diff --git a/Documentation/AI.AI_A2G_Dispatcher.html b/Documentation/AI.AI_A2G_Dispatcher.html index 60720110e..0f54bf26a 100644 --- a/Documentation/AI.AI_A2G_Dispatcher.html +++ b/Documentation/AI.AI_A2G_Dispatcher.html @@ -4756,6 +4756,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The Defender Default Settings over all Squadrons.

+ + + +
+
+ + #number +AI_A2G_DISPATCHER.DefenderPatrolIndex + + +
@@ -4878,11 +4889,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean AI_A2G_DISPATCHER.SetSendPlayerMessages + +

flash messages to players

+
@@ -13278,6 +13292,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
+ + #number +AI_A2G_DISPATCHER.DefenderPatrolIndex + + +
@@ -13400,11 +13425,14 @@ multiplied by the Overhead and rounded up to the smallest integer.

- + #boolean AI_A2G_DISPATCHER.SetSendPlayerMessages + +

flash messages to players

+
@@ -14606,6 +14634,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
+ + #number +AI_A2G_DISPATCHER.DefenderPatrolIndex + + +
@@ -14728,11 +14767,14 @@ multiplied by the Overhead and rounded up to the smallest integer.

- + #boolean AI_A2G_DISPATCHER.SetSendPlayerMessages + +

flash messages to players

+
@@ -16236,6 +16278,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
+ + #number +AI_A2G_DISPATCHER.DefenderPatrolIndex + + +
@@ -16358,11 +16411,14 @@ multiplied by the Overhead and rounded up to the smallest integer.

- + #boolean AI_A2G_DISPATCHER.SetSendPlayerMessages + +

flash messages to players

+
diff --git a/Documentation/AI.AI_Air_Dispatcher.html b/Documentation/AI.AI_Air_Dispatcher.html index 16ab626f0..e5f79260b 100644 --- a/Documentation/AI.AI_Air_Dispatcher.html +++ b/Documentation/AI.AI_Air_Dispatcher.html @@ -4516,17 +4516,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The Defender Default Settings over all Squadrons.

- - - -
-
- - #number -AI_AIR_DISPATCHER.DefenderPatrolIndex - - -
@@ -9824,17 +9813,6 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

- - - -
-
- - #number -AI_AIR_DISPATCHER.DefenderPatrolIndex - - -
@@ -11152,17 +11130,6 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

- - - -
-
- - #number -AI_AIR_DISPATCHER.DefenderPatrolIndex - - -
@@ -12782,17 +12749,6 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

- - - -
-
- - #number -AI_AIR_DISPATCHER.DefenderPatrolIndex - - -
diff --git a/Documentation/AI.AI_Cargo.html b/Documentation/AI.AI_Cargo.html index b29a37a21..ad13105cf 100644 --- a/Documentation/AI.AI_Cargo.html +++ b/Documentation/AI.AI_Cargo.html @@ -2797,9 +2797,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

No loading happened, so we need to pickup something else.

- @@ -4830,9 +4827,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

No loading happened, so we need to pickup something else.

- @@ -5445,9 +5439,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

No loading happened, so we need to pickup something else.

- @@ -6948,9 +6939,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

No loading happened, so we need to pickup something else.

- diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html index 43dc65147..dec790760 100644 --- a/Documentation/AI.AI_Cargo_Airplane.html +++ b/Documentation/AI.AI_Cargo_Airplane.html @@ -2776,6 +2776,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a depoly mission.

+ @@ -4552,6 +4555,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a depoly mission.

+ @@ -5170,6 +5176,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a depoly mission.

+ @@ -6676,6 +6685,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a depoly mission.

+ diff --git a/Documentation/AI.AI_Patrol.html b/Documentation/AI.AI_Patrol.html index 028a12ef2..f0eaea63a 100644 --- a/Documentation/AI.AI_Patrol.html +++ b/Documentation/AI.AI_Patrol.html @@ -3262,6 +3262,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

This table contains the targets detected during patrol.

+ @@ -6509,6 +6512,9 @@ Note that this method is required, as triggers the next route when patrolling fo + +

This table contains the targets detected during patrol.

+ @@ -7253,6 +7259,9 @@ Note that this method is required, as triggers the next route when patrolling fo + +

This table contains the targets detected during patrol.

+ @@ -8885,6 +8894,9 @@ Note that this method is required, as triggers the next route when patrolling fo + +

This table contains the targets detected during patrol.

+ diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html index e93ddd11c..27ff9ab85 100644 --- a/Documentation/Cargo.CargoGroup.html +++ b/Documentation/Cargo.CargoGroup.html @@ -1938,13 +1938,24 @@ Therefore, this class is considered to be deprecated

+CARGO_GROUP.CargoCarrier + + + + +

self.CargoObject:Destroy()

+ +
+ + +
+
+ + CARGO_GROUP.CargoGroup - -

Then we register the new group in the database

-
@@ -3245,13 +3256,24 @@ This works for ground only groups.

