diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index 8bd2f0ecc..d5a995275 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -4862,14 +4862,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + AI_A2A_DISPATCHER.SetSendPlayerMessages - -

Flash messages to player

-
@@ -11485,14 +11482,11 @@ They will lock the parking spot.

- #boolean + AI_A2A_DISPATCHER.SetSendPlayerMessages - -

Flash messages to player

-
@@ -12750,14 +12744,11 @@ They will lock the parking spot.

- #boolean + AI_A2A_DISPATCHER.SetSendPlayerMessages - -

Flash messages to player

-
@@ -14317,14 +14308,11 @@ They will lock the parking spot.

- #boolean + AI_A2A_DISPATCHER.SetSendPlayerMessages - -

Flash messages to player

-
diff --git a/Documentation/AI.AI_Air_Dispatcher.html b/Documentation/AI.AI_Air_Dispatcher.html index 2fa67ca39..5b17c3745 100644 --- a/Documentation/AI.AI_Air_Dispatcher.html +++ b/Documentation/AI.AI_Air_Dispatcher.html @@ -4555,6 +4555,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The Defender Default Settings over all Squadrons.

+ + + +
+
+ + #number +AI_AIR_DISPATCHER.DefenderPatrolIndex + + +
@@ -9852,6 +9863,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
+ + #number +AI_AIR_DISPATCHER.DefenderPatrolIndex + + +
@@ -11169,6 +11191,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
+ + #number +AI_AIR_DISPATCHER.DefenderPatrolIndex + + +
@@ -12788,6 +12821,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
+ + #number +AI_AIR_DISPATCHER.DefenderPatrolIndex + + +
diff --git a/Documentation/AI.AI_Air_Squadron.html b/Documentation/AI.AI_Air_Squadron.html index 1d68c9d89..c16d0db65 100644 --- a/Documentation/AI.AI_Air_Squadron.html +++ b/Documentation/AI.AI_Air_Squadron.html @@ -2555,6 +2555,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +AI_AIR_SQUADRON.ResourceCount + + +
@@ -3626,6 +3637,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +AI_AIR_SQUADRON.ResourceCount + + +
diff --git a/Documentation/AI.AI_Cargo.html b/Documentation/AI.AI_Cargo.html index 78b00de87..99698f340 100644 --- a/Documentation/AI.AI_Cargo.html +++ b/Documentation/AI.AI_Cargo.html @@ -2751,7 +2751,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + Wrapper.Group#GROUP AI_CARGO.CargoCarrier @@ -2789,6 +2789,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

No loading happened, so we need to pickup something else.

+
@@ -4781,7 +4784,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + Wrapper.Group#GROUP AI_CARGO.CargoCarrier @@ -4819,6 +4822,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

No loading happened, so we need to pickup something else.

+
@@ -5393,7 +5399,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + Wrapper.Group#GROUP AI_CARGO.CargoCarrier @@ -5431,6 +5437,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

No loading happened, so we need to pickup something else.

+
@@ -6893,7 +6902,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + Wrapper.Group#GROUP AI_CARGO.CargoCarrier @@ -6931,6 +6940,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

No loading happened, so we need to pickup something else.

+
diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html index da53a9db9..6665c88fe 100644 --- a/Documentation/AI.AI_Cargo_Airplane.html +++ b/Documentation/AI.AI_Cargo_Airplane.html @@ -2804,9 +2804,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a pickup mission.

- @@ -4591,9 +4588,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a pickup mission.

- @@ -5220,9 +5214,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a pickup mission.

- @@ -6737,9 +6728,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a pickup mission.

- diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html index 888959302..9ffb27730 100644 --- a/Documentation/Cargo.CargoGroup.html +++ b/Documentation/Cargo.CargoGroup.html @@ -1930,20 +1930,6 @@
-CARGO_GROUP.CargoCarrier - - - - -

self.CargoObject:Destroy()

- -
- - -
-
- - CARGO_GROUP.CargoGroup @@ -3265,20 +3251,6 @@ This works for ground only groups.

