diff --git a/Documentation/Core.Fsm.html b/Documentation/Core.Fsm.html index 5c035c055..2fa347885 100644 --- a/Documentation/Core.Fsm.html +++ b/Documentation/Core.Fsm.html @@ -5978,7 +5978,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string FSM._StartState @@ -7610,7 +7610,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string FSM._StartState diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html index 1fa01a56b..e62e3dd0a 100644 --- a/Documentation/Core.Settings.html +++ b/Documentation/Core.Settings.html @@ -2785,14 +2785,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string SETTINGS.A2GSystem - -

BASE:E( {PlayerUnit:GetName(), A2GSystem } )

-
@@ -2837,17 +2834,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - -SETTINGS.PlayerMenu - - -
@@ -4956,14 +4942,11 @@ It is advised to use this method at the start of the mission.

- + #string SETTINGS.A2GSystem - -

BASE:E( {PlayerUnit:GetName(), A2GSystem } )

-
@@ -5008,17 +4991,6 @@ It is advised to use this method at the start of the mission.

-
- -
-
-
- - -SETTINGS.PlayerMenu - - -
diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html index a1753b62e..2cf94595b 100644 --- a/Documentation/Core.Spawn.html +++ b/Documentation/Core.Spawn.html @@ -2998,6 +2998,24 @@ and any spaces before and after the resulting name are removed.

SPAWN.communication

+ + + +

SPAWN.frequency

+ + + + + +

SPAWN.hidden

+ + + + + +

SPAWN.livery_id

+ + @@ -3007,7 +3025,7 @@ and any spaces before and after the resulting name are removed.

-

SPAWN.skill

+

SPAWN.uncontrolled

@@ -3684,11 +3702,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean SPAWN.AIOnOff + +

The AI is on by default when spawning a group.

+
@@ -3868,17 +3889,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPAWN.SpawnGrouping - - -
@@ -4091,16 +4101,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- -SPAWN.SpawnInitLivery - - +

By default, no InitLimit

@@ -4162,6 +4164,21 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+ +
+
+ + +SPAWN.SpawnInitSADL + + + + +

we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case + we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL

+ +
+
@@ -4202,7 +4219,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #number SPAWN.SpawnMaxGroups @@ -4216,7 +4233,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #number SPAWN.SpawnMaxUnitsAlive @@ -4384,6 +4401,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + #boolean +SPAWN.SpawnUnControlled + + +
@@ -4536,6 +4564,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + +SPAWN.frequency + + + +
+ +
+
+
+ + +SPAWN.hidden + + + +
+ +
+
+
+ + +SPAWN.livery_id + + +
@@ -4554,7 +4615,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-SPAWN.skill +SPAWN.uncontrolled @@ -10342,11 +10403,14 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- + #boolean SPAWN.AIOnOff + +

The AI is on by default when spawning a group.

+
@@ -10526,17 +10590,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- -
-
-
- - -SPAWN.SpawnGrouping - - -
@@ -10749,16 +10802,8 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- -
-
-
- -SPAWN.SpawnInitLivery - - +

By default, no InitLimit

@@ -10820,6 +10865,21 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+
+
+
+ + +SPAWN.SpawnInitSADL + + + + +

we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case + we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL

+ +
+
@@ -10860,7 +10920,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- + #number SPAWN.SpawnMaxGroups @@ -10874,7 +10934,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- + #number SPAWN.SpawnMaxUnitsAlive @@ -11042,6 +11102,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ +
+
+
+ + #boolean +SPAWN.SpawnUnControlled + + +
@@ -11194,6 +11265,39 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ +
+
+
+ + +SPAWN.frequency + + + +
+ +
+
+
+ + +SPAWN.hidden + + + +
+ +
+
+
+ + +SPAWN.livery_id + + +
@@ -11212,7 +11316,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

-SPAWN.skill +SPAWN.uncontrolled diff --git a/Documentation/Core.SpawnStatic.html b/Documentation/Core.SpawnStatic.html index 0c9b9d88b..e35b6e808 100644 --- a/Documentation/Core.SpawnStatic.html +++ b/Documentation/Core.SpawnStatic.html @@ -1961,24 +1961,6 @@ such as position and heading.

