-
-
Defined in:
-
-
Parameters:
-
-
-
-
-
The time stamp of the event.
-
-
-
-
-
-
-
-
The initiating object of the event.
-
-
-
-
-
-
- IniObjectCategory
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Creation of a Dead Event.
-
-
-
-
Defined in:
-
-
Parameters:
-
-
-
-
-
The time stamp of the event.
-
-
-
-
-
-
-
-
The initiating object of the event.
-
-
-
-
-
-
- IniObjectCategory
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
the dynamic cargo object
-
-
-
-
-
-
-
-
-
-
-
-
-
Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
the dynamic cargo object
-
-
-
-
-
-
-
-
-
-
-
-
-
Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
the dynamic cargo object
-
-
-
-
-
-
-
-
-
-
-
-
-
Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
the dynamic cargo object
-
-
-
-
-
-
-
-
-
-
-
-
-
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The aircraft unit the player entered.
-
-
-
-
-
-
-
-
-
-
-
-
-
Creation of a Remove Unit Event.
-
-
-
-
Defined in:
-
-
Parameters:
-
-
-
-
-
The time stamp of the event.
-
-
-
-
-
-
-
-
The initiating object of the event.
-
-
-
-
-
-
-
-
-
-
-
-
-
Creation of a Takeoff Event.
-
-
-
-
Defined in:
-
-
Parameters:
-
-
-
-
-
The time stamp of the event.
-
-
-
-
-
-
-
-
The initiating object of the event.
-
-
-
-
-
-
-
-
-
-
-
-
-
Creation of a Crash Event.
-
-
-
-
Defined in:
-
-
Parameters:
-
-
-
-
-
The time stamp of the event.
-
-
-
-
-
-
-
-
The initiating object of the event.
-
-
-
-
-
-
-
-
-
-
-
-
-
Log an exception which will be traced always.
-
-
-
Can be anywhere within the function logic.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
A #table or any field.
-
-
-
-
-
-
-
-
-
-
-
-
-
Returns the event dispatcher
-
-
-
-
Defined in:
-
-
Return value:
-
-
-
-
-
-
-
-
-
-
-
Remove all subscribed events
-
-
-
-
Defined in:
-
-
Return value:
-
-
-
-
-
-
-
-
-
-
-
Trace a function call.
-
-
-
Must be at the beginning of the function logic.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
A #table or any field.
-
-
-
-
-
-
-
-
-
-
-
-
-
Trace a function call level 2.
-
-
-
Must be at the beginning of the function logic.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
A #table or any field.
-
-
-
-
-
-
-
-
-
-
-
-
-
Trace a function call level 3.
-
-
-
Must be at the beginning of the function logic.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
A #table or any field.
-
-
-
-
-
-
-
-
-
-
-
-
-
Get the ClassID of the class instance.
-
-
-
-
Defined in:
-
-
Return value:
-
-
-
-
-
The ClassID of the class instance.
-
-
-
-
-
-
-
-
-
-
-
-
-
Get the ClassName of the class instance.
-
-
-
-
Defined in:
-
-
Return value:
-
-
-
-
-
The ClassName of the class instance.
-
-
-
-
-
-
-
-
-
-
-
-
-
Get the ClassName + ClassID of the class instance.
-
-
-
The ClassName + ClassID is formatted as '%s#%09d'.
-
-
-
-
Defined in:
-
-
Return value:
-
-
-
-
-
The ClassName + ClassID of the class instance.
-
-
-
-
-
-
-
-
-
-
-
-
-
Get the Class Core.Event processing Priority.
-
-
-
The Event processing Priority is a number from 1 to 10,
-reflecting the order of the classes subscribed to the Event to be processed.
-
-
-
-
Defined in:
-
-
Return value:
-
-
-
-
-
-
-
-
-
-
-
This is the worker method to retrieve the Parent class.
-
-
-
Note that the Parent class must be passed to call the parent class method.
-
-
self:GetParent(self):ParentMethod()
-
-
-
-
-
-
-
Defined in:
-
-
Parameters:
-
-
-
-
-
This is the Child class from which the Parent class needs to be retrieved.
-
-
-
-
-
-
- #BASE
- FromClass
-
-
-
-
-
(Optional) The class from which to get the parent.
-
-
-
-
Return value:
-
-
-
-
-
-
-
-
-
-
-
Get all of the properties of an object in a table.
-
-
-
-
Defined in:
-
-
Return value:
-
-
-
-
-
of values, indexed by keys.
-
-
-
-
-
-
-
-
-
-
-
-
-
Get one property of an object by the key.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
-
-
-
-
Return value:
-
-
-
-
-
-
Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
-
-
-
-
-
-
-
-
-
-
-
-
-
Get a Value given a Key from the Object.
-
-
-
Note that if the Object is destroyed, set to nil, or garbage collected, then the Values and Keys will also be gone.
-
-
-
-
Defined in:
-
-
Parameters:
-
-
-
-
-
The object that holds the Value set by the Key.
-
-
-
-
-
-
-
-
The key that is used to retrieve the value. Note that the key can be a #string, but it can also be any other type!
-
-
-
-
Return value:
-
-
-
-
-
-
The Value retrieved or nil if the Key was not found and thus the Value could not be retrieved.
-
-
-
-
-
-
-
-
-
-
-
-
-
Subscribe to a DCS Event.
-
-
-
-
Defined in:
-
-
Parameters:
-
-
-
-
- #function
- EventFunction
-
-
-
-
-
(optional) The function to be called when the event occurs for the unit.
-
-
-
-
Return value:
-
-
-
-
-
-
-
-
-
-
-
Log an information which will be traced always.
-
-
-
Can be anywhere within the function logic.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
A #table or any field.
-
-
-
-
-
-
-
-
-
-
-
-
-
This is the worker method to inherit from a parent class.
-
-
-
-
Defined in:
-
-
Parameters:
-
-
-
-
-
is the Child class that inherits.
-
-
-
-
-
-
-
-
is the Parent class that the Child inherits from.
-
-
-
-
Return value:
-
-
-
-
-
-
-
-
-
-
-
This is the worker method to check if an object is an (sub)instance of a class.