-CARGO_GROUP.CargoCarrier - - - - -

self.CargoObject:Destroy()

- -
- -
-
-
- - CARGO_GROUP.CargoGroup diff --git a/Documentation/Cargo.CargoUnit.html b/Documentation/Cargo.CargoUnit.html index 81f16c5c7..2bc09f7b9 100644 --- a/Documentation/Cargo.CargoUnit.html +++ b/Documentation/Cargo.CargoUnit.html @@ -1826,17 +1826,6 @@ Note that ground forces behave in a group, and thus, act in formation, regardles

Set cargo object.

-
- -
-
-
- - #number -CARGO_UNIT.RunCount - - -
@@ -2541,17 +2530,6 @@ Note that ground forces behave in a group, and thus, act in formation, regardles

Set cargo object.

-
- - -
-
- - #number -CARGO_UNIT.RunCount - - -
diff --git a/Documentation/Core.Point.html b/Documentation/Core.Point.html index 00dddf3e2..8392b2eb4 100644 --- a/Documentation/Core.Point.html +++ b/Documentation/Core.Point.html @@ -2450,6 +2450,12 @@ Note that the Set and Add methods return the current POINT_VEC3 object, so these

COORDINATE:IsDay(Clock)

Check if it is day, i.e.

+ + + +

COORDINATE:IsInFlatArea(Radius, Minelevation)

+ +

Function to check if a coordinate is in a flat (<8% elevation) area of the map

@@ -2462,6 +2468,12 @@ Note that the Set and Add methods return the current POINT_VEC3 object, so these

COORDINATE:IsInSphere(ToCoordinate, Radius, Coordinate)

Returns if a Coordinate is in a certain radius of this Coordinate in 3D space using the X, Y and Z axis.

+ + + +

COORDINATE:IsInSteepArea(Radius, Minelevation)

+ +

Function to check if a coordinate is in a steep (>8% elevation) area of the map

@@ -4224,6 +4236,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

POINT_VEC2:IsDay(Clock)

Check if it is day, i.e.

+ + + +

POINT_VEC2:IsInFlatArea(Radius, Minelevation)

+ +

Function to check if a coordinate is in a flat (<8% elevation) area of the map

@@ -4236,6 +4254,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

POINT_VEC2:IsInSphere(ToCoordinate, Radius, Coordinate)

Returns if a Coordinate is in a certain radius of this Coordinate in 3D space using the X, Y and Z axis.

+ + + +

POINT_VEC2:IsInSteepArea(Radius, Minelevation)

+ +

Function to check if a coordinate is in a steep (>8% elevation) area of the map

@@ -9588,6 +9612,71 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t + + + +
+ +
+

COORDINATE:IsInFlatArea(Radius, Minelevation)

+
+ +

Function to check if a coordinate is in a flat (<8% elevation) area of the map

+ +
+
+

Defined in:

+
+

COORDINATE

+
+

Parameters:

+
+
+

+ #number + Radius +

+
+
+ +

(Optional) Radius to check around the coordinate, defaults to 50m (100m diameter)

+ +
+
+
+
+

+ #number + Minelevation +

+
+
+ +

(Optional) Elevation from which on a area is defined as steep, defaults to 8% (8m height gain across 100 meters)

+ +
+
+

Return values:

+
+
+

#boolen:

+
+
+ +

IsFlat If true, area is flat

+ +
+
+

#number:

+
+
+ +

MaxElevation Elevation in meters measured over 100m

+ +
+
+
+
@@ -9715,6 +9804,71 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t + + + +
+ +
+

COORDINATE:IsInSteepArea(Radius, Minelevation)

+
+ +

Function to check if a coordinate is in a steep (>8% elevation) area of the map

+ +
+
+

Defined in:

+
+

COORDINATE

+
+

Parameters:

+
+
+

+ #number + Radius +

+
+
+ +

(Optional) Radius to check around the coordinate, defaults to 50m (100m diameter)

+ +
+
+
+
+

+ #number + Minelevation +

+
+
+ +

(Optional) Elevation from which on a area is defined as steep, defaults to 8% (8m height gain across 100 meters)

+ +
+
+

Return values:

+
+
+

#boolen:

+
+
+ +

IsSteep If true, area is steep

+ +
+
+

#number:

+
+
+ +

MaxElevation Elevation in meters measured over 100m

+ +
+
+
+
@@ -17880,6 +18034,17 @@ When moose is loading dynamically (for moose class development), tracing is swit

the y coordinate in meters.