+CARGO_GROUP.CargoCarrier + + + + +

self.CargoObject:Destroy()

+ +
+ + +
+
+ + CARGO_GROUP.CargoGroup - -

Then we register the new group in the database

-
diff --git a/Documentation/Core.Set.html b/Documentation/Core.Set.html index ecb4d1a0c..c852e118e 100644 --- a/Documentation/Core.Set.html +++ b/Documentation/Core.Set.html @@ -3018,7 +3018,7 @@ The following iterator methods are currently available within the SET_ZONE_GOAL:

SET_AIRBASE:FindNearestObjectFromPointVec2(PointVec2)

-

Iterate the SET_BASE while identifying the nearest object from a Core.Point#POINT_VEC2.

+

Iterate the SET_BASE while identifying the nearest object in the set from a Core.Point#POINT_VEC2.

@@ -3874,7 +3874,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

SET_BASE:FindNearestObjectFromPointVec2(PointVec2)

-

Iterate the SET_BASE while identifying the nearest object from a Core.Point#POINT_VEC2.

+

Iterate the SET_BASE while identifying the nearest object in the set from a Core.Point#POINT_VEC2.

@@ -4908,7 +4908,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

SET_CARGO:FindNearestObjectFromPointVec2(PointVec2)

-

Iterate the SET_BASE while identifying the nearest object from a Core.Point#POINT_VEC2.

+

Iterate the SET_BASE while identifying the nearest object in the set from a Core.Point#POINT_VEC2.

@@ -5947,7 +5947,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

SET_CLIENT:FindNearestObjectFromPointVec2(PointVec2)

-

Iterate the SET_BASE while identifying the nearest object from a Core.Point#POINT_VEC2.

+

Iterate the SET_BASE while identifying the nearest object in the set from a Core.Point#POINT_VEC2.

@@ -7110,7 +7110,7 @@ mission designer to add a dedicated method

SET_GROUP:FindNearestObjectFromPointVec2(PointVec2)

-

Iterate the SET_BASE while identifying the nearest object from a Core.Point#POINT_VEC2.

+

Iterate the SET_BASE while identifying the nearest object in the set from a Core.Point#POINT_VEC2.

@@ -8143,7 +8143,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

SET_OPSGROUP:FindNearestObjectFromPointVec2(PointVec2)

-

Iterate the SET_BASE while identifying the nearest object from a Core.Point#POINT_VEC2.

+

Iterate the SET_BASE while identifying the nearest object in the set from a Core.Point#POINT_VEC2.

@@ -9134,7 +9134,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

SET_OPSZONE:FindNearestObjectFromPointVec2(PointVec2)

-

Iterate the SET_BASE while identifying the nearest object from a Core.Point#POINT_VEC2.

+

Iterate the SET_BASE while identifying the nearest object in the set from a Core.Point#POINT_VEC2.

@@ -10101,7 +10101,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

SET_PLAYER:FindNearestObjectFromPointVec2(PointVec2)

-

Iterate the SET_BASE while identifying the nearest object from a Core.Point#POINT_VEC2.

+

Iterate the SET_BASE while identifying the nearest object in the set from a Core.Point#POINT_VEC2.

@@ -11074,7 +11074,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

SET_SCENERY:FindNearestObjectFromPointVec2(PointVec2)

-

Iterate the SET_BASE while identifying the nearest object from a Core.Point#POINT_VEC2.

+

Iterate the SET_BASE while identifying the nearest object in the set from a Core.Point#POINT_VEC2.

@@ -12125,7 +12125,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

SET_STATIC:FindNearestObjectFromPointVec2(PointVec2)

-

Iterate the SET_BASE while identifying the nearest object from a Core.Point#POINT_VEC2.

+

Iterate the SET_BASE while identifying the nearest object in the set from a Core.Point#POINT_VEC2.

@@ -13274,7 +13274,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

SET_UNIT:FindNearestObjectFromPointVec2(PointVec2)

-

Iterate the SET_BASE while identifying the nearest object from a Core.Point#POINT_VEC2.

+

Iterate the SET_BASE while identifying the nearest object in the set from a Core.Point#POINT_VEC2.

@@ -14325,7 +14325,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

SET_ZONE:FindNearestObjectFromPointVec2(PointVec2)

-

Iterate the SET_BASE while identifying the nearest object from a Core.Point#POINT_VEC2.

+

Iterate the SET_BASE while identifying the nearest object in the set from a Core.Point#POINT_VEC2.

@@ -15286,7 +15286,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

SET_ZONE_GOAL:FindNearestObjectFromPointVec2(PointVec2)

-

Iterate the SET_BASE while identifying the nearest object from a Core.Point#POINT_VEC2.

+

Iterate the SET_BASE while identifying the nearest object in the set from a Core.Point#POINT_VEC2.

@@ -17222,7 +17222,7 @@ DatabaseSet = SET_AIRBASE:New()

SET_AIRBASE:FindNearestObjectFromPointVec2(PointVec2)

-

Iterate the SET_BASE while identifying the nearest object from a Core.Point#POINT_VEC2.

+

Iterate the SET_BASE while identifying the nearest object in the set from a Core.Point#POINT_VEC2.

