diff --git a/Documentation/Cargo.Cargo.html b/Documentation/Cargo.Cargo.html index e51bbe503..6bab1e781 100644 --- a/Documentation/Cargo.Cargo.html +++ b/Documentation/Cargo.Cargo.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Cargo.CargoCrate.html b/Documentation/Cargo.CargoCrate.html index 364000583..375a8c4c2 100644 --- a/Documentation/Cargo.CargoCrate.html +++ b/Documentation/Cargo.CargoCrate.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html index 4588b6a0a..ef0cca10f 100644 --- a/Documentation/Cargo.CargoGroup.html +++ b/Documentation/Cargo.CargoGroup.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

@@ -1857,6 +1846,9 @@ Therefore, this class is considered to be deprecated

+ +

Then we register the new group in the database

+ diff --git a/Documentation/Cargo.CargoSlingload.html b/Documentation/Cargo.CargoSlingload.html index 9b690d2f9..666e41be1 100644 --- a/Documentation/Cargo.CargoSlingload.html +++ b/Documentation/Cargo.CargoSlingload.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Cargo.CargoUnit.html b/Documentation/Cargo.CargoUnit.html index fc2c503fd..64ece4c19 100644 --- a/Documentation/Cargo.CargoUnit.html +++ b/Documentation/Cargo.CargoUnit.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Core.Astar.html b/Documentation/Core.Astar.html index 292c18d49..ef4aed12a 100644 --- a/Documentation/Core.Astar.html +++ b/Documentation/Core.Astar.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Core.Base.html b/Documentation/Core.Base.html index 4739b2c6a..df6b98eb2 100644 --- a/Documentation/Core.Base.html +++ b/Documentation/Core.Base.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Core.Beacon.html b/Documentation/Core.Beacon.html index 4d46345ed..bcc0b4d15 100644 --- a/Documentation/Core.Beacon.html +++ b/Documentation/Core.Beacon.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Core.ClientMenu.html b/Documentation/Core.ClientMenu.html index 3a3f769b3..05318dbec 100644 --- a/Documentation/Core.ClientMenu.html +++ b/Documentation/Core.ClientMenu.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Core.Condition.html b/Documentation/Core.Condition.html index 70444a0ff..3a72477b6 100644 --- a/Documentation/Core.Condition.html +++ b/Documentation/Core.Condition.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Core.Database.html b/Documentation/Core.Database.html index 32f970962..881c71644 100644 --- a/Documentation/Core.Database.html +++ b/Documentation/Core.Database.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Core.Event.html b/Documentation/Core.Event.html index 68c5c74d6..d691e7f54 100644 --- a/Documentation/Core.Event.html +++ b/Documentation/Core.Event.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Core.Fsm.html b/Documentation/Core.Fsm.html index b11bc0949..bc207ac29 100644 --- a/Documentation/Core.Fsm.html +++ b/Documentation/Core.Fsm.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Core.Goal.html b/Documentation/Core.Goal.html index bf39aeb3d..5ac52a467 100644 --- a/Documentation/Core.Goal.html +++ b/Documentation/Core.Goal.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Core.MarkerOps_Base.html b/Documentation/Core.MarkerOps_Base.html index 93e6bbab0..c78f32e13 100644 --- a/Documentation/Core.MarkerOps_Base.html +++ b/Documentation/Core.MarkerOps_Base.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Core.Menu.html b/Documentation/Core.Menu.html index d5e35ff24..a513cf791 100644 --- a/Documentation/Core.Menu.html +++ b/Documentation/Core.Menu.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Core.Message.html b/Documentation/Core.Message.html index 031cf1c1b..5b574d0ef 100644 --- a/Documentation/Core.Message.html +++ b/Documentation/Core.Message.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Core.Pathline.html b/Documentation/Core.Pathline.html index 9a0a962e0..0201e9763 100644 --- a/Documentation/Core.Pathline.html +++ b/Documentation/Core.Pathline.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Core.Point.html b/Documentation/Core.Point.html index f8d39217e..22ccb2859 100644 --- a/Documentation/Core.Point.html +++ b/Documentation/Core.Point.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Core.Report.html b/Documentation/Core.Report.html index 1c189e6fd..bad7e9a2f 100644 --- a/Documentation/Core.Report.html +++ b/Documentation/Core.Report.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Core.ScheduleDispatcher.html b/Documentation/Core.ScheduleDispatcher.html index de2a7eb0f..b5f94e566 100644 --- a/Documentation/Core.ScheduleDispatcher.html +++ b/Documentation/Core.ScheduleDispatcher.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Core.Scheduler.html b/Documentation/Core.Scheduler.html index 10556829e..01cbd05ee 100644 --- a/Documentation/Core.Scheduler.html +++ b/Documentation/Core.Scheduler.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Core.Set.html b/Documentation/Core.Set.html index a89815874..c82059850 100644 --- a/Documentation/Core.Set.html +++ b/Documentation/Core.Set.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html index e4ab0055e..cc7c36af5 100644 --- a/Documentation/Core.Settings.html +++ b/Documentation/Core.Settings.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

@@ -2862,7 +2851,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string SETTINGS.A2GSystem @@ -2906,22 +2895,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean SETTINGS.Metric -
- -
-
-
- - -SETTINGS.PlayerMenu - - -
@@ -5030,7 +5008,7 @@ It is advised to use this method at the start of the mission.

- + #string SETTINGS.A2GSystem @@ -5074,22 +5052,11 @@ It is advised to use this method at the start of the mission.

- + #boolean SETTINGS.Metric -
- -
-
-
- - -SETTINGS.PlayerMenu - - -
diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html index a3ca24511..d100d5534 100644 --- a/Documentation/Core.Spawn.html +++ b/Documentation/Core.Spawn.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

-
-
-
-
- -

-

Functional - Train missile defence and deflection.

@@ -3069,6 +3058,24 @@ and any spaces before and after the resulting name are removed.

SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

+ + + +

SPAWN.livery_id

+ + + + + +

SPAWN.skill

+ + + + + +

SPAWN.uncontrolled

+ + @@ -3831,9 +3838,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.

-
@@ -3900,6 +3904,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + #number +SPAWN.SpawnCount + + + + +

The internal counter of the amount of spawning the has happened since SpawnStart.

+
@@ -3991,6 +4009,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPAWN.SpawnInitAirbase + + +
@@ -4046,6 +4075,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPAWN.SpawnInitFreq + + +
@@ -4112,9 +4152,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Overwrite unit names by default with group name.

- @@ -4126,8 +4163,16 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ -

By default, no InitLimit

+SPAWN.SpawnInitModu + +
@@ -4174,7 +4219,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number + SPAWN.SpawnMaxGroups @@ -4188,7 +4233,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number + SPAWN.SpawnMaxUnitsAlive @@ -4434,7 +4479,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

When the first Spawn executes, all the Groups need to be made visible before start.

+

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

@@ -4508,6 +4553,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + +SPAWN.livery_id + + + +
+ +
+
+
+ + +SPAWN.skill + + + +
+ +
+
+
+ + +SPAWN.uncontrolled + + +
@@ -10380,9 +10458,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.

-
@@ -10449,6 +10524,20 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + #number +SPAWN.SpawnCount + + + + +

The internal counter of the amount of spawning the has happened since SpawnStart.

+
@@ -10540,6 +10629,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + +SPAWN.SpawnInitAirbase + + +
@@ -10595,6 +10695,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + +SPAWN.SpawnInitFreq + + +
@@ -10661,9 +10772,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Overwrite unit names by default with group name.

- @@ -10675,8 +10783,16 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ -

By default, no InitLimit

+SPAWN.SpawnInitModu + +
@@ -10723,7 +10839,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- #number + SPAWN.SpawnMaxGroups @@ -10737,7 +10853,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- #number + SPAWN.SpawnMaxUnitsAlive @@ -10983,7 +11099,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

When the first Spawn executes, all the Groups need to be made visible before start.

+

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

@@ -11057,6 +11173,39 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ +
+
+
+ + +SPAWN.livery_id + + + +
+ +
+
+
+ + +SPAWN.skill + + + +
+ +
+
+
+ + +SPAWN.uncontrolled + + +
diff --git a/Documentation/Core.SpawnStatic.html b/Documentation/Core.SpawnStatic.html index dd3e3261e..18e6c32fc 100644 --- a/Documentation/Core.SpawnStatic.html +++ b/Documentation/Core.SpawnStatic.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Core.Spot.html b/Documentation/Core.Spot.html index b27568880..1ea47706b 100644 --- a/Documentation/Core.Spot.html +++ b/Documentation/Core.Spot.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Core.TextAndSound.html b/Documentation/Core.TextAndSound.html index 7098b8bc8..6a9bb0f45 100644 --- a/Documentation/Core.TextAndSound.html +++ b/Documentation/Core.TextAndSound.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Core.Timer.html b/Documentation/Core.Timer.html index 2b2c10a60..ca2f83e5f 100644 --- a/Documentation/Core.Timer.html +++ b/Documentation/Core.Timer.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Core.UserFlag.html b/Documentation/Core.UserFlag.html index 04b16fc57..6f6e7003c 100644 --- a/Documentation/Core.UserFlag.html +++ b/Documentation/Core.UserFlag.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Core.Vector.html b/Documentation/Core.Vector.html index 82e73d3a4..342050908 100644 --- a/Documentation/Core.Vector.html +++ b/Documentation/Core.Vector.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Core.Velocity.html b/Documentation/Core.Velocity.html index 30b436566..bd4888178 100644 --- a/Documentation/Core.Velocity.html +++ b/Documentation/Core.Velocity.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Core.Zone.html b/Documentation/Core.Zone.html index dac08339b..e8a324b2c 100644 --- a/Documentation/Core.Zone.html +++ b/Documentation/Core.Zone.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Core.Zone_Detection.html b/Documentation/Core.Zone_Detection.html index 99df2c44a..94cbc7045 100644 --- a/Documentation/Core.Zone_Detection.html +++ b/Documentation/Core.Zone_Detection.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/DCS.html b/Documentation/DCS.html index 0f5d2d867..24f334587 100644 --- a/Documentation/DCS.html +++ b/Documentation/DCS.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Functional.AICSAR.html b/Documentation/Functional.AICSAR.html index 7f6f1221d..0f381f322 100644 --- a/Documentation/Functional.AICSAR.html +++ b/Documentation/Functional.AICSAR.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

@@ -3417,7 +3406,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#boolean -AICSAR.SRSRadio +AICSAR.SRSTTSRadio @@ -6496,7 +6485,7 @@ See AICSAR:SetPilotTTSVoice() and AICSAR:SetOperatorTTSVoice(
#boolean -AICSAR.SRSRadio +AICSAR.SRSTTSRadio @@ -8432,7 +8421,7 @@ See AICSAR:SetPilotTTSVoice() and AICSAR:SetOperatorTTSVoice(
#boolean -AICSAR.SRSRadio +AICSAR.SRSTTSRadio diff --git a/Documentation/Functional.ATC_Ground.html b/Documentation/Functional.ATC_Ground.html index b9beecdf1..19104775b 100644 --- a/Documentation/Functional.ATC_Ground.html +++ b/Documentation/Functional.ATC_Ground.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

-
-
-
-
- -

-

Functional - Train missile defence and deflection.

@@ -3953,7 +3942,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table ATC_GROUND.Airbases @@ -3969,6 +3958,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Kickspeed

+
@@ -4538,7 +4530,7 @@ An airbase can be specified to set the maximum kick speed for.

- + #table ATC_GROUND.Airbases @@ -4554,6 +4546,9 @@ An airbase can be specified to set the maximum kick speed for.

