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MooseBotter
2026-02-08 13:18:56 +00:00
parent d8dd9d3430
commit 8ffe34fc06
26 changed files with 514 additions and 1126 deletions
+2 -2
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@@ -5954,7 +5954,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(FSM)._StartState" ><strong>FSM._StartState</strong></a> <a id="#(FSM)._StartState" ><strong>FSM._StartState</strong></a>
@@ -7553,7 +7553,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(FSM)._StartState" ><strong>FSM._StartState</strong></a> <a id="#(FSM)._StartState" ><strong>FSM._StartState</strong></a>
+4 -32
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@@ -2785,14 +2785,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(SETTINGS).A2GSystem" ><strong>SETTINGS.A2GSystem</strong></a> <a id="#(SETTINGS).A2GSystem" ><strong>SETTINGS.A2GSystem</strong></a>
<p>BASE:E( {PlayerUnit:GetName(), A2GSystem } )</p>
</div> </div>
</div> </div>
@@ -2832,22 +2829,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SETTINGS).Metric" ><strong>SETTINGS.Metric</strong></a> <a id="#(SETTINGS).Metric" ><strong>SETTINGS.Metric</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SETTINGS).PlayerMenu" ><strong>SETTINGS.PlayerMenu</strong></a>
</div> </div>
</div> </div>
@@ -4956,14 +4942,11 @@ It is advised to use this method at the start of the mission.</p>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(SETTINGS).A2GSystem" ><strong>SETTINGS.A2GSystem</strong></a> <a id="#(SETTINGS).A2GSystem" ><strong>SETTINGS.A2GSystem</strong></a>
<p>BASE:E( {PlayerUnit:GetName(), A2GSystem } )</p>
</div> </div>
</div> </div>
@@ -5003,22 +4986,11 @@ It is advised to use this method at the start of the mission.</p>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SETTINGS).Metric" ><strong>SETTINGS.Metric</strong></a> <a id="#(SETTINGS).Metric" ><strong>SETTINGS.Metric</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SETTINGS).PlayerMenu" ><strong>SETTINGS.PlayerMenu</strong></a>
</div> </div>
</div> </div>
+79 -275
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@@ -2995,31 +2995,7 @@ and any spaces before and after the resulting name are removed.</p>
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).frequency">SPAWN.frequency</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).uncontrolled">SPAWN.uncontrolled</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).hidden">SPAWN.hidden</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).livery_id">SPAWN.livery_id</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).modulation">SPAWN.modulation</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).skill">SPAWN.skill</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
</td> </td>
@@ -3847,6 +3823,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(SPAWN).SpawnCount" ><strong>SPAWN.SpawnCount</strong></a>
<p> The internal counter of the amount of spawning the has happened since SpawnStart.</p>
</div> </div>
</div> </div>
@@ -3880,17 +3870,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnGrouping" ><strong>SPAWN.SpawnGrouping</strong></a>
</div> </div>
</div> </div>
@@ -3949,17 +3928,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitAirbase" ><strong>SPAWN.SpawnInitAirbase</strong></a>
</div> </div>
</div> </div>
@@ -4092,6 +4060,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Overwrite unit names by default with group name.</p>
</div> </div>
</div> </div>
@@ -4103,60 +4074,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitLivery" ><strong>SPAWN.SpawnInitLivery</strong></a> <p> By default, no InitLimit</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitModex" ><strong>SPAWN.SpawnInitModex</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitModexPostfix" ><strong>SPAWN.SpawnInitModexPostfix</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitModexPrefix" ><strong>SPAWN.SpawnInitModexPrefix</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitModu" ><strong>SPAWN.SpawnInitModu</strong></a>
</div> </div>
@@ -4178,11 +4097,15 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(SPAWN).SpawnInitSkill" ><strong>SPAWN.SpawnInitSkill</strong></a> <a id="#(SPAWN).SpawnInitSADL" ><strong>SPAWN.SpawnInitSADL</strong></a>
<p> we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case
we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL</p>
</div> </div>
</div> </div>
@@ -4214,7 +4137,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(SPAWN).SpawnMaxGroups" ><strong>SPAWN.SpawnMaxGroups</strong></a> <a id="#(SPAWN).SpawnMaxGroups" ><strong>SPAWN.SpawnMaxGroups</strong></a>
@@ -4228,7 +4151,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(SPAWN).SpawnMaxUnitsAlive" ><strong>SPAWN.SpawnMaxUnitsAlive</strong></a> <a id="#(SPAWN).SpawnMaxUnitsAlive" ><strong>SPAWN.SpawnMaxUnitsAlive</strong></a>
@@ -4396,6 +4319,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SPAWN).SpawnUnControlled" ><strong>SPAWN.SpawnUnControlled</strong></a>
</div> </div>
</div> </div>
@@ -4463,7 +4397,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> When the first Spawn executes, all the Groups need to be made visible before start.</p> <p> Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.</p>
</div> </div>
@@ -4544,51 +4478,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).frequency" ><strong>SPAWN.frequency</strong></a> <a id="#(SPAWN).uncontrolled" ><strong>SPAWN.uncontrolled</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).hidden" ><strong>SPAWN.hidden</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).livery_id" ><strong>SPAWN.livery_id</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).modulation" ><strong>SPAWN.modulation</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).skill" ><strong>SPAWN.skill</strong></a>