-
-
-
-
Examples:
-
-
- ZONE:New( 'some zone' ):IsInstanceOf( ZONE ) will return true
- ZONE:New( 'some zone' ):IsInstanceOf( 'ZONE' ) will return true
- ZONE:New( 'some zone' ):IsInstanceOf( 'zone' ) will return true
- ZONE:New( 'some zone' ):IsInstanceOf( 'BASE' ) will return true
- ZONE:New( 'some zone' ):IsInstanceOf( 'GROUP' ) will return false
-
-
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
is the name of the class or the class itself to run the check against
-
-
-
-
Return value:
-
-
-
-
-
-
-
-
-
-
-
Enquires if tracing is on (for the class).
-
-
-
-
Defined in:
-
-
Return value:
-
-
-
-
-
-
-
-
-
-
-
BASE constructor.
-
-
-
-
This is an example how to use the BASE:New() constructor in a new class definition when inheriting from BASE.
-
-
function EVENT:New()
- local self = BASE:Inherit( self, BASE:New() ) -- #EVENT
- return self
-end
-
-
-
-
-
-
Defined in:
-
-
Return value:
-
-
-
-
-
-
-
-
-
-
-
Occurs when an Event for an object is triggered.
-
-
-
Have a look at the class Core.Event#EVENT as these are just the prototypes.
-initiator : The unit that triggered the event.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
BDA.
-
-
-
Have a look at the class Core.Event#EVENT as these are just the prototypes.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs when a ground unit captures either an airbase or a farp.
-
-
-
Have a look at the class Core.Event#EVENT as these are just the prototypes.
-initiator : The unit that captured the base
-place: The airbase that was captured, can be a FARP or Airbase. When calling place:getCoalition() the faction will already be the new owning faction.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs when any object is spawned into the mission.
-
-
-
Have a look at the class Core.Event#EVENT as these are just the prototypes.
-initiator : The unit that was spawned
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs when any aircraft crashes into the ground and is completely destroyed.
-
-
-
Have a look at the class Core.Event#EVENT as these are just the prototypes.
-initiator : The unit that has crashed
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs when an object is dead.
-
-
-
Have a look at the class Core.Event#EVENT as these are just the prototypes.
-initiator : The unit that is dead.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Unknown precisely what creates this event, likely tied into newer damage model.
-
-
-
Will update this page when new information become available.
-
-
- initiator: The unit that had the failure.
-
-
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Discard chair after ejection.
-
-
-
Have a look at the class Core.Event#EVENT as these are just the prototypes.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
-
-
-
* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs when a dynamic cargo crate is removed.
-
-
-
* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
-
-
-
* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs when a pilot ejects from an aircraft
-Have a look at the class Core.Event#EVENT as these are just the prototypes.
-
-
-
initiator : The unit that has ejected
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs when any aircraft shuts down its engines.
-
-
-
Have a look at the class Core.Event#EVENT as these are just the prototypes.
-initiator : The unit that is stopping its engines.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs when any aircraft starts its engines.
-
-
-
Have a look at the class Core.Event#EVENT as these are just the prototypes.
-initiator : The unit that is starting its engines.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs whenever an object is hit by a weapon.
-
-
-
Have a look at the class Core.Event#EVENT as these are just the prototypes.
-initiator : The unit object the fired the weapon
-weapon: Weapon object that hit the target
-target: The Object that was hit.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs when any system fails on a human controlled aircraft.
-
-
-
Have a look at the class Core.Event#EVENT as these are just the prototypes.
-initiator : The unit that had the failure
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs on the death of a unit.
-
-
-
Contains more and different information. Similar to unit_lost it will occur for aircraft before the aircraft crash event occurs.
-Have a look at the class Core.Event#EVENT as these are just the prototypes.
-
-
- initiator: The unit that killed the target
- target: Target Object
- weapon: Weapon Object
-
-
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs when an aircraft lands at an airbase, farp or ship
-Have a look at the class Core.Event#EVENT as these are just the prototypes.
-
-
-
initiator : The unit that has landed
-place: Object that the unit landed on. Can be an Airbase Object, FARP, or Ships
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
-
-
-
Event does not occur if the pilot lands in the water and sub combs to Davey Jones Locker.
-Have a look at the class Core.Event#EVENT as these are just the prototypes.
-
-
- initiator: Static object representing the ejected pilot. Place : Aircraft that the pilot ejected from.
- place: may not return as a valid object if the aircraft has crashed into the ground and no longer exists.
- subplace: is always 0 for unknown reasons.
-
-
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Landing quality mark.
-
-
-
Have a look at the class Core.Event#EVENT as these are just the prototypes.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs when a new mark was added.
-
-
-
Have a look at the class Core.Event#EVENT as these are just the prototypes.
-MarkID: ID of the mark.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs when a mark text was changed.
-
-
-
Have a look at the class Core.Event#EVENT as these are just the prototypes.
-MarkID: ID of the mark.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs when a mark was removed.
-
-
-
Have a look at the class Core.Event#EVENT as these are just the prototypes.
-MarkID: ID of the mark.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs when a mission ends
-Have a look at the class Core.Event#EVENT as these are just the prototypes.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs when a mission starts
-Have a look at the class Core.Event#EVENT as these are just the prototypes.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
-
-
-
* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Weapon add.
-
-
-
Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
-Have a look at the class Core.Event#EVENT as these are just the prototypes.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs when the pilot of an aircraft is killed.
-
-
-
Can occur either if the player is alive and crashes or if a weapon kills the pilot without completely destroying the plane.
-Have a look at the class Core.Event#EVENT as these are just the prototypes.
-initiator : The unit that the pilot has died in.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs when a player enters a slot and takes control of an aircraft.
-
-
-
Have a look at the class Core.Event#EVENT as these are just the prototypes.
-NOTE : This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
-initiator : The unit that is being taken control of.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs when any player assumes direct control of a unit.
-
-
-
Note - not Mulitplayer safe. Use PlayerEnterAircraft.
-Have a look at the class Core.Event#EVENT as these are just the prototypes.
-initiator : The unit that is being taken control of.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs when any player relieves control of a unit to the AI.
-
-
-
Have a look at the class Core.Event#EVENT as these are just the prototypes.
-initiator : The unit that the player left.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs when an aircraft connects with a tanker and begins taking on fuel.
-
-
-
Have a look at the class Core.Event#EVENT as these are just the prototypes.
-initiator : The unit that is receiving fuel.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs when an aircraft is finished taking fuel.
-
-
-
Have a look at the class Core.Event#EVENT as these are just the prototypes.
-initiator : The unit that was receiving fuel.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs when any modification to the "Score" as seen on the debrief menu would occur.
-
-
-
There is no information on what values the score was changed to. Event is likely similar to player_comment in this regard.