+ +

Kickspeed

+
diff --git a/Documentation/Functional.AmmoTruck.html b/Documentation/Functional.AmmoTruck.html index a389bc4d9..aac4c4795 100644 --- a/Documentation/Functional.AmmoTruck.html +++ b/Documentation/Functional.AmmoTruck.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Functional.Artillery.html b/Documentation/Functional.Artillery.html index 414105c37..eae5b7246 100644 --- a/Documentation/Functional.Artillery.html +++ b/Documentation/Functional.Artillery.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Functional.Autolase.html b/Documentation/Functional.Autolase.html index d2a1799fe..f4f75a3dc 100644 --- a/Documentation/Functional.Autolase.html +++ b/Documentation/Functional.Autolase.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

@@ -2741,6 +2730,17 @@ + + + +
+
+ + #table +AUTOLASE.smokeoffset + + +
diff --git a/Documentation/Functional.CleanUp.html b/Documentation/Functional.CleanUp.html index 9b04ae588..7fc4105ff 100644 --- a/Documentation/Functional.CleanUp.html +++ b/Documentation/Functional.CleanUp.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Functional.ClientWatch.html b/Documentation/Functional.ClientWatch.html index 8511db012..0f4f8d81c 100644 --- a/Documentation/Functional.ClientWatch.html +++ b/Documentation/Functional.ClientWatch.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html index 8e21302e2..9a171d8a5 100644 --- a/Documentation/Functional.Designate.html +++ b/Documentation/Functional.Designate.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

@@ -2494,17 +2483,6 @@ Use the method DESIGNATE.SetMission() to - - - -
-
- - #table -DESIGNATE.LaserCodes - - -
diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html index e46bb27ba..829ae67ba 100644 --- a/Documentation/Functional.Detection.html +++ b/Documentation/Functional.Detection.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

@@ -20186,7 +20175,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
- #number + DETECTION_BASE.RefreshTimeInterval @@ -24951,7 +24940,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
- #number + DETECTION_BASE.RefreshTimeInterval @@ -26704,7 +26693,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
- #number + DETECTION_BASE.RefreshTimeInterval diff --git a/Documentation/Functional.DetectionZones.html b/Documentation/Functional.DetectionZones.html index 4af0f7bfe..515f33fad 100644 --- a/Documentation/Functional.DetectionZones.html +++ b/Documentation/Functional.DetectionZones.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

-
-
-
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Functional.Escort.html b/Documentation/Functional.Escort.html index eb8b321ff..40a1c4b60 100644 --- a/Documentation/Functional.Escort.html +++ b/Documentation/Functional.Escort.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

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Functional - Train missile defence and deflection.

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Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

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Functional - Train missile defence and deflection.

diff --git a/Documentation/Functional.Fox.html b/Documentation/Functional.Fox.html index 5897969ec..9946c0322 100644 --- a/Documentation/Functional.Fox.html +++ b/Documentation/Functional.Fox.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

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Functional - Train missile defence and deflection.

diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html index 068a158b9..ab1b52d63 100644 --- a/Documentation/Functional.Mantis.html +++ b/Documentation/Functional.Mantis.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

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Functional - Train missile defence and deflection.

@@ -4434,6 +4423,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The #DETECTION_AREAS object for AWACS

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+ + +MANTIS.AWACS_Prefix + + +
@@ -4861,8 +4861,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number -MANTIS.SkateNumber + +MANTIS.SkateZones @@ -5199,61 +5199,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Log SAM status in dcs.log every cycle if true.

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switch alarm state RED

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The #DETECTION_AREAS object for AWACS

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Log SAM status in dcs.log every cycle if true.

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switch alarm state RED

+ diff --git a/Documentation/Functional.MissileTrainer.html b/Documentation/Functional.MissileTrainer.html deleted file mode 100644 index 78c96fb34..000000000 --- a/Documentation/Functional.MissileTrainer.html +++ /dev/null @@ -1,7248 +0,0 @@ - - - - - - - - - - - - - - - - - - -
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Module Functional.MissileTrainer

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Functional - Train missile defence and deflection.

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Features:

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  • Track the missiles fired at you and other players, providing bearing and range information of the missiles towards the airplanes.
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  • Provide alerts of missile launches, including detailed information of the units launching, including bearing, range
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  • Provide alerts when a missile would have killed your aircraft.
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  • Provide alerts when the missile self destructs.
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  • Enable / Disable and Configure the Missile Trainer using the various menu options.
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Missions:

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MIT - Missile Trainer

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Uses the MOOSE messaging system to be alerted of any missiles fired, and when a missile would hit your aircraft, -the class will destroy the missile within a certain range, to avoid damage to your aircraft.

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When running a mission where the missile trainer is used, the following radio menu structure ( 'Radio Menu' -> 'Other (F10)' -> 'MissileTrainer' ) options are available for the players:

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  • Messages: Menu to configure all messages. -
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    • Messages On: Show all messages.
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    • Messages Off: Disable all messages.
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  • Tracking: Menu to configure missile tracking messages. -
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    • To All: Shows missile tracking messages to all players.
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    • To Target: Shows missile tracking messages only to the player where the missile is targeted at.
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    • Tracking On: Show missile tracking messages.
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    • Tracking Off: Disable missile tracking messages.
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    • Frequency Increase: Increases the missile tracking message frequency with one second.
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    • Frequency Decrease: Decreases the missile tracking message frequency with one second.
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  • Alerts: Menu to configure alert messages. -
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    • To All: Shows alert messages to all players.
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    • To Target: Shows alert messages only to the player where the missile is (was) targeted at.
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    • Hits On: Show missile hit alert messages.
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    • Hits Off: Disable missile hit alert messages.
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    • Launches On: Show missile launch messages.
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    • Launches Off: Disable missile launch messages.
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  • Details: Menu to configure message details. -
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    • Range On: Shows range information when a missile is fired to a target.
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    • Range Off: Disable range information when a missile is fired to a target.
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    • Bearing On: Shows bearing information when a missile is fired to a target.
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    • Bearing Off: Disable bearing information when a missile is fired to a target.
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  • Distance: Menu to configure the distance when a missile needs to be destroyed when near to a player, during tracking. This will improve/influence hit calculation accuracy, but has the risk of damaging the aircraft when the missile reaches the aircraft before the distance is measured. -
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    • 50 meter: Destroys the missile when the distance to the aircraft is below or equal to 50 meter.
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    • 100 meter: Destroys the missile when the distance to the aircraft is below or equal to 100 meter.
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    • 150 meter: Destroys the missile when the distance to the aircraft is below or equal to 150 meter.
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    • 200 meter: Destroys the missile when the distance to the aircraft is below or equal to 200 meter.
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Developer Note

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Banner Image

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Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE. -Therefore, this class is considered to be deprecated and superseded by the Functional.Fox class, which provides the same functionality.

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Authors: FlightControl

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Contributions:

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  • Stuka (Danny): Who you can search on the Eagle Dynamics Forums. Working together with Danny has resulted in the MISSILETRAINER class. - Danny has shared his ideas and together we made a design. - Together with the 476 virtual team, we tested the MISSILETRAINER class, and got much positive feedback!
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  • 132nd Squadron: Testing and optimizing the logic.
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Global(s)

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Global MISSILETRAINER

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Constructor:

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Create a new MISSILETRAINER object with the MISSILETRAINER.New method:

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  • MISSILETRAINER.New: Creates a new MISSILETRAINER object taking the maximum distance to your aircraft to evaluate when a missile needs to be destroyed.
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Constructor:

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Create a new MISSILETRAINER object with the MISSILETRAINER.New method:

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  • MISSILETRAINER.New: Creates a new MISSILETRAINER object taking the maximum distance to your aircraft to evaluate when a missile needs to be destroyed.
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MISSILETRAINER will collect each unit declared in the mission with a skill level "Client" and "Player", and will monitor the missiles shot at those.

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Initialization:

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A MISSILETRAINER object will behave differently based on the usage of initialization methods:

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Developer Note

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Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE. -Therefore, this class is considered to be deprecated and superseded by the Functional.Fox class, which provides the same functionality.

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Type(s)

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Fields and Methods inherited from MISSILETRAINERDescription

MISSILETRAINER.AlertsHitsOnOff

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MISSILETRAINER.AlertsLaunchesOnOff

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MISSILETRAINER.AlertsToAll

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MISSILETRAINER.DBClients

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MISSILETRAINER.DetailsBearingOnOff

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MISSILETRAINER.DetailsRangeOnOff

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MISSILETRAINER:InitAlertsHitsOnOff(AlertsHitsOnOff)

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Sets by default the display of hit alerts ON or OFF.

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MISSILETRAINER:InitAlertsLaunchesOnOff(AlertsLaunchesOnOff)

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Sets by default the display of launch alerts ON or OFF.

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MISSILETRAINER:InitAlertsToAll(AlertsToAll)

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Sets by default the display of alerts to be shown to all players or only to you.

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MISSILETRAINER:InitBearingOnOff(DetailsBearingOnOff)

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Sets by default the display of bearing information of missiles ON of OFF.

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MISSILETRAINER:InitMenusOnOff(MenusOnOff)

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Enables / Disables the menus.

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MISSILETRAINER:InitMessagesOnOff(MessagesOnOff)

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Sets by default the display of any message to be ON or OFF.

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MISSILETRAINER:InitRangeOnOff(DetailsRangeOnOff)

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Sets by default the display of range information of missiles ON of OFF.

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MISSILETRAINER:InitTrackingFrequency(TrackingFrequency)

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Increases, decreases the missile tracking message display frequency with the provided time interval in seconds.

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MISSILETRAINER:InitTrackingOnOff(TrackingOnOff)

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Sets by default the display of missile tracking report to be ON or OFF.

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MISSILETRAINER:InitTrackingToAll(TrackingToAll)

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Sets by default the missile tracking report for all players or only for those missiles targeted to you.

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MISSILETRAINER.MenusOnOff

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MISSILETRAINER.MessagesOnOff

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MISSILETRAINER:New(Distance, Briefing)

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Creates the main object which is handling missile tracking.

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MISSILETRAINER:OnEventShot(EventData, EVentData)

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Detects if an SA site was shot with an anti radiation missile.

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MISSILETRAINER.TrackingFrequency

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MISSILETRAINER.TrackingOnOff

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MISSILETRAINER.TrackingToAll

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MISSILETRAINER:_AddBearing(Client, TrainerWeapon)

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MISSILETRAINER:_AddRange(Client, TrainerWeapon)

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MISSILETRAINER._Alive(Client, self)

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MISSILETRAINER._MenuMessages(MenuParameters)

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MISSILETRAINER:_TrackMissiles()

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Fields and Methods inherited from BASEDescription

MISSILETRAINER.ClassID

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The ID number of the class.

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MISSILETRAINER.ClassName

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The name of the class.

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MISSILETRAINER.ClassNameAndID

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The name of the class concatenated with the ID number of the class.

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MISSILETRAINER:ClearState(Object, StateName)

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Clear the state of an object.

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MISSILETRAINER:CreateEventBirth(EventTime, Initiator, IniUnitName, place, subplace)

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Creation of a Birth Event.

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MISSILETRAINER:CreateEventCrash(EventTime, Initiator, IniObjectCategory)

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Creation of a Crash Event.

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MISSILETRAINER:CreateEventDead(EventTime, Initiator, IniObjectCategory)

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Creation of a Dead Event.

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MISSILETRAINER:CreateEventDynamicCargoLoaded(DynamicCargo)

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Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.

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MISSILETRAINER:CreateEventDynamicCargoRemoved(DynamicCargo)

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Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.

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MISSILETRAINER:CreateEventDynamicCargoUnloaded(DynamicCargo)

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Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.

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MISSILETRAINER:CreateEventNewDynamicCargo(DynamicCargo)

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Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.

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MISSILETRAINER:CreateEventPlayerEnterAircraft(PlayerUnit)

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Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

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MISSILETRAINER:CreateEventRemoveUnit(EventTime, Initiator)

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Creation of a Remove Unit Event.

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MISSILETRAINER:CreateEventTakeoff(EventTime, Initiator)

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Creation of a Takeoff Event.

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MISSILETRAINER:CreateEventUnitLost(EventTime, Initiator)

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Creation of a Crash Event.

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MISSILETRAINER:E(Arguments)

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Log an exception which will be traced always.

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MISSILETRAINER:EventDispatcher()

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Returns the event dispatcher

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MISSILETRAINER:EventRemoveAll()

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Remove all subscribed events

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MISSILETRAINER:F(Arguments)

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Trace a function call.

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MISSILETRAINER:F2(Arguments)

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Trace a function call level 2.

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MISSILETRAINER:F3(Arguments)

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Trace a function call level 3.

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MISSILETRAINER:GetClassID()

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Get the ClassID of the class instance.

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MISSILETRAINER:GetClassName()

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Get the ClassName of the class instance.

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MISSILETRAINER:GetClassNameAndID()

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Get the ClassName + ClassID of the class instance.

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MISSILETRAINER:GetEventPriority()

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Get the Class Core.Event processing Priority.

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MISSILETRAINER:GetParent(Child, FromClass)

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This is the worker method to retrieve the Parent class.

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MISSILETRAINER:GetProperties()

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Get all of the properties of an object in a table.

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MISSILETRAINER:GetProperty(Key)

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Get one property of an object by the key.

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MISSILETRAINER:GetState(Object, Key)

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Get a Value given a Key from the Object.

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MISSILETRAINER:HandleEvent(EventID, EventFunction)

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Subscribe to a DCS Event.

