From 24263be2648da62302371bc731dce59c7a28135f Mon Sep 17 00:00:00 2001
From: MooseBotter
Date: Sun, 2 Nov 2025 16:59:55 +0000
Subject: [PATCH] Auto commit by GitHub Actions Workflow
---
Documentation/AI.AI_A2G_Dispatcher.html | 20 +-
Documentation/AI.AI_Cargo_Airplane.html | 56 -
Documentation/AI.AI_Patrol.html | 12 -
Documentation/Cargo.CargoGroup.html | 17 +-
Documentation/Cargo.CargoUnit.html | 22 -
Documentation/Core.Fsm.html | 4 +-
Documentation/Core.Settings.html | 8 +-
Documentation/Core.Spawn.html | 242 ++--
Documentation/Core.SpawnStatic.html | 84 --
Documentation/Core.Spot.html | 132 --
Documentation/Core.Zone.html | 44 -
Documentation/Functional.Designate.html | 6 +-
Documentation/Functional.Mantis.html | 72 +-
Documentation/Functional.RAT.html | 45 +-
Documentation/Functional.Scoring.html | 4 +-
Documentation/Ops.Airboss.html | 81 +-
Documentation/Ops.CSAR.html | 192 ++-
Documentation/Ops.CTLD.html | 1134 ++++++++++++-----
.../Tasking.Task_A2A_Dispatcher.html | 8 +-
.../Tasking.Task_Cargo_Dispatcher.html | 44 +
Documentation/Utilities.FiFo.html | 22 +
Documentation/Wrapper.Controllable.html | 55 +
Documentation/Wrapper.Positionable.html | 44 -
23 files changed, 1297 insertions(+), 1051 deletions(-)
diff --git a/Documentation/AI.AI_A2G_Dispatcher.html b/Documentation/AI.AI_A2G_Dispatcher.html
index d5e0eccec..1a75f3356 100644
--- a/Documentation/AI.AI_A2G_Dispatcher.html
+++ b/Documentation/AI.AI_A2G_Dispatcher.html
@@ -5035,14 +5035,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -13600,14 +13597,11 @@ multiplied by the Overhead and rounded up to the smallest integer.
@@ -14940,14 +14934,11 @@ multiplied by the Overhead and rounded up to the smallest integer.
@@ -16582,14 +16573,11 @@ multiplied by the Overhead and rounded up to the smallest integer.
diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html
index e29fcf609..79d998dc0 100644
--- a/Documentation/AI.AI_Cargo_Airplane.html
+++ b/Documentation/AI.AI_Cargo_Airplane.html
@@ -2909,20 +2909,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
-
@@ -4696,20 +4682,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
-
@@ -5325,20 +5297,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
-
@@ -6842,20 +6800,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
-
diff --git a/Documentation/AI.AI_Patrol.html b/Documentation/AI.AI_Patrol.html
index 7b8137160..782446e6d 100644
--- a/Documentation/AI.AI_Patrol.html
+++ b/Documentation/AI.AI_Patrol.html
@@ -3425,9 +3425,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
This table contains the targets detected during patrol.
-
@@ -6695,9 +6692,6 @@ The default interval is 30 seconds.
-
-
This table contains the targets detected during patrol.
-
@@ -7442,9 +7436,6 @@ The default interval is 30 seconds.
-
-
This table contains the targets detected during patrol.
-
@@ -9077,9 +9068,6 @@ The default interval is 30 seconds.
-
-
This table contains the targets detected during patrol.
