diff --git a/Documentation/Core.Set.html b/Documentation/Core.Set.html index d3a322ade..8b36545f8 100644 --- a/Documentation/Core.Set.html +++ b/Documentation/Core.Set.html @@ -3111,6 +3111,18 @@ The following iterator methods are currently available within the SET_ZONE_GOAL:
Finds an Core.Base#BASE object based on the object Name.
+SET_AIRBASE:_SearchPattern(Name, Pattern, NoRegex, ReplaceDash)
Compares string for FilterPrefix function.
+If true, FilterPrefix ignores special characters and evaluates plain string.
Finds an Core.Base#BASE object based on the object Name.
+SET_BASE:_SearchPattern(Name, Pattern, NoRegex, ReplaceDash)
Compares string for FilterPrefix function.
+If true, FilterPrefix ignores special characters and evaluates plain string.
Finds an Core.Base#BASE object based on the object Name.
+SET_CLIENT:_SearchPattern(Name, Pattern, NoRegex, ReplaceDash)
Compares string for FilterPrefix function.
+If true, FilterPrefix ignores special characters and evaluates plain string.
Finds an Core.Base#BASE object based on the object Name.
+SET_DYNAMICCARGO:_SearchPattern(Name, Pattern, NoRegex, ReplaceDash)
Compares string for FilterPrefix function.
+If true, FilterPrefix ignores special characters and evaluates plain string.
Finds an Core.Base#BASE object based on the object Name.
+SET_GROUP:_SearchPattern(Name, Pattern, NoRegex, ReplaceDash)
Compares string for FilterPrefix function.
+If true, FilterPrefix ignores special characters and evaluates plain string.
Finds an Core.Base#BASE object based on the object Name.
+SET_OPSGROUP:_SearchPattern(Name, Pattern, NoRegex, ReplaceDash)
Compares string for FilterPrefix function.
+If true, FilterPrefix ignores special characters and evaluates plain string.
Finds an Core.Base#BASE object based on the object Name.
+SET_OPSZONE:_SearchPattern(Name, Pattern, NoRegex, ReplaceDash)
Compares string for FilterPrefix function.
+If true, FilterPrefix ignores special characters and evaluates plain string.
Finds an Core.Base#BASE object based on the object Name.
+SET_PLAYER:_SearchPattern(Name, Pattern, NoRegex, ReplaceDash)
Compares string for FilterPrefix function.
+If true, FilterPrefix ignores special characters and evaluates plain string.
Finds an Core.Base#BASE object based on the object Name.
+SET_SCENERY:_SearchPattern(Name, Pattern, NoRegex, ReplaceDash)
Compares string for FilterPrefix function.
+If true, FilterPrefix ignores special characters and evaluates plain string.
Finds an Core.Base#BASE object based on the object Name.
+SET_STATIC:_SearchPattern(Name, Pattern, NoRegex, ReplaceDash)
Compares string for FilterPrefix function.
+If true, FilterPrefix ignores special characters and evaluates plain string.
Finds an Core.Base#BASE object based on the object Name.
+SET_UNIT:_SearchPattern(Name, Pattern, NoRegex, ReplaceDash)
Compares string for FilterPrefix function.
+If true, FilterPrefix ignores special characters and evaluates plain string.
Finds an Core.Base#BASE object based on the object Name.
+SET_ZONE:_SearchPattern(Name, Pattern, NoRegex, ReplaceDash)
Compares string for FilterPrefix function.
+If true, FilterPrefix ignores special characters and evaluates plain string.
Finds an Core.Base#BASE object based on the object Name.
+SET_ZONE_GOAL:_SearchPattern(Name, Pattern, NoRegex, ReplaceDash)
Compares string for FilterPrefix function.
+If true, FilterPrefix ignores special characters and evaluates plain string.
Compares string for FilterPrefix function.
+ ++ #string + Name +
+The Name of the object.
+ ++ #string + Pattern +
+The pattern that is contained in the Name.
+ ++ #boolean + NoRegex +
+If true, special characters in the Name are interpreted as plain text and not regular expressions. Default is self.filterNoregex.
+ #boolean + ReplaceDash +
+If true, dashes are not used as regex.
#boolean:
+Returns true, if the pattern is contained in the name and false otherwise.
SET_BASE class.