@@ -17240,7 +17240,7 @@ DatabaseSet = SET_AIRBASE:New()
-

A Core.Point#POINT_VEC2 object from where to evaluate the closest object in the set.

+

A Core.Point#COORDINATE or Core.Point#POINT_VEC2 object (but not a simple DCS#Vec2!) from where to evaluate the closest object in the set.

@@ -17255,6 +17255,9 @@ DatabaseSet = SET_AIRBASE:New() +

Usage:

+
         myset:FindNearestObjectFromPointVec2( ZONE:New("Test Zone"):GetCoordinate() )
+ @@ -22468,7 +22471,7 @@ When moose is loading dynamically (for moose class development), tracing is swit

SET_BASE:FindNearestObjectFromPointVec2(PointVec2)

-

Iterate the SET_BASE while identifying the nearest object from a Core.Point#POINT_VEC2.

+

Iterate the SET_BASE while identifying the nearest object in the set from a Core.Point#POINT_VEC2.

@@ -22486,7 +22489,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
-

A Core.Point#POINT_VEC2 object from where to evaluate the closest object in the set.

+

A Core.Point#COORDINATE or Core.Point#POINT_VEC2 object (but not a simple DCS#Vec2!) from where to evaluate the closest object in the set.

@@ -22501,6 +22504,9 @@ When moose is loading dynamically (for moose class development), tracing is swit +

Usage:

+
         myset:FindNearestObjectFromPointVec2( ZONE:New("Test Zone"):GetCoordinate() )
+ @@ -28701,7 +28707,7 @@ DatabaseSet = SET_CARGO:New()

SET_CARGO:FindNearestObjectFromPointVec2(PointVec2)

-

Iterate the SET_BASE while identifying the nearest object from a Core.Point#POINT_VEC2.

+

Iterate the SET_BASE while identifying the nearest object in the set from a Core.Point#POINT_VEC2.

@@ -28719,7 +28725,7 @@ DatabaseSet = SET_CARGO:New()
-

A Core.Point#POINT_VEC2 object from where to evaluate the closest object in the set.

+

A Core.Point#COORDINATE or Core.Point#POINT_VEC2 object (but not a simple DCS#Vec2!) from where to evaluate the closest object in the set.

@@ -28734,6 +28740,9 @@ DatabaseSet = SET_CARGO:New() +

Usage:

+
         myset:FindNearestObjectFromPointVec2( ZONE:New("Test Zone"):GetCoordinate() )
+ @@ -35113,7 +35122,7 @@ DBObject = SET_CLIENT:New()

SET_CLIENT:FindNearestObjectFromPointVec2(PointVec2)

-

Iterate the SET_BASE while identifying the nearest object from a Core.Point#POINT_VEC2.

+

Iterate the SET_BASE while identifying the nearest object in the set from a Core.Point#POINT_VEC2.

@@ -35131,7 +35140,7 @@ DBObject = SET_CLIENT:New()
-

A Core.Point#POINT_VEC2 object from where to evaluate the closest object in the set.

+

A Core.Point#COORDINATE or Core.Point#POINT_VEC2 object (but not a simple DCS#Vec2!) from where to evaluate the closest object in the set.

@@ -35146,6 +35155,9 @@ DBObject = SET_CLIENT:New() +

Usage:

+
         myset:FindNearestObjectFromPointVec2( ZONE:New("Test Zone"):GetCoordinate() )
+ @@ -42616,7 +42628,7 @@ MySetGroup:SetCargoBayWeightLimit()

SET_GROUP:FindNearestObjectFromPointVec2(PointVec2)

-

Iterate the SET_BASE while identifying the nearest object from a Core.Point#POINT_VEC2.

+

Iterate the SET_BASE while identifying the nearest object in the set from a Core.Point#POINT_VEC2.

@@ -42634,7 +42646,7 @@ MySetGroup:SetCargoBayWeightLimit()
-

A Core.Point#POINT_VEC2 object from where to evaluate the closest object in the set.

+

A Core.Point#COORDINATE or Core.Point#POINT_VEC2 object (but not a simple DCS#Vec2!) from where to evaluate the closest object in the set.

@@ -42649,6 +42661,9 @@ MySetGroup:SetCargoBayWeightLimit() +

Usage:

+
         myset:FindNearestObjectFromPointVec2( ZONE:New("Test Zone"):GetCoordinate() )
+ @@ -49046,7 +49061,7 @@ GroupSet = SET_OPSGROUP:New():FilterActive( false ):FilterCoalition( "blue" ):Fi

SET_OPSGROUP:FindNearestObjectFromPointVec2(PointVec2)

-

Iterate the SET_BASE while identifying the nearest object from a Core.Point#POINT_VEC2.

+

Iterate the SET_BASE while identifying the nearest object in the set from a Core.Point#POINT_VEC2.

@@ -49064,7 +49079,7 @@ GroupSet = SET_OPSGROUP:New():FilterActive( false ):FilterCoalition( "blue" ):Fi
-

A Core.Point#POINT_VEC2 object from where to evaluate the closest object in the set.

