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<tr>
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<td class="style="width:40%;"><p><h2>Global <strong>CARGO_CRATE</strong></h2></p></td>
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<td class="style="width:60%;">
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<p>Defines a cargo that is represented by a UNIT object within the simulator, and can be transported by a carrier.</p>
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<p><img src="..\Images\deprecated.png" alt="Banner Image"/></p>
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<ul>
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<li>Defines a cargo that is represented by a UNIT object within the simulator, and can be transported by a carrier.</li>
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</ul>
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</td>
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</tr>
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</table>
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<a href="##(CARGO_CRATE)">#CARGO_CRATE</a>
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<a id="CARGO_CRATE" ><strong>CARGO_CRATE</strong></a>
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<p>Defines a cargo that is represented by a UNIT object within the simulator, and can be transported by a carrier.</p>
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<p><img src="..\Images\deprecated.png" alt="Banner Image"/></p>
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<ul>
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<li>Defines a cargo that is represented by a UNIT object within the simulator, and can be transported by a carrier.</li>
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</ul>
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<p>Use the event functions as described above to Load, UnLoad, Board, UnBoard the CARGO_CRATE objects to and from carriers.</p>
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