@@ -10527,6 +10417,20 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(SPAWN).SpawnCount" ><strong>SPAWN.SpawnCount</strong></a>
<p> The internal counter of the amount of spawning the has happened since SpawnStart.</p>
</div> </div>
</div> </div>
@@ -10560,17 +10464,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnGrouping" ><strong>SPAWN.SpawnGrouping</strong></a>
</div> </div>
</div> </div>
@@ -10629,17 +10522,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitAirbase" ><strong>SPAWN.SpawnInitAirbase</strong></a>
</div> </div>
</div> </div>
@@ -10772,6 +10654,9 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<p> Overwrite unit names by default with group name.</p>
</div> </div>
</div> </div>
@@ -10783,60 +10668,8 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitLivery" ><strong>SPAWN.SpawnInitLivery</strong></a> <p> By default, no InitLimit</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitModex" ><strong>SPAWN.SpawnInitModex</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitModexPostfix" ><strong>SPAWN.SpawnInitModexPostfix</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitModexPrefix" ><strong>SPAWN.SpawnInitModexPrefix</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitModu" ><strong>SPAWN.SpawnInitModu</strong></a>
</div> </div>
@@ -10858,11 +10691,15 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(SPAWN).SpawnInitSkill" ><strong>SPAWN.SpawnInitSkill</strong></a> <a id="#(SPAWN).SpawnInitSADL" ><strong>SPAWN.SpawnInitSADL</strong></a>
<p> we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case
we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL</p>
</div> </div>
</div> </div>
@@ -10894,7 +10731,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(SPAWN).SpawnMaxGroups" ><strong>SPAWN.SpawnMaxGroups</strong></a> <a id="#(SPAWN).SpawnMaxGroups" ><strong>SPAWN.SpawnMaxGroups</strong></a>
@@ -10908,7 +10745,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(SPAWN).SpawnMaxUnitsAlive" ><strong>SPAWN.SpawnMaxUnitsAlive</strong></a> <a id="#(SPAWN).SpawnMaxUnitsAlive" ><strong>SPAWN.SpawnMaxUnitsAlive</strong></a>
@@ -11076,6 +10913,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SPAWN).SpawnUnControlled" ><strong>SPAWN.SpawnUnControlled</strong></a>
</div> </div>
</div> </div>
@@ -11143,7 +10991,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<p> When the first Spawn executes, all the Groups need to be made visible before start.</p> <p> Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.</p>
</div> </div>
@@ -11224,51 +11072,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).frequency" ><strong>SPAWN.frequency</strong></a> <a id="#(SPAWN).uncontrolled" ><strong>SPAWN.uncontrolled</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).hidden" ><strong>SPAWN.hidden</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).livery_id" ><strong>SPAWN.livery_id</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).modulation" ><strong>SPAWN.modulation</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).skill" ><strong>SPAWN.skill</strong></a>
+86 -2
View File
@@ -1961,6 +1961,24 @@ such as position and heading.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWNSTATIC)._SpawnStatic">SPAWNSTATIC:_SpawnStatic(Template, CountryID)</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWNSTATIC)._SpawnStatic">SPAWNSTATIC:_SpawnStatic(Template, CountryID)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Spawns a new static using a given template.</p> <p>Spawns a new static using a given template.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWNSTATIC).heliport_callsign_id">SPAWNSTATIC.heliport_callsign_id</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWNSTATIC).heliport_frequency">SPAWNSTATIC.heliport_frequency</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWNSTATIC).heliport_modulation">SPAWNSTATIC.heliport_modulation</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
@@ -3050,7 +3068,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(SPAWNSTATIC).TemplateStaticUnit" ><strong>SPAWNSTATIC.TemplateStaticUnit</strong></a> <a id="#(SPAWNSTATIC).TemplateStaticUnit" ><strong>SPAWNSTATIC.TemplateStaticUnit</strong></a>
@@ -3077,6 +3095,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWNSTATIC).heliport_callsign_id" ><strong>SPAWNSTATIC.heliport_callsign_id</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWNSTATIC).heliport_frequency" ><strong>SPAWNSTATIC.heliport_frequency</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWNSTATIC).heliport_modulation" ><strong>SPAWNSTATIC.heliport_modulation</strong></a>
</div> </div>
</div> </div>
@@ -4911,7 +4962,7 @@ Handy if you spawn from cargo statics which have resources already set.</p>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(SPAWNSTATIC).TemplateStaticUnit" ><strong>SPAWNSTATIC.TemplateStaticUnit</strong></a> <a id="#(SPAWNSTATIC).TemplateStaticUnit" ><strong>SPAWNSTATIC.TemplateStaticUnit</strong></a>
@@ -4938,6 +4989,39 @@ Handy if you spawn from cargo statics which have resources already set.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWNSTATIC).heliport_callsign_id" ><strong>SPAWNSTATIC.heliport_callsign_id</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWNSTATIC).heliport_frequency" ><strong>SPAWNSTATIC.heliport_frequency</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWNSTATIC).heliport_modulation" ><strong>SPAWNSTATIC.heliport_modulation</strong></a>
</div> </div>
</div> </div>
-132
