diff --git a/Documentation/Core.Fsm.html b/Documentation/Core.Fsm.html index 2fa347885..5c035c055 100644 --- a/Documentation/Core.Fsm.html +++ b/Documentation/Core.Fsm.html @@ -5978,7 +5978,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #string + FSM._StartState @@ -7610,7 +7610,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #string + FSM._StartState diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html index 9aaf47cd4..0c2e4f645 100644 --- a/Documentation/Core.Spawn.html +++ b/Documentation/Core.Spawn.html @@ -2995,7 +2995,13 @@ and any spaces before and after the resulting name are removed.

-

SPAWN.hidden

+

SPAWN.livery_id

+ + + + + +

SPAWN.uncontrolled

@@ -3672,14 +3678,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + SPAWN.AIOnOff - -

The AI is on by default when spawning a group.

-
@@ -3760,9 +3763,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.

-
@@ -3829,20 +3829,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - #number -SPAWN.SpawnCount - - - - -

The internal counter of the amount of spawning the has happened since SpawnStart.

-
@@ -3876,6 +3862,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPAWN.SpawnGrouping + + +
@@ -3989,6 +3986,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPAWN.SpawnInitFreq + + +
@@ -4055,9 +4063,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Overwrite unit names by default with group name.

- @@ -4072,6 +4077,50 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

By default, no InitLimit

+ + + +
+
+ + +SPAWN.SpawnInitModex + + + +
+ +
+
+
+ + +SPAWN.SpawnInitModexPostfix + + + +
+ +
+
+
+ + +SPAWN.SpawnInitModexPrefix + + + +
+ +
+
+
+ + +SPAWN.SpawnInitModu + + +
@@ -4092,15 +4141,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- -SPAWN.SpawnInitSADL + #string +SPAWN.SpawnInitSkill - -

we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case - we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL

-
@@ -4314,17 +4359,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - #boolean -SPAWN.SpawnUnControlled - - -
@@ -4473,7 +4507,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-SPAWN.hidden +SPAWN.livery_id + + + +
+ + +
+
+ + +SPAWN.uncontrolled @@ -6955,7 +7000,7 @@ So ensure that the routes for groups that respawn, always return to the original
-

The octal number (digits 1..7, max 4 digits, i.e. 1..7777) to set the SADL to. Every SADL needs to be unique!

+

The octal number (digits 0..7, max 4 digits, i.e. 1..7777, cannot be zero) to set the SADL to. Every SADL needs to be unique!

@@ -6999,7 +7044,7 @@ So ensure that the routes for groups that respawn, always return to the original
-

The octal number (digits 1..7, max 5 digits, i.e. 1..77777) to set the STN to. Every STN needs to be unique!

+

The octal number (digits 0..7, max 5 digits, i.e. 1..77777, cannot be zero) to set the STN to. Every STN needs to be unique!

@@ -10261,14 +10306,11 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- #boolean + SPAWN.AIOnOff - -

The AI is on by default when spawning a group.

-
@@ -10349,9 +10391,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.

- @@ -10418,20 +10457,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
- - #number -SPAWN.SpawnCount - - - - -

The internal counter of the amount of spawning the has happened since SpawnStart.

-
@@ -10465,6 +10490,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + +SPAWN.SpawnGrouping + + +
@@ -10578,6 +10614,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + +SPAWN.SpawnInitFreq + + +
@@ -10644,9 +10691,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Overwrite unit names by default with group name.

- @@ -10661,6 +10705,50 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

By default, no InitLimit

+ + + +
+
+ + +SPAWN.SpawnInitModex + + + +
+ +
+
+
+ + +SPAWN.SpawnInitModexPostfix + + + +
+ +
+
+
+ + +SPAWN.SpawnInitModexPrefix + + + +
+ +
+
+
+ + +SPAWN.SpawnInitModu + + +
@@ -10681,15 +10769,11 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- -SPAWN.SpawnInitSADL + #string +SPAWN.SpawnInitSkill - -

we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case - we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL

-
@@ -10903,17 +10987,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
- - #boolean -SPAWN.SpawnUnControlled - - -
@@ -11062,7 +11135,18 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

-SPAWN.hidden +SPAWN.livery_id + + + + + + +
+
+ + +SPAWN.uncontrolled diff --git a/Documentation/Core.SpawnStatic.html b/Documentation/Core.SpawnStatic.html index 0c9b9d88b..f06b83215 100644 --- a/Documentation/Core.SpawnStatic.html +++ b/Documentation/Core.SpawnStatic.html @@ -3068,7 +3068,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table SPAWNSTATIC.TemplateStaticUnit @@ -4962,7 +4962,7 @@ Handy if you spawn from cargo statics which have resources already set.

- + #table SPAWNSTATIC.TemplateStaticUnit diff --git a/Documentation/Core.Spot.html b/Documentation/Core.Spot.html index 4e2e19cf8..1ac2aadd8 100644 --- a/Documentation/Core.Spot.html +++ b/Documentation/Core.Spot.html @@ -2742,50 +2742,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - -SPOT.ScheduleID - - - -
- -
-
-
- - -SPOT.SpotIR - - - -
- -
-
-
- - -SPOT.SpotLaser - - - -
- -
-
-
- - -SPOT.Target - - -
@@ -4069,50 +4025,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - -SPOT.ScheduleID - - - -
- -
-
-
- - -SPOT.SpotIR - - - -
- -
-
-
- - -SPOT.SpotLaser - - - -
- -
-
-
- - -SPOT.Target - - -
@@ -5668,50 +5580,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - -SPOT.ScheduleID - - - -
- -
-
-
- - -SPOT.SpotIR - - - -
- -
-
-
- - -SPOT.SpotLaser - - - -
- -
-
-
- - -SPOT.Target - - -
diff --git a/Documentation/Functional.ATC_Ground.html b/Documentation/Functional.ATC_Ground.html index 8953661d9..a6c93529b 100644 --- a/Documentation/Functional.ATC_Ground.html +++ b/Documentation/Functional.ATC_Ground.html @@ -3892,6 +3892,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Kickspeed

+ @@ -4477,6 +4480,9 @@ An airbase can be specified to set the maximum kick speed for.

