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MooseBotter
2025-05-15 11:23:05 +00:00
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<tr>
<td class="style="width:40%;"><p><h2>Global <strong>CARGO_CRATE</strong></h2></p></td>
<td class="style="width:60%;">
<p>Defines a cargo that is represented by a UNIT object within the simulator, and can be transported by a carrier.</p>
<p><img src="..\Images\deprecated.png" alt="Banner Image"/></p>
<ul>
<li>Defines a cargo that is represented by a UNIT object within the simulator, and can be transported by a carrier.</li>
</ul>
</td>
</tr>
</table>
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<a href="##(CARGO_CRATE)">#CARGO_CRATE</a>
<a id="CARGO_CRATE" ><strong>CARGO_CRATE</strong></a>
<p>Defines a cargo that is represented by a UNIT object within the simulator, and can be transported by a carrier.</p>
<p><img src="..\Images\deprecated.png" alt="Banner Image"/></p>
<ul>
<li>Defines a cargo that is represented by a UNIT object within the simulator, and can be transported by a carrier.</li>
</ul>
<p>Use the event functions as described above to Load, UnLoad, Board, UnBoard the CARGO_CRATE objects to and from carriers.</p>