diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html index 15ec63b8d..9df065cae 100644 --- a/Documentation/Core.Settings.html +++ b/Documentation/Core.Settings.html @@ -2774,7 +2774,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string SETTINGS.A2ASystem @@ -2834,6 +2834,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + +SETTINGS.PlayerMenu + + +
@@ -4931,7 +4942,7 @@ It is advised to use this method at the start of the mission.

- + #string SETTINGS.A2ASystem @@ -4991,6 +5002,17 @@ It is advised to use this method at the start of the mission.

+
+ +
+
+
+ + +SETTINGS.PlayerMenu + + +
diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html index 78164853a..a04430a2e 100644 --- a/Documentation/Core.Spawn.html +++ b/Documentation/Core.Spawn.html @@ -3856,6 +3856,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPAWN.SpawnGrouping + + +
@@ -4057,9 +4068,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Overwrite unit names by default with group name.

- @@ -4074,6 +4082,50 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

By default, no InitLimit

+ + + +
+
+ + +SPAWN.SpawnInitLivery + + + +
+ +
+
+
+ + +SPAWN.SpawnInitModex + + + +
+ +
+
+
+ + +SPAWN.SpawnInitModexPostfix + + + +
+ +
+
+
+ + +SPAWN.SpawnInitModexPrefix + + +
@@ -4105,11 +4157,15 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #string -SPAWN.SpawnInitSkill + +SPAWN.SpawnInitSADL + +

we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case + we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL

+
@@ -4323,6 +4379,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + #boolean +SPAWN.SpawnUnControlled + + +
@@ -4390,7 +4457,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

When the first Spawn executes, all the Groups need to be made visible before start.

+

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

@@ -10443,6 +10510,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + +SPAWN.SpawnGrouping + + +
@@ -10644,9 +10722,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Overwrite unit names by default with group name.

- @@ -10661,6 +10736,50 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

By default, no InitLimit

+ + + +
+
+ + +SPAWN.SpawnInitLivery + + + +
+ +
+
+
+ + +SPAWN.SpawnInitModex + + + +
+ +
+
+
+ + +SPAWN.SpawnInitModexPostfix + + + +
+ +
+
+
+ + +SPAWN.SpawnInitModexPrefix + + +
@@ -10692,11 +10811,15 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- #string -SPAWN.SpawnInitSkill + +SPAWN.SpawnInitSADL + +

we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case + we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL

+
@@ -10910,6 +11033,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + #boolean +SPAWN.SpawnUnControlled + + +
@@ -10977,7 +11111,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

When the first Spawn executes, all the Groups need to be made visible before start.

+

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

diff --git a/Documentation/Core.SpawnStatic.html b/Documentation/Core.SpawnStatic.html index 386e07300..f06b83215 100644 --- a/Documentation/Core.SpawnStatic.html +++ b/Documentation/Core.SpawnStatic.html @@ -1961,6 +1961,24 @@ such as position and heading.

SPAWNSTATIC:_SpawnStatic(Template, CountryID)

Spawns a new static using a given template.

+ + + +

SPAWNSTATIC.heliport_callsign_id

+ + + + + +

SPAWNSTATIC.heliport_frequency

+ + + + + +

SPAWNSTATIC.heliport_modulation

+ + @@ -3050,7 +3068,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table SPAWNSTATIC.TemplateStaticUnit @@ -3077,6 +3095,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + +SPAWNSTATIC.heliport_callsign_id + + + +
+ +
+
+
+ + +SPAWNSTATIC.heliport_frequency + + + +
+ +
+
+
+ + +SPAWNSTATIC.heliport_modulation + + +
@@ -4911,7 +4962,7 @@ Handy if you spawn from cargo statics which have resources already set.

- + #table SPAWNSTATIC.TemplateStaticUnit @@ -4938,6 +4989,39 @@ Handy if you spawn from cargo statics which have resources already set.