+ +

Kickspeed

+ diff --git a/Documentation/Functional.Autolase.html b/Documentation/Functional.Autolase.html index c7aae72bb..0932e2e9b 100644 --- a/Documentation/Functional.Autolase.html +++ b/Documentation/Functional.Autolase.html @@ -2389,7 +2389,7 @@
- + #table AUTOLASE.GroupsByThreat @@ -2405,6 +2405,28 @@ +
+ +
+
+
+ + #number +AUTOLASE.LaseDistance + + + +
+ +
+
+
+ + #number +AUTOLASE.LaseDuration + + +
@@ -2518,6 +2540,39 @@

set up SRS

+ + + +
+
+ + #number +AUTOLASE.SRSFreq + + + +
+ +
+
+
+ + +AUTOLASE.SRSMod + + + +
+ +
+
+
+ + #string +AUTOLASE.SRSPath + + +
@@ -2535,7 +2590,7 @@
- + #table AUTOLASE.UnitsByThreat @@ -2584,6 +2639,17 @@ +
+ +
+
+
+ + #number +AUTOLASE.cooldowntime + + +
@@ -2595,6 +2661,17 @@ + + + +
+
+ + #boolean +AUTOLASE.forcecooldown + + +
@@ -2626,7 +2703,18 @@
+ #number +AUTOLASE.maxlasing + + +
+ +
+
+
+ + #number AUTOLASE.minthreatlevel @@ -2664,6 +2752,39 @@ +
+ +
+
+
+ + #number +AUTOLASE.reporttimelong + + + +
+ +
+
+
+ + #number +AUTOLASE.reporttimeshort + + + +
+ +
+
+
+ + +AUTOLASE.smokecolor + + +
@@ -2681,18 +2802,7 @@
- #table -AUTOLASE.smokeoffset - - - -
- -
-
-
- - + #boolean AUTOLASE.smoketargets diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html index e0774477f..7afea4979 100644 --- a/Documentation/Functional.Designate.html +++ b/Documentation/Functional.Designate.html @@ -2386,17 +2386,6 @@ Use the method DESIGNATE.SetMission() to -
- -
-
-
- - -DESIGNATE.LaseDuration - - -
diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html index c8874d051..223a8a9ea 100644 --- a/Documentation/Functional.Detection.html +++ b/Documentation/Functional.Detection.html @@ -20006,6 +20006,28 @@ When moose is loading dynamically (for moose class development), tracing is swit + + + +
+
+ + #number +DETECTION_BASE.DetectedItemCount + + + +
+ +
+
+
+ + #number +DETECTION_BASE.DetectedItemMax + + +
@@ -24760,6 +24782,28 @@ zones that reflect cloudy areas where detected units may not be so easily visual + + + +
+
+ + #number +DETECTION_BASE.DetectedItemCount + + + +
+ +
+
+
+ + #number +DETECTION_BASE.DetectedItemMax + + +
@@ -26535,6 +26579,28 @@ zones that reflect cloudy areas where detected units may not be so easily visual + + + +
+
+ + #number +DETECTION_BASE.DetectedItemCount + + + +
+ +
+
+
+ + #number +DETECTION_BASE.DetectedItemMax + + +
diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html index d35782daa..e38499aab 100644 --- a/Documentation/Functional.Mantis.html +++ b/Documentation/Functional.Mantis.html @@ -4795,8 +4795,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- -MANTIS.SkateZones + #number +MANTIS.SkateNumber @@ -5133,61 +5133,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Log SAM status in dcs.log every cycle if true.

-
- -
-
-
- - #number -MANTIS.maxclassic - - - -
- -
-
-
- - #number -MANTIS.maxlongrange - - - -
- -
-
-
- - #number -MANTIS.maxmidrange - - - -
- -
-
-
- - #number -MANTIS.maxpointdefrange - - - -
- -
-
-
- - #number -MANTIS.maxshortrange - - -
@@ -5257,9 +5202,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

switch alarm state RED

- @@ -10456,8 +10398,8 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- -MANTIS.SkateZones + #number +MANTIS.SkateNumber @@ -10794,61 +10736,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

Log SAM status in dcs.log every cycle if true.

-
- -
-
-
- - #number -MANTIS.maxclassic - - - -
- -
-
-
- - #number -MANTIS.maxlongrange - - - -
- -
-
-
- - #number -MANTIS.maxmidrange - - - -
- -
-
-
- - #number -MANTIS.maxpointdefrange - - - -
- -
-
-
- - #number -MANTIS.maxshortrange - - -
@@ -10918,9 +10805,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` - -

switch alarm state RED

- diff --git a/Documentation/Functional.RAT.html b/Documentation/Functional.RAT.html index 3ba0b47c6..0e219739d 100644 --- a/Documentation/Functional.RAT.html +++ b/Documentation/Functional.RAT.html @@ -3345,6 +3345,12 @@ manager:Stop(7200)

RAT.termtype

Type of terminal to be used when spawning at an airbase.

+ + + +

RAT.type

+ + @@ -4579,7 +4585,13 @@ and any spaces before and after the resulting name are removed.

-

RAT.hidden

+

RAT.livery_id

+ + + + + +

RAT.uncontrolled

@@ -7822,6 +7834,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Type of terminal to be used when spawning at an airbase.