-Have a look at the class Core.Event#EVENT as these are just the prototypes.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs when any unit stops firing its weapon.
-
-
-
Event will always correspond with a shooting start event.
-Have a look at the class Core.Event#EVENT as these are just the prototypes.
-initiator : The unit that was doing the shooting.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs when any unit begins firing a weapon that has a high rate of fire.
-
-
-
Most common with aircraft cannons (GAU-8), autocannons, and machine guns.
-Have a look at the class Core.Event#EVENT as these are just the prototypes.
-initiator : The unit that is doing the shooting.
-target: The unit that is being targeted.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs whenever any unit in a mission fires a weapon.
-
-
-
But not any machine gun or autocannon based weapon, those are handled by EVENT.ShootingStart.
-Have a look at the class Core.Event#EVENT as these are just the prototypes.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs when an aircraft takes off from an airbase, farp, or ship.
-
-
-
Have a look at the class Core.Event#EVENT as these are just the prototypes.
-initiator : The unit that tookoff
-place: Object from where the AI took-off from. Can be an Airbase Object, FARP, or Ships
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Trigger zone.
-
-
-
Have a look at the class Core.Event#EVENT as these are just the prototypes.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs when the game thinks an object is destroyed.
-
-
-
Have a look at the class Core.Event#EVENT as these are just the prototypes.
-
-
- initiator: The unit that is was destroyed.
-
-
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Schedule a new time event.
-
-
-
Note that the schedule will only take place if the scheduler is started . Even for a single schedule event, the scheduler needs to be started also.
-
-
-
-
Defined in:
-
-
Parameters:
-
-
-
-
-
Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.
-
-
-
-
-
-
- #function
- SchedulerFunction
-
-
-
-
-
The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.
-
-
-
-
-
-
-
-
Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.
-
-
-
-
Return value:
-
-
-
-
-
The Schedule ID of the planned schedule.
-
-
-
-
-
-
-
-
-
-
-
-
-
Schedule a new time event.
-
-
-
Note that the schedule will only take place if the scheduler is started . Even for a single schedule event, the scheduler needs to be started also.
-
-
-
-
Defined in:
-
-
Parameters:
-
-
-
-
-
Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.
-
-
-
-
-
-
-
-
Specifies the interval in seconds when the scheduler will call the event function.
-
-
-
-
-
-
- #number
- RandomizeFactor
-
-
-
-
-
Specifies a randomization factor between 0 and 1 to randomize the Repeat.
-
-
-
-
-
-
-
-
Specifies the amount of seconds when the scheduler will be stopped.
-
-
-
-
-
-
- #function
- SchedulerFunction
-
-
-
-
-
The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.
-
-
-
-
-
-
-
-
Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.
-
-
-
-
Return value:
-
-
-
-
-
The Schedule ID of the planned schedule.
-
-
-
-
-
-
-
-
-
-
-
-
-
Stops the Schedule.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
- #string
- SchedulerID
-
-
-
-
-
(Optional) Scheduler ID to be stopped. If nil, all pending schedules are stopped.
-
-
-
-
-
-
-
-
-
-
-
-
-
Set the Class Core.Event processing Priority.
-
-
-
The Event processing Priority is a number from 1 to 10,
-reflecting the order of the classes subscribed to the Event to be processed.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
- #number
- EventPriority
-
-
-
-
-
Return value:
-
-
-
-
-
-
-
-
-
-
-
Set one property of an object.
-
-
-
-
Defined in:
-
-
Parameters:
-
-
-
-
-
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
-
-
-
-
-
-
-
-
The value that is stored. Note that the value can be a #string, but it can also be any other type!
-
-
-
-
-
-
-
-
-
-
-
-
-
Set a state or property of the Object given a Key and a Value.
-
-
-
Note that if the Object is destroyed, set to nil, or garbage collected, then the Values and Keys will also be gone.
-
-
-
-
Defined in:
-
-
Parameters:
-
-
-
-
-
The object that will hold the Value set by the Key.
-
-
-
-
-
-
-
-
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
-
-
-
-
-
-
-
-
The value to is stored in the object.
-
-
-
-
Return value:
-
-
-
-
-
-
-
-
-
-
-
Trace a function logic level 1.
-
-
-
Can be anywhere within the function logic.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
A #table or any field.
-
-
-
-
-
-
-
-
-
-
-
-
-
Trace a function logic level 2.
-
-
-
Can be anywhere within the function logic.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
A #table or any field.
-
-
-
-
-
-
-
-
-
-
-
-
-
Trace a function logic level 3.
-
-
-
Can be anywhere within the function logic.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
A #table or any field.
-
-
-
-
-
-
-
-
-
-
-
-
-
Trace all methods in MOOSE
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
- #boolean
- TraceAll
-
-
-
-
-
true = trace all methods in MOOSE.
-
-
-
-
-
-
-
-
-
-
-
-
-
Set tracing for a class
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
-
-
-
-
-
-
Set tracing for a specific method of class
-
-
-
-
Defined in:
-
-
Parameters:
-
-
-
-
-
-
-
-
-
-
-
-
Set trace level
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
-
-
-
-
-
-
Set trace off.
-
-
-
-
Defined in:
-
-
Usage:
-
-- Switch the tracing Off
-BASE:TraceOff()
-
-
-
-
-
-
-
-
-
-
-
Set trace on.
-
-
-
-
Defined in:
-
-
Usage:
-
-- Switch the tracing On
-BASE:TraceOn()
-
-
-
-
-
-
-
-
-
-
-
Set trace on or off
-Note that when trace is off, no BASE.Debug statement is performed, increasing performance!
-When Moose is loaded statically, (as one file), tracing is switched off by default.
-
-
-
So tracing must be switched on manually in your mission if you are using Moose statically.
-When moose is loading dynamically (for moose class development), tracing is switched on by default.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
- #boolean
- TraceOnOff
-
-
-
-
-
Switch the tracing on or off.
-
-
-
-
Usage:
-
- -- Switch the tracing On
- BASE:TraceOnOff( true )
-
- -- Switch the tracing Off
- BASE:TraceOnOff( false )
-
-
-
-
-
-
-
-
-
-
-
-
UnSubscribe to a DCS event.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
Return value:
-
-
-
-
-
-
-
-
-
-
-
Trace a function call.
-
-
-
This function is private.
-
-
-
-
Defined in:
-
-
Parameters:
-
-
-
-
-
A #table or any field.