+

A Core.Point#COORDINATE or Core.Point#POINT_VEC2 object (but not a simple DCS#Vec2!) from where to evaluate the closest object in the set.

@@ -49079,6 +49094,9 @@ GroupSet = SET_OPSGROUP:New():FilterActive( false ):FilterCoalition( "blue" ):Fi +

Usage:

+
         myset:FindNearestObjectFromPointVec2( ZONE:New("Test Zone"):GetCoordinate() )
+ @@ -55080,7 +55098,7 @@ If zones overlap, the first zone that validates the test is returned.

SET_OPSZONE:FindNearestObjectFromPointVec2(PointVec2)

-

Iterate the SET_BASE while identifying the nearest object from a Core.Point#POINT_VEC2.

+

Iterate the SET_BASE while identifying the nearest object in the set from a Core.Point#POINT_VEC2.

@@ -55098,7 +55116,7 @@ If zones overlap, the first zone that validates the test is returned.

-

A Core.Point#POINT_VEC2 object from where to evaluate the closest object in the set.

+

A Core.Point#COORDINATE or Core.Point#POINT_VEC2 object (but not a simple DCS#Vec2!) from where to evaluate the closest object in the set.

@@ -55113,6 +55131,9 @@ If zones overlap, the first zone that validates the test is returned.

+

Usage:

+
         myset:FindNearestObjectFromPointVec2( ZONE:New("Test Zone"):GetCoordinate() )
+ @@ -61048,7 +61069,7 @@ DBObject = SET_PLAYER:New()

SET_PLAYER:FindNearestObjectFromPointVec2(PointVec2)

-

Iterate the SET_BASE while identifying the nearest object from a Core.Point#POINT_VEC2.

+

Iterate the SET_BASE while identifying the nearest object in the set from a Core.Point#POINT_VEC2.

@@ -61066,7 +61087,7 @@ DBObject = SET_PLAYER:New()
-

A Core.Point#POINT_VEC2 object from where to evaluate the closest object in the set.

+

A Core.Point#COORDINATE or Core.Point#POINT_VEC2 object (but not a simple DCS#Vec2!) from where to evaluate the closest object in the set.

@@ -61081,6 +61102,9 @@ DBObject = SET_PLAYER:New() +

Usage:

+
         myset:FindNearestObjectFromPointVec2( ZONE:New("Test Zone"):GetCoordinate() )
+ @@ -66936,7 +66960,7 @@ Thus will will get a smooth percentage decrease, if you use this e.g. as success

SET_SCENERY:FindNearestObjectFromPointVec2(PointVec2)

-

Iterate the SET_BASE while identifying the nearest object from a Core.Point#POINT_VEC2.

+

Iterate the SET_BASE while identifying the nearest object in the set from a Core.Point#POINT_VEC2.

@@ -66954,7 +66978,7 @@ Thus will will get a smooth percentage decrease, if you use this e.g. as success
-

A Core.Point#POINT_VEC2 object from where to evaluate the closest object in the set.

+

A Core.Point#COORDINATE or Core.Point#POINT_VEC2 object (but not a simple DCS#Vec2!) from where to evaluate the closest object in the set.

@@ -66969,6 +66993,9 @@ Thus will will get a smooth percentage decrease, if you use this e.g. as success +

Usage:

+
         myset:FindNearestObjectFromPointVec2( ZONE:New("Test Zone"):GetCoordinate() )
+ @@ -73450,7 +73477,7 @@ DBObject = SET_STATIC:New()

SET_STATIC:FindNearestObjectFromPointVec2(PointVec2)

-

Iterate the SET_BASE while identifying the nearest object from a Core.Point#POINT_VEC2.

+

Iterate the SET_BASE while identifying the nearest object in the set from a Core.Point#POINT_VEC2.

@@ -73468,7 +73495,7 @@ DBObject = SET_STATIC:New()
-

A Core.Point#POINT_VEC2 object from where to evaluate the closest object in the set.

+

A Core.Point#COORDINATE or Core.Point#POINT_VEC2 object (but not a simple DCS#Vec2!) from where to evaluate the closest object in the set.

@@ -73483,6 +73510,9 @@ DBObject = SET_STATIC:New() +

Usage:

+
         myset:FindNearestObjectFromPointVec2( ZONE:New("Test Zone"):GetCoordinate() )
+ @@ -80549,7 +80579,7 @@ MySetUnit:SetCargoBayWeightLimit()

SET_UNIT:FindNearestObjectFromPointVec2(PointVec2)

-

Iterate the SET_BASE while identifying the nearest object from a Core.Point#POINT_VEC2.

+

Iterate the SET_BASE while identifying the nearest object in the set from a Core.Point#POINT_VEC2.

@@ -80567,7 +80597,7 @@ MySetUnit:SetCargoBayWeightLimit()
-

A Core.Point#POINT_VEC2 object from where to evaluate the closest object in the set.

+

A Core.Point#COORDINATE or Core.Point#POINT_VEC2 object (but not a simple DCS#Vec2!) from where to evaluate the closest object in the set.

