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MooseBotter
2025-01-27 17:49:01 +00:00
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commit 46e70029a6
112 changed files with 20039 additions and 965 deletions
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@@ -6522,6 +6522,18 @@ If enabled, status and debug text messages will be displayed on the screen. Also
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AIRBOSS).GetParent">AIRBOSS:GetParent(Child, FromClass)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>This is the worker method to retrieve the Parent class.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AIRBOSS).GetProperties">AIRBOSS:GetProperties()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get all of the properties of an object in a table.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AIRBOSS).GetProperty">AIRBOSS:GetProperty(Key)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get one property of an object by the key.</p>
</td>
</tr>
<tr class="w3-border">
@@ -6808,6 +6820,12 @@ Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AIRBOSS).OnEventUnitLost">AIRBOSS:OnEventUnitLost(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when the game thinks an object is destroyed.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AIRBOSS).Properties">AIRBOSS.Properties</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
@@ -6838,6 +6856,12 @@ Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AIRBOSS).SetEventPriority">AIRBOSS:SetEventPriority(EventPriority)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Set the Class <a href="Core.Event.html">Core.Event</a> processing Priority.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AIRBOSS).SetProperty">AIRBOSS:SetProperty(Key, Value)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Set one property of an object.</p>
</td>
</tr>
<tr class="w3-border">
@@ -35320,6 +35344,78 @@ reflecting the order of the classes subscribed to the Event to be processed.</p>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(AIRBOSS).GetProperties" ><strong>AIRBOSS:GetProperties()</strong></a></h2>
</div>
<p>Get all of the properties of an object in a table.</p>
<div id= "#Functions##GetProperties" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#table:</p>
</div>
<div class="w3-half">
<p>of values, indexed by keys.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(AIRBOSS).GetProperty" ><strong>AIRBOSS:GetProperty(Key)</strong></a></h2>
</div>
<p>Get one property of an object by the key.</p>
<div id= "#Functions##GetProperty" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>Key</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
</div>
<div class="w3-half">
<p>Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found. </p>
</div>
</div>
</div>
</div>
</div>
@@ -37417,6 +37513,50 @@ reflecting the order of the classes subscribed to the Event to be processed.</p>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(AIRBOSS).SetProperty" ><strong>AIRBOSS:SetProperty(Key, Value)</strong></a></h2>
</div>
<p>Set one property of an object.</p>
<div id= "#Functions##SetProperty" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Base.html##(BASE)">Core.Base#BASE</a></p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>Key</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>Value</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The value that is stored. Note that the value can be a #string, but it can also be any other type!</p>
</div>
</div>
</div>
</div>
</div>
@@ -41228,9 +41368,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p> Set current case.</p>
</div>
</div>
@@ -41294,6 +41431,20 @@ When moose is loading dynamically (for moose class development), tracing is swit
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS.PlayerData).flag" ><strong>AIRBOSS.PlayerData.flag</strong></a>
<p> Also decrease flag for section members of flight.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS.PlayerData).grade" ><strong>AIRBOSS.PlayerData.grade</strong></a>
@@ -41312,6 +41463,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p>Data table at each position in the groove. Elements are of type <a href="##(AIRBOSS).GrooveData">AIRBOSS.GrooveData</a>.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(AIRBOSS.PlayerData).holding" ><strong>AIRBOSS.PlayerData.holding</strong></a>
</div>
</div>
@@ -41447,9 +41609,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p> Make player section lead if he was not before.</p>
</div>
</div>
@@ -41472,6 +41631,9 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p> Set Stable Hover</p>
</div>
</div>
@@ -41666,6 +41828,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p>Band modulation.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS.Radio).voice" ><strong>AIRBOSS.Radio.voice</strong></a>
</div>
</div>