-
-
-
-
-
-
- DebugInfoCurrentParam
-
-
-
-
-
-
-
- DebugInfoFromParam
-
-
-
-
-
-
-
-
-
-
-
-
-
-
(Internal) Serialize arguments
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
- #table
- Arguments
-
-
-
-
-
Return value:
-
-
-
-
-
-
-
-
-
-
-
Trace a function logic.
-
-
-
-
Defined in:
-
-
Parameters:
-
-
-
-
-
A #table or any field.
-
-
-
-
-
-
- DebugInfoCurrentParam
-
-
-
-
-
-
-
- DebugInfoFromParam
-
-
-
-
-
-
-
-
-
-
-
-
-
-
The main event handling function...
-
-
-
This function captures all events generated for the class.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html
index 2341ad36d..2d1063acd 100644
--- a/Documentation/Functional.Movement.html
+++ b/Documentation/Functional.Movement.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
@@ -2266,20 +2255,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
-
-
-
- #number
-
MOVEMENT.AliveUnits
-
-
-
-
-
Contains the counter how many units are currently alive.
-
-
-
-
@@ -2510,20 +2485,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
-
-
-
- #number
-
MOVEMENT.AliveUnits
-
-
-
-
-
Contains the counter how many units are currently alive.
-
-
-
-
diff --git a/Documentation/Functional.PseudoATC.html b/Documentation/Functional.PseudoATC.html
index 03d94ee11..3245b008f 100644
--- a/Documentation/Functional.PseudoATC.html
+++ b/Documentation/Functional.PseudoATC.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Functional.RAT.html b/Documentation/Functional.RAT.html
index 5c66e9e10..ea1dd5ba7 100644
--- a/Documentation/Functional.RAT.html
+++ b/Documentation/Functional.RAT.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
@@ -4659,6 +4648,24 @@ and any spaces before and after the resulting name are removed.
RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
+
+
+
+ RAT.livery_id
+
+
+
+
+
+ RAT.skill
+
+
+
+
+
+ RAT.uncontrolled
+
+
diff --git a/Documentation/Functional.Range.html b/Documentation/Functional.Range.html
index 266903fe6..c8640ff42 100644
--- a/Documentation/Functional.Range.html
+++ b/Documentation/Functional.Range.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html
index 2d08bc260..037e8ac9c 100644
--- a/Documentation/Functional.Scoring.html
+++ b/Documentation/Functional.Scoring.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
@@ -3220,7 +3209,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean
+
SCORING.penaltyoncoalitionchange
@@ -6677,7 +6666,7 @@ The scale magnifies the scores given to the players.
- #boolean
+
SCORING.penaltyoncoalitionchange
diff --git a/Documentation/Functional.Sead.html b/Documentation/Functional.Sead.html
index 797214d8d..deed255fb 100644
--- a/Documentation/Functional.Sead.html
+++ b/Documentation/Functional.Sead.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Functional.Shorad.html b/Documentation/Functional.Shorad.html
index f3cb438d5..7af02b5b8 100644
--- a/Documentation/Functional.Shorad.html
+++ b/Documentation/Functional.Shorad.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Functional.Stratego.html b/Documentation/Functional.Stratego.html
index 7f147fad7..4af2f23c7 100644
--- a/Documentation/Functional.Stratego.html
+++ b/Documentation/Functional.Stratego.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Functional.Suppression.html b/Documentation/Functional.Suppression.html
index 8eedc2559..59a40d837 100644
--- a/Documentation/Functional.Suppression.html
+++ b/Documentation/Functional.Suppression.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Functional.Tiresias.html b/Documentation/Functional.Tiresias.html
index 81270c1a6..4a95c2136 100644
--- a/Documentation/Functional.Tiresias.html
+++ b/Documentation/Functional.Tiresias.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Functional.Warehouse.html b/Documentation/Functional.Warehouse.html
index a09a3c9e3..b1b28d788 100644
--- a/Documentation/Functional.Warehouse.html
+++ b/Documentation/Functional.Warehouse.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Functional.ZoneCaptureCoalition.html b/Documentation/Functional.ZoneCaptureCoalition.html
index ca420c1b0..63c021c8b 100644
--- a/Documentation/Functional.ZoneCaptureCoalition.html
+++ b/Documentation/Functional.ZoneCaptureCoalition.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
@@ -2195,20 +2184,6 @@ We start the monitoring after 5 seconds, and will repeat every 30 seconds a chec
-
-
-
-
-
-
ZONE_CAPTURE_COALITION.HitsOn
diff --git a/Documentation/Functional.ZoneGoal.html b/Documentation/Functional.ZoneGoal.html
index 338af115a..d192c7734 100644
--- a/Documentation/Functional.ZoneGoal.html
+++ b/Documentation/Functional.ZoneGoal.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Functional.ZoneGoalCargo.html b/Documentation/Functional.ZoneGoalCargo.html
index dff4cc56f..f5171b459 100644
--- a/Documentation/Functional.ZoneGoalCargo.html
+++ b/Documentation/Functional.ZoneGoalCargo.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Functional.ZoneGoalCoalition.html b/Documentation/Functional.ZoneGoalCoalition.html
index c094a2c79..cec35df84 100644
--- a/Documentation/Functional.ZoneGoalCoalition.html
+++ b/Documentation/Functional.ZoneGoalCoalition.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Navigation.Beacons.html b/Documentation/Navigation.Beacons.html
index 44919f598..99bc7580d 100644
--- a/Documentation/Navigation.Beacons.html
+++ b/Documentation/Navigation.Beacons.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Navigation.Point.html b/Documentation/Navigation.Point.html
index 56e8e4d32..c2dc0447f 100644
--- a/Documentation/Navigation.Point.html
+++ b/Documentation/Navigation.Point.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Navigation.Radios.html b/Documentation/Navigation.Radios.html
index f3b390ace..582428215 100644
--- a/Documentation/Navigation.Radios.html
+++ b/Documentation/Navigation.Radios.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Navigation.Towns.html b/Documentation/Navigation.Towns.html
index 0d67a6467..d1efc5ff3 100644
--- a/Documentation/Navigation.Towns.html
+++ b/Documentation/Navigation.Towns.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/OPS.FlightControl.html b/Documentation/OPS.FlightControl.html
index 4e25f56c5..5874266b4 100644
--- a/Documentation/OPS.FlightControl.html
+++ b/Documentation/OPS.FlightControl.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Ops.ATIS.html b/Documentation/Ops.ATIS.html
index a3f4fc3d3..07a9459c8 100644
--- a/Documentation/Ops.ATIS.html
+++ b/Documentation/Ops.ATIS.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Ops.AWACS.html b/Documentation/Ops.AWACS.html
index d56606642..22475e765 100644
--- a/Documentation/Ops.AWACS.html
+++ b/Documentation/Ops.AWACS.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html
index 4d043fd5e..8e54bbfad 100644
--- a/Documentation/Ops.Airboss.html
+++ b/Documentation/Ops.Airboss.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
@@ -9902,6 +9891,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Radio queue of LSO.
