From 464d0bfd8e9603fc2cd7cbcaea13a5209dbe3bcb Mon Sep 17 00:00:00 2001
From: MooseBotter flash messages to players
flash messages to players
+flash messages to players
+flash messages to players
+Set destination airbase for next :Route() command.
- @@ -2815,9 +2812,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Aircraft is on a pickup mission.
- @@ -4544,9 +4538,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Set destination airbase for next :Route() command.
- @@ -4605,9 +4596,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Aircraft is on a pickup mission.
- @@ -5176,9 +5164,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Set destination airbase for next :Route() command.
- @@ -5237,9 +5222,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Aircraft is on a pickup mission.
- @@ -6696,9 +6678,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Set destination airbase for next :Route() command.
- @@ -6757,9 +6736,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Aircraft is on a pickup mission.
- diff --git a/Documentation/AI.AI_Cargo_Helicopter.html b/Documentation/AI.AI_Cargo_Helicopter.html index 1088c9eae..dcf9819bc 100644 --- a/Documentation/AI.AI_Cargo_Helicopter.html +++ b/Documentation/AI.AI_Cargo_Helicopter.html @@ -2911,28 +2911,22 @@ When Moose is loaded statically, (as one file), tracing is switched off by defaumeter
-kph
-meter
-kph
-meter
-kph
-meter
-kph
-self.CargoObject:Destroy()
- -Now we spawn the new group based on the template created.
-self.CargoObject:Destroy()
- -Now we spawn the new group based on the template created.
-Set cargo object.
-Set cargo object.
-(UNIT) The name of the initiating player in case the Unit is a client or player slot.
+(UNIT) The UCID of the initiating player in case the Unit is a client or player slot and on a multi-player server.
(UNIT) The name of the target player in case the Unit is a client or player slot.
+(UNIT) The UCID of the target player in case the Unit is a client or player slot and on a multi-player server.
(UNIT) The UCID of the initiating player in case the Unit is a client or player slot and on a multi-player server.
+ +(UNIT) The UCID of the target player in case the Unit is a client or player slot and on a multi-player server.
+ +SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
The AI is on by default when spawning a group.
-Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
- @@ -3634,20 +3658,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -The internal counter of the amount of spawning the has happened since SpawnStart.
-Overwrite unit names by default with group name.
-By default, no InitLimit
+SPAWN.SpawnInitModex + + + +Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
+When the first Spawn executes, all the Groups need to be made visible before start.
The AI is on by default when spawning a group.
-The internal counter of the amount of spawning the has happened since SpawnStart.
-Overwrite unit names by default with group name.
-By default, no InitLimit
+SPAWN.SpawnInitModex + + + +When the first Spawn executes, all the Groups need to be made visible before start.
Spawns a new static using a given template.
+Function to get the HQ object for further use
-The ME name of the HQ object
+ + + +Prefix for logging
+switch alarm state RED
-self.SAMCheckRanges = {}
+The ME name of the HQ object
+ + + +Prefix for logging
+switch alarm state RED
-self.SAMCheckRanges = {}
+RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Create the CSV file.
-Create the CSV file.
-Set stack flag.
- -Set Stable Hover
-Set time stamp.
+Band modulation.
+holds #CTLD_ENGINEERING objects
+Beacons
+tables
+Folderpath.
-noob catch
+time to repairor build a unit/group
holds #CTLD_ENGINEERING objects
+Beacons
+tables
+Folderpath.
-noob catch
+time to repairor build a unit/group
holds #CTLD_ENGINEERING objects
+Beacons
+tables
+Folderpath.
-noob catch
+time to repairor build a unit/group
set to false to suppress flash messages
+set to false to suppress flash messages
+set to false to suppress flash messages
+set to false to suppress flash messages
+Termial type from getParking routine.
+Terminal type from getParking routine.
Get name of player.
+[Multi-Player Server] Return a table of attributes from CLIENT.
Get player name(s).
+[Multi-Player Server] Get UCID from a CLIENT.
[Multi-Player Server] Return a table of attributes from CLIENT.
+ + +If optional attribute is present, only that value is returned.
+ +CLIENT
++ #string + Attribute +
+(Optional) The attribute to obtain. List see below.
+ +#table:
+PlayerInfo or nil if it cannot be found
+ +Returned table holds these attributes:
+
+ 'id' : player ID
+ 'name' : player name
+ 'side' : 0 - spectators, 1 - red, 2 - blue
+ 'slot' : slot ID of the player or
+ 'ping' : ping of the player in ms
+ 'ipaddr': IP address of the player, SERVER ONLY
+ 'ucid' : Unique Client Identifier, SERVER ONLY
+
+
+[Multi-Player Server] Get UCID from a CLIENT.
+ +CLIENT
+#string:
+UCID
+ +@param #CLIENT self
+Coordinate of the mark.
+Coordinate of the mark.
+Coordinate of the mark.
+