SPAWNSTATIC:_SpawnStatic(Template, CountryID)

Spawns a new static using a given template.

- - - -

SPAWNSTATIC.heliport_callsign_id

- - - - - -

SPAWNSTATIC.heliport_frequency

- - - - - -

SPAWNSTATIC.heliport_modulation

- - @@ -3068,7 +3050,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table SPAWNSTATIC.TemplateStaticUnit @@ -3095,39 +3077,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
- - -
-
- - -
-
-
@@ -4962,7 +4911,7 @@ Handy if you spawn from cargo statics which have resources already set.

- + #table SPAWNSTATIC.TemplateStaticUnit @@ -4989,39 +4938,6 @@ Handy if you spawn from cargo statics which have resources already set.

-
- -
-
- - -
-
- - -
-
-
diff --git a/Documentation/Core.Spot.html b/Documentation/Core.Spot.html index 4003d24f9..4e2e19cf8 100644 --- a/Documentation/Core.Spot.html +++ b/Documentation/Core.Spot.html @@ -2775,6 +2775,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + +SPOT.Target + + +
@@ -4091,6 +4102,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPOT.Target + + +
@@ -5679,6 +5701,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPOT.Target + + +
diff --git a/Documentation/Core.Zone.html b/Documentation/Core.Zone.html index 2d23df4cb..7c6b124b7 100644 --- a/Documentation/Core.Zone.html +++ b/Documentation/Core.Zone.html @@ -16535,17 +16535,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-ZONE_OVAL.Angle - - - -
- - -
-
- - #table ZONE_OVAL.CenterVec2 @@ -17250,17 +17239,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-ZONE_OVAL.Angle - - - -
- -
-
-
- - #table ZONE_OVAL.CenterVec2 @@ -19432,17 +19410,6 @@ end
-ZONE_OVAL.Angle - - - -
- -
-
-
- - #table ZONE_OVAL.CenterVec2 @@ -20976,17 +20943,6 @@ end
-ZONE_OVAL.Angle - - - -
- -
-
-
- - #table ZONE_OVAL.CenterVec2 diff --git a/Documentation/Functional.AICSAR.html b/Documentation/Functional.AICSAR.html index de46a71ef..5d9b867e3 100644 --- a/Documentation/Functional.AICSAR.html +++ b/Documentation/Functional.AICSAR.html @@ -3346,7 +3346,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#boolean -AICSAR.SRSRadio +AICSAR.SRSTTSRadio @@ -6425,7 +6425,7 @@ See AICSAR:SetPilotTTSVoice() and AICSAR:SetOperatorTTSVoice(
#boolean -AICSAR.SRSRadio +AICSAR.SRSTTSRadio @@ -8394,7 +8394,7 @@ See AICSAR:SetPilotTTSVoice() and AICSAR:SetOperatorTTSVoice(
#boolean -AICSAR.SRSRadio +AICSAR.SRSTTSRadio diff --git a/Documentation/Functional.ATC_Ground.html b/Documentation/Functional.ATC_Ground.html index 8953661d9..e3404c33d 100644 --- a/Documentation/Functional.ATC_Ground.html +++ b/Documentation/Functional.ATC_Ground.html @@ -3876,7 +3876,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + ATC_GROUND.Airbases @@ -3892,6 +3892,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Kickspeed

+
@@ -4461,7 +4464,7 @@ An airbase can be specified to set the maximum kick speed for.

- #table + ATC_GROUND.Airbases @@ -4477,6 +4480,9 @@ An airbase can be specified to set the maximum kick speed for.