+
+ +
+
+
+ + +SPAWNSTATIC.heliport_callsign_id + + + +
+ +
+
+
+ + +SPAWNSTATIC.heliport_frequency + + + +
+ +
+
+
+ + +SPAWNSTATIC.heliport_modulation + + +
diff --git a/Documentation/Core.Zone.html b/Documentation/Core.Zone.html index 2d23df4cb..7c6b124b7 100644 --- a/Documentation/Core.Zone.html +++ b/Documentation/Core.Zone.html @@ -16535,17 +16535,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-ZONE_OVAL.Angle - - - -
- - -
-
- - #table ZONE_OVAL.CenterVec2 @@ -17250,17 +17239,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-ZONE_OVAL.Angle - - - -
- -
-
-
- - #table ZONE_OVAL.CenterVec2 @@ -19432,17 +19410,6 @@ end
-ZONE_OVAL.Angle - - - -
- -
-
-
- - #table ZONE_OVAL.CenterVec2 @@ -20976,17 +20943,6 @@ end
-ZONE_OVAL.Angle - - - -
- -
-
-
- - #table ZONE_OVAL.CenterVec2 diff --git a/Documentation/Functional.ATC_Ground.html b/Documentation/Functional.ATC_Ground.html index a6c93529b..8953661d9 100644 --- a/Documentation/Functional.ATC_Ground.html +++ b/Documentation/Functional.ATC_Ground.html @@ -3892,9 +3892,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Kickspeed

-
@@ -4480,9 +4477,6 @@ An airbase can be specified to set the maximum kick speed for.

- -

Kickspeed

-
diff --git a/Documentation/Functional.Autolase.html b/Documentation/Functional.Autolase.html index d34d49da3..dd941e3c1 100644 --- a/Documentation/Functional.Autolase.html +++ b/Documentation/Functional.Autolase.html @@ -2312,7 +2312,7 @@
- + #table AUTOLASE.CurrentLasing @@ -2389,7 +2389,7 @@
- + #table AUTOLASE.GroupsByThreat @@ -2405,6 +2405,39 @@ +
+ +
+
+
+ + #number +AUTOLASE.LaseDistance + + + +
+ +
+
+
+ + #number +AUTOLASE.LaseDuration + + + +
+ +
+
+
+ + +AUTOLASE.LaserCodes + + +
@@ -2416,6 +2449,17 @@ +
+ +
+
+
+ + #number +AUTOLASE.MonitorFrequency + + +
@@ -2504,6 +2548,17 @@ +
+ + +
+
+ + #number +AUTOLASE.RoundingPrecision + + +
@@ -2518,6 +2573,39 @@

set up SRS

+ + + +
+
+ + #number +AUTOLASE.SRSFreq + + + +
+ +
+
+
+ + +AUTOLASE.SRSMod + + + +
+ +
+
+
+ + #string +AUTOLASE.SRSPath + + +
@@ -2535,7 +2623,7 @@
- + #table AUTOLASE.UnitsByThreat @@ -2584,6 +2672,17 @@ +
+ +
+
+
+ + #number +AUTOLASE.cooldowntime + + +
@@ -2595,6 +2694,17 @@ + + + +
+
+ + #boolean +AUTOLASE.forcecooldown + + +
@@ -2606,6 +2716,17 @@ + + + +
+
+ + #number +AUTOLASE.lasingindex + + +
@@ -2620,6 +2741,17 @@

Set some string id for output to DCS.log file.

+ + + +
+
+ + #number +AUTOLASE.maxlasing + + +
@@ -2659,8 +2791,8 @@
- #boolean -AUTOLASE.smokemenu + #number +AUTOLASE.reporttimelong @@ -2670,8 +2802,19 @@
- #table -AUTOLASE.smokeoffset + #number +AUTOLASE.reporttimeshort + + + +
+ +
+
+
+ + #boolean +AUTOLASE.smokemenu @@ -2692,7 +2835,7 @@
- + #table AUTOLASE.targetsperrecce diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html index c3de9294b..7afea4979 100644 --- a/Documentation/Functional.Designate.html +++ b/Documentation/Functional.Designate.html @@ -1822,12 +1822,6 @@ Use the method DESIGNATE.SetMission() to

DESIGNATE.AutoLase

- - - -

DESIGNATE.CC

- - @@ -2029,13 +2023,7 @@ Use the method DESIGNATE.SetMission() to -

DESIGNATE.Mission

- - - - - -

DESIGNATE:New(CC, Detection, AttackSet, Mission)

+

DESIGNATE:New(CC, Detection, AttackSet)

DESIGNATE Constructor.

@@ -2217,7 +2205,7 @@ Use the method DESIGNATE.SetMission() to

DESIGNATE:SetMission(Mission)

-

Set the MISSION object for which designate will function.

+

[DEPRECATED DO NOT USE] Set the MISSION object for which designate will function.