+ + + +
+
+ + +RAT.type + + +
@@ -15770,6 +15793,17 @@ Initializes the ratcraft array and group menu.

Type of terminal to be used when spawning at an airbase.

+ + + +
+
+ + +RAT.type + + +
@@ -18314,7 +18348,7 @@ So ensure that the routes for groups that respawn, always return to the original
-

The octal number (digits 1..7, max 4 digits, i.e. 1..7777) to set the SADL to. Every SADL needs to be unique!

+

The octal number (digits 0..7, max 4 digits, i.e. 1..7777, cannot be zero) to set the SADL to. Every SADL needs to be unique!

@@ -18358,7 +18392,7 @@ So ensure that the routes for groups that respawn, always return to the original
-

The octal number (digits 1..7, max 5 digits, i.e. 1..77777) to set the STN to. Every STN needs to be unique!

+

The octal number (digits 0..7, max 5 digits, i.e. 1..77777, cannot be zero) to set the STN to. Every STN needs to be unique!

@@ -22808,6 +22842,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Type of terminal to be used when spawning at an airbase.

+ + + +
+
+ + +RAT.type + + +
diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html index b9637f9e3..7912a24b5 100644 --- a/Documentation/Functional.Scoring.html +++ b/Documentation/Functional.Scoring.html @@ -3154,7 +3154,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean SCORING.penaltyoncoalitionchange @@ -3165,7 +3165,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean SCORING.penaltyonfratricide @@ -6622,7 +6622,7 @@ The scale magnifies the scores given to the players.

- + #boolean SCORING.penaltyoncoalitionchange @@ -6633,7 +6633,7 @@ The scale magnifies the scores given to the players.

- + #boolean SCORING.penaltyonfratricide diff --git a/Documentation/Functional.ZoneCaptureCoalition.html b/Documentation/Functional.ZoneCaptureCoalition.html index f3a3623c3..f91193194 100644 --- a/Documentation/Functional.ZoneCaptureCoalition.html +++ b/Documentation/Functional.ZoneCaptureCoalition.html @@ -1693,39 +1693,7 @@ It would be highly CPU inefficient, as some of these zones are

A capture zone has been setup that guards the presence of the troops. Troops are guarded by red forces. Blue is required to destroy the red forces and capture the zones.

-

At first, we setup the Command Centers

- -
 do
-
-   RU_CC = COMMANDCENTER:New( GROUP:FindByName( "REDHQ" ), "Russia HQ" )
-   US_CC = COMMANDCENTER:New( GROUP:FindByName( "BLUEHQ" ), "USA HQ" )
-
- end
-
- -

Next, we define the mission, and add some scoring to it.

- -
 do -- Missions
-
-   US_Mission_EchoBay = MISSION:New( US_CC, "Echo Bay", "Primary",
-     "Welcome trainee. The airport Groom Lake in Echo Bay needs to be captured.\n" ..
-     "There are five random capture zones located at the airbase.\n" ..
-     "Move to one of the capture zones, destroy the fuel tanks in the capture zone, " ..
-     "and occupy each capture zone with a platoon.\n " .. 
-     "Your orders are to hold position until all capture zones are taken.\n" ..
-     "Use the map (F10) for a clear indication of the location of each capture zone.\n" ..
-     "Note that heavy resistance can be expected at the airbase!\n" ..
-     "Mission 'Echo Bay' is complete when all five capture zones are taken, and held for at least 5 minutes!"
-     , coalition.side.RED )
-
-   US_Mission_EchoBay:Start()
-
- end
-
- - -

Now the real work starts. -We define a CaptureZone object, which is a ZONE object. +

We define a CaptureZone object, which is a ZONE object. Within the mission, a trigger zone is created with the name CaptureZone, with the defined radius within the mission editor.

 CaptureZone = ZONE:New( "CaptureZone" )
@@ -1757,12 +1725,12 @@ Note the methods ZoneCaptureCoalition:GetZoneName().

self:E( { Coalition = Coalition } ) if Coalition == coalition.side.BLUE then ZoneCaptureCoalition:Smoke( SMOKECOLOR.Blue ) - US_CC:MessageTypeToCoalition( string.format( "%s is under protection of the USA", ZoneCaptureCoalition:GetZoneName() ), MESSAGE.Type.Information ) - RU_CC:MessageTypeToCoalition( string.format( "%s is under protection of the USA", ZoneCaptureCoalition:GetZoneName() ), MESSAGE.Type.Information ) + MESSAGE:New(string.format( "%s is under protection of the USA", ZoneCaptureCoalition:GetZoneName() ),15,MESSAGE.Type.Information):ToCoalition(coalition.side.BLUE) + MESSAGE:New(string.format( "%s is under protection of the USA", ZoneCaptureCoalition:GetZoneName() ),15,MESSAGE.Type.Information):ToCoalition(coalition.side.RED) else ZoneCaptureCoalition:Smoke( SMOKECOLOR.Red ) - RU_CC:MessageTypeToCoalition( string.format( "%s is under protection of Russia", ZoneCaptureCoalition:GetZoneName() ), MESSAGE.Type.Information ) - US_CC:MessageTypeToCoalition( string.format( "%s is under protection of Russia", ZoneCaptureCoalition:GetZoneName() ), MESSAGE.Type.Information ) + MESSAGE:New(string.format( "%s is under protection of Russia", ZoneCaptureCoalition:GetZoneName() ),15,MESSAGE.Type.Information):ToCoalition(coalition.side.BLUE) + MESSAGE:New(string.format( "%s is under protection of Russia", ZoneCaptureCoalition:GetZoneName() ),15,MESSAGE.Type.Information):ToCoalition(coalition.side.RED) end end end @@ -1775,8 +1743,8 @@ Now we smoke the ZoneCaptureCoalition with a green color, using self:Smoke
 -- @param Functional.Protect#ZONE_CAPTURE_COALITION self
  function ZoneCaptureCoalition:OnEnterEmpty()
    self:Smoke( SMOKECOLOR.Green )
-   US_CC:MessageTypeToCoalition( string.format( "%s is unprotected, and can be captured!", ZoneCaptureCoalition:GetZoneName() ), MESSAGE.Type.Information )
-   RU_CC:MessageTypeToCoalition( string.format( "%s is unprotected, and can be captured!", ZoneCaptureCoalition:GetZoneName() ), MESSAGE.Type.Information )
+   MESSAGE:New(string.format( "%s is unprotected, and can be captured!", ZoneCaptureCoalition:GetZoneName() ),15,MESSAGE.Type.Information):ToCoalition(coalition.side.BLUE)
+   MESSAGE:New(string.format( "%s is unprotected, and can be captured!", ZoneCaptureCoalition:GetZoneName() ),15,MESSAGE.Type.Information):ToCoalition(coalition.side.RED)
  end
 