@@ -80582,6 +80612,9 @@ MySetUnit:SetCargoBayWeightLimit() +

Usage:

+
         myset:FindNearestObjectFromPointVec2( ZONE:New("Test Zone"):GetCoordinate() )
+ @@ -87164,7 +87197,7 @@ DatabaseSet = SET_ZONE:New()

SET_ZONE:FindNearestObjectFromPointVec2(PointVec2)

-

Iterate the SET_BASE while identifying the nearest object from a Core.Point#POINT_VEC2.

+

Iterate the SET_BASE while identifying the nearest object in the set from a Core.Point#POINT_VEC2.

@@ -87182,7 +87215,7 @@ DatabaseSet = SET_ZONE:New()
-

A Core.Point#POINT_VEC2 object from where to evaluate the closest object in the set.

+

A Core.Point#COORDINATE or Core.Point#POINT_VEC2 object (but not a simple DCS#Vec2!) from where to evaluate the closest object in the set.

@@ -87197,6 +87230,9 @@ DatabaseSet = SET_ZONE:New() +

Usage:

+
         myset:FindNearestObjectFromPointVec2( ZONE:New("Test Zone"):GetCoordinate() )
+ @@ -93017,7 +93053,7 @@ DatabaseSet = SET_ZONE_GOAL:New()

SET_ZONE_GOAL:FindNearestObjectFromPointVec2(PointVec2)

-

Iterate the SET_BASE while identifying the nearest object from a Core.Point#POINT_VEC2.

+

Iterate the SET_BASE while identifying the nearest object in the set from a Core.Point#POINT_VEC2.

@@ -93035,7 +93071,7 @@ DatabaseSet = SET_ZONE_GOAL:New()
-

A Core.Point#POINT_VEC2 object from where to evaluate the closest object in the set.

+

A Core.Point#COORDINATE or Core.Point#POINT_VEC2 object (but not a simple DCS#Vec2!) from where to evaluate the closest object in the set.

@@ -93050,6 +93086,9 @@ DatabaseSet = SET_ZONE_GOAL:New() +

Usage:

+
         myset:FindNearestObjectFromPointVec2( ZONE:New("Test Zone"):GetCoordinate() )
+ diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html index 061427336..5d4ed2138 100644 --- a/Documentation/Core.Settings.html +++ b/Documentation/Core.Settings.html @@ -2864,14 +2864,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string SETTINGS.A2GSystem - -

BASE:E( {PlayerUnit:GetName(), A2GSystem } )

-
@@ -2916,6 +2913,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SETTINGS.PlayerMenu + + +
@@ -5024,14 +5032,11 @@ It is advised to use this method at the start of the mission.

- + #string SETTINGS.A2GSystem - -

BASE:E( {PlayerUnit:GetName(), A2GSystem } )

-
@@ -5076,6 +5081,17 @@ It is advised to use this method at the start of the mission.

+ + + +
+
+ + +SETTINGS.PlayerMenu + + +
diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html index d8b5b80bc..9629c5de4 100644 --- a/Documentation/Core.Spawn.html +++ b/Documentation/Core.Spawn.html @@ -3649,6 +3649,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + #number +SPAWN.SpawnCount + + + + +

The internal counter of the amount of spawning the has happened since SpawnStart.

+
@@ -3729,17 +3743,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPAWN.SpawnInitAirbase - - -
@@ -3773,17 +3776,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPAWN.SpawnInitFreq - - -
@@ -3839,6 +3831,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + #boolean +SPAWN.SpawnInitKeepUnitNames + + + + +

Overwrite unit names by default with group name.

+
@@ -3850,60 +3856,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- -SPAWN.SpawnInitLivery - - - -
- -
-
-
- - -SPAWN.SpawnInitModex - - - -
- -
-
-
- - -SPAWN.SpawnInitModexPostfix - - - -
- -
-
-
- - -SPAWN.SpawnInitModexPrefix - - - -
- -
-
-
- - -SPAWN.SpawnInitModu - - +

By default, no InitLimit

@@ -3916,17 +3870,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- - -
-
- - #string -SPAWN.SpawnInitSkill - - -
@@ -3958,7 +3901,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #number SPAWN.SpawnMaxGroups @@ -3972,7 +3915,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #number SPAWN.SpawnMaxUnitsAlive @@ -4174,7 +4117,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

When the first Spawn executes, all the Groups need to be made visible before start.

+

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

@@ -9550,6 +9493,20 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ +
+
+
+ + #number +SPAWN.SpawnCount + + + + +

The internal counter of the amount of spawning the has happened since SpawnStart.

+
@@ -9630,17 +9587,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- -
-
-
@@ -9674,17 +9620,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- -
-
-
- - -SPAWN.SpawnInitFreq - - -
@@ -9740,6 +9675,20 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + #boolean +SPAWN.SpawnInitKeepUnitNames + + + + +

Overwrite unit names by default with group name.