-
diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html
index 26f378389..c61ba60eb 100644
--- a/Documentation/Cargo.CargoGroup.html
+++ b/Documentation/Cargo.CargoGroup.html
@@ -2002,13 +2002,24 @@ Therefore, this class is considered to be deprecated
+
+
+
diff --git a/Documentation/Cargo.CargoUnit.html b/Documentation/Cargo.CargoUnit.html
index aef5a36dc..502ef2a64 100644
--- a/Documentation/Cargo.CargoUnit.html
+++ b/Documentation/Cargo.CargoUnit.html
@@ -1894,17 +1894,6 @@ Therefore, this class is considered to be deprecated
-
-
-
-
-
-
CARGO_UNIT.CargoInAir
@@ -2620,17 +2609,6 @@ Therefore, this class is considered to be deprecated
-
-
-
-
-
-
CARGO_UNIT.CargoInAir
diff --git a/Documentation/Core.Fsm.html b/Documentation/Core.Fsm.html
index f3c1ae84f..04e073b7b 100644
--- a/Documentation/Core.Fsm.html
+++ b/Documentation/Core.Fsm.html
@@ -6191,7 +6191,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #string
FSM._StartState
@@ -7790,7 +7790,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #string
FSM._StartState
diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html
index f52236e88..064b4a305 100644
--- a/Documentation/Core.Settings.html
+++ b/Documentation/Core.Settings.html
@@ -3014,7 +3014,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #string
SETTINGS.A2ASystem
@@ -3069,7 +3069,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #boolean
SETTINGS.Metric
@@ -5171,7 +5171,7 @@ It is advised to use this method at the start of the mission.
-
+ #string
SETTINGS.A2ASystem
@@ -5226,7 +5226,7 @@ It is advised to use this method at the start of the mission.
-
+ #boolean
SETTINGS.Metric
diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html
index 9d99ebe0e..291ed55c3 100644
--- a/Documentation/Core.Spawn.html
+++ b/Documentation/Core.Spawn.html
@@ -3232,6 +3232,12 @@ and any spaces before and after the resulting name are removed.
SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle) |
+ |
+
+
+ SPAWN.speed |
+
+
|
@@ -3906,11 +3912,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #boolean
SPAWN.AIOnOff
+
+
The AI is on by default when spawning a group.
+
@@ -3991,9 +4000,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
-
@@ -4093,17 +4099,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -4162,17 +4157,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -4228,6 +4212,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -4305,50 +4300,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
-
-
-
@@ -4389,17 +4340,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case
we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
-
-
-
-
@@ -4613,6 +4553,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -4754,6 +4705,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -10538,11 +10500,14 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
+ #boolean
SPAWN.AIOnOff
+
+
The AI is on by default when spawning a group.
+
@@ -10623,9 +10588,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups. Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
-
@@ -10725,17 +10687,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
-
-
@@ -10794,17 +10745,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
-
-
@@ -10860,6 +10800,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
@@ -10937,50 +10888,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
-
-
-
-
-
@@ -11021,17 +10928,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups. we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case
we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
-
-
-
-
@@ -11245,6 +11141,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
@@ -11386,6 +11293,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
diff --git a/Documentation/Core.SpawnStatic.html b/Documentation/Core.SpawnStatic.html
index 1b21e897e..4390a44c4 100644
--- a/Documentation/Core.SpawnStatic.html
+++ b/Documentation/Core.SpawnStatic.html
@@ -2152,24 +2152,6 @@ such as position and heading.
SPAWNSTATIC:_SpawnStatic(Template, CountryID) |
Spawns a new static using a given template.
- |
-
-
- SPAWNSTATIC.heliport_callsign_id |
-
-
- |
-
-
- SPAWNSTATIC.heliport_frequency |
-
-
- |
-
-
- SPAWNSTATIC.heliport_modulation |
-
-
|
@@ -3228,39 +3210,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
-
-
@@ -5007,39 +4956,6 @@ Handy if you spawn from cargo statics which have resources already set.
