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MOOSE generated documentation [skip ci]
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@@ -1585,7 +1585,7 @@ Derived classes implement the ways how the achievements can be realized.</p>
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<hr/>
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<h3>Author: <strong>FlightControl</strong></h3>
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<h3>Contributions: <strong>funkyfranky</strong></h3>
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<h3>Contributions: <strong>funkyfranky</strong>, <strong>Applevangelist</strong></h3>
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<hr/>
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@@ -2255,7 +2255,7 @@ Derived classes implement the ways how the achievements can be realized.</p>
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</div>
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<div class="w3-half">
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<p>A <a href="Zone.html">Zone</a> object with the goal to be achieved.</p>
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<p>A <a href="Zone.html">Zone</a> object with the goal to be achieved. Alternatively, can be handed as the name of late activated group describing a <a href="ZONE_POLYGON.html">ZONE_POLYGON</a> with its waypoints.</p>
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</div>
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</div>
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@@ -4137,8 +4137,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
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<li><a href="ZONE_RADIUS.IsAllInZoneOfOtherCoalition.html">ZONE_RADIUS.IsAllInZoneOfOtherCoalition</a>(): Scan the presence of units in the zone of an other coalition.</li>
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<li><a href="ZONE_RADIUS.IsSomeInZoneOfCoalition.html">ZONE_RADIUS.IsSomeInZoneOfCoalition</a>(): Scan if there is some presence of units in the zone of the given coalition.</li>
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<li><a href="ZONE_RADIUS.IsNoneInZoneOfCoalition.html">ZONE_RADIUS.IsNoneInZoneOfCoalition</a>(): Scan if there isn't any presence of units in the zone of an other coalition than the given one.</li>
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<li><a href="ZONE_RADIUS.IsNoneInZone.html">ZONE_RADIUS.IsNoneInZone</a>(): Scan if the zone is empty.
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@{#ZONE_RADIUS.</li>
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<li><a href="ZONE_RADIUS.IsNoneInZone.html">ZONE_RADIUS.IsNoneInZone</a>(): Scan if the zone is empty.</li>
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</ul>
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<div id= "#Functions##Scan" class="w3-show w3-white">
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