+
+
+
+
@@ -9913,6 +9913,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Radio queue of marshal.
+
+
+
+
@@ -30549,6 +30560,17 @@ If removed flight is the section lead, we try to find a new leader.
Radio queue of LSO.
+
+
+
+
@@ -30560,6 +30582,17 @@ If removed flight is the section lead, we try to find a new leader.
Radio queue of marshal.
+
+
+
+
@@ -33640,6 +33673,17 @@ If removed flight is the section lead, we try to find a new leader.
Radio queue of LSO.
+
+
+
+
@@ -33651,6 +33695,17 @@ If removed flight is the section lead, we try to find a new leader.
Radio queue of marshal.
+
+
+
+
@@ -42066,9 +42121,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
- Set case to that of lead.
-
@@ -42286,7 +42338,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
- Set section lead of player flight.
+ Make player section lead if he was not before.
@@ -42343,9 +42395,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
- Set new time stamp.
-
@@ -42482,7 +42531,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
- VNAO Edit - Added
+ VNAO Edit - Added
@@ -42510,7 +42559,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
- VNAO Edit - Added
+ VNAO Edit - Added
diff --git a/Documentation/Ops.Airwing.html b/Documentation/Ops.Airwing.html
index d0559a62c..062226221 100644
--- a/Documentation/Ops.Airwing.html
+++ b/Documentation/Ops.Airwing.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Ops.ArmyGroup.html b/Documentation/Ops.ArmyGroup.html
index d377124dd..c5c4c7dfa 100644
--- a/Documentation/Ops.ArmyGroup.html
+++ b/Documentation/Ops.ArmyGroup.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
@@ -2511,12 +2500,6 @@
ARMYGROUP:DestroyUnit(UnitName, Delay)
Destroy a unit of the group.
-
-
-
- ARMYGROUP.EPLRS
-
-
diff --git a/Documentation/Ops.Auftrag.html b/Documentation/Ops.Auftrag.html
index 4b9c5118f..343cb5de0 100644
--- a/Documentation/Ops.Auftrag.html
+++ b/Documentation/Ops.Auftrag.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Ops.Brigade.html b/Documentation/Ops.Brigade.html
index 1ff66d39f..62783966b 100644
--- a/Documentation/Ops.Brigade.html
+++ b/Documentation/Ops.Brigade.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html
index b27b9ee06..ca0651d0a 100644
--- a/Documentation/Ops.CSAR.html
+++ b/Documentation/Ops.CSAR.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
@@ -2567,12 +2556,6 @@ Dropped troop noMessage and forcedesc parameters aren't saved.
CSAR.inTransitGroups
-
-
-
- CSAR.index
-
-
@@ -4116,7 +4099,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #table
CSAR.FreeVHFFrequencies
@@ -4473,7 +4456,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+
Core.Point#COORDINATE
CSAR.coordinate
@@ -4562,11 +4545,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -4587,11 +4573,25 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
@@ -4715,17 +4715,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
contain a table for each SAR with all units he has with the original names
-
-
-
-
@@ -4931,6 +4920,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
@@ -4956,6 +4959,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+ #number
+
CSAR.rescues
+
+
+
+
+
counter for successful rescue landings at FARP/AFB/MASH
+
+
+
@@ -10461,7 +10478,7 @@ callsigns from playername or group name.
-
+ #table
CSAR.FreeVHFFrequencies
@@ -10818,7 +10835,7 @@ callsigns from playername or group name.
-
+
Core.Point#COORDINATE
CSAR.coordinate
@@ -10907,11 +10924,14 @@ callsigns from playername or group name.
@@ -10932,11 +10952,25 @@ callsigns from playername or group name.
+
@@ -11060,17 +11094,6 @@ callsigns from playername or group name.
contain a table for each SAR with all units he has with the original names
-
-
-
-
@@ -11276,6 +11299,20 @@ callsigns from playername or group name.
+
+
@@ -11301,6 +11338,20 @@ callsigns from playername or group name.
+
+
+
+
+ #number
+
CSAR.rescues
+
+
+
+
+
counter for successful rescue landings at FARP/AFB/MASH
+
+
+
@@ -13010,7 +13061,7 @@ callsigns from playername or group name.
-
+ #table
CSAR.FreeVHFFrequencies
@@ -13367,7 +13418,7 @@ callsigns from playername or group name.
-
+
Core.Point#COORDINATE
CSAR.coordinate
@@ -13456,11 +13507,14 @@ callsigns from playername or group name.
@@ -13481,11 +13535,25 @@ callsigns from playername or group name.
+
@@ -13609,17 +13677,6 @@ callsigns from playername or group name.
contain a table for each SAR with all units he has with the original names
-
-
-
-
@@ -13825,6 +13882,20 @@ callsigns from playername or group name.
+
+
@@ -13850,6 +13921,20 @@ callsigns from playername or group name.