+If true, FilterPrefix ignores special characters and evaluates plain string.
+ +Compares string for FilterPrefix function.
+ +SET_BASE
++ #string + Name +
+The Name of the object.
+ ++ #string + Pattern +
+The pattern that is contained in the Name.
+ ++ #boolean + NoRegex +
+If true, special characters in the Name are interpreted as plain text and not regular expressions. Default is self.filterNoregex.
+ #boolean + ReplaceDash +
+If true, dashes are not used as regex.
#boolean:
+Returns true, if the pattern is contained in the name and false otherwise.
If true, FilterPrefix ignores special characters and evaluates plain string.
+ +Compares string for FilterPrefix function.
+ ++ #string + Name +
+The Name of the object.
+ ++ #string + Pattern +
+The pattern that is contained in the Name.
+ ++ #boolean + NoRegex +
+If true, special characters in the Name are interpreted as plain text and not regular expressions. Default is self.filterNoregex.
+ #boolean + ReplaceDash +
+If true, dashes are not used as regex.
#boolean:
+Returns true, if the pattern is contained in the name and false otherwise.
Compares string for FilterPrefix function.
+ ++ #string + Name +
+The Name of the object.
+ ++ #string + Pattern +
+The pattern that is contained in the Name.
+ ++ #boolean + NoRegex +
+If true, special characters in the Name are interpreted as plain text and not regular expressions. Default is self.filterNoregex.
+ #boolean + ReplaceDash +
+If true, dashes are not used as regex.
#boolean:
+Returns true, if the pattern is contained in the name and false otherwise.
Compares string for FilterPrefix function.
+ ++ #string + Name +
+The Name of the object.
+ ++ #string + Pattern +
+The pattern that is contained in the Name.
+ ++ #boolean + NoRegex +
+If true, special characters in the Name are interpreted as plain text and not regular expressions. Default is self.filterNoregex.
+ #boolean + ReplaceDash +
+If true, dashes are not used as regex.
#boolean:
+Returns true, if the pattern is contained in the name and false otherwise.
Compares string for FilterPrefix function.
+ ++ #string + Name +
+The Name of the object.
+ ++ #string + Pattern +
+The pattern that is contained in the Name.
+ ++ #boolean + NoRegex +
+If true, special characters in the Name are interpreted as plain text and not regular expressions. Default is self.filterNoregex.
+ #boolean + ReplaceDash +
+If true, dashes are not used as regex.
#boolean:
+Returns true, if the pattern is contained in the name and false otherwise.
Compares string for FilterPrefix function.
+ ++ #string + Name +
+The Name of the object.
+ ++ #string + Pattern +
+The pattern that is contained in the Name.
+ ++ #boolean + NoRegex +
+If true, special characters in the Name are interpreted as plain text and not regular expressions. Default is self.filterNoregex.
+ #boolean + ReplaceDash +
+If true, dashes are not used as regex.
#boolean:
+Returns true, if the pattern is contained in the name and false otherwise.
Compares string for FilterPrefix function.
+ ++ #string + Name +
+The Name of the object.
+ ++ #string + Pattern +
+The pattern that is contained in the Name.
+ ++ #boolean + NoRegex +
+If true, special characters in the Name are interpreted as plain text and not regular expressions. Default is self.filterNoregex.
+ #boolean + ReplaceDash +
+If true, dashes are not used as regex.
#boolean:
+Returns true, if the pattern is contained in the name and false otherwise.
Compares string for FilterPrefix function.
+ ++ #string + Name +
+The Name of the object.
+ ++ #string + Pattern +
+The pattern that is contained in the Name.
+ ++ #boolean + NoRegex +
+If true, special characters in the Name are interpreted as plain text and not regular expressions. Default is self.filterNoregex.
+ #boolean + ReplaceDash +
+If true, dashes are not used as regex.
#boolean:
+Returns true, if the pattern is contained in the name and false otherwise.
Compares string for FilterPrefix function.
+ ++ #string + Name +
+The Name of the object.
+ ++ #string + Pattern +
+The pattern that is contained in the Name.
+ ++ #boolean + NoRegex +
+If true, special characters in the Name are interpreted as plain text and not regular expressions. Default is self.filterNoregex.
+ #boolean + ReplaceDash +
+If true, dashes are not used as regex.