+ +

Kickspeed

+
diff --git a/Documentation/Functional.Autolase.html b/Documentation/Functional.Autolase.html index 92ff9ea9b..71a24043d 100644 --- a/Documentation/Functional.Autolase.html +++ b/Documentation/Functional.Autolase.html @@ -2312,7 +2312,7 @@
- + #table AUTOLASE.CurrentLasing @@ -2405,6 +2405,28 @@ +
+ +
+
+
+ + #number +AUTOLASE.LaseDistance + + + +
+ +
+
+
+ + #number +AUTOLASE.LaseDuration + + +
@@ -2427,6 +2449,17 @@ +
+ +
+
+
+ + #number +AUTOLASE.MonitorFrequency + + +
@@ -2639,6 +2672,17 @@ +
+ +
+
+
+ + #number +AUTOLASE.cooldowntime + + +
@@ -2650,6 +2694,17 @@ +
+ +
+
+
+ + #boolean +AUTOLASE.forcecooldown + + +
@@ -2661,6 +2716,17 @@ +
+ +
+
+
+ + #number +AUTOLASE.lasingindex + + +
@@ -2730,6 +2796,28 @@ + + + +
+
+ + #number +AUTOLASE.reporttimelong + + + +
+ +
+
+
+ + #number +AUTOLASE.reporttimeshort + + +
@@ -2769,7 +2857,7 @@
- + #table AUTOLASE.targetsperrecce diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html index 5a0d640ec..ba48059c1 100644 --- a/Documentation/Functional.Detection.html +++ b/Documentation/Functional.Detection.html @@ -20138,17 +20138,6 @@ When moose is loading dynamically (for moose class development), tracing is swit -
- -
-
-
- - #boolean -DETECTION_BASE.Locking - - -
@@ -20166,7 +20155,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
- #number + DETECTION_BASE.RefreshTimeInterval @@ -24903,17 +24892,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual -
- -
-
-
- - #boolean -DETECTION_BASE.Locking - - -
@@ -24931,7 +24909,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
- #number + DETECTION_BASE.RefreshTimeInterval @@ -26689,17 +26667,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual -
- -
-
-
- - #boolean -DETECTION_BASE.Locking - - -
@@ -26717,7 +26684,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
- #number + DETECTION_BASE.RefreshTimeInterval diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html index feb592674..3b6cc6788 100644 --- a/Documentation/Functional.Mantis.html +++ b/Documentation/Functional.Mantis.html @@ -4357,6 +4357,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The #DETECTION_AREAS object for AWACS

+
+ +
+
+
+ + +MANTIS.AWACS_Prefix + + +
@@ -10059,6 +10070,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

The #DETECTION_AREAS object for AWACS

+ + + +
+
+ + +MANTIS.AWACS_Prefix + + +
diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html index cc984a7ef..d235cae4e 100644 --- a/Documentation/Functional.Movement.html +++ b/Documentation/Functional.Movement.html @@ -2189,20 +2189,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - #number -MOVEMENT.AliveUnits - - - - -

Contains the counter how many units are currently alive.

- -
- -
@@ -2433,20 +2419,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - #number -MOVEMENT.AliveUnits - - - - -

Contains the counter how many units are currently alive.

- -
- -
diff --git a/Documentation/Functional.RAT.html b/Documentation/Functional.RAT.html index 3a7376bbf..93035e9ef 100644 --- a/Documentation/Functional.RAT.html +++ b/Documentation/Functional.RAT.html @@ -4582,6 +4582,24 @@ and any spaces before and after the resulting name are removed.

RAT.communication

+ + + +

RAT.frequency

+ + + + + +

RAT.hidden

+ + + + + +

RAT.livery_id

+ + @@ -4591,7 +4609,7 @@ and any spaces before and after the resulting name are removed.

-

RAT.skill

+

RAT.uncontrolled

diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html index 172c048e0..e68065003 100644 --- a/Documentation/Functional.Scoring.html +++ b/Documentation/Functional.Scoring.html @@ -3143,7 +3143,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + SCORING.penaltyoncoalitionchange @@ -3154,7 +3154,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean SCORING.penaltyonfratricide @@ -6600,7 +6600,7 @@ The scale magnifies the scores given to the players.