+
+
+
+
+ #number
+
CSAR.rescues
+
+
+
+
+
counter for successful rescue landings at FARP/AFB/MASH
+
+
+
diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html
index 4dfd31d1a..c7dc7c644 100644
--- a/Documentation/Ops.CTLD.html
+++ b/Documentation/Ops.CTLD.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
@@ -8810,7 +8799,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #table
CTLD.CtldUnits
@@ -8946,7 +8935,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #table
CTLD.FreeFMFrequencies
@@ -9026,11 +9015,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -9059,14 +9051,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -9112,7 +9101,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #table
CTLD.Spawned_Cargo
@@ -9207,7 +9196,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
@@ -9697,7 +9697,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
noob catch
+
time to repairor build a unit/group
@@ -9807,7 +9807,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #number
CTLD.troopdropzoneradius
@@ -23572,7 +23572,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
+ #table
CTLD.CtldUnits
@@ -23708,7 +23708,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
+ #table
CTLD.FreeFMFrequencies
@@ -23788,11 +23788,14 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -23821,14 +23824,11 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -23874,7 +23874,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
+ #table
CTLD.Spawned_Cargo
@@ -23969,7 +23969,7 @@ However, if you create a new folder inside the miz file, which contains the soun
+
+
+
@@ -24459,7 +24470,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
noob catch
+
time to repairor build a unit/group
@@ -24569,7 +24580,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
+ #number
CTLD.troopdropzoneradius
@@ -26224,7 +26235,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
+ #table
CTLD.CtldUnits
@@ -26360,7 +26371,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
+ #table
CTLD.FreeFMFrequencies
@@ -26440,11 +26451,14 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -26473,14 +26487,11 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -26526,7 +26537,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
+ #table
CTLD.Spawned_Cargo
@@ -26621,7 +26632,7 @@ However, if you create a new folder inside the miz file, which contains the soun
+
+
+
@@ -27111,7 +27133,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
noob catch
+
time to repairor build a unit/group
@@ -27221,7 +27243,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
+ #number
CTLD.troopdropzoneradius
diff --git a/Documentation/Ops.Chief.html b/Documentation/Ops.Chief.html
index e589a1dbc..28170b390 100644
--- a/Documentation/Ops.Chief.html
+++ b/Documentation/Ops.Chief.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Ops.Cohort.html b/Documentation/Ops.Cohort.html
index 3ed678f21..c95dc5fa9 100644
--- a/Documentation/Ops.Cohort.html
+++ b/Documentation/Ops.Cohort.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Ops.Commander.html b/Documentation/Ops.Commander.html
index 216e75653..eb89e6844 100644
--- a/Documentation/Ops.Commander.html
+++ b/Documentation/Ops.Commander.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Ops.EasyAG.html b/Documentation/Ops.EasyAG.html
index c60b10e20..88ab3bf05 100644
--- a/Documentation/Ops.EasyAG.html
+++ b/Documentation/Ops.EasyAG.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Ops.EasyGCICAP.html b/Documentation/Ops.EasyGCICAP.html
index 0d90e3aee..2a1ce259e 100644
--- a/Documentation/Ops.EasyGCICAP.html
+++ b/Documentation/Ops.EasyGCICAP.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Ops.Fleet.html b/Documentation/Ops.Fleet.html
index fc453226b..a6cf6df7c 100644
--- a/Documentation/Ops.Fleet.html
+++ b/Documentation/Ops.Fleet.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Ops.FlightGroup.html b/Documentation/Ops.FlightGroup.html
index 6594edd6a..704536bbc 100644
--- a/Documentation/Ops.FlightGroup.html
+++ b/Documentation/Ops.FlightGroup.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
@@ -3371,12 +3360,6 @@
FLIGHTGROUP:DestroyUnit(UnitName, Delay)
Destroy a unit of the group.
-
-
-
- FLIGHTGROUP.EPLRS
-
-
@@ -7832,6 +7815,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
@@ -7898,6 +7895,34 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
@@ -7929,6 +7954,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
Set the destination base.
+
@@ -8148,6 +8176,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Flight is ready for takeoff. This is for FLIGHTCONTROL.
+
+
+
+
@@ -18587,6 +18626,20 @@ Here we only check if stuck whilst taxiing.
+
+
@@ -18653,6 +18706,34 @@ Here we only check if stuck whilst taxiing.
+
+
+
@@ -18684,6 +18765,9 @@ Here we only check if stuck whilst taxiing.
+
+
Set the destination base.
+
@@ -18903,6 +18987,17 @@ Here we only check if stuck whilst taxiing.
Flight is ready for takeoff. This is for FLIGHTCONTROL.
+
+
+
+
@@ -39379,6 +39474,20 @@ Optionally, you can calculate the current max weight possible, which accounts fo
+
+
@@ -39445,6 +39554,34 @@ Optionally, you can calculate the current max weight possible, which accounts fo
+
+
+
@@ -39476,6 +39613,9 @@ Optionally, you can calculate the current max weight possible, which accounts fo
+
+
Set the destination base.
+
@@ -39695,6 +39835,17 @@ Optionally, you can calculate the current max weight possible, which accounts fo
Flight is ready for takeoff. This is for FLIGHTCONTROL.
+
+
+
+
@@ -41534,6 +41685,20 @@ Optionally, you can calculate the current max weight possible, which accounts fo
+
+
@@ -41600,6 +41765,34 @@ Optionally, you can calculate the current max weight possible, which accounts fo
+
+
+
@@ -41631,6 +41824,9 @@ Optionally, you can calculate the current max weight possible, which accounts fo
+
+
Set the destination base.
+
@@ -41850,6 +42046,17 @@ Optionally, you can calculate the current max weight possible, which accounts fo
Flight is ready for takeoff. This is for FLIGHTCONTROL.
+
+
+
+
diff --git a/Documentation/Ops.Flotilla.html b/Documentation/Ops.Flotilla.html
index eedc8efef..b3b6a57a4 100644
--- a/Documentation/Ops.Flotilla.html
+++ b/Documentation/Ops.Flotilla.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Ops.Intel.html b/Documentation/Ops.Intel.html
index 6e81b9efe..edd39170a 100644
--- a/Documentation/Ops.Intel.html
+++ b/Documentation/Ops.Intel.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
@@ -4893,6 +4882,72 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Types of units we can detect accousticly. Defaults to {Unit.Category.HELICOPTER}
+
+
+
+
+
+
+
+
+
@@ -10183,6 +10238,72 @@ Note that reject zones overrule accept zones, i.e. if a unit is inside an accept
Types of units we can detect accousticly. Defaults to {Unit.Category.HELICOPTER}
+
+
+
+
+
+
+
+
+
@@ -12002,6 +12123,72 @@ Note that reject zones overrule accept zones, i.e. if a unit is inside an accept
Types of units we can detect accousticly. Defaults to {Unit.Category.HELICOPTER}
+
+
+
+
+
+
+
+
+
diff --git a/Documentation/Ops.Legion.html b/Documentation/Ops.Legion.html
index 13d64c362..ad079e2fb 100644
--- a/Documentation/Ops.Legion.html
+++ b/Documentation/Ops.Legion.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Ops.NavyGroup.html b/Documentation/Ops.NavyGroup.html
index 8dbffbe37..0ac04205f 100644
--- a/Documentation/Ops.NavyGroup.html
+++ b/Documentation/Ops.NavyGroup.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
@@ -2540,12 +2529,6 @@
NAVYGROUP:DestroyUnit(UnitName, Delay)
Destroy a unit of the group.
