diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index b264eef50..ff1f39e85 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -5038,11 +5038,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean AI_A2A_DISPATCHER.SetSendPlayerMessages + +

Flash messages to player

+
@@ -11702,11 +11705,14 @@ They will lock the parking spot.

- + #boolean AI_A2A_DISPATCHER.SetSendPlayerMessages + +

Flash messages to player

+
@@ -12964,11 +12970,14 @@ They will lock the parking spot.

- + #boolean AI_A2A_DISPATCHER.SetSendPlayerMessages + +

Flash messages to player

+
@@ -14528,11 +14537,14 @@ They will lock the parking spot.

- + #boolean AI_A2A_DISPATCHER.SetSendPlayerMessages + +

Flash messages to player

+
diff --git a/Documentation/AI.AI_Air.html b/Documentation/AI.AI_Air.html index 1fc5454d9..a5ae367ef 100644 --- a/Documentation/AI.AI_Air.html +++ b/Documentation/AI.AI_Air.html @@ -3350,6 +3350,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + #number +AI_AIR.RTBSpeedMaxFactor + + + +
+ +
+
+
+ + #number +AI_AIR.RTBSpeedMinFactor + + +
@@ -6203,6 +6225,28 @@ A random value in this bracket is then applied in the waypoint routing generatio + + + +
+
+ + #number +AI_AIR.RTBSpeedMaxFactor + + + +
+ +
+
+
+ + #number +AI_AIR.RTBSpeedMinFactor + + +
@@ -6939,6 +6983,28 @@ A random value in this bracket is then applied in the waypoint routing generatio + + + +
+
+ + #number +AI_AIR.RTBSpeedMaxFactor + + + +
+ +
+
+
+ + #number +AI_AIR.RTBSpeedMinFactor + + +
@@ -8563,6 +8629,28 @@ A random value in this bracket is then applied in the waypoint routing generatio + + + +
+
+ + #number +AI_AIR.RTBSpeedMaxFactor + + + +
+ +
+
+
+ + #number +AI_AIR.RTBSpeedMinFactor + + +
diff --git a/Documentation/AI.AI_Air_Dispatcher.html b/Documentation/AI.AI_Air_Dispatcher.html index 52511bf21..736dbe5c6 100644 --- a/Documentation/AI.AI_Air_Dispatcher.html +++ b/Documentation/AI.AI_Air_Dispatcher.html @@ -4667,17 +4667,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The Defender Default Settings over all Squadrons.

- - - -
-
- - #number -AI_AIR_DISPATCHER.DefenderPatrolIndex - - -
@@ -9997,17 +9986,6 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

- - - -
-
- - #number -AI_AIR_DISPATCHER.DefenderPatrolIndex - - -
@@ -11323,17 +11301,6 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

- - - -
-
- - #number -AI_AIR_DISPATCHER.DefenderPatrolIndex - - -
@@ -12951,17 +12918,6 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

- - - -
-
- - #number -AI_AIR_DISPATCHER.DefenderPatrolIndex - - -
diff --git a/Documentation/AI.AI_Cargo.html b/Documentation/AI.AI_Cargo.html index 43a0106b8..b05a07cf8 100644 --- a/Documentation/AI.AI_Cargo.html +++ b/Documentation/AI.AI_Cargo.html @@ -2960,9 +2960,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

No loading happened, so we need to pickup something else.

- @@ -4993,9 +4990,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

No loading happened, so we need to pickup something else.

- @@ -5608,9 +5602,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

No loading happened, so we need to pickup something else.

- @@ -7111,9 +7102,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

No loading happened, so we need to pickup something else.

- diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html index ee754df37..da5fdea1d 100644 --- a/Documentation/AI.AI_Cargo_Airplane.html +++ b/Documentation/AI.AI_Cargo_Airplane.html @@ -2909,6 +2909,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+
+
+ + +AI_CARGO_AIRPLANE.Airbase + + + +
+ +
@@ -4685,6 +4696,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+
+ + +
@@ -5303,6 +5325,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+
+ + +
@@ -6809,6 +6842,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+
+ + +
diff --git a/Documentation/AI.AI_Patrol.html b/Documentation/AI.AI_Patrol.html index 7b8137160..782446e6d 100644 --- a/Documentation/AI.AI_Patrol.html +++ b/Documentation/AI.AI_Patrol.html @@ -3425,9 +3425,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

This table contains the targets detected during patrol.

-
@@ -6695,9 +6692,6 @@ The default interval is 30 seconds.

- -

This table contains the targets detected during patrol.

-
@@ -7442,9 +7436,6 @@ The default interval is 30 seconds.

- -

This table contains the targets detected during patrol.

-
@@ -9077,9 +9068,6 @@ The default interval is 30 seconds.

- -

This table contains the targets detected during patrol.

-
diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html index 2db821ffe..967aed7df 100644 --- a/Documentation/Core.Settings.html +++ b/Documentation/Core.Settings.html @@ -3014,7 +3014,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string SETTINGS.A2ASystem @@ -3025,14 +3025,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string SETTINGS.A2GSystem - -

BASE:E( {PlayerUnit:GetName(), A2GSystem } )

-
@@ -3077,17 +3074,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - -SETTINGS.PlayerMenu - - -
@@ -5185,7 +5171,7 @@ It is advised to use this method at the start of the mission.