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MISSILETRAINER:I(Arguments)

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Log an information which will be traced always.

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MISSILETRAINER:Inherit(Child, Parent)

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This is the worker method to inherit from a parent class.

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MISSILETRAINER:IsInstanceOf(ClassName)

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This is the worker method to check if an object is an (sub)instance of a class.

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MISSILETRAINER:IsTrace()

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Enquires if tracing is on (for the class).

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MISSILETRAINER:New()

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BASE constructor.

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MISSILETRAINER:OnEvent(EventData)

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Occurs when an Event for an object is triggered.

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MISSILETRAINER:OnEventBDA(EventData)

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BDA.

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MISSILETRAINER:OnEventBaseCaptured(EventData)

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Occurs when a ground unit captures either an airbase or a farp.

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MISSILETRAINER:OnEventBirth(EventData)

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Occurs when any object is spawned into the mission.

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MISSILETRAINER:OnEventCrash(EventData)

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Occurs when any aircraft crashes into the ground and is completely destroyed.

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MISSILETRAINER:OnEventDead(EventData)

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Occurs when an object is dead.

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MISSILETRAINER:OnEventDetailedFailure(EventData)

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Unknown precisely what creates this event, likely tied into newer damage model.

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MISSILETRAINER:OnEventDiscardChairAfterEjection(EventData)

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Discard chair after ejection.

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MISSILETRAINER:OnEventDynamicCargoLoaded(EventData)

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Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.

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MISSILETRAINER:OnEventDynamicCargoRemoved(EventData)

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Occurs when a dynamic cargo crate is removed.

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MISSILETRAINER:OnEventDynamicCargoUnloaded(EventData)

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Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.

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MISSILETRAINER:OnEventEjection(EventData)

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Occurs when a pilot ejects from an aircraft -Have a look at the class Core.Event#EVENT as these are just the prototypes.

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MISSILETRAINER:OnEventEngineShutdown(EventData)

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Occurs when any aircraft shuts down its engines.

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MISSILETRAINER:OnEventEngineStartup(EventData)

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Occurs when any aircraft starts its engines.

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MISSILETRAINER:OnEventHit(EventData)

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Occurs whenever an object is hit by a weapon.

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MISSILETRAINER:OnEventHumanFailure(EventData)

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Occurs when any system fails on a human controlled aircraft.

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MISSILETRAINER:OnEventKill(EventData)

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Occurs on the death of a unit.

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MISSILETRAINER:OnEventLand(EventData)

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Occurs when an aircraft lands at an airbase, farp or ship -Have a look at the class Core.Event#EVENT as these are just the prototypes.

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MISSILETRAINER:OnEventLandingAfterEjection(EventData)

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Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.

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MISSILETRAINER:OnEventLandingQualityMark(EventData)

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Landing quality mark.

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MISSILETRAINER:OnEventMarkAdded(EventData)

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Occurs when a new mark was added.

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MISSILETRAINER:OnEventMarkChange(EventData)

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Occurs when a mark text was changed.

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MISSILETRAINER:OnEventMarkRemoved(EventData)

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Occurs when a mark was removed.

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MISSILETRAINER:OnEventMissionEnd(EventData)

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Occurs when a mission ends -Have a look at the class Core.Event#EVENT as these are just the prototypes.

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MISSILETRAINER:OnEventMissionStart(EventData)

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Occurs when a mission starts -Have a look at the class Core.Event#EVENT as these are just the prototypes.

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MISSILETRAINER:OnEventNewDynamicCargo(EventData)

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Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.

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MISSILETRAINER:OnEventParatrooperLanding(EventData)

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Weapon add.

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MISSILETRAINER:OnEventPilotDead(EventData)

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Occurs when the pilot of an aircraft is killed.

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MISSILETRAINER:OnEventPlayerEnterAircraft(EventData)

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Occurs when a player enters a slot and takes control of an aircraft.

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MISSILETRAINER:OnEventPlayerEnterUnit(EventData)

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Occurs when any player assumes direct control of a unit.

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MISSILETRAINER:OnEventPlayerLeaveUnit(EventData)

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Occurs when any player relieves control of a unit to the AI.

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MISSILETRAINER:OnEventRefueling(EventData)

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Occurs when an aircraft connects with a tanker and begins taking on fuel.

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MISSILETRAINER:OnEventRefuelingStop(EventData)

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Occurs when an aircraft is finished taking fuel.

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MISSILETRAINER:OnEventScore(EventData)

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Occurs when any modification to the "Score" as seen on the debrief menu would occur.

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MISSILETRAINER:OnEventShootingEnd(EventData)

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Occurs when any unit stops firing its weapon.

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MISSILETRAINER:OnEventShootingStart(EventData)

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Occurs when any unit begins firing a weapon that has a high rate of fire.

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MISSILETRAINER:OnEventShot(EventData)

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Occurs whenever any unit in a mission fires a weapon.

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MISSILETRAINER:OnEventTakeoff(EventData)

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Occurs when an aircraft takes off from an airbase, farp, or ship.

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MISSILETRAINER:OnEventTriggerZone(EventData)

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Trigger zone.

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MISSILETRAINER:OnEventUnitLost(EventData)

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Occurs when the game thinks an object is destroyed.

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MISSILETRAINER.Properties

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MISSILETRAINER:ScheduleOnce(Start, SchedulerFunction, ...)

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Schedule a new time event.

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MISSILETRAINER:ScheduleRepeat(Start, Repeat, RandomizeFactor, Stop, SchedulerFunction, ...)

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Schedule a new time event.

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MISSILETRAINER:ScheduleStop(SchedulerID)

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Stops the Schedule.

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MISSILETRAINER.Scheduler

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The scheduler object.

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MISSILETRAINER:SetEventPriority(EventPriority)

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Set the Class Core.Event processing Priority.

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MISSILETRAINER:SetProperty(Key, Value)

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Set one property of an object.

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MISSILETRAINER:SetState(Object, Key, Value)

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Set a state or property of the Object given a Key and a Value.

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MISSILETRAINER:T(Arguments)

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Trace a function logic level 1.

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MISSILETRAINER:T2(Arguments)

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Trace a function logic level 2.

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MISSILETRAINER:T3(Arguments)

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Trace a function logic level 3.

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MISSILETRAINER:TraceAll(TraceAll)

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Trace all methods in MOOSE

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MISSILETRAINER:TraceClass(Class)

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Set tracing for a class

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MISSILETRAINER:TraceClassMethod(Class, Method)

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Set tracing for a specific method of class

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MISSILETRAINER:TraceLevel(Level)

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Set trace level

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MISSILETRAINER:TraceOff()

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Set trace off.

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MISSILETRAINER:TraceOn()

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Set trace on.

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MISSILETRAINER:TraceOnOff(TraceOnOff)

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Set trace on or off -Note that when trace is off, no BASE.Debug statement is performed, increasing performance! -When Moose is loaded statically, (as one file), tracing is switched off by default.

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MISSILETRAINER:UnHandleEvent(EventID)

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UnSubscribe to a DCS event.

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MISSILETRAINER._

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MISSILETRAINER:_F(Arguments, DebugInfoCurrentParam, DebugInfoFromParam)

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Trace a function call.

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MISSILETRAINER:_Serialize(Arguments)

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(Internal) Serialize arguments

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MISSILETRAINER:_T(Arguments, DebugInfoCurrentParam, DebugInfoFromParam)

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Trace a function logic.

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MISSILETRAINER.__

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MISSILETRAINER:onEvent(event)

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The main event handling function...

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-
- - - -

Sets by default the display of hit alerts ON or OFF.

- -
-
-

Defined in:

-
-

MISSILETRAINER

-
-

Parameter:

-
-
-

- #boolean - AlertsHitsOnOff -

-
-
- -

true or false

- -
-
-

Return value:

-
- -
- -

self

- -
-
-
- -
-
- -
- - - -

Sets by default the display of launch alerts ON or OFF.

- -
-
-

Defined in:

-
-

MISSILETRAINER

-
-

Parameter:

-
-
-

- #boolean - AlertsLaunchesOnOff -

-
-
- -

true or false

- -
-
-

Return value:

-
- -
- -

self

- -
-
-
- -
-
- -
- - - -

Sets by default the display of alerts to be shown to all players or only to you.

- -
-
-

Defined in:

-
-

MISSILETRAINER

-
-

Parameter:

-
-
-

- #boolean - AlertsToAll -

-
-
- -

true or false

- -
-
-

Return value:

-
- -
- -

self

- -
-
-
- -
-
- -
- - - -

Sets by default the display of bearing information of missiles ON of OFF.

- -
-
-

Defined in:

-
-

MISSILETRAINER

-
-

Parameter:

-
-
-

- #boolean - DetailsBearingOnOff -

-
-
- -

true or false

- -
-
-

Return value:

-
- -
- -

self

- -
-
-
- -
-
- -
- - - -

Enables / Disables the menus.

- -
-
-

Defined in:

-
-

MISSILETRAINER

-
-

Parameter:

-
-
-

- #boolean - MenusOnOff -

-
-
- -

true or false

- -
-
-

Return value:

-
- -
- -

self

- -
-
-
- -
-
- -
- - - -

Sets by default the display of any message to be ON or OFF.

- -
-
-

Defined in:

-
-

MISSILETRAINER

-
-

Parameter:

-
-
-

- #boolean - MessagesOnOff -

-
-
- -

true or false

- -
-
-

Return value:

-
- -
- -

self

- -
-
-
- -
-
- -
- - - -

Sets by default the display of range information of missiles ON of OFF.

- -
-
-

Defined in:

-
-

MISSILETRAINER

-
-

Parameter:

-
-
-

- #boolean - DetailsRangeOnOff -

-
-
- -

true or false

- -
-
-

Return value:

-
- -
- -

self

- -
-
-
- -
-
- -
- - - -

Increases, decreases the missile tracking message display frequency with the provided time interval in seconds.

- - -

The default frequency is a 3 second interval, so the Tracking Frequency parameter specifies the increase or decrease from the default 3 seconds or the last frequency update.

- -
-
-

Defined in:

-
-

MISSILETRAINER

-
-

Parameter:

-
-
-

- #number - TrackingFrequency -

-
-
- -

Provide a negative or positive value in seconds to incraese or decrease the display frequency.

- -
-
-

Return value:

-
- -
- -

self

- -
-
-
- -
-
- -
- - - -

Sets by default the display of missile tracking report to be ON or OFF.

- -
-
-

Defined in:

-
-

MISSILETRAINER

-
-

Parameter:

-
-
-

- #boolean - TrackingOnOff -

-
-
- -

true or false

- -
-
-

Return value:

-
- -
- -

self

- -
-
-
- -
-
- -
- - - -

Sets by default the missile tracking report for all players or only for those missiles targeted to you.

- -
-
-

Defined in:

-
-

MISSILETRAINER

-
-

Parameter:

-
-
-

- #boolean - TrackingToAll -

-
-
- -

true or false

- -
-
-

Return value:

-
- -
- -

self

- -
-
-
- -
-
- -
- - - -

Creates the main object which is handling missile tracking.

- - -

When a missile is fired a SCHEDULER is set off that follows the missile. When near a certain a client player, the missile will be destroyed.

- -
-
-

Defined in:

-
-

MISSILETRAINER

-
-

Parameters:

-
-
-

- #number - Distance -

-
-
- -

The distance in meters when a tracked missile needs to be destroyed when close to a player.

- -
-
-
-
-

- #string - Briefing -

-
-
- -

(Optional) Will show a text to the players when starting their mission. Can be used for briefing purposes.

- -
-
-

Return value:

-
- -
- - - -
-
-
- -
-
- -
- - - -

Detects if an SA site was shot with an anti radiation missile.

- - -

In this case, take evasive actions based on the skill level set within the ME.

- -
-
-

Defined in:

-
-

MISSILETRAINER

-
-

Parameters:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
-

-
-
-
-
-

- EVentData -

-
-
-

-
-
-
- -
-
- -
- - - - - -
-
-

Defined in:

-
-

MISSILETRAINER

-
-

Parameters:

-
-
-

- Client -

-
-
-

-
-
-
-
-

- TrainerWeapon -

-
-
-

-
-
-
- -
-
- -
- - - - - -
-
-

Defined in:

-
-

MISSILETRAINER

-
-

Parameters:

-
-
-

- Client -

-
-
-

-
-
-
-
-

- TrainerWeapon -

-
-
-

-
-
-
- -
-
- -
- - - - - -
-
-

Defined in:

-
-

MISSILETRAINER

-
-

Parameters:

-
-
-

- Client -

-
-
-

-
-
-
-
-

- self -

-
-
-

-
-
-
- -
-
- -
- - - - - -
-
-

Defined in:

-
-

MISSILETRAINER

-
-

Parameter:

-
-
-

- MenuParameters -

-
-
-

-
-
-
- -
-
- -
- - - - - -
-
-

Defined in:

-
-

MISSILETRAINER

-
-
- -
-
- -
-

Field(s)

-
-
- - -
-
- - -
-
- - -
-
- - -
-
- - -
-
- - -
-
- - -
-
- - -
-
- - -
-
- - -
-
-

Function(s)

-
-
- - - -

Clear the state of an object.