+ + + +
+
+ + +POINT_VEC2.z + + +
@@ -18678,6 +18843,17 @@ When moose is loading dynamically (for moose class development), tracing is swit

the y coordinate in meters.

+ + + +
+
+ + +POINT_VEC2.z + + +
@@ -22704,6 +22880,71 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t + + + +
+ +
+

POINT_VEC2:IsInFlatArea(Radius, Minelevation)

+
+ +

Function to check if a coordinate is in a flat (<8% elevation) area of the map

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ #number + Radius +

+
+
+ +

(Optional) Radius to check around the coordinate, defaults to 50m (100m diameter)

+ +
+
+
+
+

+ #number + Minelevation +

+
+
+ +

(Optional) Elevation from which on a area is defined as steep, defaults to 8% (8m height gain across 100 meters)

+ +
+
+

Return values:

+
+
+

#boolen:

+
+
+ +

IsFlat If true, area is flat

+ +
+
+

#number:

+
+
+ +

MaxElevation Elevation in meters measured over 100m

+ +
+
+
+
@@ -22831,6 +23072,71 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t + + + +
+ +
+

POINT_VEC2:IsInSteepArea(Radius, Minelevation)

+
+ +

Function to check if a coordinate is in a steep (>8% elevation) area of the map

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ #number + Radius +

+
+
+ +

(Optional) Radius to check around the coordinate, defaults to 50m (100m diameter)

+ +
+
+
+
+

+ #number + Minelevation +

+
+
+ +

(Optional) Elevation from which on a area is defined as steep, defaults to 8% (8m height gain across 100 meters)

+ +
+
+

Return values:

+
+
+

#boolen:

+
+
+ +

IsSteep If true, area is steep

+ +
+
+

#number:

+
+
+ +

MaxElevation Elevation in meters measured over 100m

+ +
+
+
+
@@ -27284,6 +27590,17 @@ Creates a line on the F10 map from one point to another.

the y coordinate in meters.

+ + + +
+
+ + +POINT_VEC2.z + + +
diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html index 60f1024e7..e829630a1 100644 --- a/Documentation/Core.Settings.html +++ b/Documentation/Core.Settings.html @@ -2850,7 +2850,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #string + SETTINGS.A2ASystem @@ -2905,22 +2905,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean SETTINGS.Metric -
- -
-
-
- - -SETTINGS.PlayerMenu - - -
@@ -5018,7 +5007,7 @@ It is advised to use this method at the start of the mission.

- #string + SETTINGS.A2ASystem @@ -5073,22 +5062,11 @@ It is advised to use this method at the start of the mission.

- + #boolean SETTINGS.Metric -
- -
-
-
- - -SETTINGS.PlayerMenu - - -
diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html index 60a5c60ce..80a406271 100644 --- a/Documentation/Core.Spawn.html +++ b/Documentation/Core.Spawn.html @@ -2881,30 +2881,6 @@ and any spaces before and after the resulting name are removed.

SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

- - - -

SPAWN.communication

- - - - - -

SPAWN.frequency

- - - - - -

SPAWN.livery_id

- - - - - -

SPAWN.modulation

- - @@ -3797,18 +3773,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -
-
-
- - #string -SPAWN.SpawnInitSkill +SPAWN.SpawnInitLivery @@ -4048,7 +4013,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

+

When the first Spawn executes, all the Groups need to be made visible before start.

@@ -4122,50 +4087,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - -SPAWN.communication - - - -
- -
-
-
- - -SPAWN.frequency - - - -
- -
-
-
- - -SPAWN.livery_id - - - -
- -
-
-
- - -SPAWN.modulation - - -
@@ -9357,18 +9278,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

-SPAWN.SpawnInitModex - - - -
- -
-
-
- - #string -SPAWN.SpawnInitSkill +SPAWN.SpawnInitLivery @@ -9608,7 +9518,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

+

When the first Spawn executes, all the Groups need to be made visible before start.

