MOOSE generated documentation [skip ci]

This commit is contained in:
Applevangelist
2022-11-02 10:29:15 +00:00
parent cbed95581f
commit 30c2721fd7
31 changed files with 990 additions and 742 deletions
+13 -13
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@@ -1834,7 +1834,7 @@ Controls a network of short range air/missile defense groups.</p>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCENERY).GetBeacon">SCENERY:GetBeacon()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Create a <a href="Core.Radio.html##(BEACON)">Core.Radio#BEACON</a>, to allow this POSITIONABLE to broadcast beacon signals</p>
<p>Create a <a href="Core.Beacon.html##(BEACON)">Core.Beacon#BEACON</a>, to allow this POSITIONABLE to broadcast beacon signals.</p>
</td>
</tr>
<tr class="w3-border">
@@ -1996,7 +1996,7 @@ Controls a network of short range air/missile defense groups.</p>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCENERY).GetRadio">SCENERY:GetRadio()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Create a <a href="Core.Radio.html##(RADIO)">Core.Radio#RADIO</a>, to allow radio transmission for this POSITIONABLE.</p>
<p>Create a <a href="Sound.Radio.html##(RADIO)">Sound.Radio#RADIO</a>, to allow radio transmission for this POSITIONABLE.</p>
</td>
</tr>
<tr class="w3-border">
@@ -2128,7 +2128,7 @@ Controls a network of short range air/missile defense groups.</p>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCENERY).IsLasing">SCENERY:IsLasing()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Check if the POSITIONABLE is lasing a target</p>
<p>Check if the POSITIONABLE is lasing a target.</p>
</td>
</tr>
<tr class="w3-border">
@@ -2158,13 +2158,13 @@ Controls a network of short range air/missile defense groups.</p>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCENERY).LaseOff">SCENERY:LaseOff()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Stop Lasing a POSITIONABLE</p>
<p>Stop Lasing a POSITIONABLE.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCENERY).LaseUnit">SCENERY:LaseUnit(Target, LaserCode, Duration)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Start Lasing a POSITIONABLE</p>
<p>Start Lasing a POSITIONABLE.</p>
</td>
</tr>
<tr class="w3-border">
@@ -3944,7 +3944,7 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
<h2><a id="#(SCENERY).GetBeacon" ><strong>SCENERY:GetBeacon()</strong></a></h2>
</div>
<p>Create a <a href="Core.Radio.html##(BEACON)">Core.Radio#BEACON</a>, to allow this POSITIONABLE to broadcast beacon signals</p>
<p>Create a <a href="Core.Beacon.html##(BEACON)">Core.Beacon#BEACON</a>, to allow this POSITIONABLE to broadcast beacon signals.</p>
<div id= "#Functions##GetBeacon" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -3955,11 +3955,11 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="Core.Radio.html##(RADIO)">Core.Radio#RADIO</a>:</p>
<p><a href="Core.Beacon.html##(BEACON)">Core.Beacon#BEACON</a>:</p>
</div>
<div class="w3-half">
<p>Radio</p>
<p>Beacon</p>
</div>
</div>
@@ -5085,7 +5085,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<h2><a id="#(SCENERY).GetRadio" ><strong>SCENERY:GetRadio()</strong></a></h2>
</div>
<p>Create a <a href="Core.Radio.html##(RADIO)">Core.Radio#RADIO</a>, to allow radio transmission for this POSITIONABLE.</p>
<p>Create a <a href="Sound.Radio.html##(RADIO)">Sound.Radio#RADIO</a>, to allow radio transmission for this POSITIONABLE.</p>
<p>Set parameters with the methods provided, then use RADIO:Broadcast() to actually broadcast the message</p>
@@ -5099,7 +5099,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="Core.Radio.html##(RADIO)">Core.Radio#RADIO</a>:</p>
<p><a href="Sound.Radio.html##(RADIO)">Sound.Radio#RADIO</a>:</p>
</div>
<div class="w3-half">
@@ -5880,7 +5880,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<h2><a id="#(SCENERY).IsLasing" ><strong>SCENERY:IsLasing()</strong></a></h2>
</div>
<p>Check if the POSITIONABLE is lasing a target</p>
<p>Check if the POSITIONABLE is lasing a target.</p>
<div id= "#Functions##IsLasing" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -6092,7 +6092,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<h2><a id="#(SCENERY).LaseOff" ><strong>SCENERY:LaseOff()</strong></a></h2>
</div>
<p>Stop Lasing a POSITIONABLE</p>
<p>Stop Lasing a POSITIONABLE.</p>
<div id= "#Functions##LaseOff" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -6122,7 +6122,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<h2><a id="#(SCENERY).LaseUnit" ><strong>SCENERY:LaseUnit(Target, LaserCode, Duration)</strong></a></h2>
</div>
<p>Start Lasing a POSITIONABLE</p>
<p>Start Lasing a POSITIONABLE.</p>
<div id= "#Functions##LaseUnit" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">