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@@ -2736,50 +2736,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).ScheduleID" ><strong>SPOT.ScheduleID</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).SpotIR" ><strong>SPOT.SpotIR</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).SpotLaser" ><strong>SPOT.SpotLaser</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).Target" ><strong>SPOT.Target</strong></a>
</div> </div>
</div> </div>
@@ -4063,50 +4019,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).ScheduleID" ><strong>SPOT.ScheduleID</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).SpotIR" ><strong>SPOT.SpotIR</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).SpotLaser" ><strong>SPOT.SpotLaser</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).Target" ><strong>SPOT.Target</strong></a>
</div> </div>
</div> </div>
@@ -5629,50 +5541,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).ScheduleID" ><strong>SPOT.ScheduleID</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).SpotIR" ><strong>SPOT.SpotIR</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).SpotLaser" ><strong>SPOT.SpotLaser</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).Target" ><strong>SPOT.Target</strong></a>
</div> </div>
</div> </div>
-44
View File
@@ -16484,17 +16484,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(ZONE_OVAL).Angle" ><strong>ZONE_OVAL.Angle</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(ZONE_OVAL).CenterVec2" ><strong>ZONE_OVAL.CenterVec2</strong></a> <a id="#(ZONE_OVAL).CenterVec2" ><strong>ZONE_OVAL.CenterVec2</strong></a>
@@ -17199,17 +17188,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(ZONE_OVAL).Angle" ><strong>ZONE_OVAL.Angle</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(ZONE_OVAL).CenterVec2" ><strong>ZONE_OVAL.CenterVec2</strong></a> <a id="#(ZONE_OVAL).CenterVec2" ><strong>ZONE_OVAL.CenterVec2</strong></a>
@@ -19381,17 +19359,6 @@ end
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(ZONE_OVAL).Angle" ><strong>ZONE_OVAL.Angle</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(ZONE_OVAL).CenterVec2" ><strong>ZONE_OVAL.CenterVec2</strong></a> <a id="#(ZONE_OVAL).CenterVec2" ><strong>ZONE_OVAL.CenterVec2</strong></a>
@@ -20892,17 +20859,6 @@ end
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(ZONE_OVAL).Angle" ><strong>ZONE_OVAL.Angle</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(ZONE_OVAL).CenterVec2" ><strong>ZONE_OVAL.CenterVec2</strong></a> <a id="#(ZONE_OVAL).CenterVec2" ><strong>ZONE_OVAL.CenterVec2</strong></a>
+6
View File
@@ -3892,6 +3892,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Kickspeed</p>
</div> </div>
</div> </div>
@@ -4477,6 +4480,9 @@ An airbase can be specified to set the maximum kick speed for.</p>
<p> Kickspeed</p>
</div> </div>
</div> </div>
+47 -58
View File
@@ -2389,7 +2389,7 @@
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(AUTOLASE).GroupsByThreat" ><strong>AUTOLASE.GroupsByThreat</strong></a> <a id="#(AUTOLASE).GroupsByThreat" ><strong>AUTOLASE.GroupsByThreat</strong></a>
@@ -2411,8 +2411,19 @@
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AUTOLASE).LaseDistance" ><strong>AUTOLASE.LaseDistance</strong></a>
<a id="#(AUTOLASE).LaserCodes" ><strong>AUTOLASE.LaserCodes</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AUTOLASE).LaseDuration" ><strong>AUTOLASE.LaseDuration</strong></a>
@@ -2427,6 +2438,17 @@
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AUTOLASE).MonitorFrequency" ><strong>AUTOLASE.MonitorFrequency</strong></a>
</div> </div>
</div> </div>
@@ -2515,6 +2537,17 @@
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AUTOLASE).RoundingPrecision" ><strong>AUTOLASE.RoundingPrecision</strong></a>
</div> </div>
</div> </div>
@@ -2546,7 +2579,7 @@
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(AUTOLASE).UnitsByThreat" ><strong>AUTOLASE.UnitsByThreat</strong></a> <a id="#(AUTOLASE).UnitsByThreat" ><strong>AUTOLASE.UnitsByThreat</strong></a>
@@ -2595,17 +2628,6 @@
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AUTOLASE).cooldowntime" ><strong>AUTOLASE.cooldowntime</strong></a>
</div> </div>
</div> </div>
@@ -2617,17 +2639,6 @@
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(AUTOLASE).forcecooldown" ><strong>AUTOLASE.forcecooldown</strong></a>
</div> </div>
</div> </div>
@@ -2639,17 +2650,6 @@
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AUTOLASE).lasingindex" ><strong>AUTOLASE.lasingindex</strong></a>
</div> </div>
</div> </div>
@@ -2664,17 +2664,6 @@
<p> Set some string id for output to DCS.log file.</p> <p> Set some string id for output to DCS.log file.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AUTOLASE).maxlasing" ><strong>AUTOLASE.maxlasing</strong></a>
</div> </div>
</div> </div>
@@ -2686,17 +2675,6 @@
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(AUTOLASE).notifypilots" ><strong>AUTOLASE.notifypilots</strong></a>
</div> </div>
</div> </div>
@@ -2730,6 +2708,17 @@
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(AUTOLASE).smokeoffset" ><strong>AUTOLASE.smokeoffset</strong></a>
</div> </div>
</div> </div>
+3 -3
View File
@@ -2413,7 +2413,7 @@ Use the method <a href="##(DESIGNATE).SetMission">DESIGNATE.SetMission</a>() to
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(DESIGNATE).LaseStart" ><strong>DESIGNATE.LaseStart</strong></a> <a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
@@ -2423,8 +2423,8 @@ Use the method <a href="##(DESIGNATE).SetMission">DESIGNATE.SetMission</a>() to
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a> <a id="#(DESIGNATE).LaseStart" ><strong>DESIGNATE.LaseStart</strong></a>
+3 -36
View File
@@ -20081,17 +20081,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(DETECTION_BASE).Locking" ><strong>DETECTION_BASE.Locking</strong></a>
</div> </div>
</div> </div>
