diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index 5c528450f..13a7a3b04 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -4564,11 +4564,14 @@ The following parameters were given to the :New method of AI_A2A_GCICAP, and mea
Flash messages to player
+Flash messages to player
+Set destination airbase for next :Route() command.
+Aircraft is on a pickup mission.
+meter
+kph
+This table contains the targets detected during patrol.
+This table contains the targets detected during patrol.
+This table contains the targets detected during patrol.
+ @@ -9488,6 +9497,9 @@ The default interval is 30 seconds. + +This table contains the targets detected during patrol.
+ diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html index 0d579e85d..193a441a5 100644 --- a/Documentation/Cargo.CargoGroup.html +++ b/Documentation/Cargo.CargoGroup.html @@ -2440,9 +2440,6 @@ Therefore, this class is considered to be deprecated - -Then we register the new group in the database
- diff --git a/Documentation/Cargo.CargoUnit.html b/Documentation/Cargo.CargoUnit.html index 76ee56bab..e6a3f11b7 100644 --- a/Documentation/Cargo.CargoUnit.html +++ b/Documentation/Cargo.CargoUnit.html @@ -2314,17 +2314,6 @@ Therefore, this class is considered to be deprecatedSet cargo object.
+Set cargo object.
+The internal counter of the amount of spawning the has happened since SpawnStart.
+Overwrite unit names by default with group name.
- @@ -4738,8 +4777,16 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +By default, no InitLimit
+SPAWN.SpawnInitModex + +Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
+When the first Spawn executes, all the Groups need to be made visible before start.
The internal counter of the amount of spawning the has happened since SpawnStart.
+By default, no InitLimit
+SPAWN.SpawnInitModex + +When the first Spawn executes, all the Groups need to be made visible before start.
Spawns a new static using a given template.
-Kickspeed
-Kickspeed
-The ME name of the HQ object
- - - -Log SAM status in dcs.log every cycle if true.
+ + + +The ME name of the HQ object
- - - -Log SAM status in dcs.log every cycle if true.
+ + + +Contains the counter how many units are currently alive.
+ +Contains the counter how many units are currently alive.
+ +Radio queue of LSO.
+Radio queue of marshal.
+Radio queue of LSO.
+Radio queue of marshal.
+Radio queue of LSO.
+ + + +Radio queue of marshal.
+ + + +VNAO Edit - Added
+VNAO Edit - Added
@@ -42523,7 +42589,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -VNAO Edit - Added
+VNAO Edit - Added
@@ -42537,7 +42603,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -VNAO Edit - Added
+VNAO Edit - Added
@@ -42649,6 +42715,9 @@ When moose is loading dynamically (for moose class development), tracing is swit + +Set case to that of lead.
+ @@ -42717,7 +42786,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -Set stack flag.
+Also decrease flag for section members of flight.
@@ -42904,6 +42973,9 @@ When moose is loading dynamically (for moose class development), tracing is swit + +Set Stable Hover
+ @@ -42938,7 +43010,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -Set time stamp.
+Set new time stamp.
@@ -43076,7 +43148,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -VNAO Edit - Added
+VNAO Edit - Added
diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index f95032d89..1836afd6b 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -5044,7 +5044,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defautable of CSAR unit names
-table of CSAR unit names
-table of CSAR unit names
-Name of the class.
+holds #CTLD_ENGINEERING objects
+Beacons
+tables
+Folderpath.
-noob catch
+time to repairor build a unit/group
message suppression
+Name of the class.
+holds #CTLD_ENGINEERING objects
+Beacons
+tables
+Folderpath.
-noob catch
+time to repairor build a unit/group
message suppression
+Name of the class.
+holds #CTLD_ENGINEERING objects
+Beacons
+tables
+Folderpath.
-noob catch
+time to repairor build a unit/group
message suppression
+Location (if set) where to get this cargo item.
+Location (if set) where to get this cargo item.
+Set current airbase.
- -No late activation.
-Set current airbase.
- -No late activation.
-Set current airbase.
- -No late activation.
-Set current airbase.
- -No late activation.
-Types of units we can detect accousticly. Defaults to {Unit.Category.HELICOPTER}
- - - -Types of units we can detect accousticly. Defaults to {Unit.Category.HELICOPTER}
- - - -Types of units we can detect accousticly. Defaults to {Unit.Category.HELICOPTER}
- - - -Check if heading or position have changed significantly.
+Get clear name callsign for spawn from enumerator
Get clear name callsign for spawn from enumerator
+ +RECOVERYTANKER
++ #number + Callsign +
++ #table + Enumerator +
+The table of callsigns, e.g. CALLSIGN.Tanker
#string:
+Name Name or "" if not found
+ +Stack by pointer.
+Stack by pointer.
+The DCS controllable class.
+The DCS controllable class.
+The DCS controllable class.
+The DCS controllable class.
+The DCS controllable class.
+