@@ -1789,11 +1757,11 @@ When the zone is Attacked, we smoke the zone white and send some messages to eac local Coalition = self:GetCoalition() self:E({Coalition = Coalition}) if Coalition == coalition.side.BLUE then - US_CC:MessageTypeToCoalition( string.format( "%s is under attack by Russia", ZoneCaptureCoalition:GetZoneName() ), MESSAGE.Type.Information ) - RU_CC:MessageTypeToCoalition( string.format( "We are attacking %s", ZoneCaptureCoalition:GetZoneName() ), MESSAGE.Type.Information ) + MESSAGE:New(string.format( "%s is under attack by Russia", ZoneCaptureCoalition:GetZoneName() ),15,MESSAGE.Type.Information):ToCoalition(coalition.side.BLUE) + MESSAGE:New(string.format( "We are attacking %s", ZoneCaptureCoalition:GetZoneName() ),15,MESSAGE.Type.Information):ToCoalition(coalition.side.RED) else - RU_CC:MessageTypeToCoalition( string.format( "%s is under attack by the USA", ZoneCaptureCoalition:GetZoneName() ), MESSAGE.Type.Information ) - US_CC:MessageTypeToCoalition( string.format( "We are attacking %s", ZoneCaptureCoalition:GetZoneName() ), MESSAGE.Type.Information ) + MESSAGE:New(string.format( "%s is under attack by the USA", ZoneCaptureCoalition:GetZoneName() ),15,MESSAGE.Type.Information):ToCoalition(coalition.side.RED) + MESSAGE:New(string.format( "We are attacking %s", ZoneCaptureCoalition:GetZoneName() ),15,MESSAGE.Type.Information):ToCoalition(coalition.side.BLUE) end end
@@ -1806,11 +1774,11 @@ And we add some score.

local Coalition = self:GetCoalition() self:E({Coalition = Coalition}) if Coalition == coalition.side.BLUE then - RU_CC:MessageTypeToCoalition( string.format( "%s is captured by the USA, we lost it!", ZoneCaptureCoalition:GetZoneName() ), MESSAGE.Type.Information ) - US_CC:MessageTypeToCoalition( string.format( "We captured %s, Excellent job!", ZoneCaptureCoalition:GetZoneName() ), MESSAGE.Type.Information ) + MESSAGE:New(string.format( "%s is captured by the USA, we lost it!", ZoneCaptureCoalition:GetZoneName() ),15,MESSAGE.Type.Information):ToCoalition(coalition.side.RED) + MESSAGE:New(string.format( "We captured %s, Excellent job!", ZoneCaptureCoalition:GetZoneName() ),15,MESSAGE.Type.Information):ToCoalition(coalition.side.BLUE) else - US_CC:MessageTypeToCoalition( string.format( "%s is captured by Russia, we lost it!", ZoneCaptureCoalition:GetZoneName() ), MESSAGE.Type.Information ) - RU_CC:MessageTypeToCoalition( string.format( "We captured %s, Excellent job!", ZoneCaptureCoalition:GetZoneName() ), MESSAGE.Type.Information ) + MESSAGE:New(string.format( "%s is captured by Russia, we lost it!", ZoneCaptureCoalition:GetZoneName() ),15,MESSAGE.Type.Information):ToCoalition(coalition.side.BLUE) + MESSAGE:New(string.format( "We captured %s, Excellent job!", ZoneCaptureCoalition:GetZoneName() ),15,MESSAGE.Type.Information):ToCoalition(coalition.side.RED) end self:__Guard( 30 ) @@ -1834,6 +1802,7 @@ We start the monitoring after 5 seconds, and will repeat every 30 seconds a chec
@@ -1851,6 +1820,12 @@ We start the monitoring after 5 seconds, and will repeat every 30 seconds a chec + + + + @@ -1868,19 +1843,19 @@ We start the monitoring after 5 seconds, and will repeat every 30 seconds a chec @@ -1916,19 +1891,19 @@ We start the monitoring after 5 seconds, and will repeat every 30 seconds a chec @@ -1994,7 +1969,7 @@ We start the monitoring after 5 seconds, and will repeat every 30 seconds a chec @@ -2030,7 +2005,7 @@ We start the monitoring after 5 seconds, and will repeat every 30 seconds a chec @@ -2097,6 +2072,92 @@ We start the monitoring after 5 seconds, and will repeat every 30 seconds a chec + +

ZONE_CAPTURE_COALITION:Capture()

Capture Trigger for ZONE_CAPTURE_COALITION

+

ZONE_CAPTURE_COALITION.ClassName

+

Name of the class.