- -
-
-

Defined in:

- -

Parameters:

-
-
-

- Object -

-
-
- -

The object that holds the Value set by the Key.

- -
-
-
-
-

- StateName -

-
-
- -

The key that is should be cleared.

- -
-
-
- -
-
- -
- - - -

Creation of a Birth Event.

- -
-
-

Defined in:

- -

Parameters:

-
-
-

- DCS#Time - EventTime -

-
-
- -

The time stamp of the event.

- -
-
-
-
-

- DCS#Object - Initiator -

-
-
- -

The initiating object of the event.

- -
-
-
-
-

- #string - IniUnitName -

-
-
- -

The initiating unit name.

- -
-
-
-
-

- place -

-
-
-

-
-
-
-
-

- subplace -

-
-
-

-
-
-
- -
-
- -
- - - -

Creation of a Crash Event.

- -
-
-

Defined in:

- -

Parameters:

-
-
-

- DCS#Time - EventTime -

-
-
- -

The time stamp of the event.

- -
-
-
-
-

- DCS#Object - Initiator -

-
-
- -

The initiating object of the event.

- -
-
-
-
-

- IniObjectCategory -

-
-
-

-
-
-
- -
-
- -
- - - -

Creation of a Dead Event.

- -
-
-

Defined in:

- -

Parameters:

-
-
-

- DCS#Time - EventTime -

-
-
- -

The time stamp of the event.

- -
-
-
-
-

- DCS#Object - Initiator -

-
-
- -

The initiating object of the event.

- -
-
-
-
-

- IniObjectCategory -

-
-
-

-
-
-
- -
-
- -
- - - -

Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Wrapper.DynamicCargo#DYNAMICCARGO - DynamicCargo -

-
-
- -

the dynamic cargo object

- -
-
-
- -
-
- -
- - - -

Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Wrapper.DynamicCargo#DYNAMICCARGO - DynamicCargo -

-
-
- -

the dynamic cargo object

- -
-
-
- -
-
- -
- - - -

Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Wrapper.DynamicCargo#DYNAMICCARGO - DynamicCargo -

-
-
- -

the dynamic cargo object

- -
-
-
- -
-
- -
- - - -

Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Wrapper.DynamicCargo#DYNAMICCARGO - DynamicCargo -

-
-
- -

the dynamic cargo object

- -
-
-
- -
-
- -
- - - -

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Wrapper.Unit#UNIT - PlayerUnit -

-
-
- -

The aircraft unit the player entered.

- -
-
-
- -
-
- -
- - - -

Creation of a Remove Unit Event.

- -
-
-

Defined in:

- -

Parameters:

-
-
-

- DCS#Time - EventTime -

-
-
- -

The time stamp of the event.

- -
-
-
-
-

- DCS#Object - Initiator -

-
-
- -

The initiating object of the event.

- -
-
-
- -
-
- -
- - - -

Creation of a Takeoff Event.

- -
-
-

Defined in:

- -

Parameters:

-
-
-

- DCS#Time - EventTime -

-
-
- -

The time stamp of the event.

- -
-
-
-
-

- DCS#Object - Initiator -

-
-
- -

The initiating object of the event.

- -
-
-
- -
-
- -
- - - -

Creation of a Crash Event.

- -
-
-

Defined in:

- -

Parameters:

-
-
-

- DCS#Time - EventTime -

-
-
- -

The time stamp of the event.

- -
-
-
-
-

- DCS#Object - Initiator -

-
-
- -

The initiating object of the event.

- -
-
-
- -
-
- -
- - - -

Log an exception which will be traced always.

- - -

Can be anywhere within the function logic.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Arguments -

-
-
- -

A #table or any field.

- -
-
-
- -
-
- -
- - - -

Returns the event dispatcher

- -
-
-

Defined in:

- -

Return value:

-
- -
- - - -
-
-
- -
-
- -
- - - -

Remove all subscribed events

- -
-
-

Defined in:

- -

Return value:

-
-
-

#BASE:

-
-
- - - -
-
-
- -
-
- -
- - - -

Trace a function call.

- - -

Must be at the beginning of the function logic.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Arguments -

-
-
- -

A #table or any field.

- -
-
-
- -
-
- -
- - - -

Trace a function call level 2.

- - -

Must be at the beginning of the function logic.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Arguments -

-
-
- -

A #table or any field.

- -
-
-
- -
-
- -
- - - -

Trace a function call level 3.

- - -

Must be at the beginning of the function logic.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Arguments -

-
-
- -

A #table or any field.

- -
-
-
- -
-
- -
- - - -

Get the ClassID of the class instance.

- -
-
-

Defined in:

- -

Return value:

-
-
-

#string:

-
-
- -

The ClassID of the class instance.

- -
-
-
- -
-
- -
- - - -

Get the ClassName of the class instance.

- -
-
-

Defined in:

- -

Return value:

-
-
-

#string:

-
-
- -

The ClassName of the class instance.

- -
-
-
- -
-
- -
- - - -

Get the ClassName + ClassID of the class instance.

- - -

The ClassName + ClassID is formatted as '%s#%09d'.

- -
-
-

Defined in:

- -

Return value:

-
-
-

#string:

-
-
- -

The ClassName + ClassID of the class instance.

- -
-
-
- -
-
- -
- - - -

Get the Class Core.Event processing Priority.

- - -

The Event processing Priority is a number from 1 to 10, -reflecting the order of the classes subscribed to the Event to be processed.

- -
-
-

Defined in:

- -

Return value:

-
-
-

#number:

-
-
- -

The Core.Event processing Priority.

- -
-
-
- -
-
- -
- - - -

This is the worker method to retrieve the Parent class.

- - -

Note that the Parent class must be passed to call the parent class method.

- -
self:GetParent(self):ParentMethod()
-
- - - -
-
-

Defined in:

- -

Parameters:

-
-
-

- #BASE - Child -

-
-
- -

This is the Child class from which the Parent class needs to be retrieved.

- -
-
-
-
-

- #BASE - FromClass -

-
-
- -

(Optional) The class from which to get the parent.

- -
-
-

Return value:

-
-
-

#BASE:

-
-
- - - -
-
-
- -
-
- -
- - - -

Get all of the properties of an object in a table.

- -
-
-

Defined in:

- -

Return value:

-
-
-

#table:

-
-
- -

of values, indexed by keys.

- -
-
-
- -
-
- -
- - - -

Get one property of an object by the key.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Key -

-
-
- -

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

- -
-
-

Return value:

-
-
-
-
- -

Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.

- -
-
-
- -
-
- -
- - - -

Get a Value given a Key from the Object.

- - -

Note that if the Object is destroyed, set to nil, or garbage collected, then the Values and Keys will also be gone.

- -
-
-

Defined in:

- -

Parameters:

-
-
-

- Object -

-
-
- -

The object that holds the Value set by the Key.

- -
-
-
-
-

- Key -

-
-
- -

The key that is used to retrieve the value. Note that the key can be a #string, but it can also be any other type!

- -
-
-

Return value:

-
-
-
-
- -

The Value retrieved or nil if the Key was not found and thus the Value could not be retrieved.

- -
-
-
- -
-
- -
- - - -

Subscribe to a DCS Event.

- -
-
-

Defined in:

- -

Parameters:

-
-
-

- Core.Event#EVENTS - EventID -

-
-
- -

Event ID.

- -
-
-
-
-

- #function - EventFunction -

-
-
- -

(optional) The function to be called when the event occurs for the unit.

- -
-
-

Return value:

-
-
-

#BASE:

-
-
- - - -
-
-
- -
-
- -
- - - -

Log an information which will be traced always.

- - -

Can be anywhere within the function logic.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Arguments -

-
-
- -

A #table or any field.

- -
-
-
- -
-
- -
- - - -

This is the worker method to inherit from a parent class.

- -
-
-

Defined in:

- -

Parameters:

-
-
-

- Child -

-
-
- -

is the Child class that inherits.

- -
-
-
-
-

- #BASE - Parent -

-
-
- -

is the Parent class that the Child inherits from.

- -
-
-

Return value:

-
-
-

#BASE:

-
-
- -

Child

- -
-
-
- -
-
- -
- - - -

This is the worker method to check if an object is an (sub)instance of a class.

- - - -

Examples:

- -
    -
  • ZONE:New( 'some zone' ):IsInstanceOf( ZONE ) will return true

  • -
  • ZONE:New( 'some zone' ):IsInstanceOf( 'ZONE' ) will return true

  • -
  • ZONE:New( 'some zone' ):IsInstanceOf( 'zone' ) will return true

  • -
  • ZONE:New( 'some zone' ):IsInstanceOf( 'BASE' ) will return true

  • -
  • ZONE:New( 'some zone' ):IsInstanceOf( 'GROUP' ) will return false

  • -
- - -
-
-

Defined in:

- -

Parameter:

-
-
-

- ClassName -

-
-
- -

is the name of the class or the class itself to run the check against

- -
-
-

Return value:

-
-
-

#boolean:

-
-
- - - -
-
-
- -
-
- -
- - - -

Enquires if tracing is on (for the class).

- -
-
-

Defined in:

- -

Return value:

-
-
-

#boolean:

-
-
- - - -
-
-
- -
-
- -
- - - -

BASE constructor.

- - - -

This is an example how to use the BASE:New() constructor in a new class definition when inheriting from BASE.

- -
function EVENT:New()
-  local self = BASE:Inherit( self, BASE:New() ) -- #EVENT
-  return self
-end
-
- - -
-
-

Defined in:

- -

Return value:

-
-
-

#BASE:

-
-
- - - -
-
-
- -
-
- -
- - - -

Occurs when an Event for an object is triggered.

- - -

Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that triggered the event.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

BDA.

- - -

Have a look at the class Core.Event#EVENT as these are just the prototypes.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs when a ground unit captures either an airbase or a farp.

- - -

Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that captured the base -place: The airbase that was captured, can be a FARP or Airbase. When calling place:getCoalition() the faction will already be the new owning faction.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs when any object is spawned into the mission.

- - -

Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that was spawned

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs when any aircraft crashes into the ground and is completely destroyed.

- - -

Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that has crashed

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs when an object is dead.

- - -

Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that is dead.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Unknown precisely what creates this event, likely tied into newer damage model.

- - -

Will update this page when new information become available.

- -
    -
  • initiator: The unit that had the failure.
  • -
- - -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Discard chair after ejection.

- - -

Have a look at the class Core.Event#EVENT as these are just the prototypes.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.

- - -

* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs when a dynamic cargo crate is removed.

- - -

* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.

- - -

* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs when a pilot ejects from an aircraft -Have a look at the class Core.Event#EVENT as these are just the prototypes.

- - -

initiator : The unit that has ejected

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs when any aircraft shuts down its engines.

- - -

Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that is stopping its engines.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs when any aircraft starts its engines.

- - -

Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that is starting its engines.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs whenever an object is hit by a weapon.

- - -

Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit object the fired the weapon -weapon: Weapon object that hit the target -target: The Object that was hit.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs when any system fails on a human controlled aircraft.

- - -

Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that had the failure

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs on the death of a unit.

- - -

Contains more and different information. Similar to unit_lost it will occur for aircraft before the aircraft crash event occurs. -Have a look at the class Core.Event#EVENT as these are just the prototypes.

- -
    -
  • initiator: The unit that killed the target
  • -
  • target: Target Object
  • -
  • weapon: Weapon Object
  • -
- - -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs when an aircraft lands at an airbase, farp or ship -Have a look at the class Core.Event#EVENT as these are just the prototypes.

- - -

initiator : The unit that has landed -place: Object that the unit landed on. Can be an Airbase Object, FARP, or Ships

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.

- - -

Event does not occur if the pilot lands in the water and sub combs to Davey Jones Locker. -Have a look at the class Core.Event#EVENT as these are just the prototypes.

- -
    -
  • initiator: Static object representing the ejected pilot. Place : Aircraft that the pilot ejected from.
  • -
  • place: may not return as a valid object if the aircraft has crashed into the ground and no longer exists.
  • -
  • subplace: is always 0 for unknown reasons.
  • -
- - -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Landing quality mark.

