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MooseBotter
2026-01-24 15:24:32 +00:00
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(UTILS).LoadStationaryListOfGroups">UTILS.LoadStationaryListOfGroups(Path, Filename, Reduce, Structured, Cinematic, Effect, Density)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(UTILS).LoadStationaryListOfGroups">UTILS.LoadStationaryListOfGroups(Path, Filename, Reduce, Structured, Cinematic, Effect, Density, Resurrection, ResurrectPercentage, Healmin, Healmax)</a></p></td>
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<p>Load back a stationary list of groups from file.</p>
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<h2><a id="#(UTILS).LoadStationaryListOfGroups" ><strong>UTILS.LoadStationaryListOfGroups(Path, Filename, Reduce, Structured, Cinematic, Effect, Density)</strong></a></h2>
<h2><a id="#(UTILS).LoadStationaryListOfGroups" ><strong>UTILS.LoadStationaryListOfGroups(Path, Filename, Reduce, Structured, Cinematic, Effect, Density, Resurrection, ResurrectPercentage, Healmin, Healmax)</strong></a></h2>
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<p>Load back a stationary list of groups from file.</p>
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<p>(Optional for Cinematic) What smoke density to use, can be 0 to 1. Defaults to 0.5.</p>
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#boolean
<strong><strong>Resurrection</strong></strong>
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<p>If true, dead units can be restored on load. Defaults to false.</p>
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#number
<strong><strong>ResurrectPercentage</strong></strong>
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<p>Use this percentage of probability to resurrect a unit. [0..100], defaults to 25.</p>
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#number
<strong><strong>Healmin</strong></strong>
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<p>If set, life points of a resurrected unit will be randomly restored to min this percentage. [0..100], defaults to 25.</p>
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#number
<strong><strong>Healmax</strong></strong>
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<p>If set, life points of a resurrected unit will be randomly restored to max this percentage. [0..100], defaults to 75.</p>
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<h2><strong>Return values:</strong></h2>