@@ -9682,50 +9592,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- -
-
-
- - -SPAWN.communication - - - -
- -
-
-
- - -SPAWN.frequency - - - -
- -
-
-
- - -SPAWN.livery_id - - - -
- -
-
-
- - -SPAWN.modulation - - -
diff --git a/Documentation/Core.SpawnStatic.html b/Documentation/Core.SpawnStatic.html index 85f2c6ec9..0875efe7b 100644 --- a/Documentation/Core.SpawnStatic.html +++ b/Documentation/Core.SpawnStatic.html @@ -1993,24 +1993,6 @@ such as position and heading.

SPAWNSTATIC:_SpawnStatic(Template, CountryID)

Spawns a new static using a given template.

- - - -

SPAWNSTATIC.heliport_callsign_id

- - - - - -

SPAWNSTATIC.heliport_frequency

- - - - - -

SPAWNSTATIC.heliport_modulation

- - @@ -2925,39 +2907,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPAWNSTATIC.heliport_callsign_id - - - -
- -
-
-
- - -SPAWNSTATIC.heliport_frequency - - - -
- -
-
-
- - -SPAWNSTATIC.heliport_modulation - - -
@@ -4311,39 +4260,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPAWNSTATIC.heliport_callsign_id - - - -
- -
-
-
- - -SPAWNSTATIC.heliport_frequency - - - -
- -
-
-
- - -SPAWNSTATIC.heliport_modulation - - -
diff --git a/Documentation/Functional.ATC_Ground.html b/Documentation/Functional.ATC_Ground.html index 710538c77..d92795397 100644 --- a/Documentation/Functional.ATC_Ground.html +++ b/Documentation/Functional.ATC_Ground.html @@ -3881,9 +3881,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Kickspeed

- @@ -4466,9 +4463,6 @@ An airbase can be specified to set the maximum kick speed for.

- -

Kickspeed

- diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html index 287e06a46..012fb353e 100644 --- a/Documentation/Functional.Designate.html +++ b/Documentation/Functional.Designate.html @@ -3562,6 +3562,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + #table +DESIGNATE.LaserCodes + + +
@@ -6737,6 +6748,17 @@ Using the menu system, the player can "forget" a designation, so that gradually + + + +
+
+ + #table +DESIGNATE.LaserCodes + + +
@@ -7547,6 +7569,17 @@ Using the menu system, the player can "forget" a designation, so that gradually + + + +
+
+ + #table +DESIGNATE.LaserCodes + + +
@@ -8327,6 +8360,17 @@ Using the menu system, the player can "forget" a designation, so that gradually + + + +
+
+ + #table +DESIGNATE.LaserCodes + + +
@@ -9995,6 +10039,17 @@ Using the menu system, the player can "forget" a designation, so that gradually + + + +
+
+ + #table +DESIGNATE.LaserCodes + + +
diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html index 83c2466a9..889fc062b 100644 --- a/Documentation/Functional.Detection.html +++ b/Documentation/Functional.Detection.html @@ -19134,6 +19134,28 @@ When moose is loading dynamically (for moose class development), tracing is swit + + + +
+
+ + #number +DETECTION_BASE.DetectedItemCount + + + +
+ +
+
+
+ + #number +DETECTION_BASE.DetectedItemMax + + +
@@ -19277,17 +19299,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - - - -
-
- - #boolean -DETECTION_BASE.Locking - - -
@@ -23826,6 +23837,28 @@ zones that reflect cloudy areas where detected units may not be so easily visual + + + +
+
+ + #number +DETECTION_BASE.DetectedItemCount + + + +
+ +
+
+
+ + #number +DETECTION_BASE.DetectedItemMax + + +
@@ -23969,17 +24002,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual - - - -
-
- - #boolean -DETECTION_BASE.Locking - - -
@@ -25579,6 +25601,28 @@ zones that reflect cloudy areas where detected units may not be so easily visual + + + +
+
+ + #number +DETECTION_BASE.DetectedItemCount + + + +
+ +
+
+
+ + #number +DETECTION_BASE.DetectedItemMax + + +
@@ -25722,17 +25766,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual - - - -
-
- - #boolean -DETECTION_BASE.Locking - - -
diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html index c6593aab6..82304cf8a 100644 --- a/Documentation/Functional.Mantis.html +++ b/Documentation/Functional.Mantis.html @@ -3732,6 +3732,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The #DETECTION_AREAS object for AWACS