- - -

Have a look at the class Core.Event#EVENT as these are just the prototypes.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs when a new mark was added.

- - -

Have a look at the class Core.Event#EVENT as these are just the prototypes. -MarkID: ID of the mark.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs when a mark text was changed.

- - -

Have a look at the class Core.Event#EVENT as these are just the prototypes. -MarkID: ID of the mark.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs when a mark was removed.

- - -

Have a look at the class Core.Event#EVENT as these are just the prototypes. -MarkID: ID of the mark.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs when a mission ends -Have a look at the class Core.Event#EVENT as these are just the prototypes.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs when a mission starts -Have a look at the class Core.Event#EVENT as these are just the prototypes.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.

- - -

* NOTE * this is a workarounf for DCS not creating these events as of Aug 2024.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Weapon add.

- - -

Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted. -Have a look at the class Core.Event#EVENT as these are just the prototypes.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs when the pilot of an aircraft is killed.

- - -

Can occur either if the player is alive and crashes or if a weapon kills the pilot without completely destroying the plane. -Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that the pilot has died in.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs when a player enters a slot and takes control of an aircraft.

- - -

Have a look at the class Core.Event#EVENT as these are just the prototypes. -NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. -initiator : The unit that is being taken control of.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs when any player assumes direct control of a unit.

- - -

Note - not Mulitplayer safe. Use PlayerEnterAircraft. -Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that is being taken control of.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs when any player relieves control of a unit to the AI.

- - -

Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that the player left.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs when an aircraft connects with a tanker and begins taking on fuel.

- - -

Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that is receiving fuel.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs when an aircraft is finished taking fuel.

- - -

Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that was receiving fuel.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs when any modification to the "Score" as seen on the debrief menu would occur.

- - -

There is no information on what values the score was changed to. Event is likely similar to player_comment in this regard. -Have a look at the class Core.Event#EVENT as these are just the prototypes.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs when any unit stops firing its weapon.

- - -

Event will always correspond with a shooting start event. -Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that was doing the shooting.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs when any unit begins firing a weapon that has a high rate of fire.

- - -

Most common with aircraft cannons (GAU-8), autocannons, and machine guns. -Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that is doing the shooting. -target: The unit that is being targeted.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs whenever any unit in a mission fires a weapon.

- - -

But not any machine gun or autocannon based weapon, those are handled by EVENT.ShootingStart. -Have a look at the class Core.Event#EVENT as these are just the prototypes.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs when an aircraft takes off from an airbase, farp, or ship.

- - -

Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that tookoff -place: Object from where the AI took-off from. Can be an Airbase Object, FARP, or Ships

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Trigger zone.

- - -

Have a look at the class Core.Event#EVENT as these are just the prototypes.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs when the game thinks an object is destroyed.

- - -

Have a look at the class Core.Event#EVENT as these are just the prototypes.

- -
    -
  • initiator: The unit that is was destroyed.
  • -
- - -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Schedule a new time event.

- - -

Note that the schedule will only take place if the scheduler is started. Even for a single schedule event, the scheduler needs to be started also.

- -
-
-

Defined in:

- -

Parameters:

-
-
-

- #number - Start -

-
-
- -

Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.

- -
-
-
-
-

- #function - SchedulerFunction -

-
-
- -

The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.

- -
-
-
-
-

- ... -

-
-
- -

Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.

- -
-
-

Return value:

-
-
-

#string:

-
-
- -

The Schedule ID of the planned schedule.

- -
-
-
- -
-
- -
- - - -

Schedule a new time event.

- - -

Note that the schedule will only take place if the scheduler is started. Even for a single schedule event, the scheduler needs to be started also.

- -
-
-

Defined in:

- -

Parameters:

-
-
-

- #number - Start -

-
-
- -

Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.

- -
-
-
-
-

- #number - Repeat -

-
-
- -

Specifies the interval in seconds when the scheduler will call the event function.

- -
-
-
-
-

- #number - RandomizeFactor -

-
-
- -

Specifies a randomization factor between 0 and 1 to randomize the Repeat.

- -
-
-
-
-

- #number - Stop -

-
-
- -

Specifies the amount of seconds when the scheduler will be stopped.

- -
-
-
-
-

- #function - SchedulerFunction -

-
-
- -

The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.

- -
-
-
-
-

- #table - ... -

-
-
- -

Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.

- -
-
-

Return value:

-
-
-

#string:

-
-
- -

The Schedule ID of the planned schedule.

- -
-
-
- -
-
- -
- - - -

Stops the Schedule.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- #string - SchedulerID -

-
-
- -

(Optional) Scheduler ID to be stopped. If nil, all pending schedules are stopped.

- -
-
-
- -
-
- -
- - - -

Set the Class Core.Event processing Priority.

- - -

The Event processing Priority is a number from 1 to 10, -reflecting the order of the classes subscribed to the Event to be processed.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- #number - EventPriority -

-
-
- -

The Core.Event processing Priority.

- -
-
-

Return value:

-
-
-

#BASE:

-
-
- -

self

- -
-
-
- -
-
- -
- - - -

Set one property of an object.

- -
-
-

Defined in:

- -

Parameters:

-
-
-

- Key -

-
-
- -

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

- -
-
-
-
-

- Value -

-
-
- -

The value that is stored. Note that the value can be a #string, but it can also be any other type!

- -
-
-
- -
-
- -
- - - -

Set a state or property of the Object given a Key and a Value.

- - -

Note that if the Object is destroyed, set to nil, or garbage collected, then the Values and Keys will also be gone.

- -
-
-

Defined in:

- -

Parameters:

-
-
-

- Object -

-
-
- -

The object that will hold the Value set by the Key.

- -
-
-
-
-

- Key -

-
-
- -

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

- -
-
-
-
-

- Value -

-
-
- -

The value to is stored in the object.

- -
-
-

Return value:

-
-
-
-
- -

The Value set.

- -
-
-
- -
-
- -
- - - -

Trace a function logic level 1.

- - -

Can be anywhere within the function logic.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Arguments -

-
-
- -

A #table or any field.

- -
-
-
- -
-
- -
- - - -

Trace a function logic level 2.

- - -

Can be anywhere within the function logic.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Arguments -

-
-
- -

A #table or any field.

- -
-
-
- -
-
- -
- - - -

Trace a function logic level 3.

- - -

Can be anywhere within the function logic.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Arguments -

-
-
- -

A #table or any field.

- -
-
-
- -
-
- -
- - - -

Trace all methods in MOOSE

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- #boolean - TraceAll -

-
-
- -

true = trace all methods in MOOSE.

- -
-
-
- -
-
- -
- - - -

Set tracing for a class

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- #string - Class -

-
-
- -

Class name.

- -
-
-
- -
-
- -
- - - -

Set tracing for a specific method of class

- -
-
-

Defined in:

- -

Parameters:

-
-
-

- #string - Class -

-
-
- -

Class name.

- -
-
-
-
-

- #string - Method -

-
-
- -

Method.

- -
-
-
- -
-
- -
- - - -

Set trace level

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- #number - Level -

-
-
-

-
-
-
- -
-
- -
- - - -

Set trace off.

- -
-
-

Defined in:

- -

Usage:

-
-- Switch the tracing Off
-BASE:TraceOff()
- -
- -
-
- -
- - - -

Set trace on.

- -
-
-

Defined in:

- -

Usage:

-
-- Switch the tracing On
-BASE:TraceOn()
- -
- -
-
- -
- - - -

Set trace on or off -Note that when trace is off, no BASE.Debug statement is performed, increasing performance! -When Moose is loaded statically, (as one file), tracing is switched off by default.

- - -

So tracing must be switched on manually in your mission if you are using Moose statically. -When moose is loading dynamically (for moose class development), tracing is switched on by default.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- #boolean - TraceOnOff -

-
-
- -

Switch the tracing on or off.

- -
-
-

Usage:

-

-  -- Switch the tracing On
-  BASE:TraceOnOff( true )
-
-  -- Switch the tracing Off
-  BASE:TraceOnOff( false )
-
- -
- -
-
- -
- - - -

UnSubscribe to a DCS event.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTS - EventID -

-
-
- -

Event ID.

- -
-
-

Return value:

-
-
-

#BASE:

-
-
- - - -
-
-
- -
-
- -
- - - -

Trace a function call.

- - -

This function is private.

- -
-
-

Defined in:

- -

Parameters:

-
-
-

- Arguments -

-
-
- -

A #table or any field.

- -
-
-
-
-

- DebugInfoCurrentParam -

-
-
-

-
-
-
-
-

- DebugInfoFromParam -

-
-
-

-
-
-
- -
-
- -
- - - -

(Internal) Serialize arguments

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- #table - Arguments -

-
-
-

-
-
-

Return value:

-
-
-

#string:

-
-
- -

Text

- -
-
-
- -
-
- -
- - - -

Trace a function logic.

- -
-
-

Defined in:

- -

Parameters:

-
-
-

- Arguments -

-
-
- -

A #table or any field.

- -
-
-
-
-

- DebugInfoCurrentParam -

-
-
-

-
-
-
-
-

- DebugInfoFromParam -

-
-
-

-
-
-
- -
-
- -
- - - -

The main event handling function...

- - -

This function captures all events generated for the class.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- DCS#Event - event -

-
-
-

-
-
-
- -
-
- -
- -
-
- - -
- - - - diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html index 2341ad36d..2d1063acd 100644 --- a/Documentation/Functional.Movement.html +++ b/Documentation/Functional.Movement.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

@@ -2266,20 +2255,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - #number -MOVEMENT.AliveUnits - - - - -

Contains the counter how many units are currently alive.

- -
- -
@@ -2510,20 +2485,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - #number -MOVEMENT.AliveUnits - - - - -

Contains the counter how many units are currently alive.

- -
- -
diff --git a/Documentation/Functional.PseudoATC.html b/Documentation/Functional.PseudoATC.html index 03d94ee11..3245b008f 100644 --- a/Documentation/Functional.PseudoATC.html +++ b/Documentation/Functional.PseudoATC.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

-
-
-
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Functional.RAT.html b/Documentation/Functional.RAT.html index 5c66e9e10..ea1dd5ba7 100644 --- a/Documentation/Functional.RAT.html +++ b/Documentation/Functional.RAT.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

@@ -4659,6 +4648,24 @@ and any spaces before and after the resulting name are removed.

RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

+ + + +

RAT.livery_id

+ + + + + +

RAT.skill

+ + + + + +

RAT.uncontrolled

+ + diff --git a/Documentation/Functional.Range.html b/Documentation/Functional.Range.html index 266903fe6..c8640ff42 100644 --- a/Documentation/Functional.Range.html +++ b/Documentation/Functional.Range.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html index 2d08bc260..037e8ac9c 100644 --- a/Documentation/Functional.Scoring.html +++ b/Documentation/Functional.Scoring.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

@@ -3220,7 +3209,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + SCORING.penaltyoncoalitionchange @@ -6677,7 +6666,7 @@ The scale magnifies the scores given to the players.

- #boolean + SCORING.penaltyoncoalitionchange diff --git a/Documentation/Functional.Sead.html b/Documentation/Functional.Sead.html index 797214d8d..deed255fb 100644 --- a/Documentation/Functional.Sead.html +++ b/Documentation/Functional.Sead.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

-
-
-
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Functional.Shorad.html b/Documentation/Functional.Shorad.html index f3cb438d5..7af02b5b8 100644 --- a/Documentation/Functional.Shorad.html +++ b/Documentation/Functional.Shorad.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Functional.Stratego.html b/Documentation/Functional.Stratego.html index 7f147fad7..4af2f23c7 100644 --- a/Documentation/Functional.Stratego.html +++ b/Documentation/Functional.Stratego.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Functional.Suppression.html b/Documentation/Functional.Suppression.html index 8eedc2559..59a40d837 100644 --- a/Documentation/Functional.Suppression.html +++ b/Documentation/Functional.Suppression.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Functional.Tiresias.html b/Documentation/Functional.Tiresias.html index 81270c1a6..4a95c2136 100644 --- a/Documentation/Functional.Tiresias.html +++ b/Documentation/Functional.Tiresias.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Functional.Warehouse.html b/Documentation/Functional.Warehouse.html index a09a3c9e3..b1b28d788 100644 --- a/Documentation/Functional.Warehouse.html +++ b/Documentation/Functional.Warehouse.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Functional.ZoneCaptureCoalition.html b/Documentation/Functional.ZoneCaptureCoalition.html index ca420c1b0..63c021c8b 100644 --- a/Documentation/Functional.ZoneCaptureCoalition.html +++ b/Documentation/Functional.ZoneCaptureCoalition.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

@@ -2195,20 +2184,6 @@ We start the monitoring after 5 seconds, and will repeat every 30 seconds a chec
-ZONE_CAPTURE_COALITION.HitTimeLast - - - - -

Update last hit time.