-
-
-
-
-
-
diff --git a/Documentation/Core.Spot.html b/Documentation/Core.Spot.html
index 2d4252d01..cb6556420 100644
--- a/Documentation/Core.Spot.html
+++ b/Documentation/Core.Spot.html
@@ -2976,50 +2976,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
-
-
-
@@ -4303,50 +4259,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
-
-
-
@@ -5869,50 +5781,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
-
-
-
diff --git a/Documentation/Core.Zone.html b/Documentation/Core.Zone.html
index 920bc12a1..e1aa45719 100644
--- a/Documentation/Core.Zone.html
+++ b/Documentation/Core.Zone.html
@@ -16722,17 +16722,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
-
-
-
-
- #table
ZONE_OVAL.CenterVec2
@@ -17437,17 +17426,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
-
-
-
-
-
-
-
-
- #table
ZONE_OVAL.CenterVec2
diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html
index 8aa858bac..ee9aad3f1 100644
--- a/Documentation/Functional.Designate.html
+++ b/Documentation/Functional.Designate.html
@@ -2653,7 +2653,7 @@ Use the method
DESIGNATE.SetMission() to
-
DESIGNATE.LaseDuration
+
DESIGNATE.LaseStart
@@ -2663,8 +2663,8 @@ Use the method
DESIGNATE.SetMission() to
-
-
DESIGNATE.LaseStart
+ #table
+
DESIGNATE.LaserCodes
diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html
index bb63bf178..0ecd8b8ce 100644
--- a/Documentation/Functional.Mantis.html
+++ b/Documentation/Functional.Mantis.html
@@ -4441,8 +4441,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
@@ -4611,6 +4622,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
The ME name of the HQ object
+
+
+
+
@@ -4840,8 +4862,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
MANTIS.SkateZones
+ #number
+
MANTIS.SkateNumber
@@ -5214,9 +5236,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
switch alarm state RED
-
@@ -5228,6 +5247,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
self.SAMCheckRanges = {}
+
@@ -9341,8 +9363,8 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
+
@@ -9511,6 +9544,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
The ME name of the HQ object
+
+
+
+
@@ -9740,8 +9784,8 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
@@ -10128,6 +10169,9 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
+
+
self.SAMCheckRanges = {}
+
diff --git a/Documentation/Functional.RAT.html b/Documentation/Functional.RAT.html
index 6523fe255..552aba377 100644
--- a/Documentation/Functional.RAT.html
+++ b/Documentation/Functional.RAT.html
@@ -3573,12 +3573,6 @@ manager:Stop(7200)
RAT.termtype |
Type of terminal to be used when spawning at an airbase.
- |
-
-
- RAT.type |
-
-
|
@@ -4810,6 +4804,12 @@ and any spaces before and after the resulting name are removed.
RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle) |
+ |
+
+
+ RAT.speed |
+
+
|
@@ -8050,17 +8050,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Type of terminal to be used when spawning at an airbase.
-
-
-
-
@@ -15965,17 +15954,6 @@ Initializes the ratcraft array and group menu.
Type of terminal to be used when spawning at an airbase.
-
-
-
-
@@ -23014,17 +22992,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.Type of terminal to be used when spawning at an airbase.
-
-
-
-
diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html
index 3127a81f1..513e69892 100644
--- a/Documentation/Functional.Scoring.html
+++ b/Documentation/Functional.Scoring.html
@@ -3267,7 +3267,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean
+
SCORING.penaltyoncoalitionchange
@@ -6190,7 +6190,7 @@ The scale magnifies the scores given to the players.
- #boolean
+
SCORING.penaltyoncoalitionchange
diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html
index d846510b5..f4a0ec473 100644
--- a/Documentation/Ops.Airboss.html
+++ b/Documentation/Ops.Airboss.html
@@ -10059,17 +10059,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Radio queue of LSO.
-
-
-
-
@@ -10081,17 +10070,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Radio queue of marshal.
-
-
-
-
@@ -30728,17 +30706,6 @@ If removed flight is the section lead, we try to find a new leader.
Radio queue of LSO.
-
-
-
-
@@ -30750,17 +30717,6 @@ If removed flight is the section lead, we try to find a new leader.
Radio queue of marshal.
-
-
-
-
@@ -33841,17 +33797,6 @@ If removed flight is the section lead, we try to find a new leader.
Radio queue of LSO.
-
-
-
-
@@ -33863,17 +33808,6 @@ If removed flight is the section lead, we try to find a new leader.
Radio queue of marshal.
-
-
-
-
@@ -42279,7 +42213,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
- Set current case.
+ Set case of f
@@ -42349,7 +42283,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
- Decrease stack/flag. Human player needs to take care himself.
+ Also decrease flag for section members of flight.
@@ -42512,7 +42446,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
- Set section lead of player flight.
+ Make player section lead if he was not before.
@@ -42536,6 +42470,9 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
+ Set Stable Hover
+
@@ -42570,7 +42507,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
- Set time stamp.
+ Set new time stamp.
@@ -42708,7 +42645,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
- VNAO Edit - Added
+ VNAO Edit - Added
@@ -42736,7 +42673,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
- VNAO Edit - Added
+ VNAO Edit - Added
diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html
index c8481478d..550f56737 100644
--- a/Documentation/Ops.CSAR.html
+++ b/Documentation/Ops.CSAR.html
@@ -2717,12 +2717,6 @@ Dropped troop noMessage and forcedesc parameters aren't saved.
