diff --git a/Documentation/AI.AI_A2G_Dispatcher.html b/Documentation/AI.AI_A2G_Dispatcher.html index d5e0eccec..1a75f3356 100644 --- a/Documentation/AI.AI_A2G_Dispatcher.html +++ b/Documentation/AI.AI_A2G_Dispatcher.html @@ -5035,14 +5035,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + AI_A2G_DISPATCHER.SetSendPlayerMessages - -

flash messages to players

-
@@ -13600,14 +13597,11 @@ multiplied by the Overhead and rounded up to the smallest integer.

- #boolean + AI_A2G_DISPATCHER.SetSendPlayerMessages - -

flash messages to players

-
@@ -14940,14 +14934,11 @@ multiplied by the Overhead and rounded up to the smallest integer.

- #boolean + AI_A2G_DISPATCHER.SetSendPlayerMessages - -

flash messages to players

-
@@ -16582,14 +16573,11 @@ multiplied by the Overhead and rounded up to the smallest integer.

- #boolean + AI_A2G_DISPATCHER.SetSendPlayerMessages - -

flash messages to players

-
diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html index e29fcf609..79d998dc0 100644 --- a/Documentation/AI.AI_Cargo_Airplane.html +++ b/Documentation/AI.AI_Cargo_Airplane.html @@ -2909,20 +2909,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - -AI_CARGO_AIRPLANE.Airbase - - - - -

Set destination airbase for next :Route() command.

- -
- -
@@ -4696,20 +4682,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - -AI_CARGO_AIRPLANE.Airbase - - - - -

Set destination airbase for next :Route() command.

- -
- -
@@ -5325,20 +5297,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - -AI_CARGO_AIRPLANE.Airbase - - - - -

Set destination airbase for next :Route() command.

- -
- -
@@ -6842,20 +6800,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - -AI_CARGO_AIRPLANE.Airbase - - - - -

Set destination airbase for next :Route() command.

- -
- -
diff --git a/Documentation/AI.AI_Patrol.html b/Documentation/AI.AI_Patrol.html index 7b8137160..782446e6d 100644 --- a/Documentation/AI.AI_Patrol.html +++ b/Documentation/AI.AI_Patrol.html @@ -3425,9 +3425,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

This table contains the targets detected during patrol.

-
@@ -6695,9 +6692,6 @@ The default interval is 30 seconds.

- -

This table contains the targets detected during patrol.

-
@@ -7442,9 +7436,6 @@ The default interval is 30 seconds.

- -

This table contains the targets detected during patrol.

-
@@ -9077,9 +9068,6 @@ The default interval is 30 seconds.

- -

This table contains the targets detected during patrol.

-
diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html index 26f378389..c61ba60eb 100644 --- a/Documentation/Cargo.CargoGroup.html +++ b/Documentation/Cargo.CargoGroup.html @@ -2002,13 +2002,24 @@ Therefore, this class is considered to be deprecated

+CARGO_GROUP.CargoCarrier + + + + +

self.CargoObject:Destroy()

+ +
+ + +
+
+ + CARGO_GROUP.CargoGroup - -

Then we register the new group in the database

-
diff --git a/Documentation/Cargo.CargoUnit.html b/Documentation/Cargo.CargoUnit.html index aef5a36dc..502ef2a64 100644 --- a/Documentation/Cargo.CargoUnit.html +++ b/Documentation/Cargo.CargoUnit.html @@ -1894,17 +1894,6 @@ Therefore, this class is considered to be deprecated

-CARGO_UNIT.CargoCarrier - - - -
- - -
-
- - CARGO_UNIT.CargoInAir @@ -2620,17 +2609,6 @@ Therefore, this class is considered to be deprecated

- -
-
-
- - CARGO_UNIT.CargoInAir diff --git a/Documentation/Core.Fsm.html b/Documentation/Core.Fsm.html index f3c1ae84f..04e073b7b 100644 --- a/Documentation/Core.Fsm.html +++ b/Documentation/Core.Fsm.html @@ -6191,7 +6191,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string FSM._StartState @@ -7790,7 +7790,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string FSM._StartState diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html index f52236e88..064b4a305 100644 --- a/Documentation/Core.Settings.html +++ b/Documentation/Core.Settings.html @@ -3014,7 +3014,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string SETTINGS.A2ASystem @@ -3069,7 +3069,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean SETTINGS.Metric @@ -5171,7 +5171,7 @@ It is advised to use this method at the start of the mission.

- + #string SETTINGS.A2ASystem @@ -5226,7 +5226,7 @@ It is advised to use this method at the start of the mission.

- + #boolean SETTINGS.Metric diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html index 9d99ebe0e..291ed55c3 100644 --- a/Documentation/Core.Spawn.html +++ b/Documentation/Core.Spawn.html @@ -3232,6 +3232,12 @@ and any spaces before and after the resulting name are removed.

SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

+ + + +

SPAWN.speed

+ + @@ -3906,11 +3912,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean SPAWN.AIOnOff + +

The AI is on by default when spawning a group.

+
@@ -3991,9 +4000,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.