-
-
-
- NAVYGROUP.EPLRS
-
-
diff --git a/Documentation/Ops.Operation.html b/Documentation/Ops.Operation.html
index e66006ba0..2647138a2 100644
--- a/Documentation/Ops.Operation.html
+++ b/Documentation/Ops.Operation.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Ops.OpsGroup.html b/Documentation/Ops.OpsGroup.html
index eea7d5a7e..fdb765eae 100644
--- a/Documentation/Ops.OpsGroup.html
+++ b/Documentation/Ops.OpsGroup.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
@@ -1769,12 +1758,6 @@
OPSGROUP:DestroyUnit(UnitName, Delay)
Destroy a unit of the group.
-
-
-
- OPSGROUP.EPLRS
-
-
@@ -7393,17 +7376,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Name of the class.
-
-
-
-
@@ -8605,6 +8577,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+ Init a table.
+
@@ -29138,17 +29113,6 @@ Optionally, you can calculate the current max weight possible, which accounts fo
Name of the class.
-
-
-
-
@@ -30350,6 +30314,9 @@ Optionally, you can calculate the current max weight possible, which accounts fo
+
+ Init a table.
+
@@ -32246,17 +32213,6 @@ Optionally, you can calculate the current max weight possible, which accounts fo
Name of the class.
-
-
-
-
@@ -33458,6 +33414,9 @@ Optionally, you can calculate the current max weight possible, which accounts fo
+
+ Init a table.
+
@@ -39389,7 +39348,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
- Has line of sight.
+ No of sight.
diff --git a/Documentation/Ops.OpsTransport.html b/Documentation/Ops.OpsTransport.html
index 5ec1a437f..8da5602f8 100644
--- a/Documentation/Ops.OpsTransport.html
+++ b/Documentation/Ops.OpsTransport.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Ops.OpsZone.html b/Documentation/Ops.OpsZone.html
index 794bc4947..8aeaa64d6 100644
--- a/Documentation/Ops.OpsZone.html
+++ b/Documentation/Ops.OpsZone.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Ops.Platoon.html b/Documentation/Ops.Platoon.html
index 0b3ab15c1..ba6f7c65d 100644
--- a/Documentation/Ops.Platoon.html
+++ b/Documentation/Ops.Platoon.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Ops.PlayerRecce.html b/Documentation/Ops.PlayerRecce.html
index a3e486a5f..e19c75662 100644
--- a/Documentation/Ops.PlayerRecce.html
+++ b/Documentation/Ops.PlayerRecce.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Ops.PlayerTask.html b/Documentation/Ops.PlayerTask.html
index 49ca3cd0a..b55a6dd75 100644
--- a/Documentation/Ops.PlayerTask.html
+++ b/Documentation/Ops.PlayerTask.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
@@ -15985,11 +15974,14 @@ When moose is loading dynamically (for moose class development), tracing is swit
@@ -16538,7 +16530,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
@@ -23480,11 +23483,14 @@ If you don't want SEAD tasks generated, use as follows where "mycontroller" is y
@@ -24033,7 +24039,7 @@ If you don't want SEAD tasks generated, use as follows where "mycontroller" is y
+
@@ -25918,11 +25935,14 @@ If you don't want SEAD tasks generated, use as follows where "mycontroller" is y
@@ -26471,7 +26491,7 @@ If you don't want SEAD tasks generated, use as follows where "mycontroller" is y
+
diff --git a/Documentation/Ops.RecoveryTanker.html b/Documentation/Ops.RecoveryTanker.html
index 25460552a..00b1b7744 100644
--- a/Documentation/Ops.RecoveryTanker.html
+++ b/Documentation/Ops.RecoveryTanker.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Ops.RescueHelo.html b/Documentation/Ops.RescueHelo.html
index a630d2369..7756b0539 100644
--- a/Documentation/Ops.RescueHelo.html
+++ b/Documentation/Ops.RescueHelo.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Ops.Squadron.html b/Documentation/Ops.Squadron.html
index b042fcf98..66402c2a4 100644
--- a/Documentation/Ops.Squadron.html
+++ b/Documentation/Ops.Squadron.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Ops.Target.html b/Documentation/Ops.Target.html
index 82d51443e..c225915b3 100644
--- a/Documentation/Ops.Target.html
+++ b/Documentation/Ops.Target.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Shapes.CUBE.html b/Documentation/Shapes.CUBE.html
index 06d3fe877..be5cfbf18 100644
--- a/Documentation/Shapes.CUBE.html
+++ b/Documentation/Shapes.CUBE.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Shapes.LINE.html b/Documentation/Shapes.LINE.html
index f2a241dc6..785eace78 100644
--- a/Documentation/Shapes.LINE.html
+++ b/Documentation/Shapes.LINE.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Shapes.OVAL.html b/Documentation/Shapes.OVAL.html
index 05470dde7..26ac4fd94 100644
--- a/Documentation/Shapes.OVAL.html
+++ b/Documentation/Shapes.OVAL.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Shapes.POLYGON.html b/Documentation/Shapes.POLYGON.html
index 672148927..e07652cce 100644
--- a/Documentation/Shapes.POLYGON.html
+++ b/Documentation/Shapes.POLYGON.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Shapes.SHAPE_BASE.html b/Documentation/Shapes.SHAPE_BASE.html
index ded6427e6..4410e5de6 100644
--- a/Documentation/Shapes.SHAPE_BASE.html
+++ b/Documentation/Shapes.SHAPE_BASE.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Shapes.TRIANGLE.html b/Documentation/Shapes.TRIANGLE.html
index 5939937c2..1771031c9 100644
--- a/Documentation/Shapes.TRIANGLE.html
+++ b/Documentation/Shapes.TRIANGLE.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Sound.Radio.html b/Documentation/Sound.Radio.html
index aa9eb50a6..2ee86fafa 100644
--- a/Documentation/Sound.Radio.html
+++ b/Documentation/Sound.Radio.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Sound.RadioQueue.html b/Documentation/Sound.RadioQueue.html
index 14b955d23..d8212103d 100644
--- a/Documentation/Sound.RadioQueue.html
+++ b/Documentation/Sound.RadioQueue.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Sound.RadioSpeech.html b/Documentation/Sound.RadioSpeech.html
index 4ec0230ba..13b242434 100644
--- a/Documentation/Sound.RadioSpeech.html
+++ b/Documentation/Sound.RadioSpeech.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Sound.SRS.html b/Documentation/Sound.SRS.html
index 05e80279e..93f09839d 100644
--- a/Documentation/Sound.SRS.html
+++ b/Documentation/Sound.SRS.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Sound.SoundOutput.html b/Documentation/Sound.SoundOutput.html
