diff --git a/Documentation/AI.AI_A2G_Dispatcher.html b/Documentation/AI.AI_A2G_Dispatcher.html index 69be64507..6405458f6 100644 --- a/Documentation/AI.AI_A2G_Dispatcher.html +++ b/Documentation/AI.AI_A2G_Dispatcher.html @@ -4648,6 +4648,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +No loading happened, so we need to pickup something else.
+No loading happened, so we need to pickup something else.
+No loading happened, so we need to pickup something else.
+No loading happened, so we need to pickup something else.
+Set destination airbase for next :Route() command.
- -Aircraft is on a depoly mission.
-Set destination airbase for next :Route() command.
- -Aircraft is on a depoly mission.
-Set destination airbase for next :Route() command.
- -Aircraft is on a depoly mission.
-Set destination airbase for next :Route() command.
- -Aircraft is on a depoly mission.
-meter
+kph
+meter
+kph
+meter
+kph
+meter
+kph
+self.CargoObject:Destroy()
- -Then we register the new group in the database
+self.CargoObject:Destroy()
- -Then we register the new group in the database
+Set cargo object.
- - - -Set cargo object.
- - - -SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
+ @@ -3423,6 +3420,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +The internal counter of the amount of spawning the has happened since SpawnStart.
+Overwrite unit names by default with group name.
+When the first Spawn executes, all the Groups need to be made visible before start.
+Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
@@ -3893,17 +3885,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauWhen working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.
- - - -The internal counter of the amount of spawning the has happened since SpawnStart.
+Overwrite unit names by default with group name.
+Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
Spawns a new static using a given template.
+switch alarm state RED
-switch alarm state RED
-RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Set case of f
-Decrease stack/flag. Human player needs to take care himself.
+Also decrease flag for section members of flight.
Set new time stamp.
+table of CSAR unit names
-Replacement woundedGroups
- -contain a table for each SAR with all units he has with the original names
+ + + +table of CSAR unit names
-Replacement woundedGroups
- -contain a table for each SAR with all units he has with the original names
+ + + +table of CSAR unit names
-Replacement woundedGroups
- -contain a table for each SAR with all units he has with the original names
+ + + +Name of the class.
-use as counter
- -holds #CTLD_ENGINEERING objects
-Beacons
-tables
-time to repair a unit/group
+noob catch
Name of the class.
-use as counter
- -holds #CTLD_ENGINEERING objects
-Beacons
-tables
-time to repair a unit/group
+noob catch
Name of the class.
-use as counter
- -holds #CTLD_ENGINEERING objects
-Beacons
-tables
-time to repair a unit/group
+noob catch
Can transport crate.
+set to false to suppress flash messages
+set to false to suppress flash messages
+set to false to suppress flash messages
+set to false to suppress flash messages
+