ZONE_CAPTURE_COALITION.HitTimeAttackOver

- +

Time interval in seconds before the zone goes from "Attacked" to "Guarded" state after the last hit.

ZONE_CAPTURE_COALITION.HitTimeLast

- +

Time stamp in seconds when the last unit inside the zone was hit.

ZONE_CAPTURE_COALITION.HitsOn

- +

If true, hit events are monitored and trigger the "Attack" event when a defending unit is hit.

ZONE_CAPTURE_COALITION.MarkBlue

- +

ID of blue F10 mark.

ZONE_CAPTURE_COALITION.MarkOn

- +

If true, create marks of zone status on F10 map.

ZONE_CAPTURE_COALITION.MarkRed

- +

ID of red F10 mark.

ZONE_CAPTURE_COALITION.RepeatInterval

- +

Time in seconds after which the zone status is updated.

ZONE_CAPTURE_COALITION.StartInterval

- +

Time in seconds after the status monitor is started.

ZONE_CAPTURE_COALITION:onenterGuarded()

On enter "Guarded" state.

+
+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Fields and Methods inherited from ZONE_GOAL_COALITIONDescription

ZONE_CAPTURE_COALITION.Coalition

+ +

ZONE_CAPTURE_COALITION:GetCoalition()

+

Get the owning coalition of the zone.

+

ZONE_CAPTURE_COALITION:GetCoalitionName()

+

Get the owning coalition name of the zone.

+

ZONE_CAPTURE_COALITION:GetPreviousCoalition()

+

Get the previous coalition, i.e.

+

ZONE_CAPTURE_COALITION:New(Zone, Coalition, UnitCategories)

+

ZONE_GOAL_COALITION Constructor.

+

ZONE_CAPTURE_COALITION.ObjectCategories

+ +

ZONE_CAPTURE_COALITION.PreviousCoalition

+ +

ZONE_CAPTURE_COALITION:SetCoalition(Coalition)

+

Set the owning coalition of the zone.

+

ZONE_CAPTURE_COALITION:SetObjectCategories(ObjectCategories)

+

Set the owning coalition of the zone.

+

ZONE_CAPTURE_COALITION:SetUnitCategories(UnitCategories)

+

Set the owning coalition of the zone.

+

ZONE_CAPTURE_COALITION.States

+ +

ZONE_CAPTURE_COALITION:StatusZone()

+

Check status Coalition ownership.

+

ZONE_CAPTURE_COALITION.UnitCategories

+
@@ -2117,10 +2178,10 @@ We start the monitoring after 5 seconds, and will repeat every 30 seconds a chec
@@ -2128,10 +2189,43 @@ We start the monitoring after 5 seconds, and will repeat every 30 seconds a chec
+ #number +ZONE_CAPTURE_COALITION.HitTimeAttackOver +

Time interval in seconds before the zone goes from "Attacked" to "Guarded" state after the last hit.

+ +
+ +
+
+
+ + #number +ZONE_CAPTURE_COALITION.HitTimeLast + +

Time stamp in seconds when the last unit inside the zone was hit.

+ +
+ +
+
+
+ + #boolean +ZONE_CAPTURE_COALITION.HitsOn + +

If true, hit events are monitored and trigger the "Attack" event when a defending unit is hit.

+ +
+ +
+
+
+ + #number ZONE_CAPTURE_COALITION.MarkBlue - +

ID of blue F10 mark.

@@ -2142,7 +2236,7 @@ We start the monitoring after 5 seconds, and will repeat every 30 seconds a chec #boolean ZONE_CAPTURE_COALITION.MarkOn - +

If true, create marks of zone status on F10 map.

@@ -2150,10 +2244,21 @@ We start the monitoring after 5 seconds, and will repeat every 30 seconds a chec
- + #number ZONE_CAPTURE_COALITION.MarkRed +

ID of red F10 mark.

+
+ +
+
+
+ + #number +ZONE_CAPTURE_COALITION.RepeatInterval + +

Time in seconds after which the zone status is updated.

@@ -2180,6 +2285,17 @@ We start the monitoring after 5 seconds, and will repeat every 30 seconds a chec +
+ +
+
+
+ + #number +ZONE_CAPTURE_COALITION.StartInterval + +

Time in seconds after the status monitor is started.

+
@@ -3475,6 +3591,461 @@ end
+
+

Field(s)

+
+
+
+ + #string +ZONE_CAPTURE_COALITION.ClassName + +

Name of the class.

+ +
+ +
+
+
+ + #number +ZONE_CAPTURE_COALITION.HitTimeAttackOver + +

Time interval in seconds before the zone goes from "Attacked" to "Guarded" state after the last hit.

+ +
+ +
+
+
+ + #number +ZONE_CAPTURE_COALITION.HitTimeLast + +

Time stamp in seconds when the last unit inside the zone was hit.

+ +
+ +
+
+
+ + #boolean +ZONE_CAPTURE_COALITION.HitsOn + +

If true, hit events are monitored and trigger the "Attack" event when a defending unit is hit.

+ +
+ +
+
+
+ + #number +ZONE_CAPTURE_COALITION.MarkBlue + +

ID of blue F10 mark.

+ +
+ +
+
+
+ + #boolean +ZONE_CAPTURE_COALITION.MarkOn + +

If true, create marks of zone status on F10 map.

+ +
+ +
+
+
+ + #number +ZONE_CAPTURE_COALITION.MarkRed + +

ID of red F10 mark.

+ +
+ +
+
+
+ + #number +ZONE_CAPTURE_COALITION.RepeatInterval + +

Time in seconds after which the zone status is updated.

+ +
+ +
+
+
+ + +ZONE_CAPTURE_COALITION.ScheduleStatusZone + + + + +

Start Status scheduler.