-
@@ -4093,17 +4099,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - -SPAWN.SpawnGrouping - - -
@@ -4162,17 +4157,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
@@ -4228,6 +4212,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + +SPAWN.SpawnInitFreq + + +
@@ -4305,50 +4300,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - -SPAWN.SpawnInitLivery - - - -
- -
-
-
- - -SPAWN.SpawnInitModex - - - -
- -
-
- - -
- @@ -4389,17 +4340,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL

-
- -
-
-
- - #string -SPAWN.SpawnInitSkill - - -
@@ -4613,6 +4553,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + #boolean +SPAWN.SpawnUnControlled + + +
@@ -4754,6 +4705,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ + +
+
+ + +SPAWN.speed + + +
@@ -10538,11 +10500,14 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- + #boolean SPAWN.AIOnOff + +

The AI is on by default when spawning a group.

+
@@ -10623,9 +10588,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.

- @@ -10725,17 +10687,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
- - -SPAWN.SpawnGrouping - - -
@@ -10794,17 +10745,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
- - -SPAWN.SpawnInitAirbase - - -
@@ -10860,6 +10800,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + +SPAWN.SpawnInitFreq + + +
@@ -10937,50 +10888,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
- - -SPAWN.SpawnInitLivery - - - -
- -
-
-
- - -SPAWN.SpawnInitModex - - - -
- -
-
-
- - -SPAWN.SpawnInitModexPostfix - - - -
- -
-
-
- - -SPAWN.SpawnInitModexPrefix - - -
@@ -11021,17 +10928,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL

- - - -
-
- - #string -SPAWN.SpawnInitSkill - - -
@@ -11245,6 +11141,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + #boolean +SPAWN.SpawnUnControlled + + +
@@ -11386,6 +11293,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + +SPAWN.speed + + +
diff --git a/Documentation/Core.SpawnStatic.html b/Documentation/Core.SpawnStatic.html index 1b21e897e..4390a44c4 100644 --- a/Documentation/Core.SpawnStatic.html +++ b/Documentation/Core.SpawnStatic.html @@ -2152,24 +2152,6 @@ such as position and heading.

SPAWNSTATIC:_SpawnStatic(Template, CountryID)

Spawns a new static using a given template.

- - - -

SPAWNSTATIC.heliport_callsign_id

- - - - - -

SPAWNSTATIC.heliport_frequency

- - - - - -

SPAWNSTATIC.heliport_modulation

- - @@ -3228,39 +3210,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPAWNSTATIC.heliport_callsign_id - - - -
- -
-
-
- - -SPAWNSTATIC.heliport_frequency - - - -
- -
-
-
- - -SPAWNSTATIC.heliport_modulation - - -
@@ -5007,39 +4956,6 @@ Handy if you spawn from cargo statics which have resources already set.

- - - -
-
- - -SPAWNSTATIC.heliport_callsign_id - - - -
- -
-
-
- - -SPAWNSTATIC.heliport_frequency - - - -
- -
-
-
- - -SPAWNSTATIC.heliport_modulation - - -
diff --git a/Documentation/Core.Spot.html b/Documentation/Core.Spot.html index 2d4252d01..cb6556420 100644 --- a/Documentation/Core.Spot.html +++ b/Documentation/Core.Spot.html @@ -2976,50 +2976,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPOT.ScheduleID - - - -
- -
-
-
- - -SPOT.SpotIR - - - -
- -
-
-
- - -SPOT.SpotLaser - - - -
- -
-
-
- - -SPOT.Target - - -
@@ -4303,50 +4259,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPOT.ScheduleID - - - -
- -
-
-
- - -SPOT.SpotIR - - - -
- -
-
-
- - -SPOT.SpotLaser - - - -
- -
-
-
- - -SPOT.Target - - -
@@ -5869,50 +5781,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPOT.ScheduleID - - - -
- -
-
-
- - -SPOT.SpotIR - - - -
- -
-
-
- - -SPOT.SpotLaser - - - -
- -
-
-
- - -SPOT.Target - - -
diff --git a/Documentation/Core.Zone.html b/Documentation/Core.Zone.html index 920bc12a1..e1aa45719 100644 --- a/Documentation/Core.Zone.html +++ b/Documentation/Core.Zone.html @@ -16722,17 +16722,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-ZONE_OVAL.Angle - - - -
- - -
-
- - #table ZONE_OVAL.CenterVec2 @@ -17437,17 +17426,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-ZONE_OVAL.Angle - - - -
- -
-
-
- - #table ZONE_OVAL.CenterVec2 @@ -19629,17 +19607,6 @@ end
-ZONE_OVAL.Angle - - - -
- -
-
-
- - #table ZONE_OVAL.CenterVec2 @@ -21140,17 +21107,6 @@ end
-ZONE_OVAL.Angle - - - -
- -
-
-
- - #table ZONE_OVAL.CenterVec2 diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html index 8aa858bac..ee9aad3f1 100644 --- a/Documentation/Functional.Designate.html +++ b/Documentation/Functional.Designate.html @@ -2653,7 +2653,7 @@ Use the method DESIGNATE.SetMission() to
-DESIGNATE.LaseDuration +DESIGNATE.LaseStart @@ -2663,8 +2663,8 @@ Use the method DESIGNATE.SetMission() to
- -DESIGNATE.LaseStart + #table +DESIGNATE.LaserCodes diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html index bb63bf178..0ecd8b8ce 100644 --- a/Documentation/Functional.Mantis.html +++ b/Documentation/Functional.Mantis.html @@ -4441,8 +4441,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- -MANTIS.AWACS_Prefix + #table +MANTIS.AcceptZones @@ -4490,6 +4490,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + #table +MANTIS.ConflictZones + + +
@@ -4611,6 +4622,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The ME name of the HQ object