CSAR.inTransitGroups |
- |
-
-
- CSAR.index |
-
-
|
@@ -4600,7 +4594,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
Core.Point#COORDINATE
+
CSAR.coordinate
@@ -4689,11 +4683,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -4714,11 +4711,25 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
@@ -4842,17 +4853,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
contain a table for each SAR with all units he has with the original names
-
-
-
-
@@ -5058,6 +5058,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
@@ -5083,6 +5097,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+ #number
+
CSAR.rescues
+
+
+
+
+
counter for successful rescue landings at FARP/AFB/MASH
+
+
+
@@ -10893,7 +10921,7 @@ callsigns from playername or group name.
-
Core.Point#COORDINATE
+
CSAR.coordinate
@@ -10982,11 +11010,14 @@ callsigns from playername or group name.
@@ -11007,11 +11038,25 @@ callsigns from playername or group name.
+
@@ -11135,17 +11180,6 @@ callsigns from playername or group name.
contain a table for each SAR with all units he has with the original names
-
-
-
-
@@ -11351,6 +11385,20 @@ callsigns from playername or group name.
+
+
@@ -11376,6 +11424,20 @@ callsigns from playername or group name.
+
+
+
+
+ #number
+
CSAR.rescues
+
+
+
+
+
counter for successful rescue landings at FARP/AFB/MASH
+
+
+
@@ -13431,7 +13493,7 @@ callsigns from playername or group name.
-
Core.Point#COORDINATE
+
CSAR.coordinate
@@ -13520,11 +13582,14 @@ callsigns from playername or group name.
@@ -13545,11 +13610,25 @@ callsigns from playername or group name.
+
@@ -13673,17 +13752,6 @@ callsigns from playername or group name.
contain a table for each SAR with all units he has with the original names
-
-
-
-
@@ -13889,6 +13957,20 @@ callsigns from playername or group name.
+
+
@@ -13914,6 +13996,20 @@ callsigns from playername or group name.
+
+
+
+
+ #number
+
CSAR.rescues
+
+
+
+
+
counter for successful rescue landings at FARP/AFB/MASH
+
+
+
diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html
index 83cee4a08..a3f3f8ba7 100644
--- a/Documentation/Ops.CTLD.html
+++ b/Documentation/Ops.CTLD.html
@@ -3203,12 +3203,24 @@ If you use units build by multiple templates, they will effectively double on lo
CTLD.VehicleMoveFormation |
+ |
+
+
+ CTLD:_AddCrateQuantityMenus(Group, Unit, parentMenu, cargoObj, stockSummary) |
+
+ (Internal) Function to add quantity submenu entries for crates.
|
CTLD:_AddRadioBeacon(Name, Sound, Mhz, Modulation, IsShip, IsDropped) |
(Internal) Add radio beacon to zone.
+ |
+
+
+ CTLD:_AddTroopQuantityMenus(Group, Unit, parentMenu, cargoObj) |
+
+ (Internal) Function to add quantity submenu entries for troops.
|
@@ -3299,6 +3311,12 @@ If you use units build by multiple templates, they will effectively double on lo
CTLD:_FindTroopsCargoObject(Name) |
(Internal) Find a troops CTLD_CARGO object in stock
+ |
+
+
+ CTLD:_FormatCrateStockSuffix(cargoObj, stockSummary) |
+
+ (Internal) Function to format crate stock suffix for menu text.
|
@@ -3326,13 +3344,25 @@ If you use units build by multiple templates, they will effectively double on lo
- CTLD._GetAndLoad(Group, Unit, self, cargoObj) |
+ CTLD._GetAndLoad(Group, Unit, cargoObj, quantity, self) |
(Internal) Helper - get and load in one step
|
- CTLD:_GetCrates(Group, Unit, Cargo, number, drop, pack) |
+ CTLD:_GetCrateQuantity(Group, Unit, cargoObj, quantity) |
+
+ (Internal) Function to request N*crates for a cargo type.
+ |
+
+
+ CTLD:_GetCrateStockEntry(cargoObj, stockSummary) |
+
+ (Internal) Function to get crate stock table entry.