@@ -2351,17 +2339,6 @@ Use the method DESIGNATE.SetMission() to -
- -
-
-
- - -DESIGNATE.CC - - -
@@ -2384,6 +2361,9 @@ Use the method DESIGNATE.SetMission() to + +

self.CC = CC

+
@@ -2508,17 +2488,6 @@ Use the method DESIGNATE.SetMission() to

This map contains the laser codes that will be shown in the designate menu to lase with specific laser codes.

-
- -
-
-
- - -DESIGNATE.Mission - - -
@@ -3130,7 +3099,7 @@ function below will use the range 1-7 just in case

-

DESIGNATE:New(CC, Detection, AttackSet, Mission)

+

DESIGNATE:New(CC, Detection, AttackSet)

DESIGNATE Constructor.

@@ -3148,12 +3117,14 @@ function below will use the range 1-7 just in case

-

+ +

Group as Commandcenter standin. Currently unused (03/2026)

+
@@ -3178,19 +3149,6 @@ function below will use the range 1-7 just in case

The Attack collection of GROUP objects to designate and report for.

-
-
-
-
-

- Tasking.Mission#MISSION - Mission -

-
-
- -

(Optional) The Mission where the menu needs to be attached.

-

Return value:

@@ -4631,7 +4589,7 @@ Using the menu system, the player can "forget" a designation, so that gradually

DESIGNATE:SetMission(Mission)

-

Set the MISSION object for which designate will function.

+

[DEPRECATED DO NOT USE] Set the MISSION object for which designate will function.

When a MISSION object is assigned, the menu for the designation will be located at the Mission Menu.

diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html index c8874d051..223a8a9ea 100644 --- a/Documentation/Functional.Detection.html +++ b/Documentation/Functional.Detection.html @@ -20006,6 +20006,28 @@ When moose is loading dynamically (for moose class development), tracing is swit + + + +
+
+ + #number +DETECTION_BASE.DetectedItemCount + + + +
+ +
+
+
+ + #number +DETECTION_BASE.DetectedItemMax + + +
@@ -24760,6 +24782,28 @@ zones that reflect cloudy areas where detected units may not be so easily visual + + + +
+
+ + #number +DETECTION_BASE.DetectedItemCount + + + +
+ +
+
+
+ + #number +DETECTION_BASE.DetectedItemMax + + +
@@ -26535,6 +26579,28 @@ zones that reflect cloudy areas where detected units may not be so easily visual + + + +
+
+ + #number +DETECTION_BASE.DetectedItemCount + + + +
+ +
+
+
+ + #number +DETECTION_BASE.DetectedItemMax + + +
diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html index 42042bcb9..731fe534d 100644 --- a/Documentation/Functional.Mantis.html +++ b/Documentation/Functional.Mantis.html @@ -4357,6 +4357,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The #DETECTION_AREAS object for AWACS

+ + + +
+
+ + +MANTIS.AWACS_Prefix + + +
@@ -4839,8 +4850,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number -MANTIS.SkateNumber + +MANTIS.SkateZones @@ -5177,61 +5188,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Log SAM status in dcs.log every cycle if true.

-
- -
-
-
- - #number -MANTIS.maxclassic - - - -
- -
-
-
- - #number -MANTIS.maxlongrange - - - -
- -
-
-
- - #number -MANTIS.maxmidrange - - - -
- -
-
-
- - #number -MANTIS.maxpointdefrange - - - -
- -
-
-
- - #number -MANTIS.maxshortrange - - -
@@ -5301,6 +5257,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

switch alarm state RED

+ @@ -5323,9 +5282,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

self.SAMCheckRanges = {}

- @@ -10062,6 +10018,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

The #DETECTION_AREAS object for AWACS

+ + + +
+
+ + +MANTIS.AWACS_Prefix + + +
@@ -10544,8 +10511,8 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- #number -MANTIS.SkateNumber + +MANTIS.SkateZones @@ -10882,61 +10849,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

Log SAM status in dcs.log every cycle if true.