- -
- - -
-
- - ZONE_CAPTURE_COALITION.HitsOn diff --git a/Documentation/Functional.ZoneGoal.html b/Documentation/Functional.ZoneGoal.html index 338af115a..d192c7734 100644 --- a/Documentation/Functional.ZoneGoal.html +++ b/Documentation/Functional.ZoneGoal.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

-
- -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Functional.ZoneGoalCargo.html b/Documentation/Functional.ZoneGoalCargo.html index dff4cc56f..f5171b459 100644 --- a/Documentation/Functional.ZoneGoalCargo.html +++ b/Documentation/Functional.ZoneGoalCargo.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Functional.ZoneGoalCoalition.html b/Documentation/Functional.ZoneGoalCoalition.html index c094a2c79..cec35df84 100644 --- a/Documentation/Functional.ZoneGoalCoalition.html +++ b/Documentation/Functional.ZoneGoalCoalition.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Navigation.Beacons.html b/Documentation/Navigation.Beacons.html index 44919f598..99bc7580d 100644 --- a/Documentation/Navigation.Beacons.html +++ b/Documentation/Navigation.Beacons.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Navigation.Point.html b/Documentation/Navigation.Point.html index 56e8e4d32..c2dc0447f 100644 --- a/Documentation/Navigation.Point.html +++ b/Documentation/Navigation.Point.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Navigation.Radios.html b/Documentation/Navigation.Radios.html index f3b390ace..582428215 100644 --- a/Documentation/Navigation.Radios.html +++ b/Documentation/Navigation.Radios.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Navigation.Towns.html b/Documentation/Navigation.Towns.html index 0d67a6467..d1efc5ff3 100644 --- a/Documentation/Navigation.Towns.html +++ b/Documentation/Navigation.Towns.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/OPS.FlightControl.html b/Documentation/OPS.FlightControl.html index 4e25f56c5..5874266b4 100644 --- a/Documentation/OPS.FlightControl.html +++ b/Documentation/OPS.FlightControl.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Ops.ATIS.html b/Documentation/Ops.ATIS.html index a3f4fc3d3..07a9459c8 100644 --- a/Documentation/Ops.ATIS.html +++ b/Documentation/Ops.ATIS.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Ops.AWACS.html b/Documentation/Ops.AWACS.html index d56606642..22475e765 100644 --- a/Documentation/Ops.AWACS.html +++ b/Documentation/Ops.AWACS.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html index 4d043fd5e..8e54bbfad 100644 --- a/Documentation/Ops.Airboss.html +++ b/Documentation/Ops.Airboss.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

@@ -9902,6 +9891,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Radio queue of LSO.

+ + + +
+
+ + +AIRBOSS.RQLid + + +
@@ -9913,6 +9913,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Radio queue of marshal.

+ + + +
+
+ + +AIRBOSS.RQMid + + +
@@ -30549,6 +30560,17 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of LSO.

+ + + +
+
+ + +AIRBOSS.RQLid + + +
@@ -30560,6 +30582,17 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of marshal.

+ + + +
+
+ + +AIRBOSS.RQMid + + +
@@ -33640,6 +33673,17 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of LSO.

+ + + +
+
+ + +AIRBOSS.RQLid + + +
@@ -33651,6 +33695,17 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of marshal.

+ + + +
+
+ + +AIRBOSS.RQMid + + +
@@ -42066,9 +42121,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - -

Set case to that of lead.

- @@ -42286,7 +42338,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

Set section lead of player flight.

+

Make player section lead if he was not before.

@@ -42343,9 +42395,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - -

Set new time stamp.

- @@ -42482,7 +42531,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

VNAO Edit - Added

+

VNAO Edit - Added

@@ -42510,7 +42559,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

VNAO Edit - Added

+

VNAO Edit - Added

diff --git a/Documentation/Ops.Airwing.html b/Documentation/Ops.Airwing.html index d0559a62c..062226221 100644 --- a/Documentation/Ops.Airwing.html +++ b/Documentation/Ops.Airwing.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Ops.ArmyGroup.html b/Documentation/Ops.ArmyGroup.html index d377124dd..c5c4c7dfa 100644 --- a/Documentation/Ops.ArmyGroup.html +++ b/Documentation/Ops.ArmyGroup.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

@@ -2511,12 +2500,6 @@

ARMYGROUP:DestroyUnit(UnitName, Delay)

Destroy a unit of the group.

- - - -

ARMYGROUP.EPLRS

- - diff --git a/Documentation/Ops.Auftrag.html b/Documentation/Ops.Auftrag.html index 4b9c5118f..343cb5de0 100644 --- a/Documentation/Ops.Auftrag.html +++ b/Documentation/Ops.Auftrag.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Ops.Brigade.html b/Documentation/Ops.Brigade.html index 1ff66d39f..62783966b 100644 --- a/Documentation/Ops.Brigade.html +++ b/Documentation/Ops.Brigade.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index b27b9ee06..ca0651d0a 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

@@ -2567,12 +2556,6 @@ Dropped troop noMessage and forcedesc parameters aren't saved.

CSAR.inTransitGroups

- - - -

CSAR.index

- - @@ -4116,7 +4099,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CSAR.FreeVHFFrequencies @@ -4473,7 +4456,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + Core.Point#COORDINATE CSAR.coordinate @@ -4562,11 +4545,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CSAR.csarUnits + +

table of CSAR unit names

+
@@ -4587,11 +4573,25 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CSAR.downedPilots + +

Replacement woundedGroups

+ +
+ +
+
+
+ + #number +CSAR.downedpilotcounter + + +
@@ -4715,17 +4715,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

contain a table for each SAR with all units he has with the original names

-
- -
-
-
- - -CSAR.index - - -
@@ -4931,6 +4920,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+ + #number +CSAR.rescuedpilots + + + + +

counter for saved pilots

+ +
+
@@ -4956,6 +4959,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+ + #number +CSAR.rescues + + + + +

counter for successful rescue landings at FARP/AFB/MASH

+ +
+
@@ -10461,7 +10478,7 @@ callsigns from playername or group name.

- + #table CSAR.FreeVHFFrequencies @@ -10818,7 +10835,7 @@ callsigns from playername or group name.

- + Core.Point#COORDINATE CSAR.coordinate @@ -10907,11 +10924,14 @@ callsigns from playername or group name.

- + #table CSAR.csarUnits + +

table of CSAR unit names

+
@@ -10932,11 +10952,25 @@ callsigns from playername or group name.

- + #table CSAR.downedPilots + +

Replacement woundedGroups

+ +
+ +
+
+
+ + #number +CSAR.downedpilotcounter + + +
@@ -11060,17 +11094,6 @@ callsigns from playername or group name.

contain a table for each SAR with all units he has with the original names

-
- -
-
-
- - -CSAR.index - - -
@@ -11276,6 +11299,20 @@ callsigns from playername or group name.

+
+
+
+ + #number +CSAR.rescuedpilots + + + + +

counter for saved pilots

+ +
+
@@ -11301,6 +11338,20 @@ callsigns from playername or group name.

+
+
+
+ + #number +CSAR.rescues + + + + +

counter for successful rescue landings at FARP/AFB/MASH

+ +
+
@@ -13010,7 +13061,7 @@ callsigns from playername or group name.

- + #table CSAR.FreeVHFFrequencies @@ -13367,7 +13418,7 @@ callsigns from playername or group name.

- + Core.Point#COORDINATE CSAR.coordinate @@ -13456,11 +13507,14 @@ callsigns from playername or group name.

- + #table CSAR.csarUnits + +

table of CSAR unit names

+
@@ -13481,11 +13535,25 @@ callsigns from playername or group name.

- + #table CSAR.downedPilots + +

Replacement woundedGroups

+ +
+ +
+
+
+ + #number +CSAR.downedpilotcounter + + +
@@ -13609,17 +13677,6 @@ callsigns from playername or group name.

contain a table for each SAR with all units he has with the original names

-
- -
-
-
- - -CSAR.index - - -
@@ -13825,6 +13882,20 @@ callsigns from playername or group name.

+
+
+
+ + #number +CSAR.rescuedpilots + + + + +

counter for saved pilots

+ +
+
@@ -13850,6 +13921,20 @@ callsigns from playername or group name.

+
+
+
+ + #number +CSAR.rescues + + + + +

counter for successful rescue landings at FARP/AFB/MASH

+ +
+
diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html index 4dfd31d1a..c7dc7c644 100644 --- a/Documentation/Ops.CTLD.html +++ b/Documentation/Ops.CTLD.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

-
-
-
-
- -

-

Functional - Train missile defence and deflection.

@@ -8810,7 +8799,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.CtldUnits @@ -8946,7 +8935,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.FreeFMFrequencies @@ -9026,11 +9015,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.PilotGroups + +

tables

+
@@ -9059,14 +9051,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string CTLD.RadioPath - -

Folderpath.

-
@@ -9112,7 +9101,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.Spawned_Cargo @@ -9207,7 +9196,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-CTLD.UserSetGroup +CTLD.VehicleMoveFormation @@ -9643,6 +9632,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

enfore engineer build only?

+
+ +
+
+
+ + #boolean +CTLD.onestepmenu + + +
@@ -9697,7 +9697,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

noob catch

+

time to repairor build a unit/group

@@ -9807,7 +9807,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #number CTLD.troopdropzoneradius @@ -23572,7 +23572,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.CtldUnits @@ -23708,7 +23708,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.FreeFMFrequencies @@ -23788,11 +23788,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.PilotGroups + +

tables

+
@@ -23821,14 +23824,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #string CTLD.RadioPath - -

Folderpath.

-
@@ -23874,7 +23874,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.Spawned_Cargo @@ -23969,7 +23969,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-CTLD.UserSetGroup +CTLD.VehicleMoveFormation @@ -24405,6 +24405,17 @@ However, if you create a new folder inside the miz file, which contains the soun

enfore engineer build only?

+
+ +
+
+
+ + #boolean +CTLD.onestepmenu + + +
@@ -24459,7 +24470,7 @@ However, if you create a new folder inside the miz file, which contains the soun -

noob catch

+

time to repairor build a unit/group

@@ -24569,7 +24580,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #number CTLD.troopdropzoneradius @@ -26224,7 +26235,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.CtldUnits @@ -26360,7 +26371,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.FreeFMFrequencies @@ -26440,11 +26451,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.PilotGroups + +

tables

+
@@ -26473,14 +26487,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #string CTLD.RadioPath - -

Folderpath.

-
@@ -26526,7 +26537,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.Spawned_Cargo @@ -26621,7 +26632,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-CTLD.UserSetGroup +CTLD.VehicleMoveFormation @@ -27057,6 +27068,17 @@ However, if you create a new folder inside the miz file, which contains the soun

enfore engineer build only?

+
+ +
+
+
+ + #boolean +CTLD.onestepmenu + + +
@@ -27111,7 +27133,7 @@ However, if you create a new folder inside the miz file, which contains the soun -

noob catch

+

time to repairor build a unit/group

@@ -27221,7 +27243,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #number CTLD.troopdropzoneradius diff --git a/Documentation/Ops.Chief.html b/Documentation/Ops.Chief.html index e589a1dbc..28170b390 100644 --- a/Documentation/Ops.Chief.html +++ b/Documentation/Ops.Chief.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

-
-
-
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Ops.Cohort.html b/Documentation/Ops.Cohort.html index 3ed678f21..c95dc5fa9 100644 --- a/Documentation/Ops.Cohort.html +++ b/Documentation/Ops.Cohort.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

-
-
-
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Ops.Commander.html b/Documentation/Ops.Commander.html index 216e75653..eb89e6844 100644 --- a/Documentation/Ops.Commander.html +++ b/Documentation/Ops.Commander.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

-
-
-
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Ops.EasyAG.html b/Documentation/Ops.EasyAG.html index c60b10e20..88ab3bf05 100644 --- a/Documentation/Ops.EasyAG.html +++ b/Documentation/Ops.EasyAG.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

-
-
-
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Ops.EasyGCICAP.html b/Documentation/Ops.EasyGCICAP.html index 0d90e3aee..2a1ce259e 100644 --- a/Documentation/Ops.EasyGCICAP.html +++ b/Documentation/Ops.EasyGCICAP.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

-
-
-
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Ops.Fleet.html b/Documentation/Ops.Fleet.html index fc453226b..a6cf6df7c 100644 --- a/Documentation/Ops.Fleet.html +++ b/Documentation/Ops.Fleet.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

-
-
-
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Ops.FlightGroup.html b/Documentation/Ops.FlightGroup.html index 6594edd6a..704536bbc 100644 --- a/Documentation/Ops.FlightGroup.html +++ b/Documentation/Ops.FlightGroup.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

-
-
-
-
- -

-

Functional - Train missile defence and deflection.