+
+ +
+
+
+ + #table +MANTIS.RejectZones + + +
@@ -4840,8 +4862,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- -MANTIS.SkateZones + #number +MANTIS.SkateNumber @@ -5214,9 +5236,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

switch alarm state RED

-
@@ -5228,6 +5247,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

self.SAMCheckRanges = {}

+
@@ -9341,8 +9363,8 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- -MANTIS.AWACS_Prefix + #table +MANTIS.AcceptZones @@ -9390,6 +9412,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` +
+ +
+
+
+ + #table +MANTIS.ConflictZones + + +
@@ -9511,6 +9544,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

The ME name of the HQ object

+
+ +
+
+
+ + #table +MANTIS.RejectZones + + +
@@ -9740,8 +9784,8 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- -MANTIS.SkateZones + #number +MANTIS.SkateNumber @@ -10114,9 +10158,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` - -

switch alarm state RED

-
@@ -10128,6 +10169,9 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` + +

self.SAMCheckRanges = {}

+
diff --git a/Documentation/Functional.RAT.html b/Documentation/Functional.RAT.html index 6523fe255..552aba377 100644 --- a/Documentation/Functional.RAT.html +++ b/Documentation/Functional.RAT.html @@ -3573,12 +3573,6 @@ manager:Stop(7200)

RAT.termtype

Type of terminal to be used when spawning at an airbase.

- - - -

RAT.type

- - @@ -4810,6 +4804,12 @@ and any spaces before and after the resulting name are removed.

RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

+ + + +

RAT.speed

+ + @@ -8050,17 +8050,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Type of terminal to be used when spawning at an airbase.

- - - -
-
- - -RAT.type - - -
@@ -15965,17 +15954,6 @@ Initializes the ratcraft array and group menu.

Type of terminal to be used when spawning at an airbase.

- - - -
-
- - -RAT.type - - -
@@ -23014,17 +22992,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Type of terminal to be used when spawning at an airbase.

- - - -
-
- - -RAT.type - - -
diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html index 3127a81f1..513e69892 100644 --- a/Documentation/Functional.Scoring.html +++ b/Documentation/Functional.Scoring.html @@ -3267,7 +3267,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + SCORING.penaltyoncoalitionchange @@ -6190,7 +6190,7 @@ The scale magnifies the scores given to the players.

- #boolean + SCORING.penaltyoncoalitionchange diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html index d846510b5..f4a0ec473 100644 --- a/Documentation/Ops.Airboss.html +++ b/Documentation/Ops.Airboss.html @@ -10059,17 +10059,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Radio queue of LSO.

-
- -
-
-
- - -AIRBOSS.RQLid - - -
@@ -10081,17 +10070,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Radio queue of marshal.

-
- -
-
-
- - -AIRBOSS.RQMid - - -
@@ -30728,17 +30706,6 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of LSO.

- - - -
-
- - -AIRBOSS.RQLid - - -
@@ -30750,17 +30717,6 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of marshal.

- - - -
-
- - -AIRBOSS.RQMid - - -
@@ -33841,17 +33797,6 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of LSO.

- - - -
-
- - -AIRBOSS.RQLid - - -
@@ -33863,17 +33808,6 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of marshal.

- - - -
-
- - -AIRBOSS.RQMid - - -
@@ -42279,7 +42213,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

Set current case.

+

Set case of f

@@ -42349,7 +42283,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

Decrease stack/flag. Human player needs to take care himself.

+

Also decrease flag for section members of flight.

@@ -42512,7 +42446,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

Set section lead of player flight.

+

Make player section lead if he was not before.

@@ -42536,6 +42470,9 @@ When moose is loading dynamically (for moose class development), tracing is swit + +

Set Stable Hover

+ @@ -42570,7 +42507,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

Set time stamp.

+

Set new time stamp.

@@ -42708,7 +42645,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

VNAO Edit - Added

+

VNAO Edit - Added

@@ -42736,7 +42673,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

VNAO Edit - Added

+

VNAO Edit - Added

diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index c8481478d..550f56737 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -2717,12 +2717,6 @@ Dropped troop noMessage and forcedesc parameters aren't saved.

CSAR.inTransitGroups

- - - -

CSAR.index

- - @@ -4600,7 +4594,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- Core.Point#COORDINATE + CSAR.coordinate @@ -4689,11 +4683,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CSAR.csarUnits + +

table of CSAR unit names

+
@@ -4714,11 +4711,25 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CSAR.downedPilots + +

Replacement woundedGroups

+ +
+ +
+
+
+ + #number +CSAR.downedpilotcounter + + +
@@ -4842,17 +4853,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

contain a table for each SAR with all units he has with the original names

-
- -
-
-
- - -CSAR.index - - -
@@ -5058,6 +5058,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +
+
+ + #number +CSAR.rescuedpilots + + + + +

counter for saved pilots

+ +
+
@@ -5083,6 +5097,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+ + #number +CSAR.rescues + + + + +

counter for successful rescue landings at FARP/AFB/MASH

+ +
+
@@ -10893,7 +10921,7 @@ callsigns from playername or group name.