-
- -
-
-
- - #number -MANTIS.maxclassic - - - -
- -
-
-
- - #number -MANTIS.maxlongrange - - - -
- -
-
-
- - #number -MANTIS.maxmidrange - - - -
- -
-
-
- - #number -MANTIS.maxpointdefrange - - - -
- -
-
-
- - #number -MANTIS.maxshortrange - - -
@@ -11006,6 +10918,9 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` + +

switch alarm state RED

+ @@ -11028,9 +10943,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` - -

self.SAMCheckRanges = {}

- diff --git a/Documentation/Functional.RAT.html b/Documentation/Functional.RAT.html index 8b7ab7109..3ba0b47c6 100644 --- a/Documentation/Functional.RAT.html +++ b/Documentation/Functional.RAT.html @@ -3345,12 +3345,6 @@ manager:Stop(7200)

RAT.termtype

Type of terminal to be used when spawning at an airbase.

- - - -

RAT.type

- - @@ -7828,17 +7822,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Type of terminal to be used when spawning at an airbase.

- - - -
-
- - -RAT.type - - -
@@ -15787,17 +15770,6 @@ Initializes the ratcraft array and group menu.

Type of terminal to be used when spawning at an airbase.

- - - -
-
- - -RAT.type - - -
@@ -22836,17 +22808,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Type of terminal to be used when spawning at an airbase.

- - - -
-
- - -RAT.type - - -
diff --git a/Documentation/Functional.ZoneCaptureCoalition.html b/Documentation/Functional.ZoneCaptureCoalition.html index f3a3623c3..de8e876fb 100644 --- a/Documentation/Functional.ZoneCaptureCoalition.html +++ b/Documentation/Functional.ZoneCaptureCoalition.html @@ -2118,6 +2118,20 @@ We start the monitoring after 5 seconds, and will repeat every 30 seconds a chec
+ZONE_CAPTURE_COALITION.HitTimeLast + + + + +

Update last hit time.

+ +
+ + +
+
+ + ZONE_CAPTURE_COALITION.HitsOn diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html index e37e9e1dc..9142ca4de 100644 --- a/Documentation/Ops.Airboss.html +++ b/Documentation/Ops.Airboss.html @@ -41940,7 +41940,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

VNAO Edit - Added

+

VNAO Edit - Added

@@ -41968,7 +41968,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

VNAO Edit - Added

+

VNAO Edit - Added

@@ -41982,7 +41982,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

VNAO Edit - Added

+

VNAO Edit - Added

@@ -42311,7 +42311,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

Make player section lead if he was not before.

+

Set section lead of player flight.

@@ -42368,6 +42368,9 @@ When moose is loading dynamically (for moose class development), tracing is swit + +

Set new time stamp.

+ @@ -42504,7 +42507,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

VNAO Edit - Added

+

VNAO Edit - Added

diff --git a/Documentation/Ops.Auftrag.html b/Documentation/Ops.Auftrag.html index 6693eafd4..effe7966c 100644 --- a/Documentation/Ops.Auftrag.html +++ b/Documentation/Ops.Auftrag.html @@ -7421,17 +7421,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Mission Ingress waypoint coordinate.

- - - -
-
- - -AUFTRAG.missionIngressCoordAlt - - -
@@ -23261,17 +23250,6 @@ will always return.

Mission Ingress waypoint coordinate.

- - - -
-
- - -AUFTRAG.missionIngressCoordAlt - - -
@@ -26686,17 +26664,6 @@ will always return.

Mission Ingress waypoint coordinate.

- - - -
-
- - -AUFTRAG.missionIngressCoordAlt - - -
diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index d47b10bcc..4a2e2fe87 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -2819,6 +2819,12 @@ Dropped troop noMessage and forcedesc parameters aren't saved.

CSAR.smokecolor

+ + + +

CSAR.speed

+ + @@ -4547,7 +4553,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- Core.Point#COORDINATE + CSAR.coordinate @@ -4664,14 +4670,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CSAR.downedPilots - -

Replacement woundedGroups

-
@@ -5123,6 +5126,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Color of smokemarker for blue side, 0 is green, 1 is red, 2 is white, 3 is orange and 4 is blue

+
+ +
+
+
+ + +CSAR.speed + + +
@@ -11022,7 +11036,7 @@ callsigns from playername or group name.

- Core.Point#COORDINATE + CSAR.coordinate @@ -11139,14 +11153,11 @@ callsigns from playername or group name.

- #table + CSAR.downedPilots - -

Replacement woundedGroups

-
@@ -11598,6 +11609,17 @@ callsigns from playername or group name.