@@ -3371,12 +3360,6 @@

FLIGHTGROUP:DestroyUnit(UnitName, Delay)

Destroy a unit of the group.

- - - -

FLIGHTGROUP.EPLRS

- - @@ -7832,6 +7815,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +
+
+ + +FLIGHTGROUP.Twaiting + + + + +

Set time stamp.

+ +
+
@@ -7898,6 +7895,34 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+ + +FLIGHTGROUP.currbase + + + + +

Set current airbase.

+ +
+ +
+
+
+ + +FLIGHTGROUP.dTwait + + + + +

Max waiting time in seconds.

+ +
+
@@ -7929,6 +7954,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Set the destination base.

+
@@ -8148,6 +8176,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Flight is ready for takeoff. This is for FLIGHTCONTROL.

+ + + +
+
+ + #boolean +FLIGHTGROUP.isUncontrolled + + +
@@ -18587,6 +18626,20 @@ Here we only check if stuck whilst taxiing.

+ +
+
+ + +FLIGHTGROUP.Twaiting + + + + +

Set time stamp.

+ +
+
@@ -18653,6 +18706,34 @@ Here we only check if stuck whilst taxiing.

+
+
+
+ + +FLIGHTGROUP.currbase + + + + +

Set current airbase.

+ +
+ +
+
+
+ + +FLIGHTGROUP.dTwait + + + + +

Max waiting time in seconds.

+ +
+
@@ -18684,6 +18765,9 @@ Here we only check if stuck whilst taxiing.

+ +

Set the destination base.

+
@@ -18903,6 +18987,17 @@ Here we only check if stuck whilst taxiing.

Flight is ready for takeoff. This is for FLIGHTCONTROL.

+ + + +
+
+ + #boolean +FLIGHTGROUP.isUncontrolled + + +
@@ -39379,6 +39474,20 @@ Optionally, you can calculate the current max weight possible, which accounts fo + +
+
+ + +FLIGHTGROUP.Twaiting + + + + +

Set time stamp.

+ +
+
@@ -39445,6 +39554,34 @@ Optionally, you can calculate the current max weight possible, which accounts fo
+
+
+
+ + +FLIGHTGROUP.currbase + + + + +

Set current airbase.

+ +
+ +
+
+
+ + +FLIGHTGROUP.dTwait + + + + +

Max waiting time in seconds.

+ +
+
@@ -39476,6 +39613,9 @@ Optionally, you can calculate the current max weight possible, which accounts fo + +

Set the destination base.

+
@@ -39695,6 +39835,17 @@ Optionally, you can calculate the current max weight possible, which accounts fo

Flight is ready for takeoff. This is for FLIGHTCONTROL.

+ + + +
+
+ + #boolean +FLIGHTGROUP.isUncontrolled + + +
@@ -41534,6 +41685,20 @@ Optionally, you can calculate the current max weight possible, which accounts fo + +
+
+ + +FLIGHTGROUP.Twaiting + + + + +

Set time stamp.

+ +
+
@@ -41600,6 +41765,34 @@ Optionally, you can calculate the current max weight possible, which accounts fo
+
+
+
+ + +FLIGHTGROUP.currbase + + + + +

Set current airbase.

+ +
+ +
+
+
+ + +FLIGHTGROUP.dTwait + + + + +

Max waiting time in seconds.

+ +
+
@@ -41631,6 +41824,9 @@ Optionally, you can calculate the current max weight possible, which accounts fo + +

Set the destination base.

+
@@ -41850,6 +42046,17 @@ Optionally, you can calculate the current max weight possible, which accounts fo

Flight is ready for takeoff. This is for FLIGHTCONTROL.

+ + + +
+
+ + #boolean +FLIGHTGROUP.isUncontrolled + + +
diff --git a/Documentation/Ops.Flotilla.html b/Documentation/Ops.Flotilla.html index eedc8efef..b3b6a57a4 100644 --- a/Documentation/Ops.Flotilla.html +++ b/Documentation/Ops.Flotilla.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Ops.Intel.html b/Documentation/Ops.Intel.html index 6e81b9efe..edd39170a 100644 --- a/Documentation/Ops.Intel.html +++ b/Documentation/Ops.Intel.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

@@ -4893,6 +4882,72 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Types of units we can detect accousticly. Defaults to {Unit.Category.HELICOPTER}

+ + + +
+
+ + #boolean +INTEL.DetectDLINK + + + +
+ +
+
+
+ + #boolean +INTEL.DetectIRST + + + +
+ +
+
+
+ + #boolean +INTEL.DetectOptical + + + +
+ +
+
+
+ + #boolean +INTEL.DetectRWR + + + +
+ +
+
+
+ + #boolean +INTEL.DetectRadar + + + +
+ +
+
+
+ + #boolean +INTEL.DetectVisual + + +
@@ -10183,6 +10238,72 @@ Note that reject zones overrule accept zones, i.e. if a unit is inside an accept

Types of units we can detect accousticly. Defaults to {Unit.Category.HELICOPTER}

+ + + +
+
+ + #boolean +INTEL.DetectDLINK + + + +
+ +
+
+
+ + #boolean +INTEL.DetectIRST + + + +
+ +
+
+
+ + #boolean +INTEL.DetectOptical + + + +
+ +
+
+
+ + #boolean +INTEL.DetectRWR + + + +
+ +
+
+
+ + #boolean +INTEL.DetectRadar + + + +
+ +
+
+
+ + #boolean +INTEL.DetectVisual + + +
@@ -12002,6 +12123,72 @@ Note that reject zones overrule accept zones, i.e. if a unit is inside an accept

Types of units we can detect accousticly. Defaults to {Unit.Category.HELICOPTER}

+ + + +
+
+ + #boolean +INTEL.DetectDLINK + + + +
+ +
+
+
+ + #boolean +INTEL.DetectIRST + + + +
+ +
+
+
+ + #boolean +INTEL.DetectOptical + + + +
+ +
+
+
+ + #boolean +INTEL.DetectRWR + + + +
+ +
+
+
+ + #boolean +INTEL.DetectRadar + + + +
+ +
+
+
+ + #boolean +INTEL.DetectVisual + + +
diff --git a/Documentation/Ops.Legion.html b/Documentation/Ops.Legion.html index 13d64c362..ad079e2fb 100644 --- a/Documentation/Ops.Legion.html +++ b/Documentation/Ops.Legion.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Ops.NavyGroup.html b/Documentation/Ops.NavyGroup.html index 8dbffbe37..0ac04205f 100644 --- a/Documentation/Ops.NavyGroup.html +++ b/Documentation/Ops.NavyGroup.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

@@ -2540,12 +2529,6 @@

NAVYGROUP:DestroyUnit(UnitName, Delay)

Destroy a unit of the group.

- - - -

NAVYGROUP.EPLRS

- - diff --git a/Documentation/Ops.Operation.html b/Documentation/Ops.Operation.html index e66006ba0..2647138a2 100644 --- a/Documentation/Ops.Operation.html +++ b/Documentation/Ops.Operation.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Ops.OpsGroup.html b/Documentation/Ops.OpsGroup.html index eea7d5a7e..fdb765eae 100644 --- a/Documentation/Ops.OpsGroup.html +++ b/Documentation/Ops.OpsGroup.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

@@ -1769,12 +1758,6 @@

OPSGROUP:DestroyUnit(UnitName, Delay)

Destroy a unit of the group.

- - - -

OPSGROUP.EPLRS

- - @@ -7393,17 +7376,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Name of the class.

- - - -
-
- - -OPSGROUP.EPLRS - - -
@@ -8605,6 +8577,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Init a table.

+ @@ -29138,17 +29113,6 @@ Optionally, you can calculate the current max weight possible, which accounts fo

Name of the class.

- - - -
-
- - -OPSGROUP.EPLRS - - -
@@ -30350,6 +30314,9 @@ Optionally, you can calculate the current max weight possible, which accounts fo + +

Init a table.

+ @@ -32246,17 +32213,6 @@ Optionally, you can calculate the current max weight possible, which accounts fo

Name of the class.

- - - -
-
- - -OPSGROUP.EPLRS - - -
@@ -33458,6 +33414,9 @@ Optionally, you can calculate the current max weight possible, which accounts fo + +

Init a table.

+ @@ -39389,7 +39348,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

Has line of sight.

+

No of sight.

diff --git a/Documentation/Ops.OpsTransport.html b/Documentation/Ops.OpsTransport.html index 5ec1a437f..8da5602f8 100644 --- a/Documentation/Ops.OpsTransport.html +++ b/Documentation/Ops.OpsTransport.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Ops.OpsZone.html b/Documentation/Ops.OpsZone.html index 794bc4947..8aeaa64d6 100644 --- a/Documentation/Ops.OpsZone.html +++ b/Documentation/Ops.OpsZone.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Ops.Platoon.html b/Documentation/Ops.Platoon.html index 0b3ab15c1..ba6f7c65d 100644 --- a/Documentation/Ops.Platoon.html +++ b/Documentation/Ops.Platoon.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Ops.PlayerRecce.html b/Documentation/Ops.PlayerRecce.html index a3e486a5f..e19c75662 100644 --- a/Documentation/Ops.PlayerRecce.html +++ b/Documentation/Ops.PlayerRecce.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Ops.PlayerTask.html b/Documentation/Ops.PlayerTask.html index 49ca3cd0a..b55a6dd75 100644 --- a/Documentation/Ops.PlayerTask.html +++ b/Documentation/Ops.PlayerTask.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

@@ -15985,11 +15974,14 @@ When moose is loading dynamically (for moose class development), tracing is swit
- + Core.Set#SET_OPSGROUP PLAYERTASKCONTROLLER.LasingDroneSet + +

self.PlayerMenu = {} -- #table

+
@@ -16538,7 +16530,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
- #number + PLAYERTASKCONTROLLER.lasttaskcount @@ -16609,6 +16601,17 @@ When moose is loading dynamically (for moose class development), tracing is swit +
+ +
+
+
+ + #number +PLAYERTASKCONTROLLER.repeattimes + + +
@@ -23480,11 +23483,14 @@ If you don't want SEAD tasks generated, use as follows where "mycontroller" is y
- + Core.Set#SET_OPSGROUP PLAYERTASKCONTROLLER.LasingDroneSet + +

self.PlayerMenu = {} -- #table

+
@@ -24033,7 +24039,7 @@ If you don't want SEAD tasks generated, use as follows where "mycontroller" is y
- #number + PLAYERTASKCONTROLLER.lasttaskcount @@ -24104,6 +24110,17 @@ If you don't want SEAD tasks generated, use as follows where "mycontroller" is y +
+ +
+
+
+ + #number +PLAYERTASKCONTROLLER.repeattimes + + +
@@ -25918,11 +25935,14 @@ If you don't want SEAD tasks generated, use as follows where "mycontroller" is y
- + Core.Set#SET_OPSGROUP PLAYERTASKCONTROLLER.LasingDroneSet + +