#boolean:
+Returns true, if the pattern is contained in the name and false otherwise.
Compares string for FilterPrefix function.
+ ++ #string + Name +
+The Name of the object.
+ ++ #string + Pattern +
+The pattern that is contained in the Name.
+ ++ #boolean + NoRegex +
+If true, special characters in the Name are interpreted as plain text and not regular expressions. Default is self.filterNoregex.
+ #boolean + ReplaceDash +
+If true, dashes are not used as regex.
#boolean:
+Returns true, if the pattern is contained in the name and false otherwise.
Compares string for FilterPrefix function.
+ ++ #string + Name +
+The Name of the object.
+ ++ #string + Pattern +
+The pattern that is contained in the Name.
+ ++ #boolean + NoRegex +
+If true, special characters in the Name are interpreted as plain text and not regular expressions. Default is self.filterNoregex.
+ #boolean + ReplaceDash +
+If true, dashes are not used as regex.
#boolean:
+Returns true, if the pattern is contained in the name and false otherwise.
Compares string for FilterPrefix function.
+ ++ #string + Name +
+The Name of the object.
+ ++ #string + Pattern +
+The pattern that is contained in the Name.
+ ++ #boolean + NoRegex +
+If true, special characters in the Name are interpreted as plain text and not regular expressions. Default is self.filterNoregex.
+ #boolean + ReplaceDash +
+If true, dashes are not used as regex.
#boolean:
+Returns true, if the pattern is contained in the name and false otherwise.
BASE:E( {PlayerUnit:GetName(), A2GSystem } )
-BASE:E( {PlayerUnit:GetName(), A2GSystem } )
-SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
The AI is on by default when spawning a group.
-The AI is on by default when spawning a group.
-Spawns a new static using a given template.
-AICSAR:SetPilotTTSVoice() and AICSAR:SetOperatorTTSVoice(
#boolean
-AICSAR.SRSTTSRadio
+AICSAR.SRSRadio
@@ -8394,7 +8394,7 @@ See AICSAR:SetPilotTTSVoice() and AICSAR:SetOperatorTTSVoice(
#boolean
-AICSAR.SRSTTSRadio
+AICSAR.SRSRadio
diff --git a/Documentation/Functional.Autolase.html b/Documentation/Functional.Autolase.html
index 617fac356..0128ec02d 100644
--- a/Documentation/Functional.Autolase.html
+++ b/Documentation/Functional.Autolase.html
@@ -2312,7 +2312,7 @@
- #table
+
AUTOLASE.CurrentLasing
@@ -2389,7 +2389,7 @@
- #table
+
AUTOLASE.GroupsByThreat
@@ -2416,17 +2416,6 @@
-
-
-
-
-
-
- #number
-AUTOLASE.MonitorFrequency
-
-
-
@@ -2546,7 +2535,7 @@
- #table
+
AUTOLASE.UnitsByThreat
@@ -2595,6 +2584,17 @@
+
+
+
+
+
+
+ #number
+AUTOLASE.cooldowntime
+
+
+
@@ -2613,7 +2613,7 @@
#boolean
-AUTOLASE.increasegroundawareness
+AUTOLASE.forcecooldown
@@ -2623,8 +2623,8 @@
- #number
-AUTOLASE.lasingindex
+ #boolean
+AUTOLASE.increasegroundawareness
@@ -2642,17 +2642,6 @@
Set some string id for output to DCS.log file.