- #boolean + SCORING.penaltyoncoalitionchange @@ -6611,7 +6611,7 @@ The scale magnifies the scores given to the players.

- + #boolean SCORING.penaltyonfratricide diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html index 91dbef804..2931408c9 100644 --- a/Documentation/Ops.Airboss.html +++ b/Documentation/Ops.Airboss.html @@ -41940,7 +41940,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

VNAO Edit - Added

+

VNAO Edit - Added

@@ -41968,7 +41968,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

VNAO Edit - Added

+

VNAO Edit - Added

@@ -41982,7 +41982,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

VNAO Edit - Added

+

VNAO Edit - Added

@@ -42160,20 +42160,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-AIRBOSS.PlayerData.flag - - - - -

Set stack flag.

- -
- -
-
-
- - AIRBOSS.PlayerData.grade @@ -42328,7 +42314,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

Make player section lead if he was not before.

+

Set section lead of player flight.

@@ -42352,6 +42338,9 @@ When moose is loading dynamically (for moose class development), tracing is swit + +

Set Stable Hover

+
diff --git a/Documentation/Ops.ArmyGroup.html b/Documentation/Ops.ArmyGroup.html index 50cb9327f..6129c2cb4 100644 --- a/Documentation/Ops.ArmyGroup.html +++ b/Documentation/Ops.ArmyGroup.html @@ -2434,12 +2434,6 @@

ARMYGROUP:DestroyUnit(UnitName, Delay)

Destroy a unit of the group.

- - - -

ARMYGROUP.EPLRS

- - diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index 76dabaefd..756156d8d 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -4158,7 +4158,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CSAR.FreeVHFFrequencies @@ -10610,7 +10610,7 @@ callsigns from playername or group name.

- #table + CSAR.FreeVHFFrequencies @@ -13269,7 +13269,7 @@ callsigns from playername or group name.

- #table + CSAR.FreeVHFFrequencies diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html index c17dfee09..c5f3dd280 100644 --- a/Documentation/Ops.CTLD.html +++ b/Documentation/Ops.CTLD.html @@ -1671,7 +1671,7 @@ Create the late-activated troops, vehicles, that will make up your deployable fo my_ctld.loadSavedCrates = true -- Load back crates (STATIC) from the save file. Useful for mission restart cleanup. (Default is true) my_ctld.UseC130LoadAndUnload = false -- When set to true, forces the C-130 player to use the C-130J built system to load the cargo onboard and to unload. (Default is false) my_ctld.UseC130DynamicCargoAutoBuild = false -- When true (and UseC130LoadAndUnload is true), C-130 DynamicCargo unload completion is bridged to CTLD engineer-path auto-build. - my_ctld.C130DynamicCargoAutoBuildMergeSeconds = 10 -- Merge window in seconds for C-130 auto-build handoff; ready sets from same C-130 are batched into one engineer build call. + my_ctld.C130DynamicCargoAutoBuildMergeSeconds = 0 -- Merge window in seconds for C-130 auto-build handoff; set to 0 to disable batching (default). my_ctld.locale = "en" -- Language locale to use, available are "en" (default), "de" and "fr" @@ -1727,7 +1727,7 @@ This allows players to airdrop build cargo without manually deploying engineers. After a valid airdrop and landing, CTLD automatically starts the build.

If multiple compatible cargo sets are dropped close together, CTLD waits briefly -(10 seconds by default) and then processes them together.

+and then processes them together (C130DynamicCargoAutoBuildMergeSeconds; default 0 = no merge delay).

Required settings

@@ -6007,6 +6007,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Name of the class.

+
+ +
+
+
+ + #number +CTLD.CrateCounter + + +
@@ -6166,7 +6177,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.FreeFMFrequencies @@ -6257,11 +6268,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.PilotGroups + +

tables

+
@@ -6290,14 +6304,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string CTLD.RadioPath - -

Folderpath.