- + #string SETTINGS.A2ASystem @@ -5196,14 +5182,11 @@ It is advised to use this method at the start of the mission.

- + #string SETTINGS.A2GSystem - -

BASE:E( {PlayerUnit:GetName(), A2GSystem } )

-
@@ -5248,17 +5231,6 @@ It is advised to use this method at the start of the mission.

-
- -
-
-
- - -SETTINGS.PlayerMenu - - -
diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html index 9cf2b96e8..c7661f823 100644 --- a/Documentation/Core.Spawn.html +++ b/Documentation/Core.Spawn.html @@ -3232,12 +3232,24 @@ and any spaces before and after the resulting name are removed.

SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

+ + + +

SPAWN.communication

+ +

SPAWN.frequency

+ + + +

SPAWN.hidden

+ + @@ -3930,14 +3942,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + SPAWN.AIOnOff - -

The AI is on by default when spawning a group.

-
@@ -4018,9 +4027,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.

- @@ -4192,6 +4198,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPAWN.SpawnInitAirbase + + +
@@ -4327,39 +4344,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

By default, no InitLimit

- - - -
-
- - -SPAWN.SpawnInitModex - - - -
- -
-
-
- - -SPAWN.SpawnInitModexPostfix - - - -
- -
-
-
- - -SPAWN.SpawnInitModexPrefix - - -
@@ -4389,6 +4373,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL

+ + + +
+
+ + #string +SPAWN.SpawnInitSkill + + +
@@ -4680,7 +4675,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

When the first Spawn executes, all the Groups need to be made visible before start.

+

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

@@ -4754,6 +4749,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPAWN.communication + + +
@@ -4765,6 +4771,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPAWN.hidden + + +
@@ -10582,14 +10599,11 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- #boolean + SPAWN.AIOnOff - -

The AI is on by default when spawning a group.

-
@@ -10670,9 +10684,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.

- @@ -10844,6 +10855,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + +SPAWN.SpawnInitAirbase + + +
@@ -10979,39 +11001,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

By default, no InitLimit

- - - -
-
- - -SPAWN.SpawnInitModex - - - -
- -
-
-
- - -SPAWN.SpawnInitModexPostfix - - - -
- -
-
-
- - -SPAWN.SpawnInitModexPrefix - - -
@@ -11041,6 +11030,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL

+ + + +
+
+ + #string +SPAWN.SpawnInitSkill + + +
@@ -11332,7 +11332,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

When the first Spawn executes, all the Groups need to be made visible before start.

+

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

@@ -11406,6 +11406,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + +SPAWN.communication + + +
@@ -11417,6 +11428,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + +SPAWN.hidden + + +
diff --git a/Documentation/Core.Spot.html b/Documentation/Core.Spot.html index cb6556420..c40aa5640 100644 --- a/Documentation/Core.Spot.html +++ b/Documentation/Core.Spot.html @@ -2976,6 +2976,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPOT.ScheduleID + + + +
+ +
+
+
+ + +SPOT.SpotIR + + + +
+ +
+
+
+ + +SPOT.SpotLaser + + +
@@ -4259,6 +4292,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPOT.ScheduleID + + + +
+ +
+
+
+ + +SPOT.SpotIR + + + +
+ +
+
+
+ + +SPOT.SpotLaser + + +
@@ -5781,6 +5847,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPOT.ScheduleID + + + +
+ +
+
+
+ + +SPOT.SpotIR + + + +
+ +
+
+
+ + +SPOT.SpotLaser + + +
diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html index ee9aad3f1..3eab90c97 100644 --- a/Documentation/Functional.Designate.html +++ b/Documentation/Functional.Designate.html @@ -2657,17 +2657,6 @@ Use the method DESIGNATE.SetMission() to - - - -
-
- - #table -DESIGNATE.LaserCodes - - -
diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html index 54ce74ad4..74648dd91 100644 --- a/Documentation/Functional.Detection.html +++ b/Documentation/Functional.Detection.html @@ -20189,6 +20189,17 @@ When moose is loading dynamically (for moose class development), tracing is swit + + + +
+
+ + #number +DETECTION_BASE.DetectedItemCount + + +
@@ -20332,6 +20343,17 @@ When moose is loading dynamically (for moose class development), tracing is swit + + + +
+
+ + #boolean +DETECTION_BASE.Locking + + +
@@ -24954,6 +24976,17 @@ zones that reflect cloudy areas where detected units may not be so easily visual + + + +
+
+ + #number +DETECTION_BASE.DetectedItemCount + + +
@@ -25097,6 +25130,17 @@ zones that reflect cloudy areas where detected units may not be so easily visual + + + +
+
+ + #boolean +DETECTION_BASE.Locking + + +
@@ -26707,6 +26751,17 @@ zones that reflect cloudy areas where detected units may not be so easily visual + + + +
+
+ + #number +DETECTION_BASE.DetectedItemCount + + +
@@ -26850,6 +26905,17 @@ zones that reflect cloudy areas where detected units may not be so easily visual + + + +
+
+ + #boolean +DETECTION_BASE.Locking + + +
diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html index df55e5b6b..dc216c96b 100644 --- a/Documentation/Functional.Mantis.html +++ b/Documentation/Functional.Mantis.html @@ -4823,8 +4823,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number -MANTIS.SkateNumber + +MANTIS.SkateZones @@ -5128,6 +5128,61 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Log SAM status in dcs.log every cycle if true