- Core.Point#COORDINATE + CSAR.coordinate @@ -10982,11 +11010,14 @@ callsigns from playername or group name.

- + #table CSAR.csarUnits + +

table of CSAR unit names

+
@@ -11007,11 +11038,25 @@ callsigns from playername or group name.

- + #table CSAR.downedPilots + +

Replacement woundedGroups

+ +
+ +
+
+
+ + #number +CSAR.downedpilotcounter + + +
@@ -11135,17 +11180,6 @@ callsigns from playername or group name.

contain a table for each SAR with all units he has with the original names

-
- -
-
-
- - -CSAR.index - - -
@@ -11351,6 +11385,20 @@ callsigns from playername or group name.

+
+
+
+ + #number +CSAR.rescuedpilots + + + + +

counter for saved pilots

+ +
+
@@ -11376,6 +11424,20 @@ callsigns from playername or group name.

+
+
+
+ + #number +CSAR.rescues + + + + +

counter for successful rescue landings at FARP/AFB/MASH

+ +
+
@@ -13431,7 +13493,7 @@ callsigns from playername or group name.

- Core.Point#COORDINATE + CSAR.coordinate @@ -13520,11 +13582,14 @@ callsigns from playername or group name.

- + #table CSAR.csarUnits + +

table of CSAR unit names

+
@@ -13545,11 +13610,25 @@ callsigns from playername or group name.

- + #table CSAR.downedPilots + +

Replacement woundedGroups

+ +
+ +
+
+
+ + #number +CSAR.downedpilotcounter + + +
@@ -13673,17 +13752,6 @@ callsigns from playername or group name.

contain a table for each SAR with all units he has with the original names

-
- -
-
-
- - -CSAR.index - - -
@@ -13889,6 +13957,20 @@ callsigns from playername or group name.

+
+
+
+ + #number +CSAR.rescuedpilots + + + + +

counter for saved pilots

+ +
+
@@ -13914,6 +13996,20 @@ callsigns from playername or group name.

+
+
+
+ + #number +CSAR.rescues + + + + +

counter for successful rescue landings at FARP/AFB/MASH

+ +
+
diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html index 83cee4a08..a3f3f8ba7 100644 --- a/Documentation/Ops.CTLD.html +++ b/Documentation/Ops.CTLD.html @@ -3203,12 +3203,24 @@ If you use units build by multiple templates, they will effectively double on lo

CTLD.VehicleMoveFormation

+ + + +

CTLD:_AddCrateQuantityMenus(Group, Unit, parentMenu, cargoObj, stockSummary)

+ +

(Internal) Function to add quantity submenu entries for crates.

CTLD:_AddRadioBeacon(Name, Sound, Mhz, Modulation, IsShip, IsDropped)

(Internal) Add radio beacon to zone.

+ + + +

CTLD:_AddTroopQuantityMenus(Group, Unit, parentMenu, cargoObj)

+ +

(Internal) Function to add quantity submenu entries for troops.

@@ -3299,6 +3311,12 @@ If you use units build by multiple templates, they will effectively double on lo

CTLD:_FindTroopsCargoObject(Name)

(Internal) Find a troops CTLD_CARGO object in stock

+ + + +

CTLD:_FormatCrateStockSuffix(cargoObj, stockSummary)

+ +

(Internal) Function to format crate stock suffix for menu text.

@@ -3326,13 +3344,25 @@ If you use units build by multiple templates, they will effectively double on lo -

CTLD._GetAndLoad(Group, Unit, self, cargoObj)

+

CTLD._GetAndLoad(Group, Unit, cargoObj, quantity, self)

(Internal) Helper - get and load in one step

-

CTLD:_GetCrates(Group, Unit, Cargo, number, drop, pack)

+

CTLD:_GetCrateQuantity(Group, Unit, cargoObj, quantity)

+ +

(Internal) Function to request N*crates for a cargo type.

+ + + +

CTLD:_GetCrateStockEntry(cargoObj, stockSummary)

+ +

(Internal) Function to get crate stock table entry.

+ + + +

CTLD:_GetCrates(Group, Unit, Cargo, number, drop, pack, quiet)

(Internal) Function to spawn crates in front of the heli.

@@ -3431,6 +3461,12 @@ If you use units build by multiple templates, they will effectively double on lo

CTLD:_LoadTroops(Group, Unit, Cargotype, Inject)

(Internal) Function to load troops into a heli.

+ + + +

CTLD:_LoadTroopsQuantity(Group, Unit, Cargo, quantity)

+ +

(Internal) Function to load multiple troop sets at once.

@@ -3461,6 +3497,12 @@ If you use units build by multiple templates, they will effectively double on lo

CTLD:_PreloadCrates(Group, Unit, Cargo, NumberOfCrates)

(Internal) Pre-load crates into a helo.

