diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index 13a7a3b04..5c528450f 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -4564,14 +4564,11 @@ The following parameters were given to the :New method of AI_A2A_GCICAP, and mea
Flash messages to player
-Flash messages to player
-The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +Set destination airbase for next :Route() command.
-Aircraft is on a depoly mission.
-Aircraft is on a pickup mission.
-This table contains the targets detected during patrol.
+This table contains the targets detected during patrol.
+ @@ -7856,6 +7862,9 @@ The default interval is 30 seconds. + +This table contains the targets detected during patrol.
+ @@ -9488,6 +9497,9 @@ The default interval is 30 seconds. + +This table contains the targets detected during patrol.
+ diff --git a/Documentation/Cargo.Cargo.html b/Documentation/Cargo.Cargo.html index d1ccede47..13bd9e4d3 100644 --- a/Documentation/Cargo.Cargo.html +++ b/Documentation/Cargo.Cargo.html @@ -3329,17 +3329,6 @@ All derived classes from CARGO follow the same state machine, expose the same ca - - - -Then we register the new group in the database
- @@ -2454,20 +2451,6 @@ Therefore, this class is considered to be deprecated - - - -Now we spawn the new group based on the template created.
-BASE:E( {PlayerUnit:GetName(), A2GSystem } )
+BASE:E( {PlayerUnit:GetName(), A2GSystem } )
+SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
The AI is on by default when spawning a group.
+By default, no InitLimit
-we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case + we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
+The AI is on by default when spawning a group.
+we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case + we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
+AICSAR:SetPilotTTSVoice() and AICSAR:SetOperatorTTSVoice(
#boolean
-AICSAR.SRSRadio
+AICSAR.SRSTTSRadio
@@ -9015,7 +9015,7 @@ See AICSAR:SetPilotTTSVoice() and AICSAR:SetOperatorTTSVoice(
#boolean
-AICSAR.SRSRadio
+AICSAR.SRSTTSRadio
diff --git a/Documentation/Functional.Autolase.html b/Documentation/Functional.Autolase.html
index 5c6a92261..aba909990 100644
--- a/Documentation/Functional.Autolase.html
+++ b/Documentation/Functional.Autolase.html
@@ -2972,7 +2972,7 @@
- #table
+
AUTOLASE.CurrentLasing
@@ -3049,7 +3049,7 @@
- #table
+
AUTOLASE.GroupsByThreat
@@ -3065,6 +3065,28 @@
+
+
+
+
+
+
+ #number
+AUTOLASE.LaseDistance
+
+
+
+
+
+
+
+
+
+ #number
+AUTOLASE.LaseDuration
+
+
+
@@ -3076,6 +3098,17 @@
+
+
+
+
+
+
+ #number
+AUTOLASE.MonitorFrequency
+
+
+
@@ -3164,17 +3197,6 @@
-
-
-
-
-
-
- #number
-AUTOLASE.RoundingPrecision
-
-
-
@@ -3189,39 +3211,6 @@
set up SRS
-Function to get the HQ object for further use
+Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.
+ + + +The ME name of the HQ object
- - - -Log SAM status in dcs.log every cycle if true.
-self.SAMCheckRanges = {}
-Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.
+The ME name of the HQ object
-Log SAM status in dcs.log every cycle if true.
-self.SAMCheckRanges = {}
-Type of terminal to be used when spawning at an airbase.
+RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Type of terminal to be used when spawning at an airbase.
+Type of terminal to be used when spawning at an airbase.
+Update last hit time.
- -VNAO Edit - Added
+VNAO Edit - Added
VNAO Edit - Added
+VNAO Edit - Added
VNAO Edit - Added
+VNAO Edit - Added
Set case to that of lead.
+Decrease stack/flag. Human player needs to take care himself.
+Set stack flag.
Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.
-Set Stable Hover
- diff --git a/Documentation/Ops.Auftrag.html b/Documentation/Ops.Auftrag.html index 04a028097..0f6c47b0e 100644 --- a/Documentation/Ops.Auftrag.html +++ b/Documentation/Ops.Auftrag.html @@ -8057,6 +8057,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauMission Ingress waypoint coordinate.
+ + + +Mission Ingress waypoint coordinate.
+ + + +Mission Ingress waypoint coordinate.
+ + + +table of CSAR unit names
+counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +table of CSAR unit names
+counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +table of CSAR unit names
+counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +CTLD:CanGetCrates(Group, Unit, Cargo, number, drop, pack, quiet, suppressGetEvent)
(User) Hook to allow mission-specific crate restrictions.
+User overrideable function to determine if a unit can get crates.
(Internal) Function to unload a single Troop group by ID.
Name of the class.
- - - -use as counter
+ +holds #CTLD_ENGINEERING objects
+Beacons
+Folderpath.
-Smokes and Flares
+#1570
+message suppression
+ @@ -10361,7 +10398,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defausub categories
+true to allow the request, or false to block it
+
+
+
+ User overrideable function to determine if a unit can get crates.
+ +CTLD
++ Wrapper.Group#GROUP + Group +
++ Wrapper.Unit#UNIT + Unit +
++ #table + Config +
+Configuration entry for the unit.
+ ++ #number + quantity +
+Number of crate sets requested.
+ ++ #boolean + quiet +
+If true, do not send messages to the user.
+ +(Internal) Function to unload a single Troop group by ID.
@@ -21998,6 +22119,16 @@ However, if you create a new folder inside the miz file, which contains the soun+ qty +
+Name of the class.
- - - -use as counter
+ +holds #CTLD_ENGINEERING objects
+Beacons
+Folderpath.
-Smokes and Flares
+#1570
+message suppression
+ @@ -25021,7 +25183,7 @@ However, if you create a new folder inside the miz file, which contains the sounsub categories
+Name of the class.
- - - -use as counter
+ +holds #CTLD_ENGINEERING objects
+Beacons
+Folderpath.
-Smokes and Flares
+#1570
+message suppression
+ @@ -27662,7 +27858,7 @@ However, if you create a new folder inside the miz file, which contains the sounsub categories
+Location (if set) where to get this cargo item.
+ + + +Location (if set) where to get this cargo item.
+ + + +Set current airbase.
- -Spawn in uncontrolled state.
- -Set current airbase.
- -Spawn in uncontrolled state.
- -Set current airbase.
- -Spawn in uncontrolled state.
- -Set current airbase.
- -Spawn in uncontrolled state.
- -Init a table.
+Init a table.
+ @@ -34041,6 +34047,9 @@ Optionally, you can calculate the current max weight possible, which accounts fo + +Init a table.
+ diff --git a/Documentation/Tasking.Task.html b/Documentation/Tasking.Task.html index e401ba017..a75792d58 100644 --- a/Documentation/Tasking.Task.html +++ b/Documentation/Tasking.Task.html @@ -3443,17 +3443,6 @@ but can separately be modified later in your mission using the - - - -set to false to suppress flash messages
+set to false to suppress flash messages
+Stack by pointer.
-Stack by pointer.
-The DCS controllable class.
+The DCS controllable class.
+ + + +The DCS controllable class.
+ + + +The DCS controllable class.
+ + + +The DCS controllable class.
+ + + +Coordinate of the mark.
+ + + +Coordinate of the mark.
+Coordinate of the mark.
+