+
+ +
+
+
+ + #number +MANTIS.maxclassic + + + +
+ +
+
+
+ + #number +MANTIS.maxlongrange + + + +
+ +
+
+
+ + #number +MANTIS.maxmidrange + + + +
+ +
+
+
+ + #number +MANTIS.maxpointdefrange + + + +
+ +
+
+
+ + #number +MANTIS.maxshortrange + + +
@@ -5197,9 +5252,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

switch alarm state RED

- @@ -9712,8 +9764,8 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- #number -MANTIS.SkateNumber + +MANTIS.SkateZones @@ -10017,6 +10069,61 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

Log SAM status in dcs.log every cycle if true

+
+ +
+
+
+ + #number +MANTIS.maxclassic + + + +
+ +
+
+
+ + #number +MANTIS.maxlongrange + + + +
+ +
+
+
+ + #number +MANTIS.maxmidrange + + + +
+ +
+
+
+ + #number +MANTIS.maxpointdefrange + + + +
+ +
+
+
+ + #number +MANTIS.maxshortrange + + +
@@ -10086,9 +10193,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` - -

switch alarm state RED

- diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html index 21ad83aa1..316a87afd 100644 --- a/Documentation/Functional.Movement.html +++ b/Documentation/Functional.Movement.html @@ -2429,6 +2429,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+
+
+ + #number +MOVEMENT.AliveUnits + + + + +

Contains the counter how many units are currently alive.

+ +
+ +
@@ -2659,6 +2673,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+
+
+ + #number +MOVEMENT.AliveUnits + + + + +

Contains the counter how many units are currently alive.

+ +
+ +
diff --git a/Documentation/Functional.RAT.html b/Documentation/Functional.RAT.html index 25fb87480..8f0e2112c 100644 --- a/Documentation/Functional.RAT.html +++ b/Documentation/Functional.RAT.html @@ -3573,6 +3573,12 @@ manager:Stop(7200)

RAT.termtype

Type of terminal to be used when spawning at an airbase.

+ + + +

RAT.type

+ + @@ -4804,12 +4810,24 @@ and any spaces before and after the resulting name are removed.

RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

+ + + +

RAT.communication

+ +

RAT.frequency

+ + + +

RAT.hidden

+ + @@ -8068,6 +8086,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Type of terminal to be used when spawning at an airbase.

+
+ +
+
+
+ + +RAT.type + + +
@@ -15972,6 +16001,17 @@ Initializes the ratcraft array and group menu.

Type of terminal to be used when spawning at an airbase.

+
+ +
+
+
+ + +RAT.type + + +
@@ -23010,6 +23050,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Type of terminal to be used when spawning at an airbase.

+ + + +
+
+ + +RAT.type + + +
diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html index 3127a81f1..35562fa6f 100644 --- a/Documentation/Functional.Scoring.html +++ b/Documentation/Functional.Scoring.html @@ -3067,6 +3067,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+SCORING.AutoSave + + + +
+ + +
+
+ + SCORING.AutoSavePath @@ -5990,6 +6001,17 @@ The scale magnifies the scores given to the players.

+ +
+
+
+ + SCORING.AutoSavePath diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html index 3d305bbe8..c373e2dce 100644 --- a/Documentation/Ops.Airboss.html +++ b/Documentation/Ops.Airboss.html @@ -42124,7 +42124,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

VNAO Edit - Added

+

VNAO Edit - Added

@@ -42152,7 +42152,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

VNAO Edit - Added

+

VNAO Edit - Added

@@ -42166,7 +42166,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

VNAO Edit - Added

+

VNAO Edit - Added

@@ -42359,17 +42359,6 @@ When moose is loading dynamically (for moose class development), tracing is swit

Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.

- - - -
-
- - #boolean -AIRBOSS.PlayerData.holding - - -
@@ -42505,6 +42494,9 @@ When moose is loading dynamically (for moose class development), tracing is swit + +

Set section lead of player flight.

+ @@ -42527,9 +42519,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - -

Set Stable Hover

- @@ -42699,7 +42688,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

VNAO Edit - Added

+

VNAO Edit - Added

@@ -42727,7 +42716,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

VNAO Edit - Added

+

VNAO Edit - Added

diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index cb413b81e..b53636d3b 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -2717,6 +2717,12 @@ Dropped troop noMessage and forcedesc parameters aren't saved.