Color of smokemarker for blue side, 0 is green, 1 is red, 2 is white, 3 is orange and 4 is blue

+
+ +
+
+
+ + +CSAR.speed + + +
@@ -13704,7 +13726,7 @@ callsigns from playername or group name.

- Core.Point#COORDINATE + CSAR.coordinate @@ -13821,14 +13843,11 @@ callsigns from playername or group name.

- #table + CSAR.downedPilots - -

Replacement woundedGroups

-
@@ -14280,6 +14299,17 @@ callsigns from playername or group name.

Color of smokemarker for blue side, 0 is green, 1 is red, 2 is white, 3 is orange and 4 is blue

+
+ +
+
+
+ + +CSAR.speed + + +
diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html index dfea80399..e3528ad79 100644 --- a/Documentation/Ops.CTLD.html +++ b/Documentation/Ops.CTLD.html @@ -6008,6 +6008,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Name of the class.

+ + + +
+
+ + #number +CTLD.CrateCounter + + +
@@ -6181,7 +6192,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.FreeFMFrequencies @@ -6192,7 +6203,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.FreeUHFFrequencies @@ -6203,11 +6214,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.FreeVHFFrequencies + +

Beacons

+
@@ -6272,11 +6286,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.PilotGroups + +

tables

+
@@ -6396,17 +6413,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - #number -CTLD.TroopCounter - - -
@@ -6500,51 +6506,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -
-
-
- - #table -CTLD._c130DcAutoBatches - - - -
- -
-
-
- - #table -CTLD._c130DcAutoMap - - - -
- -
-
-
- - #number -CTLD._c130DcAutoSeq - - - -
- -
-
-
- - #table -CTLD._c130DcAutoSets +CTLD.VehicleMoveFormation @@ -7078,7 +7040,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

noob catch

+

time to repairor build a unit/group

@@ -7171,6 +7133,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

message suppression

+
@@ -22767,6 +22732,17 @@ However, if you create a new folder inside the miz file, which contains the soun

Name of the class.

+ + + +
+
+ + #number +CTLD.CrateCounter + + +
@@ -22940,7 +22916,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.FreeFMFrequencies @@ -22951,7 +22927,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.FreeUHFFrequencies @@ -22962,11 +22938,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.FreeVHFFrequencies + +

Beacons

+
@@ -23031,11 +23010,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.PilotGroups + +

tables

+
@@ -23155,17 +23137,6 @@ However, if you create a new folder inside the miz file, which contains the soun -
- -
-
-
- - #number -CTLD.TroopCounter - - -
@@ -23259,51 +23230,7 @@ However, if you create a new folder inside the miz file, which contains the soun - -
-
-
- - #table -CTLD._c130DcAutoBatches - - - -
- -
-
-
- - #table -CTLD._c130DcAutoMap - - - -
- -
-
-
- - #number -CTLD._c130DcAutoSeq - - - -
- -
-
-
- - #table -CTLD._c130DcAutoSets +CTLD.VehicleMoveFormation @@ -23837,7 +23764,7 @@ However, if you create a new folder inside the miz file, which contains the soun -

noob catch

+

time to repairor build a unit/group

@@ -23930,6 +23857,9 @@ However, if you create a new folder inside the miz file, which contains the soun + +

message suppression

+
@@ -25662,6 +25592,17 @@ However, if you create a new folder inside the miz file, which contains the soun

Name of the class.

+ + + +
+
+ + #number +CTLD.CrateCounter + + +
@@ -25835,7 +25776,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.FreeFMFrequencies @@ -25846,7 +25787,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.FreeUHFFrequencies @@ -25857,11 +25798,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.FreeVHFFrequencies + +

Beacons

+
@@ -25926,11 +25870,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.PilotGroups + +

tables

+
@@ -26050,17 +25997,6 @@ However, if you create a new folder inside the miz file, which contains the soun -
- -
-
-
- - #number -CTLD.TroopCounter - - -
@@ -26154,51 +26090,7 @@ However, if you create a new folder inside the miz file, which contains the soun - -
-
-
- - #table -CTLD._c130DcAutoBatches - - - -
- -
-
-
- - #table -CTLD._c130DcAutoMap - - - -
- -
-
-
- - #number -CTLD._c130DcAutoSeq - - - -
- -
-
-
- - #table -CTLD._c130DcAutoSets +CTLD.VehicleMoveFormation @@ -26732,7 +26624,7 @@ However, if you create a new folder inside the miz file, which contains the soun -

noob catch

+

time to repairor build a unit/group

@@ -26825,6 +26717,9 @@ However, if you create a new folder inside the miz file, which contains the soun + +

message suppression

+
@@ -31494,17 +31389,6 @@ When moose is loading dynamically (for moose class development), tracing is swit

Can transport crate.