-
-
-
-
-
-
- #number
-AUTOLASE.maxlasing
-
-
-
@@ -2664,17 +2653,6 @@
-
-
-
-
-
-
- #boolean
-AUTOLASE.notifypilots
-
-
-
@@ -2719,17 +2697,6 @@
-
-
-
-
-
-
-
-AUTOLASE.smokecolor
-
-
-
@@ -2747,7 +2714,18 @@
- #boolean
+ #table
+AUTOLASE.smokeoffset
+
+
+
+
+
+
+
+
+
+
AUTOLASE.smoketargets
@@ -2758,7 +2736,7 @@
- #table
+
AUTOLASE.targetsperrecce
diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html
index 0895628b2..ec7e1fe04 100644
--- a/Documentation/Functional.Designate.html
+++ b/Documentation/Functional.Designate.html
@@ -2413,7 +2413,7 @@ Use the method DESIGNATE.SetMission() to
-DESIGNATE.LaseDuration
+DESIGNATE.LaseStart
@@ -2423,8 +2423,8 @@ Use the method DESIGNATE.SetMission() to
-
-DESIGNATE.LaseStart
+ #table
+DESIGNATE.LaserCodes
diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html
index 8b6b0b87d..211fc9875 100644
--- a/Documentation/Functional.Detection.html
+++ b/Documentation/Functional.Detection.html
@@ -20138,17 +20138,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
-
-
-
-
-
- #boolean
-DETECTION_BASE.Locking
-
-
-
@@ -20166,7 +20155,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
+ #number
DETECTION_BASE.RefreshTimeInterval
@@ -24903,17 +24892,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual
-
-
-
-
-
-
- #boolean
-DETECTION_BASE.Locking
-
-
-
@@ -24931,7 +24909,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
-
+ #number
DETECTION_BASE.RefreshTimeInterval
@@ -26689,17 +26667,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual
-
-
-
-
-
-
- #boolean
-DETECTION_BASE.Locking
-
-
-
@@ -26717,7 +26684,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
-
+ #number
DETECTION_BASE.RefreshTimeInterval
diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html
index 5fc0c5750..bf9ab1222 100644
--- a/Documentation/Functional.Mantis.html
+++ b/Documentation/Functional.Mantis.html
@@ -4571,28 +4571,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
The ME name of the HQ object
-
-
-
-
-
-
- #table
-MANTIS.InboundARMs
-
-
-
-
-
-
-
-
-
- #table
-MANTIS.LastThreatEval
-
-
-
@@ -10276,28 +10254,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
The ME name of the HQ object
-
-
-
-
-
-
- #table
-MANTIS.InboundARMs
-
-
-
-
-
-
-
-
-
- #table
-MANTIS.LastThreatEval
-
-
-
diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html
index cc984a7ef..d235cae4e 100644
--- a/Documentation/Functional.Movement.html
+++ b/Documentation/Functional.Movement.html
@@ -2189,20 +2189,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
-
-
-
- #number
-MOVEMENT.AliveUnits
-
-
-
-
- Contains the counter how many units are currently alive.
-
-
-
-
@@ -2433,20 +2419,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
-
-
-
- #number
-MOVEMENT.AliveUnits
-
-
-
-
- Contains the counter how many units are currently alive.
-
-
-
-
diff --git a/Documentation/Functional.RAT.html b/Documentation/Functional.RAT.html
index 9b3184648..679f1106a 100644
--- a/Documentation/Functional.RAT.html
+++ b/Documentation/Functional.RAT.html
@@ -4576,12 +4576,6 @@ and any spaces before and after the resulting name are removed.
RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
-
- Radio queue of LSO.
+Radio queue of marshal.
+Radio queue of LSO.
+Radio queue of marshal.
+Radio queue of LSO.
+ + + +Radio queue of marshal.
+ + + +Also decrease flag for section members of flight.
- -Make player section lead if he was not before.
+Set section lead of player flight.
Set Stable Hover
-VNAO Edit - Added
+VNAO Edit - Added
diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index 756156d8d..9d49c329e 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -4648,11 +4648,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defautable of CSAR unit names
+table of CSAR unit names
+table of CSAR unit names
+Spawn in uncontrolled state.
+Spawn in uncontrolled state.
+ @@ -39728,17 +39712,6 @@ Optionally, you can calculate the current max weight possible, which accounts fo - - - -Spawn in uncontrolled state.
+ @@ -41958,17 +41934,6 @@ Optionally, you can calculate the current max weight possible, which accounts fo - - - -Spawn in uncontrolled state.
+ diff --git a/Documentation/Ops.Intel.html b/Documentation/Ops.Intel.html index 02b162157..b06f4e092 100644 --- a/Documentation/Ops.Intel.html +++ b/Documentation/Ops.Intel.html @@ -4828,6 +4828,72 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauTypes of units we can detect accousticly. Defaults to {Unit.Category.HELICOPTER}
+ + + +Types of units we can detect accousticly. Defaults to {Unit.Category.HELICOPTER}
+ + + +Types of units we can detect accousticly. Defaults to {Unit.Category.HELICOPTER}
+ + + +No of sight.