+
@@ -9751,60 +9700,8 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
- -SPAWN.SpawnInitLivery - - - -
- -
-
-
- - -SPAWN.SpawnInitModex - - - -
- -
-
-
- - -SPAWN.SpawnInitModexPostfix - - - -
- -
-
-
- - -SPAWN.SpawnInitModexPrefix - - - -
- -
-
-
- - -SPAWN.SpawnInitModu - - +

By default, no InitLimit

@@ -9817,17 +9714,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- -
-
-
- - #string -SPAWN.SpawnInitSkill - - -
@@ -9859,7 +9745,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- + #number SPAWN.SpawnMaxGroups @@ -9873,7 +9759,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- + #number SPAWN.SpawnMaxUnitsAlive @@ -10075,7 +9961,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

When the first Spawn executes, all the Groups need to be made visible before start.

+

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

diff --git a/Documentation/Core.SpawnStatic.html b/Documentation/Core.SpawnStatic.html index 27c7a141a..5285688c4 100644 --- a/Documentation/Core.SpawnStatic.html +++ b/Documentation/Core.SpawnStatic.html @@ -1996,24 +1996,6 @@ such as position and heading.

SPAWNSTATIC:_SpawnStatic(Template, CountryID)

Spawns a new static using a given template.

- - - -

SPAWNSTATIC.heliport_callsign_id

- - - - - -

SPAWNSTATIC.heliport_frequency

- - - - - -

SPAWNSTATIC.heliport_modulation

- - @@ -2928,39 +2910,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- - -
-
- - -SPAWNSTATIC.heliport_callsign_id - - - -
- -
-
-
- - -SPAWNSTATIC.heliport_frequency - - - -
- -
-
-
- - -SPAWNSTATIC.heliport_modulation - - -
@@ -4314,39 +4263,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPAWNSTATIC.heliport_callsign_id - - - -
- -
-
-
- - -SPAWNSTATIC.heliport_frequency - - - -
- -
-
-
- - -SPAWNSTATIC.heliport_modulation - - -
diff --git a/Documentation/Core.Spot.html b/Documentation/Core.Spot.html index a3e956874..6d8b4c5cd 100644 --- a/Documentation/Core.Spot.html +++ b/Documentation/Core.Spot.html @@ -2848,6 +2848,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPOT.Target + + +
@@ -4164,6 +4175,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPOT.Target + + +
@@ -5719,6 +5741,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPOT.Target + + +
diff --git a/Documentation/Core.Zone.html b/Documentation/Core.Zone.html index be72788d0..45e2b0964 100644 --- a/Documentation/Core.Zone.html +++ b/Documentation/Core.Zone.html @@ -13193,17 +13193,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - - - -
-
- - -ZONE_ELASTIC.updateID - - -
diff --git a/Documentation/Functional.ATC_Ground.html b/Documentation/Functional.ATC_Ground.html index 863dca688..f44b5f116 100644 --- a/Documentation/Functional.ATC_Ground.html +++ b/Documentation/Functional.ATC_Ground.html @@ -3878,7 +3878,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + ATC_GROUND.Airbases @@ -3894,9 +3894,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Kickspeed

-
@@ -4466,7 +4463,7 @@ An airbase can be specified to set the maximum kick speed for.

- #table + ATC_GROUND.Airbases @@ -4482,9 +4479,6 @@ An airbase can be specified to set the maximum kick speed for.

- -

Kickspeed

-
diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html index 9967f8d76..468ae9445 100644 --- a/Documentation/Functional.Mantis.html +++ b/Documentation/Functional.Mantis.html @@ -3955,6 +3955,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The #DETECTION_AREAS object for AWACS

+ + + +
+
+ + +MANTIS.AWACS_Prefix + + +
@@ -4327,8 +4338,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number -MANTIS.SkateNumber + +MANTIS.SkateZones @@ -8614,6 +8625,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

The #DETECTION_AREAS object for AWACS

+
+ +
+
+
+ + +MANTIS.AWACS_Prefix + + +
@@ -8986,8 +9008,8 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- #number -MANTIS.SkateNumber + +MANTIS.SkateZones diff --git a/Documentation/Functional.RAT.html b/Documentation/Functional.RAT.html index 2277094ca..90e95f61e 100644 --- a/Documentation/Functional.RAT.html +++ b/Documentation/Functional.RAT.html @@ -3471,12 +3471,6 @@ manager:Stop(7200)

RAT.termtype

Type of terminal to be used when spawning at an airbase.

- - - -

RAT.type

- - @@ -6931,17 +6925,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Type of terminal to be used when spawning at an airbase.

-
- -
-
-
- - -RAT.type - - -
@@ -14822,17 +14805,6 @@ Initializes the ratcraft array and group menu.

Type of terminal to be used when spawning at an airbase.

- - - -
-
- - -RAT.type - - -
@@ -21185,17 +21157,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Type of terminal to be used when spawning at an airbase.

- - - -
-
- - -RAT.type - - -
diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html index 38fd87f7e..087c1fbf0 100644 --- a/Documentation/Functional.Scoring.html +++ b/Documentation/Functional.Scoring.html @@ -2866,11 +2866,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean SCORING.AutoSave + +

Create the CSV file.