-
@@ -6368,7 +6379,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.Spawned_Cargo @@ -6477,7 +6488,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +
+
+
+ + +CTLD.VehicleMoveFormation @@ -6503,6 +6525,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + #number +CTLD._c130DcAutoSeq + + +
@@ -6514,6 +6547,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + #table +CTLD._cargoByTemplate + + + +
+ +
+
+
+ + #table +CTLD._crateOrStaticByName + + + +
+ +
+
+
+ + #table +CTLD._troopsByName + + +
@@ -6672,6 +6738,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

#1570

+
+ +
+
+
+ + #table +CTLD.droppedBeacons + + +
@@ -7126,6 +7203,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

message suppression

+
@@ -7143,7 +7223,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #number CTLD.troopdropzoneradius @@ -7192,6 +7272,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

sub categories

+
@@ -22722,6 +22805,17 @@ However, if you create a new folder inside the miz file, which contains the soun

Name of the class.

+
+ +
+
+
+ + #number +CTLD.CrateCounter + + +
@@ -22881,7 +22975,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.FreeFMFrequencies @@ -22972,11 +23066,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.PilotGroups + +

tables

+
@@ -23005,14 +23102,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #string CTLD.RadioPath - -

Folderpath.

-
@@ -23083,7 +23177,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.Spawned_Cargo @@ -23192,7 +23286,18 @@ However, if you create a new folder inside the miz file, which contains the soun + +
+
+
+ + +CTLD.VehicleMoveFormation @@ -23218,6 +23323,17 @@ However, if you create a new folder inside the miz file, which contains the soun +
+ +
+
+
+ + #number +CTLD._c130DcAutoSeq + + +
@@ -23229,6 +23345,39 @@ However, if you create a new folder inside the miz file, which contains the soun +
+ +
+
+
+ + #table +CTLD._cargoByTemplate + + + +
+ +
+
+
+ + #table +CTLD._crateOrStaticByName + + + +
+ +
+
+
+ + #table +CTLD._troopsByName + + +
@@ -23387,6 +23536,17 @@ However, if you create a new folder inside the miz file, which contains the soun

#1570

+
+ +
+
+
+ + #table +CTLD.droppedBeacons + + +
@@ -23841,6 +24001,9 @@ However, if you create a new folder inside the miz file, which contains the soun + +

message suppression

+
@@ -23858,7 +24021,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #number CTLD.troopdropzoneradius @@ -23907,6 +24070,9 @@ However, if you create a new folder inside the miz file, which contains the soun + +

sub categories

+
@@ -25573,6 +25739,17 @@ However, if you create a new folder inside the miz file, which contains the soun

Name of the class.

+
+ +
+
+
+ + #number +CTLD.CrateCounter + + +
@@ -25732,7 +25909,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.FreeFMFrequencies @@ -25823,11 +26000,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.PilotGroups + +

tables

+
@@ -25856,14 +26036,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #string CTLD.RadioPath - -

Folderpath.

-
@@ -25934,7 +26111,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.Spawned_Cargo @@ -26043,7 +26220,18 @@ However, if you create a new folder inside the miz file, which contains the soun + +
+
+
+ + +CTLD.VehicleMoveFormation @@ -26069,6 +26257,17 @@ However, if you create a new folder inside the miz file, which contains the soun +
+ +
+
+
+ + #number +CTLD._c130DcAutoSeq + + +
@@ -26080,6 +26279,39 @@ However, if you create a new folder inside the miz file, which contains the soun +
+ +
+
+
+ + #table +CTLD._cargoByTemplate + + + +
+ +
+
+
+ + #table +CTLD._crateOrStaticByName + + + +
+ +
+
+
+ + #table +CTLD._troopsByName + + +
@@ -26238,6 +26470,17 @@ However, if you create a new folder inside the miz file, which contains the soun

#1570

+
+ +
+
+
+ + #table +CTLD.droppedBeacons + + +
@@ -26692,6 +26935,9 @@ However, if you create a new folder inside the miz file, which contains the soun + +

message suppression

+ @@ -26709,7 +26955,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #number CTLD.troopdropzoneradius @@ -26758,6 +27004,9 @@ However, if you create a new folder inside the miz file, which contains the soun + +

sub categories

+
@@ -31361,6 +31610,17 @@ When moose is loading dynamically (for moose class development), tracing is swit

Can transport crate.