+ +
+ +
+ +
+
+ + #number +ZONE_CAPTURE_COALITION.StartInterval + +

Time in seconds after the status monitor is started.

+ +
+ +
+
+

Function(s)

+
+
+ + + +

Get the owning coalition of the zone.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#number:

+
+
+ +

Coalition.

+ +
+
+
+ +
+
+ +
+ + + +

Get the owning coalition name of the zone.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#string:

+
+
+ +

Coalition name.

+ +
+
+
+ +
+
+ +
+ + + +

Get the previous coalition, i.e.

+ + +

the one owning the zone before the current one.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#number:

+
+
+ +

Coalition.

+ +
+
+
+ +
+
+ +
+ + + +

ZONE_GOAL_COALITION Constructor.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Core.Zone#ZONE + Zone +

+
+
+ +

A Core.Zone object with the goal to be achieved.

+ +
+
+
+
+

+ #number + Coalition +

+
+
+ +

(Optional) The initial coalition owning the zone. Default coalition.side.NEUTRAL.

+ +
+
+
+
+

+ #table + UnitCategories +

+
+
+ +

(Optional) Table of unit categories. See DCS Class Unit. Default {Unit.Category.GROUND_UNIT}.

+ +
+
+

Return value:

+
+ +
+ + + +
+
+
+ +
+
+ +
+ + + +

Set the owning coalition of the zone.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ #number + Coalition +

+
+
+ +

The coalition ID, e.g. coalition.side.RED.

+ +
+
+

Return value:

+
+ +
+ + + +
+
+
+ +
+
+ +
+ + + +

Set the owning coalition of the zone.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ #table + ObjectCategories +

+
+
+ +

(Optional) Table of unit categories. See DCS Class Object. Default {Object.Category.UNIT, Object.Category.STATIC}, i.e. all UNITS and STATICS.

+ +
+
+

Return value:

+
+ +
+ + + +
+
+
+ +
+
+ +
+ + + +

Set the owning coalition of the zone.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ #table + UnitCategories +

+
+
+ +

(Optional) Table of unit categories. See DCS Class Unit. Default {Unit.Category.GROUND_UNIT}.

+ +
+
+

Return value:

+
+ +
+ + + +
+
+
+ +
+
+ +
+ + + +

Check status Coalition ownership.

+ +
+
+

Defined in:

+ +

Return value:

+
+ +
+ + + +
+
+
+ +
+
+
diff --git a/Documentation/Ops.Auftrag.html b/Documentation/Ops.Auftrag.html index effe7966c..6693eafd4 100644 --- a/Documentation/Ops.Auftrag.html +++ b/Documentation/Ops.Auftrag.html @@ -7421,6 +7421,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Mission Ingress waypoint coordinate.

+
+ +
+
+
@@ -23250,6 +23261,17 @@ will always return.

Mission Ingress waypoint coordinate.

+
+ +
+
+
@@ -26664,6 +26686,17 @@ will always return.

Mission Ingress waypoint coordinate.

+
+ + +
+
diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index c4d84592a..2efe35c74 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -2591,12 +2591,6 @@ Dropped troop noMessage and forcedesc parameters aren't saved.

CSAR.inTransitGroups

- - - -

CSAR.index

- - @@ -2825,6 +2819,12 @@ Dropped troop noMessage and forcedesc parameters aren't saved.

CSAR.smokecolor

+ + + +

CSAR.speed

+ + @@ -4553,7 +4553,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- Core.Point#COORDINATE + CSAR.coordinate @@ -4675,6 +4675,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + #number +CSAR.downedpilotcounter + + +
@@ -4809,17 +4820,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

contain a table for each SAR with all units he has with the original names

- - - -
-
- - -CSAR.index - - -
@@ -5036,6 +5036,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +
+
+ + #number +CSAR.rescuedpilots + + + + +

counter for saved pilots

+ +
+
@@ -5061,6 +5075,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+ + #number +CSAR.rescues + + + + +

counter for successful rescue landings at FARP/AFB/MASH

+ +
+
@@ -5098,6 +5126,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Color of smokemarker for blue side, 0 is green, 1 is red, 2 is white, 3 is orange and 4 is blue

+
+ +
+
+
+ + +CSAR.speed + + +
@@ -10997,7 +11036,7 @@ callsigns from playername or group name.

- Core.Point#COORDINATE + CSAR.coordinate @@ -11119,6 +11158,17 @@ callsigns from playername or group name.

+
+ +
+
+
+ + #number +CSAR.downedpilotcounter + + +
@@ -11253,17 +11303,6 @@ callsigns from playername or group name.

contain a table for each SAR with all units he has with the original names

- - - -
-
- - -CSAR.index - - -
@@ -11480,6 +11519,20 @@ callsigns from playername or group name.

+ +
+
+ + #number +CSAR.rescuedpilots + + + + +

counter for saved pilots

+ +
+
@@ -11505,6 +11558,20 @@ callsigns from playername or group name.

+
+
+
+ + #number +CSAR.rescues + + + + +

counter for successful rescue landings at FARP/AFB/MASH

+ +
+
@@ -11542,6 +11609,17 @@ callsigns from playername or group name.

Color of smokemarker for blue side, 0 is green, 1 is red, 2 is white, 3 is orange and 4 is blue

+
+ +
+
+
+ + +CSAR.speed + + +
@@ -13648,7 +13726,7 @@ callsigns from playername or group name.

- Core.Point#COORDINATE + CSAR.coordinate @@ -13770,6 +13848,17 @@ callsigns from playername or group name.

+
+ +
+
+
+ + #number +CSAR.downedpilotcounter + + +
@@ -13904,17 +13993,6 @@ callsigns from playername or group name.

contain a table for each SAR with all units he has with the original names

- - - -
-
- - -CSAR.index - - -
@@ -14131,6 +14209,20 @@ callsigns from playername or group name.