+
@@ -3064,7 +3067,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean SCORING.penaltyonfratricide @@ -5452,11 +5455,14 @@ The scale magnifies the scores given to the players.

- + #boolean SCORING.AutoSave + +

Create the CSV file.

+
@@ -5650,7 +5656,7 @@ The scale magnifies the scores given to the players.

- + #boolean SCORING.penaltyonfratricide diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html index 152feac13..c1239bc05 100644 --- a/Documentation/Ops.Airboss.html +++ b/Documentation/Ops.Airboss.html @@ -40559,6 +40559,20 @@ When moose is loading dynamically (for moose class development), tracing is swit
+AIRBOSS.PlayerData.flag + + + + +

Also decrease flag for section members of flight.

+ +
+ +
+
+
+ + AIRBOSS.PlayerData.grade @@ -40577,17 +40591,6 @@ When moose is loading dynamically (for moose class development), tracing is swit

Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.

-
- -
-
-
- - #boolean -AIRBOSS.PlayerData.holding - - -
@@ -40745,6 +40748,9 @@ When moose is loading dynamically (for moose class development), tracing is swit + +

Set Stable Hover

+
diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index 8a3038e25..dd3b0fe6e 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -3999,7 +3999,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CSAR.FreeVHFFrequencies @@ -4423,14 +4423,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CSAR.csarUnits - -

table of CSAR unit names

-
@@ -4801,6 +4798,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+ + #number +CSAR.rescuedpilots + + + + +

counter for saved pilots

+ +
+
@@ -4826,6 +4837,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+ + #number +CSAR.rescues + + + + +

counter for successful rescue landings at FARP/AFB/MASH

+ +
+
@@ -10017,7 +10042,7 @@ callsigns from playername or group name.

- + #table CSAR.FreeVHFFrequencies @@ -10441,14 +10466,11 @@ callsigns from playername or group name.

- #table + CSAR.csarUnits - -

table of CSAR unit names

-
@@ -10819,6 +10841,20 @@ callsigns from playername or group name.

+
+
+
+ + #number +CSAR.rescuedpilots + + + + +

counter for saved pilots

+ +
+
@@ -10844,6 +10880,20 @@ callsigns from playername or group name.

+
+
+
+ + #number +CSAR.rescues + + + + +

counter for successful rescue landings at FARP/AFB/MASH

+ +
+
@@ -12520,7 +12570,7 @@ callsigns from playername or group name.

- + #table CSAR.FreeVHFFrequencies @@ -12944,14 +12994,11 @@ callsigns from playername or group name.

- #table + CSAR.csarUnits - -

table of CSAR unit names

-
@@ -13322,6 +13369,20 @@ callsigns from playername or group name.

+
+
+
+ + #number +CSAR.rescuedpilots + + + + +

counter for saved pilots

+ +
+
@@ -13347,6 +13408,20 @@ callsigns from playername or group name.

+
+
+
+ + #number +CSAR.rescues + + + + +

counter for successful rescue landings at FARP/AFB/MASH

+ +
+
diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html index ba9b100dd..2d32aa4b8 100644 --- a/Documentation/Ops.CTLD.html +++ b/Documentation/Ops.CTLD.html @@ -7683,6 +7683,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Name of the class.

+
+ +
+
+
+ + #number +CTLD.CrateCounter + + +
@@ -7725,7 +7736,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.DroppedTroops @@ -7750,11 +7761,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.EngineersInField + +

holds #CTLD_ENGINEERING objects

+
@@ -7797,7 +7811,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.FreeUHFFrequencies @@ -7808,7 +7822,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.FreeVHFFrequencies @@ -8182,6 +8196,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

#1570

+
+ +
+
+
+ + #table +CTLD.droppedBeacons + + +
@@ -8438,7 +8463,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

noob catch

+

time to repairor build a unit/group

@@ -17886,6 +17911,17 @@ However, if you create a new folder inside the miz file, which contains the soun

Name of the class.

+
+ +
+
+
+ + #number +CTLD.CrateCounter + + +
@@ -17928,7 +17964,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.DroppedTroops @@ -17953,11 +17989,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.EngineersInField + +

holds #CTLD_ENGINEERING objects

+
@@ -18000,7 +18039,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.FreeUHFFrequencies @@ -18011,7 +18050,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.FreeVHFFrequencies @@ -18385,6 +18424,17 @@ However, if you create a new folder inside the miz file, which contains the soun

#1570

+
+ +
+
+
+ + #table +CTLD.droppedBeacons + + +
@@ -18641,7 +18691,7 @@ However, if you create a new folder inside the miz file, which contains the soun -

noob catch

+

time to repairor build a unit/group

@@ -20306,6 +20356,17 @@ However, if you create a new folder inside the miz file, which contains the soun

Name of the class.