+ + + +
+
+ + +MANTIS.AWACS_Prefix + + +
@@ -4324,6 +4335,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

switch alarm state RED

+ @@ -8188,6 +8202,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

The #DETECTION_AREAS object for AWACS

+ + + +
+
+ + +MANTIS.AWACS_Prefix + + +
@@ -8780,6 +8805,9 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` + +

switch alarm state RED

+ diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html index bc60b7e49..068c17c62 100644 --- a/Documentation/Functional.Movement.html +++ b/Documentation/Functional.Movement.html @@ -2265,6 +2265,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+
+
+ + #number +MOVEMENT.AliveUnits + + + + +

Contains the counter how many units are currently alive.

+ +
+ +
@@ -2495,6 +2509,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+
+
+ + #number +MOVEMENT.AliveUnits + + + + +

Contains the counter how many units are currently alive.

+ +
+ +
diff --git a/Documentation/Functional.RAT.html b/Documentation/Functional.RAT.html index c581338a0..8cc15ff8e 100644 --- a/Documentation/Functional.RAT.html +++ b/Documentation/Functional.RAT.html @@ -3468,6 +3468,12 @@ manager:Stop(7200)

RAT.termtype

Type of terminal to be used when spawning at an airbase.

+ + + +

RAT.type

+ + @@ -4471,30 +4477,6 @@ and any spaces before and after the resulting name are removed.

RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

- - - -

RAT.communication

- - - - - -

RAT.frequency

- - - - - -

RAT.livery_id

- - - - - -

RAT.modulation

- - @@ -6880,6 +6862,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Type of terminal to be used when spawning at an airbase.

+
+ +
+
+
+ + +RAT.type + + +
@@ -14760,6 +14753,17 @@ Initializes the ratcraft array and group menu.

Type of terminal to be used when spawning at an airbase.

+
+ +
+
+
+ + +RAT.type + + +
@@ -20814,6 +20818,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Type of terminal to be used when spawning at an airbase.

+ + + +
+
+ + +RAT.type + + +
diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html index fcf0cf634..d5dcb110f 100644 --- a/Documentation/Functional.Scoring.html +++ b/Documentation/Functional.Scoring.html @@ -3124,7 +3124,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean SCORING.penaltyonfratricide @@ -5710,7 +5710,7 @@ The scale magnifies the scores given to the players.

- + #boolean SCORING.penaltyonfratricide diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html index d61f72d82..968ac1a59 100644 --- a/Documentation/Ops.Airboss.html +++ b/Documentation/Ops.Airboss.html @@ -9463,6 +9463,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Radio queue of LSO.

+
+ +
+
+
+ + +AIRBOSS.RQLid + + +
@@ -9474,6 +9485,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Radio queue of marshal.

+
+ +
+
+
+ + +AIRBOSS.RQMid + + +
@@ -29066,6 +29088,17 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of LSO.

+ + + +
+
+ + +AIRBOSS.RQLid + + +
@@ -29077,6 +29110,17 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of marshal.

+ + + +
+
+ + +AIRBOSS.RQMid + + +
@@ -32076,6 +32120,17 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of LSO.

+ + + +
+
+ + +AIRBOSS.RQLid + + +
@@ -32087,6 +32142,17 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of marshal.

+ + + +
+
+ + +AIRBOSS.RQMid + + +
@@ -39712,20 +39778,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-AIRBOSS.PlayerData.flag - - - - -

Decrease stack/flag. Human player needs to take care himself.

- -
- - -
-
- - AIRBOSS.PlayerData.grade @@ -39901,9 +39953,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - -

Set Stable Hover

-
@@ -39937,6 +39986,9 @@ When moose is loading dynamically (for moose class development), tracing is swit + +

Set time stamp.

+ diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index d53222576..1dd93e9f5 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -2586,12 +2586,6 @@ Dropped troop noMessage and forcedesc parameters aren't saved.