@@ -20109,7 +20098,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).RefreshTimeInterval" ><strong>DETECTION_BASE.RefreshTimeInterval</strong></a> <a id="#(DETECTION_BASE).RefreshTimeInterval" ><strong>DETECTION_BASE.RefreshTimeInterval</strong></a>
@@ -24846,17 +24835,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(DETECTION_BASE).Locking" ><strong>DETECTION_BASE.Locking</strong></a>
</div> </div>
</div> </div>
@@ -24874,7 +24852,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).RefreshTimeInterval" ><strong>DETECTION_BASE.RefreshTimeInterval</strong></a> <a id="#(DETECTION_BASE).RefreshTimeInterval" ><strong>DETECTION_BASE.RefreshTimeInterval</strong></a>
@@ -26599,17 +26577,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(DETECTION_BASE).Locking" ><strong>DETECTION_BASE.Locking</strong></a>
</div> </div>
</div> </div>
@@ -26627,7 +26594,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).RefreshTimeInterval" ><strong>DETECTION_BASE.RefreshTimeInterval</strong></a> <a id="#(DETECTION_BASE).RefreshTimeInterval" ><strong>DETECTION_BASE.RefreshTimeInterval</strong></a>
+26 -48
View File
@@ -4357,6 +4357,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>The #DETECTION_AREAS object for AWACS</p> <p>The #DETECTION_AREAS object for AWACS</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(MANTIS).AWACS_Prefix" ><strong>MANTIS.AWACS_Prefix</strong></a>
</div> </div>
</div> </div>
@@ -4555,28 +4566,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>The ME name of the HQ object</p> <p>The ME name of the HQ object</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).InboundARMs" ><strong>MANTIS.InboundARMs</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).LastThreatEval" ><strong>MANTIS.LastThreatEval</strong></a>
</div> </div>
</div> </div>
@@ -4806,8 +4795,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MANTIS).SkateNumber" ><strong>MANTIS.SkateNumber</strong></a> <a id="#(MANTIS).SkateZones" ><strong>MANTIS.SkateZones</strong></a>
@@ -9974,6 +9963,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
<p>The #DETECTION_AREAS object for AWACS</p> <p>The #DETECTION_AREAS object for AWACS</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(MANTIS).AWACS_Prefix" ><strong>MANTIS.AWACS_Prefix</strong></a>
</div> </div>
</div> </div>
@@ -10172,28 +10172,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
<p>The ME name of the HQ object</p> <p>The ME name of the HQ object</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).InboundARMs" ><strong>MANTIS.InboundARMs</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).LastThreatEval" ><strong>MANTIS.LastThreatEval</strong></a>
</div> </div>
</div> </div>
@@ -10423,8 +10401,8 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MANTIS).SkateNumber" ><strong>MANTIS.SkateNumber</strong></a> <a id="#(MANTIS).SkateZones" ><strong>MANTIS.SkateZones</strong></a>
-28
View File
@@ -2189,20 +2189,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2"> <div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2> <h2>Field(s)</h2>
</div> </div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MOVEMENT).AliveUnits" ><strong>MOVEMENT.AliveUnits</strong></a>
<p> Contains the counter how many units are currently alive.</p>
</div>
</div>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
@@ -2433,20 +2419,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2"> <div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2> <h2>Field(s)</h2>
</div> </div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MOVEMENT).AliveUnits" ><strong>MOVEMENT.AliveUnits</strong></a>
<p> Contains the counter how many units are currently alive.</p>
</div>
</div>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
+1 -64
View File
@@ -3345,12 +3345,6 @@ manager:Stop(7200)
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).termtype">RAT.termtype</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).termtype">RAT.termtype</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Type of terminal to be used when spawning at an airbase.</p> <p>Type of terminal to be used when spawning at an airbase.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).type">RAT.type</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
@@ -4585,31 +4579,7 @@ and any spaces before and after the resulting name are removed.</p>
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).frequency">RAT.frequency</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).uncontrolled">RAT.uncontrolled</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).hidden">RAT.hidden</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).livery_id">RAT.livery_id</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).modulation">RAT.modulation</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).skill">RAT.skill</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
</td> </td>
@@ -7852,17 +7822,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Type of terminal to be used when spawning at an airbase.</p> <p>Type of terminal to be used when spawning at an airbase.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(RAT).type" ><strong>RAT.type</strong></a>
</div> </div>
</div> </div>
@@ -15811,17 +15770,6 @@ Initializes the ratcraft array and group menu.</p>
<p>Type of terminal to be used when spawning at an airbase.</p> <p>Type of terminal to be used when spawning at an airbase.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(RAT).type" ><strong>RAT.type</strong></a>
</div> </div>
</div> </div>
@@ -22860,17 +22808,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<p>Type of terminal to be used when spawning at an airbase.</p> <p>Type of terminal to be used when spawning at an airbase.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(RAT).type" ><strong>RAT.type</strong></a>
</div> </div>
