MOOSE generated documentation [skip ci]

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FlightControl-User
2021-03-29 16:07:18 +00:00
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@@ -3973,6 +3973,12 @@ of the squadron will be destroyed. This to keep consistency of air operations no
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_A2G_DISPATCHER).OnEvent">AI_A2G_DISPATCHER:OnEvent(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when an object is completely destroyed.</p>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_A2G_DISPATCHER).OnEventBDA">AI_A2G_DISPATCHER:OnEventBDA(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>BDA.</p>
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@@ -4003,6 +4009,12 @@ of the squadron will be destroyed. This to keep consistency of air operations no
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_A2G_DISPATCHER).OnEventDetailedFailure">AI_A2G_DISPATCHER:OnEventDetailedFailure(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Unknown precisely what creates this event, likely tied into newer damage model.</p>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_A2G_DISPATCHER).OnEventDiscardChairAfterEjection">AI_A2G_DISPATCHER:OnEventDiscardChairAfterEjection(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Discard chair after ejection.</p>
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@@ -4054,6 +4066,12 @@ place: Object that the unit landed on.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_A2G_DISPATCHER).OnEventLandingAfterEjection">AI_A2G_DISPATCHER:OnEventLandingAfterEjection(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.</p>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_A2G_DISPATCHER).OnEventLandingQualityMark">AI_A2G_DISPATCHER:OnEventLandingQualityMark(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Landing quality mark. </p>
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@@ -4084,6 +4102,12 @@ place: Object that the unit landed on.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_A2G_DISPATCHER).OnEventMissionStart">AI_A2G_DISPATCHER:OnEventMissionStart(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when a mission starts </p>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_A2G_DISPATCHER).OnEventParatrooperLanding">AI_A2G_DISPATCHER:OnEventParatrooperLanding(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Weapon add.</p>
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@@ -4150,6 +4174,12 @@ place: Object that the unit landed on.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_A2G_DISPATCHER).OnEventTakeoff">AI_A2G_DISPATCHER:OnEventTakeoff(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when an aircraft takes off from an airbase, farp, or ship.</p>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_A2G_DISPATCHER).OnEventTriggerZone">AI_A2G_DISPATCHER:OnEventTriggerZone(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Trigger zone.</p>
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@@ -17082,6 +17112,39 @@ end
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<h2><a id="#(AI_A2G_DISPATCHER).OnEventBDA" ><strong>AI_A2G_DISPATCHER:OnEventBDA(EventData)</strong></a></h2>
</div>
<p>BDA.</p>
<div id= "#Functions##OnEventBDA" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
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<h2><strong>Parameter:</strong></h2>
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<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
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<div class="w3-half">
<p>The EventData structure.</p>
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@@ -17268,6 +17331,39 @@ place: The airbase that was captured, can be a FARP or Airbase. When calling pla
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<h2><a id="#(AI_A2G_DISPATCHER).OnEventDiscardChairAfterEjection" ><strong>AI_A2G_DISPATCHER:OnEventDiscardChairAfterEjection(EventData)</strong></a></h2>
</div>
<p>Discard chair after ejection.</p>
<div id= "#Functions##OnEventDiscardChairAfterEjection" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
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<h2><strong>Parameter:</strong></h2>
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<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
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<div class="w3-half">
<p>The EventData structure.</p>
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@@ -17572,6 +17668,39 @@ place: Object that the unit landed on.</p>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<h2><a id="#(AI_A2G_DISPATCHER).OnEventLandingQualityMark" ><strong>AI_A2G_DISPATCHER:OnEventLandingQualityMark(EventData)</strong></a></h2>
</div>
<p>Landing quality mark. </p>
<div id= "#Functions##OnEventLandingQualityMark" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
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<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
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<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
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<div class="w3-half">
<p>The EventData structure.</p>
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@@ -17746,6 +17875,42 @@ place: Object that the unit landed on.</p>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<h2><a id="#(AI_A2G_DISPATCHER).OnEventParatrooperLanding" ><strong>AI_A2G_DISPATCHER:OnEventParatrooperLanding(EventData)</strong></a></h2>
</div>
<p>Weapon add.</p>
<p>Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.</p>
<div id= "#Functions##OnEventParatrooperLanding" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
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<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
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<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
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<div class="w3-half">
<p>The EventData structure.</p>
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@@ -18148,6 +18313,39 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o
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<h2><a id="#(AI_A2G_DISPATCHER).OnEventTriggerZone" ><strong>AI_A2G_DISPATCHER:OnEventTriggerZone(EventData)</strong></a></h2>
</div>
<p>Trigger zone.</p>
<div id= "#Functions##OnEventTriggerZone" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
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<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a>
<strong><strong>EventData</strong></strong>
</p>
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<div class="w3-half">
<p>The EventData structure.</p>
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</div>
</div>
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