+Has line of sight.
diff --git a/Documentation/Ops.OpsZone.html b/Documentation/Ops.OpsZone.html index e7ae3377d..3e68ae46c 100644 --- a/Documentation/Ops.OpsZone.html +++ b/Documentation/Ops.OpsZone.html @@ -3519,9 +3519,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Contested.
- @@ -7339,9 +7336,6 @@ myopszone = OPSZONE:New(ZONE_AIRBASE:New("Batumi",6000),coalition.side.BLUE) -- - -Contested.
- @@ -9296,9 +9290,6 @@ myopszone = OPSZONE:New(ZONE_AIRBASE:New("Batumi",6000),coalition.side.BLUE) -- - -Contested.
- diff --git a/Documentation/Ops.PlayerTask.html b/Documentation/Ops.PlayerTask.html index 426530b47..f8d556382 100644 --- a/Documentation/Ops.PlayerTask.html +++ b/Documentation/Ops.PlayerTask.html @@ -15953,14 +15953,11 @@ When moose is loading dynamically (for moose class development), tracing is switStack by pointer.
+ + + +Stack by pointer.
+ + + +(AIR + GROUND) Attack a Controllable.
(AIR + GROUND) Attack a Controllable.
@@ -19922,19 +19922,6 @@ Warning! When you switch this option off, the airborne group will continue to fl- #boolean - AttackQtyLimit -
-(optional) The flag determines how to interpret attackQty parameter. If the flag is true then attackQty is a limit on maximal attack quantity for "AttackGroup" and "AttackUnit" tasks. If the flag is false then attackQty is a desired attack quantity for "Bombing" and "BombingRunway" tasks.
- -@@ -20066,7 +20053,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
(Optional) The WeaponType. Default Auto=1073741822.
+(Optional) The WeaponType. Default ENUMS.WeaponFlag.Auto.
(AIR + GROUND) Attack a Controllable.
The DCS controllable class.
+ + + +(AIR + GROUND) Attack a Controllable.
@@ -14591,19 +14613,6 @@ Warning! When you switch this option off, the airborne group will continue to fl- #boolean - AttackQtyLimit -
-(optional) The flag determines how to interpret attackQty parameter. If the flag is true then attackQty is a limit on maximal attack quantity for "AttackGroup" and "AttackUnit" tasks. If the flag is false then attackQty is a desired attack quantity for "Bombing" and "BombingRunway" tasks.
- -@@ -14735,7 +14744,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
(Optional) The WeaponType. Default Auto=1073741822.
+(Optional) The WeaponType. Default ENUMS.WeaponFlag.Auto.
The DCS controllable class.
+ + + +The DCS controllable class.
+ + + +The DCS controllable class.
+ + + +The DCS controllable class.
+ + + +(AIR + GROUND) Attack a Controllable.
(AIR + GROUND) Attack a Controllable.
@@ -20952,19 +20952,6 @@ Warning! When you switch this option off, the airborne group will continue to fl- #boolean - AttackQtyLimit -
-(optional) The flag determines how to interpret attackQty parameter. If the flag is true then attackQty is a limit on maximal attack quantity for "AttackGroup" and "AttackUnit" tasks. If the flag is false then attackQty is a desired attack quantity for "Bombing" and "BombingRunway" tasks.
- -@@ -21096,7 +21083,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
(Optional) The WeaponType. Default Auto=1073741822.
+(Optional) The WeaponType. Default ENUMS.WeaponFlag.Auto.
Coordinate of the mark.
- - - -Coordinate of the mark.
-Coordinate of the mark.
-(AIR + GROUND) Attack a Controllable.
(AIR + GROUND) Attack a Controllable.
@@ -18301,19 +18301,6 @@ Warning! When you switch this option off, the airborne group will continue to fl- #boolean - AttackQtyLimit -
-(optional) The flag determines how to interpret attackQty parameter. If the flag is true then attackQty is a limit on maximal attack quantity for "AttackGroup" and "AttackUnit" tasks. If the flag is false then attackQty is a desired attack quantity for "Bombing" and "BombingRunway" tasks.
- -@@ -18445,7 +18432,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
(Optional) The WeaponType. Default Auto=1073741822.
+(Optional) The WeaponType. Default ENUMS.WeaponFlag.Auto.