</div> </div>
+4 -26
View File
@@ -2899,17 +2899,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SCORING).AutoSave" ><strong>SCORING.AutoSave</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SCORING).AutoSavePath" ><strong>SCORING.AutoSavePath</strong></a> <a id="#(SCORING).AutoSavePath" ><strong>SCORING.AutoSavePath</strong></a>
@@ -3154,7 +3143,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SCORING).penaltyoncoalitionchange" ><strong>SCORING.penaltyoncoalitionchange</strong></a> <a id="#(SCORING).penaltyoncoalitionchange" ><strong>SCORING.penaltyoncoalitionchange</strong></a>
@@ -3165,7 +3154,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SCORING).penaltyonfratricide" ><strong>SCORING.penaltyonfratricide</strong></a> <a id="#(SCORING).penaltyonfratricide" ><strong>SCORING.penaltyonfratricide</strong></a>
@@ -6367,17 +6356,6 @@ The scale magnifies the scores given to the players.</p>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SCORING).AutoSave" ><strong>SCORING.AutoSave</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SCORING).AutoSavePath" ><strong>SCORING.AutoSavePath</strong></a> <a id="#(SCORING).AutoSavePath" ><strong>SCORING.AutoSavePath</strong></a>
@@ -6622,7 +6600,7 @@ The scale magnifies the scores given to the players.</p>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SCORING).penaltyoncoalitionchange" ><strong>SCORING.penaltyoncoalitionchange</strong></a> <a id="#(SCORING).penaltyoncoalitionchange" ><strong>SCORING.penaltyoncoalitionchange</strong></a>
@@ -6633,7 +6611,7 @@ The scale magnifies the scores given to the players.</p>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SCORING).penaltyonfratricide" ><strong>SCORING.penaltyonfratricide</strong></a> <a id="#(SCORING).penaltyonfratricide" ><strong>SCORING.penaltyonfratricide</strong></a>
@@ -2118,20 +2118,6 @@ We start the monitoring after 5 seconds, and will repeat every 30 seconds a chec
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(ZONE_CAPTURE_COALITION).HitTimeLast" ><strong>ZONE_CAPTURE_COALITION.HitTimeLast</strong></a>
<p> Update last hit time.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(ZONE_CAPTURE_COALITION).HitsOn" ><strong>ZONE_CAPTURE_COALITION.HitsOn</strong></a> <a id="#(ZONE_CAPTURE_COALITION).HitsOn" ><strong>ZONE_CAPTURE_COALITION.HitsOn</strong></a>
+35 -7
View File
@@ -41901,7 +41901,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p> VNAO Edit - Added</p> <p> VNAO Edit - Added </p>
</div> </div>
@@ -41929,7 +41929,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p> VNAO Edit - Added</p> <p> VNAO Edit - Added </p>
</div> </div>
@@ -41943,7 +41943,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p> VNAO Edit - Added</p> <p> VNAO Edit - Added </p>
</div> </div>
@@ -42055,9 +42055,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p> Set case to that of lead.</p>
</div> </div>
</div> </div>
@@ -42121,6 +42118,20 @@ When moose is loading dynamically (for moose class development), tracing is swit
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS.PlayerData).flag" ><strong>AIRBOSS.PlayerData.flag</strong></a>
<p> Also decrease flag for section members of flight.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS.PlayerData).grade" ><strong>AIRBOSS.PlayerData.grade</strong></a> <a id="#(AIRBOSS.PlayerData).grade" ><strong>AIRBOSS.PlayerData.grade</strong></a>
@@ -42139,6 +42150,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p>Data table at each position in the groove. Elements are of type <a href="##(AIRBOSS).GrooveData">AIRBOSS.GrooveData</a>.</p> <p>Data table at each position in the groove. Elements are of type <a href="##(AIRBOSS).GrooveData">AIRBOSS.GrooveData</a>.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(AIRBOSS.PlayerData).holding" ><strong>AIRBOSS.PlayerData.holding</strong></a>
</div> </div>
</div> </div>
@@ -42299,6 +42321,9 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p> Set Stable Hover</p>
</div> </div>
</div> </div>
@@ -42332,6 +42357,9 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p> Set time stamp.</p>
</div> </div>
</div> </div>
@@ -42468,7 +42496,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p> VNAO Edit - Added </p> <p> VNAO Edit - Added</p>
</div> </div>
-6
View File
@@ -2434,12 +2434,6 @@
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ARMYGROUP).DestroyUnit">ARMYGROUP:DestroyUnit(UnitName, Delay)</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ARMYGROUP).DestroyUnit">ARMYGROUP:DestroyUnit(UnitName, Delay)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Destroy a unit of the group.</p> <p>Destroy a unit of the group.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ARMYGROUP).EPLRS">ARMYGROUP.EPLRS</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
+58 -58
View File
@@ -8702,17 +8702,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Name of the class.</p> <p>Name of the class.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).CrateCounter" ><strong>CTLD.CrateCounter</strong></a>
</div> </div>
</div> </div>
@@ -8872,7 +8861,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeFMFrequencies" ><strong>CTLD.FreeFMFrequencies</strong></a> <a id="#(CTLD).FreeFMFrequencies" ><strong>CTLD.FreeFMFrequencies</strong></a>
@@ -9032,6 +9021,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Smokes and Flares</p> <p> Smokes and Flares</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CTLD).Spawned_Cargo" ><strong>CTLD.Spawned_Cargo</strong></a>
</div> </div>
</div> </div>
@@ -23467,17 +23467,6 @@ However, if you create a new folder inside the miz file, which contains the soun
<p>Name of the class.</p> <p>Name of the class.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).CrateCounter" ><strong>CTLD.CrateCounter</strong></a>