+ +
+
+ + #number +CSAR.rescuedpilots + + + + +

counter for saved pilots

+ +
+
@@ -14156,6 +14248,20 @@ callsigns from playername or group name.

+
+
+
+ + #number +CSAR.rescues + + + + +

counter for successful rescue landings at FARP/AFB/MASH

+ +
+
@@ -14193,6 +14299,17 @@ callsigns from playername or group name.

Color of smokemarker for blue side, 0 is green, 1 is red, 2 is white, 3 is orange and 4 is blue

+
+ +
+
+
+ + +CSAR.speed + + +
diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html index c62f5e869..6a6a89db0 100644 --- a/Documentation/Ops.CTLD.html +++ b/Documentation/Ops.CTLD.html @@ -6007,6 +6007,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Name of the class.

+ + + +
+
+ + #number +CTLD.CrateCounter + + +
@@ -6027,7 +6038,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.CtldUnits @@ -6049,7 +6060,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.DroppedTroops @@ -6074,11 +6085,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.EngineersInField + +

holds #CTLD_ENGINEERING objects

+
@@ -6163,7 +6177,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.FreeFMFrequencies @@ -6190,6 +6204,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Beacons

+
@@ -6290,14 +6307,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string CTLD.RadioPath - -

Folderpath.

-
@@ -6492,6 +6506,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + #number +CTLD._c130DcAutoSeq + + +
@@ -6503,6 +6528,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + #table +CTLD._cargoByTemplate + + + +
+ +
+
+
+ + #table +CTLD._crateOrStaticByName + + +
@@ -6979,6 +7026,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

enfore engineer build only?

+ + + +
+
+ + #boolean +CTLD.onestepmenu + + +
@@ -7033,7 +7091,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

noob catch

+

time to repairor build a unit/group

@@ -7143,7 +7201,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #number CTLD.troopdropzoneradius @@ -7192,6 +7250,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

sub categories

+
@@ -22722,6 +22783,17 @@ However, if you create a new folder inside the miz file, which contains the soun

Name of the class.

+ + + +
+
+ + #number +CTLD.CrateCounter + + +
@@ -22742,7 +22814,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.CtldUnits @@ -22764,7 +22836,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.DroppedTroops @@ -22789,11 +22861,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.EngineersInField + +

holds #CTLD_ENGINEERING objects

+
@@ -22878,7 +22953,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.FreeFMFrequencies @@ -22905,6 +22980,9 @@ However, if you create a new folder inside the miz file, which contains the soun + +

Beacons

+
@@ -23005,14 +23083,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #string CTLD.RadioPath - -

Folderpath.

-
@@ -23207,6 +23282,17 @@ However, if you create a new folder inside the miz file, which contains the soun +
+ +
+
+
+ + #number +CTLD._c130DcAutoSeq + + +
@@ -23218,6 +23304,28 @@ However, if you create a new folder inside the miz file, which contains the soun +
+ +
+
+
+ + #table +CTLD._cargoByTemplate + + + +
+ +
+
+
+ + #table +CTLD._crateOrStaticByName + + +
@@ -23694,6 +23802,17 @@ However, if you create a new folder inside the miz file, which contains the soun

enfore engineer build only?

+ + + +
+
+ + #boolean +CTLD.onestepmenu + + +
@@ -23748,7 +23867,7 @@ However, if you create a new folder inside the miz file, which contains the soun -

noob catch

+

time to repairor build a unit/group

@@ -23858,7 +23977,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #number CTLD.troopdropzoneradius @@ -23907,6 +24026,9 @@ However, if you create a new folder inside the miz file, which contains the soun + +

sub categories

+
@@ -25573,6 +25695,17 @@ However, if you create a new folder inside the miz file, which contains the soun

Name of the class.

+ + + +
+
+ + #number +CTLD.CrateCounter + + +
@@ -25593,7 +25726,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.CtldUnits @@ -25615,7 +25748,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.DroppedTroops @@ -25640,11 +25773,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.EngineersInField + +

holds #CTLD_ENGINEERING objects

+
@@ -25729,7 +25865,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.FreeFMFrequencies @@ -25756,6 +25892,9 @@ However, if you create a new folder inside the miz file, which contains the soun + +

Beacons

+
@@ -25856,14 +25995,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #string CTLD.RadioPath - -

Folderpath.

-
@@ -26058,6 +26194,17 @@ However, if you create a new folder inside the miz file, which contains the soun +
+ +
+
+
+ + #number +CTLD._c130DcAutoSeq + + +
@@ -26069,6 +26216,28 @@ However, if you create a new folder inside the miz file, which contains the soun +
+ +
+
+
+ + #table +CTLD._cargoByTemplate + + + +
+ +
+
+
+ + #table +CTLD._crateOrStaticByName + + +
@@ -26545,6 +26714,17 @@ However, if you create a new folder inside the miz file, which contains the soun

enfore engineer build only?

+ + + +
+
+ + #boolean +CTLD.onestepmenu + + +
@@ -26599,7 +26779,7 @@ However, if you create a new folder inside the miz file, which contains the soun -

noob catch

+

time to repairor build a unit/group

@@ -26709,7 +26889,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #number CTLD.troopdropzoneradius @@ -26758,6 +26938,9 @@ However, if you create a new folder inside the miz file, which contains the soun + +

sub categories

+
diff --git a/Documentation/Ops.FlightGroup.html b/Documentation/Ops.FlightGroup.html index 1584c3f1c..5c871ebb5 100644 --- a/Documentation/Ops.FlightGroup.html +++ b/Documentation/Ops.FlightGroup.html @@ -7872,6 +7872,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Set the destination base.

