MOOSE generated documentation [skip ci]

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Applevangelist
2022-01-24 09:03:25 +00:00
parent 84d252f1f3
commit 402b8f72d7
24 changed files with 1095 additions and 484 deletions
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@@ -2508,6 +2508,12 @@ of the squadron are destroyed. This is to keep consistency of air operations and
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_A2G_DISPATCHER).AddDefenseCoordinate">AI_A2G_DISPATCHER:AddDefenseCoordinate(DefenseCoordinateName, DefenseCoordinate)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_A2G_DISPATCHER).AddToSquadron">AI_A2G_DISPATCHER:AddToSquadron(Squadron, Amount)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Add resources to a Squadron</p>
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@@ -2886,6 +2892,12 @@ of the squadron are destroyed. This is to keep consistency of air operations and
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_A2G_DISPATCHER).RemoveDefenderFromSquadron">AI_A2G_DISPATCHER:RemoveDefenderFromSquadron(Squadron, Defender)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_A2G_DISPATCHER).RemoveFromSquadron">AI_A2G_DISPATCHER:RemoveFromSquadron(Squadron, Amount)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Remove resources from a Squadron</p>
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@@ -4647,17 +4659,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> The Defender Default Settings over all Squadrons.</p>
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</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_A2G_DISPATCHER).DefenderPatrolIndex" ><strong>AI_A2G_DISPATCHER.DefenderPatrolIndex</strong></a>
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@@ -4917,6 +4918,52 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(AI_A2G_DISPATCHER).AddToSquadron" ><strong>AI_A2G_DISPATCHER:AddToSquadron(Squadron, Amount)</strong></a></h2>
</div>
<p>Add resources to a Squadron</p>
<div id= "#Functions##AddToSquadron" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>AI_A2G_DISPATCHER</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Squadron</strong></strong>
</p>
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<div class="w3-half">
<p>The squadron name.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>Amount</strong></strong>
</p>
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<div class="w3-half">
<p>Number of resources to add.</p>
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</div>
</div>
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@@ -6986,6 +7033,52 @@ The Detection object is polymorphic, depending on the type of detection object c
</div>
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</div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(AI_A2G_DISPATCHER).RemoveFromSquadron" ><strong>AI_A2G_DISPATCHER:RemoveFromSquadron(Squadron, Amount)</strong></a></h2>
</div>
<p>Remove resources from a Squadron</p>
<div id= "#Functions##RemoveFromSquadron" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>AI_A2G_DISPATCHER</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Squadron</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The squadron name.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>Amount</strong></strong>
</p>
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<div class="w3-half">
<p>Number of resources to remove.</p>
</div>
</div>
</div>
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@@ -13000,17 +13093,6 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_A2G_DISPATCHER).DefenderPatrolIndex" ><strong>AI_A2G_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>
@@ -14328,17 +14410,6 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_A2G_DISPATCHER).DefenderPatrolIndex" ><strong>AI_A2G_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>
@@ -15962,17 +16033,6 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_A2G_DISPATCHER).DefenderPatrolIndex" ><strong>AI_A2G_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>