CSAR.inTransitGroups

+ + + +

CSAR.index

+ + @@ -4594,7 +4600,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- Core.Point#COORDINATE + CSAR.coordinate @@ -4683,14 +4689,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CSAR.csarUnits - -

table of CSAR unit names

-
@@ -4716,17 +4719,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - #number -CSAR.downedpilotcounter - - -
@@ -4850,6 +4842,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

contain a table for each SAR with all units he has with the original names

+ + + +
+
+ + +CSAR.index + + +
@@ -5055,20 +5058,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -
-
- - #number -CSAR.rescuedpilots - - - - -

counter for saved pilots

- -
-
@@ -5094,20 +5083,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
- - #number -CSAR.rescues - - - - -

counter for successful rescue landings at FARP/AFB/MASH

- -
-
@@ -10918,7 +10893,7 @@ callsigns from playername or group name.

- Core.Point#COORDINATE + CSAR.coordinate @@ -11007,14 +10982,11 @@ callsigns from playername or group name.

- #table + CSAR.csarUnits - -

table of CSAR unit names

-
@@ -11040,17 +11012,6 @@ callsigns from playername or group name.

-
- -
-
-
- - #number -CSAR.downedpilotcounter - - -
@@ -11174,6 +11135,17 @@ callsigns from playername or group name.

contain a table for each SAR with all units he has with the original names

+
+ +
+
+
+ + +CSAR.index + + +
@@ -11379,20 +11351,6 @@ callsigns from playername or group name.

- -
-
- - #number -CSAR.rescuedpilots - - - - -

counter for saved pilots

- -
-
@@ -11418,20 +11376,6 @@ callsigns from playername or group name.

-
-
-
- - #number -CSAR.rescues - - - - -

counter for successful rescue landings at FARP/AFB/MASH

- -
-
@@ -13487,7 +13431,7 @@ callsigns from playername or group name.

- Core.Point#COORDINATE + CSAR.coordinate @@ -13576,14 +13520,11 @@ callsigns from playername or group name.

- #table + CSAR.csarUnits - -

table of CSAR unit names

-
@@ -13609,17 +13550,6 @@ callsigns from playername or group name.

-
- -
-
-
- - #number -CSAR.downedpilotcounter - - -
@@ -13743,6 +13673,17 @@ callsigns from playername or group name.

contain a table for each SAR with all units he has with the original names

+
+ +
+
+
+ + +CSAR.index + + +
@@ -13948,20 +13889,6 @@ callsigns from playername or group name.

- -
-
- - #number -CSAR.rescuedpilots - - - - -

counter for saved pilots

- -
-
@@ -13987,20 +13914,6 @@ callsigns from playername or group name.

-
-
-
- - #number -CSAR.rescues - - - - -

counter for successful rescue landings at FARP/AFB/MASH

- -
-
diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html index e4b37f9d9..31aacb8cb 100644 --- a/Documentation/Ops.CTLD.html +++ b/Documentation/Ops.CTLD.html @@ -8578,6 +8578,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Name of the class.

+
+ +
+
+
+ + #number +CTLD.CrateCounter + + +
@@ -8598,7 +8609,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.CtldUnits @@ -8641,20 +8652,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
- - #number -CTLD.Engineers - - - - -

use as counter

- -
-
@@ -8831,11 +8828,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.PilotGroups + +

tables

+
@@ -8930,17 +8930,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - #number -CTLD.TroopCounter - - -
@@ -8985,6 +8974,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +CTLD.VehicleMoveFormation + + +
@@ -9381,6 +9381,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

enfore engineer build only?

+ + + +
+
+ + #boolean +CTLD.onestepmenu + + +
@@ -9534,7 +9545,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #number CTLD.troopdropzoneradius @@ -9572,6 +9583,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

sub categories

+
@@ -21046,6 +21060,17 @@ However, if you create a new folder inside the miz file, which contains the soun

Name of the class.

+ + + +
+
+ + #number +CTLD.CrateCounter + + +
@@ -21066,7 +21091,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.CtldUnits @@ -21109,20 +21134,6 @@ However, if you create a new folder inside the miz file, which contains the soun
-
-
-
- - #number -CTLD.Engineers - - - - -

use as counter

- -
-
@@ -21299,11 +21310,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.PilotGroups + +

tables

+
@@ -21398,17 +21412,6 @@ However, if you create a new folder inside the miz file, which contains the soun -
- -
-
-
- - #number -CTLD.TroopCounter - - -
@@ -21453,6 +21456,17 @@ However, if you create a new folder inside the miz file, which contains the soun + + + +
+
+ + +CTLD.VehicleMoveFormation + + +
@@ -21849,6 +21863,17 @@ However, if you create a new folder inside the miz file, which contains the soun

enfore engineer build only?

+ + + +
+
+ + #boolean +CTLD.onestepmenu + + +
@@ -22002,7 +22027,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #number CTLD.troopdropzoneradius @@ -22040,6 +22065,9 @@ However, if you create a new folder inside the miz file, which contains the soun + +

sub categories

+
@@ -23612,6 +23640,17 @@ However, if you create a new folder inside the miz file, which contains the soun

Name of the class.