+
+ +
+
+
+ + #number +CTLD.CrateCounter + + +
@@ -20348,7 +20409,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.DroppedTroops @@ -20373,11 +20434,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.EngineersInField + +

holds #CTLD_ENGINEERING objects

+
@@ -20420,7 +20484,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.FreeUHFFrequencies @@ -20431,7 +20495,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.FreeVHFFrequencies @@ -20805,6 +20869,17 @@ However, if you create a new folder inside the miz file, which contains the soun

#1570

+
+ +
+
+
+ + #table +CTLD.droppedBeacons + + +
@@ -21061,7 +21136,7 @@ However, if you create a new folder inside the miz file, which contains the soun -

noob catch

+

time to repairor build a unit/group

@@ -25163,6 +25238,17 @@ When moose is loading dynamically (for moose class development), tracing is swit

Can transport crate.

+
+ +
+
+
@@ -25349,17 +25435,6 @@ When moose is loading dynamically (for moose class development), tracing is swit

Flag for direct loading.

-
- -
-
-
- - -CTLD_CARGO.Mark - - -
@@ -26486,17 +26561,6 @@ When moose is loading dynamically (for moose class development), tracing is swit

Flag for direct loading.

-
- -
-
-
- - -CTLD_CARGO.Mark - - -
diff --git a/Documentation/Sound.SRS.html b/Documentation/Sound.SRS.html index 472f12ec6..fb76bb5cb 100644 --- a/Documentation/Sound.SRS.html +++ b/Documentation/Sound.SRS.html @@ -3987,7 +3987,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #string + MSRS.provider @@ -6378,7 +6378,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #string + MSRS.provider diff --git a/Documentation/Tasking.Task_CARGO.html b/Documentation/Tasking.Task_CARGO.html index c213a94f7..9547a39d6 100644 --- a/Documentation/Tasking.Task_CARGO.html +++ b/Documentation/Tasking.Task_CARGO.html @@ -3230,11 +3230,22 @@ based on the tasking capabilities defined in + +
+
+
diff --git a/Documentation/Tasking.Task_Cargo_Dispatcher.html b/Documentation/Tasking.Task_Cargo_Dispatcher.html index b3bb4fc0c..bb921fa68 100644 --- a/Documentation/Tasking.Task_Cargo_Dispatcher.html +++ b/Documentation/Tasking.Task_Cargo_Dispatcher.html @@ -3216,11 +3216,22 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + @@ -4311,11 +4322,22 @@ This method can only be used once!

+ @@ -5158,11 +5180,22 @@ This method can only be used once!

+ @@ -6636,11 +6669,22 @@ This method can only be used once!

+ diff --git a/Documentation/Utilities.FiFo.html b/Documentation/Utilities.FiFo.html index 1cfc181f2..9f4ee0aa3 100644 --- a/Documentation/Utilities.FiFo.html +++ b/Documentation/Utilities.FiFo.html @@ -7609,17 +7609,6 @@ When moose is loading dynamically (for moose class development), tracing is swit -
- -
-
-
- - #number -LIFO.uniquecounter - - -
@@ -8469,17 +8458,6 @@ When moose is loading dynamically (for moose class development), tracing is swit -
- -
-
-
- - #number -LIFO.uniquecounter - - -
diff --git a/Documentation/Wrapper.Marker.html b/Documentation/Wrapper.Marker.html index 616aeeaa6..70a16f17d 100644 --- a/Documentation/Wrapper.Marker.html +++ b/Documentation/Wrapper.Marker.html @@ -3022,6 +3022,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Coordinate of the mark.

+
+ +
+
+
+ + +MARKER.groupid + + + +
+ +
+
+
+ + +MARKER.groupname + + +
@@ -3106,7 +3128,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#boolean -MARKER.toall +MARKER.togroup @@ -5139,6 +5161,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Coordinate of the mark.

+
+ +
+
+
+ + +MARKER.groupid + + + +
+ +
+
+
+ + +MARKER.groupname + + +
@@ -5223,7 +5267,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#boolean -MARKER.toall +MARKER.togroup @@ -6727,6 +6771,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Coordinate of the mark.

+
+ + +
+
+ + +MARKER.groupid + + + +
+ +
+
+
+ + +MARKER.groupname + + +
@@ -6811,7 +6877,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#boolean -MARKER.toall +MARKER.togroup diff --git a/Documentation/Wrapper.Positionable.html b/Documentation/Wrapper.Positionable.html index 961ff4fc4..6389f78cc 100644 --- a/Documentation/Wrapper.Positionable.html +++ b/Documentation/Wrapper.Positionable.html @@ -3732,6 +3732,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ + +
+
+ + Core.Spot#SPOT +POSITIONABLE.Spot + + +
@@ -7766,6 +7777,17 @@ Coordinates are dependent on the position of the maps origin.

+ + + +
+
+ + Core.Spot#SPOT +POSITIONABLE.Spot + + +
@@ -8336,6 +8358,17 @@ If the Identifiable is alive, true is returned.

+ + + +
+
+ + Core.Spot#SPOT +POSITIONABLE.Spot + + +
@@ -8523,6 +8556,17 @@ If the Identifiable is alive, true is returned.

+ + + +
+
+ + Core.Spot#SPOT +POSITIONABLE.Spot + + +