+ + + +

CTLD:_RefreshCrateQuantityMenus(Group, Unit, CargoObj)

+ +

(Internal) Function to refresh quantity submenus for crates for a single player group.

@@ -3485,12 +3527,24 @@ If you use units build by multiple templates, they will effectively double on lo

CTLD:_RefreshLoadCratesMenu(Group, Unit)

(Internal) Function to refresh the menu for load crates.

+ + + +

CTLD._RefreshQuantityMenusForGroup(Group, Unit, self, _group, _unit)

+ +

(Internal) Function to refresh quantity submenus for Troops and Crates.

CTLD:_RefreshRadioBeacons()

(Internal) Function to refresh radio beacons

+ + + +

CTLD:_RefreshTroopQuantityMenus(Group, Unit, CargoObj)

+ +

(Internal) Function to refresh quantity submenus for troops for a single player group.

@@ -3587,6 +3641,12 @@ If you use units build by multiple templates, they will effectively double on lo

CTLD:__Stop(delay)

Triggers the FSM event "Stop" after a delay.

+ + + +

CTLD._qtySnap

+ + @@ -3749,6 +3809,12 @@ If you use units build by multiple templates, they will effectively double on lo

CTLD.lid

Class id string for output to DCS log file.

+ + + +

CTLD.maxCrateMenuQuantity

+ + @@ -8546,17 +8612,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - #number -CTLD.CargoCounter - - -
@@ -8626,17 +8681,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Name of the class.

- - - -
-
- - #number -CTLD.CrateCounter - - -
@@ -8657,7 +8701,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.CtldUnits @@ -8679,7 +8723,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.DroppedTroops @@ -8704,28 +8748,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number -CTLD.Engineers - - - -

use as counter

- -
- -
-
-
- - #table CTLD.EngineersInField - -

holds #CTLD_ENGINEERING objects

-
@@ -8821,7 +8848,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.FreeUHFFrequencies @@ -8832,14 +8859,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.FreeVHFFrequencies - -

Beacons

-
@@ -8893,14 +8917,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.PilotGroups - -

tables

-
@@ -8929,11 +8950,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #string + CTLD.RadioPath + +

Folderpath.

+
@@ -8979,7 +9003,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.Spawned_Cargo @@ -8995,17 +9019,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - #number -CTLD.TroopCounter - - -
@@ -9057,7 +9070,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-CTLD.VehicleMoveFormation +CTLD.UserSetGroup @@ -9208,17 +9221,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

#1570

-
- -
-
-
- - #table -CTLD.droppedBeacons - - -
@@ -9374,6 +9376,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Class id string for output to DCS log file.

+
+ +
+
+
+ + #number +CTLD.maxCrateMenuQuantity + + +
@@ -9457,17 +9470,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

enfore engineer build only?

-
- -
-
-
- - #boolean -CTLD.onestepmenu - - -
@@ -9522,7 +9524,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

time to repairor build a unit/group

+

noob catch

@@ -9615,9 +9617,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

message suppression

- @@ -9635,7 +9634,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number + CTLD.troopdropzoneradius @@ -9673,9 +9672,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

sub categories

-
@@ -16344,6 +16340,94 @@ However, if you create a new folder inside the miz file, which contains the soun + + + +
+ +
+

CTLD:_AddCrateQuantityMenus(Group, Unit, parentMenu, cargoObj, stockSummary)

+
+ +

(Internal) Function to add quantity submenu entries for crates.

+ +
+
+

Defined in:

+
+

CTLD

+
+

Parameters:

+
+
+

+ Wrapper.Group#GROUP + Group +

+
+
+

+
+
+
+
+

+ Wrapper.Unit#UNIT + Unit +

+
+
+

+
+
+
+
+

+ Core.Menu#MENU_GROUP + parentMenu +

+
+
+

+
+
+
+
+

+ #CTLD_CARGO + cargoObj +

+
+
+

+
+
+
+
+

+ #table + stockSummary +

+
+
+ +

Optional pooled stock summary.

+ +
+
+

Return value:

+
+
+

#CTLD:

+
+
+ +

self

+ +
+
+
+
@@ -16445,6 +16529,81 @@ However, if you create a new folder inside the miz file, which contains the soun + + + +
+ +
+

CTLD:_AddTroopQuantityMenus(Group, Unit, parentMenu, cargoObj)

+
+ +

(Internal) Function to add quantity submenu entries for troops.

+ +
+
+

Defined in:

+
+

CTLD

+
+

Parameters:

+
+
+

+ Wrapper.Group#GROUP + Group +

+
+
+

+
+
+
+
+

+ Wrapper.Unit#UNIT + Unit +

+
+
+

+
+
+
+
+

+ Core.Menu#MENU_GROUP + parentMenu +

+
+
+

+
+
+
+
+

+ #CTLD_CARGO + cargoObj +

+
+
+

+
+
+

Return value:

+
+
+

#CTLD:

+
+
+ +

self

+ +
+
+
+
@@ -17320,6 +17479,63 @@ However, if you create a new folder inside the miz file, which contains the soun + + + +
+ +
+

CTLD:_FormatCrateStockSuffix(cargoObj, stockSummary)

+
+ +

(Internal) Function to format crate stock suffix for menu text.