+ + + +
+
+ + #number +CTLD.CrateCounter + + +
@@ -23632,7 +23671,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.CtldUnits @@ -23675,20 +23714,6 @@ However, if you create a new folder inside the miz file, which contains the soun
-
-
-
- - #number -CTLD.Engineers - - - - -

use as counter

- -
-
@@ -23865,11 +23890,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.PilotGroups + +

tables

+
@@ -23964,17 +23992,6 @@ However, if you create a new folder inside the miz file, which contains the soun -
- -
-
-
- - #number -CTLD.TroopCounter - - -
@@ -24019,6 +24036,17 @@ However, if you create a new folder inside the miz file, which contains the soun + + + +
+
+ + +CTLD.VehicleMoveFormation + + +
@@ -24415,6 +24443,17 @@ However, if you create a new folder inside the miz file, which contains the soun

enfore engineer build only?

+ + + +
+
+ + #boolean +CTLD.onestepmenu + + +
@@ -24568,7 +24607,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #number CTLD.troopdropzoneradius @@ -24606,6 +24645,9 @@ However, if you create a new folder inside the miz file, which contains the soun + +

sub categories

+
@@ -29165,6 +29207,17 @@ When moose is loading dynamically (for moose class development), tracing is swit

Can transport crate.

+ + + +
+
+ + #number +CTLD.UnitTypeCapabilities.length + + +
@@ -29373,17 +29426,6 @@ When moose is loading dynamically (for moose class development), tracing is swit

Location (if set) where to get this cargo item.

- - - -
-
- - -CTLD_CARGO.Mark - - -
@@ -30981,17 +31023,6 @@ When moose is loading dynamically (for moose class development), tracing is swit

Location (if set) where to get this cargo item.

- - - -
-
- - -CTLD_CARGO.Mark - - -
diff --git a/Documentation/Tasking.Task_A2G_Dispatcher.html b/Documentation/Tasking.Task_A2G_Dispatcher.html index d138a824a..4bf94b5a5 100644 --- a/Documentation/Tasking.Task_A2G_Dispatcher.html +++ b/Documentation/Tasking.Task_A2G_Dispatcher.html @@ -3372,14 +3372,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + TASK_A2G_DISPATCHER.FlashNewTask - -

set to false to suppress flash messages

-
@@ -3952,14 +3949,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + TASK_A2G_DISPATCHER.FlashNewTask - -

set to false to suppress flash messages

-
@@ -5142,14 +5136,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + TASK_A2G_DISPATCHER.FlashNewTask - -

set to false to suppress flash messages

-
@@ -6634,14 +6625,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + TASK_A2G_DISPATCHER.FlashNewTask - -

set to false to suppress flash messages

-
diff --git a/Documentation/Tasking.Task_CARGO.html b/Documentation/Tasking.Task_CARGO.html index 2eb0c3b1a..41186ac13 100644 --- a/Documentation/Tasking.Task_CARGO.html +++ b/Documentation/Tasking.Task_CARGO.html @@ -3320,17 +3320,6 @@ based on the tasking capabilities defined in - - -
-
- - -FSM_PROCESS.DeployZone - - -
@@ -3363,7 +3352,7 @@ based on the tasking capabilities defined in
- #number + TASK_CARGO.CargoLimit @@ -4766,7 +4755,7 @@ based on the tasking capabilities defined in
- #number + TASK_CARGO.CargoLimit @@ -9298,7 +9287,7 @@ If the Unit is part of the Task, true is returned.

- #number + TASK_CARGO.CargoLimit diff --git a/Documentation/Tasking.Task_Cargo_Dispatcher.html b/Documentation/Tasking.Task_Cargo_Dispatcher.html index 23fe2c2ea..bd1626bca 100644 --- a/Documentation/Tasking.Task_Cargo_Dispatcher.html +++ b/Documentation/Tasking.Task_Cargo_Dispatcher.html @@ -3379,11 +3379,33 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+ +
+
+ + +
+
+
@@ -4474,11 +4496,33 @@ This method can only be used once!

+ +
+
+ + +
+
+
@@ -5321,11 +5365,33 @@ This method can only be used once!

+ +
+
+ + +
+
+
@@ -6799,11 +6865,33 @@ This method can only be used once!

+ +
+
+ + +
+
+
diff --git a/Documentation/Wrapper.Client.html b/Documentation/Wrapper.Client.html index 67ac9e137..ffcec5f8d 100644 --- a/Documentation/Wrapper.Client.html +++ b/Documentation/Wrapper.Client.html @@ -2947,12 +2947,36 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return

CLIENT:NewIRMarker(EnableImmediately, Runtime)

[GROUND] Create and enable a new IR Marker for the given controllable UNIT or GROUP.

+ + + +

CLIENT:OptionAAAMaxFiringHeightMeters(meters)

+ +

[GROUND/AAA] Sets Controllable Option for Ground AAA maximum firing height.

+ + + +

CLIENT:OptionAAAMaxFiringHeightfeet(feet)

+ +

[GROUND/AAA] Sets Controllable Option for Ground AAA maximum firing height.

