MOOSE generated documentation [skip ci]

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Applevangelist
2021-04-21 07:59:54 +00:00
parent 02cddf5ae3
commit 8879373892
25 changed files with 2100 additions and 420 deletions
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@@ -1681,6 +1681,12 @@ Use the following Zone validation methods on the group:</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(GROUP).Destroy">GROUP:Destroy(GenerateEvent, delay)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Destroys the DCS Group and all of its DCS Units.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(GROUP).EnableEmission">GROUP:EnableEmission(switch)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>GROUND - Switch on/off radar emissions</p>
</td>
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<tr class="w3-border">
@@ -2962,7 +2968,7 @@ amount of fuel in the group.</p>
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<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(GROUP).TaskFireAtPoint">GROUP:TaskFireAtPoint(Vec2, Radius, AmmoCount, WeaponType)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(GROUP).TaskFireAtPoint">GROUP:TaskFireAtPoint(Vec2, Radius, AmmoCount, WeaponType, Altitude, ASL)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>(GROUND) Fire at a VEC2 point until ammunition is finished.</p>
</td>
@@ -4987,6 +4993,37 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
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<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(GROUP).EnableEmission" ><strong>GROUP:EnableEmission(switch)</strong></a></h2>
</div>
<p>GROUND - Switch on/off radar emissions</p>
<div id= "#Functions##EnableEmission" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>GROUP</p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#boolean
<strong><strong>switch</strong></strong>
</p>
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<div class="w3-half">
<p></p>
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</div>
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@@ -15355,7 +15392,7 @@ If the task is assigned to the controllable lead unit will be a FAC.</p>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(GROUP).TaskFireAtPoint" ><strong>GROUP:TaskFireAtPoint(Vec2, Radius, AmmoCount, WeaponType)</strong></a></h2>
<h2><a id="#(GROUP).TaskFireAtPoint" ><strong>GROUP:TaskFireAtPoint(Vec2, Radius, AmmoCount, WeaponType, Altitude, ASL)</strong></a></h2>
</div>
<p>(GROUND) Fire at a VEC2 point until ammunition is finished.</p>
@@ -15417,6 +15454,32 @@ If the task is assigned to the controllable lead unit will be a FAC.</p>
<p>(optional) Enum for weapon type ID. This value is only required if you want the group firing to use a specific weapon, for instance using the task on a ship to force it to fire guided missiles at targets within cannon range. See http://wiki.hoggit.us/view/DCS_enum_weapon_flag</p>
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<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>Altitude</strong></strong>
</p>
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<div class="w3-half">
<p>(Optional) Altitude in meters.</p>
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<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>ASL</strong></strong>
</p>
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<div class="w3-half">
<p>Altitude is above mean sea level. Default is above ground level. </p>
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</div>
<h2><strong>Return value:</strong></h2>