</div> </div>
</div> </div>
@@ -23637,7 +23626,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeFMFrequencies" ><strong>CTLD.FreeFMFrequencies</strong></a> <a id="#(CTLD).FreeFMFrequencies" ><strong>CTLD.FreeFMFrequencies</strong></a>
@@ -23797,6 +23786,17 @@ However, if you create a new folder inside the miz file, which contains the soun
<p> Smokes and Flares</p> <p> Smokes and Flares</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CTLD).Spawned_Cargo" ><strong>CTLD.Spawned_Cargo</strong></a>
</div> </div>
</div> </div>
@@ -26122,17 +26122,6 @@ However, if you create a new folder inside the miz file, which contains the soun
<p>Name of the class.</p> <p>Name of the class.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).CrateCounter" ><strong>CTLD.CrateCounter</strong></a>
</div> </div>
</div> </div>
@@ -26292,7 +26281,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeFMFrequencies" ><strong>CTLD.FreeFMFrequencies</strong></a> <a id="#(CTLD).FreeFMFrequencies" ><strong>CTLD.FreeFMFrequencies</strong></a>
@@ -26452,6 +26441,17 @@ However, if you create a new folder inside the miz file, which contains the soun
<p> Smokes and Flares</p> <p> Smokes and Flares</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CTLD).Spawned_Cargo" ><strong>CTLD.Spawned_Cargo</strong></a>
</div> </div>
</div> </div>
@@ -32002,17 +32002,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p>Location (if set) where to get this cargo item.</p> <p>Location (if set) where to get this cargo item.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CTLD_CARGO).Mark" ><strong>CTLD_CARGO.Mark</strong></a>
</div> </div>
</div> </div>
@@ -33648,17 +33637,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p>Location (if set) where to get this cargo item.</p> <p>Location (if set) where to get this cargo item.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CTLD_CARGO).Mark" ><strong>CTLD_CARGO.Mark</strong></a>
</div> </div>
</div> </div>
@@ -42433,6 +42411,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p> template for a group of 10 paratroopers</p> <p> template for a group of 10 paratroopers</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD_HERCULES).j" ><strong>CTLD_HERCULES.j</strong></a>
</div> </div>
</div> </div>
@@ -43759,6 +43748,17 @@ Use either this method to integrate the Hercules **or** the one from the "normal
<p> template for a group of 10 paratroopers</p> <p> template for a group of 10 paratroopers</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD_HERCULES).j" ><strong>CTLD_HERCULES.j</strong></a>
</div> </div>
</div> </div>
+20 -126
View File
@@ -3294,12 +3294,6 @@
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(FLIGHTGROUP).DestroyUnit">FLIGHTGROUP:DestroyUnit(UnitName, Delay)</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(FLIGHTGROUP).DestroyUnit">FLIGHTGROUP:DestroyUnit(UnitName, Delay)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Destroy a unit of the group.</p> <p>Destroy a unit of the group.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(FLIGHTGROUP).EPLRS">FLIGHTGROUP.EPLRS</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
@@ -7846,20 +7840,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(FLIGHTGROUP).currbase" ><strong>FLIGHTGROUP.currbase</strong></a>
<p> Set current airbase.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(FLIGHTGROUP).dTwait" ><strong>FLIGHTGROUP.dTwait</strong></a> <a id="#(FLIGHTGROUP).dTwait" ><strong>FLIGHTGROUP.dTwait</strong></a>
@@ -7900,6 +7880,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Set the destination base.</p>
</div> </div>
</div> </div>
@@ -8092,14 +8075,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(FLIGHTGROUP).isLateActivated" ><strong>FLIGHTGROUP.isLateActivated</strong></a> <a id="#(FLIGHTGROUP).isLandingAtAirbase" ><strong>FLIGHTGROUP.isLandingAtAirbase</strong></a>
<p> No late activation.</p>
</div> </div>
</div> </div>
@@ -8122,17 +8102,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Flight is ready for takeoff. This is for FLIGHTCONTROL.</p> <p>Flight is ready for takeoff. This is for FLIGHTCONTROL.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(FLIGHTGROUP).isUncontrolled" ><strong>FLIGHTGROUP.isUncontrolled</strong></a>
</div> </div>
</div> </div>
@@ -18657,20 +18626,6 @@ Here we only check if stuck whilst taxiing.</p>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(FLIGHTGROUP).currbase" ><strong>FLIGHTGROUP.currbase</strong></a>
<p> Set current airbase.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(FLIGHTGROUP).dTwait" ><strong>FLIGHTGROUP.dTwait</strong></a> <a id="#(FLIGHTGROUP).dTwait" ><strong>FLIGHTGROUP.dTwait</strong></a>
@@ -18711,6 +18666,9 @@ Here we only check if stuck whilst taxiing.</p>
<p> Set the destination base.</p>
</div> </div>
</div> </div>
@@ -18903,14 +18861,11 @@ Here we only check if stuck whilst taxiing.</p>
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(FLIGHTGROUP).isLateActivated" ><strong>FLIGHTGROUP.isLateActivated</strong></a> <a id="#(FLIGHTGROUP).isLandingAtAirbase" ><strong>FLIGHTGROUP.isLandingAtAirbase</strong></a>
<p> No late activation.</p>
</div> </div>
</div> </div>
@@ -18933,17 +18888,6 @@ Here we only check if stuck whilst taxiing.</p>
<p>Flight is ready for takeoff. This is for FLIGHTCONTROL.</p> <p>Flight is ready for takeoff. This is for FLIGHTCONTROL.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(FLIGHTGROUP).isUncontrolled" ><strong>FLIGHTGROUP.isUncontrolled</strong></a>
</div> </div>
</div> </div>
@@ -39535,20 +39479,6 @@ Optionally, you can calculate the current max weight possible, which accounts fo
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(FLIGHTGROUP).currbase" ><strong>FLIGHTGROUP.currbase</strong></a>