+ + + +

CLIENT:OptionAAAMinFiringHeightFeet(feet)

+ +

[GROUND/AAA] Sets Controllable Option for Ground AAA minimum firing height.

+ + + +

CLIENT:OptionAAAMinFiringHeightMeters(meters)

+ +

[GROUND/AAA] Sets Controllable Option for Ground AAA minimum firing height.

CLIENT:OptionAAAttackRange(range)

-

Sets Controllable Option for A2A attack range for AIR FIGHTER units.

+

[AIR] Sets Controllable Option for A2A attack range for AIR FIGHTER units.

@@ -13778,6 +13802,182 @@ If at least one detection method is specified, only the methods
+
+
+ +
+ +
+

CLIENT:OptionAAAMaxFiringHeightMeters(meters)

+
+ +

[GROUND/AAA] Sets Controllable Option for Ground AAA maximum firing height.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ #number + meters +

+
+
+ +

The maximum height in meters.

+ +
+
+

Return value:

+
+ +
+ +

self

+ +
+
+
+ +
+
+ +
+ +
+

CLIENT:OptionAAAMaxFiringHeightfeet(feet)

+
+ +

[GROUND/AAA] Sets Controllable Option for Ground AAA maximum firing height.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ #number + feet +

+
+
+ +

The maximum height in feet.

+ +
+
+

Return value:

+
+ +
+ +

self

+ +
+
+
+ +
+
+ +
+ +
+

CLIENT:OptionAAAMinFiringHeightFeet(feet)

+
+ +

[GROUND/AAA] Sets Controllable Option for Ground AAA minimum firing height.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ #number + feet +

+
+
+ +

The minimum height in feet.

+ +
+
+

Return value:

+
+ +
+ +

self

+ +
+
+
+ +
+
+ +
+ +
+

CLIENT:OptionAAAMinFiringHeightMeters(meters)

+
+ +

[GROUND/AAA] Sets Controllable Option for Ground AAA minimum firing height.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ #number + meters +

+
+
+ +

The minimum height in meters.

+ +
+
+

Return value:

+
+ +
+ +

self

+ +
+
+
+
@@ -13787,7 +13987,7 @@ If at least one detection method is specified, only the methods

CLIENT:OptionAAAttackRange(range)

-

Sets Controllable Option for A2A attack range for AIR FIGHTER units.

+

[AIR] Sets Controllable Option for A2A attack range for AIR FIGHTER units.

diff --git a/Documentation/Wrapper.Controllable.html b/Documentation/Wrapper.Controllable.html index 2553c5dd4..99568d2e0 100644 --- a/Documentation/Wrapper.Controllable.html +++ b/Documentation/Wrapper.Controllable.html @@ -2314,12 +2314,36 @@ The method CONTROLLABLE.SetTaskWaypoi

CONTROLLABLE:NewIRMarker(EnableImmediately, Runtime)

[GROUND] Create and enable a new IR Marker for the given controllable UNIT or GROUP.

+ + + +

CONTROLLABLE:OptionAAAMaxFiringHeightMeters(meters)

+ +

[GROUND/AAA] Sets Controllable Option for Ground AAA maximum firing height.

+ + + +

CONTROLLABLE:OptionAAAMaxFiringHeightfeet(feet)

+ +

[GROUND/AAA] Sets Controllable Option for Ground AAA maximum firing height.

+ + + +

CONTROLLABLE:OptionAAAMinFiringHeightFeet(feet)

+ +

[GROUND/AAA] Sets Controllable Option for Ground AAA minimum firing height.

+ + + +

CONTROLLABLE:OptionAAAMinFiringHeightMeters(meters)

+ +

[GROUND/AAA] Sets Controllable Option for Ground AAA minimum firing height.

CONTROLLABLE:OptionAAAttackRange(range)

-

Sets Controllable Option for A2A attack range for AIR FIGHTER units.

+

[AIR] Sets Controllable Option for A2A attack range for AIR FIGHTER units.

@@ -4612,6 +4636,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + +CONTROLLABLE.spot + + +
@@ -8452,6 +8487,182 @@ If at least one detection method is specified, only the methods + + + +
+ +
+

CONTROLLABLE:OptionAAAMaxFiringHeightMeters(meters)

+
+ +

[GROUND/AAA] Sets Controllable Option for Ground AAA maximum firing height.

+ +
+
+

Defined in:

+
+

CONTROLLABLE

+
+

Parameter:

+
+
+

+ #number + meters +

+
+
+ +

The maximum height in meters.

+ +
+
+

Return value:

+
+ +
+ +

self

+ +
+
+
+ +
+
+ +
+ +
+

CONTROLLABLE:OptionAAAMaxFiringHeightfeet(feet)

+
+ +

[GROUND/AAA] Sets Controllable Option for Ground AAA maximum firing height.

+ +
+
+

Defined in:

+
+

CONTROLLABLE

+
+

Parameter:

+
+
+

+ #number + feet +

+
+
+ +

The maximum height in feet.

