From 270b491543df3189f2c57657bdc226a6bb930708 Mon Sep 17 00:00:00 2001
From: MooseBotter Flash messages to player
Flash messages to player
-Flash messages to player
-Flash messages to player
-The Defender Default Settings over all Squadrons.
+ + + +flash messages to players
+The Defender Default Settings over all Squadrons.
+ + + +flash messages to players
+The Defender Default Settings over all Squadrons.
+ + + +flash messages to players
+The Defender Default Settings over all Squadrons.
+ + + +flash messages to players
+The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +Aircraft is on a pickup mission.
+Aircraft is on a pickup mission.
+Aircraft is on a pickup mission.
+Aircraft is on a pickup mission.
+This table contains the targets detected during patrol.
+This table contains the targets detected during patrol.
+This table contains the targets detected during patrol.
+This table contains the targets detected during patrol.
+Now we spawn the new group based on the template created.
+SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
self:T2( { self.SpawnTemplatePrefix, Vec2} )
- - - -Spawns a new static using a given template.
-Function to get the HQ object for further use
-Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.
- - - -The ME name of the HQ object
- - - -self.SAMCheckRanges = {}
-Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.
-The ME name of the HQ object
-self.SAMCheckRanges = {}
-Contains the counter how many units are currently alive.
+ +Contains the counter how many units are currently alive.
+ +Type of terminal to be used when spawning at an airbase.
+RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Type of terminal to be used when spawning at an airbase.
+ + + +Type of terminal to be used when spawning at an airbase.
+ + + +Radio queue of LSO.
-Radio queue of marshal.
-Radio queue of LSO.
-Radio queue of marshal.
-Radio queue of LSO.
-Radio queue of marshal.
-VNAO Edit - Added
+VNAO Edit - Added
@@ -42152,7 +42086,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -VNAO Edit - Added
+VNAO Edit - Added
@@ -42166,7 +42100,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -VNAO Edit - Added
+VNAO Edit - Added
@@ -42278,6 +42212,9 @@ When moose is loading dynamically (for moose class development), tracing is swit + +Set case of f
+ @@ -42508,6 +42445,9 @@ When moose is loading dynamically (for moose class development), tracing is swit + +Make player section lead if he was not before.
+ @@ -42563,9 +42503,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - -Set new time stamp.
- @@ -42702,7 +42639,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -VNAO Edit - Added
+VNAO Edit - Added
diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index b83c60523..4aa2e1285 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -4237,7 +4237,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defautable of CSAR unit names
-counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -table of CSAR unit names
-counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -table of CSAR unit names
-counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -use as counter
+ +Beacons
+tables
+#1570
+sub categories
+use as counter
+ +Beacons
+tables
+#1570
+sub categories
+use as counter
+ +Beacons
+tables
+#1570
+sub categories
+Can transport crate.
- - - -template for a group of 10 paratroopers
+ + + +template for a group of 10 paratroopers
+ + + +Returns a list of one Wrapper.Static.
+Get the position of the STATIC even if it is not alive.
+Get the position of the STATIC even if it is not alive.
Cache position
+ +Get the position of the STATIC even if it is not alive.
+ +STATIC
+The 2D point vector of the POSITIONABLE.
+ +#nil:
+The position was not cached.
+ +Get the position of the STATIC even if it is not alive.
+ +STATIC
+The 3D point vector of the POSITIONABLE.
+ +#nil:
+The position was not cached.
+ +Cache position
+ +Cache position
+ +Cache position
+ +Cache position
+ +