MOOSE generated documentation [skip ci]

This commit is contained in:
Applevangelist
2021-04-23 08:01:27 +00:00
parent 492a3b6e18
commit 259b0492f2
25 changed files with 519 additions and 578 deletions
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@@ -4642,18 +4642,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
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<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
@@ -8658,18 +8647,7 @@ So each unit of the group is respawned at exactly the same parking spot as it cu
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<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
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<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
@@ -11466,6 +11444,17 @@ If <strong>at least one</strong> detection method is specified, only the methods
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<h2><strong>Return value:</strong></h2>
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<p><a href="##(CONTROLLABLE)">#CONTROLLABLE</a>:</p>
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<p>self</p>
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<h2><strong>Usage:</strong></h2>
<pre class="example"><code>Range can be one of MAX_RANGE = 0, NEZ_RANGE = 1, HALF_WAY_RMAX_NEZ = 2, TARGET_THREAT_EST = 3, RANDOM_RANGE = 4. Defaults to 3. See: https://wiki.hoggitworld.com/view/DCS_option_missileAttack</code></pre>
@@ -11881,7 +11870,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
<h2><strong>Return value:</strong></h2>
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<p><a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a>:</p>
<p><a href="##(CONTROLLABLE)">#CONTROLLABLE</a>:</p>
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@@ -11911,7 +11900,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
<h2><strong>Return value:</strong></h2>
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<p><a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a>:</p>
<p><a href="##(CONTROLLABLE)">#CONTROLLABLE</a>:</p>
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@@ -12956,6 +12945,17 @@ Warning! When you switch this option off, the airborne group will continue to fl
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<h2><strong>Return value:</strong></h2>
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<p><a href="##(CONTROLLABLE)">#CONTROLLABLE</a>:</p>
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<p>self</p>
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@@ -16774,7 +16774,7 @@ Note that when the WayPoint parameter is used, the new start mission waypoint of
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@@ -16854,7 +16854,7 @@ Note that when the WayPoint parameter is used, the new start mission waypoint of
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@@ -16903,7 +16903,7 @@ Note that when the WayPoint parameter is used, the new start mission waypoint of
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@@ -17130,18 +17130,7 @@ Note that when the WayPoint parameter is used, the new start mission waypoint of
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<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
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<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
@@ -20605,18 +20594,7 @@ Coordinates are dependent on the position of the maps origin.</p>
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<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
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<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
@@ -21270,18 +21248,7 @@ If the Identifiable is alive, true is returned. </p>
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<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
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<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
@@ -21541,18 +21508,7 @@ If the Identifiable is alive, true is returned. </p>
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<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
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<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>