+ +
+
+

Return value:

+
+ +
+ +

self

+ +
+
+
+ +
+
+ +
+ +
+

CONTROLLABLE:OptionAAAMinFiringHeightFeet(feet)

+
+ +

[GROUND/AAA] Sets Controllable Option for Ground AAA minimum firing height.

+ +
+
+

Defined in:

+
+

CONTROLLABLE

+
+

Parameter:

+
+
+

+ #number + feet +

+
+
+ +

The minimum height in feet.

+ +
+
+

Return value:

+
+ +
+ +

self

+ +
+
+
+ +
+
+ +
+ +
+

CONTROLLABLE:OptionAAAMinFiringHeightMeters(meters)

+
+ +

[GROUND/AAA] Sets Controllable Option for Ground AAA minimum firing height.

+ +
+
+

Defined in:

+
+

CONTROLLABLE

+
+

Parameter:

+
+
+

+ #number + meters +

+
+
+ +

The minimum height in meters.

+ +
+
+

Return value:

+
+ +
+ +

self

+ +
+
+
+
@@ -8461,7 +8672,7 @@ If at least one detection method is specified, only the methods

CONTROLLABLE:OptionAAAttackRange(range)

-

Sets Controllable Option for A2A attack range for AIR FIGHTER units.

+

[AIR] Sets Controllable Option for A2A attack range for AIR FIGHTER units.

@@ -18016,6 +18227,17 @@ mygroup:WayPointExecute() +
+ +
+
+
+ + +CONTROLLABLE.spot + + +
@@ -22017,6 +22239,17 @@ Coordinates are dependent on the position of the maps origin.

+ + + +
+
+ + +CONTROLLABLE.spot + + +
@@ -22570,6 +22803,17 @@ If the Identifiable is alive, true is returned.

+ + + +
+
+ + +CONTROLLABLE.spot + + +
@@ -22724,6 +22968,17 @@ If the Identifiable is alive, true is returned.

+ + + +
+
+ + +CONTROLLABLE.spot + + +
diff --git a/Documentation/Wrapper.Group.html b/Documentation/Wrapper.Group.html index ef7501f10..a2230dde4 100644 --- a/Documentation/Wrapper.Group.html +++ b/Documentation/Wrapper.Group.html @@ -3112,12 +3112,36 @@ amount of fuel in the group.

GROUP:NewIRMarker(EnableImmediately, Runtime)

[GROUND] Create and enable a new IR Marker for the given controllable UNIT or GROUP.

+ + + +

GROUP:OptionAAAMaxFiringHeightMeters(meters)

+ +

[GROUND/AAA] Sets Controllable Option for Ground AAA maximum firing height.

+ + + +

GROUP:OptionAAAMaxFiringHeightfeet(feet)

+ +

[GROUND/AAA] Sets Controllable Option for Ground AAA maximum firing height.

+ + + +

GROUP:OptionAAAMinFiringHeightFeet(feet)

+ +

[GROUND/AAA] Sets Controllable Option for Ground AAA minimum firing height.

+ + + +

GROUP:OptionAAAMinFiringHeightMeters(meters)

+ +

[GROUND/AAA] Sets Controllable Option for Ground AAA minimum firing height.

GROUP:OptionAAAttackRange(range)

-

Sets Controllable Option for A2A attack range for AIR FIGHTER units.

+

[AIR] Sets Controllable Option for A2A attack range for AIR FIGHTER units.

@@ -5718,7 +5742,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-GROUP.InitRespawnRandomizePositionZone +GROUP.InitRespawnRandomizePositionInner + + + +
+ + +
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -10828,7 +10863,18 @@ These settings can be provided by calling the relevant Init...() methods of the + +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -14716,6 +14762,182 @@ If at least one detection method is specified, only the methods
+
+ + +
+ +
+

GROUP:OptionAAAMaxFiringHeightMeters(meters)

+
+ +

[GROUND/AAA] Sets Controllable Option for Ground AAA maximum firing height.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ #number + meters +

+
+
+ +

The maximum height in meters.

+ +
+
+

Return value:

+
+ +
+ +

self

+ +
+
+
+ +
+
+ +
+ +
+

GROUP:OptionAAAMaxFiringHeightfeet(feet)

+
+ +

[GROUND/AAA] Sets Controllable Option for Ground AAA maximum firing height.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ #number + feet +

+
+
+ +

The maximum height in feet.

+ +
+
+

Return value:

+
+ +
+ +

self

+ +
+
+
+ +
+
+ +
+ +
+

GROUP:OptionAAAMinFiringHeightFeet(feet)

+
+ +

[GROUND/AAA] Sets Controllable Option for Ground AAA minimum firing height.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ #number + feet +

+
+
+ +

The minimum height in feet.

+ +
+
+

Return value:

+
+ +
+ +

self

+ +
+
+
+ +
+
+ +
+ +
+

GROUP:OptionAAAMinFiringHeightMeters(meters)

+
+ +

[GROUND/AAA] Sets Controllable Option for Ground AAA minimum firing height.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ #number + meters +

+
+
+ +

The minimum height in meters.