+ |
+
+
+ CTLD:_GetCrates(Group, Unit, Cargo, number, drop, pack, quiet) |
(Internal) Function to spawn crates in front of the heli.
|
@@ -3431,6 +3461,12 @@ If you use units build by multiple templates, they will effectively double on lo
CTLD:_LoadTroops(Group, Unit, Cargotype, Inject) |
(Internal) Function to load troops into a heli.
+ |
+
+
+ CTLD:_LoadTroopsQuantity(Group, Unit, Cargo, quantity) |
+
+ (Internal) Function to load multiple troop sets at once.
|
@@ -3461,6 +3497,12 @@ If you use units build by multiple templates, they will effectively double on lo
CTLD:_PreloadCrates(Group, Unit, Cargo, NumberOfCrates) |
(Internal) Pre-load crates into a helo.
+ |
+
+
+ CTLD:_RefreshCrateQuantityMenus(Group, Unit, CargoObj) |
+
+ (Internal) Function to refresh quantity submenus for crates for a single player group.
|
@@ -3485,12 +3527,24 @@ If you use units build by multiple templates, they will effectively double on lo
CTLD:_RefreshLoadCratesMenu(Group, Unit) |
(Internal) Function to refresh the menu for load crates.
+ |
+
+
+ CTLD._RefreshQuantityMenusForGroup(Group, Unit, self, _group, _unit) |
+
+ (Internal) Function to refresh quantity submenus for Troops and Crates.
|
CTLD:_RefreshRadioBeacons() |
(Internal) Function to refresh radio beacons
+ |
+
+
+ CTLD:_RefreshTroopQuantityMenus(Group, Unit, CargoObj) |
+
+ (Internal) Function to refresh quantity submenus for troops for a single player group.
|
@@ -3587,6 +3641,12 @@ If you use units build by multiple templates, they will effectively double on lo
CTLD:__Stop(delay) |
Triggers the FSM event "Stop" after a delay.
+ |
+
+
+ CTLD._qtySnap |
+
+
|
@@ -3749,6 +3809,12 @@ If you use units build by multiple templates, they will effectively double on lo
CTLD.lid |
Class id string for output to DCS log file.
+ |
+
+
+ CTLD.maxCrateMenuQuantity |
+
+
|
@@ -8546,17 +8612,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -8626,17 +8681,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Name of the class.
-
-
-
-
@@ -8657,7 +8701,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
CTLD.CtldUnits
@@ -8679,7 +8723,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
CTLD.DroppedTroops
@@ -8704,28 +8748,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
@@ -8821,7 +8848,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
CTLD.FreeUHFFrequencies
@@ -8832,14 +8859,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -8893,14 +8917,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -8929,11 +8950,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -8979,7 +9003,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
CTLD.Spawned_Cargo
@@ -8995,17 +9019,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -9057,7 +9070,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
@@ -9374,6 +9376,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Class id string for output to DCS log file.
+
+
+
+
@@ -9457,17 +9470,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
enfore engineer build only?
-
-
-
-
@@ -9522,7 +9524,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
time to repairor build a unit/group
+
noob catch
@@ -9615,9 +9617,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
- message suppression
-
@@ -9635,7 +9634,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number
+
CTLD.troopdropzoneradius
@@ -9673,9 +9672,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
sub categories
-
@@ -16344,6 +16340,94 @@ However, if you create a new folder inside the miz file, which contains the soun
+
+
+
+
+
+
+
+
+
+
(Internal) Function to add quantity submenu entries for crates.
+
+
@@ -16445,6 +16529,81 @@ However, if you create a new folder inside the miz file, which contains the soun
+
+
+
+
+
+
+
+
+
+
(Internal) Function to add quantity submenu entries for troops.
+
+
@@ -17320,6 +17479,63 @@ However, if you create a new folder inside the miz file, which contains the soun
+
+
+
+
+
+
+
+
(Internal) Function to format crate stock suffix for menu text.
+
+
@@ -17427,7 +17643,7 @@ However, if you create a new folder inside the miz file, which contains the soun
(Internal) Helper - get and load in one step
@@ -17468,7 +17684,8 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -17478,7 +17695,18 @@ However, if you create a new folder inside the miz file, which contains the soun
- cargoObj
+ #number
+ quantity
+
+
+
+
+
+
@@ -17493,7 +17721,141 @@ However, if you create a new folder inside the miz file, which contains the soun
+
+
(Internal) Function to request N*crates for a cargo type.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
+
+ #number
+ quantity
+
+
+
+
+
Number of cargo sets to request.