+ + + +
+
diff --git a/Documentation/Ops.FlightGroup.html b/Documentation/Ops.FlightGroup.html index 3ebdddfd2..00546aeb3 100644 --- a/Documentation/Ops.FlightGroup.html +++ b/Documentation/Ops.FlightGroup.html @@ -3294,12 +3294,6 @@

FLIGHTGROUP:DestroyUnit(UnitName, Delay)

Destroy a unit of the group.

- - - -

FLIGHTGROUP.EPLRS

- - @@ -7767,20 +7761,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -
-
- - -FLIGHTGROUP.Twaiting - - - - -

Set time stamp.

- -
-
@@ -7861,20 +7841,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
- - -FLIGHTGROUP.dTwait - - - - -

Max waiting time in seconds.

- -
-
@@ -7906,6 +7872,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Set the destination base.

+
@@ -8098,14 +8067,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean -FLIGHTGROUP.isLateActivated + +FLIGHTGROUP.isLandingAtAirbase - -

No late activation.

-
@@ -8130,20 +8096,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -
-
- - #boolean -FLIGHTGROUP.isUncontrolled - - - - -

Spawn in uncontrolled state.

- -
-
@@ -18631,20 +18583,6 @@ Here we only check if stuck whilst taxiing.

-
-
-
- - -FLIGHTGROUP.Twaiting - - - - -

Set time stamp.

- -
-
@@ -18725,20 +18663,6 @@ Here we only check if stuck whilst taxiing.

-
-
-
- - -FLIGHTGROUP.dTwait - - - - -

Max waiting time in seconds.

- -
-
@@ -18770,6 +18694,9 @@ Here we only check if stuck whilst taxiing.

+ +

Set the destination base.

+
@@ -18962,14 +18889,11 @@ Here we only check if stuck whilst taxiing.

- #boolean -FLIGHTGROUP.isLateActivated + +FLIGHTGROUP.isLandingAtAirbase - -

No late activation.

-
@@ -18994,20 +18918,6 @@ Here we only check if stuck whilst taxiing.

- -
-
- - #boolean -FLIGHTGROUP.isUncontrolled - - - - -

Spawn in uncontrolled state.

- -
-
@@ -39512,20 +39422,6 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-
-
-
- - -FLIGHTGROUP.Twaiting - - - - -

Set time stamp.

- -
-
@@ -39606,20 +39502,6 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-
-
-
- - -FLIGHTGROUP.dTwait - - - - -

Max waiting time in seconds.

- -
-
@@ -39651,6 +39533,9 @@ Optionally, you can calculate the current max weight possible, which accounts fo + +

Set the destination base.

+
@@ -39843,14 +39728,11 @@ Optionally, you can calculate the current max weight possible, which accounts fo
- #boolean -FLIGHTGROUP.isLateActivated + +FLIGHTGROUP.isLandingAtAirbase - -

No late activation.

-
@@ -39875,20 +39757,6 @@ Optionally, you can calculate the current max weight possible, which accounts fo - -
-
- - #boolean -FLIGHTGROUP.isUncontrolled - - - - -

Spawn in uncontrolled state.

- -
-
@@ -41759,20 +41627,6 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-
-
-
- - -FLIGHTGROUP.Twaiting - - - - -

Set time stamp.

- -
-
@@ -41853,20 +41707,6 @@ Optionally, you can calculate the current max weight possible, which accounts fo
-
-
-
- - -FLIGHTGROUP.dTwait - - - - -

Max waiting time in seconds.