+ @@ -8058,6 +8061,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + #boolean +FLIGHTGROUP.isLateActivated + + + + +

No late activation.

+
@@ -8082,6 +8099,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +
+
+ + #boolean +FLIGHTGROUP.isUncontrolled + + + + +

Spawn in uncontrolled state.

+ +
+
@@ -18680,6 +18711,9 @@ Here we only check if stuck whilst taxiing.

+ +

Set the destination base.

+
@@ -18866,6 +18900,20 @@ Here we only check if stuck whilst taxiing.

+ + + +
+
+ + #boolean +FLIGHTGROUP.isLateActivated + + + + +

No late activation.

+
@@ -18890,6 +18938,20 @@ Here we only check if stuck whilst taxiing.

+ +
+
+ + #boolean +FLIGHTGROUP.isUncontrolled + + + + +

Spawn in uncontrolled state.

+ +
+
@@ -39505,6 +39567,9 @@ Optionally, you can calculate the current max weight possible, which accounts fo + +

Set the destination base.

+
@@ -39691,6 +39756,20 @@ Optionally, you can calculate the current max weight possible, which accounts fo + + + +
+
+ + #boolean +FLIGHTGROUP.isLateActivated + + + + +

No late activation.

+
@@ -39715,6 +39794,20 @@ Optionally, you can calculate the current max weight possible, which accounts fo + +
+
+ + #boolean +FLIGHTGROUP.isUncontrolled + + + + +

Spawn in uncontrolled state.

+ +
+
@@ -41696,6 +41789,9 @@ Optionally, you can calculate the current max weight possible, which accounts fo + +

Set the destination base.

+
@@ -41882,6 +41978,20 @@ Optionally, you can calculate the current max weight possible, which accounts fo + + + +
+
+ + #boolean +FLIGHTGROUP.isLateActivated + + + + +

No late activation.

+
@@ -41906,6 +42016,20 @@ Optionally, you can calculate the current max weight possible, which accounts fo + +
+
+ + #boolean +FLIGHTGROUP.isUncontrolled + + + + +

Spawn in uncontrolled state.

+ +
+
diff --git a/Documentation/Ops.OpsGroup.html b/Documentation/Ops.OpsGroup.html index b95f12386..6c68e146c 100644 --- a/Documentation/Ops.OpsGroup.html +++ b/Documentation/Ops.OpsGroup.html @@ -39348,7 +39348,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

No of sight.

+

Has line of sight.

diff --git a/Documentation/Ops.OpsZone.html b/Documentation/Ops.OpsZone.html index 05e14af25..94844693b 100644 --- a/Documentation/Ops.OpsZone.html +++ b/Documentation/Ops.OpsZone.html @@ -3519,9 +3519,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Contested.

-
@@ -7339,9 +7336,6 @@ myopszone = OPSZONE:New(ZONE_AIRBASE:New("Batumi",6000),coalition.side.BLUE) -- - -

Contested.

- @@ -9296,9 +9290,6 @@ myopszone = OPSZONE:New(ZONE_AIRBASE:New("Batumi",6000),coalition.side.BLUE) -- - -

Contested.

- diff --git a/Documentation/Utilities.FiFo.html b/Documentation/Utilities.FiFo.html index 92a8445a3..33a820772 100644 --- a/Documentation/Utilities.FiFo.html +++ b/Documentation/Utilities.FiFo.html @@ -8041,6 +8041,17 @@ When moose is loading dynamically (for moose class development), tracing is swit + + + +
+
+ + #number +LIFO.uniquecounter + + +
@@ -8890,6 +8901,17 @@ When moose is loading dynamically (for moose class development), tracing is swit + + + +
+
+ + #number +LIFO.uniquecounter + + +
diff --git a/Documentation/Wrapper.Marker.html b/Documentation/Wrapper.Marker.html index e830070d4..c7930afb1 100644 --- a/Documentation/Wrapper.Marker.html +++ b/Documentation/Wrapper.Marker.html @@ -2949,6 +2949,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Coordinate of the mark.

+ + + +
+
+ + +MARKER.groupid + + + +
+ +
+
+
+ + +MARKER.groupname + + +
@@ -3026,28 +3048,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Text displayed in the mark panel.

- - - -
-
- - #boolean -MARKER.toall - - - -
- -
-
-
- - #boolean -MARKER.tocoalition - - -
@@ -5098,6 +5098,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Coordinate of the mark.

+ + + +
+
+ + +MARKER.groupid + + + +
+ +
+
+
+ + +MARKER.groupname + + +
@@ -5175,28 +5197,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Text displayed in the mark panel.

- - - -
-
- - #boolean -MARKER.toall - - - -
- -
-
-
- - #boolean -MARKER.tocoalition - - -
@@ -6741,6 +6741,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Coordinate of the mark.

+ + + +
+
+ + +MARKER.groupid + + + +
+ +
+
+
+ + +MARKER.groupname + + +
@@ -6818,28 +6840,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Text displayed in the mark panel.

- - - -
-
- - #boolean -MARKER.toall - - - -
- -
-
-
- - #boolean -MARKER.tocoalition - - -
diff --git a/Documentation/Wrapper.Positionable.html b/Documentation/Wrapper.Positionable.html index 7b2b07fba..4ffe0abc8 100644 --- a/Documentation/Wrapper.Positionable.html +++ b/Documentation/Wrapper.Positionable.html @@ -3786,17 +3786,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
@@ -7952,17 +7941,6 @@ Coordinates are dependent on the position of the maps origin.

- - - -
-
@@ -8639,17 +8617,6 @@ If the Identifiable is alive, true is returned.

- - - -
-
@@ -8837,17 +8804,6 @@ If the Identifiable is alive, true is returned.

- - - -
-