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
(Internal) Function to get crate stock table entry.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+ #table
+ stockSummary
+
+
+
+
+
Stock summary table.
+
+
+
+
Return value:
+
+
+
+
+
Stock entry or nil.
+
+
+
+
+
+
+
+
+
+
+
(Internal) Function to spawn crates in front of the heli.
@@ -17577,6 +17939,16 @@ However, if you create a new folder inside the miz file, which contains the soun
+
@@ -18405,6 +18777,83 @@ However, if you create a new folder inside the miz file, which contains the soun
+
+
+
+
+
+
+
+
(Internal) Function to load multiple troop sets at once.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
+
+ #number
+ quantity
+
+
+
+
+
Number of troop sets to load.
+
+
+
+
Return value:
+
+
+
@@ -18676,6 +19125,72 @@ However, if you create a new folder inside the miz file, which contains the soun
+
+
+
+
+
+
+
+
+
+
(Internal) Function to refresh quantity submenus for crates for a single player group.
+
+
@@ -18880,6 +19395,90 @@ However, if you create a new folder inside the miz file, which contains the soun
+
+
+
+
+
+
+
+
+
+
(Internal) Function to refresh quantity submenus for Troops and Crates.
+
+
@@ -18899,6 +19498,72 @@ However, if you create a new folder inside the miz file, which contains the soun
+
+
+
+
+
+
+
+
+
+
(Internal) Function to refresh quantity submenus for troops for a single player group.
+
+
@@ -21343,17 +22008,6 @@ However, if you create a new folder inside the miz file, which contains the soun
-
-
-
-
@@ -21423,17 +22077,6 @@ However, if you create a new folder inside the miz file, which contains the soun
Name of the class.
-
-
-
-
@@ -21454,7 +22097,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.CtldUnits
@@ -21476,7 +22119,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.DroppedTroops
@@ -21501,28 +22144,11 @@ However, if you create a new folder inside the miz file, which contains the soun
-
@@ -21618,7 +22244,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.FreeUHFFrequencies
@@ -21629,14 +22255,11 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -21690,14 +22313,11 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -21726,11 +22346,14 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -21776,7 +22399,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.Spawned_Cargo
@@ -21792,17 +22415,6 @@ However, if you create a new folder inside the miz file, which contains the soun
-
-
-
-
@@ -21854,7 +22466,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
-
-
@@ -22171,6 +22772,17 @@ However, if you create a new folder inside the miz file, which contains the soun
Class id string for output to DCS log file.
+
+
+
+
@@ -22254,17 +22866,6 @@ However, if you create a new folder inside the miz file, which contains the soun
enfore engineer build only?
-
-
-
-
@@ -22319,7 +22920,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
time to repairor build a unit/group
+
noob catch
@@ -22412,9 +23013,6 @@ However, if you create a new folder inside the miz file, which contains the soun
-
- message suppression
-
@@ -22432,7 +23030,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #number
+
CTLD.troopdropzoneradius
@@ -22470,9 +23068,6 @@ However, if you create a new folder inside the miz file, which contains the soun
-
-
sub categories
-
@@ -23976,17 +24571,6 @@ However, if you create a new folder inside the miz file, which contains the soun
-
-
-
-
@@ -24056,17 +24640,6 @@ However, if you create a new folder inside the miz file, which contains the soun
Name of the class.
-
-
-
-
@@ -24087,7 +24660,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.CtldUnits
@@ -24109,7 +24682,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.DroppedTroops
@@ -24134,28 +24707,11 @@ However, if you create a new folder inside the miz file, which contains the soun
-
@@ -24251,7 +24807,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.FreeUHFFrequencies
@@ -24262,14 +24818,11 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -24323,14 +24876,11 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -24359,11 +24909,14 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -24409,7 +24962,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.Spawned_Cargo
@@ -24425,17 +24978,6 @@ However, if you create a new folder inside the miz file, which contains the soun
-
-
-
-
@@ -24487,7 +25029,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
-
-
@@ -24804,6 +25335,17 @@ However, if you create a new folder inside the miz file, which contains the soun
Class id string for output to DCS log file.