- - - -
-
- - #number -CTLD.UnitTypeCapabilities.length - - -
diff --git a/Documentation/Ops.FlightGroup.html b/Documentation/Ops.FlightGroup.html index 01c5bfb3b..897ef3f21 100644 --- a/Documentation/Ops.FlightGroup.html +++ b/Documentation/Ops.FlightGroup.html @@ -7761,6 +7761,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +
+
+ + +FLIGHTGROUP.Twaiting + + + + +

Set time stamp.

+ +
+
@@ -7832,12 +7846,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-FLIGHTGROUP.currbase +FLIGHTGROUP.dTwait -

Set current airbase.

+

Max waiting time in seconds.

@@ -18594,6 +18608,20 @@ Here we only check if stuck whilst taxiing.

+
+
+
+ + +FLIGHTGROUP.Twaiting + + + + +

Set time stamp.

+ +
+
@@ -18665,12 +18693,12 @@ Here we only check if stuck whilst taxiing.

-FLIGHTGROUP.currbase +FLIGHTGROUP.dTwait -

Set current airbase.

+

Max waiting time in seconds.

@@ -39444,6 +39472,20 @@ Optionally, you can calculate the current max weight possible, which accounts fo
+
+
+
+ + +FLIGHTGROUP.Twaiting + + + + +

Set time stamp.

+ +
+
@@ -39515,12 +39557,12 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-FLIGHTGROUP.currbase +FLIGHTGROUP.dTwait -

Set current airbase.

+

Max waiting time in seconds.

@@ -41660,6 +41702,20 @@ Optionally, you can calculate the current max weight possible, which accounts fo
+
+
+
+ + +FLIGHTGROUP.Twaiting + + + + +

Set time stamp.

+ +
+
@@ -41731,12 +41787,12 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-FLIGHTGROUP.currbase +FLIGHTGROUP.dTwait -

Set current airbase.

+

Max waiting time in seconds.

diff --git a/Documentation/Ops.Intel.html b/Documentation/Ops.Intel.html index fad891b57..a6c634175 100644 --- a/Documentation/Ops.Intel.html +++ b/Documentation/Ops.Intel.html @@ -4828,72 +4828,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Types of units we can detect accousticly. Defaults to {Unit.Category.HELICOPTER}

-
- -
-
-
- - #boolean -INTEL.DetectDLINK - - - -
- -
-
-
- - #boolean -INTEL.DetectIRST - - - -
- -
-
-
- - #boolean -INTEL.DetectOptical - - - -
- -
-
-
- - #boolean -INTEL.DetectRWR - - - -
- -
-
-
- - #boolean -INTEL.DetectRadar - - - -
- -
-
-
- - #boolean -INTEL.DetectVisual - - -
@@ -10194,72 +10128,6 @@ Note that reject zones overrule accept zones, i.e. if a unit is inside an accept

Types of units we can detect accousticly. Defaults to {Unit.Category.HELICOPTER}

- - - -
-
- - #boolean -INTEL.DetectDLINK - - - -
- -
-
-
- - #boolean -INTEL.DetectIRST - - - -
- -
-
-
- - #boolean -INTEL.DetectOptical - - - -
- -
-
-
- - #boolean -INTEL.DetectRWR - - - -
- -
-
-
- - #boolean -INTEL.DetectRadar - - - -
- -
-
-
- - #boolean -INTEL.DetectVisual - - -
@@ -12112,72 +11980,6 @@ Note that reject zones overrule accept zones, i.e. if a unit is inside an accept

Types of units we can detect accousticly. Defaults to {Unit.Category.HELICOPTER}

- - - -
-
- - #boolean -INTEL.DetectDLINK - - - -
- -
-
-
- - #boolean -INTEL.DetectIRST - - - -
- -
-
-
- - #boolean -INTEL.DetectOptical - - - -
- -
-
-
- - #boolean -INTEL.DetectRWR - - - -
- -
-
-
- - #boolean -INTEL.DetectRadar - - - -
- -
-
-
- - #boolean -INTEL.DetectVisual - - -
diff --git a/Documentation/Ops.OpsGroup.html b/Documentation/Ops.OpsGroup.html index b95f12386..04b782ffc 100644 --- a/Documentation/Ops.OpsGroup.html +++ b/Documentation/Ops.OpsGroup.html @@ -8523,6 +8523,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Init a table.