<p> Set current airbase.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(FLIGHTGROUP).dTwait" ><strong>FLIGHTGROUP.dTwait</strong></a> <a id="#(FLIGHTGROUP).dTwait" ><strong>FLIGHTGROUP.dTwait</strong></a>
@@ -39589,6 +39519,9 @@ Optionally, you can calculate the current max weight possible, which accounts fo
<p> Set the destination base.</p>
</div> </div>
</div> </div>
@@ -39781,14 +39714,11 @@ Optionally, you can calculate the current max weight possible, which accounts fo
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(FLIGHTGROUP).isLateActivated" ><strong>FLIGHTGROUP.isLateActivated</strong></a> <a id="#(FLIGHTGROUP).isLandingAtAirbase" ><strong>FLIGHTGROUP.isLandingAtAirbase</strong></a>
<p> No late activation.</p>
</div> </div>
</div> </div>
@@ -39811,17 +39741,6 @@ Optionally, you can calculate the current max weight possible, which accounts fo
<p>Flight is ready for takeoff. This is for FLIGHTCONTROL.</p> <p>Flight is ready for takeoff. This is for FLIGHTCONTROL.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(FLIGHTGROUP).isUncontrolled" ><strong>FLIGHTGROUP.isUncontrolled</strong></a>
</div> </div>
</div> </div>
@@ -41746,20 +41665,6 @@ Optionally, you can calculate the current max weight possible, which accounts fo
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(FLIGHTGROUP).currbase" ><strong>FLIGHTGROUP.currbase</strong></a>
<p> Set current airbase.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(FLIGHTGROUP).dTwait" ><strong>FLIGHTGROUP.dTwait</strong></a> <a id="#(FLIGHTGROUP).dTwait" ><strong>FLIGHTGROUP.dTwait</strong></a>
@@ -41800,6 +41705,9 @@ Optionally, you can calculate the current max weight possible, which accounts fo
<p> Set the destination base.</p>
</div> </div>
</div> </div>
@@ -41992,14 +41900,11 @@ Optionally, you can calculate the current max weight possible, which accounts fo
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(FLIGHTGROUP).isLateActivated" ><strong>FLIGHTGROUP.isLateActivated</strong></a> <a id="#(FLIGHTGROUP).isLandingAtAirbase" ><strong>FLIGHTGROUP.isLandingAtAirbase</strong></a>
<p> No late activation.</p>
</div> </div>
</div> </div>
@@ -42022,17 +41927,6 @@ Optionally, you can calculate the current max weight possible, which accounts fo
<p>Flight is ready for takeoff. This is for FLIGHTCONTROL.</p> <p>Flight is ready for takeoff. This is for FLIGHTCONTROL.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(FLIGHTGROUP).isUncontrolled" ><strong>FLIGHTGROUP.isUncontrolled</strong></a>
</div> </div>
</div> </div>
-6
View File
@@ -2463,12 +2463,6 @@
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(NAVYGROUP).DestroyUnit">NAVYGROUP:DestroyUnit(UnitName, Delay)</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(NAVYGROUP).DestroyUnit">NAVYGROUP:DestroyUnit(UnitName, Delay)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Destroy a unit of the group.</p> <p>Destroy a unit of the group.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(NAVYGROUP).EPLRS">NAVYGROUP.EPLRS</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
+1 -40
View File
@@ -1692,12 +1692,6 @@
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(OPSGROUP).DestroyUnit">OPSGROUP:DestroyUnit(UnitName, Delay)</a></p></td> <td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(OPSGROUP).DestroyUnit">OPSGROUP:DestroyUnit(UnitName, Delay)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word"> <td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Destroy a unit of the group.</p> <p>Destroy a unit of the group.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(OPSGROUP).EPLRS">OPSGROUP.EPLRS</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td> </td>
</tr> </tr>
<tr class="w3-border"> <tr class="w3-border">
@@ -7322,17 +7316,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Name of the class.</p> <p>Name of the class.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(OPSGROUP).EPLRS" ><strong>OPSGROUP.EPLRS</strong></a>
</div> </div>
</div> </div>
@@ -29097,17 +29080,6 @@ Optionally, you can calculate the current max weight possible, which accounts fo
<p>Name of the class.</p> <p>Name of the class.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(OPSGROUP).EPLRS" ><strong>OPSGROUP.EPLRS</strong></a>
</div> </div>
</div> </div>
@@ -32205,17 +32177,6 @@ Optionally, you can calculate the current max weight possible, which accounts fo
<p>Name of the class.</p> <p>Name of the class.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(OPSGROUP).EPLRS" ><strong>OPSGROUP.EPLRS</strong></a>
</div> </div>
</div> </div>
@@ -39348,7 +39309,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p> No of sight.</p> <p> Has line of sight.</p>
</div> </div>
+9
View File
@@ -3513,6 +3513,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Contested.</p>
</div> </div>
</div> </div>
@@ -7330,6 +7333,9 @@ myopszone = OPSZONE:New(ZONE_AIRBASE:New("Batumi",6000),coalition.side.BLUE) --
<p> Contested.</p>
</div> </div>
</div> </div>
@@ -9251,6 +9257,9 @@ myopszone = OPSZONE:New(ZONE_AIRBASE:New("Batumi",6000),coalition.side.BLUE) --
<p> Contested.</p>
</div> </div>
</div> </div>
+36 -3
View File
@@ -16464,7 +16464,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
<div> <div>
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(PLAYERTASKCONTROLLER).lasttaskcount" ><strong>PLAYERTASKCONTROLLER.lasttaskcount</strong></a> <a id="#(PLAYERTASKCONTROLLER).lasttaskcount" ><strong>PLAYERTASKCONTROLLER.lasttaskcount</strong></a>
@@ -16535,6 +16535,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(PLAYERTASKCONTROLLER).repeattimes" ><strong>PLAYERTASKCONTROLLER.repeattimes</strong></a>
</div> </div>
</div> </div>
