diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index 6f99d7013..3336d3fdf 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -5036,11 +5036,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Flash messages to player
+Flash messages to player
+Flash messages to player
+Flash messages to player
+flash messages to players
+flash messages to players
+flash messages to players
+flash messages to players
+No loading happened, so we need to pickup something else.
+ diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html index b54e24a25..9c0054769 100644 --- a/Documentation/AI.AI_Cargo_Airplane.html +++ b/Documentation/AI.AI_Cargo_Airplane.html @@ -2907,6 +2907,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauSet destination airbase for next :Route() command.
+ +Aircraft is on a depoly mission.
+Aircraft is on a pickup mission.
+ @@ -4680,6 +4700,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauSet destination airbase for next :Route() command.
+ +Aircraft is on a depoly mission.
+Aircraft is on a pickup mission.
+ @@ -5295,6 +5335,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauSet destination airbase for next :Route() command.
+ +Aircraft is on a depoly mission.
+Aircraft is on a pickup mission.
+ @@ -6798,6 +6858,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauSet destination airbase for next :Route() command.
+ +Aircraft is on a depoly mission.
+Aircraft is on a pickup mission.
+ diff --git a/Documentation/AI.AI_Cargo_Helicopter.html b/Documentation/AI.AI_Cargo_Helicopter.html index 51ef5eb77..2412cfc34 100644 --- a/Documentation/AI.AI_Cargo_Helicopter.html +++ b/Documentation/AI.AI_Cargo_Helicopter.html @@ -3072,22 +3072,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defaumeter
+kph
+meter
+kph
+meter
+kph
+meter
+kph
+Then we register the new group in the database
+ @@ -2029,6 +2032,20 @@ Therefore, this class is considered to be deprecated + + + +Now we spawn the new group based on the template created.
+BASE:E( {PlayerUnit:GetName(), A2GSystem } )
+BASE:E( {PlayerUnit:GetName(), A2GSystem } )
+The AI is on by default when spawning a group.
-The internal counter of the amount of spawning the has happened since SpawnStart.
+Overwrite unit names by default with group name.
+ @@ -4312,39 +4285,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauBy default, no InitLimit
- - - -we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case - we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
-When the first Spawn executes, all the Groups need to be made visible before start.
+Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
@@ -4713,62 +4649,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauThe AI is on by default when spawning a group.
-The internal counter of the amount of spawning the has happened since SpawnStart.
+we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case - we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
-Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
@@ -11274,62 +11121,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups. -SPAWN.communication - - - - - - -Spawns a new static using a given template.
+Function to get the HQ object for further use
+Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.
+ + + +The ME name of the HQ object
- - - -switch alarm state RED
+self.SAMCheckRanges = {}
-Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.
+The ME name of the HQ object
-switch alarm state RED
+self.SAMCheckRanges = {}
-Set case of f
-Also decrease flag for section members of flight.
+Set stack flag.
Set section lead of player flight.
-Set Stable Hover
+Set new time stamp.
-table of CSAR unit names
+Replacement woundedGroups
- -contain a table for each SAR with all units he has with the original names
+table of CSAR unit names
+Replacement woundedGroups
- -contain a table for each SAR with all units he has with the original names
+table of CSAR unit names
+Replacement woundedGroups
- -contain a table for each SAR with all units he has with the original names
+Name of the class.
+holds #CTLD_ENGINEERING objects
+tables
+Folderpath.
-#1570
+Name of the class.
+holds #CTLD_ENGINEERING objects
+tables
+Folderpath.
-#1570
+Name of the class.
+holds #CTLD_ENGINEERING objects
+tables
+Folderpath.
-#1570
+Can transport crate.
-template for a group of 10 paratroopers
-template for a group of 10 paratroopers
-set to false to suppress flash messages
+set to false to suppress flash messages
+set to false to suppress flash messages
+set to false to suppress flash messages
+Stack by pointer.
-Stack by pointer.
-Coordinate of the mark.
+Text displayed in the mark panel.
-Coordinate of the mark.
+Text displayed in the mark panel.
-Coordinate of the mark.
+ + + +Text displayed in the mark panel.
- - - -