diff --git a/Documentation/Cargo.CargoCrate.html b/Documentation/Cargo.CargoCrate.html index 364000583..9cb948139 100644 --- a/Documentation/Cargo.CargoCrate.html +++ b/Documentation/Cargo.CargoCrate.html @@ -1788,6 +1788,17 @@ Therefore, this class is considered to be deprecated
self.CargoObject:Destroy()
- -Then we register the new group in the database
+Now we spawn the new group based on the template created.
+Set cargo object.
+Set cargo object.
+ + + +BASE:E( {PlayerUnit:GetName(), A2GSystem } )
-BASE:E( {PlayerUnit:GetName(), A2GSystem } )
-The AI is on by default when spawning a group.
-Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
- @@ -3906,20 +3918,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -The internal counter of the amount of spawning the has happened since SpawnStart.
-Overwrite unit names by default with group name.
- @@ -4156,13 +4184,10 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau @@ -4170,13 +4195,34 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + +we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case - we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
+self:T2( { self.SpawnTemplatePrefix, Vec2} )
The AI is on by default when spawning a group.
-The internal counter of the amount of spawning the has happened since SpawnStart.
-self:T2( { self.SpawnTemplatePrefix, Vec2} )
- @@ -10759,13 +10845,34 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups. -SPAWN.SpawnInitSADL +SPAWN.SpawnInitModexPostfix + + + + + + +we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case - we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
+self:T2( { self.SpawnTemplatePrefix, Vec2} )
Spawns a new static using a given template.
+Kickspeed
-Kickspeed
-Set some string id for output to DCS.log file.
- - - -The ME name of the HQ object
- - - -Log SAM status in dcs.log every cycle if true.
- - - -switch alarm state RED
+ @@ -10136,17 +10051,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` - - - -The ME name of the HQ object
- - - -Log SAM status in dcs.log every cycle if true.
- - - -switch alarm state RED
+ diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html index 191b0a9b1..2341ad36d 100644 --- a/Documentation/Functional.Movement.html +++ b/Documentation/Functional.Movement.html @@ -2266,6 +2266,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauContains the counter how many units are currently alive.
+ +Contains the counter how many units are currently alive.
+ +Update last hit time.
- -VNAO Edit - Added
+VNAO Edit - Added
Decrease stack/flag. Human player needs to take care himself.
+Set stack flag.
Make player section lead if he was not before.
+Set Stable Hover
+Replacement woundedGroups
+Replacement woundedGroups
+Replacement woundedGroups
+Name of the class.
-holds #CTLD_ENGINEERING objects
-tables
-Folderpath.
+#1570
-enfore engineer build only?
-time to repairor build a unit/group
+noob catch
message suppression
-sub categories
-Name of the class.
-holds #CTLD_ENGINEERING objects
-tables
-Folderpath.
+#1570
-enfore engineer build only?
-time to repairor build a unit/group
+noob catch
message suppression
-sub categories
-Name of the class.
-holds #CTLD_ENGINEERING objects
-tables
-Folderpath.
+#1570
-enfore engineer build only?
-time to repairor build a unit/group
+noob catch
message suppression
-sub categories
-Can transport crate.
+Set current airbase.
- -Set the destination base.
-No late activation.
-Spawn in uncontrolled state.
- -Set current airbase.
- -Set the destination base.
-No late activation.
-Spawn in uncontrolled state.
- -Set current airbase.
- -Set the destination base.
-No late activation.
-Spawn in uncontrolled state.
- -Set current airbase.
- -Set the destination base.
-No late activation.
-Spawn in uncontrolled state.
- -Init a table.
+Init a table.
+ @@ -33419,6 +33425,9 @@ Optionally, you can calculate the current max weight possible, which accounts fo + +Init a table.
+ @@ -39350,7 +39359,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -Has line of sight.
+No of sight.
diff --git a/Documentation/Ops.PlayerTask.html b/Documentation/Ops.PlayerTask.html index 86c95a45d..e7eb23b3a 100644 --- a/Documentation/Ops.PlayerTask.html +++ b/Documentation/Ops.PlayerTask.html @@ -16541,7 +16541,7 @@ When moose is loading dynamically (for moose class development), tracing is switStack by pointer.
+ + + +Stack by pointer.
+ + + +The DCS controllable class.
+ + + +The DCS controllable class.
+ + + +The DCS controllable class.
+ + + +The DCS controllable class.
+ + + +The DCS controllable class.
+ + + +Coordinate of the mark.
+Coordinate of the mark.
+Coordinate of the mark.
+