+ +
+
+

Defined in:

+
+

CTLD

+
+

Parameters:

+
+
+

+ #CTLD_CARGO + cargoObj +

+
+
+ +

Cargo object.

+ +
+
+
+
+

+ #table + stockSummary +

+
+
+ +

Stock summary table.

+ +
+
+

Return value:

+
+
+

#string:

+
+
+ +

Formatted suffix like "[3]" or "[3/10]" or nil.

+ +
+
+
+
@@ -17427,7 +17643,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-

CTLD._GetAndLoad(Group, Unit, self, cargoObj)

+

CTLD._GetAndLoad(Group, Unit, cargoObj, quantity, self)

(Internal) Helper - get and load in one step

@@ -17468,7 +17684,8 @@ However, if you create a new folder inside the miz file, which contains the soun

- self + #CTLD_CARGO + cargoObj

@@ -17478,7 +17695,18 @@ However, if you create a new folder inside the miz file, which contains the soun

- cargoObj + #number + quantity +

+
+
+

+
+
+
+
+

+ self

@@ -17493,7 +17721,141 @@ However, if you create a new folder inside the miz file, which contains the soun
+ +

(Internal) Function to request N*crates for a cargo type.

+ +
+
+

Defined in:

+
+

CTLD

+
+

Parameters:

+
+
+

+ Wrapper.Group#GROUP + Group +

+
+
+

+
+
+
+
+

+ Wrapper.Unit#UNIT + Unit +

+
+
+

+
+
+
+
+

+ #CTLD_CARGO + cargoObj +

+
+
+

+
+
+
+
+

+ #number + quantity +

+
+
+ +

Number of cargo sets to request.

+ +
+
+

Return value:

+
+
+

#CTLD:

+
+
+ +

self

+ +
+
+
+ +
+
+ +
+ + + +

(Internal) Function to get crate stock table entry.

+ +
+
+

Defined in:

+
+

CTLD

+
+

Parameters:

+
+
+

+ #CTLD_CARGO + cargoObj +

+
+
+ +

Cargo object.

+ +
+
+
+
+

+ #table + stockSummary +

+
+
+ +

Stock summary table.

+ +
+
+

Return value:

+
+
+

#table:

+
+
+ +

Stock entry or nil.

+ +
+
+
+ +
+
+ +
+ +

(Internal) Function to spawn crates in front of the heli.

@@ -17577,6 +17939,16 @@ However, if you create a new folder inside the miz file, which contains the soun
+
+
+

+ quiet +

+
+
+

+
+
@@ -18405,6 +18777,83 @@ However, if you create a new folder inside the miz file, which contains the soun
+ + + +
+ +
+

CTLD:_LoadTroopsQuantity(Group, Unit, Cargo, quantity)

+
+ +

(Internal) Function to load multiple troop sets at once.

+ +
+
+

Defined in:

+
+

CTLD

+
+

Parameters:

+
+
+

+ Wrapper.Group#GROUP + Group +

+
+
+

+
+
+
+
+

+ Wrapper.Unit#UNIT + Unit +

+
+
+

+
+
+
+
+

+ #CTLD_CARGO + Cargo +

+
+
+

+
+
+
+
+

+ #number + quantity +

+
+
+ +

Number of troop sets to load.

+ +
+
+

Return value:

+
+
+

#CTLD:

+
+
+ +

self

+ +
+
+
+
@@ -18676,6 +19125,72 @@ However, if you create a new folder inside the miz file, which contains the soun + + + +
+ +
+

CTLD:_RefreshCrateQuantityMenus(Group, Unit, CargoObj)

+
+ +

(Internal) Function to refresh quantity submenus for crates for a single player group.

+ +
+
+

Defined in:

+
+

CTLD

+
+

Parameters:

+
+
+

+ Wrapper.Group#GROUP + Group +

+
+
+

+
+
+
+
+

+ Wrapper.Unit#UNIT + Unit +

+
+
+

+
+
+
+
+

+ #CTLD_CARGO + CargoObj +

+
+
+ +

Optional; if given and stock < maxCrateMenuQuantity, do global rebuild.

+ +
+
+

Return value:

+
+
+

#CTLD:

+
+
+ +

self

+ +
+
+
+
@@ -18880,6 +19395,90 @@ However, if you create a new folder inside the miz file, which contains the soun + + + +
+ +
+

CTLD._RefreshQuantityMenusForGroup(Group, Unit, self, _group, _unit)

+
+ +

(Internal) Function to refresh quantity submenus for Troops and Crates.

+ +
+
+

Defined in:

+
+

CTLD

+
+

Parameters:

+
+
+

+ Wrapper.Group#GROUP + Group +

+
+
+

+
+
+
+
+

+ Wrapper.Unit#UNIT + Unit +

+
+
+

+
+
+
+
+

+ #CTLD + self +

+
+
+

+
+
+
+
+

+ _group +

+
+
+

+
+
+
+
+

+ _unit +

+
+
+

+
+
+

Return value:

+
+
+

#CTLD:

+
+
+ +

self

+ +
+
+
+
@@ -18899,6 +19498,72 @@ However, if you create a new folder inside the miz file, which contains the soun + + + +
+ +
+

CTLD:_RefreshTroopQuantityMenus(Group, Unit, CargoObj)

+
+ +

(Internal) Function to refresh quantity submenus for troops for a single player group.