@@ -23962,7 +23973,7 @@ If you don't want SEAD tasks generated, use as follows where "mycontroller" is y
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<a id="#(PLAYERTASKCONTROLLER).lasttaskcount" ><strong>PLAYERTASKCONTROLLER.lasttaskcount</strong></a> <a id="#(PLAYERTASKCONTROLLER).lasttaskcount" ><strong>PLAYERTASKCONTROLLER.lasttaskcount</strong></a>
@@ -24033,6 +24044,17 @@ If you don't want SEAD tasks generated, use as follows where "mycontroller" is y
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<a id="#(PLAYERTASKCONTROLLER).repeattimes" ><strong>PLAYERTASKCONTROLLER.repeattimes</strong></a>
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@@ -26403,7 +26425,7 @@ If you don't want SEAD tasks generated, use as follows where "mycontroller" is y
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<a id="#(PLAYERTASKCONTROLLER).lasttaskcount" ><strong>PLAYERTASKCONTROLLER.lasttaskcount</strong></a> <a id="#(PLAYERTASKCONTROLLER).lasttaskcount" ><strong>PLAYERTASKCONTROLLER.lasttaskcount</strong></a>
@@ -26474,6 +26496,17 @@ If you don't want SEAD tasks generated, use as follows where "mycontroller" is y
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<a id="#(PLAYERTASKCONTROLLER).repeattimes" ><strong>PLAYERTASKCONTROLLER.repeattimes</strong></a>
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@@ -8019,6 +8019,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
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<a id="#(LIFO).uniquecounter" ><strong>LIFO.uniquecounter</strong></a>
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@@ -8868,6 +8879,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
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<a id="#(LIFO).uniquecounter" ><strong>LIFO.uniquecounter</strong></a>
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@@ -4456,28 +4456,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<a id="#(CONTROLLABLE).spot" ><strong>CONTROLLABLE.spot</strong></a>
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<a id="#(CONTROLLABLE).timer" ><strong>CONTROLLABLE.timer</strong></a>
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@@ -18129,28 +18107,6 @@ mygroup:WayPointExecute()</code></pre>
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<a id="#(CONTROLLABLE).spot" ><strong>CONTROLLABLE.spot</strong></a>
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<a id="#(CONTROLLABLE).timer" ><strong>CONTROLLABLE.timer</strong></a>
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@@ -22284,28 +22240,6 @@ Coordinates are dependent on the position of the maps origin.</p>
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<a id="#(CONTROLLABLE).spot" ><strong>CONTROLLABLE.spot</strong></a>
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<a id="#(CONTROLLABLE).timer" ><strong>CONTROLLABLE.timer</strong></a>
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@@ -22960,28 +22894,6 @@ If the Identifiable is alive, true is returned. </p>
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<a id="#(CONTROLLABLE).spot" ><strong>CONTROLLABLE.spot</strong></a>
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<a id="#(CONTROLLABLE).timer" ><strong>CONTROLLABLE.timer</strong></a>
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@@ -23147,28 +23059,6 @@ If the Identifiable is alive, true is returned. </p>
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<a id="#(CONTROLLABLE).spot" ><strong>CONTROLLABLE.spot</strong></a>
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<a id="#(CONTROLLABLE).timer" ><strong>CONTROLLABLE.timer</strong></a>
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+72 -6
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@@ -5563,7 +5563,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a> <a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
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<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
@@ -10747,7 +10758,18 @@ These settings can be provided by calling the relevant Init...() methods of the
<div class="w3-card-2 w3-padding-small w3-margin-top"> <div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a> <a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
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<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
@@ -24525,7 +24547,18 @@ mygroup:WayPointExecute()</code></pre>
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<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a> <a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
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<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
@@ -28785,7 +28818,18 @@ Coordinates are dependent on the position of the maps origin.</p>
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<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a> <a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
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<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
@@ -29566,7 +29610,18 @@ If the Identifiable is alive, true is returned. </p>
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<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a> <a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
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<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
@@ -29858,7 +29913,18 @@ If the Identifiable is alive, true is returned. </p>
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<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a> <a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
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<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>