CSAR.inTransitGroups

- - - -

CSAR.index

- - @@ -3964,7 +3958,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CSAR.FreeVHFFrequencies @@ -4377,11 +4371,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CSAR.csarUnits + +

table of CSAR unit names

+
@@ -4402,11 +4399,25 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CSAR.downedPilots + +

Replacement woundedGroups

+ +
+ +
+
+
+ + #number +CSAR.downedpilotcounter + + +
@@ -4530,17 +4541,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

contain a table for each SAR with all units he has with the original names

-
- -
-
-
- - -CSAR.index - - -
@@ -4749,6 +4749,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +
+
+ + #number +CSAR.rescuedpilots + + + + +

counter for saved pilots

+ +
+
@@ -4774,6 +4788,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+ + #number +CSAR.rescues + + + + +

counter for successful rescue landings at FARP/AFB/MASH

+ +
+
@@ -9943,7 +9971,7 @@ callsigns from playername or group name.

- + #table CSAR.FreeVHFFrequencies @@ -10356,11 +10384,14 @@ callsigns from playername or group name.

- + #table CSAR.csarUnits + +

table of CSAR unit names

+
@@ -10381,11 +10412,25 @@ callsigns from playername or group name.

- + #table CSAR.downedPilots + +

Replacement woundedGroups

+ +
+ +
+
+
+ + #number +CSAR.downedpilotcounter + + +
@@ -10509,17 +10554,6 @@ callsigns from playername or group name.

contain a table for each SAR with all units he has with the original names

-
- -
-
-
- - -CSAR.index - - -
@@ -10728,6 +10762,20 @@ callsigns from playername or group name.

+
+
+
+ + #number +CSAR.rescuedpilots + + + + +

counter for saved pilots

+ +
+
@@ -10753,6 +10801,20 @@ callsigns from playername or group name.

+
+
+
+ + #number +CSAR.rescues + + + + +

counter for successful rescue landings at FARP/AFB/MASH

+ +
+
@@ -12407,7 +12469,7 @@ callsigns from playername or group name.

- + #table CSAR.FreeVHFFrequencies @@ -12820,11 +12882,14 @@ callsigns from playername or group name.

- + #table CSAR.csarUnits + +

table of CSAR unit names

+
@@ -12845,11 +12910,25 @@ callsigns from playername or group name.

- + #table CSAR.downedPilots + +

Replacement woundedGroups

+ +
+ +
+
+
+ + #number +CSAR.downedpilotcounter + + +
@@ -12973,17 +13052,6 @@ callsigns from playername or group name.

contain a table for each SAR with all units he has with the original names

-
- -
-
-
- - -CSAR.index - - -
@@ -13192,6 +13260,20 @@ callsigns from playername or group name.

+
+
+
+ + #number +CSAR.rescuedpilots + + + + +

counter for saved pilots

+ +
+
@@ -13217,6 +13299,20 @@ callsigns from playername or group name.

+
+
+
+ + #number +CSAR.rescues + + + + +

counter for successful rescue landings at FARP/AFB/MASH

+ +
+
diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html index 1f0ac41a3..032b7eec3 100644 --- a/Documentation/Ops.CTLD.html +++ b/Documentation/Ops.CTLD.html @@ -7716,7 +7716,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.FreeFMFrequencies @@ -7738,11 +7738,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.FreeVHFFrequencies + +

Beacons

+
@@ -7813,14 +7816,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.PilotGroups - -

tables

-
@@ -7849,11 +7849,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #string + CTLD.RadioPath + +

Folderpath.

+
@@ -8340,7 +8343,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

time to repairor build a unit/group

+

noob catch

@@ -17257,7 +17260,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.FreeFMFrequencies @@ -17279,11 +17282,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.FreeVHFFrequencies + +

Beacons

+
@@ -17354,14 +17360,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.PilotGroups - -

tables

-
@@ -17390,11 +17393,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- #string + CTLD.RadioPath + +

Folderpath.

+
@@ -17881,7 +17887,7 @@ However, if you create a new folder inside the miz file, which contains the soun -

time to repairor build a unit/group

+

noob catch

@@ -19638,7 +19644,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.FreeFMFrequencies @@ -19660,11 +19666,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.FreeVHFFrequencies + +

Beacons

+
@@ -19735,14 +19744,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.PilotGroups - -

tables

-
@@ -19771,11 +19777,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- #string + CTLD.RadioPath + +

Folderpath.

+
@@ -20262,7 +20271,7 @@ However, if you create a new folder inside the miz file, which contains the soun -

time to repairor build a unit/group

+

noob catch

@@ -24353,6 +24362,17 @@ When moose is loading dynamically (for moose class development), tracing is swit

Can transport crate.

