diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index 0dbf08969..218364666 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -4876,11 +4876,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Flash messages to player
+Flash messages to player
+Flash messages to player
+Flash messages to player
+Set destination airbase for next :Route() command.
+ +Set destination airbase for next :Route() command.
+ +Set destination airbase for next :Route() command.
+ +Set destination airbase for next :Route() command.
+ +self.CargoObject:Destroy()
+ +self.CargoObject:Destroy()
+ +the y coordinate in meters.
+the y coordinate in meters.
+the y coordinate in meters.
+SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
The AI is on by default when spawning a group.
-The internal counter of the amount of spawning the has happened since SpawnStart.
-By default, no InitLimit
- @@ -3884,6 +3882,50 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
+When the first Spawn executes, all the Groups need to be made visible before start.
The AI is on by default when spawning a group.
-The internal counter of the amount of spawning the has happened since SpawnStart.
-When the first Spawn executes, all the Groups need to be made visible before start.
Spawns a new static using a given template.
-Kickspeed
-Kickspeed
-Type of terminal to be used when spawning at an airbase.
-RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Type of terminal to be used when spawning at an airbase.
- - - -Type of terminal to be used when spawning at an airbase.
- - - -Set case to that of lead.
+Set case of f
Decrease stack/flag. Human player needs to take care himself.
- -Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.
-Set section lead of player flight.
+Set Stable Hover
-Set time stamp.
+table of CSAR unit names
-Replacement woundedGroups
- -contain a table for each SAR with all units he has with the original names
+counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -table of CSAR unit names
-Replacement woundedGroups
- -contain a table for each SAR with all units he has with the original names
+counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -table of CSAR unit names
-Replacement woundedGroups
- -contain a table for each SAR with all units he has with the original names
+counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -Folderpath.
-noob catch
+time to repairor build a unit/group
Folderpath.
-noob catch
+time to repairor build a unit/group
Folderpath.
-noob catch
+time to repairor build a unit/group
template for a group of 10 paratroopers
+template for a group of 10 paratroopers
+ + + +set to false to suppress flash messages
-set to false to suppress flash messages
-set to false to suppress flash messages
-set to false to suppress flash messages
-