+ +
+
+

Return value:

+
+ +
+ +

self

+ +
+
+
+
@@ -14725,7 +14947,7 @@ If at least one detection method is specified, only the methods

GROUP:OptionAAAttackRange(range)

-

Sets Controllable Option for A2A attack range for AIR FIGHTER units.

+

[AIR] Sets Controllable Option for A2A attack range for AIR FIGHTER units.

@@ -24370,7 +24592,18 @@ mygroup:WayPointExecute() + +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -28509,7 +28742,18 @@ Coordinates are dependent on the position of the maps origin.

+ +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -29200,7 +29444,18 @@ If the Identifiable is alive, true is returned.

+ +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -29492,7 +29747,18 @@ If the Identifiable is alive, true is returned.

+ +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter diff --git a/Documentation/Wrapper.Marker.html b/Documentation/Wrapper.Marker.html index a498f5a6e..d1fcd7a04 100644 --- a/Documentation/Wrapper.Marker.html +++ b/Documentation/Wrapper.Marker.html @@ -3183,6 +3183,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Coordinate of the mark.

+
+ +
+
+
+ + +MARKER.groupid + + + +
+ +
+
+
+ + +MARKER.groupname + + +
@@ -3267,7 +3289,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#boolean -MARKER.toall +MARKER.togroup @@ -5300,6 +5322,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Coordinate of the mark.

+
+ +
+
+
+ + +MARKER.groupid + + + +
+ +
+
+
+ + +MARKER.groupname + + +
@@ -5384,7 +5428,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#boolean -MARKER.toall +MARKER.togroup @@ -6888,6 +6932,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Coordinate of the mark.

+
+ +
+
+
+ + +MARKER.groupid + + + +
+ +
+
+
+ + +MARKER.groupname + + +
@@ -6972,7 +7038,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#boolean -MARKER.toall +MARKER.togroup diff --git a/Documentation/Wrapper.Unit.html b/Documentation/Wrapper.Unit.html index 0d4be4e92..d9f50c3a5 100644 --- a/Documentation/Wrapper.Unit.html +++ b/Documentation/Wrapper.Unit.html @@ -2717,12 +2717,36 @@ If you want to obtain the complete 3D position including orient

UNIT:NewIRMarker(EnableImmediately, Runtime)

[GROUND] Create and enable a new IR Marker for the given controllable UNIT or GROUP.

+ + + +

UNIT:OptionAAAMaxFiringHeightMeters(meters)

+ +

[GROUND/AAA] Sets Controllable Option for Ground AAA maximum firing height.

+ + + +

UNIT:OptionAAAMaxFiringHeightfeet(feet)

+ +

[GROUND/AAA] Sets Controllable Option for Ground AAA maximum firing height.

+ + + +

UNIT:OptionAAAMinFiringHeightFeet(feet)

+ +

[GROUND/AAA] Sets Controllable Option for Ground AAA minimum firing height.

+ + + +

UNIT:OptionAAAMinFiringHeightMeters(meters)

+ +

[GROUND/AAA] Sets Controllable Option for Ground AAA minimum firing height.

UNIT:OptionAAAttackRange(range)

-

Sets Controllable Option for A2A attack range for AIR FIGHTER units.

+

[AIR] Sets Controllable Option for A2A attack range for AIR FIGHTER units.

@@ -12090,6 +12114,182 @@ If at least one detection method is specified, only the methods
+
+ + +
+ +
+

UNIT:OptionAAAMaxFiringHeightMeters(meters)

+
+ +

[GROUND/AAA] Sets Controllable Option for Ground AAA maximum firing height.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ #number + meters +

+
+
+ +

The maximum height in meters.

+ +
+
+

Return value:

+
+ +
+ +

self

+ +
+
+
+ +
+
+ +
+ +
+

UNIT:OptionAAAMaxFiringHeightfeet(feet)

+
+ +

[GROUND/AAA] Sets Controllable Option for Ground AAA maximum firing height.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ #number + feet +

+
+
+ +

The maximum height in feet.

+ +
+
+

Return value:

+
+ +
+ +

self

+ +
+
+
+ +
+
+ +
+ +
+

UNIT:OptionAAAMinFiringHeightFeet(feet)

+
+ +

[GROUND/AAA] Sets Controllable Option for Ground AAA minimum firing height.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ #number + feet +

+
+
+ +

The minimum height in feet.

+ +
+
+

Return value:

+
+ +
+ +

self

+ +
+
+
+ +
+
+ +
+ +
+

UNIT:OptionAAAMinFiringHeightMeters(meters)

+
+ +

[GROUND/AAA] Sets Controllable Option for Ground AAA minimum firing height.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ #number + meters +

+
+
+ +

The minimum height in meters.

+ +
+
+

Return value:

+
+ +
+ +

self

+ +
+
+
+
@@ -12099,7 +12299,7 @@ If at least one detection method is specified, only the methods

UNIT:OptionAAAttackRange(range)

-

Sets Controllable Option for A2A attack range for AIR FIGHTER units.

+

[AIR] Sets Controllable Option for A2A attack range for AIR FIGHTER units.