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MooseBotter
2025-08-07 09:19:30 +00:00
parent 95d01596a8
commit 2e3ed56a59
29 changed files with 663 additions and 947 deletions
+81 -79
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@@ -8607,7 +8607,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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#table
<a id="#(CTLD).DroppedTroops" ><strong>CTLD.DroppedTroops</strong></a>
@@ -8632,14 +8632,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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#table
<a id="#(CTLD).EngineersInField" ><strong>CTLD.EngineersInField</strong></a>
<p>holds #CTLD_ENGINEERING objects</p>
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@@ -8746,7 +8743,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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#table
<a id="#(CTLD).FreeVHFFrequencies" ><strong>CTLD.FreeVHFFrequencies</strong></a>
@@ -8884,17 +8881,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Smokes and Flares</p>
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#table
<a id="#(CTLD).Spawned_Cargo" ><strong>CTLD.Spawned_Cargo</strong></a>
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@@ -8950,6 +8936,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<a id="#(CTLD).UserSetGroup" ><strong>CTLD.UserSetGroup</strong></a>
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@@ -9400,7 +9397,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> time to repairor build a unit/group</p>
<p> noob catch</p>
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@@ -9499,7 +9496,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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#number
<a id="#(CTLD).troopdropzoneradius" ><strong>CTLD.troopdropzoneradius</strong></a>
@@ -21039,7 +21036,7 @@ However, if you create a new folder inside the miz file, which contains the soun
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<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).DroppedTroops" ><strong>CTLD.DroppedTroops</strong></a>
@@ -21064,14 +21061,11 @@ However, if you create a new folder inside the miz file, which contains the soun
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<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).EngineersInField" ><strong>CTLD.EngineersInField</strong></a>
<p>holds #CTLD_ENGINEERING objects</p>
</div>
</div>
@@ -21178,7 +21172,7 @@ However, if you create a new folder inside the miz file, which contains the soun
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<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeVHFFrequencies" ><strong>CTLD.FreeVHFFrequencies</strong></a>
@@ -21316,17 +21310,6 @@ However, if you create a new folder inside the miz file, which contains the soun
<p> Smokes and Flares</p>
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</div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).Spawned_Cargo" ><strong>CTLD.Spawned_Cargo</strong></a>
</div>
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@@ -21382,6 +21365,17 @@ However, if you create a new folder inside the miz file, which contains the soun
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<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CTLD).UserSetGroup" ><strong>CTLD.UserSetGroup</strong></a>
</div>
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@@ -21832,7 +21826,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<p> time to repairor build a unit/group</p>
<p> noob catch</p>
</div>
@@ -21931,7 +21925,7 @@ However, if you create a new folder inside the miz file, which contains the soun
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<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).troopdropzoneradius" ><strong>CTLD.troopdropzoneradius</strong></a>
@@ -23569,7 +23563,7 @@ However, if you create a new folder inside the miz file, which contains the soun
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<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).DroppedTroops" ><strong>CTLD.DroppedTroops</strong></a>
@@ -23594,14 +23588,11 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).EngineersInField" ><strong>CTLD.EngineersInField</strong></a>
<p>holds #CTLD_ENGINEERING objects</p>
</div>
</div>
@@ -23708,7 +23699,7 @@ However, if you create a new folder inside the miz file, which contains the soun
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<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeVHFFrequencies" ><strong>CTLD.FreeVHFFrequencies</strong></a>
@@ -23846,17 +23837,6 @@ However, if you create a new folder inside the miz file, which contains the soun
<p> Smokes and Flares</p>
</div>
</div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).Spawned_Cargo" ><strong>CTLD.Spawned_Cargo</strong></a>
</div>
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@@ -23912,6 +23892,17 @@ However, if you create a new folder inside the miz file, which contains the soun
</div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CTLD).UserSetGroup" ><strong>CTLD.UserSetGroup</strong></a>
</div>
</div>
@@ -24362,7 +24353,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<p> time to repairor build a unit/group</p>
<p> noob catch</p>
</div>
@@ -24461,7 +24452,7 @@ However, if you create a new folder inside the miz file, which contains the soun
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<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).troopdropzoneradius" ><strong>CTLD.troopdropzoneradius</strong></a>
@@ -29033,6 +29024,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p>Can transport crate.</p>
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#number
<a id="#(CTLD.UnitTypeCapabilities).length" ><strong>CTLD.UnitTypeCapabilities.length</strong></a>
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@@ -29241,6 +29243,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p>Location (if set) where to get this cargo item.</p>
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<a id="#(CTLD_CARGO).Mark" ><strong>CTLD_CARGO.Mark</strong></a>
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@@ -30838,6 +30851,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p>Location (if set) where to get this cargo item.</p>
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<a id="#(CTLD_CARGO).Mark" ><strong>CTLD_CARGO.Mark</strong></a>
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@@ -39579,17 +39603,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p> template for a group of 10 paratroopers</p>
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#number
<a id="#(CTLD_HERCULES).j" ><strong>CTLD_HERCULES.j</strong></a>
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@@ -40916,17 +40929,6 @@ Use either this method to integrate the Hercules **or** the one from the "normal
<p> template for a group of 10 paratroopers</p>
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#number
<a id="#(CTLD_HERCULES).j" ><strong>CTLD_HERCULES.j</strong></a>
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