- -
-
@@ -41898,6 +41738,9 @@ Optionally, you can calculate the current max weight possible, which accounts fo + +

Set the destination base.

+
@@ -42090,14 +41933,11 @@ Optionally, you can calculate the current max weight possible, which accounts fo
- #boolean -FLIGHTGROUP.isLateActivated + +FLIGHTGROUP.isLandingAtAirbase - -

No late activation.

-
@@ -42122,20 +41962,6 @@ Optionally, you can calculate the current max weight possible, which accounts fo - -
-
- - #boolean -FLIGHTGROUP.isUncontrolled - - - - -

Spawn in uncontrolled state.

- -
-
diff --git a/Documentation/Ops.NavyGroup.html b/Documentation/Ops.NavyGroup.html index 912830b32..39c1e364f 100644 --- a/Documentation/Ops.NavyGroup.html +++ b/Documentation/Ops.NavyGroup.html @@ -2463,12 +2463,6 @@

NAVYGROUP:DestroyUnit(UnitName, Delay)

Destroy a unit of the group.

- - - -

NAVYGROUP.EPLRS

- - diff --git a/Documentation/Ops.OpsGroup.html b/Documentation/Ops.OpsGroup.html index 440844148..04b782ffc 100644 --- a/Documentation/Ops.OpsGroup.html +++ b/Documentation/Ops.OpsGroup.html @@ -1692,12 +1692,6 @@

OPSGROUP:DestroyUnit(UnitName, Delay)

Destroy a unit of the group.

- - - -

OPSGROUP.EPLRS

- - @@ -7328,17 +7322,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Name of the class.

-
- -
-
-
- - -OPSGROUP.EPLRS - - -
@@ -8540,6 +8523,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Init a table.

+ @@ -29103,17 +29089,6 @@ Optionally, you can calculate the current max weight possible, which accounts fo

Name of the class.

- - - -
-
- - -OPSGROUP.EPLRS - - -
@@ -30315,6 +30290,9 @@ Optionally, you can calculate the current max weight possible, which accounts fo + +

Init a table.

+ @@ -32244,17 +32222,6 @@ Optionally, you can calculate the current max weight possible, which accounts fo

Name of the class.

- - - -
-
- - -OPSGROUP.EPLRS - - -
@@ -33456,6 +33423,9 @@ Optionally, you can calculate the current max weight possible, which accounts fo + +

Init a table.

+ @@ -39387,7 +39357,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

Has line of sight.

+

No of sight.

diff --git a/Documentation/Ops.PlayerTask.html b/Documentation/Ops.PlayerTask.html index 4879837b4..ccd918356 100644 --- a/Documentation/Ops.PlayerTask.html +++ b/Documentation/Ops.PlayerTask.html @@ -15953,11 +15953,14 @@ When moose is loading dynamically (for moose class development), tracing is swit
- + Core.Set#SET_OPSGROUP PLAYERTASKCONTROLLER.LasingDroneSet + +

self.PlayerMenu = {} -- #table

+
@@ -16506,7 +16509,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
- + #number PLAYERTASKCONTROLLER.lasttaskcount @@ -23448,11 +23451,14 @@ If you don't want SEAD tasks generated, use as follows where "mycontroller" is y
- + Core.Set#SET_OPSGROUP PLAYERTASKCONTROLLER.LasingDroneSet + +

self.PlayerMenu = {} -- #table

+
@@ -24001,7 +24007,7 @@ If you don't want SEAD tasks generated, use as follows where "mycontroller" is y
- + #number PLAYERTASKCONTROLLER.lasttaskcount @@ -25919,11 +25925,14 @@ If you don't want SEAD tasks generated, use as follows where "mycontroller" is y
- + Core.Set#SET_OPSGROUP PLAYERTASKCONTROLLER.LasingDroneSet + +

self.PlayerMenu = {} -- #table

+
@@ -26472,7 +26481,7 @@ If you don't want SEAD tasks generated, use as follows where "mycontroller" is y
- + #number PLAYERTASKCONTROLLER.lasttaskcount diff --git a/Documentation/Utilities.FiFo.html b/Documentation/Utilities.FiFo.html index 33a820772..2a6c9348a 100644 --- a/Documentation/Utilities.FiFo.html +++ b/Documentation/Utilities.FiFo.html @@ -3253,17 +3253,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Stack by pointer.