+
+
+
+
@@ -24887,17 +25429,6 @@ However, if you create a new folder inside the miz file, which contains the soun
enfore engineer build only?
-
-
-
-
@@ -24952,7 +25483,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
time to repairor build a unit/group
+
noob catch
@@ -25045,9 +25576,6 @@ However, if you create a new folder inside the miz file, which contains the soun
-
- message suppression
-
@@ -25065,7 +25593,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #number
+
CTLD.troopdropzoneradius
@@ -25103,9 +25631,6 @@ However, if you create a new folder inside the miz file, which contains the soun
-
-
sub categories
-
@@ -29665,6 +30190,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
Can transport crate.
+
+
+
+
@@ -40255,6 +40791,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
template for a group of 10 paratroopers
+
+
+
+
@@ -41581,6 +42128,17 @@ Use either this method to integrate the Hercules **or** the one from the "normal
template for a group of 10 paratroopers
+
+
+
+
diff --git a/Documentation/Tasking.Task_A2A_Dispatcher.html b/Documentation/Tasking.Task_A2A_Dispatcher.html
index 8097d4b9a..b672c6232 100644
--- a/Documentation/Tasking.Task_A2A_Dispatcher.html
+++ b/Documentation/Tasking.Task_A2A_Dispatcher.html
@@ -3102,7 +3102,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean
+
TASK_A2A_DISPATCHER.FlashNewTask
@@ -3827,7 +3827,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- #boolean
+
TASK_A2A_DISPATCHER.FlashNewTask
@@ -5003,7 +5003,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- #boolean
+
TASK_A2A_DISPATCHER.FlashNewTask
@@ -6481,7 +6481,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- #boolean
+
TASK_A2A_DISPATCHER.FlashNewTask
diff --git a/Documentation/Tasking.Task_Cargo_Dispatcher.html b/Documentation/Tasking.Task_Cargo_Dispatcher.html
index 87a2512f7..167a6911b 100644
--- a/Documentation/Tasking.Task_Cargo_Dispatcher.html
+++ b/Documentation/Tasking.Task_Cargo_Dispatcher.html
@@ -3439,6 +3439,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -4589,6 +4600,17 @@ This method can only be used once!
+
+
+
+
@@ -5491,6 +5513,17 @@ This method can only be used once!
+
+
+
+
@@ -7024,6 +7057,17 @@ This method can only be used once!
+
+
+
+
diff --git a/Documentation/Utilities.FiFo.html b/Documentation/Utilities.FiFo.html
index 95d405090..edbb9b0af 100644
--- a/Documentation/Utilities.FiFo.html
+++ b/Documentation/Utilities.FiFo.html
@@ -3493,6 +3493,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Stack by pointer.
+
+
+
+
@@ -4342,6 +4353,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Stack by pointer.
+
+
+
+
diff --git a/Documentation/Wrapper.Controllable.html b/Documentation/Wrapper.Controllable.html
index a6fc11e5b..c6c76bec7 100644
--- a/Documentation/Wrapper.Controllable.html
+++ b/Documentation/Wrapper.Controllable.html
@@ -4625,6 +4625,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -18227,6 +18238,17 @@ mygroup:WayPointExecute()
+
+
+
+
@@ -22250,6 +22272,17 @@ Coordinates are dependent on the position of the maps origin.
+
+
+
+
@@ -22825,6 +22858,17 @@ If the Identifiable is alive, true is returned.
+
+
+
+
@@ -23001,6 +23045,17 @@ If the Identifiable is alive, true is returned.
+
+
+
+
diff --git a/Documentation/Wrapper.Positionable.html b/Documentation/Wrapper.Positionable.html
index 3ce9eb62a..9c2c7cc25 100644
--- a/Documentation/Wrapper.Positionable.html
+++ b/Documentation/Wrapper.Positionable.html
@@ -3971,17 +3971,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -8016,17 +8005,6 @@ Coordinates are dependent on the position of the maps origin.
-
-
-
-
@@ -8613,17 +8591,6 @@ If the Identifiable is alive, true is returned.
-
-
-
-
@@ -8811,17 +8778,6 @@ If the Identifiable is alive, true is returned.
-
-
-
-