+ @@ -30287,6 +30290,9 @@ Optionally, you can calculate the current max weight possible, which accounts fo + +

Init a table.

+ @@ -33417,6 +33423,9 @@ Optionally, you can calculate the current max weight possible, which accounts fo + +

Init a table.

+ diff --git a/Documentation/Ops.PlayerTask.html b/Documentation/Ops.PlayerTask.html index 6dbd81c34..4879837b4 100644 --- a/Documentation/Ops.PlayerTask.html +++ b/Documentation/Ops.PlayerTask.html @@ -16577,17 +16577,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - - - -
-
- - #number -PLAYERTASKCONTROLLER.repeattimes - - -
@@ -24083,17 +24072,6 @@ If you don't want SEAD tasks generated, use as follows where "mycontroller" is y - - - -
-
- - #number -PLAYERTASKCONTROLLER.repeattimes - - -
@@ -26565,17 +26543,6 @@ If you don't want SEAD tasks generated, use as follows where "mycontroller" is y - - - -
-
- - #number -PLAYERTASKCONTROLLER.repeattimes - - -
diff --git a/Documentation/Utilities.FiFo.html b/Documentation/Utilities.FiFo.html index 2a6c9348a..33a820772 100644 --- a/Documentation/Utilities.FiFo.html +++ b/Documentation/Utilities.FiFo.html @@ -3253,6 +3253,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Stack by pointer.

+ + + +
+
+ + #number +FIFO.uniquecounter + + +
@@ -4102,6 +4113,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Stack by pointer.

+ + + +
+
+ + #number +FIFO.uniquecounter + + +
diff --git a/Documentation/Wrapper.Controllable.html b/Documentation/Wrapper.Controllable.html index b5bb4b641..197180737 100644 --- a/Documentation/Wrapper.Controllable.html +++ b/Documentation/Wrapper.Controllable.html @@ -4445,17 +4445,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -CONTROLLABLE.spot - - -
@@ -18093,17 +18082,6 @@ mygroup:WayPointExecute() - - - -
-
- - -CONTROLLABLE.spot - - -
@@ -22226,17 +22204,6 @@ Coordinates are dependent on the position of the maps origin.

- - - -
-
- - -CONTROLLABLE.spot - - -
@@ -22880,17 +22847,6 @@ If the Identifiable is alive, true is returned.

- - - -
-
- - -CONTROLLABLE.spot - - -
@@ -23045,17 +23001,6 @@ If the Identifiable is alive, true is returned.

- - - -
-
- - -CONTROLLABLE.spot - - -
diff --git a/Documentation/Wrapper.Group.html b/Documentation/Wrapper.Group.html index 616534b39..872634124 100644 --- a/Documentation/Wrapper.Group.html +++ b/Documentation/Wrapper.Group.html @@ -5563,7 +5563,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-GROUP.InitRespawnRandomizePositionZone +GROUP.InitRespawnRandomizePositionInner + + + +
+ + +
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -10747,7 +10758,18 @@ These settings can be provided by calling the relevant Init...() methods of the + +
+
+ +
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -28782,7 +28815,18 @@ Coordinates are dependent on the position of the maps origin.

+ +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -29563,7 +29607,18 @@ If the Identifiable is alive, true is returned.

+ +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -29855,7 +29910,18 @@ If the Identifiable is alive, true is returned.

+ +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter diff --git a/Documentation/Wrapper.Positionable.html b/Documentation/Wrapper.Positionable.html index 4ffe0abc8..7b2b07fba 100644 --- a/Documentation/Wrapper.Positionable.html +++ b/Documentation/Wrapper.Positionable.html @@ -3786,6 +3786,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+ @@ -7941,6 +7952,17 @@ Coordinates are dependent on the position of the maps origin.

+
+ +
+
+
@@ -8617,6 +8639,17 @@ If the Identifiable is alive, true is returned.

+
+ +
+
+
@@ -8804,6 +8837,17 @@ If the Identifiable is alive, true is returned.

+
+ + +
+
+ + Core.Spot#SPOT +POSITIONABLE.Spot + + +