-
- -
-
-
- - #number -FIFO.uniquecounter - - -
@@ -4113,17 +4102,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Stack by pointer.

-
- -
-
-
- - #number -FIFO.uniquecounter - - -
diff --git a/Documentation/Wrapper.Controllable.html b/Documentation/Wrapper.Controllable.html index 6a2d6e00d..bbdfc9e7c 100644 --- a/Documentation/Wrapper.Controllable.html +++ b/Documentation/Wrapper.Controllable.html @@ -4467,6 +4467,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + +CONTROLLABLE.spot + + +
@@ -18136,6 +18147,17 @@ mygroup:WayPointExecute()
+ + + +
+
+ + +CONTROLLABLE.spot + + +
@@ -22280,6 +22302,17 @@ Coordinates are dependent on the position of the maps origin.

+ + + +
+
+ + +CONTROLLABLE.spot + + +
@@ -22945,6 +22978,17 @@ If the Identifiable is alive, true is returned.

+ + + +
+
+ + +CONTROLLABLE.spot + + +
@@ -23121,6 +23165,17 @@ If the Identifiable is alive, true is returned.

+ + + +
+
+ + +CONTROLLABLE.spot + + +
diff --git a/Documentation/Wrapper.Group.html b/Documentation/Wrapper.Group.html index 3ed3381d5..f3f575d15 100644 --- a/Documentation/Wrapper.Group.html +++ b/Documentation/Wrapper.Group.html @@ -5563,7 +5563,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-GROUP.InitRespawnRandomizePositionZone +GROUP.InitRespawnRandomizePositionInner + + + +
+ + +
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -10747,7 +10758,18 @@ These settings can be provided by calling the relevant Init...() methods of the + +
+
+ +
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -28792,7 +28825,18 @@ Coordinates are dependent on the position of the maps origin.

+ +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -29573,7 +29617,18 @@ If the Identifiable is alive, true is returned.

+ +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -29865,7 +29920,18 @@ If the Identifiable is alive, true is returned.

+ +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter diff --git a/Documentation/Wrapper.Marker.html b/Documentation/Wrapper.Marker.html index e830070d4..c7930afb1 100644 --- a/Documentation/Wrapper.Marker.html +++ b/Documentation/Wrapper.Marker.html @@ -2949,6 +2949,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Coordinate of the mark.

+
+ +
+
+
+ + +MARKER.groupid + + + +
+ +
+
+
+ + +MARKER.groupname + + +
@@ -3026,28 +3048,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Text displayed in the mark panel.

-
- -
-
-
- - #boolean -MARKER.toall - - - -
- -
-
-
- - #boolean -MARKER.tocoalition - - -
@@ -5098,6 +5098,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Coordinate of the mark.

+
+ +
+
+
+ + +MARKER.groupid + + + +
+ +
+
+
+ + +MARKER.groupname + + +
@@ -5175,28 +5197,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Text displayed in the mark panel.

-
- - -
-
- - #boolean -MARKER.toall - - - -
- -
-
-
- - #boolean -MARKER.tocoalition - - -
@@ -6741,6 +6741,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Coordinate of the mark.

+ + + +
+
+ + +MARKER.groupid + + + +
+ +
+
+
+ + +MARKER.groupname + + +
@@ -6818,28 +6840,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Text displayed in the mark panel.

- - - -
-
- - #boolean -MARKER.toall - - - -
- -
-
-
- - #boolean -MARKER.tocoalition - - -