+ +
+
+

Defined in:

+
+

CTLD

+
+

Parameters:

+
+
+

+ Wrapper.Group#GROUP + Group +

+
+
+

+
+
+
+
+

+ Wrapper.Unit#UNIT + Unit +

+
+
+

+
+
+
+
+

+ #CTLD_CARGO + CargoObj +

+
+
+ +

Optional; if given and stock < maxCrateMenuQuantity, do global rebuild.

+ +
+
+

Return value:

+
+
+

#CTLD:

+
+
+ +

self

+ +
+
+
+
@@ -21343,17 +22008,6 @@ However, if you create a new folder inside the miz file, which contains the soun - - - -
-
- - #number -CTLD.CargoCounter - - -
@@ -21423,17 +22077,6 @@ However, if you create a new folder inside the miz file, which contains the soun

Name of the class.

- - - -
-
- - #number -CTLD.CrateCounter - - -
@@ -21454,7 +22097,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.CtldUnits @@ -21476,7 +22119,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.DroppedTroops @@ -21501,28 +22144,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- #number -CTLD.Engineers - - - -

use as counter

- -
- -
-
-
- - #table CTLD.EngineersInField - -

holds #CTLD_ENGINEERING objects

-
@@ -21618,7 +22244,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.FreeUHFFrequencies @@ -21629,14 +22255,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.FreeVHFFrequencies - -

Beacons

-
@@ -21690,14 +22313,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.PilotGroups - -

tables

-
@@ -21726,11 +22346,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- #string + CTLD.RadioPath + +

Folderpath.

+
@@ -21776,7 +22399,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.Spawned_Cargo @@ -21792,17 +22415,6 @@ However, if you create a new folder inside the miz file, which contains the soun -
- -
-
-
- - #number -CTLD.TroopCounter - - -
@@ -21854,7 +22466,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-CTLD.VehicleMoveFormation +CTLD.UserSetGroup @@ -22005,17 +22617,6 @@ However, if you create a new folder inside the miz file, which contains the soun

#1570

-
- -
-
-
- - #table -CTLD.droppedBeacons - - -
@@ -22171,6 +22772,17 @@ However, if you create a new folder inside the miz file, which contains the soun

Class id string for output to DCS log file.

+
+ +
+
+
+ + #number +CTLD.maxCrateMenuQuantity + + +
@@ -22254,17 +22866,6 @@ However, if you create a new folder inside the miz file, which contains the soun

enfore engineer build only?

-
- -
-
-
- - #boolean -CTLD.onestepmenu - - -
@@ -22319,7 +22920,7 @@ However, if you create a new folder inside the miz file, which contains the soun -

time to repairor build a unit/group

+

noob catch

@@ -22412,9 +23013,6 @@ However, if you create a new folder inside the miz file, which contains the soun - -

message suppression

- @@ -22432,7 +23030,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #number + CTLD.troopdropzoneradius @@ -22470,9 +23068,6 @@ However, if you create a new folder inside the miz file, which contains the soun - -

sub categories

-
@@ -23976,17 +24571,6 @@ However, if you create a new folder inside the miz file, which contains the soun - - - -
-
- - #number -CTLD.CargoCounter - - -
@@ -24056,17 +24640,6 @@ However, if you create a new folder inside the miz file, which contains the soun

Name of the class.

- - - -
-
- - #number -CTLD.CrateCounter - - -
@@ -24087,7 +24660,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.CtldUnits @@ -24109,7 +24682,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.DroppedTroops @@ -24134,28 +24707,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- #number -CTLD.Engineers - - - -

use as counter

- -
- -
-
-
- - #table CTLD.EngineersInField - -

holds #CTLD_ENGINEERING objects

-
@@ -24251,7 +24807,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.FreeUHFFrequencies @@ -24262,14 +24818,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.FreeVHFFrequencies - -

Beacons

-
@@ -24323,14 +24876,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.PilotGroups - -

tables

-
@@ -24359,11 +24909,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- #string + CTLD.RadioPath + +

Folderpath.

+
@@ -24409,7 +24962,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.Spawned_Cargo @@ -24425,17 +24978,6 @@ However, if you create a new folder inside the miz file, which contains the soun -
- -
-
-
- - #number -CTLD.TroopCounter - - -
@@ -24487,7 +25029,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-CTLD.VehicleMoveFormation +CTLD.UserSetGroup @@ -24638,17 +25180,6 @@ However, if you create a new folder inside the miz file, which contains the soun

#1570

-
- -
-
-
- - #table -CTLD.droppedBeacons - - -
@@ -24804,6 +25335,17 @@ However, if you create a new folder inside the miz file, which contains the soun

Class id string for output to DCS log file.

+
+ +
+
+
+ + #number +CTLD.maxCrateMenuQuantity + + +
@@ -24887,17 +25429,6 @@ However, if you create a new folder inside the miz file, which contains the soun

enfore engineer build only?