self.PlayerMenu = {} -- #table

+
@@ -26471,7 +26491,7 @@ If you don't want SEAD tasks generated, use as follows where "mycontroller" is y
- #number + PLAYERTASKCONTROLLER.lasttaskcount @@ -26542,6 +26562,17 @@ If you don't want SEAD tasks generated, use as follows where "mycontroller" is y +
+ +
+
+
+ + #number +PLAYERTASKCONTROLLER.repeattimes + + +
diff --git a/Documentation/Ops.RecoveryTanker.html b/Documentation/Ops.RecoveryTanker.html index 25460552a..00b1b7744 100644 --- a/Documentation/Ops.RecoveryTanker.html +++ b/Documentation/Ops.RecoveryTanker.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Ops.RescueHelo.html b/Documentation/Ops.RescueHelo.html index a630d2369..7756b0539 100644 --- a/Documentation/Ops.RescueHelo.html +++ b/Documentation/Ops.RescueHelo.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Ops.Squadron.html b/Documentation/Ops.Squadron.html index b042fcf98..66402c2a4 100644 --- a/Documentation/Ops.Squadron.html +++ b/Documentation/Ops.Squadron.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Ops.Target.html b/Documentation/Ops.Target.html index 82d51443e..c225915b3 100644 --- a/Documentation/Ops.Target.html +++ b/Documentation/Ops.Target.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Shapes.CUBE.html b/Documentation/Shapes.CUBE.html index 06d3fe877..be5cfbf18 100644 --- a/Documentation/Shapes.CUBE.html +++ b/Documentation/Shapes.CUBE.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Shapes.LINE.html b/Documentation/Shapes.LINE.html index f2a241dc6..785eace78 100644 --- a/Documentation/Shapes.LINE.html +++ b/Documentation/Shapes.LINE.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Shapes.OVAL.html b/Documentation/Shapes.OVAL.html index 05470dde7..26ac4fd94 100644 --- a/Documentation/Shapes.OVAL.html +++ b/Documentation/Shapes.OVAL.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Shapes.POLYGON.html b/Documentation/Shapes.POLYGON.html index 672148927..e07652cce 100644 --- a/Documentation/Shapes.POLYGON.html +++ b/Documentation/Shapes.POLYGON.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Shapes.SHAPE_BASE.html b/Documentation/Shapes.SHAPE_BASE.html index ded6427e6..4410e5de6 100644 --- a/Documentation/Shapes.SHAPE_BASE.html +++ b/Documentation/Shapes.SHAPE_BASE.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Shapes.TRIANGLE.html b/Documentation/Shapes.TRIANGLE.html index 5939937c2..1771031c9 100644 --- a/Documentation/Shapes.TRIANGLE.html +++ b/Documentation/Shapes.TRIANGLE.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Sound.Radio.html b/Documentation/Sound.Radio.html index aa9eb50a6..2ee86fafa 100644 --- a/Documentation/Sound.Radio.html +++ b/Documentation/Sound.Radio.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Sound.RadioQueue.html b/Documentation/Sound.RadioQueue.html index 14b955d23..d8212103d 100644 --- a/Documentation/Sound.RadioQueue.html +++ b/Documentation/Sound.RadioQueue.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Sound.RadioSpeech.html b/Documentation/Sound.RadioSpeech.html index 4ec0230ba..13b242434 100644 --- a/Documentation/Sound.RadioSpeech.html +++ b/Documentation/Sound.RadioSpeech.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Sound.SRS.html b/Documentation/Sound.SRS.html index 05e80279e..93f09839d 100644 --- a/Documentation/Sound.SRS.html +++ b/Documentation/Sound.SRS.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Sound.SoundOutput.html b/Documentation/Sound.SoundOutput.html index 76a042aa6..d5599229f 100644 --- a/Documentation/Sound.SoundOutput.html +++ b/Documentation/Sound.SoundOutput.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Sound.UserSound.html b/Documentation/Sound.UserSound.html index 3018c2426..35f1b2cf2 100644 --- a/Documentation/Sound.UserSound.html +++ b/Documentation/Sound.UserSound.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Utilities.Enums.html b/Documentation/Utilities.Enums.html index d7ce02680..598522fa6 100644 --- a/Documentation/Utilities.Enums.html +++ b/Documentation/Utilities.Enums.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Utilities.FiFo.html b/Documentation/Utilities.FiFo.html index 9044ec61f..6a788b214 100644 --- a/Documentation/Utilities.FiFo.html +++ b/Documentation/Utilities.FiFo.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Utilities.Profiler.html b/Documentation/Utilities.Profiler.html index 79e70704f..f1cf90aaa 100644 --- a/Documentation/Utilities.Profiler.html +++ b/Documentation/Utilities.Profiler.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Utilities.Socket.html b/Documentation/Utilities.Socket.html index 2dce1aaaa..e1235728d 100644 --- a/Documentation/Utilities.Socket.html +++ b/Documentation/Utilities.Socket.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Utilities.Utils.html b/Documentation/Utilities.Utils.html index 2945aa0a5..09bc3d6d7 100644 --- a/Documentation/Utilities.Utils.html +++ b/Documentation/Utilities.Utils.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Wrapper.Airbase.html b/Documentation/Wrapper.Airbase.html index 149533c6b..c744b4544 100644 --- a/Documentation/Wrapper.Airbase.html +++ b/Documentation/Wrapper.Airbase.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Wrapper.Client.html b/Documentation/Wrapper.Client.html index 7cbba11c4..eec264835 100644 --- a/Documentation/Wrapper.Client.html +++ b/Documentation/Wrapper.Client.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - -
-
- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Wrapper.Controllable.html b/Documentation/Wrapper.Controllable.html index ecd938f8a..80b8e5a98 100644 --- a/Documentation/Wrapper.Controllable.html +++ b/Documentation/Wrapper.Controllable.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

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-

Functional - Train missile defence and deflection.

@@ -4488,6 +4477,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The DCS controllable class.

+ + + +
+
+ + #boolean +CONTROLLABLE.IRMarkerGroup + + + +
+ +
+
+
+ + #boolean +CONTROLLABLE.IRMarkerUnit + + +
@@ -4510,6 +4521,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +CONTROLLABLE.spot + + + +
+ +
+
+
+ + +CONTROLLABLE.timer + + +
@@ -18068,6 +18101,28 @@ mygroup:WayPointExecute()

The DCS controllable class.

+ + + +
+
+ + #boolean +CONTROLLABLE.IRMarkerGroup + + + +
+ +
+
+
+ + #boolean +CONTROLLABLE.IRMarkerUnit + + +
@@ -18090,6 +18145,28 @@ mygroup:WayPointExecute() + + + +
+
+ + +CONTROLLABLE.spot + + + +
+ +
+
+
+ + +CONTROLLABLE.timer + + +
@@ -22190,6 +22267,28 @@ Coordinates are dependent on the position of the maps origin.

The DCS controllable class.

+ + + +
+
+ + #boolean +CONTROLLABLE.IRMarkerGroup + + + +
+ +
+
+
+ + #boolean +CONTROLLABLE.IRMarkerUnit + + +
@@ -22212,6 +22311,28 @@ Coordinates are dependent on the position of the maps origin.

+ + + +
+
+ + +CONTROLLABLE.spot + + + +
+ +
+
+
+ + +CONTROLLABLE.timer + + +
@@ -22833,6 +22954,28 @@ If the Identifiable is alive, true is returned.

The DCS controllable class.

+ + + +
+
+ + #boolean +CONTROLLABLE.IRMarkerGroup + + + +
+ +
+
+
+ + #boolean +CONTROLLABLE.IRMarkerUnit + + +
@@ -22855,6 +22998,28 @@ If the Identifiable is alive, true is returned.

+ + + +
+
+ + +CONTROLLABLE.spot + + + +
+ +
+
+
+ + +CONTROLLABLE.timer + + +
@@ -22987,6 +23152,28 @@ If the Identifiable is alive, true is returned.

The DCS controllable class.

+ + + +
+
+ + #boolean +CONTROLLABLE.IRMarkerGroup + + + +
+ +
+
+
+ + #boolean +CONTROLLABLE.IRMarkerUnit + + +
@@ -23009,6 +23196,28 @@ If the Identifiable is alive, true is returned.

+ + + +
+
+ + +CONTROLLABLE.spot + + + +
+ +
+
+
+ + +CONTROLLABLE.timer + + +
diff --git a/Documentation/Wrapper.DynamicCargo.html b/Documentation/Wrapper.DynamicCargo.html index af6f8529d..7570f9794 100644 --- a/Documentation/Wrapper.DynamicCargo.html +++ b/Documentation/Wrapper.DynamicCargo.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

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-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Wrapper.Group.html b/Documentation/Wrapper.Group.html index 635cbf08a..c1d5f2050 100644 --- a/Documentation/Wrapper.Group.html +++ b/Documentation/Wrapper.Group.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

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-

Functional - Train missile defence and deflection.

@@ -5628,18 +5617,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-GROUP.InitRespawnRandomizePositionInner - - - -
- - -
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- - -GROUP.InitRespawnRandomizePositionOuter +GROUP.InitRespawnRandomizePositionZone @@ -10823,18 +10801,7 @@ These settings can be provided by calling the relevant Init...() methods of the - -
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- - -GROUP.InitRespawnRandomizePositionOuter +GROUP.InitRespawnRandomizePositionZone @@ -28823,18 +28779,7 @@ Coordinates are dependent on the position of the maps origin.

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- - -GROUP.InitRespawnRandomizePositionOuter +GROUP.InitRespawnRandomizePositionZone @@ -29615,18 +29560,7 @@ If the Identifiable is alive, true is returned.

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- - -GROUP.InitRespawnRandomizePositionOuter +GROUP.InitRespawnRandomizePositionZone @@ -29918,18 +29852,7 @@ If the Identifiable is alive, true is returned.

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- - -GROUP.InitRespawnRandomizePositionOuter +GROUP.InitRespawnRandomizePositionZone diff --git a/Documentation/Wrapper.Identifiable.html b/Documentation/Wrapper.Identifiable.html index e90258341..a542b1197 100644 --- a/Documentation/Wrapper.Identifiable.html +++ b/Documentation/Wrapper.Identifiable.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

-
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- -

-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Wrapper.Marker.html b/Documentation/Wrapper.Marker.html index 2cb63c631..032f9bd2c 100644 --- a/Documentation/Wrapper.Marker.html +++ b/Documentation/Wrapper.Marker.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

-
-
-
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- -

-

Functional - Train missile defence and deflection.

@@ -3108,6 +3097,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ + +
+
+ + #boolean +MARKER.tocoalition + + + +
+ +
+
+
+ + #boolean +MARKER.togroup + + +
@@ -5225,6 +5236,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + #boolean +MARKER.tocoalition + + + +
+ +
+
+
+ + #boolean +MARKER.togroup + + +
@@ -6813,6 +6846,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + #boolean +MARKER.tocoalition + + + +
+ +
+
+
+ + #boolean +MARKER.togroup + + +
diff --git a/Documentation/Wrapper.Net.html b/Documentation/Wrapper.Net.html index 7893bca4a..04572a99e 100644 --- a/Documentation/Wrapper.Net.html +++ b/Documentation/Wrapper.Net.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

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-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Wrapper.Object.html b/Documentation/Wrapper.Object.html index b2bbe04d7..6e41c24e7 100644 --- a/Documentation/Wrapper.Object.html +++ b/Documentation/Wrapper.Object.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

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- - -
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-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Wrapper.Positionable.html b/Documentation/Wrapper.Positionable.html index cd7051fc7..9e74797e8 100644 --- a/Documentation/Wrapper.Positionable.html +++ b/Documentation/Wrapper.Positionable.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

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- - -
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Functional - Train missile defence and deflection.

diff --git a/Documentation/Wrapper.Scenery.html b/Documentation/Wrapper.Scenery.html index 28594200f..ed2d47151 100644 --- a/Documentation/Wrapper.Scenery.html +++ b/Documentation/Wrapper.Scenery.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

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- - -
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-

Functional - Train missile defence and deflection.

diff --git a/Documentation/Wrapper.Static.html b/Documentation/Wrapper.Static.html index b7bf15934..bf5d8cb39 100644 --- a/Documentation/Wrapper.Static.html +++ b/Documentation/Wrapper.Static.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

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- - -
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Functional - Train missile defence and deflection.

diff --git a/Documentation/Wrapper.Storage.html b/Documentation/Wrapper.Storage.html index f6b5d9e38..f6082fa1f 100644 --- a/Documentation/Wrapper.Storage.html +++ b/Documentation/Wrapper.Storage.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

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- - -
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Functional - Train missile defence and deflection.

diff --git a/Documentation/Wrapper.Unit.html b/Documentation/Wrapper.Unit.html index 0ce0ae214..07d4846ed 100644 --- a/Documentation/Wrapper.Unit.html +++ b/Documentation/Wrapper.Unit.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

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Functional - Train missile defence and deflection.

diff --git a/Documentation/Wrapper.Weapon.html b/Documentation/Wrapper.Weapon.html index 8a250f383..bf48903df 100644 --- a/Documentation/Wrapper.Weapon.html +++ b/Documentation/Wrapper.Weapon.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

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- - -
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-

Functional - Train missile defence and deflection.

diff --git a/Documentation/index.html b/Documentation/index.html index 58d2c3767..c775742de 100644 --- a/Documentation/index.html +++ b/Documentation/index.html @@ -570,17 +570,6 @@

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

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- - -
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-

Functional - Train missile defence and deflection.

@@ -2108,18 +2097,6 @@

Functional.Mantis

Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.

-

- - - -
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- Image -
-
- -

-

Functional - Train missile defence and deflection.