index 76a042aa6..d5599229f 100644
--- a/Documentation/Sound.SoundOutput.html
+++ b/Documentation/Sound.SoundOutput.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Sound.UserSound.html b/Documentation/Sound.UserSound.html
index 3018c2426..35f1b2cf2 100644
--- a/Documentation/Sound.UserSound.html
+++ b/Documentation/Sound.UserSound.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Utilities.Enums.html b/Documentation/Utilities.Enums.html
index d7ce02680..598522fa6 100644
--- a/Documentation/Utilities.Enums.html
+++ b/Documentation/Utilities.Enums.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Utilities.FiFo.html b/Documentation/Utilities.FiFo.html
index 9044ec61f..6a788b214 100644
--- a/Documentation/Utilities.FiFo.html
+++ b/Documentation/Utilities.FiFo.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Utilities.Profiler.html b/Documentation/Utilities.Profiler.html
index 79e70704f..f1cf90aaa 100644
--- a/Documentation/Utilities.Profiler.html
+++ b/Documentation/Utilities.Profiler.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Utilities.Socket.html b/Documentation/Utilities.Socket.html
index 2dce1aaaa..e1235728d 100644
--- a/Documentation/Utilities.Socket.html
+++ b/Documentation/Utilities.Socket.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Utilities.Utils.html b/Documentation/Utilities.Utils.html
index 2945aa0a5..09bc3d6d7 100644
--- a/Documentation/Utilities.Utils.html
+++ b/Documentation/Utilities.Utils.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Wrapper.Airbase.html b/Documentation/Wrapper.Airbase.html
index 149533c6b..c744b4544 100644
--- a/Documentation/Wrapper.Airbase.html
+++ b/Documentation/Wrapper.Airbase.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Wrapper.Client.html b/Documentation/Wrapper.Client.html
index 7cbba11c4..eec264835 100644
--- a/Documentation/Wrapper.Client.html
+++ b/Documentation/Wrapper.Client.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Wrapper.Controllable.html b/Documentation/Wrapper.Controllable.html
index ecd938f8a..80b8e5a98 100644
--- a/Documentation/Wrapper.Controllable.html
+++ b/Documentation/Wrapper.Controllable.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
@@ -4488,6 +4477,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
The DCS controllable class.
+
+
+
+
+
@@ -4510,6 +4521,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
@@ -18068,6 +18101,28 @@ mygroup:WayPointExecute()
The DCS controllable class.
+
+
+
+
+
@@ -18090,6 +18145,28 @@ mygroup:WayPointExecute()
+
+
+
+
+
@@ -22190,6 +22267,28 @@ Coordinates are dependent on the position of the maps origin.
The DCS controllable class.
+
+
+
+
+
@@ -22212,6 +22311,28 @@ Coordinates are dependent on the position of the maps origin.
+
+
+
+
+
@@ -22833,6 +22954,28 @@ If the Identifiable is alive, true is returned.
The DCS controllable class.
+
+
+
+
+
@@ -22855,6 +22998,28 @@ If the Identifiable is alive, true is returned.
+
+
+
+
+
@@ -22987,6 +23152,28 @@ If the Identifiable is alive, true is returned.
The DCS controllable class.
+
+
+
+
+
@@ -23009,6 +23196,28 @@ If the Identifiable is alive, true is returned.
+
+
+
+
+
diff --git a/Documentation/Wrapper.DynamicCargo.html b/Documentation/Wrapper.DynamicCargo.html
index af6f8529d..7570f9794 100644
--- a/Documentation/Wrapper.DynamicCargo.html
+++ b/Documentation/Wrapper.DynamicCargo.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Wrapper.Group.html b/Documentation/Wrapper.Group.html
index 635cbf08a..c1d5f2050 100644
--- a/Documentation/Wrapper.Group.html
+++ b/Documentation/Wrapper.Group.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
@@ -5628,18 +5617,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Wrapper.Marker.html b/Documentation/Wrapper.Marker.html
index 2cb63c631..032f9bd2c 100644
--- a/Documentation/Wrapper.Marker.html
+++ b/Documentation/Wrapper.Marker.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
@@ -3108,6 +3097,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
@@ -5225,6 +5236,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
@@ -6813,6 +6846,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
diff --git a/Documentation/Wrapper.Net.html b/Documentation/Wrapper.Net.html
index 7893bca4a..04572a99e 100644
--- a/Documentation/Wrapper.Net.html
+++ b/Documentation/Wrapper.Net.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Wrapper.Object.html b/Documentation/Wrapper.Object.html
index b2bbe04d7..6e41c24e7 100644
--- a/Documentation/Wrapper.Object.html
+++ b/Documentation/Wrapper.Object.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Wrapper.Positionable.html b/Documentation/Wrapper.Positionable.html
index cd7051fc7..9e74797e8 100644
--- a/Documentation/Wrapper.Positionable.html
+++ b/Documentation/Wrapper.Positionable.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Wrapper.Scenery.html b/Documentation/Wrapper.Scenery.html
index 28594200f..ed2d47151 100644
--- a/Documentation/Wrapper.Scenery.html
+++ b/Documentation/Wrapper.Scenery.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Wrapper.Static.html b/Documentation/Wrapper.Static.html
index b7bf15934..bf5d8cb39 100644
--- a/Documentation/Wrapper.Static.html
+++ b/Documentation/Wrapper.Static.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Wrapper.Storage.html b/Documentation/Wrapper.Storage.html
index f6b5d9e38..f6082fa1f 100644
--- a/Documentation/Wrapper.Storage.html
+++ b/Documentation/Wrapper.Storage.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Wrapper.Unit.html b/Documentation/Wrapper.Unit.html
index 0ce0ae214..07d4846ed 100644
--- a/Documentation/Wrapper.Unit.html
+++ b/Documentation/Wrapper.Unit.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/Wrapper.Weapon.html b/Documentation/Wrapper.Weapon.html
index 8a250f383..bf48903df 100644
--- a/Documentation/Wrapper.Weapon.html
+++ b/Documentation/Wrapper.Weapon.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
diff --git a/Documentation/index.html b/Documentation/index.html
index 58d2c3767..c775742de 100644
--- a/Documentation/index.html
+++ b/Documentation/index.html
@@ -570,17 +570,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
@@ -2108,18 +2097,6 @@
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.