-
- -
-
-
- - #boolean -CTLD.onestepmenu - - -
@@ -24952,7 +25483,7 @@ However, if you create a new folder inside the miz file, which contains the soun -

time to repairor build a unit/group

+

noob catch

@@ -25045,9 +25576,6 @@ However, if you create a new folder inside the miz file, which contains the soun - -

message suppression

- @@ -25065,7 +25593,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #number + CTLD.troopdropzoneradius @@ -25103,9 +25631,6 @@ However, if you create a new folder inside the miz file, which contains the soun - -

sub categories

-
@@ -29665,6 +30190,17 @@ When moose is loading dynamically (for moose class development), tracing is swit

Can transport crate.

+ + + +
+
+ + #number +CTLD.UnitTypeCapabilities.length + + +
@@ -40255,6 +40791,17 @@ When moose is loading dynamically (for moose class development), tracing is swit

template for a group of 10 paratroopers

+ + + +
+
+ + #number +CTLD_HERCULES.j + + +
@@ -41581,6 +42128,17 @@ Use either this method to integrate the Hercules **or** the one from the "normal

template for a group of 10 paratroopers

+ + + +
+
+ + #number +CTLD_HERCULES.j + + +
diff --git a/Documentation/Tasking.Task_A2A_Dispatcher.html b/Documentation/Tasking.Task_A2A_Dispatcher.html index 8097d4b9a..b672c6232 100644 --- a/Documentation/Tasking.Task_A2A_Dispatcher.html +++ b/Documentation/Tasking.Task_A2A_Dispatcher.html @@ -3102,7 +3102,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + TASK_A2A_DISPATCHER.FlashNewTask @@ -3827,7 +3827,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- #boolean + TASK_A2A_DISPATCHER.FlashNewTask @@ -5003,7 +5003,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- #boolean + TASK_A2A_DISPATCHER.FlashNewTask @@ -6481,7 +6481,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- #boolean + TASK_A2A_DISPATCHER.FlashNewTask diff --git a/Documentation/Tasking.Task_Cargo_Dispatcher.html b/Documentation/Tasking.Task_Cargo_Dispatcher.html index 87a2512f7..167a6911b 100644 --- a/Documentation/Tasking.Task_Cargo_Dispatcher.html +++ b/Documentation/Tasking.Task_Cargo_Dispatcher.html @@ -3439,6 +3439,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+ @@ -4589,6 +4600,17 @@ This method can only be used once!

+
+ +
+
+
@@ -5491,6 +5513,17 @@ This method can only be used once!

+
+ +
+
+
@@ -7024,6 +7057,17 @@ This method can only be used once!

+
+ +
+
+
+ + +TASK_CARGO_DISPATCHER.MaxCSAR + + +
diff --git a/Documentation/Utilities.FiFo.html b/Documentation/Utilities.FiFo.html index 95d405090..edbb9b0af 100644 --- a/Documentation/Utilities.FiFo.html +++ b/Documentation/Utilities.FiFo.html @@ -3493,6 +3493,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Stack by pointer.

+ + + +
+
+ + #number +FIFO.uniquecounter + + +
@@ -4342,6 +4353,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Stack by pointer.

+ + + +
+
+ + #number +FIFO.uniquecounter + + +
diff --git a/Documentation/Wrapper.Controllable.html b/Documentation/Wrapper.Controllable.html index a6fc11e5b..c6c76bec7 100644 --- a/Documentation/Wrapper.Controllable.html +++ b/Documentation/Wrapper.Controllable.html @@ -4625,6 +4625,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + #boolean +CONTROLLABLE.IRMarkerUnit + + +
@@ -18227,6 +18238,17 @@ mygroup:WayPointExecute() + + + +
+
+ + #boolean +CONTROLLABLE.IRMarkerUnit + + +
@@ -22250,6 +22272,17 @@ Coordinates are dependent on the position of the maps origin.

+ + + +
+
+ + #boolean +CONTROLLABLE.IRMarkerUnit + + +
@@ -22825,6 +22858,17 @@ If the Identifiable is alive, true is returned.

+ + + +
+
+ + #boolean +CONTROLLABLE.IRMarkerUnit + + +
@@ -23001,6 +23045,17 @@ If the Identifiable is alive, true is returned.

+ + + +
+
+ + #boolean +CONTROLLABLE.IRMarkerUnit + + +
diff --git a/Documentation/Wrapper.Positionable.html b/Documentation/Wrapper.Positionable.html index 3ce9eb62a..9c2c7cc25 100644 --- a/Documentation/Wrapper.Positionable.html +++ b/Documentation/Wrapper.Positionable.html @@ -3971,17 +3971,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - Core.Spot#SPOT -POSITIONABLE.Spot - - -
@@ -8016,17 +8005,6 @@ Coordinates are dependent on the position of the maps origin.

- - - -
-
- - Core.Spot#SPOT -POSITIONABLE.Spot - - -
@@ -8613,17 +8591,6 @@ If the Identifiable is alive, true is returned.

- - - -
-
- - Core.Spot#SPOT -POSITIONABLE.Spot - - -
@@ -8811,17 +8778,6 @@ If the Identifiable is alive, true is returned.

- - - -
-
- - Core.Spot#SPOT -POSITIONABLE.Spot - - -