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@@ -1741,7 +1741,7 @@
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<ul>
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<li><a href="https://forums.eagle.ru/forumdisplay.php?f=557">F/A-18C Hornet Lot 20</a> (Player & AI)</li>
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<li><a href="https://forums.eagle.ru/forumdisplay.php?f=395">F-14A/B Tomcat</a> (Player & AI)</li>
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<li><a href="https://forums.eagle.ru/forumdisplay.php?f=395">F-14A/B/A Early Tomcat</a> (Player & AI)</li>
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<li><a href="https://forums.eagle.ru/showthread.php?t=224989">A-4E Skyhawk Community Mod</a> (Player & AI)</li>
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<li><a href="https://forums.eagle.ru/forumdisplay.php?f=555">AV-8B N/A Harrier</a> (Player & AI)</li>
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<li><a href="https://forum.dcs.world/topic/203816-vnao-t-45-goshawk/">T-45C Goshawk</a> (VNAO mod) (Player & AI)</li>
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@@ -1760,7 +1760,7 @@
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no other fixed wing aircraft (human or AI controlled) are supposed to land on these ships. Currently only Case I is supported. Case II/III take slightly different steps from the CVN carrier.
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However, if no offset is used for the holding radial this provides a very close representation of the V/STOL Case III, allowing for an approach to over the deck and a vertical landing.</p>
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<p>Heatblur's mighty F-14B Tomcat has been added (March 13th 2019) as well. Same goes for the A version.</p>
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<p>Heatblur's mighty F-14A/B/A Early Tomcat has been added as well.</p>
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<p>The <a href="https://www.digitalcombatsimulator.com/de/shop/modules/supercarrier/">DCS Supercarriers</a> are also supported.</p>
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@@ -7136,6 +7136,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AIRBOSS.AircraftCarrier).F14A_AI">AIRBOSS.AircraftCarrier.F14A_AI</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>F-14A Tomcat (AI).</p>
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</td>
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</tr>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AIRBOSS.AircraftCarrier).F14A_Early">AIRBOSS.AircraftCarrier.F14A_Early</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>F-14A-135-GR-Early by Heatblur.</p>
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</td>
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</tr>
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<tr class="w3-border">
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@@ -38947,6 +38953,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#string
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<a id="#(AIRBOSS.AircraftCarrier).F14A_Early" ><strong>AIRBOSS.AircraftCarrier.F14A_Early</strong></a>
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<p>F-14A-135-GR-Early by Heatblur.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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@@ -42124,7 +42141,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
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<p> VNAO Edit - Added </p>
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<p> VNAO Edit - Added</p>
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</div>
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@@ -42152,7 +42169,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
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<p> VNAO Edit - Added </p>
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<p> VNAO Edit - Added</p>
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</div>
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@@ -42166,7 +42183,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
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<p> VNAO Edit - Added </p>
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<p> VNAO Edit - Added</p>
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</div>
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@@ -42505,9 +42522,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
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<p> Set section lead of player flight.</p>
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</div>
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</div>
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@@ -42530,9 +42544,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
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<p> Set Stable Hover</p>
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</div>
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</div>
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@@ -42566,9 +42577,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
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<p> Set time stamp.</p>
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</div>
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</div>
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@@ -42811,6 +42819,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
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<p>Band modulation.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(AIRBOSS.Radio).voice" ><strong>AIRBOSS.Radio.voice</strong></a>
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</div>
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</div>
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