+
+ +
+
+
+ + #number +CTLD.UnitCapabilities.length + + +
@@ -29275,6 +29295,17 @@ When moose is loading dynamically (for moose class development), tracing is swit +
+ +
+
+
@@ -29928,6 +29959,17 @@ When moose is loading dynamically (for moose class development), tracing is swit +
+ + +
+
+ + Core.Point#COORDINATE +CTLD_ENGINEERING.currwpt + + +
diff --git a/Documentation/Tasking.Task_A2A_Dispatcher.html b/Documentation/Tasking.Task_A2A_Dispatcher.html index e2f45d7dd..d768fbcc3 100644 --- a/Documentation/Tasking.Task_A2A_Dispatcher.html +++ b/Documentation/Tasking.Task_A2A_Dispatcher.html @@ -2931,7 +2931,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean TASK_A2A_DISPATCHER.FlashNewTask @@ -3656,7 +3656,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- + #boolean TASK_A2A_DISPATCHER.FlashNewTask @@ -4832,7 +4832,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- + #boolean TASK_A2A_DISPATCHER.FlashNewTask @@ -6310,7 +6310,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- + #boolean TASK_A2A_DISPATCHER.FlashNewTask diff --git a/Documentation/Tasking.Task_CARGO.html b/Documentation/Tasking.Task_CARGO.html index 3ced4ba11..e4b6046fa 100644 --- a/Documentation/Tasking.Task_CARGO.html +++ b/Documentation/Tasking.Task_CARGO.html @@ -3223,11 +3223,22 @@ based on the tasking capabilities defined in + +
+
+
diff --git a/Documentation/Tasking.Task_Cargo_Dispatcher.html b/Documentation/Tasking.Task_Cargo_Dispatcher.html index 9b68ffa3e..a04d6b72e 100644 --- a/Documentation/Tasking.Task_Cargo_Dispatcher.html +++ b/Documentation/Tasking.Task_Cargo_Dispatcher.html @@ -3209,50 +3209,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -
- - -
-
- - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
- -
-
-
- - #table TASK_CARGO_DISPATCHER.DefaultDeployZones @@ -4359,50 +4315,6 @@ This method can only be used once!

- -
- - -
-
- - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
- -
-
-
- - #table TASK_CARGO_DISPATCHER.DefaultDeployZones @@ -5261,50 +5173,6 @@ This method can only be used once!

- -
- - -
-
- - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
- -
-
-
- - #table TASK_CARGO_DISPATCHER.DefaultDeployZones @@ -6794,50 +6662,6 @@ This method can only be used once!

- -
- - -
-
- - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
- -
-
-
- - #table TASK_CARGO_DISPATCHER.DefaultDeployZones diff --git a/Documentation/Wrapper.Group.html b/Documentation/Wrapper.Group.html index 4fb03a3c6..39decd543 100644 --- a/Documentation/Wrapper.Group.html +++ b/Documentation/Wrapper.Group.html @@ -5037,7 +5037,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -9530,7 +9541,18 @@ So each unit of the group is respawned at exactly the same parking spot as it cu + +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -18674,7 +18696,18 @@ Note that when WayPointInitialize is called, the Mission of the controllable is + +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -22690,7 +22723,18 @@ Coordinates are dependent on the position of the maps origin.

+ +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -23315,7 +23359,18 @@ If the Identifiable is alive, true is returned.

+ +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -23575,7 +23630,18 @@ If the Identifiable is alive, true is returned.

+ +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter diff --git a/Documentation/Wrapper.Positionable.html b/Documentation/Wrapper.Positionable.html index ae5370417..9c175016e 100644 --- a/Documentation/Wrapper.Positionable.html +++ b/Documentation/Wrapper.Positionable.html @@ -3689,17 +3689,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
- @@ -7639,17 +7628,6 @@ Coordinates are dependent on the position of the maps origin.

-
- -
- @@ -8198,17 +8176,6 @@ If the Identifiable is alive, true is returned.

-
- -
- @@ -8392,17 +8359,6 @@ If the Identifiable is alive, true is returned.

-
- -
-